First commit. Version 0.1.0
This commit is contained in:
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src/widget/button.rs
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553
src/widget/button.rs
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// SPDX-License-Identifier: LGPL-2.1-only
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// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
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use std::sync::Arc;
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use crate::types::{ Color, Rect, WidgetId };
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use crate::render::Canvas;
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use super::Element;
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// Theme colors driven by the process-wide palette (see `ltk::theme`).
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// Non-colour geometry (radius, font size, focus width, etc.) is static — only
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// palette tokens respond to light/dark mode.
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mod theme
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{
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use crate::types::Color;
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/// Primary button background — brand accent.
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pub fn p_default_bg() -> Color { crate::theme::palette().accent }
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/// Primary button border — a darker tone of the accent so the pill
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/// reads as a discrete affordance over surfaces that share the
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/// background hue. Computed by darkening the linear-RGB components
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/// of the accent rather than carrying yet another palette slot.
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pub fn p_default_border() -> Color
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{
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let a = crate::theme::palette().accent;
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Color { r: a.r * 0.55, g: a.g * 0.55, b: a.b * 0.55, a: a.a }
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}
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/// Primary button label colour. Falls back to the theme's
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/// `text_primary`; themes whose accent does not pair well with
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/// their text-primary token can override the palette so this
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/// reads cleanly.
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pub fn p_default_text() -> Color { crate::theme::palette().text_primary }
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/// Disabled primary background — uses the theme's divider token,
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/// the lowest-contrast neutral available across modes.
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pub fn p_disabled_bg() -> Color { crate::theme::palette().divider }
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/// Disabled primary / secondary / tertiary text — uses the
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/// theme's secondary text token.
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pub fn p_disabled_text() -> Color { crate::theme::palette().text_secondary }
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/// Secondary button default background — matches the surface_alt surface.
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pub fn s_bg() -> Color { crate::theme::palette().surface_alt }
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/// Secondary button border.
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pub fn s_border() -> Color { crate::theme::palette().text_primary }
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/// Disabled secondary background — slightly lighter than the
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/// disabled primary so the two states stay visually distinct.
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pub fn s_disabled_bg() -> Color { crate::theme::palette().surface_alt }
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/// Disabled secondary border — uses the divider token.
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pub fn s_disabled_border() -> Color { crate::theme::palette().divider }
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/// Tertiary button text colour.
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pub fn t_text() -> Color { crate::theme::palette().text_primary }
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/// Keyboard focus ring / hover circle.
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pub fn focus_color() -> Color { crate::theme::palette().accent }
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pub const S_BORDER_W: f32 = 2.0;
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pub const P_BORDER_W: f32 = 1.0;
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pub const FOCUS_W: f32 = 3.0;
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pub const HEIGHT: f32 = 48.0;
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pub const RADIUS: f32 = 100.0;
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pub const FONT_SIZE: f32 = 16.0;
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pub const PAD_H: f32 = 24.0;
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}
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/// Visual style of a text button.
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#[ derive( Clone, Default ) ]
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pub enum ButtonVariant
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{
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/// Filled with the brand color — use for the primary call-to-action.
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#[ default ]
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Primary,
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/// White background with a dark border — use for secondary actions.
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Secondary,
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/// Text-only, no background — use for low-emphasis actions.
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Tertiary,
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}
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/// Internal content of a button — either a text label or a PNG icon.
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pub enum ButtonContent
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{
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/// A text label rendered with the theme font.
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Text( String ),
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/// An RGBA image used as the button face (Arc avoids per-frame cloning).
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Icon { rgba: Arc<Vec<u8>>, img_w: u32, img_h: u32 },
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}
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/// A pressable button widget.
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///
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/// Create text buttons with [`button()`](crate::button()) and icon buttons with
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/// [`icon_button()`](crate::icon_button()). Buttons that step a value
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/// (date / time pickers, numeric spinners) can opt into press-and-
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/// hold repeat via [`Self::repeating`] — the runtime then re-fires
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/// `on_press` while the button is held, at the keyboard's repeat
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/// cadence.
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pub struct Button<Msg: Clone>
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{
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/// The visual content of this button.
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pub content: ButtonContent,
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/// Message emitted when the button is pressed, or `None` if disabled.
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pub on_press: Option<Msg>,
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/// Message emitted when the user holds the button for
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/// [`App::long_press_duration`](crate::app::App::long_press_duration)
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/// without moving past the tolerance, OR when the user right-clicks
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/// with the mouse. `None` leaves the button without a context-menu
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/// equivalent. The fire does NOT by itself put the gesture into
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/// drag mode — that is governed by [`Self::on_drag_start`].
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pub on_long_press: Option<Msg>,
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/// Drag-arm message. Fires when the press transitions into a drag:
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/// touch on hold-timer expiry (in addition to `on_long_press`),
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/// mouse on motion past the drag-promotion threshold (without
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/// firing the menu). Independent of `on_long_press` so a button
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/// can open a menu without becoming draggable, or be draggable
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/// without showing a menu.
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pub on_drag_start: Option<Msg>,
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/// Visual variant controlling colors and borders.
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pub variant: ButtonVariant,
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/// Width and height in pixels for icon buttons. Defaults to `48.0`.
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pub icon_size: f32,
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/// Optional stable identifier for focus management.
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pub id: Option<WidgetId>,
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/// Whether this button participates in keyboard focus (Tab). Default: `true`.
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pub focusable: bool,
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/// Override the pointer cursor shape on hover. `None` falls back
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/// to the `Pointer` (hand) default for clickable widgets.
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pub cursor: Option<crate::types::CursorShape>,
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/// When `true`, holding the button down auto-fires the
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/// `on_press` message: one immediate fire on press, then an
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/// initial delay (≈ 500 ms — same as the keyboard) followed by
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/// repeats every ~120 ms (≈ 8 Hz, deliberately slower than the
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/// keyboard's 30 Hz so a stepper does not whip past the
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/// target). The runtime cancels the timer on release, on touch
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/// cancel, and on long-press promotion. Default `false` — most
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/// buttons fire on tap only.
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pub repeating: bool,
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}
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impl<Msg: Clone> Button<Msg>
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{
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/// Create a text button with the given label.
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pub fn new( label: String ) -> Self
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{
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Self
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{
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content: ButtonContent::Text( label ),
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on_press: None,
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on_long_press: None,
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on_drag_start: None,
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variant: ButtonVariant::Primary,
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icon_size: theme::HEIGHT,
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id: None,
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focusable: true,
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cursor: None,
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repeating: false,
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}
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}
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/// Override the pointer cursor shape shown on hover.
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pub fn cursor( mut self, shape: crate::types::CursorShape ) -> Self
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{
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self.cursor = Some( shape );
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self
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}
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/// Create an icon button from a shared RGBA buffer.
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///
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/// `img_w` and `img_h` must match the dimensions of `rgba`.
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pub fn new_icon( rgba: Arc<Vec<u8>>, img_w: u32, img_h: u32 ) -> Self
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{
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Self
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{
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content: ButtonContent::Icon { rgba, img_w, img_h },
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on_press: None,
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on_long_press: None,
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on_drag_start: None,
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variant: ButtonVariant::Tertiary,
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icon_size: theme::HEIGHT,
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id: None,
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focusable: true,
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cursor: None,
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repeating: false,
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}
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}
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/// Set the message emitted when the button is pressed.
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pub fn on_press( mut self, msg: Msg ) -> Self
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{
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self.on_press = Some( msg );
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self
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}
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/// Optionally set the message — `None` leaves the button disabled.
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pub fn on_press_maybe( mut self, msg: Option<Msg> ) -> Self
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{
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self.on_press = msg;
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self
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}
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/// Auto-fire `on_press` while the button is held down. The
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/// runtime fires once on press, then re-fires after the
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/// keyboard's repeat *delay* (≈ 500 ms) and at a fixed ~120 ms
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/// (≈ 8 Hz) interval afterwards — slow enough to release on
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/// the value the user wants, fast enough to ramp. Each tick
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/// re-reads `on_press` from the live widget tree, so a
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/// stepper-style button whose message is `"go to value + 1"`
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/// keeps stepping correctly as the value updates.
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///
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/// Mutually compatible with `on_long_press` only in spirit —
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/// once the long-press message fires the gesture machine
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/// transitions to drag mode and the repeat timer is cancelled
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/// regardless of `repeating`. Default `false`.
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pub fn repeating( mut self, on: bool ) -> Self
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{
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self.repeating = on;
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self
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}
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/// Attach a long-press message. Fires when the press has been held
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/// stationary for [`App::long_press_duration`](crate::app::App::long_press_duration),
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/// or when the user right-clicks with the mouse. By itself this does
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/// NOT put the gesture into drag mode — that is governed by
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/// [`Self::on_drag_start`]. The regular `on_press` is suppressed
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/// only when the press has been promoted to a drag (drag-arm fired).
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pub fn on_long_press( mut self, msg: Msg ) -> Self
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{
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self.on_long_press = Some( msg );
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self
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}
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/// Attach a drag-arm message. Fires when the press transitions into
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/// drag mode — touch on hold-timer expiry (alongside `on_long_press`),
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/// mouse on motion past the drag-promotion threshold (without firing
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/// `on_long_press`). Independent of the menu so a button can be
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/// draggable without showing a menu, or open a menu without becoming
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/// draggable.
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pub fn on_drag_start( mut self, msg: Msg ) -> Self
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{
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self.on_drag_start = Some( msg );
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self
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}
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/// Control whether this button receives keyboard focus (Tab navigation).
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/// Set to `false` for purely decorative or status-indicator buttons.
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pub fn focusable( mut self, yes: bool ) -> Self
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{
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self.focusable = yes;
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self
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}
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/// Set the visual variant.
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pub fn variant( mut self, v: ButtonVariant ) -> Self
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{
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self.variant = v;
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self
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}
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/// Set the display size (width = height) for icon buttons in pixels.
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pub fn icon_size( mut self, size: f32 ) -> Self
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{
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self.icon_size = size;
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self
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}
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/// Assign a stable identifier for focus management.
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pub fn id( mut self, id: WidgetId ) -> Self
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{
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self.id = Some( id );
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self
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}
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/// Bounding box of everything the button can paint at `rect`, across every
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/// interaction state. This is the sum of: icon-button hover/press circle
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/// (radius `rect.min_dim / 2 + 8`), focus ring (grows `FOCUS_W + 1` beyond
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/// that), stroke half-width (`FOCUS_W / 2`), plus ~1 px of antialiasing
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/// bleed. Text buttons only have the focus ring.
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///
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/// The partial-redraw path uses this to know how much canvas area to
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/// invalidate when the button transitions in/out of a state.
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pub fn paint_bounds( &self, rect: crate::types::Rect ) -> crate::types::Rect
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{
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let stroke_bleed = theme::FOCUS_W * 0.5 + 1.0;
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match &self.content
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{
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ButtonContent::Icon { .. } =>
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{
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// The circle grows 8 px beyond the icon rect, the focus ring grows
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// `FOCUS_W + 1` beyond the circle.
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let circle_pad = 8.0_f32;
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let ring_pad = theme::FOCUS_W + 1.0;
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rect.expand( circle_pad + ring_pad + stroke_bleed )
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}
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ButtonContent::Text( _ ) => match self.variant
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{
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ButtonVariant::Primary | ButtonVariant::Secondary =>
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{
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rect.expand( theme::FOCUS_W + 2.0 + stroke_bleed )
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}
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ButtonVariant::Tertiary => rect.expand( 2.0 + stroke_bleed ),
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},
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}
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}
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/// Return the preferred `(width, height)` given available `max_width`.
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pub fn preferred_size( &self, max_width: f32, canvas: &Canvas ) -> (f32, f32)
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{
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match &self.content
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{
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ButtonContent::Text( label ) =>
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{
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let text_w = canvas.measure_text( label, theme::FONT_SIZE );
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let w = (text_w + theme::PAD_H * 2.0).min( max_width );
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( w, theme::HEIGHT )
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}
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ButtonContent::Icon { .. } =>
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{
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let s = self.icon_size.min( max_width );
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( s, s )
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}
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}
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}
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/// Draw the button into `canvas` at `rect`.
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///
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/// `focused` draws a keyboard-focus ring; `hovered` and `pressed` apply
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/// pointer/touch state overlays (icon buttons only).
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pub fn draw( &self, canvas: &mut Canvas, rect: Rect, focused: bool, hovered: bool, pressed: bool )
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{
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match &self.content
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{
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ButtonContent::Text( label ) =>
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{
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self.draw_text_button( canvas, rect, focused, label );
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}
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ButtonContent::Icon { rgba, img_w, img_h } =>
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{
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self.draw_icon_button( canvas, rect, focused, hovered, pressed, rgba, *img_w, *img_h );
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}
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}
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}
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fn draw_text_button( &self, canvas: &mut Canvas, rect: Rect, focused: bool, label: &str )
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{
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let is_disabled = self.on_press.is_none();
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let text_y = rect.y + (rect.height + theme::FONT_SIZE) / 2.0 - 2.0;
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match self.variant
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{
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ButtonVariant::Primary =>
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{
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let bg = if is_disabled { theme::p_disabled_bg() } else { theme::p_default_bg() };
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let text_c = if is_disabled { theme::p_disabled_text() } else { theme::p_default_text() };
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let border_c = theme::p_default_border();
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canvas.fill_rect( rect, bg, theme::RADIUS );
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if !is_disabled
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{
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canvas.stroke_rect( rect, border_c, theme::P_BORDER_W, theme::RADIUS );
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}
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if focused
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{
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let ring = rect.expand( theme::FOCUS_W + 2.0 );
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canvas.stroke_rect(
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ring,
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theme::focus_color(),
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theme::FOCUS_W,
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theme::RADIUS + theme::FOCUS_W + 2.0,
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);
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}
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let text_w = canvas.measure_text( label, theme::FONT_SIZE );
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canvas.draw_text(
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label,
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rect.x + (rect.width - text_w) / 2.0,
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text_y,
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theme::FONT_SIZE,
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text_c,
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);
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}
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ButtonVariant::Secondary =>
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{
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let bg = if is_disabled { theme::s_disabled_bg() } else { theme::s_bg() };
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let text_c = if is_disabled { theme::p_disabled_text() } else { theme::t_text() };
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let border_c = if is_disabled { theme::s_disabled_border() } else { theme::s_border() };
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canvas.fill_rect( rect, bg, theme::RADIUS );
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canvas.stroke_rect( rect, border_c, theme::S_BORDER_W, theme::RADIUS );
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if focused
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{
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let ring = rect.expand( theme::FOCUS_W + 2.0 );
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canvas.stroke_rect(
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ring,
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theme::focus_color(),
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theme::FOCUS_W,
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theme::RADIUS + theme::FOCUS_W + 2.0,
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);
|
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}
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let text_w = canvas.measure_text( label, theme::FONT_SIZE );
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canvas.draw_text(
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label,
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rect.x + (rect.width - text_w) / 2.0,
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text_y,
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theme::FONT_SIZE,
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text_c,
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);
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}
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ButtonVariant::Tertiary =>
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{
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let text_c = if is_disabled { theme::p_disabled_text() } else { theme::t_text() };
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if focused
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{
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let ring = rect.expand( 2.0 );
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canvas.stroke_rect( ring, theme::focus_color(), theme::FOCUS_W, theme::RADIUS );
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}
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let text_w = canvas.measure_text( label, theme::FONT_SIZE );
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canvas.draw_text(
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label,
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rect.x + (rect.width - text_w) / 2.0,
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text_y,
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theme::FONT_SIZE,
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text_c,
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);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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fn draw_icon_button(
|
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&self,
|
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canvas: &mut Canvas,
|
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rect: Rect,
|
||||
focused: bool,
|
||||
hovered: bool,
|
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pressed: bool,
|
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rgba: &[u8],
|
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img_w: u32,
|
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img_h: u32,
|
||||
)
|
||||
{
|
||||
// Semi-transparent circular overlay behind the icon for hover / press feedback
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let circle_pad = 8.0_f32;
|
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let r = rect.width.min( rect.height ) / 2.0 + circle_pad;
|
||||
let cx = rect.x + rect.width / 2.0;
|
||||
let cy = rect.y + rect.height / 2.0;
|
||||
let circle = Rect
|
||||
{
|
||||
x: cx - r,
|
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y: cy - r,
|
||||
width: r * 2.0,
|
||||
height: r * 2.0,
|
||||
};
|
||||
// Hover / press feedback is the theme's primary text colour
|
||||
// at low alpha — works as a "lighten" in light mode (where
|
||||
// text_primary tends to be dark and the underlying icon is
|
||||
// dark) and as a subtle wash in dark mode without baking in
|
||||
// a fixed white.
|
||||
let fp = crate::theme::palette().text_primary;
|
||||
if pressed
|
||||
{
|
||||
canvas.fill_rect( circle, Color::rgba( fp.r, fp.g, fp.b, 0.18 ), r );
|
||||
} else if hovered {
|
||||
canvas.fill_rect( circle, Color::rgba( fp.r, fp.g, fp.b, 0.10 ), r );
|
||||
}
|
||||
if focused
|
||||
{
|
||||
let ring = circle.expand( theme::FOCUS_W + 1.0 );
|
||||
canvas.stroke_rect( ring, theme::focus_color(), theme::FOCUS_W, r + theme::FOCUS_W + 1.0 );
|
||||
}
|
||||
canvas.draw_image_data( rgba, img_w, img_h, rect, 1.0 );
|
||||
}
|
||||
|
||||
/// Wrap this button in an [`Element`].
|
||||
pub fn into_element( self ) -> Element<Msg>
|
||||
{
|
||||
Element::Button( self )
|
||||
}
|
||||
|
||||
/// Re-tag this button's three message slots through `f`. Called by
|
||||
/// [`Element::map`] while walking a sub-tree.
|
||||
pub( crate ) fn map_msg<U>( self, f: &super::MapFn<Msg, U> ) -> Button<U>
|
||||
where
|
||||
U: Clone + 'static,
|
||||
Msg: 'static,
|
||||
{
|
||||
Button
|
||||
{
|
||||
content: self.content,
|
||||
on_press: self.on_press.map( |m| ( *f )( m ) ),
|
||||
on_long_press: self.on_long_press.map( |m| ( *f )( m ) ),
|
||||
on_drag_start: self.on_drag_start.map( |m| ( *f )( m ) ),
|
||||
variant: self.variant,
|
||||
icon_size: self.icon_size,
|
||||
id: self.id,
|
||||
focusable: self.focusable,
|
||||
cursor: self.cursor,
|
||||
repeating: self.repeating,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[ cfg( test ) ]
|
||||
mod tests
|
||||
{
|
||||
use super::*;
|
||||
|
||||
#[ test ]
|
||||
fn text_button_focusable_by_default()
|
||||
{
|
||||
let b = Button::<()>::new( "ok".into() );
|
||||
assert!( b.focusable );
|
||||
}
|
||||
|
||||
#[ test ]
|
||||
fn icon_button_focusable_by_default()
|
||||
{
|
||||
let b = Button::<()>::new_icon( Arc::new( vec![] ), 0, 0 );
|
||||
assert!( b.focusable );
|
||||
}
|
||||
|
||||
#[ test ]
|
||||
fn focusable_builder_disables_focus()
|
||||
{
|
||||
let b = Button::<()>::new( "ok".into() ).focusable( false );
|
||||
assert!( !b.focusable );
|
||||
}
|
||||
|
||||
#[ test ]
|
||||
fn focusable_builder_re_enables_focus()
|
||||
{
|
||||
let b = Button::<()>::new( "ok".into() ).focusable( false ).focusable( true );
|
||||
assert!( b.focusable );
|
||||
}
|
||||
|
||||
#[ test ]
|
||||
fn on_press_none_by_default()
|
||||
{
|
||||
let b = Button::<()>::new( "ok".into() );
|
||||
assert!( b.on_press.is_none() );
|
||||
}
|
||||
|
||||
#[ test ]
|
||||
fn on_press_maybe_none_leaves_disabled()
|
||||
{
|
||||
let b = Button::<()>::new( "ok".into() ).on_press_maybe( None );
|
||||
assert!( b.on_press.is_none() );
|
||||
}
|
||||
|
||||
#[ test ]
|
||||
fn repeating_off_by_default()
|
||||
{
|
||||
let b = Button::<()>::new( "ok".into() );
|
||||
assert!( !b.repeating );
|
||||
}
|
||||
|
||||
#[ test ]
|
||||
fn repeating_builder_sets_flag()
|
||||
{
|
||||
let b = Button::<()>::new( "ok".into() ).repeating( true );
|
||||
assert!( b.repeating );
|
||||
let b = b.repeating( false );
|
||||
assert!( !b.repeating );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user