refactor: split every monolithic module into focused submodules

Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves.
image bumped from 0.25.2 to 0.25.9.
This commit is contained in:
2026-05-15 23:46:56 +02:00
parent 3d237039c6
commit 4aa3480b64
155 changed files with 13832 additions and 13035 deletions

482
src/event_loop/run.rs Normal file
View File

@@ -0,0 +1,482 @@
// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
use smithay_client_toolkit::
{
compositor::CompositorState,
output::OutputState,
registry::RegistryState,
seat::SeatState,
shell::
{
WaylandSurface,
wlr_layer::LayerShell,
xdg::
{
XdgShell,
window::WindowDecorations,
},
},
shm::Shm,
};
use smithay_client_toolkit::reexports::client::Connection;
use smithay_client_toolkit::reexports::calloop::EventLoop;
use smithay_client_toolkit::reexports::calloop_wayland_source::WaylandSource;
use calloop::timer::{ Timer, TimeoutAction };
use wayland_protocols::wp::text_input::zv3::client::zwp_text_input_manager_v3::ZwpTextInputManagerV3;
use crate::app::{ App, InvalidationScope };
use crate::draw::draw_frame;
use crate::types::Point;
use super::{ AppData, LayerConfig, SurfaceFocus, SurfaceKind, SurfaceState };
use super::error::RunError;
use super::invalidation::apply_invalidation;
use super::overlays_reconcile::reconcile_overlays;
/// Run the application, panicking on init failure. Thin wrapper over
/// [`try_run`] kept for backwards-compatibility — embedders that need
/// to recover from a missing compositor or a stripped-down driver
/// should call [`try_run`] instead.
pub( crate ) fn run<A: App>( app: A )
{
if let Err( e ) = try_run( app )
{
panic!( "ltk::run failed during init: {e}" );
}
}
/// Run the application, returning a typed error on init failure.
/// The dispatch loop's runtime errors still panic — they are non-
/// recoverable once the surface is on screen, and the surface state
/// machine cannot be unwound cleanly from this entry point.
pub( crate ) fn try_run<A: App>( app: A ) -> Result<(), RunError>
{
let conn = Connection::connect_to_env()
.map_err( |e| RunError::NoWaylandConnection( format!( "{e}" ) ) )?;
let ( globals, queue ) =
smithay_client_toolkit::reexports::client::globals::registry_queue_init( &conn )
.map_err( |e| RunError::RegistryInit( format!( "{e:?}" ) ) )?;
let qh = queue.handle();
let mut event_loop: EventLoop<AppData<A>> = EventLoop::try_new()
.map_err( |e| RunError::EventLoop( format!( "EventLoop::try_new: {e}" ) ) )?;
WaylandSource::new( conn.clone(), queue )
.insert( event_loop.handle() )
.map_err( |e| RunError::EventLoop( format!( "WaylandSource::insert: {e:?}" ) ) )?;
let compositor = CompositorState::bind( &globals, &qh )
.map_err( |e| RunError::MissingProtocol { name: "wl_compositor", detail: format!( "{e:?}" ) } )?;
let shm = Shm::bind( &globals, &qh )
.map_err( |e| RunError::MissingProtocol { name: "wl_shm", detail: format!( "{e:?}" ) } )?;
// Try to bring EGL up. On failure (no libEGL, no compatible config,
// LTK_FORCE_SOFTWARE=1, ES2/ES3 context creation refused…) we log the
// reason and every surface falls back to the SHM path.
let egl_context = match crate::egl_context::EglContext::new( &conn )
{
Ok( ctx ) => Some( std::sync::Arc::new( ctx ) ),
Err( reason ) =>
{
crate::egl_context::log_software_fallback( &reason );
None
}
};
crate::render::set_software_render( egl_context.is_none() );
// Bind layer-shell up front. Both the main surface (when requested via
// ShellMode::Layer) and every overlay returned by App::overlays() share
// this single binding.
let layer_shell_opt: Option<LayerShell> = LayerShell::bind( &globals, &qh ).ok();
// Backwards compatibility: window_config() overrides shell_mode()
let force_window = app.window_config()
.map( |( t, id )| ( t.to_string(), id.to_string() ) );
let bind_xdg = |globals: &smithay_client_toolkit::reexports::client::globals::GlobalList, qh: &smithay_client_toolkit::reexports::client::QueueHandle<AppData<A>>|
-> Result<XdgShell, RunError>
{
XdgShell::bind( globals, qh )
.map_err( |e| RunError::MissingProtocol { name: "xdg_wm_base", detail: format!( "{e:?}" ) } )
};
// Skipped when going fullscreen: Mutter rejects the fullscreen
// request if a min_size constrains it.
let apply_size_hint = |window: &smithay_client_toolkit::shell::xdg::window::Window|
{
if app.start_fullscreen() { return; }
match app.window_size_hint()
{
Some( ( w, h ) ) =>
{
window.set_min_size( Some( ( w, h ) ) );
window.set_max_size( Some( ( w, h ) ) );
}
None =>
{
window.set_min_size( Some( ( 360, 480 ) ) );
}
}
};
let apply_fullscreen = |window: &smithay_client_toolkit::shell::xdg::window::Window|
{
if app.start_fullscreen()
{
window.set_fullscreen( None );
}
};
let ( surface_kind, xdg_shell ) = if let Some( ( ref title, ref app_id ) ) = force_window
{
let xdg = bind_xdg( &globals, &qh )?;
let surface = compositor.create_surface( &qh );
let window = xdg.create_window( surface, WindowDecorations::RequestServer, &qh );
window.set_title( title.as_str() );
window.set_app_id( app_id.as_str() );
apply_size_hint( &window );
apply_fullscreen( &window );
window.commit();
( SurfaceKind::Window( window ), Some( xdg ) )
} else {
// Use shell_mode() to determine surface type
use crate::app::ShellMode;
match app.shell_mode()
{
ShellMode::Window => {
let xdg = bind_xdg( &globals, &qh )?;
let surface = compositor.create_surface( &qh );
let window = xdg.create_window( surface, WindowDecorations::RequestServer, &qh );
window.set_title( "ltk" );
window.set_app_id( "ltk" );
apply_size_hint( &window );
window.commit();
( SurfaceKind::Window( window ), Some( xdg ) )
}
ShellMode::Layer( layer ) => {
if layer_shell_opt.is_some()
{
// Defer surface creation until new_output fires: if we create the layer
// surface before the compositor has any output ready (e.g. sway startup),
// the compositor cannot assign it and logs an error.
let cfg = LayerConfig {
layer: layer.to_wlr_layer(),
exclusive_zone: app.exclusive_zone(),
anchor: app.layer_anchor(),
size: app.layer_size(),
keyboard_exclusive: app.keyboard_exclusive(),
namespace: "ltk-sctk",
};
( SurfaceKind::Pending( cfg ), None )
} else {
eprintln!( "ltk: wlr-layer-shell not available, falling back to xdg window" );
let xdg = bind_xdg( &globals, &qh )?;
let surface = compositor.create_surface( &qh );
let window = xdg.create_window( surface, WindowDecorations::RequestServer, &qh );
window.set_title( "ltk" );
window.set_app_id( "ltk" );
apply_size_hint( &window );
window.commit();
( SurfaceKind::Window( window ), Some( xdg ) )
}
}
}
};
let text_input_manager: Option<ZwpTextInputManagerV3> = globals.bind( &qh, 1..=1, () ).ok();
// `ext-foreign-toplevel-list-v1`. SCTK's `ForeignToplevelList` handles the
// bind + dispatch routing; absence of the global is fine, the inner
// `GlobalProxy` then yields no toplevels and `App::on_toplevel_event` never
// fires. The list is built unconditionally so apps that override the
// callback always see a consistent stream when the compositor does carry
// the protocol.
let foreign_toplevel_list = smithay_client_toolkit::foreign_toplevel_list::ForeignToplevelList::new( &globals, &qh );
let debug_layout = std::env::var( "LTK_DEBUG_LAYOUT" ).is_ok();
let titlebar_height = if force_window.is_some() { 36.0 } else { 0.0 };
let titlebar_title = force_window.map( |( t, _ )| t ).unwrap_or_default();
let pending_fullscreen = app.start_fullscreen();
let pending_size_hint_unpin = !app.start_fullscreen() && app.window_size_hint().is_some();
let mut data = AppData
{
app,
registry_state: RegistryState::new( &globals ),
seat_state: SeatState::new( &globals, &qh ),
output_state: OutputState::new( &globals, &qh ),
compositor_state: compositor,
shm,
egl_context,
xdg_shell,
layer_shell: layer_shell_opt,
keyboard: None,
pointer: None,
touch: None,
pointer_pos: Point::default(),
cursor_shape_manager:
smithay_client_toolkit::seat::pointer::cursor_shape::CursorShapeManager::bind( &globals, &qh ).ok(),
cursor_shape_device: None,
last_pointer_enter_serial: 0,
current_cursor_shape: None,
text_input_manager,
text_input: None,
foreign_toplevel_list,
shift_pressed: false,
ctrl_pressed: false,
loop_handle: event_loop.handle(),
compositor_repeat_rate: 0,
compositor_repeat_delay: 0,
key_repeat: None,
button_repeat: None,
clipboard: String::new(),
last_press_time: None,
last_press_pos: None,
debug_layout,
pending_msgs: Vec::new(),
pending_drag_inits: Vec::new(),
tooltip_pending: None,
tooltip_visible: None,
qh: qh.clone(),
last_pointer_serial: 0,
last_input_serial: 0,
exit_requested: false,
pending_fullscreen,
pending_size_hint_unpin,
main: SurfaceState::<A::Message>::new( surface_kind, titlebar_height, titlebar_title ),
overlays: std::collections::HashMap::new(),
pointer_focus: SurfaceFocus::Main,
keyboard_focus: SurfaceFocus::Main,
touch_focus: std::collections::HashMap::new(),
cached_view: None,
cached_overlays: None,
view_dirty: true,
overlays_dirty: true,
};
// Register a calloop channel so the app can send messages from any thread.
// Messages sent through the Sender wake the event loop immediately.
{
let ( sender, channel ) = calloop::channel::channel::<A::Message>();
event_loop.handle()
.insert_source(
channel,
|event, _, data: &mut AppData<A>|
{
if let calloop::channel::Event::Msg( msg ) = event
{
// Just queue the message — the run loop will run
// `App::invalidate_after` and apply the resulting
// scope, which is what decides which surfaces (if
// any) actually need to redraw.
data.pending_msgs.push( msg );
}
},
)
.map_err( |e| RunError::EventLoop( format!( "channel insert_source: {e:?}" ) ) )?;
data.app.set_channel_sender( sender );
}
// Register a periodic timer if the app wants one (e.g. clock tick every second).
// The timer fires independently of Wayland events, waking the event loop on schedule.
if let Some( dur ) = data.app.poll_interval()
{
event_loop.handle()
.insert_source(
Timer::from_duration( dur ),
|_, _, data: &mut AppData<A>|
{
let msgs = data.app.poll_external();
data.pending_msgs.extend( msgs );
let next = data.app.poll_interval()
.unwrap_or( std::time::Duration::from_secs( 1 ) );
TimeoutAction::ToDuration( next )
},
)
.map_err( |e| RunError::EventLoop( format!( "poll timer insert_source: {e:?}" ) ) )?;
}
while !data.exit_requested
{
// Sleep until something interesting fires:
// * Wayland event (input, configure, frame callback, …)
// * calloop timer (poll_external)
// * calloop channel (App::set_channel_sender)
// Pacing is driven by `wl_surface.frame` callbacks, so an idle /
// off-screen / VRR display blocks indefinitely instead of polling
// at a fixed rate. The one exception is a pending long-press:
// cap the wait at its deadline so a perfectly still press still
// fires on time.
let timeout = match ( data.next_long_press_wakeup(), data.next_tooltip_wakeup() )
{
( Some( a ), Some( b ) ) => Some( a.min( b ) ),
( a, b ) => a.or( b ),
};
match event_loop.dispatch( timeout, &mut data )
{
Ok( () ) => {},
Err( calloop::Error::IoError( ref e ) )
if matches!( e.kind(), std::io::ErrorKind::BrokenPipe | std::io::ErrorKind::ConnectionReset ) =>
{
// On a fatal `wl_display.error` the compositor closes the
// socket; the backend has the typed error stashed but the
// dispatch result only carries the resulting `BrokenPipe`.
if let Some( pe ) = conn.protocol_error()
{
eprintln!(
"ltk: wayland protocol error — interface={} object_id={} code={}: {}",
pe.object_interface, pe.object_id, pe.code, pe.message
);
}
else
{
eprintln!( "ltk: wayland connection lost ({e}); exiting" );
}
data.exit_requested = true;
continue;
}
Err( e ) => panic!( "dispatch: {e:?}" ),
}
// Any surface whose press has now crossed `long_press_duration`
// emits its stored message and flips into drag mode for the rest
// of the gesture.
data.check_long_press_deadlines();
data.check_tooltip_deadline();
// Poll external messages (immediate async results, e.g. PAM auth channel)
let ext: Vec<_> = data.app.poll_external();
data.pending_msgs.extend( ext );
// Process pending messages, folding their per-message invalidation
// scopes into a single decision before applying it.
let msgs: Vec<_> = data.pending_msgs.drain( .. ).collect();
let had_msgs = !msgs.is_empty();
if had_msgs
{
let mut scope = InvalidationScope::Only( Vec::new() );
for msg in msgs
{
scope = scope.union( data.app.invalidate_after( &msg ) );
data.app.update( msg );
}
apply_invalidation( &mut data, scope );
// `update()` may have flipped the busy / loading flag
// the app reads from inside `cursor_override`. Re-sync
// the pointer cursor so the change propagates without
// waiting for the next motion event.
let pf = data.pointer_focus;
data.dispatch_cursor_shape( pf );
}
// Seed `on_drag_move` with the long-press origin for any drag that
// just started. Must run *after* `update()` so the app's drag state
// has already been set up by the paired long-press message — the
// coords would otherwise hit a dragging_app=None shell and be lost.
let drag_inits: Vec<_> = data.pending_drag_inits.drain( .. ).collect();
if !drag_inits.is_empty()
{
for origin in drag_inits
{
data.app.on_drag_move( origin.x, origin.y );
}
data.view_dirty = true;
data.overlays_dirty = true;
data.main.request_redraw();
}
// After update() the app state is the source of truth — discard any
// pending text values so that the next keystroke reads the fresh state
// instead of a stale pre-update buffer (e.g. password cleared on auth failure).
if !data.main.pending_text_values.is_empty()
{
data.main.pending_text_values.clear();
}
for ss in data.overlays.values_mut()
{
ss.pending_text_values.clear();
}
// Reconcile the overlay set against the app's current specs: drop any
// overlays whose id disappeared, create new ones for ids that just
// appeared. Specs are re-queried next frame for drawing.
reconcile_overlays( &mut data );
// Draw any surface that's configured, dirty, and not already waiting
// on a frame callback. The compositor decides our cadence — when no
// surface qualifies we just loop back to `dispatch(None)` and sleep.
let any_drawable = ( data.main.configured && data.main.needs_redraw && !data.main.frame_pending )
|| data.overlays.values().any( |ss| ss.configured && ss.needs_redraw && !ss.frame_pending );
if any_drawable
{
// Rebuild while motion is in progress and on the first frame
// after it ends, so the settle frame paints at full quality
// instead of freezing one step short of the target.
// `wants_low_quality_paint` is the source of truth so
// finger-tracked drags get the same treatment. Slider /
// scroll drags are owned by the runtime gesture machine,
// not by `App::update`, so OR with the gesture state to
// pick up that motion signal too.
let runtime_slider_motion =
data.main.gesture.dragging_slider.is_some()
|| data.overlays.values().any( |ss| ss.gesture.dragging_slider.is_some() );
if runtime_slider_motion
{
data.view_dirty = true;
data.overlays_dirty = true;
}
if data.view_dirty
{
data.cached_view = Some( data.app.view() );
data.view_dirty = false;
}
if data.overlays_dirty
{
let mut specs = data.app.overlays();
if let Some( ts ) = data.tooltip_overlay() { specs.push( ts ); }
data.cached_overlays = Some( specs );
data.overlays_dirty = false;
}
draw_frame( &mut data );
}
// Focus the widget with the requested WidgetId if the app requests it.
// Walks main + every overlay because the targeted widget can live
// on any of them (a search field on a launcher overlay, a text
// edit on a dialog modal, …).
if let Some( id ) = data.app.take_focus_request()
{
let mut hit: Option<( SurfaceFocus, usize )> = data.main.widget_rects.iter()
.find( |w| w.id == Some( id ) )
.map( |w| ( SurfaceFocus::Main, w.flat_idx ) );
if hit.is_none()
{
for ( ov_id, surf ) in &data.overlays
{
if let Some( w ) = surf.widget_rects.iter().find( |w| w.id == Some( id ) )
{
hit = Some( ( SurfaceFocus::Overlay( *ov_id ), w.flat_idx ) );
break;
}
}
}
if let Some( ( focus, flat_idx ) ) = hit
{
let qh = data.qh.clone();
data.set_focus( focus, Some( flat_idx ), &qh );
match focus
{
SurfaceFocus::Main => data.main.request_redraw(),
SurfaceFocus::Overlay( id ) =>
{
if let Some( s ) = data.overlays.get_mut( &id )
{
s.request_redraw();
}
}
}
}
}
}
Ok( () )
}