First commit. Version 0.1.0

This commit is contained in:
2026-05-10 09:58:23 +02:00
parent af105b7f7d
commit bbab5e238d
635 changed files with 53627 additions and 175 deletions

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src/event_loop/handlers.rs Normal file
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// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
use smithay_client_toolkit::
{
compositor::CompositorHandler,
delegate_compositor, delegate_layer, delegate_output, delegate_registry,
delegate_seat, delegate_keyboard, delegate_pointer, delegate_touch, delegate_shm,
delegate_xdg_popup, delegate_xdg_shell, delegate_xdg_window,
output::{ OutputHandler, OutputState },
registry::{ ProvidesRegistryState, RegistryState },
registry_handlers,
seat::{ Capability, SeatHandler, SeatState },
shell::
{
WaylandSurface,
wlr_layer::{ LayerShellHandler, LayerSurface, LayerSurfaceConfigure },
xdg::popup::{ Popup, PopupConfigure, PopupHandler },
xdg::window::{ Window, WindowConfigure, WindowHandler },
},
shm::{ Shm, ShmHandler },
};
use smithay_client_toolkit::reexports::client::
{
protocol::
{
wl_callback::{ self, WlCallback },
wl_output::{ self, WlOutput },
wl_surface::WlSurface,
wl_seat::WlSeat,
},
Connection, Dispatch, QueueHandle,
};
use wayland_protocols::wp::text_input::zv3::client::
{
zwp_text_input_manager_v3::ZwpTextInputManagerV3,
zwp_text_input_v3::{ self, ZwpTextInputV3 },
};
use crate::app::App;
use super::app_data::AppData;
impl<A: App> CompositorHandler for AppData<A>
{
fn scale_factor_changed( &mut self, _: &Connection, _: &QueueHandle<Self>, surface: &WlSurface, new_factor: i32 )
{
if new_factor <= 0 { return; }
let Some( focus ) = self.focus_for_surface( surface ) else { return };
let ( pw, ph ) = {
let shm = &self.shm;
let ss = match focus
{
super::SurfaceFocus::Main => &mut self.main,
super::SurfaceFocus::Overlay( id ) => match self.overlays.get_mut( &id )
{
Some( s ) => s,
None => return,
},
};
if new_factor == ss.scale_factor { return; }
ss.scale_factor = new_factor;
surface.set_buffer_scale( new_factor );
if let Some( ref mut canvas ) = ss.canvas
{
canvas.set_dpi_scale( new_factor as f32 );
}
let pw = ss.width * new_factor as u32;
let ph = ss.height * new_factor as u32;
// Resize whichever rendering target is active. The two are mutually
// exclusive so only one branch runs.
if let Some( ref es ) = ss.egl_surface
{
es.resize( pw as i32, ph as i32 );
// Canvas FBO reallocation is deferred to the draw path: it needs
// `eglMakeCurrent` first.
} else {
ss.pool = Some(
smithay_client_toolkit::shm::slot::SlotPool::new(
( pw * ph * 4 ) as usize, shm,
).expect( "pool" ),
);
if let Some( ref mut canvas ) = ss.canvas
{
canvas.resize( pw, ph );
}
}
ss.request_redraw();
( pw, ph )
};
// Notify the app of the new physical dimensions. The previous
// `on_resize` it received was scaled with the OLD factor, so any
// app-side state keyed off those pixels is now stale. Only fire
// for the main surface — overlay resizes don't go through
// `App::on_resize`.
if matches!( focus, super::SurfaceFocus::Main )
{
self.app.on_resize( pw, ph );
self.dirty_caches();
}
}
fn transform_changed( &mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlSurface, _: wl_output::Transform ) {}
fn frame(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_surface: &WlSurface,
_time: u32,
)
{
// Do NOT set needs_redraw here — that would create an infinite 60 fps loop
// (commit → frame callback → redraw → commit → ...). Redraws are driven
// exclusively by input events, poll_external messages, and configure events.
}
fn surface_enter( &mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlSurface, _: &WlOutput ) {}
fn surface_leave( &mut self, _: &Connection, _: &QueueHandle<Self>, _: &WlSurface, _: &WlOutput ) {}
}
impl<A: App> LayerShellHandler for AppData<A>
{
fn closed(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
layer: &LayerSurface,
)
{
match self.focus_for_surface( layer.wl_surface() )
{
Some( super::SurfaceFocus::Main ) | None =>
{
if self.app.on_close_requested()
{
self.exit_requested = true;
}
}
Some( super::SurfaceFocus::Overlay( id ) ) =>
{
// Compositor asked us to destroy this overlay. Remove it;
// the next reconcile will not recreate it unless the app
// still returns its id from `App::overlays()`.
self.overlays.remove( &id );
}
}
}
fn configure(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
layer: &LayerSurface,
configure: LayerSurfaceConfigure,
_serial: u32,
)
{
let ( w, h ) = configure.new_size;
let ( w, h ) = ( w.max( 1 ), h.max( 1 ) );
match self.focus_for_surface( layer.wl_surface() )
{
Some( super::SurfaceFocus::Main ) | None =>
{
self.on_configure( w, h );
self.app.on_resize( w, h );
}
Some( super::SurfaceFocus::Overlay( id ) ) =>
{
if let Some( ss ) = self.overlays.get_mut( &id )
{
ss.on_configure( &self.shm, self.egl_context.as_ref(), w, h );
}
}
}
}
}
impl<A: App> WindowHandler for AppData<A>
{
fn request_close(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_window: &Window,
)
{
if self.app.on_close_requested()
{
self.exit_requested = true;
}
}
fn configure(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
window: &Window,
configure: WindowConfigure,
_serial: u32,
)
{
// Mutter ignores set_fullscreen sent before the surface is
// mapped, so reapply on the first configure.
if self.pending_fullscreen
{
window.set_fullscreen( None );
self.pending_fullscreen = false;
}
let w = configure.new_size.0.map( |v| v.get() ).unwrap_or( 800 );
let h = configure.new_size.1.map( |v| v.get() ).unwrap_or( 600 );
self.on_configure( w, h );
self.app.on_resize( w, h );
}
}
impl<A: App> ShmHandler for AppData<A>
{
fn shm_state( &mut self ) -> &mut Shm
{
&mut self.shm
}
}
impl<A: App> OutputHandler for AppData<A>
{
fn output_state( &mut self ) -> &mut OutputState
{
&mut self.output_state
}
fn new_output( &mut self, _: &Connection, qh: &QueueHandle<Self>, output: WlOutput )
{
// If we were waiting for an output to assign the layer surface to, create it now.
// Same for any overlays that were created before an output existed.
if let Some( ref layer_shell ) = self.layer_shell
{
self.main.surface.materialize( &self.compositor_state, layer_shell, qh, &output );
for ss in self.overlays.values_mut()
{
ss.surface.materialize( &self.compositor_state, layer_shell, qh, &output );
}
}
}
fn update_output( &mut self, _: &Connection, _: &QueueHandle<Self>, _: WlOutput ) {}
fn output_destroyed( &mut self, _: &Connection, _: &QueueHandle<Self>, _: WlOutput ) {}
}
impl<A: App> SeatHandler for AppData<A>
{
fn seat_state( &mut self ) -> &mut SeatState
{
&mut self.seat_state
}
fn new_seat(
&mut self, _conn: &Connection, _qh: &QueueHandle<Self>, _seat: WlSeat,
) {}
fn new_capability(
&mut self,
_conn: &Connection,
qh: &QueueHandle<Self>,
seat: WlSeat,
capability: Capability,
)
{
match capability
{
Capability::Keyboard if self.keyboard.is_none() =>
{
self.keyboard = Some(
self.seat_state
.get_keyboard( qh, &seat, None )
.expect( "keyboard" ),
);
}
Capability::Pointer if self.pointer.is_none() =>
{
let pointer = self.seat_state
.get_pointer( qh, &seat )
.expect( "pointer" );
// Create a per-pointer cursor-shape device when the
// compositor advertises wp_cursor_shape_v1. The device
// outlives the WlPointer we just created and is what
// `set_shape(serial, shape)` is called on.
if let Some( ref mgr ) = self.cursor_shape_manager
{
self.cursor_shape_device = Some( mgr.get_shape_device( &pointer, qh ) );
}
self.pointer = Some( pointer );
}
Capability::Touch if self.touch.is_none() =>
{
self.touch = Some(
self.seat_state
.get_touch( qh, &seat )
.expect( "touch" ),
);
}
_ => {}
}
}
fn remove_capability(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_seat: WlSeat,
capability: Capability,
)
{
match capability
{
Capability::Keyboard => { self.keyboard = None; }
Capability::Pointer => { self.pointer = None; }
Capability::Touch => { self.touch = None; }
_ => {}
}
}
fn remove_seat(
&mut self, _conn: &Connection, _qh: &QueueHandle<Self>, _seat: WlSeat,
) {}
}
impl<A: App> PopupHandler for AppData<A>
{
fn configure(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
popup: &Popup,
config: PopupConfigure,
)
{
let ( w, h ) = ( config.width.max( 1 ) as u32, config.height.max( 1 ) as u32 );
if let Some( super::SurfaceFocus::Overlay( id ) ) = self.focus_for_surface( popup.wl_surface() )
{
if let Some( ss ) = self.overlays.get_mut( &id )
{
ss.on_configure( &self.shm, self.egl_context.as_ref(), w, h );
}
}
}
fn done(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
popup: &Popup,
)
{
if let Some( super::SurfaceFocus::Overlay( id ) ) = self.focus_for_surface( popup.wl_surface() )
{
if let Some( msg ) = self.overlay_dismiss_msg( id )
{
self.pending_msgs.push( msg );
}
self.overlays.remove( &id );
}
}
}
// --- Delegate macros ---
delegate_compositor!( @<A: App> AppData<A> );
delegate_output!( @<A: App> AppData<A> );
delegate_shm!( @<A: App> AppData<A> );
delegate_seat!( @<A: App> AppData<A> );
delegate_keyboard!( @<A: App> AppData<A> );
delegate_pointer!( @<A: App> AppData<A> );
delegate_touch!( @<A: App> AppData<A> );
delegate_layer!( @<A: App> AppData<A> );
delegate_xdg_shell!( @<A: App> AppData<A> );
delegate_xdg_window!( @<A: App> AppData<A> );
delegate_xdg_popup!( @<A: App> AppData<A> );
delegate_registry!( @<A: App> AppData<A> );
impl<A: App> ProvidesRegistryState for AppData<A>
{
fn registry( &mut self ) -> &mut RegistryState
{
&mut self.registry_state
}
registry_handlers![ OutputState, SeatState ];
}
// --- Dispatch impls for zwp_text_input_v3 ---
impl<A: App> Dispatch<ZwpTextInputManagerV3, ()> for AppData<A>
{
fn event(
_state: &mut Self,
_proxy: &ZwpTextInputManagerV3,
_event: <ZwpTextInputManagerV3 as smithay_client_toolkit::reexports::client::Proxy>::Event,
_data: &(),
_conn: &Connection,
_qh: &QueueHandle<Self>,
)
{
// no events from manager
}
}
// Frame-callback routing.
//
// Each `draw_*` path requests a `wl_surface.frame` with `SurfaceFocus` user-
// data identifying which `SurfaceState` it belongs to. The compositor fires
// the callback when the surface is ready for its next commit (display refresh,
// VRR cadence, "screen is on", …). Clearing `frame_pending` unblocks the run
// loop so the next iteration is allowed to draw that surface again.
//
// While the app is animating we re-arm the surface for redraw inline so the
// loop keeps ticking at the compositor's pace without needing a fixed-period
// timer.
impl<A: App> Dispatch<WlCallback, super::SurfaceFocus> for AppData<A>
{
fn event(
state: &mut Self,
_proxy: &WlCallback,
_event: wl_callback::Event,
focus: &super::SurfaceFocus,
_conn: &Connection,
_qh: &QueueHandle<Self>,
)
{
let is_animating = state.app.is_animating();
match *focus
{
super::SurfaceFocus::Main =>
{
state.main.frame_pending = false;
if is_animating
{
state.view_dirty = true;
state.main.request_redraw();
}
}
super::SurfaceFocus::Overlay( id ) =>
{
if let Some( ss ) = state.overlays.get_mut( &id )
{
ss.frame_pending = false;
if is_animating
{
state.overlays_dirty = true;
ss.request_redraw();
}
}
}
}
}
}
impl<A: App> Dispatch<ZwpTextInputV3, ()> for AppData<A>
{
fn event(
state: &mut Self,
_proxy: &ZwpTextInputV3,
event: zwp_text_input_v3::Event,
_data: &(),
_conn: &Connection,
_qh: &QueueHandle<Self>,
)
{
let focus = state.keyboard_focus;
match event
{
zwp_text_input_v3::Event::CommitString { text } =>
{
if let Some( text ) = text
{
if !text.is_empty()
{
state.handle_text_insert( focus, &text );
}
}
}
zwp_text_input_v3::Event::DeleteSurroundingText { before_length, .. } =>
{
for _ in 0..before_length
{
state.handle_backspace( focus );
}
}
zwp_text_input_v3::Event::Done { .. } =>
{
state.surface_mut( focus ).request_redraw();
}
_ => {}
}
}
}