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# ltk onboarding
This guide is for the first hour with `ltk`: what environment you need, how to
run the examples, how to build a minimal app, when to use layer-shell vs a
regular window, and what theme/font assumptions the toolkit currently makes.
If you already know the basics and want the deeper rationale, read
[`docs/architecture.md`](./architecture.md) next.
## What `ltk` is
`ltk` is a Rust UI toolkit for Wayland. It is aimed first at the Eydos shell
stack, but it can also be used to build normal client applications and
runtime-free UI surfaces.
At a high level:
- Implement the [`App`] trait.
- Return an [`Element<Msg>`] tree from `view()`.
- React to user input by handling messages in `update()`.
- Start the event loop with `ltk::run(app)`.
The model is declarative and Elm-shaped: the widget tree is rebuilt from your
state, then `ltk` handles layout, drawing and input dispatch.
If you are browsing the crate through `cargo doc`, the public API is also
grouped conceptually into three entry points:
- `ltk::window` — basic application windows
- `ltk::shell` — layer-shell and overlays
- `ltk::runtime` — advanced runtime hooks and runtime-free embedding
Most users should start with `ltk::window` and ignore the other two until they
have a normal app window running.
## Before you start
`ltk` is not a browser toolkit and not a cross-platform desktop toolkit. Today
it assumes:
- a running **Wayland** session
- Wayland client libraries available through Rust dependencies
- a usable system font such as `google-sora-fonts`, `liberation-fonts` or
`dejavu-fonts`
- an installed `default` theme, or a development theme directory exposed
through `LTK_THEMES_DIR`
The rendering backend is selected automatically:
- **GLES** when EGL/GLES is available
- **software** fallback otherwise, or when `LTK_FORCE_SOFTWARE=1`
## Fastest way to see it working
From the repo root:
```bash
cargo run --example showcase
```
Other useful examples:
- `cargo run --example widgets` — broad widget survey
- `cargo run --example inputs` — text entry
- `cargo run --example scroll` — scroll viewport patterns
- `cargo run --example mini_shell` — overlays, animation and theme switching
All examples require a running Wayland compositor.
## Theme and font setup
`ltk` currently expects a theme named `default`. Lookup order is:
1. `LTK_THEMES_DIR/<id>/`
2. `$XDG_DATA_HOME/ltk/themes/<id>/`
3. `/usr/share/ltk/themes/<id>/`
For development inside this repository, the simplest setup is:
```bash
export LTK_THEMES_DIR="$PWD/themes"
```
That makes `ThemeDocument::find("default")` resolve to
`$PWD/themes/default/theme.json`.
Font loading is separate from theme lookup. `Canvas` walks a chain of
common system font paths (`fonts-sora`, `fonts-liberation`, `fonts-dejavu`,
`fonts-freefont`, …) and uses the first one it finds. If nothing matches,
it falls back to an embedded Sora Regular (~50 KB, SIL OFL 1.1) shipped
inside the crate, so canvas construction never panics on a system without
the expected fonts. Installing one of the listed packages is still
recommended for richer glyph coverage.
## Your first app
The smallest useful `ltk` app implements `App`, returns a tree from `view()`,
updates its state in `update()`, and calls `ltk::run(...)`.
```rust,no_run
use ltk::{ App, Element, Keysym, button, column, spacer, text };
#[derive(Clone)]
enum Msg
{
Increment,
}
struct CounterApp
{
value: u32,
}
impl App for CounterApp
{
type Message = Msg;
fn view( &self ) -> Element<Msg>
{
column::<Msg>()
.padding( 32.0 )
.spacing( 16.0 )
.center_y( true )
.push( text( "Hello from ltk" ).size( 28.0 ) )
.push( text( format!( "Count: {}", self.value ) ).size( 18.0 ) )
.push( spacer() )
.push( button( "Increment" ).on_press( Msg::Increment ) )
.into()
}
fn update( &mut self, msg: Msg )
{
match msg
{
Msg::Increment => self.value += 1,
}
}
fn on_key( &mut self, keysym: Keysym ) -> Option<Msg>
{
if keysym == Keysym::Escape
{
std::process::exit( 0 );
}
None
}
}
fn main()
{
ltk::run( CounterApp { value: 0 } );
}
```
### Minimal `Cargo.toml`
```toml
[package]
name = "my-ltk-app"
version = "0.1.0"
edition = "2021"
[dependencies]
ltk = { path = "../ltk" }
```
If you vend `ltk` from crates.io later, replace the `path` dependency with a
versioned one.
## Public API Layers
`ltk` exposes most items at the crate root, but for documentation and discovery
it is useful to think of the library in three layers.
### 1. `ltk::window`
This is the default entry point for third-party applications.
Use it for:
- normal application windows
- tools and prototypes
- most widget/layout work
The APIs you will usually touch first live here conceptually:
- `App`
- `Element<Msg>`
- `button`, `text`, `text_edit`, `image`
- `column`, `row`, `stack`, `grid`, `spacer`
- `container`, `scroll`, `slider`, `toggle`, `checkbox`, `radio`
- `Color`
- `run`
### 2. `ltk::shell`
This layer groups the APIs that matter when your surface is part of the shell
rather than a normal app window.
Use it for:
- bars and docks
- homescreens
- notifications
- greeters and lock screens
- transient overlays
The most important APIs in this layer are:
- `ShellMode`
- `Layer`
- `Anchor`
- `OverlaySpec`
- `OverlayId`
- `overlays()`
### 3. `ltk::runtime`
This layer is for advanced integration points.
Use it when you need:
- external wakeups via `set_channel_sender()`
- timer-driven or async state via `poll_external()` / `poll_interval()`
- redraw narrowing via `invalidate_after()`
- runtime theme state access
- runtime-free embedding through `core::UiSurface`
Most applications do not need to start here.
## Regular app window vs shell surface
Most consumers should start with a **regular window**.
Default behaviour:
- `shell_mode()` defaults to `ShellMode::Window`
- `ltk::run(app)` creates an xdg-shell toplevel
Use this for:
- normal applications
- internal tools
- prototypes while learning the toolkit
Switch to **layer-shell** only when you are building a shell component:
- top bar
- dock
- homescreen
- notification surface
- lock screen / greeter
The knobs you will usually override are:
- `shell_mode()`
- `layer_anchor()`
- `layer_size()`
- `exclusive_zone()`
- `keyboard_exclusive()`
- `background_color()`
For a non-trivial layer-shell example, use `examples/mini_shell.rs` as the
reference entry point.
## The APIs you will touch first
In practice, most first apps only need a small subset of the surface area.
Start here:
- `App`
- `Element<Msg>`
- `button`, `text`, `text_edit`, `image`
- `column`, `row`, `stack`, `grid`, `spacer`
- `container`, `scroll`, `slider`, `toggle`, `checkbox`, `radio`
- `Color`
- `run`
Do not start with these unless you need them:
- `ltk::shell`
- `ltk::runtime`
- `overlays()`
- gesture hooks such as `on_swipe_*`
- `set_channel_sender()` / `poll_external()`
- `core::UiSurface`
- custom theming APIs
## Message flow and state
The expected shape is:
1. user interaction emits a `Message`
2. `update()` mutates app state
3. `view()` rebuilds the UI from that state
Example:
```rust
#[derive(Clone)]
enum Msg
{
NameChanged( String ),
Submit,
}
```
For small apps, one top-level `enum Msg` is enough. Once the app grows, split
state by screen/panel and wrap sub-messages in the top-level enum:
```rust,no_run
# #[ derive( Clone ) ] pub enum HomeMsg {}
# #[ derive( Clone ) ] pub enum SettingsMsg {}
enum AppMsg
{
Home( HomeMsg ),
Settings( SettingsMsg ),
Quit,
}
```
This is the pattern used by `examples/mini_shell.rs`.
## Recommended learning order
If you are new to the library, this order minimizes confusion:
1. Run `examples/showcase.rs`.
2. Read the crate-level docs in `src/lib.rs`, especially `ltk::window`.
3. Build a plain xdg-shell window with `button`, `text`, `column`.
4. Add input handling with `text_edit` or `slider`.
5. Only then look at `ltk::shell` for overlays and layer-shell.
6. Move to `ltk::runtime` only when you need advanced hooks or embedding.
## Performance rules of thumb
`ltk` is designed to sleep when idle and redraw only on real changes, but the
application can still make bad choices. Keep these rules in mind:
- keep `view()` pure and cheap
- do not do filesystem I/O, parsing or image decoding inside `view()`
- cache expensive derived data on your app struct
- leave `poll_interval()` as `None` unless you genuinely need periodic wakeups
- only return `true` from `is_animating()` while something is actually moving
On mobile targets, the last two matter directly for battery life.
## When to use `core::UiSurface`
Most apps should ignore `core` at first.
Use `core::UiSurface` when you want `ltk`'s layout/drawing/hit-testing without
`ltk::run()`. Typical cases:
- compositor-side decorations
- embedding `ltk` widgets in another render loop
- offscreen rendering or previews
There is coverage for that path in `tests/core_surface.rs`.
## Current assumptions and rough edges
This repo is usable, but a few current behaviours are worth knowing up front:
- examples and docs assume Wayland, not X11
- theming is process-global
- theme discovery currently expects a `default` theme on disk (a B/W
fallback document kicks in when missing, with a red banner on every
frame so the gap is impossible to miss)
- the architecture docs mention downstream consumer repos that are not part of
this repository
None of that blocks learning the toolkit, but it matters when you evaluate
`ltk` as a third-party dependency.
## What to read next
- [`docs/architecture.md`](./architecture.md) — multi-surface patterns,
theming, animation and performance
- [`examples/showcase.rs`](../examples/showcase.rs) — smallest visual tour
- [`examples/widgets.rs`](../examples/widgets.rs) — broader widget coverage
- [`examples/mini_shell.rs`](../examples/mini_shell.rs) — overlays and shell
patterns
- [`tests/core_surface.rs`](../tests/core_surface.rs) — runtime-free rendering