refactor: split every monolithic module into focused submodules

Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves.
image bumped from 0.25.2 to 0.25.9.
This commit is contained in:
2026-05-15 23:46:56 +02:00
parent 3d237039c6
commit 4aa3480b64
155 changed files with 13832 additions and 13035 deletions
+397
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// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
use crate::render::Canvas;
use crate::types::Rect;
use super::TextEdit;
use super::hit_test::{ single_line_align_offset, single_line_scroll_x };
use super::theme;
use super::wrapping::compute_visual_lines;
/// Axis-aligned intersection of two rects. Returns `None` when the rects
/// do not overlap (zero-area / negative-extent results count as
/// "no overlap" so the caller can `filter_map` straight into a clip
/// list).
fn rect_intersect( a: Rect, b: Rect ) -> Option<Rect>
{
let x0 = a.x.max( b.x );
let y0 = a.y.max( b.y );
let x1 = ( a.x + a.width ).min( b.x + b.width );
let y1 = ( a.y + a.height ).min( b.y + b.height );
if x1 > x0 && y1 > y0
{
Some( Rect { x: x0, y: y0, width: x1 - x0, height: y1 - y0 } )
} else {
None
}
}
/// Hit rect for the eye icon at the right edge of a `TextEdit`
/// configured with [`TextEdit::password_toggle`]. Returned in the
/// same coordinate space as the field's `rect`. Pointer / touch
/// dispatch consult this before falling through to cursor placement
/// — a tap inside the zone fires the toggle message instead of
/// moving the caret.
pub fn password_toggle_hit_zone( rect: Rect ) -> Rect
{
let zone_w = ( theme::PASSWORD_TOGGLE_SIZE
+ theme::PASSWORD_TOGGLE_SLOP * 2.0
+ theme::PAD_H * 0.5 ).min( rect.width );
Rect
{
x: rect.x + rect.width - zone_w,
y: rect.y,
width: zone_w,
height: rect.height,
}
}
impl<Msg: Clone> TextEdit<Msg>
{
/// Draw the field into `canvas` at `rect`.
///
/// `cursor_pos` is the byte offset of the text cursor — supplied by the runtime
/// from its persistent cursor state rather than from the widget itself.
/// `selection_anchor` is the other end of the selection range; when
/// `selection_anchor == cursor_pos` no highlight is painted.
pub fn draw(
&self,
canvas: &mut Canvas,
rect: Rect,
focused: bool,
cursor_pos: usize,
selection_anchor: usize,
)
{
if self.is_multiline()
{
self.draw_multiline( canvas, rect, focused, cursor_pos, selection_anchor );
return;
}
// Borderless fields skip the surface fill + border stroke
// entirely. They still get the inner clip + scroll + alignment
// treatment below, so the field behaves like a regular
// text input — only the chrome is suppressed.
if !self.borderless
{
let border_c = if focused { theme::focus_border() } else { theme::border() };
let border_w = if focused { theme::FOCUS_BORDER_W } else { theme::BORDER_W };
canvas.fill_rect( rect, theme::bg(), theme::RADIUS );
canvas.stroke_rect( rect, border_c, border_w, theme::RADIUS );
}
let font_size = self.font_size;
let text_y = rect.y + (rect.height + font_size) / 2.0 - 2.0;
let text = self.display_text();
let secure = self.effective_secure();
// When `password_toggle` is set we reserve a column on the
// right edge for the eye icon: scroll / align / clip all
// behave as if the field were narrower so cursor + text
// never slide under the icon.
let toggle_reserve = if self.password_toggle.is_some()
{
theme::PASSWORD_TOGGLE_SIZE + theme::PASSWORD_TOGGLE_SLOP * 2.0
}
else
{
0.0
};
let text_rect = Rect
{
width: ( rect.width - toggle_reserve ).max( theme::PAD_H * 2.0 ),
..rect
};
let scroll_x = single_line_scroll_x( canvas, text_rect, &self.value, cursor_pos, secure, font_size );
let align_x = single_line_align_offset( canvas, text_rect, &self.value, secure, self.align, font_size );
// Clip text / cursor / selection to the inner band so the
// scrolled-off portion does not bleed past the pill stroke.
// Save the parent clip first, intersect with our inner rect,
// and restore on exit so a `text_edit` wrapped in scroll(...)
// keeps the parent's clip honoured.
let outer_clip = canvas.clip_bounds();
let inner_rect = Rect
{
x: rect.x + theme::PAD_H * 0.5,
y: rect.y,
width: ( rect.width - theme::PAD_H - toggle_reserve ).max( 0.0 ),
height: rect.height,
};
let composed_clip: Vec<Rect> = if outer_clip.is_empty()
{
vec![ inner_rect ]
} else {
outer_clip.iter()
.filter_map( |o| rect_intersect( *o, inner_rect ) )
.collect()
};
canvas.set_clip_rects( &composed_clip );
// Selection highlight (single-line). Painted before the text
// so the glyphs sit on top of the tinted band.
if focused && selection_anchor != cursor_pos
{
let ( s, e ) = (
cursor_pos.min( selection_anchor ).min( self.value.len() ),
cursor_pos.max( selection_anchor ).min( self.value.len() ),
);
let prefix_text = if secure
{
"\u{2022}".repeat( self.value[..s].chars().count() )
} else {
self.value[..s].to_string()
};
let span_text = if secure
{
"\u{2022}".repeat( self.value[s..e].chars().count() )
} else {
self.value[s..e].to_string()
};
let x0 = rect.x + theme::PAD_H + align_x - scroll_x
+ canvas.measure_text( &prefix_text, font_size );
let w = canvas.measure_text( &span_text, font_size );
let sel_rect = Rect
{
x: x0, y: rect.y + 6.0,
width: w, height: rect.height - 12.0,
};
canvas.fill_rect( sel_rect, theme::selection(), 2.0 );
}
if text.is_empty()
{
// Placeholder follows the same alignment as the value
// would, so an empty centred / right-aligned field still
// reads with the placeholder where the digits will land.
let placeholder_align_x = single_line_align_offset(
canvas, rect, &self.placeholder, false, self.align, font_size,
);
canvas.draw_text(
&self.placeholder,
rect.x + theme::PAD_H + placeholder_align_x,
text_y,
font_size,
theme::placeholder(),
);
} else {
canvas.draw_text(
&text,
rect.x + theme::PAD_H + align_x - scroll_x,
text_y,
font_size,
theme::text(),
);
}
if focused
{
let safe_cursor = cursor_pos.min( self.value.len() );
let cursor_text = if secure
{
"\u{2022}".repeat( self.value[..safe_cursor].chars().count() )
} else {
self.value[..safe_cursor].to_string()
};
let cursor_x = rect.x + theme::PAD_H + align_x - scroll_x
+ canvas.measure_text( &cursor_text, font_size );
let cursor_rect = Rect
{
x: cursor_x,
y: rect.y + 8.0,
width: 2.0,
height: rect.height - 16.0,
};
canvas.fill_rect( cursor_rect, theme::cursor(), 0.0 );
}
// Restore whatever clip was active on entry.
if outer_clip.is_empty()
{
canvas.clear_clip();
} else {
canvas.set_clip_rects( &outer_clip );
}
// Eye icon for `password_toggle`. Drawn outside the inner
// clip so it never gets occluded by overflowing text — the
// preceding clip-restore is the reason this lives here and
// not earlier in the function. Tinted with the placeholder
// colour so the icon reads as ambient affordance rather
// than a primary control.
if let Some( ( visible, _ ) ) = self.password_toggle.as_ref()
{
let icon_name = if *visible { "actions/invisible" } else { "actions/visible" };
let icon_px = theme::PASSWORD_TOGGLE_SIZE.round() as u32;
if let Some( ( rgba, iw, ih ) ) = crate::theme::icon_rgba( icon_name, icon_px )
{
let tinted = crate::theme::tint_symbolic( &rgba, theme::placeholder() );
let zone = password_toggle_hit_zone( rect );
let dest = Rect
{
x: ( zone.x + ( zone.width - iw as f32 ) / 2.0 ).round(),
y: ( rect.y + ( rect.height - ih as f32 ) / 2.0 ).round(),
width: iw as f32,
height: ih as f32,
};
canvas.draw_image_data( &tinted, iw, ih, dest, 1.0 );
}
}
}
fn draw_multiline(
&self,
canvas: &mut Canvas,
rect: Rect,
focused: bool,
cursor_pos: usize,
selection_anchor: usize,
)
{
let border_c = if focused { theme::focus_border() } else { theme::border() };
let border_w = if focused { theme::FOCUS_BORDER_W } else { theme::BORDER_W };
canvas.fill_rect( rect, theme::bg(), theme::RADIUS_MULTI );
canvas.stroke_rect( rect, border_c, border_w, theme::RADIUS_MULTI );
let line_h = theme::FONT_SIZE * theme::LINE_H_MULT;
let inner_h = ( rect.height - theme::PAD_V_MULTI * 2.0 ).max( line_h );
let visible_lines = ( inner_h / line_h ).floor().max( 1.0 ) as usize;
let inner_width = ( rect.width - theme::PAD_H * 2.0 ).max( theme::FONT_SIZE );
// Compute the visual-line layout once per draw. Iterators
// later go through this list; long logical lines are
// soft-wrapped at the last whitespace before the row would
// overflow without mutating the buffer.
let visual_lines = compute_visual_lines( canvas, &self.value, inner_width, theme::FONT_SIZE );
// Vertical auto-scroll: keep the cursor's visual line on
// screen. The cursor sits in the *first* visual line whose
// `end >= cursor` — at a wrap boundary that places it at the
// trailing edge of the previous line rather than the start of
// the next, matching the convention of every standard text
// editor.
let safe_cursor = cursor_pos.min( self.value.len() );
let cursor_visual_idx = visual_lines.iter()
.position( |vl| safe_cursor >= vl.start && safe_cursor <= vl.end )
.unwrap_or( visual_lines.len().saturating_sub( 1 ) );
let total_lines = visual_lines.len();
let max_first = total_lines.saturating_sub( visible_lines );
let first_line = if cursor_visual_idx + 1 > visible_lines
{
( cursor_visual_idx + 1 - visible_lines ).min( max_first )
} else { 0 };
let baseline_0 = rect.y + theme::PAD_V_MULTI + theme::FONT_SIZE;
// Clip text to the inner rect so partial lines at the bottom
// stay inside the box and do not bleed onto sibling widgets
// or the border stroke. Save the parent clip first, then
// intersect it with our inner rect, so a `scroll(...)`-wrapped
// multiline edit keeps the parent's clip honoured.
let outer_clip = canvas.clip_bounds();
let inner_rect = Rect
{
x: rect.x + theme::PAD_H * 0.5,
y: rect.y + theme::PAD_V_MULTI * 0.5,
width: ( rect.width - theme::PAD_H ).max( 0.0 ),
height: ( rect.height - theme::PAD_V_MULTI ).max( 0.0 ),
};
let composed_clip: Vec<Rect> = if outer_clip.is_empty()
{
vec![ inner_rect ]
} else {
outer_clip.iter()
.filter_map( |o| rect_intersect( *o, inner_rect ) )
.collect()
};
canvas.set_clip_rects( &composed_clip );
// Selection highlight (multiline). Painted before the text so
// the glyphs sit on top of the tinted band(s). Iterates
// visual lines, so a soft-wrapped logical line gets one
// highlight rect per visual row automatically.
if focused && selection_anchor != cursor_pos
{
let s = cursor_pos.min( selection_anchor ).min( self.value.len() );
let e = cursor_pos.max( selection_anchor ).min( self.value.len() );
for ( i, vl ) in visual_lines.iter().enumerate().skip( first_line )
{
let visual_idx = i - first_line;
let y = rect.y + theme::PAD_V_MULTI + visual_idx as f32 * line_h;
if y > rect.y + rect.height - theme::PAD_V_MULTI { break; }
// Intersection of [s, e] with this visual line's
// byte range. Empty / non-overlapping → skip.
let span_start = s.max( vl.start );
let span_end = e.min( vl.end );
if span_start >= span_end { continue; }
let prefix_text = &self.value[ vl.start..span_start ];
let span_text = &self.value[ span_start..span_end ];
let x0 = rect.x + theme::PAD_H + canvas.measure_text( prefix_text, theme::FONT_SIZE );
let w = canvas.measure_text( span_text, theme::FONT_SIZE ).max( 4.0 );
let sel_rect = Rect
{
x: x0, y,
width: w, height: line_h,
};
canvas.fill_rect( sel_rect, theme::selection(), 2.0 );
}
}
if self.value.is_empty()
{
canvas.draw_text(
&self.placeholder,
rect.x + theme::PAD_H,
baseline_0,
theme::FONT_SIZE,
theme::placeholder(),
);
} else {
for ( i, vl ) in visual_lines.iter().enumerate().skip( first_line )
{
let visual_idx = i - first_line;
let y = baseline_0 + visual_idx as f32 * line_h;
if y > rect.y + rect.height - theme::PAD_V_MULTI + line_h
{
break;
}
let line = &self.value[ vl.start..vl.end ];
canvas.draw_text(
line,
rect.x + theme::PAD_H,
y,
theme::FONT_SIZE,
theme::text(),
);
}
}
if focused
{
let vl = visual_lines[ cursor_visual_idx ];
let line_prefix = &self.value[ vl.start..safe_cursor ];
let cursor_x = rect.x + theme::PAD_H
+ canvas.measure_text( line_prefix, theme::FONT_SIZE );
let visual_y_idx = cursor_visual_idx.saturating_sub( first_line );
let cursor_y = rect.y + theme::PAD_V_MULTI + visual_y_idx as f32 * line_h;
let cursor_rect = Rect
{
x: cursor_x,
y: cursor_y + 2.0,
width: 2.0,
height: theme::FONT_SIZE + 4.0,
};
canvas.fill_rect( cursor_rect, theme::cursor(), 0.0 );
}
// Restore whatever clip was active on entry — a single empty
// `Vec` from `clip_bounds` means "no clip", which we model by
// calling `clear_clip` instead of pushing an empty slice.
if outer_clip.is_empty()
{
canvas.clear_clip();
} else {
canvas.set_clip_rects( &outer_clip );
}
}
}