event_loop, a11y, text_shaping: AccessKit AT-SPI2 bridge, cross-app clipboard, xdg-activation, HarfBuzz shaping, multi-touch hooks
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Five orthogonal capabilities land together because they share the same `try_run` plumbing: an optional global is bound at startup, a piece of state is added to `AppData`, the run-loop iteration drains an inbox / pushes a frame snapshot, and the public surface gains a small set of opt-in `App` hooks. Nothing here breaks an existing app — every new path degrades to a no-op when the compositor does not advertise the relevant global or when the platform adapter cannot start.
AT-SPI2 accessibility via AccessKit. A new `src/a11y/` module owns the platform adapter and the inbound `ActionRequest` channel. `A11yState::try_new` constructs an `accesskit_unix::Adapter`; when the AT-SPI2 daemon is not on the session bus (headless CI, locked-down compositors) the constructor returns `None` and the rest of the pipeline runs unchanged. After every successful `draw_frame`, the run loop builds a fresh `accesskit::TreeUpdate` from `widget_rects` and pushes it through the adapter — main surface plus every visible overlay, each translated to global coordinates via `surface_offset_for` so screen readers report positions in the same frame the user sees. Buttons / toggles / checkboxes / radios / list items / sliders / text edits map to the matching `Role`s; `Click` and `Focus` actions are advertised on every interactive node; inbound action requests are drained at the top of each iteration and translated into a synthetic press / focus on the matching widget. The integration is documented as best-effort in `docs/architecture.md` under "Known gaps and non-goals": hierarchical nesting, per-widget accessible names, live regions and `Action::SetValue` are listed as the natural follow-ups that the foundation now supports but does not yet wire.
Cross-application clipboard via `wl_data_device_manager`. A new `src/event_loop/data_device.rs` bridges the existing process-local `clipboard: String` to the Wayland selection. Outbound (Ctrl+C / Cut): after the local clipboard is populated, `publish_clipboard_selection` creates a `CopyPasteSource` offering `text/plain;charset=utf-8` and installs it as the seat's selection; `DataSourceHandler::send` writes the cached string into the fd the peer hands us. Inbound (Ctrl+V from another app): `DataDeviceHandler::selection` asks for the offered text via `WlDataOffer::receive`, spawns a tiny worker thread to drain the read pipe with a 16 MiB cap to prevent paste-bomb DoS, and posts the result back through an `mpsc::Sender` that the run loop drains each iteration into `data.clipboard`. The `clipboard:` field's doc-comment is updated to reflect the new behaviour: process-local when the compositor does not advertise the global, synchronised with the seat selection otherwise.
External drag-and-drop reception. The same `data_device` module handles `DragOffer` enter / motion / leave / drop_performed: `on_drop_motion( x, y )` fires while the drag hovers over the surface, `on_drop_leave()` when it withdraws without dropping, and `on_drop_received( x, y, mime, text )` when an external payload (`text/uri-list`, `text/plain`, …) is released on top of an ltk window. The receive path reuses the same worker-thread / channel pattern as the clipboard so the run loop never blocks on the read fd. Three new `App` hooks expose the events with no-op defaults; apps that ignore them get the previous behaviour.
`xdg-activation-v1`. The global is bound optionally; when it is present, `try_run` reads `$XDG_ACTIVATION_TOKEN` from the environment, removes it immediately (single-use; preventing leaks into child processes) and stashes it on `AppData::activation_token_pending`. After the first successful configure of the main surface — the earliest point at which `xdg_activation_v1.activate` is meaningful — the token is consumed once and the surface raised to focus. Compositors without the global leave `activation_state` as `None` and the inbound path silently degrades. An `App::request_activation_token` outbound path is reserved on the trait but not yet exercised here.
HarfBuzz shaping. A new `src/text_shaping.rs::shape_line` drives both renderers: the logical-order string is run through `unicode-bidi`, split into per-font sub-runs, and shaped through `rustybuzz`. Each `PositionedGlyph` carries the per-font `glyph_id`, the visual advance and the ink offsets — exactly what `fontdue::Font::rasterize_indexed` needs to render Arabic connected forms, Devanagari clusters and CJK shaped glyphs correctly. The GLES atlas is re-keyed on `(glyph_id, size_bits, font_id)` so glyphs from different fonts at the same size no longer collide, and the atlas format is selected per ES profile (`GL_R8` / `GL_RED` on ES3, `GL_LUMINANCE` on ES2) — the fragment shader samples `.r` for both, since `GL_LUMINANCE` replicates the coverage byte into `.r=.g=.b`. Software path follows the same key. New `Cargo.toml` deps: `unicode-bidi = "0.3"`, `rustybuzz = "0.14"`.
Multi-touch hooks. `App::on_touch_down / on_touch_move / on_touch_up( id, x, y )` expose the raw `wl_touch.id` of every secondary finger. The first finger to land remains the *primary slot* and is fed through the regular gesture machine (`on_pointer_*`, swipe, scroll, long-press, drag-and-drop). Every additional finger fires the new callbacks instead, leaving the existing single-slot behaviour untouched for apps that do not override them. This is the substrate for app-defined pinch-zoom / two-finger pan; the toolkit itself does not yet ship a built-in pinch gesture (called out in the same "Known gaps" doc section).
`event_loop::frame` extracted from `draw/mod.rs`. The `draw_frame` orchestrator and its per-format SHM helper (`pick_shm_format`) move into `src/event_loop/frame.rs`, leaving `draw/` strictly responsible for per-surface paint primitives. The import in `event_loop/run.rs` is rewritten accordingly; `draw/mod.rs` shrinks from 192-line orchestrator to a thin module index.
Overlay teardown safety. `AppData::discard_overlay( id )` synchronously removes a destroyed overlay from the map and rewrites every per-device focus that pointed at it (pointer, keyboard, every touch slot), migrating an in-flight long-press drag to the main surface the same way `reconcile_overlays` does. Used by the compositor-driven destruction paths (`PopupHandler::done`, `LayerShellHandler::closed`) where waiting for the next reconcile would leave a window in which `surface()` / `surface_mut()` panic. The non-panicking siblings `try_surface` / `try_surface_mut` are added for callers on async dispatch paths (IME `Done`, tooltip arm) that may race a teardown.
Miscellaneous. CI: `master` → `main` to match the actual default branch. `Makefile` adds `cargo run --example dialog` to the examples target. `src/lib.rs` re-exports `widget::scroll::ScrollAxis` so apps can configure a `scroll()` axis without reaching into a `pub(crate)` module. `Cargo.toml` adds `accesskit = "0.17"` and `accesskit_unix = "0.13"`. `docs/architecture.md` gains the "Known gaps and non-goals" section that enumerates the new capabilities, what still ships flat, and what is deferred (per-widget a11y labels, primary selection, intra-process multi-touch gestures, `wp_fractional_scale_v1`).
This commit is contained in:
2026-05-16 22:09:59 +02:00
parent 4aa3480b64
commit 4a80165428
48 changed files with 3088 additions and 645 deletions
+11 -181
View File
@@ -17,8 +17,8 @@
//!
//! Each of those paths has a software variant (CPU + SHM pool) and a
//! GLES variant (FBO + EGL swap). The four resulting functions live in
//! [`software`] and [`gles`]; this file is just the router plus the
//! small shared setup ([`DrawCtx`], [`pick_shm_format`]).
//! [`software`] and [`gles`]; routing and surface-level orchestration
//! live in [`crate::event_loop::frame`].
//!
//! # Submodule layout
//!
@@ -30,15 +30,10 @@
//! * [`layout`] — `layout_and_draw` (the recursive element walker)
use std::collections::HashMap;
use std::sync::Arc;
use smithay_client_toolkit::reexports::client::protocol::{ wl_shm, wl_surface::WlSurface };
use smithay_client_toolkit::shm::Shm;
use crate::app::App;
use crate::event_loop::{ AppData, SurfaceFocus, SurfaceState };
use crate::render::Canvas;
use crate::types::{ Color, Rect };
use crate::widget::{ Element, LaidOutWidget };
use crate::types::Rect;
use crate::widget::LaidOutWidget;
pub( crate ) mod software;
pub( crate ) mod gles;
@@ -49,23 +44,6 @@ pub( crate ) mod layout;
pub( crate ) use damage::{ compute_damage, compute_interaction_dirty_rects };
pub( crate ) use layout::layout_and_draw;
/// Pick the best wl_shm format for our RGBA-premultiplied pixmap.
///
/// Abgr8888 matches tiny-skia's byteorder on little-endian systems, so we can
/// copy with a plain memcpy. If the compositor doesn't advertise it, fall back
/// to Argb8888 (mandatory per wl_shm) which requires a per-channel swap.
///
/// Returns `(format, swap_rb)`.
pub( crate ) fn pick_shm_format( shm: &Shm ) -> ( wl_shm::Format, bool )
{
if shm.formats().contains( &wl_shm::Format::Abgr8888 )
{
( wl_shm::Format::Abgr8888, false )
} else {
( wl_shm::Format::Argb8888, true )
}
}
/// Per-frame draw state threaded through [`layout_and_draw`]. Captures
/// the interaction snapshot (focus / hover / pressed), scratch space
/// for the widget-rect list the frame will produce, and the scroll
@@ -85,8 +63,8 @@ pub( crate ) struct DrawCtx<Msg: Clone>
pub selection_anchor: HashMap<usize, usize>,
pub widget_rects: Vec<LaidOutWidget<Msg>>,
pub debug_layout: bool,
pub scroll_offsets: HashMap<usize, f32>,
pub scroll_rects: Vec<(Rect, usize)>,
pub scroll_offsets: HashMap<usize, ( f32, f32 )>,
pub scroll_rects: Vec<( Rect, usize, crate::widget::scroll::ScrollAxis )>,
pub scroll_canvases: HashMap<usize, Canvas>,
/// Per-scroll navigation map: list of `(flat_idx, content_y, height)`
/// for every interactive item the scroll's child laid out, in
@@ -105,6 +83,11 @@ pub( crate ) struct DrawCtx<Msg: Clone>
/// re-position itself relative to that rect. Drivers populate this
/// before invoking the recursive layout / draw walk.
pub previous_widget_rects: Vec<LaidOutWidget<Msg>>,
/// Non-interactive widgets exposed only to the accessibility
/// tree (text labels, images, separators, progress bars).
pub accessible_extras: Vec<crate::a11y::tree::AccessibleExtra>,
/// Depth counter for containers marked `a11y_live`.
pub live_depth: u32,
}
/// Paint the built-in Copy / Cut / Paste context menu on top of the
@@ -172,156 +155,3 @@ pub( crate ) fn draw_context_menu(
canvas.draw_line( r.x + 8.0, *y, r.x + r.width - 8.0, *y, sep_color, 1.0 );
}
}
pub( crate ) fn draw_frame<A: App>( data: &mut AppData<A> )
{
// Caches were refreshed by the run loop just before calling us; pull them
// by reference instead of re-invoking `App::view` / `App::overlays` each
// frame. The two `expect`s document the run loop's contract.
let main_view = data.cached_view.as_ref().expect( "view cache populated" );
let overlays = data.cached_overlays.as_ref().expect( "overlays cache populated" );
let main_bg = data.app.background_color();
let main_region = data.app.input_region();
let debug_layout = data.debug_layout;
let ( format, swap_rb ) = pick_shm_format( &data.shm );
let egl_ctx = data.egl_context.as_ref();
let qh = &data.qh;
if data.main.configured && data.main.needs_redraw && !data.main.frame_pending
{
let req_frame = | wl: &WlSurface | { let _ = wl.frame( qh, SurfaceFocus::Main ); };
draw_surface::<A::Message>(
&mut data.main,
&data.compositor_state,
egl_ctx,
main_view,
main_bg,
main_region.as_deref(),
debug_layout,
format,
swap_rb,
&req_frame,
);
data.main.needs_redraw = false;
data.main.last_draw = std::time::Instant::now();
}
for spec in overlays
{
if let Some( ss ) = data.overlays.get_mut( &spec.id )
{
if !ss.configured || !ss.needs_redraw || ss.frame_pending { continue; }
let focus = SurfaceFocus::Overlay( spec.id );
let req_frame = | wl: &WlSurface | { let _ = wl.frame( qh, focus ); };
let bg = Color::rgba( 0.0, 0.0, 0.0, 0.0 );
draw_surface::<A::Message>(
ss,
&data.compositor_state,
egl_ctx,
&spec.view,
bg,
spec.input_region.as_deref(),
debug_layout,
format,
swap_rb,
&req_frame,
);
ss.needs_redraw = false;
ss.last_draw = std::time::Instant::now();
}
}
}
/// Render one surface's current view. Picks between software and GLES,
/// and within each picks between full and partial redraw based on what
/// changed since the last committed frame.
///
/// The decision:
/// * **Skip** — `content_dirty` is false and no interaction state
/// changed. Previously committed buffer stays on screen.
/// * **Partial** — `content_dirty` is false but focus / hover / pressed
/// transitioned. Canvas is preserved across frames, so clip to the
/// dirty widgets and repaint only under the clip.
/// * **Full** — `content_dirty` is true. Clear + redraw + damage.
///
/// Partial eligibility also bails out when the total dirty area >50%
/// of the surface: at that ratio per-region clipping is no faster than
/// a plain full redraw, so the code prefers one big damage rect over
/// several small ones.
fn draw_surface<Msg: Clone>(
ss: &mut SurfaceState<Msg>,
compositor: &smithay_client_toolkit::compositor::CompositorState,
egl_ctx: Option<&Arc<crate::egl_context::EglContext>>,
view: &Element<Msg>,
bg: Color,
input_region: Option<&[Rect]>,
debug_layout: bool,
shm_format: wl_shm::Format,
swap_rb: bool,
request_frame: &dyn Fn( &WlSurface ),
)
{
let scale = ss.scale_factor.max( 1 ) as u32;
let w = ss.width;
let h = ss.height;
if w == 0 || h == 0 { return; }
let pw = w * scale;
let ph = h * scale;
// Decide partial-redraw eligibility BEFORE allocating a buffer. If we end
// up skipping the frame, we want to avoid touching the SHM pool at all.
let canvas_ready = ss.canvas.as_ref()
.map( |c| c.size() == ( pw, ph ) )
.unwrap_or( false );
let partial_eligible = !ss.content_dirty
&& canvas_ready
&& !ss.widget_rects.is_empty();
if partial_eligible
{
let dirty_rects = compute_interaction_dirty_rects(
&ss.widget_rects,
ss.prev_focused, ss.prev_hovered, ss.prev_pressed,
ss.focused_idx, ss.hovered_idx, ss.gesture.pressed_idx,
pw, ph,
);
if dirty_rects.is_empty()
{
// Nothing visible changed — keep the previously committed buffer.
return;
}
// Total dirty area > 50% of screen: a full redraw is no slower than
// per-region clipping but emits a single damage rect.
let total: f32 = dirty_rects.iter().map( |r| r.width * r.height ).sum();
if total < pw as f32 * ph as f32 * 0.5
{
if let ( Some( ctx ), true ) = ( egl_ctx, ss.egl_surface.is_some() )
{
gles::draw_surface_partial_gpu(
ss, compositor, ctx, view, bg, input_region,
dirty_rects, pw, ph, scale, request_frame,
);
} else {
software::draw_surface_partial(
ss, compositor, view, bg, input_region,
shm_format, swap_rb, dirty_rects, pw, ph, scale, request_frame,
);
}
return;
}
}
if let ( Some( ctx ), true ) = ( egl_ctx, ss.egl_surface.is_some() )
{
gles::draw_surface_full_gpu(
ss, compositor, ctx, view, bg, input_region, debug_layout,
pw, ph, scale, request_frame,
);
} else {
software::draw_surface_full(
ss, compositor, view, bg, input_region, debug_layout,
shm_format, swap_rb, pw, ph, scale, request_frame,
);
}
}