02ab10b3ef0b758311ceddcc8c11c0a36097453c
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02ab10b3ef |
State restored on an ordinary launch for apps that ask, focus that follows its widget's id, buttons that do not take the focus when pressed, a focus ring only after the keyboard, and a browser app's surfaces copied rather than transferred, which WebKit got wrong
Restore on launch. `restore_state` follows Android's saved-instance-state contract: the saved bytes come back after a crash or a session restore, and a launch from the launcher starts fresh. Some apps keep state their users expect to find however the last run ended, as an Android browser keeps its tabs in its own storage even when closed from the app switcher. `App::restore_on_launch`, false by default, has the runtime restore on a plain launch too; `SessionRuntime::bootstrap` asks it before deciding. Saving, the file layout and the window geometry are the same either way. Its documentation explains when it is asked, that it is not when persistence is off, that `restore_state` must then merge what the launch itself asks for, such as a URL on the command line, and that what `save_state` returns now outlives every exit; it carries a compiled example. `restore_state`'s documentation, `docs/onboarding.md` and the cookbook's session state recipe mention it. Focus on a press. `Button::focusable( false )` and `WindowButton` kept out of the Tab cycle but still took the focus when pressed, and Enter then pressed them again, which closed a browser's tab when the user pressed Enter in a page after closing another tab. `LaidOutWidget` gains `focus_on_press`, from `Element::focus_on_press`: a button's `focusable`, a `WindowButton`'s, a pressable's new `Pressable::focus_on_press`, true by default, and true for every other widget. `focus_pressed` replaces `set_focus` for pointer and touch presses and leaves the focus where it was when the widget does not take it. Enter's fallback to the widget under the pointer, which `hovered_idx` follows, skips such widgets too, and a rebuild that leaves the focus on one drops it (`drop_misplaced_focus`). The close buttons of `tab_strip`, on the desktop and on the phone's cards, are not focusable; `symbol_button` takes whether its button is. Focus by id. The focus was held as the index of a widget in the laid-out tree, so a rebuild that inserted or removed widgets before it moved it to whatever widget took that index. `WidgetId` becomes a name and a key, `WidgetId::keyed( name, key )` telling apart widgets of the same kind, such as the tabs of a strip; `WidgetId( "name" )` still builds one, through a `const fn` of that name, so the calls in every app compile unchanged, and only code that read `.0`, the toasts, the combo and the tooltip here, moves to the derived `Hash` or `name()`. After each layout `follow_focused_id` finds the focused id and moves the focus to its new index with the field's pending text, cursor, selection and scroll; it drops the focus when the widget is gone, keeps it when a scroll only clipped it, and leaves it when the widget at the old index still has the id. `draw_surface` returns whether the focus moved, and its callers draw the surface again rather than marking it done, since the frame just drawn showed the focus in the old place. Widgets without an id keep the index. Each tab and each card of `tab_strip` carries `WidgetId::keyed` with the tab's key, so a chosen tab keeps the focus while others close. Focus ring. A press that focused a button, a toggle or a list item left its ring drawn, which browsers have not done since `:focus-visible`. `SurfaceState::focus_visible` is set by Tab and Shift+Tab and cleared by a press that moves the focus, `show_focus_ring` redrawing the whole surface when it changes, since the partial redraw only sees indices. The draw is given the focused index only while the ring shows or the widget is a text field, which draws its cursor however it was focused; the focus itself is unchanged, so Enter and Space still press the widget. Key repeat. A key repeated by the platform rather than by ltk's own timer reached the focused widget even while `App::claims_keyboard` was true; `key_repeated` checks it as `key_press` does. Browser surfaces. Every surface is painted through the app's one WebGL context on one `OffscreenCanvas`, and was handed to its own canvas, a `bitmaprenderer`, with `transferToImageBitmap`. WebKit reuses the buffer of a bitmap it was handed, so in a WebKit browser each surface showed another's frame, or none, and only the last one painted was right: forge/web's background, dock and windows came and went in a WPE browser while Chromium showed them all. A test page with two canvases fed from one offscreen canvas showed their colours swapped in WPE and right with a copy. Each surface's canvas is now a `2d` one, and `present_copy` copies the offscreen canvas with `drawImage` in `copy` composition, set before every copy since resizing a canvas resets its context, so a transparent frame replaces the last rather than leaving trails behind an animation. Subsurfaces go the same way. `WebSurfaceState` loses `bitmap` and `new` its `gpu` argument, and web-sys loses the `ImageBitmap` and `ImageBitmapRenderingContext` features. CHANGELOG records each of these. Not done. The tests that build `LaidOutWidget` by hand set the new field, but no test covers a press on a non-focusable button, the focus following an id or the ring. For one frame after a rebuild moves the focused widget, its ring and its cursor may show in the old place. |
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da34eee9e6 |
External textures drawn at their own size, a repaint without rebuilding the view, an icon size for list rows, and lighter tabs on the desktop strip
External textures. `ExternalSource::Texture` stretches its texture over the widget's rect, so a producer that is a few frames behind a new rect shows its old picture stretched or squeezed. A web page while its window is resized is the clearest case: the page keeps sending frames of the old size until it has laid itself out again, and the content wobbles as the window moves. The new `ExternalSource::Frame` closure returns the texture with its size in physical pixels, and the texture is drawn at that size from the rect's top left corner, cut to the rect. A late frame then leaves an empty edge or loses one for a moment, as other browsers do, instead of being distorted. The cut uses `interior_clip`, which moves from the text field's drawing code to `render/clip.rs` so both widgets can use it, and the clip that was active before is restored afterwards. Repaint without a view. An application whose only change is a new frame in an external texture had to report `InvalidationScope::All`, which rebuilds the whole view just to draw the same widgets again. `App::needs_repaint` is asked once per iteration, after the messages are processed. When it returns `true`, the main surface and the secondary surfaces are redrawn from the cached view, without calling `view`. The default is `false`, so existing applications behave as before. List rows. `ListItem::icon_size` overrides the size of the leading icon, which was always the theme's 24 design px, for dense lists such as a menu, where an icon of that size dominates the row. Tab strip. On the desktop, a tab's title is drawn at the regular weight whether it is selected or not; the selected tab already stands out by its fill and edge, and the bold title made the strip heavy. The desktop tab's close icon is 10 widget pixels instead of the 16 that the cards of the tab overview keep, so `parts::close` now takes the icon size from its caller. |
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8882078743 |
A text field that serves as an editor, a file chooser, ltk::files with callbacks, Text::fit, App::window_title, and a stack that keeps its children inside it
A multiline text field was a box for a few lines: it wrapped its whole value by shaping each character alone on every frame, every click and every caret motion, so a file of some size made it crawl; it drew a tab as the font's glyph for it, had no scroll bar, no page keys and no way to number its lines, kept no record of the view it showed, so once the cursor had left the first screen it stayed on the last row and the arrows moved the text, and an app could neither colour its text, type a tab with Tab, give it a face of its own, ask it to copy, cut, paste or select, nor hear where its cursor was. Notes, the Eydos text editor, needs all of it, and every app that opens or saves the user's files needed a dialog of its own.
Speed. `Canvas::measure_char` measures a character's advance once per font and size and keeps it (`text_shaping::char_advance_cached`, emptied with the shaped lines), and `compute_visual_lines` keeps the last four layouts by the value's hash and length, the row width, the size and the face, so a value is wrapped again only when one of them changes, and drawing, hit testing and caret motion over the same value wrap it once.
The view. `TextEdit::draw` returns the view it showed, which the frame keeps in `text_scroll`, so the view moves only when the cursor leaves it, and by the least; a `TextCommand::Select` no longer resets it. `Window::shown` gives the lines as the last frame showed them, wherever the cursor went since, and a press, the wheel, the scroll bar and the page keys act on them: a press that gave a field the focus, which puts its cursor at the end, landed where the view would have gone to show that cursor, near the end of the text, instead of on the character pressed. The cursor a scroll keeps is taken back to the value's length as the view's is, so a scroll made with the cursor at its end sentinel holds instead of going back to the cursor at once.
Tabs. In a multiline field a tab reaches the next stop, every four digits' widths, as four monospace columns are (`theme::TAB_COLUMNS`, `text_edit/tabs.rs`), when it is drawn, selected, clicked and crossed with the arrows. `TextEdit::tab_text( text )` has Tab type `text` while the field has the focus instead of moving the focus on; Shift+Tab still moves it back and Ctrl+Tab still reaches the app.
The scroll bar. A field whose lines do not all fit shows a scroll bar along its right edge (`Window::scrollbar`): its thumb is held and dragged, or a press on its track brings the thumb there, by pointer or touch, without moving the cursor (`AppData::text_scrollbar_grab`, `handle_text_scrollbar_press`, `handle_text_scrollbar_drag`); the pointer over it is the arrow rather than the text cursor, and a long press that holds it no longer opens the Copy / Cut / Paste menu.
Page Up and Page Down move the cursor of a multiline field by the lines on screen but one, at the same height on screen, and the view with it, to the start or the end from the first or the last page (`cursor_visual_page`, `handle_cursor_page`); Shift extends the selection, and with Ctrl, or in any other widget, the keys still reach the app. A key without Ctrl that types no text, such as F3, was dropped while a text field had the focus; it now goes to `App::on_key_with_modifiers`, as it does with no field focused.
The text as an editor's. `TextEdit::highlights( Arc<Vec<TextHighlight>> )` draws runs of a multiline value, byte ranges in order, in colours of their own, what no run covers in the field's colour and a run off a character boundary left out. `TextEdit::font( face )` lays a multiline field's text out in a face of its own at the field's size: wrapping, drawing, the selection, the cursor, clicks, tab stops and the arrows all measure through one `TextFont`, the size and the face, which `text_input_geometry` now gives the runtime's paths where it gave them the size; `Canvas::measure_char_with_font` is `measure_char` in another face. `ltk::monospace_font()` finds a monospace face, DejaVu Sans Mono from the app's resources, which a page and an APK carry, else the first of the system's installed, loaded once. `TextEdit::line_numbers( true )` numbers the lines in a column at the field's left, in the monospace face when there is one, as wide as the number of the last line needs, a wrapped line numbered on its first row and the cursor's in the text colour while the field has the focus; the text starts right of the column alike when drawn and in every runtime path, since they all lay it out in the rect `gutter::text_rect` gives. `borderless()` now also drops a multiline field's background and border.
Talking to the field. `App::take_text_command` hands a field, by its `WidgetId`, a `TextCommand` after the next frame: `Copy`, `Cut`, `Paste` and `SelectAll` through the paths the keys take, and `Select { start, end }`, which focuses the field, selects the range with its ends taken back to the value and to its characters' starts, and scrolls to it. `Reveal { start, end }` does the same without moving the focus, as a search does while its own field keeps the keys, and a multiline field without the focus now shows its selection dimmed (`theme::selection_inactive`). `TextEdit::on_cursor( |at| … )` sends the cursor's byte offset once it is placed and whenever it moves or the value changes length (`report_text_cursors`, after every frame), as an editor's status bar showing the line needs.
A file chooser. `ltk::FileChooser` (`src/file_chooser/`) picks a file to open or a folder and a name to save one as, over `ltk::files`, alike natively and in a browser. The app holds it, puts its `view()` in its own and hands its `FileChooserMsg`s to `update()`, which returns `Chosen::Path` or `Chosen::Cancelled` once the user chose; `wrap` makes the app's message of the chooser's, so its listings reach it through the app's `ChannelSender`. It offers the home folder, the xdg-user-dirs folders that exist, the root and the folders mounted in a browser, with a press there to mount another; it lists folders first, the hidden entries left out, each with its type's icon, a file with its size and the date of its last access or change, sorted as Crate sorts, by name, last access or size, each key in a direction of its own (`Sort`, `SortKey`, `Directions`). `dir` starts elsewhere, `filter( &[ "text/*" ] )` shows only some types of files, `compact( true )` puts the places behind a button for a phone, `sort` starts in an order kept from `current_sort`, and `take_focus_request` gives the field to focus. Saving asks before replacing a file and can create a folder; its errors are in the user's words, and its strings in ltk's seven locales. `files::mounts()` gives the folders mounted in a browser as the desktop last said, which the web backend now keeps. `docs/widgets.md` describes it and `examples/file_chooser.rs` shows it, in `make examples`.
ltk::files::callback. The operations of `ltk::files` with a function in place of a message (`list`, `stat`, `read`, `read_range`, `write`, `create_dir`, `rename`, `remove`, `remove_all`, `copy`, `copy_all`, `mount` and `unmount`), for code with no run loop's `ChannelSender` to take one, such as Prompt's session daemon, which in a browser runs in the page beside the window. `done` is called on ltk's worker thread natively and on the page's thread in a browser.
Closing. An app that keeps its window open in `on_close_requested`, to ask whether to save, was not drawn again, so its question appeared only at the next event, such as a press. Every close request, from the compositor, the title bar's close button, back and the browser, now goes through `AppData::request_close`, which draws the view again when the app refused it.
`App::window_title`. The main window's title, read when the window is made, which the title bar, the task switcher and the dock show; by default the `app_id`. A `ShellMode::Window` app was titled "ltk" on Wayland, whatever the app, with no way to name it but the deprecated `window_config`; in a browser its title was its `app_id`, and is now this.
`Text::fit` and `Text::valign`. `fit()` draws a text at the largest size up to its own at which it fits the rect the layout gives it, on one line within its width and height or, with `wrap`, all its lines within its height, so a text whose length varies, such as a calculator's display, neither overflows a box the window sizes nor needs its size worked out from the window and its content; its preferred size is still the one at its own size. `valign( VAlign )` places the lines at the top, the centre or the bottom of the rect.
A stack keeps its children inside it. A child that `Stack` aligned to an edge or the centre took its preferred size even when that was larger than the stack, so one aligned to the bottom started above the stack's top and one aligned to the right left of its left edge, drawn over whatever was there. Each child's preferred size is now capped by the stack's, less its margin, before it is aligned; children placed with `push_placed` and the offsets of `push_translated` are as they were.
Tests cover Tab with and without `tab_text`, the text commands, `Reveal` leaving the focus alone, a highlight into a character, `on_cursor` reporting once, a refused close drawing again, a key that types nothing reaching the app from a field, tab stops, a click on a tab, the kept layouts, the scroll bar, a view kept while the cursor moves inside it and after a scroll with the cursor at its sentinel, a click landing on the view shown, the page keys, the width of the line numbers, the file chooser's listing, filters, names, user folders, sizes, sorting and its open, save and replace flows, `Text::fit` and a stack's aligned children. `CHANGELOG.md` and `docs/widgets.md` describe the changes.
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cf187a3dcc |
The user's files through ltk::files, alike natively and in a browser, and a shell's requests answered in a browser through ltk::web::shell_request
An app read the user's files with `std::fs`, which a browser does not have: there a page reaches a folder of the user's computer only through forge/web, which holds it through the File System Access API and answers asynchronously (forge/web/DESIGN.md, section 11). An app that builds for both, such as Crate, had no way to list, read or write a file in a browser, and a page's memory cannot hold a large file whole. ltk::files. Asynchronous operations on the user's files whose results reach the app as messages through its `ChannelSender`: `list`, `stat`, `read`, `read_range`, `write`, `open_write`, `create_dir`, `rename`, `remove`, `remove_all`, `copy`, `copy_all`, `mount` and `unmount`, each taking the sender and a `done` that turns the `io::Result` into a message. Results come in no set order, so an app that has moved on checks that one is still the one it waits for. Errors are the same `io::ErrorKind`s on every platform, `Interrupted` for a cancelled copy. `Entry` and `Metadata` give a file's kind, size and times, the access time natively only. `ltk::vfs` stays what reads an app's own resources. Natively. `std::fs` on one worker thread of ltk's, in the order the app asked (`files/native.rs`), and each copy on a thread of its own, so a long one holds nothing else up (`files/copy.rs`). A file written whole or through a `Writer` goes beside its target as a temporary file, synced and renamed over it on commit and removed if dropped before, so a file being written is never seen half done. `rename` never replaces what is at `to`, as in a browser. In a browser. Each operation is one of forge/web's `fs_*` requests over the app's connection (`platform/web/files.rs`), carrying a number its `fs_reply` answers with; contents travel as a `Uint8Array` beside the JSON, the second argument of the connection's `request` and of the client's event handler, so `on_event` now takes it. What is asked before the app has connected is sent once it has; on a page without a desktop, or once the connection has closed, it fails with `Unsupported`. forge/web's error codes become their `io::ErrorKind`s, and `fs_progress` reaches a copy's `progress`. Without the web backend, on wasm32 every operation fails with `Unsupported` (`files/unsupported.rs`). Chunks. Contents never travel whole unless they are small: a large file is read with `read_range` and written through a `Writer`, chunk by chunk, `files::CHUNK` (1 MiB) at a time, the next sent once the last is answered. A `Writer` dropped without `close` is aborted and the file left as it was; in a browser a new file shows empty until closed. A copy runs where the files are, its contents never passing through the app: it reports its progress every 100 ms, never replaces an existing file, and, cancelled through its `Operation` or failed, leaves nothing behind. Mounts and the desktop's notices. `mount` asks the browser for a folder of the user's computer, from the user's press, and `unmount` lets it go; natively both fail with `Unsupported`. `App::on_files_changed`, `App::on_mounts_changed` and `App::on_open_files` hear of forge/web's `fs_changed`, `fs_mounts` and `open_files`, which the web backend queues as page events; natively they are not called yet. Types. `files::mime_type( name )` gives a file's type by shared-mime-info's `globs2`, with its weights, its case-sensitive globs and fnmatch's `*`, `?` and bracket classes, from the resource directory's `mime/` first, then the user's and the system's. `scripts/android-assets.sh`, and so `web-assets.sh`, now copies shared-mime-info's `globs2` and `subclasses` into the tree's `mime/` (`MIME_DIR` overrides where from), so a page has them. ltk::web::shell_request. A shell message that waits for forge/web's reply, such as `get_window_thumbnail`: sent as `shell_send` sends one and answered at once with forge/web's reply as JSON, or `None` before the app has connected, since a request is not kept for later, and when forge/web replies nothing. A shell's requests that wait for an answer natively got none in a browser. `shell.rs` parses a message once for both, and `send` returns forge/web's reply. Tests cover writing and committing, aborting, listing, ranges, removing, copying a tree with its progress, a cancelled copy, a copy that would replace, and the globs. `CHANGELOG.md` describes the changes. |
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20dc21448e |
A browser backend: ltk runs on a page's canvas through WebGL2, on a core that builds for wasm32, and a surface's scale may be fractional
ltk ran on Wayland and Android only. Running crustace and its apps in a browser needs, first, ltk apps running there; a window manager for the page is the next step. The runtime was already split from Wayland by the platform layer, so what kept it out of a browser was what the core and the runtime took from the operating system: calloop's epoll loop, EGL, a monotonic clock, a file system, threads and environment variables. The core builds for wasm32-unknown-unknown. `ltk::ChannelSender` is ltk's own type instead of a re-export of calloop's `Sender`, with the same `send` and `Clone`, so apps that only send and clone it build unchanged. The runtime arms its timers and channels through `event_loop/sources.rs` instead of a calloop `LoopHandle`: calloop's natively, and in a browser a queue the backend runs, which takes the due timers out, runs them on `AppData` and hands them back, and does not arm again one removed meanwhile. calloop, khronos-egl and raw-window-handle are dependencies off wasm32 only, where `egl_context.rs`, `UiSurface::try_new_gles` and `from_current_gles_loader` and the native GL names of `BorrowedGlesTexture` are left out; `sub_canvas` clones the uniform locations, which are `Copy` natively and only `Clone` on wasm. The monotonic clock is `crate::time::Instant`, `web_time`'s on wasm32, where `chrono` takes its `wasmbind` feature; the one subtraction that could go below the clock's origin, a surface's first `last_draw`, saturates. Themes, fonts, keyboard layouts and images are read through `vfs.rs`, the file system natively and on wasm32 files held in memory, so a wallpaper or an `Image::from_path` is now decoded from the file's bytes and its format told from its contents rather than its extension. The text-scale watcher, which runs gsettings on a thread, is left out on wasm32, and the built-in keyboard takes its language from `platform::language()`, `LANG` or the page's. criterion is a dev-dependency off wasm32 only, since rayon does not build there. The browser backend is the `web` feature, `platform/web/`, with wasm-bindgen, wasm-bindgen-futures, js-sys and web-sys. `build.rs` refuses it with another backend or for another target. A page's main thread must not block, so `ltk::run` sets the app up and returns, and the browser drives the loop: `AppData` lives in a closure a thread-local loop holds, which a `setTimeout` runs for messages, timers and page events and a `requestAnimationFrame` runs to draw. Event listeners and `ChannelSender::send` only queue and schedule, never touching `AppData`, so nothing they set off runs inside an iteration. The app draws on a canvas laid over the whole page, or the one `ltk::web::set_canvas` gives, through WebGL2 with the GLES canvas unchanged, its frame kept in its FBO, or without WebGL2 through `putImageData`. A lost context drops the GPU canvases and draws nothing until it is restored on a new `glow::Context`, so the glyph atlas and the caches of the old one are not reused. The main surface's logical size is the canvas's CSS size; the window's `resize` refits it, and on ltk's own canvas a hidden element padded by `env( safe-area-inset-* )` gives the insets. Input comes from Pointer Events, a mouse as the pointer and fingers and pens as touches, the wheel, in detents when it scrolls lines, and keys, whose keysym comes from `KeyboardEvent.key` and code from `.code` as the Linux input code Wayland reports; keys repeat on the browser's clock, AltGr types its character, and on macOS Command is Ctrl. ltk takes every key the browser lets a page have, and while fullscreen those `navigator.keyboard.lock()` adds in Chromium. Copies go to `navigator.clipboard.writeText`; a page reads the clipboard only from a `paste` event, so Ctrl+V is let through to the browser and held until its `paste` has put the text in `AppData::clipboard`, and a paste from the browser's menu comes with a Ctrl+V of its own. The cursor's shape is the canvas's CSS `cursor`. The built-in keyboard serves text where the page is used by touch. Panics go to the browser's console. When the app exits, the listeners are removed, the canvas receives an `ltk-exit` event and the app is dropped. The new `RunError::NoDocument` is returned where there is no page, as in a worker. Resources are the tree an Android package carries. `scripts/web-assets.sh` builds it through `android-assets.sh`, and `ltk::web::load_resources( base ).await` fetches its `MANIFEST` and every file it lists, with the manifest's hash in their URLs so a changed tree is not served from the browser's cache, into memory under `/ltk`, which becomes the resource directory. The per-script fallback fonts are read through `resources::read_font`, so a path that does not exist is found by file name in the resource directory's `fonts/`, where a page bundles them. A surface's scale may be fractional. `SurfaceState::scale_factor` is an `f32`, which `Platform::prepare_canvas`, `Presentation::scale` and the paint path take as it is; a surface's physical size is its logical size times the scale, rounded once, and `buffer_scale()` gives the whole number Wayland's buffer scale and regions need. Wayland and Android still set whole scales, so nothing changes there; the browser backend sets the page's `devicePixelRatio`, so the canvas holds the display's own pixels at any zoom. `App::on_scale_changed` keeps its `u32`, the scale rounded, and `App::on_resize` gives the exact physical size. The fallback-theme banner placed its text as if `draw_text` took the top of the line rather than its baseline, so most of the text fell above the banner, out of the surface; it is now centred as the title bar's is. Building. `make web-check` typechecks the backend. `make web-deps` installs Debian's std for wasm32 and wasm-bindgen-cli, whose version must be the one of the wasm-bindgen crate in `Cargo.lock`: the crate is pinned to 0.2.117, the last whose CLI builds with Debian's rustc 1.85, and since the lock the CLI was published with needs a newer rustc and `cargo install` ignores rust-version when it resolves, the CLI is built from its sources with a lock resolved for the rust-version it declares, into `target/tools`, where the Makefile finds it. `make web-assets` builds the resources with the in-tree default theme and the fallback fonts `WEB_FONTS` names. `examples/web_hello.rs`, a counter and a text field, and `web/index.html` are the smoke test: `make web-example` builds them into `target/web/` and `make web-serve` serves them. `make install` now copies `web/` into the registry. `README.md`, `docs/architecture.md` and `CHANGELOG.md` describe the backend, and `docs/cookbook.md` points to `ChannelSender`'s new home. Not done. In a browser there are no overlays, secondary surfaces or subsurfaces, no dead keys or input methods, no accessibility tree and no primary selection, and a canvas that changes size while the window does not is not refitted. Pasting relies on the browser sending `paste` to a focused canvas, which Chrome and Firefox do. The page fetches its whole resource tree, about 7 MB, before the app starts. There are no tests for the browser backend, `Sources`' queue or `vfs.rs`'s in-memory files, and fractional scales may leave one-pixel artefacts where edges fall between pixels. |
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cacf871ddd |
An Android backend, a platform layer that keeps Wayland out of the runtime, the built-in keyboard for an app's own text input, and APKs packaged with Debian's own tools
ltk only ran on a Wayland compositor: the runtime, the input handlers and the draw paths named smithay-client-toolkit's types throughout, so no other windowing system could be added without touching all of them. Prompt, the Eydos terminal, has to run on an Android phone, with its sessions and its sharing, and needs a toolkit that runs there. The platform layer. Input reaches the runtime as platform-neutral events: `input/event.rs` defines `KeyInput`, `PointerInput` and `TouchInput`, and the pointer, touch and keyboard handlers take them through a few entry points (`pointer_input`, `touch_input`, `key_press`, `key_release`, `key_repeated`, `modifiers_changed`, `keyboard_enter`, `keyboard_leave`, `set_repeat_info`). The sctk handler implementations moved to `platform/wayland/input.rs`, which records the serials later requests need, resolves surfaces and translates. What the runtime asks of the windowing system (moving, resizing, minimising and fullscreening the window, a bare frame request, the cursor's shape, the input method, publishing the clipboard and the primary selection, preparing a canvas, presenting it and its damage) forms the `platform::Platform` trait, with its surface type as `Platform::Surface`. The protocol state moved from `AppData` into `platform::wayland::WaylandPlatform`, held as `AppData::platform`, and each surface's Wayland half (its kind, SHM pool, EGL window surface and what the compositor was last told) from `SurfaceState` into `WaylandSurfaceState`, held as `SurfaceState::platform`. The compositor, shell, seat and output handlers, the data device, the primary selection, the run loop, overlay and subsurface reconciliation, session management, output probing and window fitting moved from `event_loop/` to `platform/wayland/`. Drawing is split from presenting: `draw/paint.rs` paints a surface in full or under its dirty rects, the same for the software and GPU canvases, in place of the four near-identical paths of `draw/software.rs` and `draw/gles.rs`, and the backend presents it (`platform/wayland/present.rs`, which also took the opaque and input regions and `pick_shm_format`). The runtime is generic over the platform, `AppData<A, P: Platform = NativePlatform<A>>` and `SurfaceState<Msg, S = NativeSurface>`, resolved at compile time. The backend-neutral half of a loop iteration is `event_loop/step.rs` (`process_messages`, `draw_due`, `next_wakeup`, `before_draw`, `after_draw`), and `event_loop/setup.rs` builds the state and the event sources every backend has; the accessibility tree and its actions moved to `event_loop/a11y.rs`. `platform/mock.rs` is a platform that logs what is asked of it, and `event_loop/tests.rs` drives the runtime on it through input, update, painting and presentation. The behaviour on Wayland is unchanged, except that a frame whose presentation fails leaves the next one to repaint in full. `ltk::Keysym` now comes from `xkeysym`, the crate sctk re-exported it from, so it is the same type. Features. `wayland`, on by default, brings the Wayland backend and its dependencies, now optional, AT-SPI2 accessibility among them. `android` brings android-activity 0.6, ndk 0.9 and jni 0.21. A new `build.rs` refuses both at once and sets `cfg( backend )` when one is on, which builds the runtime behind `run` and `try_run`. Without a backend only the runtime-free core builds: `UiSurface`, widgets, layout, theming and rendering. The Android backend. `ltk::run` runs inside a NativeActivity once `android_main` has handed its `AndroidApp`, re-exported as `ltk::AndroidApp`, to the new `ltk::set_android_app`; without it `run` fails with `RunError::NoAndroidApp`. The first call in the process sends standard output and error, panics included, to logcat, sets `HOME` to the app's internal storage and, unless set, `SSL_CERT_DIR` to Android's CA certificates and `LANG` to the device's language, and unpacks the bundled resources; every call keeps the latest activity, since Android starts the next one in the same process. The backend draws through EGL on the activity's window, or in software into a locked window buffer, and sizes the main surface at the display's density in whole multiples of 160 dpi. Fingers and styluses become touches, a mouse the pointer, and key events keysyms and text through the device's character map. calloop's descriptor rides on the activity's `ALooper`, so the app's channel and timers keep working. Text is typed on ltk's own keyboard, since a NativeActivity gets only key events from the system's. Through JNI on the activity (`platform/android/java.rs`): copies go to `ClipboardManager` and its text is read back whenever the app gains the focus; back with nothing left to go back to minimises the app with `moveTaskToBack` or closes it, as `App::back_at_root` says, which the new `Platform::back_leaves` decides per backend; and the window's insets come from `getRootWindowInsets()` on Android 11 and later, the status bar and any cutout on top and only bars that take taps on the other edges, so there is no gap above the view nor below it in gesture navigation, and a bar of buttons still keeps its room; earlier releases fall back to the content rect. When the app's last surface closes, ltk calls `finishAndRemoveTask` and waits for the activity to be destroyed, since a second activity started in a process whose `android_main` has returned never came up; an app should end the process after `run` returns. `ltk::keep_running( Some( text ) )` starts a foreground service with `text` on an ongoing notification, so Android does not freeze the app once it leaves the screen, and `None` stops it. Surface insets. `SurfaceState::insets` holds the logical pixels the system covers along each edge; the view is laid out inside them while the background fills the whole surface, and positions stay absolute, so hit testing is unchanged. The built-in keyboard is placed inside them too, above a bar of navigation buttons. On Wayland they stay zero. Resources in a package. `ltk::set_resource_dir( dir )` names an app's own copy of ltk's resources and `ltk::resource_dir()` returns it, so an app also finds its own bundled files there. Its `themes/` is searched after the user's themes and before `/usr/share/ltk/themes`, its `keyboards/` before `/usr/share`, and a font a theme names by an absolute path that does not exist is read from its `fonts/` by file name, so a theme written against Debian's paths works unchanged. On Android `set_android_app` unpacks `assets/ltk/` into the internal storage and uses it as the resource directory; `assets/ltk/MANIFEST` lists the tree, since the asset manager cannot list subdirectories, and its first line, a hash of the contents, decides whether to unpack again. On Android the per-script fallback fonts come from `/system/fonts` and the primary face is the embedded Sora. APKs. `scripts/android-assets.sh` builds that tree from installed themes, without their cursors, with the fonts each `theme.json` names and ltk's keyboard layouts. `scripts/android-apk.sh OUT.apk LIB.so PACKAGE LABEL [ASSETS_DIR]` packages an app built as a `cdylib` with Debian's aapt, zipalign and apksigner, with no Gradle and no SDK download: it writes the manifest, with the library loaded as `libmain.so`, optional permissions and a theme without an action bar, which the content rect would otherwise leave room for; links it against `android-framework-res`; adds the assets and the library; aligns and signs, creating a debug keystore when there is none. `ICON` takes an SVG, rasterised with `rsvg-convert` for every density, or a PNG. `KEEP_ALIVE=1` compiles `java/net/liberux/ltk/KeepAlive.java` with javac and `dx` from art-standalone against the platform 34 `android.jar`, against which aapt then links too, since Debian's framework-res predates the `specialUse` service type, and declares the service with `KEEP_ALIVE_USE` as its reason and the permissions it needs. `examples/android_hello.rs` is the smoke test: `make android-check` typechecks the backend with Debian's rustc, `rust-src` and NDK through `-Zbuild-std`, `make android-apk` and `make android-install` package and install the example, `make deps` and `make android-deps` install what the targets need, and `make install` now copies `examples`, `scripts`, `java` and `build.rs` into the registry. The built-in keyboard for an app's own text input. While `App::external_text_input` asks for text and no ltk text field has the focus, the built-in keyboard shows with `App::external_text_purpose`, so a terminal gets its row of Escape, Tab, Ctrl, Alt and arrows, comes back when the serial changes and hides when the request ends. Its keys reach the app as physical ones, pressed and released through `App::on_raw_key_event` with the panel's Ctrl and Alt held for them. Before, it only served ltk's text fields, so such an app had no keyboard where the compositor offers no input method. Clippy. `make clippy` is clean again: derived `Default`s replace the hand-written ones, `div_ceil`, `then_some`, struct update syntax for strokes, the map entry API in the text renderer, function paths in place of closures in the examples and tests, and fewer casts and explicit lifetimes. `README.md`, `docs/architecture.md` and `CHANGELOG.md` describe the features, the backend, the events and their units, and what stays with a backend. Not done. On Android there are no overlays, secondary surfaces or subsurfaces, no dead keys from a physical keyboard and no saved state for the activity. Why a second activity in the same process never comes up was not found. The keep-alive service does not ask for the notification permission, so on Android 13 and later its notification may not show until it is granted in the app's settings. |
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3edd822918 |
Toplevel events name the window, apps hear the pointer hover a surface and where their blurred cards were laid out, and rows can align to the bottom
A shell could not tell the windows of an app apart, follow the mouse over one of its overlays, or tell its compositor where the translucent cards of a surface ended up. crustace's floating dock needs all three, to activate and close single windows, to magnify the icons under the pointer and to have forge blur behind its pill and its Quick Settings cards.
`ToplevelEvent::Opened` carries the handle's `identifier`, the compositor's token for that one window, and its `title`, both from `ForeignToplevelInfo`; `toplevel_opened` builds the event for the new and the updated handle. Matches on `Opened { id, app_id }` have to add the fields or `..`.
`App::on_pointer_hover( SurfaceTarget, Option<( x, y )> )` is called on every mouse motion over a surface, in its physical pixels, and with `None` from the pointer's `leave`, which ltk did not handle before. `SurfaceFocus::target` gives the `SurfaceTarget` of a focus.
`Container::blur_behind()` marks a container whose rect and largest corner radius, capped at half its shorter side, the layout pass records in surface coordinates through the `DrawCtx::origin` offset of the sub-canvases, clipped by the viewports it sits in. `commit_draw_ctx` keeps them in `FrameState`, and after a frame where they changed `draw_frame` hands them to `App::on_blur_regions( SurfaceTarget, &[ ( Rect, f32 ) ] )`, for the main surface and each overlay.
`Row::align_bottom()` pins the children to the bottom edge, so taller siblings grow upward. `docs/architecture.md` lists `on_pointer_hover` among the input hooks.
Not done. `on_blur_regions`, `blur_behind` and `align_bottom` are not in the documentation, and there are no tests for them. The regions are reported after the frame is committed, so a compositor that receives them over IPC is one frame behind a surface whose cards move.
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a63e905a7a |
A text field keeps the cursor where an edit left it unless it asks to be pinned to the end, which only the time picker does, and a hook for a window that loses the keyboard
A field built with `select_on_focus( true )` kept its cursor at the end of the value after every insertion and deletion. That was meant for the time picker, whose `on_change` normalises what was typed, "2" becoming "02", so that a cursor placed at the end of the typed text would land in the middle of the normalised one. But the flag was also the only way to have a field select its whole value on focus, so every field that wanted that got the pinning too, and in an address bar it is a defect: tapping inside the address to correct a word, the cursor was placed where the finger was, and the first character typed sent it to the end, so the rest of the edit went to the wrong place. The two behaviours are now separate. `select_on_focus` only selects the value when the field takes the focus. The new `TextEdit::pin_cursor_to_end( bool )`, `false` by default, keeps the cursor at the end of the displayed value through the `usize::MAX` sentinel, as before, for fields whose `on_change` rewrites the value. It reaches the runtime in a new `pin_cursor_to_end` field of `WidgetHandlers::TextEdit`, set where the snapshot is built in `Element` and copied in its `Clone`, and the four places in `insert_delete.rs` that anchored the cursor, for an insertion, a delete forward, the deletion of a selection and the move after a replacement, read it instead of `select_on_focus`. The time picker's value fields ask for it, so they behave as they did. A field that uses `select_on_focus` only to select on focus now edits with an ordinary cursor. The one other user known is a dialog in `crate`, which gets the ordinary behaviour; if its `on_change` normalises the text it has to ask for `pin_cursor_to_end( true )` as the time picker does. Documentation of the previous commit and of what building crate showed. `docs/widgets.md` says that a `pressable` loses the tap and the right click to an interactive widget inside it even when that widget has no handler, as a `list_item` without `on_press`, so its content should be built from pieces that take no input; and that the hint of `Button::tooltip` is an xdg-popup beside the button in a window, placed by the compositor and taking no grab, and an overlay spanning the output on a layer surface. `docs/theming.md` gains "Application icons": a desktop entry can point at an installed theme icon, the Figma glass effects resvg does not reproduce, a `backdrop-filter` in a `<foreignObject>` ignored and `plus-lighter` rewritten to `screen` by `decode_svg_bytes`, and the advice to flatten them; the table row of `decode_svg_bytes` mentions the rewrite and that its pixels come back premultiplied. `docs/cookbook.md` says that requesting the focus for the text field that already has it puts the cursor at the end of its value without a second `on_focus`, which is how an application moves the cursor after replacing the value, and that Tab and the vertical arrows reach `App::on_key_with_modifiers` before the field, while Escape reaches it after ltk has closed any transient UI and taken the focus off the field. Losing the keyboard. An application that repeats keys on its own timer, as prompt does for its terminal, never heard that the window lost the keyboard, so a key held while the focus went elsewhere kept repeating until the next key, since its release went to the other window. The new `App::on_keyboard_leave()`, a no-op by default, is called from the keyboard's `leave`, right after ltk stops its own repeat, for the application to stop its repeat and forget the modifiers it kept. Documentation of the previous commit's hooks and widgets. `docs/architecture.md` lists `on_mouse_button` with `MouseButtonEvent` and `MouseButton`, `on_modifiers` and `on_keyboard_leave` among the input hooks. `docs/widgets.md` describes `ListItem::ink( label, secondary )`, which draws a row's label, subtitle, trailing text and hover and press tints in colours of its own for a surface the theme does not know about, and says that `icon_button` keeps a bitmap's proportions, fitting one that is not square into its size and centring it rather than stretching it. Not done. There is no test for the new flag, as `select_on_focus` has one in `text_edit/tests.rs` for its builder and its propagation to the handler, and the documentation of the widget does not mention it. |
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dcb1c7dff3 |
A tab strip that scrolls to the selected tab and while a tab is dragged against its edge, and hooks for every mouse button and for the modifiers, for an application that hands the mouse on
A strip with more tabs than fit left the selected one wherever it was, so a tab opened at the end or chosen with the keyboard could stay out of sight, and a tab could only be dragged as far as the visible part reached. A terminal that passes the mouse to the program in it, as xterm does, also needs every click with its modifiers, which ltk kept to itself apart from the middle button, and the modifiers held while the wheel turns, which the wheel does not carry. Scrolling to the selected tab. `TabRow` now knows the key of the selected tab, and in the layout it asks the `TabMotion` where the scroll of the tabs should go before drawing it; the answer is written into the scroll's own offset, which is keyed by the same index. When the selection changes the strip scrolls just enough to show that tab, through the scroll's `offset_into_view`, and keeps following it while it grows from nothing, so a new tab at the end is shown whole once it has opened. After that the strip is left where the user scrolls it. Dragging against the edge. While a tab is dragged and its lifted copy touches either edge of the visible part, the strip scrolls 8 widget pixels further that way on each frame (`EDGE_SCROLL`), and every layout places the dragged tab under the pointer again, so it travels with the strip although the pointer holds still and drops among the tabs that come into view. Pointer coordinates. A scroll and a viewport draw their child on a canvas of their own, so the tabs were laid out in coordinates that no longer matched the pointer once the strip scrolled. `DrawCtx.origin` now holds where the canvas being drawn on sits on the surface, set around the child of every `Scroll` and `Viewport`, and `TabCells` and `TabCards` hand it to the `TabMotion`, which takes it off the pointer in `drag_move`. The mouse. `App::on_mouse_button( &MouseButtonEvent )` reports every press and release of the left, middle and right buttons, with the position in physical pixels and Ctrl, Shift and Alt, before ltk handles it; `MouseButton` and `MouseButtonEvent` are exported. `App::on_modifiers( ctrl, shift, alt )` is called whenever the modifiers held change. Both do nothing by default. Tests cover a selected tab scrolled into view once and back, and a tab dragged against the edge scrolling the strip. The documentation of `tab_strip` describes the scrolling. |
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99b195ea13 |
The primary selection is kept in step with other applications, an application can paste either selection and hear the middle button, raw keys carry the text dead keys compose, and an application can ask for a cursor where the pointer is
A terminal drawn by the application itself needed four things ltk did not give it: the selection the middle button pastes, a way to read the clipboard, the text a key types once dead keys are applied, and a text cursor over its text area that does not hide the window's resize cursors. Text fields gain the primary selection along the way, and the symbol fallback and a missed field in the previous commit are fixed. The primary selection. `event_loop/primary_selection.rs` binds `zwp_primary_selection_device_manager_v1` when the compositor offers it, creates the device with the data device in `new_seat`, and holds the manager, the device, our source while we own the selection, its text and the inbox the reader threads post to. A selection offered by another client is read on a thread of its own as the clipboard is; a peer asking for ours is served from the cached text, and a cancelled source is dropped. `data_device.rs` gives both the pieces they share: `pick_text_mime`, `read_selection` and `write_selection`, so the clipboard behaves as before. Text fields. Once a press ends, `sync_text_field` publishes a new selection in the focused text field as the primary selection; password fields never publish theirs. It remembers what it last published rather than comparing with the current primary selection, so a selection made in another application is not taken back. A middle-button press on a text field focuses it, puts the cursor where it landed and inserts the primary selection there. The application's side. `App::take_primary_request` makes a text the primary selection, as `take_clipboard_request` does for the clipboard. `App::take_paste_request` names a `SelectionKind`, `Clipboard` or `Primary`, and the runtime answers with `App::on_paste` and that selection's text, never with an empty one. `App::on_pointer_middle` reports a middle-button press anywhere but on a text field. All default to doing nothing. Raw keys. `App::on_raw_key_with_alt` gives way to `App::on_raw_key_event`, which takes a `RawKey` with the keysym, the keycode, the press, Ctrl, Shift and Alt, and `text`: what sctk reports the key types once dead keys and compose sequences are applied, `None` on release, halfway through a sequence and for keys that type nothing. A terminal that took the character from the keysym typed `a` for an acute accent followed by `a`. The default still forwards to `on_raw_key`, and prompt was the only application overriding the old hook. Every key press now also records its serial in `last_input_serial`, so a selection set from a keyboard shortcut carries a serial a strict compositor accepts rather than the last click's. The cursor. `App::cursor_at( x, y )` is the cursor the application wants at a point of the main surface. It comes after the resize edges and `cursor_override`, and before the cursor of the widget under the pointer, so a terminal shows the text cursor over its cells and the resize cursors still show at the window's edges, which a `cursor_override` would hide. Fonts. Noto Sans Symbols 2 and Noto Sans Symbols follow DejaVu Sans in the fallback chain, for the media controls, arrows and shapes DejaVu lacks, which drew as the missing glyph. `TextEdit::map_msg` now carries `pad_h` over: the previous commit added the field but left it out there, and ltk did not build. |
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c385605de0 |
An application can keep the keyboard to itself and see Alt, an external field declares what it is for, and the size hint is fitted to the screen before the first commit
A terminal takes every key and turns it into bytes for its program, which ltk's key handling got in the way of in three ways. Enter and Space pressed the widget that had the focus, or the one hovered, as well as reaching the application: in prompt a tap on the extra keys row's up arrow left that button focused, so the next Enter ran the command and then pressed the arrow again, bringing the command back on the prompt. The field held by `external_text_input` was always enabled with the normal purpose, so the on-screen keyboard never offered its row of terminal keys to an application that draws its own text area. And `on_raw_key` reports Ctrl and Shift but not Alt, which a terminal sends as a prefix or a parameter. Keeping the keyboard. `App::claims_keyboard`, false by default, makes `press_key` stop after `on_raw_key` while it is true: the key is not dispatched to the widgets, so neither Enter nor Space presses anything and arrows do not move the keyboard hover, and ltk does not start its own repeat; a repeat already running is stopped as before. `XF86_Back` still goes through the dispatch and `on_back`. An application returns it while its own surface has the keys, and false when one of its menus is up, which then behaves as before. The external field's purpose. `App::external_text_purpose`, `Purpose::Normal` by default, is what `sync_external_text_input` enables the text-input with, and what it renews it with when the serial changes, so `Purpose::Terminal` reaches the compositor as `ContentPurpose::Terminal` and forge shows the terminal row above the layout. Alt. `AppData` gains `alt_pressed`, kept by `update_modifiers` with the other two. The runtime now calls `App::on_raw_key_with_alt`, on press and on release, with the same arguments as `on_raw_key` plus Alt; its default forwards to `on_raw_key`, so the applications that implement only that one see no change, and an application that needs Alt overrides the new one instead. The size hint. A window size hint bigger than the screen used to be fitted only after the first configure, so the first commit asked the compositor for a size it could not give, and a mobile compositor would rescale the window to honour it. Before the first commit `try_run` now reads the logical size of the first output through `output_probe`, on an event queue of its own, and fits the hint within `window_fit::output_share` of it, the same 90 % the later fit uses; that size is what the toplevel is pinned to and what `fitted_size_hint` starts with, and the fit after the first configure is skipped when it was done. The documentation of `window_resizable` now says both the minimum and the maximum are released from the first configure, since a minimum left in place has the same effect on a mobile compositor. Pointer hooks. The documentation of `on_pointer_move` and of the left-button hook now says they are also called for the primary finger's touch down, motion and up. Not done. A key held when the window loses the keyboard is stopped by ltk's own repeat but not by an application that repeats keys itself, since there is no hook for the keyboard leaving. Logo and AltGr are still not reported to `on_raw_key_with_alt`. |
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0d492f7c1d |
Text measuring for hosts, colour emoji, caller-supplied faces, aligned rich text and a wheel hook in detents
A host that lays text out with its own measurement (rustdroid sizes Android views from it before ltk draws them) needs ltk to measure exactly as it renders. Several gaps made the two disagree; this closes them and adds what such a host needs from the pointer and the paragraph widgets. Shaping. `shape_line` shaped the first bidi paragraph only, so any text after a line break measured zero width; it now shapes every paragraph. Shaped glyphs keep the cluster rustybuzz reports (`ShapedGlyph::cluster`, and `PositionedGlyph::cluster` as a byte offset into the line), which `caret_offsets` uses to give one x per char boundary, splitting a cluster's advance evenly across its chars. `caret_offsets`, `caret_offsets_with_font` (the same with a given face leading the resolver) and `line_metrics` are exported. The per-codepoint resolver shared by `measure_text` and the new functions is `default_resolver`: primary font, then the system fallback chain, then the primary again for `.notdef`, the same choice the renderers make. Caller-supplied faces. `draw_text_with_font` and `measure_text_with_font` built a `FontHandle` with empty bytes for a face that was not the canvas default, so HarfBuzz could not shape it and the text silently fell back to the system chain. `FontFace` now exposes the file it was parsed from (`data`, `face_index`) and `FontHandle::of` builds a complete handle from a face; both renderers use it. The GLES renderer also registers the preferred face in its glyph font list so its glyphs are rasterised. Colour emoji. `FontFace::color_glyph` decodes, once per glyph, the PNG strike a CBDT or sbix font draws a glyph with, as a `ColorGlyph` (straight RGBA plus its box in ems). Both renderers draw such glyphs as images at the pen position, scaled by the text size and faded by the text colour's alpha, instead of rasterising an empty outline. NotoColorEmoji joins the fallback chain after DejaVu Sans. `ColorGlyph` is exported. Rich text alignment. `RichText` gains `align( TextAlign )`, applied per wrapped line; link hit rects follow the aligned line, so a centred paragraph with links stays tappable where it is drawn. Wrap pad. A wrapping `Text` wraps its lines to the rect less 4 px and insets a left-aligned line by it. The constant is now public as `ltk::TEXT_WRAP_PAD`, documented as the extra width a host must add when it sizes a label's rect from its own measurement; without it a label sized to its text wrapped its last word. Wheel. `App::on_pointer_wheel( x, y, notches_x, notches_y ) -> bool` is called before `on_pointer_axis` for a scroll outside any ltk viewport that carries discrete detents (`value120`, or `discrete` on older compositors), with the number of detents per axis, fractional on high-resolution wheels. Returning `true` consumes the event; the default `false` keeps the previous behaviour, where `on_pointer_axis` receives the raw axis value scaled by 10 for wheels. A host that maps detents to its own unit (Android's AXIS_VSCROLL is one unit per detent) no longer has to guess the compositor's axis scale. debian/changelog gains the 0.3.0-4 entry describing the shaping, caret and caller-supplied face changes. |
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88f69ebffe |
A horizontal swipe commits on a fling; App::overlay_namespace; flat Quick Settings slots in the default theme; the on-screen keyboard's rows twice as far apart, with presses between keys kept; LTK_PERF_RASTER
Flings. A horizontal swipe committed only past `swipe_horizontal_threshold` of the surface width, so a quick flick that stopped short, the usual way to turn a page on a phone, snapped back. The new `input/gesture/fling.rs` holds a `FlingTracker` that measures the finger's speed along one axis over the last 100 ms from the events' own timestamps, so a finger that rested before lifting reads as still. `GestureState` keeps one for the x axis, `fling_x`, cleared on every press; the touch handler feeds it on down, motion and up with the `wl_touch` time, which it used to ignore. On release a horizontal swipe also commits when the finger leaves at 500 logical px/s or more in the direction of travel after at least 24 px, and does not commit when it leaves that fast the other way, whatever the distance; both thresholds scale with the surface. Pointer drags and the vertical swipes keep the distance rule, and the gesture tests, which never feed the tracker, are unchanged. Two tests cover the speed and a rest before lifting. `App::overlay_namespace`. Every layer overlay was created with the namespace `ltk-overlay`, so a compositor could not tell one panel from another. The new method returns the namespace of overlay `id`, read when its surface is created, and `None`, the default, keeps `ltk-overlay`. It follows `overlay_title` and `overlay_opaque_region` and breaks no app. Crustace names its Quick Settings and launcher overlays with it, and forge draws a blurred backdrop behind them. Flat Quick Settings slots. The default theme gains `surface-qs-tile`, `surface-qs-tile-active`, `surface-qs-slider-track` and `surface-qs-slider-fill` in both modes: a solid translucent fill, white or navy for the tiles and tracks and cyan for the active tile and the fill, with no shadows, no inset shadows and no gradients. The glass slots the panel used put a blurred shadow, one to five inset shadows, some with blend modes, and a gradient under each of its nineteen surfaces, all rasterised on every frame of its slide. The shared slots are untouched, so the dock and other applications look as before. The on-screen keyboard. The rows are now `ROW_GAP`, twice `GAP`, apart, 12 logical px against the 6 between keys; `height` counts it, so the panel grows by 18 to 24 px depending on its rows and a host that reserves its height follows. A press between keys, which the wider gap would have made more common, no longer goes nowhere: `key_at` gives it to the nearest key within one row gap. `LTK_PERF_RASTER`. With it set, every GLES raster, full, partial or subsurface, logs its surface size, the time to submit and, after a `glFinish`, the time until the GPU finished. The `glFinish` stalls the pipeline, so it is for measuring only; it gave the cost of the old Quick Settings panel, 27 to 40 ms a raster on the Librem 5 with peaks of 57 to 143 ms. |
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a1a4d51677 |
An on-screen keyboard of ltk's own, driven by layout files; TextEdit::purpose for the row a terminal needs; the wheel scrolls a multiline field; a notebook page fills its height
Text entry on a phone comes from `zwp_text_input_v3`: a focused field enables the protocol and the compositor's input method, squeekboard today, draws a keyboard and commits text through it. Eydos wants to drop that process, so the keyboard has to come from somewhere else, and the natural place is the toolkit that already draws everything else and knows which field has the focus and what it is for. This commit puts one in ltk, as data files plus a panel any host can drive: ltk's runtime shows it under a focused text field when no input method is there, and forge will draw the same panel in its chrome and deliver the keys to the focused client, which is the second half and is not in this commit. Along the way the demo that exercises it exposed two gaps in the widgets, fixed here too.
Layouts are data. `keyboards/<language>.json`, one file per layout, searched in `LTK_KEYBOARDS_DIR` when set, then `$XDG_DATA_HOME/ltk/keyboards` or `~/.local/share/ltk/keyboards`, then `/usr/share/ltk/keyboards`; `osk::layout::search_paths()`, `available()` and `load( name )` are the API, and the English layout is compiled in as the last resort. A file has `name`, a `label` for the layout-switch key, `layers` and `variants`. A layer is a list of rows; a row a list of keys; a key is a bare string for the text it types, or an object with an `action` (`shift`, `backspace`, `enter`, `space`, `layer`, `layout`, `hide`), the target `layer`, a `label`, and a `width` in key units, `1` by default, which share the row's width so a row of nine keys comes out centred under one of ten. `base` is mandatory; a missing `shift` layer is derived from it by uppercasing. `variants` maps a key's text to what a long press offers, and the shifted form of a key uses its base's, uppercased. A key may also be a named key, `{ "key": "Escape" }`, `Tab`, the arrows, `Home`, `End`, `Page_Up`, `Page_Down`, `Delete`, `Insert`, `F1` to `F12`, or a sticky modifier, `{ "modifier": "ctrl" }` or `alt`. `en.json` and `es.json` ship, with symbol layers and the accented variants each language needs. The files go into the registry copy through `make install` and into `ltk-theme-default` under `/usr/share/ltk/keyboards`.
The terminal row. A terminal needs Escape, Tab, Ctrl, Alt, the arrows and the shell's symbols, and no other application does, so those are not a layout but a row laid above any language's layout: `keyboards/bar-terminal.json`, made of the named keys and modifiers above plus `-`, `/`, `|`, `\` and `~` with their variants. Files named `bar-*.json` are rows, not layouts, and `available()` leaves them out, so the layout-switch key does not cycle onto one; the first version listed it and a tap on that key made the keyboard vanish behind a duplicated bar. Which applications get the row is decided by what the field says it is for: `TextEdit::purpose( InputPurpose::Terminal )`, snapshotted into the handlers like `secure`, which the built-in panel reads through `set_purpose` and which also goes out as the `terminal` content purpose of `zwp_text_input_v3`, the same one VTE-based terminals declare, so a compositor hosting the panel can pick the row from the protocol; for a client that declares nothing it can decide by `app_id`.
`osk::Panel` is a state machine a host drives. It holds the loaded layouts, the current layer, shift as off, one-shot or locked, the sticky modifiers, the purpose and its extra row, the geometry of all of it inside the rectangle the host gave it with `set_rect( rect, scale )`, and the press in flight. The host feeds it `press_down`, `press_move`, `press_up` and, from its own timer, `tick`, each returning an `Event`: `Text`, `Backspace`, `Enter`, `Hide`, `Key( keysym, modifiers )` for what text cannot carry, an arrow, Escape, Tab, or a character while Ctrl or Alt is held, or `Changed` when only the panel's look changed. A key types on release; a press held 450 ms opens its variants, which the finger slides onto and the release picks; backspace fires on press and repeats every 60 ms after the same delay; shift is one-shot and locks on a double tap within 350 ms; a modifier stays down for the next key and a character typed under it goes out as a `Key`, since text cannot carry Ctrl. `next_deadline()` says when `tick` next has work, `height( scale )` what the panel needs, `press_down` answers `None` for a press outside it so the host treats that as its own. `draw( canvas )` paints it with the active palette; the action keys show theme icons rather than glyphs, `keyboard/shift`, `keyboard/backspace`, `keyboard/enter`, `general/down-simple` for hide, `accessibility/languages` for the layout key, the `general` arrows for the terminal row, rasterised once per size and tint, because the first version drew `⇧` and `🌐` and the fallback chain has no glyph for the latter, which showed as a question mark; a layout key with no label of its own shows the active layout's. Nothing in `Panel` knows about text fields or Wayland, which is what lets a compositor host it. Fifteen tests cover the layout parser, the derived shift layer, variants following case, the bar filtering, and the panel's taps, one-shot and locked shift, variants, repeat, layer and layout switches and the terminal row.
The runtime shows it. `event_loop/osk.rs` puts a `Panel` on a surface when a text field takes the focus and `builtin_osk` holds: the compositor advertised no `zwp_text_input_manager_v3`, or `LTK_BUILTIN_OSK=1` is set, which is how to try it on a desktop that has an input method, or the app returns `true` from the new `App::builtin_keyboard()`. The panel is placed at the bottom of the surface by both renderers, and the widget tree is laid out in what is left above it, so the focused field is never covered. Presses, motion and releases from the pointer and from touch are offered to the panel before the gesture machine, a press on the already focused field brings a hidden panel back, and the run loop's timeout now takes the minimum of the long-press, tooltip and panel wakeups so variants and repeat fire on time. `Text` goes through the same insertion as a physical key, `Key` through the same dispatch, with Ctrl applied for its duration, `Enter` submits or inserts a newline in a multiline field, `Hide` keeps the focus and takes the panel away; losing the focus removes it. The layout is picked from `$LANG`. `ltk::InputPurpose` is exported, and `docs/architecture.md` gains the section that says all of this, with the compositor's part sketched.
The demo. `examples/inputs` becomes a notebook with the login page it had and a Shell page: one multiline field that holds a transcript, prompt included, declared a terminal, so the row appears; Enter runs the line under the last prompt (`echo`, `ls`, `pwd`, `clear`), the arrows move through the transcript, and a Ctrl combination interrupts the line the way a terminal shows it. Escape quits only from the login page, because a key the app answers never reaches the field, which is what first made the arrows dead.
Two widget gaps the demo found. `Notebook` gave its page the page's preferred height, so a page that fills its space, a scrolled list or a flex, got none and showed nothing: the active page is now wrapped in `flex` and gets the height under the strip. And the multiline field had no way to scroll: it chose its first visible line from the cursor alone on every draw, so the transcript ran under the keyboard and the wheel did nothing. `text_edit/scroll.rs` gives it a `TextScroll` the runtime keeps per field beside the cursor and the selection, in the frame state, the draw context and the `core` runtime alike: the first line asked for by hand and the cursor at that moment. The view holds there while the cursor stays put and, once it moves, follows it by the least it has to, as an editor does; without a request the result is exactly the old rule. `Window::resolve` computes the visible lines once for drawing, hit testing and the wheel, so they cannot disagree, and replaces the copy each of the first two had. In `on_pointer_axis` the vertical motion is offered to the multiline field under the pointer first, three lines per notch from `value120` or `discrete`, touchpad pixels accumulated until they add up to a line, and only when the field cannot move that way does it go to a `scroll` around it. `TextScroll` is public but opaque, since `Element::draw` is public and needs it; `Default` is the cursor-following behaviour. Six tests cover the hold, the follow, the clamping, the notch and the accumulation. A read-only field is not interactive and does not take the wheel; touch drags inside a field do not scroll it yet.
Not done. Forge does not host the panel yet, so on the phone squeekboard is still what appears. The panel's look is a first pass, sized in logical units with the theme's palette, to be restyled from mockups. Only `en` and `es` ship.
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b591950f67 |
Glyphs on demand: FontFace replaces fontdue, DejaVu ahead of the CJK collection in the fallback chain; App::take_clipboard_request and App::on_pointer_secondary
Every face fontdue opened was parsed whole: `Font::from_bytes` walks the `cmap` and builds the outline of every glyph before returning. For the theme's Sora that is a few hundred glyphs and nobody notices. For a fallback it is the whole file: the first string with one arrow or one bullet resolved through the chain to `NotoSansCJK-Regular.ttc`, and a compositor or a notification daemon that had drawn a dozen labels was suddenly holding 330 MB of outlines for 44 810 glyphs, after 1.7 s of CPU, to paint the hundred or so glyphs a screen ever shows. Measured on forge: 240 MB before the first app-switcher label, 542 MB after it, and never given back, because the table is live, not garbage. `FontFace`. The new `src/font_face.rs` is the face type the whole crate now rasterises with, built on the `ttf-parser` that rustybuzz already brings in and on tiny-skia, which already fills paths. `from_bytes( data, index )` keeps the bytes and reads only what a face needs up front: units per em and the vertical line metrics. A `ttf_parser::Face` is rebuilt on every use rather than kept, since parsing one is table-offset arithmetic, in the noise next to the outline work it guards. Each glyph's outline is extracted the first time it is asked for, through `Outliner`, into a `tiny_skia::Path`, and cached for the process lifetime in a `HashMap<u16, Arc<Outline>>`; codepoint lookups are cached the same way. Rasterising fills that path into a `Mask` and hands back the 8-bit coverage, top row first, which is what both canvases stored before. The metrics keep fontdue's conventions, so no widget changed: sizes scale by `px / units_per_em`, `Metrics::xmin` / `ymin` are whole-pixel placements with the fractional remainder folded into the raster offset, `bounds` is the outline box in subpixels, `LineMetrics` carries ascent, descent, line gap and their sum. One thing is deliberately not what `glyf` declares: the box comes from the points the outline actually reaches, quadratic and cubic extrema included, because declared boxes may be loose and a box wider than the ink shifts the glyph on the pixel grid. Tests cover the turning-point arithmetic and the line-metric scaling. `FontFace`, `Metrics`, `LineMetrics` and `OutlineBounds` are exported, since `Canvas::font` and `font_for` hand them out. What changed around it. `fontdue` leaves `Cargo.toml`. The two canvases, their text and setup modules, the registry, the rich text and text widgets swap `Arc<Font>` for `Arc<FontFace>` and nothing else; the glyph caches still key on `(glyph_id, size_bits, font_id)`. `FontRegistry` now reads a source into an `Arc<Vec<u8>>` and gives the face the bytes it will pull outlines from, so the registry no longer owns a second copy; its parse error names the file rather than a library message. `FontHandle` keeps `font` and `bytes` side by side, now naming the same buffer, so shaping needs no second read and the comment that explained the duplication is gone. `system_fonts` builds fallback faces from the bytes each slot already holds, and the slot stays two-staged: the bytes are read once to probe coverage with `ttf-parser`, the face is built only when a glyph in that slot is needed, and a face that is built no longer costs anything until it draws. The chain. DejaVu Sans moves from last resort to just before the CJK collection. It owns the geometric shapes, arrows and box-drawing blocks, which are what a user interface most often needs outside its own family; behind the collection, every one of those pulled the 19 MB file in, since probing a slot for coverage reads it whole. The CJK entries stay last for the same reason. The two hooks are for a host that embeds another UI, trust in this case, and complete the ones `App` already had. `take_clipboard_request` is the counterpart of nothing: an app could paste from the system clipboard through its text fields but had no way to put text into it. Return `Some( text )` once and the run loop stores it and publishes it as the seat's selection through the data device, the same path `handle_copy` takes for Ctrl+C in a text field, so other applications see it. `on_pointer_secondary` reports a right-button press that no widget of ltk's own answered, in physical pixels like `on_pointer_button`: `on_pointer_right_click` already dispatched a widget's `on_long_press` and the built-in text menu, and in the remaining case only dismissed an open menu; it now also tells the app, which can forward the press to an embedded view that has a context menu of its own. Not changed. Variable fonts are read at their default instance, as before. Colour glyphs, `COLR` or bitmap, are not rendered by either rasteriser; the outline path draws what it can. The glyph caches are still unbounded per face, but they now hold what was drawn, not what the file contains. |
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919df60681 |
App::take_blur_request, and a press on a focused select_on_focus field positions the cursor
Two gaps found while using trust's address box on a phone, both about what happens to a text field once it holds the focus. Dropping the focus. An app could ask for the focus of a widget, through `App::take_focus_request`, but had no way to give it up. A browser needs to: once an address is submitted the field has done its job, yet it kept the focus, so the on-screen keyboard stayed over the page that had just been asked for, and came back whenever the window was raised, since ltk enables the input method again on the text-input `enter` that follows while a text field holds the focus. `App::take_blur_request` is the counterpart: return `true` once and the run loop calls `set_focus( keyboard_focus, None )`, the same call the back request already uses to blur a text field, so the text-input disable and `on_text_input_focused( false )` come with it. It is handled just before the focus request, so an app that asks for both in one cycle ends up focused, which is what "open a new tab and type" needs; a pending `focus_retry` from an earlier cycle is cleared, or it would hand the focus straight back to the widget it was taken from. Positioning the cursor in a `select_on_focus` field. `handle_text_pointer_down` and `handle_text_pointer_drag` returned at once for a field built with `.select_on_focus( true )`, so that the press that focuses it keeps the whole-value selection `set_focus` has just installed. The guard did not distinguish that press from a later one: in a field that already had the focus, no press ever placed the cursor and no drag ever selected a range, with a finger or with a mouse. That suits a numeric picker poorly and an address box not at all, where correcting one character of a long URL meant retyping it. `AppData` gains `press_on_focused`, computed in both press paths, touch and pointer, right before their `set_focus`: whether the press landed on the widget that already held the focus. The two guards now apply only when it did not. The first press on such a field selects everything, as before; a press on it while focused collapses the selection to the byte offset under it, and a drag from there extends the selection. Not changed. `handle_text_select_word` keeps its `select_on_focus` guard, so a double press on such a field still leaves the whole value selected rather than a word. The right-button path, which opens the context menu without touching the selection, never reached these functions and is unaffected. `set_focus` still moves the cursor to the end and reselects when it is called for the widget that already has the focus; a programmatic focus request on a focused `select_on_focus` field therefore selects everything again, which is what an address-box shortcut wants. |
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2af281520b |
External text input for fields ltk does not own; TextEdit::color and TextEdit::on_focus
Two additions driven by apps that host another UI inside an ltk surface: trust, whose pages have their own form fields, and rustdroid, which projects Android views into ltk widgets. External text input. ltk only ever enabled `zwp_text_input_v3` for its own `TextEdit`s, so nothing told the compositor that an editable inside an embedded web view had the focus: the on-screen keyboard never came up inside a page, which makes a browser unusable on a phone without a hardware keyboard. Three hooks on `App` close that. `external_text_input() -> Option<u64>` asks for the input method on behalf of such a field: while it returns `Some( serial )` and no ltk text widget holds the focus, the runtime keeps a text-input enabled, and the compositor raises its keyboard. `on_external_text_commit( text )` and `on_external_text_delete( before, after )` receive what the input method sends, the latter in UTF-8 bytes as the protocol counts them. Keys such as Backspace and Enter keep arriving as key events, which hosts already forward. The request is a serial rather than a `bool` so that it can be renewed. A compositor that folds its keyboard while the field keeps the focus, which forge does on back, has nothing to observe when the user taps that same field again, because the text-input never stopped being active; a change of serial makes the runtime send `enable` again through `reenable_text_input`, the same signal ltk now sends for its own fields. The host chooses what bumps it; trust counts taps on the page, so dragging to scroll does not bring a folded keyboard back. `AppData::sync_external_text_input`, in `text_editing/ime.rs`, is polled after every batch of `update`s next to `sync_fullscreen`. An ltk text widget always wins: while one has the focus the function only clears its record, and `set_focus` manages the text-input as before. When that widget loses the focus `set_focus` destroys the text-input, and the next poll finds the request still standing with no text-input and enables a new one, so the two owners hand it back and forth without either knowing about the other. The `zwp_text_input_v3` dispatch routes `commit_string` and `delete_surrounding_text` to the app only when the external request is held and no ltk text field is focused; that second check covers the one iteration between a widget taking the focus and the next poll. The empty-string filter on `commit_string` is folded into the `Option` it already lived in. `TextEdit::color( c )`. The colour of a field's value always came from the theme. A field placed over a surface the theme knows nothing about, an Android `EditText` with its own text colour on its own background, could end up unreadable. `color` sets the value's colour in both draw paths, single-line and multiline; the placeholder keeps the theme's, and a field without it draws exactly as before. `TextEdit::on_focus( msg )`. `App::on_text_input_focused( bool )` says that some text field is focused, not which. An app that mirrors focus into another model needs to know which: rustdroid keeps Android's single focused view in step, and could only learn the field from its first `on_change`, so `View.isFocused()` stayed false until the user typed. A `WidgetId` cannot carry that, being a `&'static str` while such handles are created at run time. A per-widget message can, since the app builds it and puts in it whatever it needs. It rides the `WidgetHandlers::TextEdit` snapshot, and `set_focus` pushes it when the focus actually moves to the field, from a press, Tab or `App::take_focus_request`, and not again for a press on the field that already holds it. Every other match on that handler variant uses `..`, so the new field touches its definition, its clone and the snapshot in `element.rs`. Documented in the `App` rustdoc, the trait surface list of `docs/architecture.md`, the `text_edit` entry of `docs/widgets.md` and the changelog. Neither path has a test: both need a live Wayland connection and a compositor to exercise. |
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96a9e88051 |
Back as a navigation request: App::on_back, BackAtRoot, NavStack and docs/navigation.md; renew the text-input enable on a press; fit an oversized window_size_hint to the screen
Three changes that came out of making the shell's back button work across Eydos the way it does on Android. The first is the feature; the other two are gaps it exposed. Back is no longer Escape. forge turns its back gesture and button into the `XF86Back` key for the focused client, and ltk treated that key as an alias of `Escape`: close transient UI, else drop the focus and reach `on_key_with_modifiers`. That is "cancel", and it is all an app could get: nothing navigated, and nothing ever left the app. `XF86Back` is now a back request with its own order, one layer per request, top-most first: transient UI the runtime owns (open xdg-popup overlays, the built-in context menu, a text selection, the top-most pressable carrying an `on_escape`, i.e. a dialog's cancel), then text-input focus, then the new `App::on_back`, then `on_key_with_modifiers( XF86_Back )` so an app that bound the key itself keeps receiving it (crustace does, for its launcher), then `App::back_at_root`. The first step is what Escape already did; it moves out of `handle_key_escape` into `AppData::dismiss_transient` in the new `input/keyboard/back.rs`, which both paths call, so Escape behaves exactly as before. Text focus comes before the app on purpose: with a keyboard covering half the screen, back means "put the keyboard away", and navigating instead would discard what the user was typing. A compositor that folds its keyboard itself, as forge now does, only lets the next request through, which makes this step the fallback for the ones that do not. `App::on_back` returns a `BackResponse`: `Message( msg )` with the message that undoes the top-most piece of navigation state, `Unhandled` at the root, or `Consumed` for a host whose back stack lives elsewhere and cannot be inspected ahead of time. `Consumed` exists for rustdroid: an Android app keeps its activities, fragments and back callbacks in its own code, so the host can only hand the request over. `App::back_at_root` then picks `Minimize` (the default), `Close` (through `on_close_requested`, which can still veto) or `Ignore`. Minimising is what a root activity does on Android since version 12 and what suits an app the user comes back to: a browser keeps its tabs, a call goes on. It is also the single point where the two stacks meet: the navigation stack belongs to the app's model, the task stack to the compositor, and `xdg_toplevel.set_minimized` is the one standard request between them, so no custom protocol carries navigation state out of the process and clients that are not ltk apps keep working. Only `ShellMode::Window` surfaces react at the root; a panel or a lock screen that minimised itself would be a bug. Three consequences of back being a navigation request rather than input: the key leaves the default `App::key_repeats` set, since a held button would empty the whole stack; it is no longer reported through `App::on_raw_key`, so a host forwarding raw keys into an embedded web view or guest toolkit stops leaking it as a keystroke; and the mouse's back button (`BTN_SIDE` / `BTN_BACK`) enters through the same `handle_back`. `focused_text_input` becomes `pub( crate )` for the new module. The answer is derived, not recorded, and that is the design decision worth writing down. The runtime keeps no navigation stack of its own. Its entries would have to be messages, which are not serialisable (the trait puts no serde bound on `Message`, by design), so it could not survive a relaunch; and a list of "things to undo" drifts the first time the user leaves a screen some other way, through its own close button or a link, leaving a back press that does nothing visible. An answer computed from the model cannot disagree with it. This is also what ties back to the session persistence added earlier: navigation state is both what `on_back` reads and what `save_state` should persist, and keeping the two the same is what makes back retrace the same places after a session restore or a crash, with nothing extra to serialise. Persist less and a restored app opens on the right screen with nothing behind it; persist more and it restores a menu the user had closed. `NavStack<R>` packages that rule for the common case, an app made of screens. It is a plain value the app keeps in its model, never seen by the runtime: `push`, `pop`, `replace` (the sideways move back should not retrace), `pop_to_root`, `reset`, `current`, `current_mut`, `iter`, `depth`, `can_pop`, and `back( msg )`, which answers `on_back` directly. It is stored as a root plus the routes above it rather than as a `Vec`, so "never empty" holds by construction, including after deserialising an old or damaged state file, and it derives serde whenever `R` does. Six unit tests cover it, a serde round trip among them, and its rustdoc example is a complete `App` where one object answers `on_back`, `save_state` and `restore_state`. Documentation, since the point is for app authors to take navigation state into account. The new `docs/navigation.md` is the reference: transient UI versus navigation state and the test that separates them, the back order and the reason for each step, why the answer is derived, how it lines up with session state, `NavStack`, apps that embed a web view (whose page history is navigation state too, to be persisted with ltk-webkit's `session_state`), hosts with a foreign back stack, the root, who owns which stack, and an author's checklist. `architecture.md` gains a group in the trait surface and a paragraph in the state patterns, `onboarding.md` and the README index link to it, and in the cookbook the multi-screen recipe now uses `NavStack` with `on_back` and persists the stack without serde, which keeps it compiled by the Markdown doctest harness (that harness links `ltk` alone, so the serde example in `navigation.md` is marked `ignore` and compiled as `NavStack`'s own doctest instead). `BackResponse`, `BackAtRoot` and `NavStack` are exported at the crate root and in the `ltk::window` facade. Behaviour change for existing apps, also recorded under Changed: a window app that implements neither `on_back` nor the key is now minimised on back at its root, where nothing happened before; `BackAtRoot::Ignore` restores that. With a text input focused, back only drops the focus and the app sees the next request, where it used to get the key in the same press. Renew the text-input enable on a press. Moving the focus between two text fields, or pressing the one already focused, only committed the refreshed content type on the existing `zwp_text_input_v3`. `activate_text_input` now sends `enable` first, as GTK does when a focused entry is clicked. A compositor that folded its on-screen keyboard while the field kept the focus, which is what back now does, has no other way to learn that the user wants it again: the text-input never stopped being active, so there was nothing for it to observe. ltk sends neither surrounding text nor a cursor rectangle, so the only state `enable` resets is the content type set right after it. Fit an oversized `window_size_hint` to the screen. The hint is pinned as `min_size == max_size` before the first commit, when no output is known yet, so an app asking for a phone-shaped 720x1440 window on a 1080p desktop got a toplevel taller than the screen; rustdroid carried a dead branch that tried to avoid this from a screen size nothing could give it. The first configure is the earliest point the hint can be checked, and the protocol has the right input for it: `xdg_toplevel.configure_bounds`, exposed by sctk as `WindowConfigure::suggested_bounds` and ignored until now. The new `event_loop/window_fit.rs` holds `fit_within`, which scales a size down keeping its aspect ratio until it fits and leaves one that fits untouched (four unit tests), and `AppData::fit_size_hint`, run once behind the new `pending_size_hint_fit` latch: it uses the compositor's bounds when sent and otherwise 90 % of the first output's logical size, since panels and decorations are unknown from the client side. When the hint has to shrink, `min_size` (and `max_size` for a non-resizable window) is re-pinned to the fitted size, which is kept in `fitted_size_hint` and replaces the app's hint as the fallback for later configures that carry no size; without that the window would grow back on the next one. On that one configure the fitted size wins over the compositor's `new_size`, which was derived from the oversized pin. `App::window_size_hint` documents the rule with the worked example (720x1440 opens as 486x972 on a 1080p output). The back order needs a live Wayland connection to exercise and has no test; the unit tests cover `NavStack` and `fit_within`. |
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2252a63f16 |
App: claim raw touch per press with claims_raw_touch_at, and toggle fullscreen at runtime with fullscreen
Two additions to the `App` trait, both needed by an application that embeds a self-contained input consumer next to regular widgets. The case at hand is trust, the Eydos browser: an ltk-webkit `WebView` below a toolbar built from stock widgets, with an F11 fullscreen toggle. Raw touch per press. `App::claims_raw_touch` is all or nothing: once it returns `true` every finger, the primary included, bypasses the gesture machine, so widget presses, taps and swipes stop working on touch. That suits an app whose whole surface is one WebView (the eydos-settings portal), but not one that shows the view under its own chrome: claiming raw touch made the address box and the toolbar buttons dead to the finger, and not claiming it fed the page a mouse-like primary slot, so a drag selected text instead of scrolling and pinch-zoom was impossible. The new `App::claims_raw_touch_at( x, y )` is consulted on `wl_touch.down` with the press position in physical pixels of the main surface; a finger landing where it returns `true` goes through the raw `on_touch_down` / `on_touch_move` / `on_touch_up` stream while fingers landing elsewhere keep driving the gesture machine. The default is `false`, so existing apps are unaffected, and it is only consulted for the main surface: overlays have their own coordinate space and the hook carries no surface argument. The implementation reuses the auxiliary-slot path instead of adding a second notion of raw ownership. In `TouchHandler::down` the position is now resolved before the takeover check; a claimed finger is recorded in `touch_slots` without becoming `primary_touch_id`, which is precisely the state of a second finger today, so `motion`, `up` and `reset_touch_state` already route it to the app and report its release point with no change. A claimed press skips the plain-press takeover (it must not commit a tap in progress on the chrome) and calls `set_focus( focus, None, qh )`, mirroring what a pointer press outside any widget does: without it a focused text field would keep the text-input protocol, the on-screen keyboard and the key stream after the user had moved on to the page. `pointer_pos` is still assigned after the takeover, since `release_primary` uses it as the release point of the finger being committed. Runtime fullscreen. `App::start_fullscreen` only covers the first commit; there was no way to enter or leave fullscreen afterwards. `App::fullscreen() -> Option<bool>` declares the desired state and is polled after every batch of `update`s, next to `requested_exit`. `AppData::sync_fullscreen` compares it with `applied_fullscreen`, the last value sent, and calls `xdg_toplevel.set_fullscreen( None )` or `unset_fullscreen` only on a change; `None`, the default, leaves the window state alone. `applied_fullscreen` is seeded with `start_fullscreen()`, so an app that starts fullscreen and reports `Some( true )` does not send a redundant request, and one that reports `Some( false )` is not pushed out of a fullscreen it asked for a moment earlier. It is a no-op for layer-shell and session-lock surfaces, which have no toplevel. The `configure` handler now also zeroes `titlebar_height` while `WindowConfigure::is_fullscreen()` holds, as it already did for server-side decorations. The built-in titlebar was otherwise painted over a fullscreen surface, which is what the `start_fullscreen` doc comment described as happening "unless the app opts out" without there being a way to opt out. The height follows the compositor's reported state rather than the app's request, so it stays correct when the compositor refuses the request or leaves fullscreen on its own. Both hooks are documented on the trait and listed in the changelog under Unreleased. |
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53e7ccc46e |
Keep the GLES path when the scale arrives first, stop re-rendering what does not change, and let the compositor skip what the surface covers
Measured on a Librem 5 (Cortex-A53, GC7000Lite, 720×1440 at scale 2) with a frame trace on both sides of the socket: the shell's main surface repainted in 110 to 136 ms, quick settings drew at 20 fps with the GPU saturated, and every panel open uploaded its wallpaper and icons again. Most of it was the toolkit doing work the frame did not need. Backend choice. When the compositor announces the output scale before the first `configure`, `scale_factor_changed` allocated an SHM pool for the surface and `on_configure` took that pool as the sign that the software path had been chosen, locking the surface to tiny-skia for its whole life. Every ltk main surface on a scale-2 phone ran in software while its overlays, which inherit the scale from the main and never receive that event, ran on the GPU. The scale handler now only reallocates a pool that already exists; before the first configure neither path is chosen. Wallpapers. `WallpaperBundle::for_size` returned the crop at the source resolution, a 1103×2160 slice of a 4K image for a 720×1440 panel, 10 MB uploaded per texture and a hundred milliseconds each time. The crop is now downscaled to the surface (bilinear, once per size, cached), also for landscape surfaces smaller than the source. Viewport. `Element::Viewport` created a fresh sub-canvas every frame, on GLES a framebuffer, a 2048² glyph atlas and empty image and glyph caches, so a panel clipped to a height that animates re-uploaded its wallpaper and re-rasterised every glyph on every frame. Without a bottom fade the clip is now a scissor on the parent canvas (a mask on the software backend): no offscreen pass, no blit, and the child's textures stay in the parent's caches. `local_viewport` is honoured through a temporary override of the layout viewport. Viewports with a fade keep their sub-canvas, which, like the scroll sub-canvases, is now kept across frames and resized in place instead of reallocated when its size changes. Caches. The image texture cache moves from the canvas to the GL context: every canvas and sub-canvas shares one content-keyed LRU (32 MiB), so an overlay or subsurface that is destroyed and recreated finds its images resident. A GLES canvas dropped with an overlay is pooled in `AppData::canvas_pool` and handed to the next overlay, with its compiled programs and glyph atlas, which took 130 to 290 ms to build on that GPU. Subsurface slots keep their scroll and viewport sub-canvases between rasters. Surfaces. A `container.surface()` with shadows costs a Gaussian drop-shadow pass, a fill and one pass per inset shadow, all full-quad fragment shaders; a dozen glass cards were 40 ms of GPU per frame for chrome that never changes. `Canvas::fill_surface` on GLES now renders the chrome once per size, corners and style into a texture held by the context cache (`gles_render/surface_cache.rs`, 16 MiB LRU) and blits it, drawing directly only for surfaces with `PlusLighter` or `Overlay` insets, which depend on the backdrop. Opaque regions. ltk never called `wl_surface.set_opaque_region`, so the compositor blended every ltk surface and repainted everything underneath a full-screen homescreen. A surface whose `background_color` is opaque now declares itself opaque, and the new `App::overlay_opaque_region( id )` lets an overlay declare the physical rects it paints opaque, such as a panel column over an opaque wallpaper. `sync_opaque_region` sends the rects only when they change. Frame pacing. `eglSwapBuffers` blocked 13 to 37 ms per frame waiting for Mesa's own throttle callback; ltk paces itself on `wl_surface.frame`, so `make_current` sets the swap interval to 0. A subsurface move is now applied only when its parent has no frame callback outstanding, and the parent commit that applies it requests the next callback: a drag commits once per vblank with the latest finger position instead of once per input sample, without the app throttling samples itself. While the app reports `subsurface_motion_only`, the main's callback, and the callback of an overlay that hosts a subsurface, no longer force a full repaint; they mark the surface and the reconcile keeps the cadence with a bare commit when nothing moved. Swipe releases arm a settle the same way instead of dirtying every cache. Two hooks, `on_overlay_frame_committed` and `on_subsurface_committed`, let an app hand a panel over between its host and a sliding subsurface on real commits rather than loop ticks. Lines. A diagonal `draw_line` on GLES stamped one `fill_rect` per pixel of length, 190 draw calls for a spinner and over 2000 for a pattern-lock stroke; it is now a single rotated quad through the rect shader, with round caps and antialiased edges. A pixel test covers the scissor viewport, `for_size` gets a downscale test, and `docs/architecture.md`, `docs/widgets.md` and `docs/backends.md` describe the new hook, the viewport paths, the shared caches and the line rasteriser. |
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58b8dd7b90 |
Focus requests reach widgets clipped by a scroll viewport, and stop retrying after a few frames
A scroll viewport keeps in `widget_rects` only the widgets at least partly inside its visible area (`draw/layout.rs`, the translation of the sub-canvas rects to surface space). A focus request whose target sits below the fold therefore never finds it: `App::take_focus_request` was honoured only for widgets already laid out on screen. The Wi-Fi page of settings is one such case by construction: tapping a secured network inserts the password form under the row and asks for focus on the field, so for a row in the lower part of the list the field is born outside the viewport and the request misses. Worse, the miss branch parked the id in `focus_retry`, marked the view dirty and requested a redraw on every iteration, so the application rebuilt and repainted at the compositor's frame rate for as long as the widget stayed hidden. The layout pass now records the widgets it drops for carrying a `WidgetId`: `DrawCtx::scroll_clipped` holds `(id, scroll flat_idx, rect)` with the rect in the scroll's content coordinates, the same frame the navigable-item list uses, and `draw_frame` hands it to `FrameState`. When a focus request misses, `AppData::reveal_clipped_widget` looks the id up in that list on the main surface and the overlays, finds the viewport in `scroll_rects`, and moves its offset on the axes the scroll allows so the rect lands inside; the next frame lays the widget out and the retry focuses it. Nested scrolls resolve one viewport per frame. The rule that computes the new offset is `scroll::offset_into_view`, extracted from the keyboard navigation in `input/keyboard/nav.rs`, which now calls it instead of carrying its own copy; unit tests cover the three cases. `focus_retry` carries a budget of drawn frames (`FOCUS_RETRY_FRAMES`, four), decremented only on iterations that actually drew, so a request made while a frame callback is pending does not lose its chance. A fresh request from the application replaces a pending retry with a full budget. When the budget runs out the request is dropped, which ends the redraw loop for a widget that never appears. Documented in the `take_focus_request` doc comment, the cookbook and the changelog; Debian revision 0.3.0-3. |
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92b090a441 |
App: fix the on_main_frame_committed doc, the hook orders a swap, it does not make it atomic
The comment promised that a subsurface mounted or retired from the hook lands in the same flush as the main frame. It does not: the main buffer goes out with its swap, which flushes the connection at once, and the subsurfaces are reconciled afterwards. What the hook guarantees is ordering, the main frame is already sent when it fires, which is enough to retire a subsurface safely but not to mount one without a gap. |
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87f52565c3 |
App: add on_main_frame_committed, called after every main-surface commit
A host that hands part of its content to input-transparent subsurfaces has no way to know when the main frame that replaces that content has actually been sent: `view()` runs when the tree is dirty, but the draw can be deferred by a pending frame callback, so a subsurface dropped on the strength of the rebuild alone can vanish a frame before the main paints its replacement. The new hook fires in `draw_frame` right after the main buffer is rendered and committed, before the subsurfaces are reconciled for the same iteration, so the host can retire a subsurface knowing the main frame behind it is already out. `on_first_frame_committed` keeps its one-shot role. |
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a2752a5bd3 |
Handle SIGTERM/SIGINT with a sigaction self-pipe instead of a signalfd, and clear the signal mask of spawned children
The signalfd-based source (calloop's `signals` feature) needs SIGTERM and SIGINT blocked in every thread of the process, since the kernel hands a process-directed signal to any thread that does not block it. calloop only blocks them in the thread that creates the source, so the runtime depended on `ltk::run` being entered before the app spawned any thread — a constraint apps do not honour: crustace-notifier builds its tokio runtime and its D-Bus thread first, and in that configuration a SIGTERM lands on a tokio worker and kills the process outright, skipping the clean exit (`save_state`, `mark_clean_exit`) entirely. The blocked mask had a second consequence: it is inherited across fork and exec, and Rust's std deliberately does not reset it in the child. Every process an ltk app spawns from a thread created after `ltk::run` therefore started with SIGTERM blocked. For the `gsettings monitor` child of the text-scale watcher this meant it never died on systemd's stop, so the unit's cgroup stayed populated until `TimeoutStopSec` (90 s) expired and systemd resorted to SIGKILL — visible as a stop job holding up every session shutdown. `install_signal_source` now installs a `sigaction` handler for SIGTERM and SIGINT that writes the signal number to a non-blocking `O_CLOEXEC` pipe (an atomic load and a `write`, errno preserved); the read end is a calloop `Generic` source that drains the pipe and sets `exit_requested`. A handler is process-wide, so the clean exit works no matter which thread receives the signal or when it was created, and no thread blocks anything, so children inherit a clean mask. `SA_RESTART` keeps the handler from injecting spurious EINTRs into the app's own threads; the pipe wakes the event loop regardless. `text_scale` additionally clears the child's mask in `pre_exec` before running `gsettings`, as a guard against a mask already dirty when the process was launched. The `save_state` docs drop the caveat about threads started before `run`, the ordering comment at the call site goes with the constraint it described, and the `signals` feature is dropped from calloop. `libc` becomes a direct dependency for `sigaction`, `pipe2` and `sigprocmask`. Tests: `child_starts_with_clear_signal_mask` blocks SIGTERM in the test thread, spawns a child through the helper and checks its `SigBlk` in `/proc`, with the inverse control asserting that std really does inherit the mask (the reason the helper exists); `handler_writes_signal_to_pipe` exercises the handler directly and through a real `sigaction` + `raise`, then restores `SIG_DFL`. |
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3046d86337 |
Layer::Window overlays: an OverlaySpec can now be an ordinary xdg toplevel, named through App::overlay_title; showcase persists the last pressed button too
A shell built on ltk had no way to show something as a regular window: every overlay is a layer-shell surface, and layer-shell surfaces are either below all application windows or above all of them. crustace's "closing applications…" card ran into exactly that — on the overlay layer it covered the applications' own "save changes?" prompts, on the bottom layer it vanished behind their windows — and what that card wants is to be one window among the others: decorated by the compositor, stackable, listed in the switcher and the dock. `Layer` gains a `Window` variant. An `OverlaySpec` carrying it is materialised by the reconciler as an `xdg_toplevel` (sctk `Window`, server-side decorations) instead of a layer surface: `size` is its fixed size, applied through min/max size (a zero component falls back to a default, since a toplevel cannot "fill"); anchor, exclusive zone and keyboard exclusivity are ignored. The window's app_id is `App::app_id()` and its title comes from the new, defaulted `App::overlay_title( id )`, so the compositor's window lists show something meaningful. `WindowHandler::configure` and `request_close` now resolve which surface a window belongs to: the main window keeps its behaviour, an overlay window is configured through its own `SurfaceState` (with the window geometry set to the configured size) and the compositor's close button delivers the spec's `on_dismiss` instead of exiting the app. Layer-shell applications now bind `xdg_wm_base` when the compositor offers it, so they can open such a window later. Adding a variant keeps every existing `OverlaySpec` literal compiling; the new trait method has a default. The showcase example now also saves and restores `last_pressed`, bumping its private state format to version 2 with the note kept last so its line breaks survive. |
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ccf07de593 |
Session management: xdg-session-management-v1 client, mandatory App::app_id / save_state / restore_state, runtime-managed state persistence and clean exit on signals (0.3.0)
Applications built on ltk had no way to come back where the user left them: the toolkit hardcoded `app_id = "ltk"` on every toplevel, never wrote anything to disk, and died on SIGTERM without a chance to save. This release gives the runtime the whole plumbing and asks each application only for the bytes worth keeping, in the spirit of Android's saved-instance state. The `App` trait gains three mandatory methods, deliberately without default bodies so every application states its position: `app_id()` (reverse-DNS, used for `xdg_toplevel.set_app_id`, the AccessKit application name and the state directory — the `app_id` element of the deprecated `window_config` tuple is now ignored and a one-time warning reports a mismatch), `save_state() -> Option<Vec<u8>>` and `restore_state(Vec<u8>)`. The bytes are opaque; the trait carries no serde bound. Their rustdoc is the contract: when the runtime saves, where the files live, when the bytes come back and when they do not, what must never go in them, and a worked serde_json example. The runtime persists under `$XDG_STATE_HOME/<app_id>/` (falling back to `~/.local/state`): `session.json` holds the compositor session id, a clean-exit marker and the writer's pid; `state.bin` holds the application bytes. Writes are atomic (temp file + rename, mode 0600, directory 0700) and best-effort. State is saved every 30 s when the bytes changed, once after the event loop exits (which covers `on_close_requested`, `requested_exit` and lost connections), and on SIGTERM/SIGINT — a calloop signal source, installed before any thread exists, now turns those into a clean exit of the loop instead of process death. `restore_state` runs synchronously in `try_run` before the window is created and before the first `view()`, and only when the process is relaunched as part of a session restore (`LTK_SESSION_RESTORE=1`, removed from the environment before the app can spawn children) or when the previous run left `clean_exit: false`; a plain launch starts fresh. A second concurrent instance detects the live pid and runs with persistence disabled rather than clobbering the first. The compositor side of geometry restore goes through `xdg-session-management-v1`. Neither wayland-protocols nor sctk ship generated code for it yet, so the XML is vendored under `protocols/` and `wayland-scanner` generates the client module in-tree (`src/protocol/`), resolving the crate names through sctk's reexports so the bindings stay on the crate instances sctk links. Before the first commit of a `ShellMode::Window` toplevel the runtime binds `xdg_session_manager_v1`, calls `get_session(reason, stored_id)` and `restore_toplevel(toplevel, "main")`; the three window-creation paths in `run.rs` are folded into one `make_window` helper so the attach always sits immediately before `commit()`. `created` persists the id, `replaced` destroys the objects and stops persisting. Compositors without the global lose only the geometry half. Layer-shell and session-lock surfaces skip the whole machinery. Every `App` implementor in the tree is updated: the twelve examples (`showcase`, `scroll` and `mini_shell` persist real state; the rest return `None`), both integration tests (`event_loop_flow` gains `save_restore_round_trip`), the in-source and markdown doctests, README, onboarding, cookbook (new recipe "Surviving relaunch: session state") and architecture docs, and the changelog. `src/session_state.rs` carries unit tests over a temporary state directory. `Makefile install` now copies `protocols/` into the cargo registry — without it downstream builds would fail inside the proc-macro — and `debian/copyright` covers the vendored XML. The trait change is breaking, hence 0.3.0. Also fixes the pre-existing `viewport_tests` module in `render/mod.rs`, which used `Length` without importing it and broke `cargo test`. |
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78053b8b01 |
Cover every output from a background shell: the session-lock secondary machinery generalizes to layer surfaces
The runtime already covered outputs beyond the first, but only for `ShellMode::SessionLock`: `locked` created one `ext-session-lock` surface per output, tracked in `lock_extras`, rendered from `App::lock_secondary_view`, excluded from pointer/touch routing and repainted through the shared invalidation path. A background shell had nothing equivalent, so on a multi-monitor session its wallpaper simply did not exist on the extended screens — the compositor had to fake one by cover-scaling the primary's background, wrong scale and wrong crop included. The machinery is shared rather than duplicated. The state and the hook lose their lock-specific names — `lock_extras` becomes `secondaries`, `main_lock_output` becomes `main_output`, `App::lock_secondary_view` becomes `App::secondary_view` — and everything downstream of creation (the draw loop in frame.rs, invalidation, per-surface scale handling, the input exclusion in pointer/touch, redraw scheduling in run.rs) is the same single copy serving both kinds. What is genuinely new is the second creation site: in `new_output`, when the app's shell mode is `Layer( Background )`, every output beyond the main surface's gets its own background layer surface — anchored to all four edges with size delegated to the compositor, exclusive zone 0, no keyboard interactivity — bound to that output at creation and torn down in `output_destroyed`. The main surface's output is now recorded when it materializes so the runtime knows which output not to cover. Layer-shell events learn about secondaries too, and the `configure` branch is not optional: secondaries live outside the focus map, so their configure used to fall into the `None` arm and resize the main surface. `closed` on a secondary now just drops it instead of asking the app to exit. `secondary_view` keeps its default of `None` (surface filled with `background_color`), so nothing changes for apps that do not opt in; the session-lock behaviour is unchanged aside from the renames. |
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99a4767815 |
event_loop: cover every output with a session-lock surface, with the app's backdrop on the secondary ones
ext-session-lock-v1 obliges the compositor to blank any output that has no lock surface, and the runtime only ever created one, on the first output — so on a multi-monitor session the extended screens went black the moment the lock engaged. The lock grant now creates one lock surface per advertised output: the first keeps hosting the app's main surface exactly as before, and each remaining output gets its own surface tracked in `lock_extras`, paired with its `WlOutput` so configure, scale and teardown can be routed per surface. What those extra surfaces show is up to the app: a new `App::lock_secondary_view( width, height )` returns the content for a secondary output of that physical size, and the default `None` paints the surface with `background_color()`. The draw pass renders them without requesting frame callbacks — their content is static between invalidations, and a callback that is never re-requested would leave `frame_pending` stuck — and invalidations that touch the main surface also mark the extras, so a backdrop that follows main-surface state (wallpaper swaps, theme changes) stays in sync. The per-surface plumbing that only ever knew about the main surface learns to route: `SessionLockHandler::configure` matches the surface against main and the extras instead of assuming main (an extra's configure used to resize the main surface's target), and the scale-change resize moves into an `apply_surface_scale` helper shared by main, overlays and the lock extras, so a HiDPI secondary gets a correctly scaled buffer instead of staying at factor 1. `new_output` creates a lock surface for an output hotplugged while locked — the compositor would blank it otherwise — and `output_destroyed` drops the matching extra. Input on the extras is deliberately inert, with one asymmetry: pointer and touch events landing on them are discarded rather than falling back to `Main`, because their coordinates would hit-test the main surface's widgets and a click on a secondary screen could press whatever sits at those coordinates on the form — the power button included. Keyboard keeps its existing fall-through to `Main`, so typing works wherever the compositor decides to put the lock focus. |
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a7f953ca42 |
layout: adaptive grid and vertical flex; enforce the mechanical style rules
grid_min_cell( width ) adds the adaptive mode WrapGrid was missing: instead of a fixed column count, the count is derived at layout time from the available width so every cell is at least `width` wide (any Length, so a fluid threshold works; never fewer than one column), re-derived on every resize. Cells then share the width equally, and WrapGrid::max_columns( n ) caps the derived count so cells grow instead of multiplying on very wide surfaces — the cap only applies to the adaptive mode, grid( n ) keeps the fixed behaviour untouched. Four new layout tests cover width derivation, spacing accounting, the one-column floor and the cap; the row-wrap assertions check X positions rather than Y because zero-height spacer children produce zero-height rows. flex( child ) now distributes leftover height inside a Column, mirroring its leftover-width behaviour in a Row: flex children join the weight pool alongside weight-only spacers and y-scrolls, draw their child inside the allocated share at full inner width, and contribute zero to the column's natural height exactly like a row counts flex width. This closes the documented "vertical flex is not yet implemented" gap; the Flex rustdoc and the widgets.md entry now describe both axes. Add scripts/style-check.sh and a make stylecheck target, wired into CI: mechanical verification of the grep-checkable subset of code_style_guide.md — tab indentation and spaces inside attribute brackets — with comment lines skipped so prose may cite raw attribute syntax. To turn the check on green, the 82 unspaced attribute sites across 24 files (#[test], #[derive(...)], #[cfg(...)], #[allow(...)]) were normalized to the spaced form. CONTRIBUTING and the style guide reference the new target; brace placement and paren spacing remain review concerns. |
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1fd697aa6d |
docs overhaul, orientation API, fluid-sizing fixes, examples made honest
Documentation pass: every claim in docs/ and the meta files was audited against the source and the drift fixed — around ninety corrections. CONTRIBUTING and the CI workflow now run cargo test with --features test-support (the gated test_support module made both the documented commands and the CI build fail to compile), make example becomes make examples, make doctest-md and the debhelper requirement of make clean are documented, and patch shape asks for a CHANGELOG entry. theming.md loses the nonexistent surface.backdrop, gains the real gradient defaults (linear-rgb, oklab), the six slot variants including typography, the ten-field palette, a truthful effects-consumer table, the ThemePreference/from_hour API and a responsive-sizing note; the stale docstrings in src/theme that fed the drift are fixed too. architecture.md's "Known gaps" section is rewritten against reality (multi-touch slots, xdg-activation, a11y live regions and SetValue/Increment/Decrement are implemented), gains a module map, subsurfaces and window-lifecycle coverage, and correct crustace/loginmanager paths. widgets.md fixes the ten factual errors (stateless spinner, toast/combo via overlays(), tooltip hover contract, row has no max_width, scroll axes, multiline text_edit, dialog panic wording) and now states the column() 16 px default padding — the recurring ambush — plus row's differing 0 default and dialog's max_width. onboarding, README and cookbook get the remaining sweep: build/test instructions, complete example lists, img_widget, clipping-parity honesty, ~30 Hz software cap, read_rgba_pixels signature, tab indentation in snippets, and rustdoc-style links that rendered literally are gone everywhere. CHANGELOG is restructured per Keep a Changelog with the missing entries (window_resizable, claims_raw_touch, Row::align_top/fill_height, caret fixes, dependency pins) and the pad_v Added/Changed contradiction resolved. New adaptive-layout API: ltk::orientation() with the Orientation enum, backed by viewport_size()/set_viewport_size — the runtime records the main surface's physical dimensions on every configure, before App::on_resize, so view() can branch a layout on portrait vs landscape without hand-tracking resizes. The portrait rule matches Length::orient (square counts as portrait); embedders driving core::UiSurface call set_viewport_size themselves. Documented in the crate root's responsive-design section and architecture.md. Fluid-vs-fixed sizing fixes in widgets, all the same disease — fluid content inside a fixed-pixel box. TextEdit::fixed_width takes impl Into<Length> (f32 call sites keep compiling as px) and the time picker's digit fields move to Length::fluid( 72.0 ), matching their fluid font so digits can no longer outgrow the box. Dialog::max_width takes impl Into<Length> with a Length::fluid( 480.0 ) default so the card scales with the stock buttons inside it, and the card's interior no longer stacks the column() default 16 px padding on top of CARD_PADDING — that double inset squeezed the action row until its buttons clipped on narrow windows. App::on_pointer_axis now triggers a view rebuild and repaint; previously state mutated in the hook did not paint until the next unrelated event. Examples reworked to be honest demos: responsive's mode/density controls become stock buttons in a grid/column so they follow the modes they demonstrate instead of overflowing; dialog's openers stack vertically, and the example gains the app-level ESC handler so the ESC chain closes an open dialog first and quits second; widgets' tab strip now switches real per-tab pages; carousel gains pointer/touch drag through the horizontal-swipe hooks (crustace's pager pattern), one-tile-per-detent mouse wheel, and snap math driven by the real surface width from on_resize instead of a hardcoded 800; clip_path arranges its cells by ltk::orientation() and sizes them from the counter-axis of the flow. |
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0062bc565c |
app, event_loop/run: add App::window_resizable() so a window_size_hint can declare a permanently fixed-size toplevel
`window_size_hint()` pins `min_size == max_size` before the first commit so the compositor's first configure honours the requested size, and the runtime then releases `max_size` from the first configure handler (the `pending_size_hint_unpin` latch) to leave the surface user-resizable. That release is wrong for kiosk-style windows such as the installer's `--windowsize` test mode: the moment the pin is gone the compositor is free to resize the toplevel, and a compositor with per-app geometry persistence (forge, eydos #7) will happily restore a remembered rect over the requested one — which is exactly how the installer kept opening at 1600x900 after a single `make start-desktop` run had been recorded, no matter what `--windowsize` asked for. New defaulted trait method `App::window_resizable() -> bool` (default `true`, existing apps unaffected). When it returns `false` and a `window_size_hint` is set, the unpin latch is never armed: the `min == max` pin stays in place for the lifetime of the toplevel, declaring a fixed-size window that compositors must not resize or restore a remembered geometry over. Ignored when `window_size_hint()` is `None` — fullscreen and compositor-sized windows keep their current behaviour. Pairs with the forge-side change that makes both the geometry-restore hook skip windows whose current constraints report `min == max` and the reparenting XWM aware of them; ltk keeping the pin alive is what makes that detection possible past the first configure. |
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3d7f3c53de |
ltk: opt-in raw touch stream for apps that consume input themselves
Add App::claims_raw_touch(), an opt-in hook that routes the primary finger through the raw on_touch_down/move/up callbacks instead of the built-in single-slot gesture machine. Until now the primary finger was consumed entirely by the widget gesture machine (taps, swipes, presses) and never reached the app, which made it impossible to drive a self-contained input consumer like an embedded WebView or a game canvas from a touchscreen: the widget tree saw the taps, the embedded content never did. With the hook active every finger surfaces verbatim through the raw stream, widget gestures never arm, and per-finger positions are cached in SurfaceState::touch_slots for all slots so wl_touch.up (which carries no coordinates) can still report a release point. The touch module doc and the on_touch_down docs are updated to describe the new contract; the default remains unchanged for every existing app. Pin the transitive dependency ignore to 0.4.23: rust-i18n pulls it via globwalk, 0.4.24+ requires a rustc newer than Debian's 1.85, and its manifest does not declare that MSRV, so a fresh resolution breaks the build on stable. |
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ce893ac776 |
responsive fluid/physical scaling, widget-API stabilization, and perf guardrails
Responsive scaling. ltk now offers two first-class ways to size a UI so it adapts across screens, chosen per process via `WidgetScaling { Fluid, Physical }` (`set_widget_scaling` / `widget_scaling`, default `Fluid`). Fluid sizing (`Length::fluid( px )`) makes a design pixel a proportion of the surface's smaller side, calibrated against a reference width (`set_fluid_reference` / `fluid_reference`, 412 px default) and bounded by `FLUID_MIN` / `FLUID_MAX`; physical sizing (`Length::dp( px )`) is a constant-physical-size pixel scaled by display density (`set_density` / `density`). `Length` gains `orient( portrait, landscape )` — resolve one value in portrait, another in landscape — plus `widget( px )`, which picks fluid or dp per the active mode. Canvas exposes `geom_px` (geometry, resolved in physical layout space) and `font_px` (font size, bridging logical / physical per mode) so widgets and apps share one resolution path. Note the rename: `set_design_reference` / `design_reference` became `set_fluid_reference` / `fluid_reference`, and `Length::dp` changed meaning — the old surface-proportional behaviour now lives on `Length::fluid`.
Widgets. Every stock widget resolves its default geometry and font through the widget-scaling mode instead of frozen pixels, so a whole UI scales coherently without per-call units. New size builders where they were missing: `button` gains `font_size` / `height`, `text_edit` gains `height` / `font_size_fluid`, `separator` gains `pad_v`, and assorted widgets accept a `Length` where they previously took only `f32`.
Overlays. `OverlaySpec::size` is now `( Length, Length )` instead of `( u32, u32 )`, resolved against the main surface when the overlay is materialized, so overlays can scale with the display; `Length::px( … )` reproduces the old fixed sizing.
API stabilization (toward 1.0). Widget struct fields are now `pub( crate )` — they are configured through builders, not field access — except the value / state types apps genuinely read or construct (`Time`, `Date`, `ComboState`), which stay public. The internal `test_support` helpers move behind a `test-support` Cargo feature (off by default, so third-party builds never see them; ltk's own `make test` enables it). `Separator` drops its `0.0`-means-mode sentinel for `Option<Length>`, so an explicit `pad_v( 0.0 )` is a real flush divider distinct from the mode-following default.
Performance guardrails. Opt-in diagnostics via `LTK_PERF_WARN=1` warn about stuck animations, sustained software-render animation, and low `poll_interval`; software-rendered animation is capped near 30 Hz to spare CPU on machines that fall back off EGL. Apps can override the cap with `App::cap_software_animation`.
Docs and build. The two scaling modes are documented in README, onboarding and architecture, with the earlier gradient / backdrop doc drift cleaned up. The Makefile now ships the `locales/` directory into the packaged crate (fixing i18n keys rendering raw for downstreams), builds the new `responsive` example, and runs tests with `--features test-support`.
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f8c45f0e30 |
Add Canvas::set_clip_path — anti-aliased arbitrary-path clipping on both backends
Add `Canvas::set_clip_path(&[PathCmd])`, clipping subsequent draws to an arbitrary vector path with an anti-aliased edge, on both the software and GLES backends. It complements the existing rect clip (`set_clip_rects`) and is what an embedder needs to render a shaped clip — a circular avatar, a rounded card, a `VectorDrawable` mask — rather than a bounding box. Kept general rather than tied to any one consumer. Software backend: rasterise the path into an anti-aliased tiny-skia coverage `Mask` (Winding fill) and install it as the active clip mask. Every software primitive already threads `clip_mask` through tiny-skia (fills, strokes, lines, paths, images, text, blit), so the path clip applies uniformly with smooth edges. `clip_bounds` reports the path's bounding box while it is active. GLES backend: a 1-bit stencil would clip exactly but leave a hard, aliased edge, so instead the clipped draws are captured into an offscreen layer and composited back through an anti-aliased coverage mask. `set_clip_path` rasterises the path coverage (tiny-skia, anti-aliased), uploads it as a mask texture, allocates a full-canvas layer FBO on first use, and redirects subsequent draws to it via `activate_target`. Ending the clip (`clear_clip` / `set_clip_rects` / a new `set_clip_path`) composites the layer back onto the canvas FBO with a new two-sampler program (`CLIP_COMPOSITE_FRAG_SRC`) that multiplies the layer colour by the mask coverage and blends it premultiplied-over. The layer attaches to the canvas's own shadow FBO, so it needs no stencil bits in the EGL config; it is freed and reallocated on resize and freed on drop, and shared programs/uniforms are copied to sub-canvases like the rest. Usage: a path clip is bracketed — `set_clip_path` then, after the clipped draws, `clear_clip` or `set_clip_rects` to flush it (on GLES this is when the layer is composited). Snapshot the prior clip with `clip_bounds` beforehand and restore it with `set_clip_rects` to compose with an outer clip without leaking state. Add an `examples/clip_path.rs` demo (rounded rect, circle, triangle — same smooth result on both backends) and software-backend unit tests covering the bounding box, the empty-path clear, and a pixel-level check that a triangular clip masks a fill to the path silhouette rather than its bounding box. The GLES layer-composite path needs a live GL context and is exercised by the example. Also fix three rustdoc intra-doc-link warnings surfaced along the way: a private-item link in `app.rs` (`scroll`) and the new GLES doc (`SoftwareCanvas::set_clip_path`) demoted to code spans, and a redundant explicit link target in `chassis.rs`. |
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b00cf460bb |
Mature ltk to host an externally-laid-out Android view tree
Add the primitives rustdroid needs to project an Android view hierarchy onto an ltk surface, all kept general rather than Android-specific. Canvas gains arbitrary vector path fill and stroke: `Canvas::fill_path` / `stroke_path` over a new `PathCmd` command list (MoveTo/LineTo/QuadTo/CubicTo/Close in surface coordinates). The software backend rasterises directly with tiny-skia; the GLES backend rasterises into a tiny-skia pixmap and blits it (CPU fallback, no GPU path shader). This is what renders an Android `Path`, a `VectorDrawable`, or a Lottie frame. `ExternalSource::Cpu` (and the `External::cpu` constructor) adds an immediate-mode CPU drawing closure, invoked once per frame with the canvas and the widget's laid-out rect, working on both the GLES and software backends. It hosts a custom `View.onDraw` straight onto the ltk canvas without a GL texture round-trip, unlike the existing `Texture` source which only renders on GLES. `Stack::push_placed` appends a child at an exact rect, bypassing alignment and intrinsic sizing. This lets a view tree whose geometry is computed elsewhere — Android's measure/layout pass, which yields an absolute rect per view — be projected onto a Stack in paint order. New `RichText` widget: wrapped paragraph text carrying a message per clickable link range, with the layout pass emitting one hit rect per link line so taps land on the link rather than the whole paragraph. It is the ltk side of an Android `Spanned` carrying `URLSpan` / `ClickableSpan`. gesture: only drive the horizontal pager once the axis locks horizontal `on_move` emitted horizontal swipe progress whenever `swipe_axis != Vertical`, which includes the pre-lock window where `swipe_axis` is still `None` (the first ~8 px of travel). But `horizontal_drag_started` only flips once `dx.abs() > 8`. A vertical gesture that opened with a few pixels of lateral drift — a swipe-up to the launcher, a scroll — therefore emitted a tiny horizontal progress sample, which armed the consumer's pager, then locked vertical without `dx` ever passing 8, so `horizontal_drag_started` stayed false. On release the horizontal branch was skipped, no `on_swipe_horizontal_progress(0.0)` fired, and the pager stayed stuck active — on the crustace homescreen that froze the surface (the main stays motion-only behind stale page subsurfaces) until an unrelated gesture reset it. Emit horizontal progress only once `swipe_axis == Some(Horizontal)`. Locking onto the horizontal axis already implies `dx.abs() > 8`, so `horizontal_drag_started` is set in the same step, restoring the invariant that a frame which drives the pager always has a matching release event to settle it. The cost is that the first ~8 px of a horizontal drag no longer move the page, which is the same deadband the axis lock already imposes on the vertical panels. Adds `pre_lock_lateral_drift_does_not_drive_horizontal_pager`. |
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df8fcbf757 |
app: client-side xdg-activation token requests
Adds an outbound path so an app can obtain an `xdg-activation-v1` token from the compositor and hand it to a child it is about to launch (the `$XDG_ACTIVATION_TOKEN` convention). Until now ltk only honoured inbound activation (self-activating the main surface from an inherited token); requesting a token for another app was out of scope. Two new `App` trait methods, both defaulting to no-op: `take_activation_requests` returns the tags the app wants tokens for this iteration, and `on_activation_token` delivers the issued token paired with its tag. The run loop drains the requests right after `poll_external` and calls `ActivationState::request_token`, carrying the tag in `RequestData::app_id`; `ActivationHandler::new_token` reads the tag back out and routes the token to the app through `on_activation_token`. When the compositor never advertised the activation global, each request is answered immediately with an empty token so the caller still proceeds and can fall back to its own matching instead of stalling. |
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cfa0faff26 |
ltk: subsurface slides over overlays, axis-locked swipes, physical-space layout, touch reset on resume
Subsurfaces can now be parented to an overlay surface, not just the main surface. `SubsurfaceSpec` gains `parent: SubsurfaceParent { Main, Overlay(id) }` so a sliding panel can ride above app windows the way an overlay panel does, and an optional `gpu: bool` so content that uses the `surface-panel` backdrop-filter glass (a GLES-only pass) keeps it while sliding instead of dropping to the software rasteriser. `reconcile_subsurfaces` resolves each spec's parent independently — skipping an `Overlay` parent that is absent, unconfigured, or zero-sized — tracks the rastered size on the slot, and commits each touched parent once per frame. The ~14 GLES shader programs are compiled once into a shared `AppData::subsurface_gles_canvas` reused across every subsurface, so a lazily re-created sliding panel never recompiles them (hundreds of ms on a mobile GPU).
Vertical and horizontal swipes are now mutually exclusive: a gesture locks onto its dominant axis within the first 8 px of travel (new `SwipeAxis`) and ignores the perpendicular axis for the rest of the gesture, so a vertical swipe that drifts sideways no longer also drives the pager (and vice-versa). The upward swipe progress is no longer clamped at 1.0 — follow-the-finger panels can keep tracking the finger past the commit threshold — and a release below threshold delivers a final `progress = 0.0` cancellation pulse. A vertical swipe also no longer re-rasters the full-screen main surface on every motion event: only the overlays it drives are refreshed, while the horizontal pager (which does move the main surface) still redraws it. Re-rastering the main on every frame of a vertical drag was wasted work that stalled the loop and made the gesture feel laggy to start on a slow GPU.
Layout-affecting `Length` values (widths, paddings, gaps, widget sizes, including `Vw` / `Vh`) now resolve against the physical viewport via the new `Canvas::viewport_layout()` — the space the layout tree is actually computed in — so a `Vw(100)` fills the surface on a HiDPI (scale 2) output instead of covering half of it. Font sizes are unchanged: they still resolve against the logical viewport and are scaled at raster time. Switched column, row, spacer, wrap_grid, container, image, and vslider over to it; `img_widget` and `vslider` now document `Length::vw` / `vh` sizing and the showcase example demonstrates a viewport-relative image.
Touch gesture state is reset when the touch capability is added or removed — suspend / resume on devices that power the touchscreen down. A yanked capability never delivers the pending `up` / `cancel`, so the shared `reset_touch_state()` (also used by the `wl_touch.cancel` handler) drops the stranded `primary_touch_id` / slot state across the main surface and every overlay, keeping the first post-resume gesture clean. Also drops an accidental duplicate `on_scale_changed` call from the scale-change handler.
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68c6a87bf6 | Support viewport-relative widget sizing | ||
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d221d5a0cd |
app: add App::subsurface_motion_only so a slide-to-reveal panel animates without re-rastering the main surface
An app whose gesture/animation only moves an input-transparent subsurface (a slide-to-reveal panel over a static main surface) still paid a full main-surface re-raster on every frame of the slide, because the runtime force-dirties the main view on two paths it cannot tell apart from a real content change: `MoveOutcome::Swipe` calls `dirty_caches()` + `request_redraw()` per motion sample, and the `WlCallback` Main handler sets `view_dirty` + `request_redraw()` on every frame callback while `is_animating`. The subsurface reconcile already repositions the panel with a cheap `set_position` + bare parent commit, so the main re-raster is wasted work — and on slow targets (Librem5) it competes with the reposition and makes the slide stutter. New opt-in `App::subsurface_motion_only` (default `false`, so existing apps are unaffected). When it returns `true`: - the swipe dispatch (`input/dispatch/outcomes.rs`) still calls the `on_swipe_progress` family but skips `dirty_caches()` / `request_redraw()`; incoming motion events pump the loop and the per-iteration `reconcile_subsurfaces` carries the move. - the frame-callback animation pump (`event_loop/handlers.rs`) keeps the vsync cadence without a re-raster by requesting a bare `wl.frame()` + `commit()` on the main surface (no buffer attach) instead of dirtying the view; `poll_external` advances the animation and the reconcile repositions each frame. The main surface still redraws for genuine content changes (messages, resize, the one-shot redraw on swipe release) — only the per-frame slide raster is dropped. |
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042652ec73 |
windows: centralise input focus on a single FocusTarget, raise+focus on every window interaction
Focus was scattered across three stores — `Layouts::focus`, `Layers::focus` and `Windows::activated` — plus a hack that smuggled X11 surfaces through `Layers::focus`, with the keyboard target derived each frame from a `layers.focus.or(layout)` precedence. As a result "focused", "activated" and "has the keyboard" could drift apart: a window could be raised without taking the keyboard, the recurring "click a console window, then click it again before you can actually type" symptom.
New `windows/focus.rs` with `FocusTarget { Layout(Weak<Window>), Layer(WlSurface, app_id), X11(WlSurface) }`. `Windows` now holds one `focus_target: Option<FocusTarget>` as the single source of truth; `activated` survives only as a reconciliation cache for the xdg `Activated` state and is never set by hand. `set_focus` takes one `Option<FocusTarget>` and is the only entry point for changing focus: it brings the target to the front (`z_promote` + desktop stacking), refreshes the MRU and stores the target, and keyboard focus plus activation are applied from it on the next `focus()`. `focus()` resolves a baseline (the active layout's window, which carries `Activated`) and an overlay (a focused layer/X11 surface that takes the keyboard over the baseline without de-activating it), mirroring the old precedence but from one field, so keyboard focus follows focus by construction. `Layers::focus` is removed and X11 no longer rides inside it; the exclusive-keyboard layer path and `reap_layer` drive `focus_target` directly, and every click/touch/activation site collapses to `set_focus(Some(FocusTarget::…))`.
surface_at popup tie-break. When a layout hit is a popup or subsurface, its `wl_surface` is not tracked in `toplevel_z_order`, so the layout-vs-X11 z compare resolved to `None` and the X window underneath wrongly won — clicking a GTK menu (e.g. Firefox's) over an X11 window pressed the X window instead of the menu item. The tie-break now compares the owning toplevel's root z, taken from the hit's `FocusTarget::Layout` weak, so the popup's parent stacking decides.
Raise and focus on every window interaction, matching standard desktop behaviour. Client-driven (un)maximize, the SSD maximize/minimize/close buttons and the maximize keybind now bring the window to the front in both the render z-order and the hit-test stacking through a new `raise_toplevel` helper; previously only the stacking was updated, so an unmaximised window could stay visually behind another. Starting a move or resize — including a press on the resize edge — now routes through `set_focus`, so the window comes to the front and takes the keyboard before the drag instead of being resized or moved while it stays behind.
Input robustness around grabs and drags. A press under an active pointer grab (Wayland popup, drag-and-drop or explicit client grab) is routed to the grab instead of forge's own surface_at handling, so a click cannot leak to a window underneath a grabbing popup and a click outside the popup dismisses it cleanly. Only the press is blocked, never the release, so an in-flight move/resize drag or topbar swipe always reaches its end handler and can never stay glued to the cursor if a grab appears mid-gesture. `on_touch_up` now ends any active move/resize drag before its other early-return paths (armed SSD button, topbar swipe, app switcher) and drops a stale armed button, fixing a race where pressing a second, overlapping window left the drag running forever after release.
fix(input): keep the primary touch slot when migrating a drag across surfaces
A touch drag started on an overlay that hides mid-gesture (e.g. the app launcher when dropping an icon onto the dock or the homescreen) froze: it neither moved nor dropped. Destroying the origin surface migrated the drag state (long_press_fired / long_press_origin) and touch_focus to the main surface, but not its primary_touch_id; subsequent touch motion/up events then fell through the auxiliary path and never reached the gesture machine, leaving on_drag_move and on_drop uncalled.
reconcile_overlays and discard_overlay now adopt the destroyed overlay's primary_touch_id when a drag is in flight, so the rest of the touch sequence keeps driving the main surface. Touch-only; the mouse already migrated correctly via pointer_focus.
ltk: add a chassis module for full-screen ambient surfaces
New `src/chassis.rs`, re-exported from the crate root, gathers the scaffolding that every full-screen ambient surface — greeter, lock screen, kiosk — otherwise repeats by hand over the existing theme and `WallpaperBundle` primitives. `set_default_theme(mode)` finds, installs and activates the `default` theme document, returning the failure message instead of exiting so the caller decides how to abort. `theme_logo_rgba(size)` decodes the active theme's horizontal logo to RGBA, and `theme_icon_tinted(name, size, tint)` loads a symbolic theme icon and tints it. `branding_bundle_or_solid(name)` resolves a theme branding image (`"wallpaper"`, `"lockscreen"`, …) to a `WallpaperBundle`, falling back to a solid fill of the palette background when the theme ships none; `wallpaper_bundle_or_solid()` is the `"wallpaper"` convenience. `backdrop(content, &wallpaper, w, h)` stacks content over the wallpaper resolved for the surface size. No new capability — thin convenience over what the theme module and `WallpaperBundle` already expose — but it removes the per-application `load_theme_logo` / `build_wallpaper_bundle` / theme-bootstrap duplication.
ltk: animatable, input-transparent child surfaces via App::subsurfaces()
New `App::subsurfaces() -> Vec<SubsurfaceSpec<Msg>>` (default empty) describes input-transparent child surfaces composited over the main surface, with `SubsurfaceSpec { id, view, x, y, content_version }` and the stable `SubsurfaceId`. The motivating use is a slide/reveal that tracks a finger without the per-frame full-screen CPU re-raster a single-surface opacity or translate would cost: the content buffer is rasterised once and the compositor moves it.
`SubcompositorState` is bound in `event_loop/run.rs` from the compositor's `wl_compositor` (absent → `App::subsurfaces` silently degrades to none); `delegate_subcompositor!` is added on `AppData`, which gains a `subcompositor` binding and a `subsurfaces` map. New `event_loop/subsurface.rs` reconciles the live subsurfaces against the specs: each spec becomes a `wl_subsurface` sized to the main surface with an empty input region, so all pointer/touch falls through to the parent and the host keeps a single gesture/input model. The content — its own SHM pool and `Canvas`, drawn through the existing `DrawCtx` / `layout_and_draw` path — is rasterised only when the surface size or the spec's `content_version` changes; a position-only change emits `wl_subsurface.set_position` and commits the child surface, then a bare parent commit for placement. Committing the child is deliberate: desync subsurface state (the position) is applied on the child surface's own commit, not the parent's, so without it the move is queued but never lands. Positions are given in layout (physical) pixels and divided by the surface scale for the logical `set_position`.
The reconcile pass runs on every run-loop iteration rather than being gated behind a main-surface redraw, so a finger-driven move repositions at input-event rate, decoupled from the frame-callback cadence that paces full redraws — without this the subsurface only moved when the main surface happened to redraw, so a drag over a static background froze the panel in place.
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fc045a9c22 |
ltk: ext-session-lock-v1 client surface mode, plus a read-only mode for text fields
Add a third Wayland surface type to the runtime so an ltk `App` can be a screen locker, alongside the existing xdg-shell window and wlr-layer-shell surfaces. A new `ShellMode::SessionLock` makes `run()` bind `ext_session_lock_manager_v1` and request the lock at startup; the lock surface itself is created in the new `SessionLockHandler::locked` callback (one surface on the first advertised output) and replaces the `SurfaceKind::PendingLock` placeholder the main surface holds until the compositor grants the lock. The `configure` event routes through the same `on_configure` path as layer and xdg surfaces, so sizing and rendering are unchanged, and `finished` (the compositor denied or ended the lock) tears the loop down. The whole thing is additive and opt-in: the `Window` and `Layer` paths are untouched and nothing enters lock mode unless an `App` returns `ShellMode::SessionLock`, so existing apps are unaffected — the only non-additive edits are the two exhaustive `match`es on `SurfaceKind` (`wl_surface` / `try_wl_surface`), which gain arms for the two new variants. Doing the locker as a first-class surface rather than compositing a static texture into an offscreen `UiSurface` is the whole point: the compositor gives the lock surface keyboard focus, so ltk's existing text-input, editing, focus and IME machinery works inside the lock exactly as on any other surface — cursor, click-to-focus, Tab, character input. A locker built on top of this is just a normal interactive ltk app that happens to be presented on the lock layer, with no special input plumbing on the compositor or the app side. `App::requested_exit()` is the new way an app asks the runtime to tear the surface down and leave the loop; it is polled after every batch of `update`s. It exists because of the one hard invariant of `ext-session-lock-v1`: a locker that disconnects without sending `unlock` leaves the compositor's outputs blanked forever — that is the protocol's deliberate anti-bypass guarantee. So when `requested_exit()` returns true and the surface is a session lock, the loop calls `session_lock.unlock()` and round-trips the connection before setting `exit_requested`, lifting the lock cleanly; for a `Window` or `Layer` surface there is no lock and it simply exits. The consequence for lock apps is that they must stop calling `process::exit` from the lock path and instead flip a flag they return from `requested_exit()`. `text_edit` gains a `read_only( bool )` builder. A read-only field still renders its box and value in the normal field style but takes no keyboard focus and accepts no input: `Element::is_focusable` and `Element::is_text_input` now return false for a read-only `TextEdit`, which keeps it out of the Tab cycle, off the keyboard-edit path, and stops the cursor from ever being drawn on it. The flag is carried through `map_msg` so it survives `Element::map`. This is for presenting a known, non-editable value in the same visual idiom as the editable fields beside it — for example the already-known user shown on a session lock, where letting that field take focus or blink a cursor would be wrong. The `shell_mode()` doc comment and the README now list the `SessionLock` surface type and point at `requested_exit()` for the unlock. Two warnings are cleared along the way: the runtime no longer stores the `SessionLockState` after requesting the lock — it has no `Drop`, so the manager object outlives the dropped handle inside the connection and the lock lifecycle runs entirely off the returned `SessionLock`, which removes a never-read field — and a pre-existing rustdoc `private_intra_doc_links` warning in `list_item` (a public doc comment linking to the private `theme::ICON_SIZE`) is downgraded to plain code formatting. |
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0e52274053 |
app, event_loop: first-frame-committed hook and foreign_toplevel app_id only
Two independent changes, both blockers for a working desktop session through the loginmanager-daemon handoff and the dock's running-app icons. `App::on_first_frame_committed` is a new trait hook fired exactly once, immediately after the very first `wl_surface.commit` of a rendered buffer on the main surface. `AppData` grows a `first_frame_committed: bool`, `draw_frame` now returns whether this call performed that first commit, and `try_run` invokes the hook after the borrows held during the draw are released. Used by the loginmanager-daemon-aware crustace path to signal "ready to be presented" back to the daemon as soon as the GPU has the first frame — the actual present can still be deferred under VT switching (no DRM master yet), but the client-side commit is the right edge for handoff. `toplevel_display_id` in the foreign-toplevel-list handler no longer falls back to `info.title` or `info.identifier` when `info.app_id` is empty. Smithay creates each `ext-foreign-toplevel-list-v1` handle with `app_id = ""` and `init_new_instance` flushes a `done` immediately, so subscribers used to see the protocol-level identifier (a 32-char `Alphanumeric` random token) as the "app id" of every new toplevel — and remained stuck on it whenever the client's real `set_app_id` arrived between done events but the subscribing app's matcher couldn't resolve it to a `.desktop` entry. Returning the raw `app_id` (empty or not) makes that first transient `done` ignorable by the consumer's own empty-string guard; the second `done`, carrying the real app id, is processed normally. |
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4a80165428 |
event_loop, a11y, text_shaping: AccessKit AT-SPI2 bridge, cross-app clipboard, xdg-activation, HarfBuzz shaping, multi-touch hooks
Five orthogonal capabilities land together because they share the same `try_run` plumbing: an optional global is bound at startup, a piece of state is added to `AppData`, the run-loop iteration drains an inbox / pushes a frame snapshot, and the public surface gains a small set of opt-in `App` hooks. Nothing here breaks an existing app — every new path degrades to a no-op when the compositor does not advertise the relevant global or when the platform adapter cannot start. AT-SPI2 accessibility via AccessKit. A new `src/a11y/` module owns the platform adapter and the inbound `ActionRequest` channel. `A11yState::try_new` constructs an `accesskit_unix::Adapter`; when the AT-SPI2 daemon is not on the session bus (headless CI, locked-down compositors) the constructor returns `None` and the rest of the pipeline runs unchanged. After every successful `draw_frame`, the run loop builds a fresh `accesskit::TreeUpdate` from `widget_rects` and pushes it through the adapter — main surface plus every visible overlay, each translated to global coordinates via `surface_offset_for` so screen readers report positions in the same frame the user sees. Buttons / toggles / checkboxes / radios / list items / sliders / text edits map to the matching `Role`s; `Click` and `Focus` actions are advertised on every interactive node; inbound action requests are drained at the top of each iteration and translated into a synthetic press / focus on the matching widget. The integration is documented as best-effort in `docs/architecture.md` under "Known gaps and non-goals": hierarchical nesting, per-widget accessible names, live regions and `Action::SetValue` are listed as the natural follow-ups that the foundation now supports but does not yet wire. Cross-application clipboard via `wl_data_device_manager`. A new `src/event_loop/data_device.rs` bridges the existing process-local `clipboard: String` to the Wayland selection. Outbound (Ctrl+C / Cut): after the local clipboard is populated, `publish_clipboard_selection` creates a `CopyPasteSource` offering `text/plain;charset=utf-8` and installs it as the seat's selection; `DataSourceHandler::send` writes the cached string into the fd the peer hands us. Inbound (Ctrl+V from another app): `DataDeviceHandler::selection` asks for the offered text via `WlDataOffer::receive`, spawns a tiny worker thread to drain the read pipe with a 16 MiB cap to prevent paste-bomb DoS, and posts the result back through an `mpsc::Sender` that the run loop drains each iteration into `data.clipboard`. The `clipboard:` field's doc-comment is updated to reflect the new behaviour: process-local when the compositor does not advertise the global, synchronised with the seat selection otherwise. External drag-and-drop reception. The same `data_device` module handles `DragOffer` enter / motion / leave / drop_performed: `on_drop_motion( x, y )` fires while the drag hovers over the surface, `on_drop_leave()` when it withdraws without dropping, and `on_drop_received( x, y, mime, text )` when an external payload (`text/uri-list`, `text/plain`, …) is released on top of an ltk window. The receive path reuses the same worker-thread / channel pattern as the clipboard so the run loop never blocks on the read fd. Three new `App` hooks expose the events with no-op defaults; apps that ignore them get the previous behaviour. `xdg-activation-v1`. The global is bound optionally; when it is present, `try_run` reads `$XDG_ACTIVATION_TOKEN` from the environment, removes it immediately (single-use; preventing leaks into child processes) and stashes it on `AppData::activation_token_pending`. After the first successful configure of the main surface — the earliest point at which `xdg_activation_v1.activate` is meaningful — the token is consumed once and the surface raised to focus. Compositors without the global leave `activation_state` as `None` and the inbound path silently degrades. An `App::request_activation_token` outbound path is reserved on the trait but not yet exercised here. HarfBuzz shaping. A new `src/text_shaping.rs::shape_line` drives both renderers: the logical-order string is run through `unicode-bidi`, split into per-font sub-runs, and shaped through `rustybuzz`. Each `PositionedGlyph` carries the per-font `glyph_id`, the visual advance and the ink offsets — exactly what `fontdue::Font::rasterize_indexed` needs to render Arabic connected forms, Devanagari clusters and CJK shaped glyphs correctly. The GLES atlas is re-keyed on `(glyph_id, size_bits, font_id)` so glyphs from different fonts at the same size no longer collide, and the atlas format is selected per ES profile (`GL_R8` / `GL_RED` on ES3, `GL_LUMINANCE` on ES2) — the fragment shader samples `.r` for both, since `GL_LUMINANCE` replicates the coverage byte into `.r=.g=.b`. Software path follows the same key. New `Cargo.toml` deps: `unicode-bidi = "0.3"`, `rustybuzz = "0.14"`. Multi-touch hooks. `App::on_touch_down / on_touch_move / on_touch_up( id, x, y )` expose the raw `wl_touch.id` of every secondary finger. The first finger to land remains the *primary slot* and is fed through the regular gesture machine (`on_pointer_*`, swipe, scroll, long-press, drag-and-drop). Every additional finger fires the new callbacks instead, leaving the existing single-slot behaviour untouched for apps that do not override them. This is the substrate for app-defined pinch-zoom / two-finger pan; the toolkit itself does not yet ship a built-in pinch gesture (called out in the same "Known gaps" doc section). `event_loop::frame` extracted from `draw/mod.rs`. The `draw_frame` orchestrator and its per-format SHM helper (`pick_shm_format`) move into `src/event_loop/frame.rs`, leaving `draw/` strictly responsible for per-surface paint primitives. The import in `event_loop/run.rs` is rewritten accordingly; `draw/mod.rs` shrinks from 192-line orchestrator to a thin module index. Overlay teardown safety. `AppData::discard_overlay( id )` synchronously removes a destroyed overlay from the map and rewrites every per-device focus that pointed at it (pointer, keyboard, every touch slot), migrating an in-flight long-press drag to the main surface the same way `reconcile_overlays` does. Used by the compositor-driven destruction paths (`PopupHandler::done`, `LayerShellHandler::closed`) where waiting for the next reconcile would leave a window in which `surface()` / `surface_mut()` panic. The non-panicking siblings `try_surface` / `try_surface_mut` are added for callers on async dispatch paths (IME `Done`, tooltip arm) that may race a teardown. Miscellaneous. CI: `master` → `main` to match the actual default branch. `Makefile` adds `cargo run --example dialog` to the examples target. `src/lib.rs` re-exports `widget::scroll::ScrollAxis` so apps can configure a `scroll()` axis without reaching into a `pub(crate)` module. `Cargo.toml` adds `accesskit = "0.17"` and `accesskit_unix = "0.13"`. `docs/architecture.md` gains the "Known gaps and non-goals" section that enumerates the new capabilities, what still ships flat, and what is deferred (per-widget a11y labels, primary selection, intra-process multi-touch gestures, `wp_fractional_scale_v1`). |
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dc781fb78d |
event_loop: client binding for ext-foreign-toplevel-list-v1
Adds an `App` callback that delivers the live list of open toplevels from the compositor — the data source a shell needs for dock running-app indicators, taskbar tiles, alt-tab and any other "what is currently running" UI. Hand-wiring the protocol binding from every shell that wants it is the kind of boilerplate ltk should absorb once: this is that move.
`Cargo.toml` adds `"staging"` to `wayland-protocols`' feature list. SCTK 0.20 already pulls staging in transitively (it carries `foreign_toplevel_list.rs` and its own dispatch helper), so this is belt-and-braces against a future ltk tree that swaps SCTK for a different client toolkit — it keeps the protocol available crate-wide even then. `src/app.rs` introduces `ToplevelEvent { Opened { id: u32, app_id: String }, Closed { id: u32 } }` and `App::on_toplevel_event( &self, ToplevelEvent ) -> Option<Self::Message>` with the default returning `None` so apps that do not care pay nothing (no allocation, no dispatch). `id` is the Wayland protocol id of the handle proxy — unique per session, stable for the handle's lifetime, the same value paired across `Opened` and `Closed`. `src/lib.rs` re-exports `ToplevelEvent` from the public prelude.
`src/event_loop/app_data.rs` grows a `pub foreign_toplevel_list: ForeignToplevelList` field. `src/event_loop/mod.rs` constructs it via `ForeignToplevelList::new( &globals, &qh )` and stores it on `AppData`. If the compositor does not advertise the global the inner `GlobalProxy` just resolves to "absent" and the list yields no toplevels — no error path needed at construction. `src/event_loop/handlers.rs` adds the `Proxy` import, `delegate_foreign_toplevel_list!( @<A: App> AppData<A> )` next to the rest, and implements `ForeignToplevelListHandler` for `AppData<A>`. The three SCTK callbacks (`new_toplevel`, `update_toplevel`, `toplevel_closed`) each pull the handle's protocol id and its currently-cached `app_id` from the list's info cache, call `self.app.on_toplevel_event( … )`, and push the returned message onto `pending_msgs` so it flows through the normal `update` cycle with the regular `invalidate_after` scoping path. `update_toplevel` re-emits `Opened` with the latest info — compositors fire this on title changes too, not just `app_id` changes, but apps whose state is keyed on `(id, app_id)` can absorb the repeat idempotently and apps that need title-change granularity can scope via `invalidate_after`.
The wire-up is generic: a shell that wants finer behaviour (focus follow, per-title indicators, multi-window grouping) can layer on top by translating the event into more specific app messages. The default app pays zero, the shell that opts in gets a real event stream without touching `smithay-client-toolkit` directly.
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bbab5e238d | First commit. Version 0.1.0 |