refactor: split every monolithic module into focused submodules

Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves.
image bumped from 0.25.2 to 0.25.9.
This commit is contained in:
2026-05-15 23:46:56 +02:00
parent 3d237039c6
commit 4aa3480b64
155 changed files with 13832 additions and 13035 deletions

View File

@@ -0,0 +1,84 @@
// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
use crate::types::Point;
/// Result of [`GestureState::on_press`]. Handler uses `hit_idx` to set
/// keyboard focus; pushes `initial_slider_msg` to the pending queue
/// when present.
pub struct PressOutcome<Msg>
{
pub hit_idx: Option<usize>,
pub initial_slider_msg: Option<Msg>,
}
/// Result of [`GestureState::on_move`]. Handler turns this into app
/// callbacks + redraw flags.
pub enum MoveOutcome<Msg>
{
/// Nothing gesture-level fired. Hovered index may still have
/// changed — pointer handler updates it separately before calling
/// on_move.
Idle,
/// Long-press drag in flight — fire `app.on_drag_move(pos)`.
Drag { pos: Point },
/// Slider value changed. `None` when the slider has no change
/// handler for this value (typically unreachable — sliders always
/// carry a change msg — but the gesture machine stays general).
Slider { msg: Option<Msg> },
/// Scroll viewport offset updated. Handler just requests a redraw.
Scroll,
/// Swipe progress. Each axis is `Some(value)` when it has a valid
/// progress reading for this move (not every motion updates all
/// axes). Handler fires the matching app callback.
Swipe { up: Option<f32>, down: Option<f32>, horizontal: Option<f32> },
}
/// Events emitted by [`GestureState::on_release`], in the order the
/// handler should dispatch them. Multiple events per release are
/// possible (see the horizontal fall-through case).
pub enum ReleaseEvent<Msg>
{
/// Long-press drop — `app.on_drop(pos)`, kick main redraw, clear
/// long-press drag.
Drop { pos: Point },
/// Horizontal swipe committed left.
SwipeLeft,
/// Horizontal swipe committed right.
SwipeRight,
/// Vertical swipe committed up.
SwipeUp,
/// Vertical swipe committed down.
SwipeDown,
/// Horizontal swipe did not commit — fire
/// `app.on_swipe_horizontal_progress(0.0)` + main redraw.
HorizontalFellThrough,
/// Vertical swipe did not commit — fire
/// `app.on_swipe_progress(0.0)` + `app.on_swipe_down_progress(0.0)`.
VerticalFellThrough,
/// Push a widget-level message (button press or final slider
/// value on release).
PushMsg( Msg ),
/// Release on empty area — handler calls `app.on_tap()` on Main
/// focus or `overlay_dismiss_msg(id)` on Overlay focus.
EmptyRelease,
}
/// Swipe thresholds + surface dimensions snapshotted from the app +
/// current surface, passed into gesture methods so the machine stays
/// decoupled from `App` and `SurfaceState`.
pub struct SwipeConfig
{
/// Up-swipe commit fraction of surface height (e.g. 0.3 = 30 %).
pub up_thresh: f32,
/// Down-swipe commit fraction of surface height.
pub down_thresh: f32,
/// Down-swipe start zone fraction — the press must land within
/// `surface_height * down_edge` of the top for a down-swipe to
/// arm.
pub down_edge: f32,
/// Horizontal commit fraction of surface width.
pub horizontal_thresh: f32,
pub surface_width: u32,
pub surface_height: u32,
}