Add Canvas::set_clip_path — anti-aliased arbitrary-path clipping on both backends
Add `Canvas::set_clip_path(&[PathCmd])`, clipping subsequent draws to an arbitrary vector path with an anti-aliased edge, on both the software and GLES backends. It complements the existing rect clip (`set_clip_rects`) and is what an embedder needs to render a shaped clip — a circular avatar, a rounded card, a `VectorDrawable` mask — rather than a bounding box. Kept general rather than tied to any one consumer. Software backend: rasterise the path into an anti-aliased tiny-skia coverage `Mask` (Winding fill) and install it as the active clip mask. Every software primitive already threads `clip_mask` through tiny-skia (fills, strokes, lines, paths, images, text, blit), so the path clip applies uniformly with smooth edges. `clip_bounds` reports the path's bounding box while it is active. GLES backend: a 1-bit stencil would clip exactly but leave a hard, aliased edge, so instead the clipped draws are captured into an offscreen layer and composited back through an anti-aliased coverage mask. `set_clip_path` rasterises the path coverage (tiny-skia, anti-aliased), uploads it as a mask texture, allocates a full-canvas layer FBO on first use, and redirects subsequent draws to it via `activate_target`. Ending the clip (`clear_clip` / `set_clip_rects` / a new `set_clip_path`) composites the layer back onto the canvas FBO with a new two-sampler program (`CLIP_COMPOSITE_FRAG_SRC`) that multiplies the layer colour by the mask coverage and blends it premultiplied-over. The layer attaches to the canvas's own shadow FBO, so it needs no stencil bits in the EGL config; it is freed and reallocated on resize and freed on drop, and shared programs/uniforms are copied to sub-canvases like the rest. Usage: a path clip is bracketed — `set_clip_path` then, after the clipped draws, `clear_clip` or `set_clip_rects` to flush it (on GLES this is when the layer is composited). Snapshot the prior clip with `clip_bounds` beforehand and restore it with `set_clip_rects` to compose with an outer clip without leaking state. Add an `examples/clip_path.rs` demo (rounded rect, circle, triangle — same smooth result on both backends) and software-backend unit tests covering the bounding box, the empty-path clear, and a pixel-level check that a triangular clip masks a fill to the path silhouette rather than its bounding box. The GLES layer-composite path needs a live GL context and is exercised by the example. Also fix three rustdoc intra-doc-link warnings surfaced along the way: a private-item link in `app.rs` (`scroll`) and the new GLES doc (`SoftwareCanvas::set_clip_path`) demoted to code spans, and a redundant explicit link target in `chassis.rs`.
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@@ -3,7 +3,9 @@
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//! Clip-mask management for [`SoftwareCanvas`]. The partial-redraw
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//! path calls `set_clip_rects` before every repaint so only pixels
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//! inside the dirty rects are touched.
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//! inside the dirty rects are touched. `set_clip_path` installs an
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//! arbitrary anti-aliased vector path as the clip (an exact tiny-skia
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//! coverage [`Mask`]) for shaped clipping such as a circular avatar.
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use tiny_skia::{ FillRule, Mask, PathBuilder, Transform };
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@@ -46,6 +48,37 @@ impl SoftwareCanvas
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}
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}
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/// Clip subsequent paints to an arbitrary vector path (surface
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/// coordinates), via an anti-aliased tiny-skia coverage mask. The GLES
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/// counterpart composites an offscreen layer through an equivalent
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/// anti-aliased mask; both give a smooth clipped edge.
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pub fn set_clip_path( &mut self, cmds: &[ crate::types::PathCmd ] )
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{
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let w = self.pixmap.width();
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let h = self.pixmap.height();
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let Some( path ) = crate::render::helpers::build_ts_path( cmds ) else
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{
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self.clear_clip();
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return;
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};
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let Some( mut mask ) = Mask::new( w, h ) else
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{
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self.clip_mask = None;
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self.clip_bounds = Vec::new();
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return;
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};
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mask.fill_path( &path, FillRule::Winding, true, Transform::identity() );
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let b = path.bounds();
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self.clip_mask = Some( mask );
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self.clip_bounds = vec![ Rect
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{
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x: b.left(),
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y: b.top(),
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width: b.right() - b.left(),
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height: b.bottom() - b.top(),
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} ];
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}
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/// Remove the active clip so subsequent paints cover the full canvas.
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pub fn clear_clip( &mut self )
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{
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