refactor: split every monolithic module into focused submodules
Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves. image bumped from 0.25.2 to 0.25.9.
This commit is contained in:
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src/widget/container/mod.rs
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296
src/widget/container/mod.rs
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// SPDX-License-Identifier: LGPL-2.1-only
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// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
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use crate::theme::Paint;
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use crate::types::{ Color, Corners };
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use crate::render::Canvas;
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use super::Element;
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#[ cfg( test ) ]
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mod tests;
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/// A transparent wrapper that adds a background color or a themed
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/// surface and padding around any child [`Element`].
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///
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/// Does not consume a flat index — it is invisible to focus/hit-testing.
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///
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/// Two background styles. [`Container::background`] paints a flat
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/// colour rounded rect. [`Container::surface`] names a theme slot (a
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/// `"type": "surface"` entry in the active `ThemeDocument`) which
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/// resolves at paint time to a full Glass stack: gradient / solid
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/// fill, outer drop shadow, inset shadows, backdrop blur. `surface`
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/// takes precedence when both are set, and degrades to `background`
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/// (or to no background at all, when neither is set) if the slot is
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/// absent from the active theme — third-party themes that do not
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/// ship the named surface still render the content, just without
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/// the Glass chrome.
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///
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/// ```rust,no_run
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/// # use ltk::{ column, container, row, text, Color, Element };
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/// # #[ derive( Clone ) ] enum Msg {}
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/// # fn _ex(
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/// # icon: Element<Msg>,
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/// # title: Element<Msg>,
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/// # subtitle: Element<Msg>,
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/// # ) -> ( Element<Msg>, Element<Msg> ) {
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/// // Flat colour
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/// let flat = container( text( "Hello" ) )
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/// .background( Color::rgb( 0.2, 0.2, 0.25 ) )
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/// .padding( 12.0 );
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///
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/// // Glass card backed by a named theme surface
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/// let card = container(
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/// row()
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/// .push( icon )
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/// .push( column().push( title ).push( subtitle ) )
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/// )
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/// .surface( "surface-card" )
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/// .radius( 32.0 )
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/// .padding_h( 16.5 )
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/// .padding_v( 24.0 );
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/// # ( flat.into(), card.into() )
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/// # }
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/// ```
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pub struct Container<Msg: Clone>
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{
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pub child: Box<Element<Msg>>,
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/// Optional background paint — flat colour, linear or radial
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/// gradient. Constructed via [`Container::background`], which
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/// accepts anything `Into<Paint>` (a plain [`Color`] gets
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/// promoted to [`Paint::Solid`] via the trait impl).
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pub background: Option<Paint>,
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/// Slot id of a themed surface (resolved via
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/// [`crate::theme::resolve_surface`]). When set, takes precedence
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/// over `background` and paints the full Glass stack instead of a
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/// flat colour fill.
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pub surface: Option<String>,
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/// Per-corner radii applied to every painted layer of the
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/// container chrome — flat fill, themed surface (gradient + outer
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/// shadows + insets + backdrop blur). Stored as [`Corners`] so
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/// callers can pin the rounded shape to one or two corners (a
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/// panel pinned to the screen bottom, a side panel pinned to the
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/// left edge, …) without hitting the renderer with an offset
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/// trick.
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pub corners: Corners,
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/// Padding on the top edge in logical px — gap between the
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/// container's top boundary and its child.
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pub pad_top: f32,
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/// Padding on the right edge in logical px.
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pub pad_right: f32,
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/// Padding on the bottom edge in logical px.
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pub pad_bottom: f32,
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/// Padding on the left edge in logical px.
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pub pad_left: f32,
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pub opacity: f32,
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/// Optional `( color, width_px )` border stroke painted around the
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/// container's rounded rectangle, after the fill / surface and
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/// before the child draws. `None` leaves the chrome flat.
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pub border: Option<( Color, f32 )>,
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/// Optional hard cap on the container's outer width. When the parent
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/// offers more, the container reports its preferred width as
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/// `min( offered, max_width )` so it does not stretch to fill.
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/// Mirrors the same flag on [`Column`](crate::layout::column::Column)
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/// and [`Row`](crate::layout::row::Row).
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pub max_width: Option<f32>,
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}
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impl<Msg: Clone> Container<Msg>
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{
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pub fn new( child: impl Into<Element<Msg>> ) -> Self
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{
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Self
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{
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child: Box::new( child.into() ),
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background: None,
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surface: None,
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corners: Corners::ZERO,
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pad_top: 0.0,
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pad_right: 0.0,
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pad_bottom: 0.0,
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pad_left: 0.0,
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opacity: 1.0,
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border: None,
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max_width: None,
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}
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}
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/// Paint a rounded-rect stroke around the container with the given
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/// colour and pixel width. Useful for input fields, popovers and
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/// any chrome the design system specifies as outlined rather than
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/// filled.
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pub fn border( mut self, color: Color, width: f32 ) -> Self
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{
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self.border = Some( ( color, width.max( 0.0 ) ) );
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self
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}
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/// Set the background fill. Accepts anything convertible to
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/// [`Paint`] — a plain [`Color`] (auto-wrapped in
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/// [`Paint::Solid`]) or an explicit [`crate::theme::LinearGradient`]
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/// / [`crate::theme::RadialGradient`]. Ignored at paint time if a
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/// themed [`surface`](Self::surface) is set and resolves against
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/// the active theme.
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pub fn background( mut self, paint: impl Into<Paint> ) -> Self
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{
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self.background = Some( paint.into() );
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self
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}
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/// Back the container with a themed surface slot. The slot id is
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/// resolved against the active `ThemeDocument` at paint time via
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/// [`crate::theme::resolve_surface`]; missing slots fall through
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/// to [`background`](Self::background) or to no background at all.
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///
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/// Slot ids are documented by the theme. The default theme ships
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/// `surface-card` (generic Glass container) and the slider-specific
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/// slots; downstream themes are free to add their own.
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pub fn surface( mut self, slot: impl Into<String> ) -> Self
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{
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self.surface = Some( slot.into() );
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self
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}
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/// Set the corner radii for every painted layer of the container
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/// chrome. Accepts a single `f32` (uniform radius — the common
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/// case, equivalent to `Corners::all( r )`), a tuple `( tl, tr,
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/// br, bl )` (CSS shorthand order), or any explicit
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/// [`Corners`] value.
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///
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/// ```rust,no_run
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/// # use ltk::{ container, text, Corners, Element };
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/// # #[ derive( Clone ) ] enum Msg {}
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/// # fn _ex() -> ( Element<Msg>, Element<Msg>, Element<Msg> ) {
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/// // Uniform 16 px on all corners (single-value form).
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/// let a = container( text( "child" ) ).radius( 16.0 );
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///
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/// // Rounded top corners only — for a panel pinned flush against
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/// // the bottom edge of the screen.
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/// let b = container( text( "child" ) ).radius( Corners::top( 16.0 ) );
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///
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/// // Custom four-corner radii.
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/// let c = container( text( "child" ) ).radius( ( 16.0, 16.0, 0.0, 0.0 ) );
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/// # ( a.into(), b.into(), c.into() )
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/// # }
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/// ```
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pub fn radius( mut self, corners: impl Into<Corners> ) -> Self
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{
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self.corners = corners.into();
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self
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}
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/// Set uniform padding on all four sides — equivalent to setting
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/// `padding_top`, `padding_right`, `padding_bottom`, and
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/// `padding_left` to `p`. Asymmetric variants
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/// ([`padding_top`](Self::padding_top), …) override individual
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/// edges, so calling this first and then a per-edge setter is the
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/// idiomatic way to express "uniform padding except for one
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/// edge".
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pub fn padding( mut self, p: f32 ) -> Self
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{
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self.pad_top = p;
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self.pad_right = p;
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self.pad_bottom = p;
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self.pad_left = p;
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self
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}
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/// Set horizontal padding (left + right each).
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pub fn padding_h( mut self, p: f32 ) -> Self
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{
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self.pad_left = p;
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self.pad_right = p;
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self
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}
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/// Set vertical padding (top + bottom each).
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pub fn padding_v( mut self, p: f32 ) -> Self
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{
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self.pad_top = p;
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self.pad_bottom = p;
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self
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}
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/// Set the top edge padding only. Pairs with
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/// [`padding_bottom`](Self::padding_bottom) for asymmetric
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/// vertical insets.
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pub fn padding_top( mut self, p: f32 ) -> Self
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{
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self.pad_top = p;
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self
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}
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/// Set the right edge padding only.
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pub fn padding_right( mut self, p: f32 ) -> Self
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{
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self.pad_right = p;
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self
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}
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/// Set the bottom edge padding only.
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pub fn padding_bottom( mut self, p: f32 ) -> Self
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{
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self.pad_bottom = p;
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self
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}
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/// Set the left edge padding only.
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pub fn padding_left( mut self, p: f32 ) -> Self
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{
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self.pad_left = p;
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self
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}
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/// Set opacity for the entire container and its contents (0.0 = transparent, 1.0 = opaque).
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pub fn opacity( mut self, alpha: f32 ) -> Self
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{
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self.opacity = alpha.clamp( 0.0, 1.0 );
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self
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}
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/// Cap the container's outer width in logical px. When the parent
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/// offers a wider rect, the container reports its preferred width as
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/// `min( offered, w )` so it does not stretch to fill.
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pub fn max_width( mut self, w: f32 ) -> Self
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{
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self.max_width = Some( w );
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self
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}
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/// Return the preferred `(width, height)` accounting for padding.
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pub fn preferred_size( &self, max_width: f32, canvas: &Canvas ) -> ( f32, f32 )
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{
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let avail = self.max_width.map( |m| max_width.min( m ) ).unwrap_or( max_width );
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let pad_x = self.pad_left + self.pad_right;
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let pad_y = self.pad_top + self.pad_bottom;
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let inner_w = ( avail - pad_x ).max( 0.0 );
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let ( cw, ch ) = self.child.preferred_size( inner_w, canvas );
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( cw + pad_x, ch + pad_y )
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}
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pub( crate ) fn map_msg<U>( self, f: &super::MapFn<Msg, U> ) -> Container<U>
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where
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U: Clone + 'static,
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Msg: 'static,
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{
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Container
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{
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child: Box::new( self.child.map_arc( f ) ),
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background: self.background,
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surface: self.surface,
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corners: self.corners,
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pad_top: self.pad_top,
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pad_right: self.pad_right,
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pad_bottom: self.pad_bottom,
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pad_left: self.pad_left,
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opacity: self.opacity,
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border: self.border,
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max_width: self.max_width,
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}
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}
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}
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/// Create a [`Container`] that wraps `child`.
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pub fn container<Msg: Clone>( child: impl Into<Element<Msg>> ) -> Container<Msg>
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{
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Container::new( child )
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}
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