refactor: split every monolithic module into focused submodules

Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves.
image bumped from 0.25.2 to 0.25.9.
This commit is contained in:
2026-05-15 23:46:56 +02:00
parent 3d237039c6
commit 4aa3480b64
155 changed files with 13832 additions and 13035 deletions

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src/widget/container/mod.rs Normal file
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// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
use crate::theme::Paint;
use crate::types::{ Color, Corners };
use crate::render::Canvas;
use super::Element;
#[ cfg( test ) ]
mod tests;
/// A transparent wrapper that adds a background color or a themed
/// surface and padding around any child [`Element`].
///
/// Does not consume a flat index — it is invisible to focus/hit-testing.
///
/// Two background styles. [`Container::background`] paints a flat
/// colour rounded rect. [`Container::surface`] names a theme slot (a
/// `"type": "surface"` entry in the active `ThemeDocument`) which
/// resolves at paint time to a full Glass stack: gradient / solid
/// fill, outer drop shadow, inset shadows, backdrop blur. `surface`
/// takes precedence when both are set, and degrades to `background`
/// (or to no background at all, when neither is set) if the slot is
/// absent from the active theme — third-party themes that do not
/// ship the named surface still render the content, just without
/// the Glass chrome.
///
/// ```rust,no_run
/// # use ltk::{ column, container, row, text, Color, Element };
/// # #[ derive( Clone ) ] enum Msg {}
/// # fn _ex(
/// # icon: Element<Msg>,
/// # title: Element<Msg>,
/// # subtitle: Element<Msg>,
/// # ) -> ( Element<Msg>, Element<Msg> ) {
/// // Flat colour
/// let flat = container( text( "Hello" ) )
/// .background( Color::rgb( 0.2, 0.2, 0.25 ) )
/// .padding( 12.0 );
///
/// // Glass card backed by a named theme surface
/// let card = container(
/// row()
/// .push( icon )
/// .push( column().push( title ).push( subtitle ) )
/// )
/// .surface( "surface-card" )
/// .radius( 32.0 )
/// .padding_h( 16.5 )
/// .padding_v( 24.0 );
/// # ( flat.into(), card.into() )
/// # }
/// ```
pub struct Container<Msg: Clone>
{
pub child: Box<Element<Msg>>,
/// Optional background paint — flat colour, linear or radial
/// gradient. Constructed via [`Container::background`], which
/// accepts anything `Into<Paint>` (a plain [`Color`] gets
/// promoted to [`Paint::Solid`] via the trait impl).
pub background: Option<Paint>,
/// Slot id of a themed surface (resolved via
/// [`crate::theme::resolve_surface`]). When set, takes precedence
/// over `background` and paints the full Glass stack instead of a
/// flat colour fill.
pub surface: Option<String>,
/// Per-corner radii applied to every painted layer of the
/// container chrome — flat fill, themed surface (gradient + outer
/// shadows + insets + backdrop blur). Stored as [`Corners`] so
/// callers can pin the rounded shape to one or two corners (a
/// panel pinned to the screen bottom, a side panel pinned to the
/// left edge, …) without hitting the renderer with an offset
/// trick.
pub corners: Corners,
/// Padding on the top edge in logical px — gap between the
/// container's top boundary and its child.
pub pad_top: f32,
/// Padding on the right edge in logical px.
pub pad_right: f32,
/// Padding on the bottom edge in logical px.
pub pad_bottom: f32,
/// Padding on the left edge in logical px.
pub pad_left: f32,
pub opacity: f32,
/// Optional `( color, width_px )` border stroke painted around the
/// container's rounded rectangle, after the fill / surface and
/// before the child draws. `None` leaves the chrome flat.
pub border: Option<( Color, f32 )>,
/// Optional hard cap on the container's outer width. When the parent
/// offers more, the container reports its preferred width as
/// `min( offered, max_width )` so it does not stretch to fill.
/// Mirrors the same flag on [`Column`](crate::layout::column::Column)
/// and [`Row`](crate::layout::row::Row).
pub max_width: Option<f32>,
}
impl<Msg: Clone> Container<Msg>
{
pub fn new( child: impl Into<Element<Msg>> ) -> Self
{
Self
{
child: Box::new( child.into() ),
background: None,
surface: None,
corners: Corners::ZERO,
pad_top: 0.0,
pad_right: 0.0,
pad_bottom: 0.0,
pad_left: 0.0,
opacity: 1.0,
border: None,
max_width: None,
}
}
/// Paint a rounded-rect stroke around the container with the given
/// colour and pixel width. Useful for input fields, popovers and
/// any chrome the design system specifies as outlined rather than
/// filled.
pub fn border( mut self, color: Color, width: f32 ) -> Self
{
self.border = Some( ( color, width.max( 0.0 ) ) );
self
}
/// Set the background fill. Accepts anything convertible to
/// [`Paint`] — a plain [`Color`] (auto-wrapped in
/// [`Paint::Solid`]) or an explicit [`crate::theme::LinearGradient`]
/// / [`crate::theme::RadialGradient`]. Ignored at paint time if a
/// themed [`surface`](Self::surface) is set and resolves against
/// the active theme.
pub fn background( mut self, paint: impl Into<Paint> ) -> Self
{
self.background = Some( paint.into() );
self
}
/// Back the container with a themed surface slot. The slot id is
/// resolved against the active `ThemeDocument` at paint time via
/// [`crate::theme::resolve_surface`]; missing slots fall through
/// to [`background`](Self::background) or to no background at all.
///
/// Slot ids are documented by the theme. The default theme ships
/// `surface-card` (generic Glass container) and the slider-specific
/// slots; downstream themes are free to add their own.
pub fn surface( mut self, slot: impl Into<String> ) -> Self
{
self.surface = Some( slot.into() );
self
}
/// Set the corner radii for every painted layer of the container
/// chrome. Accepts a single `f32` (uniform radius — the common
/// case, equivalent to `Corners::all( r )`), a tuple `( tl, tr,
/// br, bl )` (CSS shorthand order), or any explicit
/// [`Corners`] value.
///
/// ```rust,no_run
/// # use ltk::{ container, text, Corners, Element };
/// # #[ derive( Clone ) ] enum Msg {}
/// # fn _ex() -> ( Element<Msg>, Element<Msg>, Element<Msg> ) {
/// // Uniform 16 px on all corners (single-value form).
/// let a = container( text( "child" ) ).radius( 16.0 );
///
/// // Rounded top corners only — for a panel pinned flush against
/// // the bottom edge of the screen.
/// let b = container( text( "child" ) ).radius( Corners::top( 16.0 ) );
///
/// // Custom four-corner radii.
/// let c = container( text( "child" ) ).radius( ( 16.0, 16.0, 0.0, 0.0 ) );
/// # ( a.into(), b.into(), c.into() )
/// # }
/// ```
pub fn radius( mut self, corners: impl Into<Corners> ) -> Self
{
self.corners = corners.into();
self
}
/// Set uniform padding on all four sides — equivalent to setting
/// `padding_top`, `padding_right`, `padding_bottom`, and
/// `padding_left` to `p`. Asymmetric variants
/// ([`padding_top`](Self::padding_top), …) override individual
/// edges, so calling this first and then a per-edge setter is the
/// idiomatic way to express "uniform padding except for one
/// edge".
pub fn padding( mut self, p: f32 ) -> Self
{
self.pad_top = p;
self.pad_right = p;
self.pad_bottom = p;
self.pad_left = p;
self
}
/// Set horizontal padding (left + right each).
pub fn padding_h( mut self, p: f32 ) -> Self
{
self.pad_left = p;
self.pad_right = p;
self
}
/// Set vertical padding (top + bottom each).
pub fn padding_v( mut self, p: f32 ) -> Self
{
self.pad_top = p;
self.pad_bottom = p;
self
}
/// Set the top edge padding only. Pairs with
/// [`padding_bottom`](Self::padding_bottom) for asymmetric
/// vertical insets.
pub fn padding_top( mut self, p: f32 ) -> Self
{
self.pad_top = p;
self
}
/// Set the right edge padding only.
pub fn padding_right( mut self, p: f32 ) -> Self
{
self.pad_right = p;
self
}
/// Set the bottom edge padding only.
pub fn padding_bottom( mut self, p: f32 ) -> Self
{
self.pad_bottom = p;
self
}
/// Set the left edge padding only.
pub fn padding_left( mut self, p: f32 ) -> Self
{
self.pad_left = p;
self
}
/// Set opacity for the entire container and its contents (0.0 = transparent, 1.0 = opaque).
pub fn opacity( mut self, alpha: f32 ) -> Self
{
self.opacity = alpha.clamp( 0.0, 1.0 );
self
}
/// Cap the container's outer width in logical px. When the parent
/// offers a wider rect, the container reports its preferred width as
/// `min( offered, w )` so it does not stretch to fill.
pub fn max_width( mut self, w: f32 ) -> Self
{
self.max_width = Some( w );
self
}
/// Return the preferred `(width, height)` accounting for padding.
pub fn preferred_size( &self, max_width: f32, canvas: &Canvas ) -> ( f32, f32 )
{
let avail = self.max_width.map( |m| max_width.min( m ) ).unwrap_or( max_width );
let pad_x = self.pad_left + self.pad_right;
let pad_y = self.pad_top + self.pad_bottom;
let inner_w = ( avail - pad_x ).max( 0.0 );
let ( cw, ch ) = self.child.preferred_size( inner_w, canvas );
( cw + pad_x, ch + pad_y )
}
pub( crate ) fn map_msg<U>( self, f: &super::MapFn<Msg, U> ) -> Container<U>
where
U: Clone + 'static,
Msg: 'static,
{
Container
{
child: Box::new( self.child.map_arc( f ) ),
background: self.background,
surface: self.surface,
corners: self.corners,
pad_top: self.pad_top,
pad_right: self.pad_right,
pad_bottom: self.pad_bottom,
pad_left: self.pad_left,
opacity: self.opacity,
border: self.border,
max_width: self.max_width,
}
}
}
/// Create a [`Container`] that wraps `child`.
pub fn container<Msg: Clone>( child: impl Into<Element<Msg>> ) -> Container<Msg>
{
Container::new( child )
}