ltk: convert physical sizes to logical for overlays and input regions on HiDPI
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Overlay `set_size` and input regions were handed physical (layout-space) pixels straight to layer-shell and `wl_region`, both of which expect logical coordinates. They only coincide at scale 1, so on a scale-2 output every overlay requested a surface twice its intended size and the input region covered the wrong area.
`apply_input_region` now takes the surface scale and divides each `Rect` down to logical before adding it to the region; the four draw paths (software and gles, full and partial) forward their scale. `reconcile_overlays` converts `OverlaySpec::size` to logical for both `set_size` and the initial `OverlayConfig` (0 = fill survives the divide), and seeds the new surface's `scale_factor` from the parent so the first configure allocates a HiDPI buffer instead of rendering at scale 1 until `scale_factor_changed` lands a frame or two later.
This commit is contained in:
2026-05-26 22:22:18 +02:00
parent fc045a9c22
commit 1e2cb836f4
4 changed files with 34 additions and 8 deletions

View File

@@ -141,7 +141,7 @@ pub( crate ) fn draw_surface_full_gpu<Msg: Clone>(
ss.content_dirty = false;
let wl_surface = ss.surface.wl_surface();
apply_input_region( wl_surface, compositor, input_region );
apply_input_region( wl_surface, compositor, input_region, scale );
// Frame callback request must precede the implicit commit done by
// `swap_buffers_with_damage`, so the compositor can attach it to this
// frame and not the previous one.
@@ -241,7 +241,7 @@ pub( crate ) fn draw_surface_partial_gpu<Msg: Clone>(
ss.content_dirty = false;
let wl_surface = ss.surface.wl_surface();
apply_input_region( wl_surface, compositor, input_region );
apply_input_region( wl_surface, compositor, input_region, scale );
request_frame( wl_surface );
// Convert top-left dirty rects to EGL bottom-left coords for the
// swap-with-damage call.