refactor: split every monolithic module into focused submodules
Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves. image bumped from 0.25.2 to 0.25.9.
This commit is contained in:
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// SPDX-License-Identifier: LGPL-2.1-only
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// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
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use crate::render::Canvas;
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use crate::types::Rect;
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use super::TextEdit;
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use super::hit_test::{ single_line_align_offset, single_line_scroll_x };
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use super::theme;
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use super::wrapping::compute_visual_lines;
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/// Axis-aligned intersection of two rects. Returns `None` when the rects
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/// do not overlap (zero-area / negative-extent results count as
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/// "no overlap" so the caller can `filter_map` straight into a clip
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/// list).
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fn rect_intersect( a: Rect, b: Rect ) -> Option<Rect>
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{
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let x0 = a.x.max( b.x );
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let y0 = a.y.max( b.y );
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let x1 = ( a.x + a.width ).min( b.x + b.width );
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let y1 = ( a.y + a.height ).min( b.y + b.height );
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if x1 > x0 && y1 > y0
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{
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Some( Rect { x: x0, y: y0, width: x1 - x0, height: y1 - y0 } )
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} else {
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None
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}
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}
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/// Hit rect for the eye icon at the right edge of a `TextEdit`
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/// configured with [`TextEdit::password_toggle`]. Returned in the
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/// same coordinate space as the field's `rect`. Pointer / touch
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/// dispatch consult this before falling through to cursor placement
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/// — a tap inside the zone fires the toggle message instead of
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/// moving the caret.
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pub fn password_toggle_hit_zone( rect: Rect ) -> Rect
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{
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let zone_w = ( theme::PASSWORD_TOGGLE_SIZE
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+ theme::PASSWORD_TOGGLE_SLOP * 2.0
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+ theme::PAD_H * 0.5 ).min( rect.width );
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Rect
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{
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x: rect.x + rect.width - zone_w,
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y: rect.y,
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width: zone_w,
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height: rect.height,
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}
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}
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impl<Msg: Clone> TextEdit<Msg>
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{
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/// Draw the field into `canvas` at `rect`.
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///
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/// `cursor_pos` is the byte offset of the text cursor — supplied by the runtime
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/// from its persistent cursor state rather than from the widget itself.
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/// `selection_anchor` is the other end of the selection range; when
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/// `selection_anchor == cursor_pos` no highlight is painted.
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pub fn draw(
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&self,
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canvas: &mut Canvas,
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rect: Rect,
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focused: bool,
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cursor_pos: usize,
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selection_anchor: usize,
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)
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{
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if self.is_multiline()
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{
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self.draw_multiline( canvas, rect, focused, cursor_pos, selection_anchor );
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return;
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}
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// Borderless fields skip the surface fill + border stroke
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// entirely. They still get the inner clip + scroll + alignment
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// treatment below, so the field behaves like a regular
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// text input — only the chrome is suppressed.
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if !self.borderless
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{
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let border_c = if focused { theme::focus_border() } else { theme::border() };
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let border_w = if focused { theme::FOCUS_BORDER_W } else { theme::BORDER_W };
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canvas.fill_rect( rect, theme::bg(), theme::RADIUS );
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canvas.stroke_rect( rect, border_c, border_w, theme::RADIUS );
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}
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let font_size = self.font_size;
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let text_y = rect.y + (rect.height + font_size) / 2.0 - 2.0;
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let text = self.display_text();
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let secure = self.effective_secure();
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// When `password_toggle` is set we reserve a column on the
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// right edge for the eye icon: scroll / align / clip all
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// behave as if the field were narrower so cursor + text
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// never slide under the icon.
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let toggle_reserve = if self.password_toggle.is_some()
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{
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theme::PASSWORD_TOGGLE_SIZE + theme::PASSWORD_TOGGLE_SLOP * 2.0
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}
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else
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{
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0.0
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};
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let text_rect = Rect
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{
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width: ( rect.width - toggle_reserve ).max( theme::PAD_H * 2.0 ),
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..rect
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};
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let scroll_x = single_line_scroll_x( canvas, text_rect, &self.value, cursor_pos, secure, font_size );
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let align_x = single_line_align_offset( canvas, text_rect, &self.value, secure, self.align, font_size );
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// Clip text / cursor / selection to the inner band so the
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// scrolled-off portion does not bleed past the pill stroke.
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// Save the parent clip first, intersect with our inner rect,
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// and restore on exit so a `text_edit` wrapped in scroll(...)
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// keeps the parent's clip honoured.
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let outer_clip = canvas.clip_bounds();
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let inner_rect = Rect
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{
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x: rect.x + theme::PAD_H * 0.5,
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y: rect.y,
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width: ( rect.width - theme::PAD_H - toggle_reserve ).max( 0.0 ),
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height: rect.height,
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};
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let composed_clip: Vec<Rect> = if outer_clip.is_empty()
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{
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vec![ inner_rect ]
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} else {
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outer_clip.iter()
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.filter_map( |o| rect_intersect( *o, inner_rect ) )
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.collect()
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};
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canvas.set_clip_rects( &composed_clip );
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// Selection highlight (single-line). Painted before the text
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// so the glyphs sit on top of the tinted band.
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if focused && selection_anchor != cursor_pos
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{
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let ( s, e ) = (
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cursor_pos.min( selection_anchor ).min( self.value.len() ),
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cursor_pos.max( selection_anchor ).min( self.value.len() ),
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);
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let prefix_text = if secure
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{
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"\u{2022}".repeat( self.value[..s].chars().count() )
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} else {
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self.value[..s].to_string()
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};
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let span_text = if secure
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{
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"\u{2022}".repeat( self.value[s..e].chars().count() )
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} else {
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self.value[s..e].to_string()
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};
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let x0 = rect.x + theme::PAD_H + align_x - scroll_x
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+ canvas.measure_text( &prefix_text, font_size );
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let w = canvas.measure_text( &span_text, font_size );
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let sel_rect = Rect
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{
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x: x0, y: rect.y + 6.0,
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width: w, height: rect.height - 12.0,
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};
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canvas.fill_rect( sel_rect, theme::selection(), 2.0 );
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}
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if text.is_empty()
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{
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// Placeholder follows the same alignment as the value
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// would, so an empty centred / right-aligned field still
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// reads with the placeholder where the digits will land.
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let placeholder_align_x = single_line_align_offset(
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canvas, rect, &self.placeholder, false, self.align, font_size,
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);
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canvas.draw_text(
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&self.placeholder,
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rect.x + theme::PAD_H + placeholder_align_x,
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text_y,
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font_size,
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theme::placeholder(),
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);
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} else {
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canvas.draw_text(
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&text,
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rect.x + theme::PAD_H + align_x - scroll_x,
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text_y,
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font_size,
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theme::text(),
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);
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}
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if focused
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{
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let safe_cursor = cursor_pos.min( self.value.len() );
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let cursor_text = if secure
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{
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"\u{2022}".repeat( self.value[..safe_cursor].chars().count() )
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} else {
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self.value[..safe_cursor].to_string()
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};
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let cursor_x = rect.x + theme::PAD_H + align_x - scroll_x
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+ canvas.measure_text( &cursor_text, font_size );
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let cursor_rect = Rect
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{
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x: cursor_x,
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y: rect.y + 8.0,
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width: 2.0,
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height: rect.height - 16.0,
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};
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canvas.fill_rect( cursor_rect, theme::cursor(), 0.0 );
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}
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// Restore whatever clip was active on entry.
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if outer_clip.is_empty()
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{
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canvas.clear_clip();
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} else {
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canvas.set_clip_rects( &outer_clip );
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}
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// Eye icon for `password_toggle`. Drawn outside the inner
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// clip so it never gets occluded by overflowing text — the
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// preceding clip-restore is the reason this lives here and
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// not earlier in the function. Tinted with the placeholder
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// colour so the icon reads as ambient affordance rather
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// than a primary control.
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if let Some( ( visible, _ ) ) = self.password_toggle.as_ref()
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{
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let icon_name = if *visible { "actions/invisible" } else { "actions/visible" };
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let icon_px = theme::PASSWORD_TOGGLE_SIZE.round() as u32;
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if let Some( ( rgba, iw, ih ) ) = crate::theme::icon_rgba( icon_name, icon_px )
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{
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let tinted = crate::theme::tint_symbolic( &rgba, theme::placeholder() );
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let zone = password_toggle_hit_zone( rect );
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let dest = Rect
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{
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x: ( zone.x + ( zone.width - iw as f32 ) / 2.0 ).round(),
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y: ( rect.y + ( rect.height - ih as f32 ) / 2.0 ).round(),
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width: iw as f32,
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height: ih as f32,
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};
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canvas.draw_image_data( &tinted, iw, ih, dest, 1.0 );
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}
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}
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}
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fn draw_multiline(
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&self,
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canvas: &mut Canvas,
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rect: Rect,
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focused: bool,
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cursor_pos: usize,
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selection_anchor: usize,
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)
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{
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let border_c = if focused { theme::focus_border() } else { theme::border() };
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let border_w = if focused { theme::FOCUS_BORDER_W } else { theme::BORDER_W };
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canvas.fill_rect( rect, theme::bg(), theme::RADIUS_MULTI );
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canvas.stroke_rect( rect, border_c, border_w, theme::RADIUS_MULTI );
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let line_h = theme::FONT_SIZE * theme::LINE_H_MULT;
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let inner_h = ( rect.height - theme::PAD_V_MULTI * 2.0 ).max( line_h );
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let visible_lines = ( inner_h / line_h ).floor().max( 1.0 ) as usize;
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let inner_width = ( rect.width - theme::PAD_H * 2.0 ).max( theme::FONT_SIZE );
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// Compute the visual-line layout once per draw. Iterators
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// later go through this list; long logical lines are
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// soft-wrapped at the last whitespace before the row would
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// overflow without mutating the buffer.
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let visual_lines = compute_visual_lines( canvas, &self.value, inner_width, theme::FONT_SIZE );
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// Vertical auto-scroll: keep the cursor's visual line on
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// screen. The cursor sits in the *first* visual line whose
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// `end >= cursor` — at a wrap boundary that places it at the
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// trailing edge of the previous line rather than the start of
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// the next, matching the convention of every standard text
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// editor.
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let safe_cursor = cursor_pos.min( self.value.len() );
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let cursor_visual_idx = visual_lines.iter()
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.position( |vl| safe_cursor >= vl.start && safe_cursor <= vl.end )
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.unwrap_or( visual_lines.len().saturating_sub( 1 ) );
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let total_lines = visual_lines.len();
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let max_first = total_lines.saturating_sub( visible_lines );
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let first_line = if cursor_visual_idx + 1 > visible_lines
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{
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( cursor_visual_idx + 1 - visible_lines ).min( max_first )
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} else { 0 };
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let baseline_0 = rect.y + theme::PAD_V_MULTI + theme::FONT_SIZE;
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// Clip text to the inner rect so partial lines at the bottom
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// stay inside the box and do not bleed onto sibling widgets
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// or the border stroke. Save the parent clip first, then
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// intersect it with our inner rect, so a `scroll(...)`-wrapped
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// multiline edit keeps the parent's clip honoured.
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let outer_clip = canvas.clip_bounds();
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let inner_rect = Rect
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{
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x: rect.x + theme::PAD_H * 0.5,
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y: rect.y + theme::PAD_V_MULTI * 0.5,
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width: ( rect.width - theme::PAD_H ).max( 0.0 ),
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height: ( rect.height - theme::PAD_V_MULTI ).max( 0.0 ),
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};
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let composed_clip: Vec<Rect> = if outer_clip.is_empty()
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{
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vec![ inner_rect ]
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} else {
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outer_clip.iter()
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.filter_map( |o| rect_intersect( *o, inner_rect ) )
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.collect()
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};
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canvas.set_clip_rects( &composed_clip );
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// Selection highlight (multiline). Painted before the text so
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// the glyphs sit on top of the tinted band(s). Iterates
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// visual lines, so a soft-wrapped logical line gets one
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// highlight rect per visual row automatically.
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if focused && selection_anchor != cursor_pos
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{
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let s = cursor_pos.min( selection_anchor ).min( self.value.len() );
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let e = cursor_pos.max( selection_anchor ).min( self.value.len() );
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for ( i, vl ) in visual_lines.iter().enumerate().skip( first_line )
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{
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let visual_idx = i - first_line;
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let y = rect.y + theme::PAD_V_MULTI + visual_idx as f32 * line_h;
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if y > rect.y + rect.height - theme::PAD_V_MULTI { break; }
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// Intersection of [s, e] with this visual line's
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// byte range. Empty / non-overlapping → skip.
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let span_start = s.max( vl.start );
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let span_end = e.min( vl.end );
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if span_start >= span_end { continue; }
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let prefix_text = &self.value[ vl.start..span_start ];
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let span_text = &self.value[ span_start..span_end ];
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let x0 = rect.x + theme::PAD_H + canvas.measure_text( prefix_text, theme::FONT_SIZE );
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let w = canvas.measure_text( span_text, theme::FONT_SIZE ).max( 4.0 );
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let sel_rect = Rect
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{
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x: x0, y,
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width: w, height: line_h,
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};
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canvas.fill_rect( sel_rect, theme::selection(), 2.0 );
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}
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}
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if self.value.is_empty()
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{
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canvas.draw_text(
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&self.placeholder,
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rect.x + theme::PAD_H,
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baseline_0,
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theme::FONT_SIZE,
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theme::placeholder(),
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);
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} else {
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for ( i, vl ) in visual_lines.iter().enumerate().skip( first_line )
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{
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let visual_idx = i - first_line;
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let y = baseline_0 + visual_idx as f32 * line_h;
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if y > rect.y + rect.height - theme::PAD_V_MULTI + line_h
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{
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break;
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}
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let line = &self.value[ vl.start..vl.end ];
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canvas.draw_text(
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line,
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rect.x + theme::PAD_H,
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y,
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theme::FONT_SIZE,
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theme::text(),
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);
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}
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}
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if focused
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{
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let vl = visual_lines[ cursor_visual_idx ];
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let line_prefix = &self.value[ vl.start..safe_cursor ];
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let cursor_x = rect.x + theme::PAD_H
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+ canvas.measure_text( line_prefix, theme::FONT_SIZE );
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let visual_y_idx = cursor_visual_idx.saturating_sub( first_line );
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let cursor_y = rect.y + theme::PAD_V_MULTI + visual_y_idx as f32 * line_h;
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let cursor_rect = Rect
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{
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x: cursor_x,
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y: cursor_y + 2.0,
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width: 2.0,
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height: theme::FONT_SIZE + 4.0,
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};
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canvas.fill_rect( cursor_rect, theme::cursor(), 0.0 );
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}
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// Restore whatever clip was active on entry — a single empty
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// `Vec` from `clip_bounds` means "no clip", which we model by
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// calling `clear_clip` instead of pushing an empty slice.
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if outer_clip.is_empty()
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{
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canvas.clear_clip();
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} else {
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canvas.set_clip_rects( &outer_clip );
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}
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}
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}
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