docs overhaul, orientation API, fluid-sizing fixes, examples made honest
Documentation pass: every claim in docs/ and the meta files was audited against the source and the drift fixed — around ninety corrections. CONTRIBUTING and the CI workflow now run cargo test with --features test-support (the gated test_support module made both the documented commands and the CI build fail to compile), make example becomes make examples, make doctest-md and the debhelper requirement of make clean are documented, and patch shape asks for a CHANGELOG entry. theming.md loses the nonexistent surface.backdrop, gains the real gradient defaults (linear-rgb, oklab), the six slot variants including typography, the ten-field palette, a truthful effects-consumer table, the ThemePreference/from_hour API and a responsive-sizing note; the stale docstrings in src/theme that fed the drift are fixed too. architecture.md's "Known gaps" section is rewritten against reality (multi-touch slots, xdg-activation, a11y live regions and SetValue/Increment/Decrement are implemented), gains a module map, subsurfaces and window-lifecycle coverage, and correct crustace/loginmanager paths. widgets.md fixes the ten factual errors (stateless spinner, toast/combo via overlays(), tooltip hover contract, row has no max_width, scroll axes, multiline text_edit, dialog panic wording) and now states the column() 16 px default padding — the recurring ambush — plus row's differing 0 default and dialog's max_width. onboarding, README and cookbook get the remaining sweep: build/test instructions, complete example lists, img_widget, clipping-parity honesty, ~30 Hz software cap, read_rgba_pixels signature, tab indentation in snippets, and rustdoc-style links that rendered literally are gone everywhere. CHANGELOG is restructured per Keep a Changelog with the missing entries (window_resizable, claims_raw_touch, Row::align_top/fill_height, caret fixes, dependency pins) and the pad_v Added/Changed contradiction resolved. New adaptive-layout API: ltk::orientation() with the Orientation enum, backed by viewport_size()/set_viewport_size — the runtime records the main surface's physical dimensions on every configure, before App::on_resize, so view() can branch a layout on portrait vs landscape without hand-tracking resizes. The portrait rule matches Length::orient (square counts as portrait); embedders driving core::UiSurface call set_viewport_size themselves. Documented in the crate root's responsive-design section and architecture.md. Fluid-vs-fixed sizing fixes in widgets, all the same disease — fluid content inside a fixed-pixel box. TextEdit::fixed_width takes impl Into<Length> (f32 call sites keep compiling as px) and the time picker's digit fields move to Length::fluid( 72.0 ), matching their fluid font so digits can no longer outgrow the box. Dialog::max_width takes impl Into<Length> with a Length::fluid( 480.0 ) default so the card scales with the stock buttons inside it, and the card's interior no longer stacks the column() default 16 px padding on top of CARD_PADDING — that double inset squeezed the action row until its buttons clipped on narrow windows. App::on_pointer_axis now triggers a view rebuild and repaint; previously state mutated in the hook did not paint until the next unrelated event. Examples reworked to be honest demos: responsive's mode/density controls become stock buttons in a grid/column so they follow the modes they demonstrate instead of overflowing; dialog's openers stack vertically, and the example gains the app-level ESC handler so the ESC chain closes an open dialog first and quits second; widgets' tab strip now switches real per-tab pages; carousel gains pointer/touch drag through the horizontal-swipe hooks (crustace's pager pattern), one-tile-per-detent mouse wheel, and snap math driven by the real surface width from on_resize instead of a hardcoded 800; clip_path arranges its cells by ltk::orientation() and sizes them from the counter-axis of the flow.
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@@ -17,7 +17,9 @@ enum Msg {}
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struct Demo;
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const CELL: f32 = 220.0;
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/// Floor for the square cells — the orientation-derived size never
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/// shrinks below this, so the shapes stay readable on tiny windows.
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const CELL_MIN: f32 = 120.0;
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const MARGIN: f32 = 24.0;
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fn bg() -> Color { Color::rgba( 0.16, 0.18, 0.22, 1.0 ) }
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@@ -76,9 +78,9 @@ fn triangle_path( r: Rect ) -> Vec<PathCmd>
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/// A cell that paints `bg()` everywhere, then `fg()` clipped to `shape`. The
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/// previous clip is snapshotted and restored so the clip does not leak to the
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/// rest of the frame.
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fn clipped_cell( shape: fn( Rect ) -> Vec<PathCmd> ) -> Element<Msg>
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fn clipped_cell( size: f32, shape: fn( Rect ) -> Vec<PathCmd> ) -> Element<Msg>
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{
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External::cpu( CELL, CELL, move |canvas, rect|
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External::cpu( size, size, move |canvas, rect|
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{
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canvas.fill_rect( rect, bg(), 0.0 );
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let saved = canvas.clip_bounds();
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@@ -94,17 +96,45 @@ impl App for Demo
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fn view( &self ) -> Element<Msg>
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{
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// Cells side by side in landscape, stacked in portrait; the
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// runtime rebuilds the view on every configure, so both the
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// arrangement and the cell size follow the window live. The
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// square side comes from the axis the cells do NOT flow along
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// (the height in landscape, the width in portrait), capped so
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// the three of them also fit along the flow axis with the
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// paddings and gaps accounted for.
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let ( vw, vh ) = ltk::viewport_size();
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let ( vw, vh ) = ( vw as f32, vh as f32 );
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let cells: Element<Msg> = match ltk::orientation()
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{
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ltk::Orientation::Landscape =>
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{
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let cell = ( vh * 0.5 ).min( ( vw - 80.0 ) / 3.0 ).max( CELL_MIN );
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row()
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.spacing( 16.0 )
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.push( clipped_cell( cell, |r| rounded_rect_path( r, 32.0 ) ) )
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.push( clipped_cell( cell, circle_path ) )
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.push( clipped_cell( cell, triangle_path ) )
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.into()
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}
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ltk::Orientation::Portrait =>
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{
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let cell = ( vw * 0.55 ).min( ( vh - 130.0 ) / 3.0 ).max( CELL_MIN );
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column()
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.padding( 0.0 )
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.spacing( 16.0 )
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.push( clipped_cell( cell, |r| rounded_rect_path( r, 32.0 ) ) )
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.push( clipped_cell( cell, circle_path ) )
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.push( clipped_cell( cell, triangle_path ) )
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.into()
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}
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};
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column()
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.spacing( 16.0 )
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.padding( 24.0 )
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.push( text( "Canvas::set_clip_path — rounded rect, circle, triangle" ) )
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.push(
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row()
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.spacing( 16.0 )
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.push( clipped_cell( |r| rounded_rect_path( r, 32.0 ) ) )
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.push( clipped_cell( circle_path ) )
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.push( clipped_cell( triangle_path ) )
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)
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.push( cells )
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.into()
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}
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