Commit Graph
20 Commits
Author SHA1 Message Date
admin 7c1ef86afe Resolve fluid geometry bounds in logical space and let the runtime set the density from the buffer scale
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Stock widgets size themselves with `Length::fluid`, whose auto-clamp `[0.7·px, 1.5·px]` is documented as logical px, yet `Canvas::resolve_geom` resolved it against the physical viewport and applied the bounds to the physical value. On any HiDPI surface whose physical short side exceeds 618 px (412 × 1.5) the cap engaged: a 1080 × 1920 phone at scale 2 got its geometry at 1.5 physical px per design px, that is 0.75 logical, while fonts, resolved by `font_px` against the logical viewport and scaled at raster time, kept growing to 2.62. Rows, paddings and icons came out at 60 % of their intended size with the text overflowing them; at scale 1 physical and logical coincide, so a winit session never showed it.
`Length::resolve_physical` takes the buffer scale and multiplies `min_px` / `max_px` by it before clamping; `resolve_with_density` delegates to it with scale 1. `Canvas::resolve_geom` passes its `dpi_scale`, so every stock-widget geometry shares the surface factor of the fonts, and `overlays_reconcile` does the same for `OverlaySpec::size`, which had the same mix. A zero scale falls back to unscaled bounds.
The event loop now calls `set_density( sf )` right before `App::on_scale_changed`, both on `configure` and on `scale_factor_changed` of the main surface, so `Length::dp( n )` means n logical px in every app without plumbing; an app wanting a DPI-derived density still overrides it from that callback, and crustace already sets the same value there. Two tests cover the clamp at scale 2 and the geometry/font parity on a 1080 × 2460 canvas.
2026-09-10 21:18:24 +02:00
admin ccf07de593 Session management: xdg-session-management-v1 client, mandatory App::app_id / save_state / restore_state, runtime-managed state persistence and clean exit on signals (0.3.0)
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Applications built on ltk had no way to come back where the user left them: the toolkit hardcoded `app_id = "ltk"` on every toplevel, never wrote anything to disk, and died on SIGTERM without a chance to save. This release gives the runtime the whole plumbing and asks each application only for the bytes worth keeping, in the spirit of Android's saved-instance state.
The `App` trait gains three mandatory methods, deliberately without default bodies so every application states its position: `app_id()` (reverse-DNS, used for `xdg_toplevel.set_app_id`, the AccessKit application name and the state directory — the `app_id` element of the deprecated `window_config` tuple is now ignored and a one-time warning reports a mismatch), `save_state() -> Option<Vec<u8>>` and `restore_state(Vec<u8>)`. The bytes are opaque; the trait carries no serde bound. Their rustdoc is the contract: when the runtime saves, where the files live, when the bytes come back and when they do not, what must never go in them, and a worked serde_json example.
The runtime persists under `$XDG_STATE_HOME/<app_id>/` (falling back to `~/.local/state`): `session.json` holds the compositor session id, a clean-exit marker and the writer's pid; `state.bin` holds the application bytes. Writes are atomic (temp file + rename, mode 0600, directory 0700) and best-effort. State is saved every 30 s when the bytes changed, once after the event loop exits (which covers `on_close_requested`, `requested_exit` and lost connections), and on SIGTERM/SIGINT — a calloop signal source, installed before any thread exists, now turns those into a clean exit of the loop instead of process death. `restore_state` runs synchronously in `try_run` before the window is created and before the first `view()`, and only when the process is relaunched as part of a session restore (`LTK_SESSION_RESTORE=1`, removed from the environment before the app can spawn children) or when the previous run left `clean_exit: false`; a plain launch starts fresh. A second concurrent instance detects the live pid and runs with persistence disabled rather than clobbering the first.
The compositor side of geometry restore goes through `xdg-session-management-v1`. Neither wayland-protocols nor sctk ship generated code for it yet, so the XML is vendored under `protocols/` and `wayland-scanner` generates the client module in-tree (`src/protocol/`), resolving the crate names through sctk's reexports so the bindings stay on the crate instances sctk links. Before the first commit of a `ShellMode::Window` toplevel the runtime binds `xdg_session_manager_v1`, calls `get_session(reason, stored_id)` and `restore_toplevel(toplevel, "main")`; the three window-creation paths in `run.rs` are folded into one `make_window` helper so the attach always sits immediately before `commit()`. `created` persists the id, `replaced` destroys the objects and stops persisting. Compositors without the global lose only the geometry half. Layer-shell and session-lock surfaces skip the whole machinery.
Every `App` implementor in the tree is updated: the twelve examples (`showcase`, `scroll` and `mini_shell` persist real state; the rest return `None`), both integration tests (`event_loop_flow` gains `save_restore_round_trip`), the in-source and markdown doctests, README, onboarding, cookbook (new recipe "Surviving relaunch: session state") and architecture docs, and the changelog. `src/session_state.rs` carries unit tests over a temporary state directory. `Makefile install` now copies `protocols/` into the cargo registry — without it downstream builds would fail inside the proc-macro — and `debian/copyright` covers the vendored XML.
The trait change is breaking, hence 0.3.0. Also fixes the pre-existing `viewport_tests` module in `render/mod.rs`, which used `Length` without importing it and broke `cargo test`.
2026-08-15 10:16:30 +02:00
admin 78053b8b01 Cover every output from a background shell: the session-lock secondary machinery generalizes to layer surfaces
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The runtime already covered outputs beyond the first, but only for `ShellMode::SessionLock`: `locked` created one `ext-session-lock` surface per output, tracked in `lock_extras`, rendered from `App::lock_secondary_view`, excluded from pointer/touch routing and repainted through the shared invalidation path. A background shell had nothing equivalent, so on a multi-monitor session its wallpaper simply did not exist on the extended screens — the compositor had to fake one by cover-scaling the primary's background, wrong scale and wrong crop included.
The machinery is shared rather than duplicated. The state and the hook lose their lock-specific names — `lock_extras` becomes `secondaries`, `main_lock_output` becomes `main_output`, `App::lock_secondary_view` becomes `App::secondary_view` — and everything downstream of creation (the draw loop in frame.rs, invalidation, per-surface scale handling, the input exclusion in pointer/touch, redraw scheduling in run.rs) is the same single copy serving both kinds.
What is genuinely new is the second creation site: in `new_output`, when the app's shell mode is `Layer( Background )`, every output beyond the main surface's gets its own background layer surface — anchored to all four edges with size delegated to the compositor, exclusive zone 0, no keyboard interactivity — bound to that output at creation and torn down in `output_destroyed`. The main surface's output is now recorded when it materializes so the runtime knows which output not to cover.
Layer-shell events learn about secondaries too, and the `configure` branch is not optional: secondaries live outside the focus map, so their configure used to fall into the `None` arm and resize the main surface. `closed` on a secondary now just drops it instead of asking the app to exit.
`secondary_view` keeps its default of `None` (surface filled with `background_color`), so nothing changes for apps that do not opt in; the session-lock behaviour is unchanged aside from the renames.
2026-08-14 23:20:58 +02:00
admin 99a4767815 event_loop: cover every output with a session-lock surface, with the app's backdrop on the secondary ones
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ext-session-lock-v1 obliges the compositor to blank any output that has no lock surface, and the runtime only ever created one, on the first output — so on a multi-monitor session the extended screens went black the moment the lock engaged. The lock grant now creates one lock surface per advertised output: the first keeps hosting the app's main surface exactly as before, and each remaining output gets its own surface tracked in `lock_extras`, paired with its `WlOutput` so configure, scale and teardown can be routed per surface.
What those extra surfaces show is up to the app: a new `App::lock_secondary_view( width, height )` returns the content for a secondary output of that physical size, and the default `None` paints the surface with `background_color()`. The draw pass renders them without requesting frame callbacks — their content is static between invalidations, and a callback that is never re-requested would leave `frame_pending` stuck — and invalidations that touch the main surface also mark the extras, so a backdrop that follows main-surface state (wallpaper swaps, theme changes) stays in sync.
The per-surface plumbing that only ever knew about the main surface learns to route: `SessionLockHandler::configure` matches the surface against main and the extras instead of assuming main (an extra's configure used to resize the main surface's target), and the scale-change resize moves into an `apply_surface_scale` helper shared by main, overlays and the lock extras, so a HiDPI secondary gets a correctly scaled buffer instead of staying at factor 1. `new_output` creates a lock surface for an output hotplugged while locked — the compositor would blank it otherwise — and `output_destroyed` drops the matching extra.
Input on the extras is deliberately inert, with one asymmetry: pointer and touch events landing on them are discarded rather than falling back to `Main`, because their coordinates would hit-test the main surface's widgets and a click on a secondary screen could press whatever sits at those coordinates on the form — the power button included. Keyboard keeps its existing fall-through to `Main`, so typing works wherever the compositor decides to put the lock focus.
2026-08-14 13:01:15 +02:00
admin a7f953ca42 layout: adaptive grid and vertical flex; enforce the mechanical style rules
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grid_min_cell( width ) adds the adaptive mode WrapGrid was missing: instead of a fixed column count, the count is derived at layout time from the available width so every cell is at least `width` wide (any Length, so a fluid threshold works; never fewer than one column), re-derived on every resize. Cells then share the width equally, and WrapGrid::max_columns( n ) caps the derived count so cells grow instead of multiplying on very wide surfaces — the cap only applies to the adaptive mode, grid( n ) keeps the fixed behaviour untouched. Four new layout tests cover width derivation, spacing accounting, the one-column floor and the cap; the row-wrap assertions check X positions rather than Y because zero-height spacer children produce zero-height rows.
flex( child ) now distributes leftover height inside a Column, mirroring its leftover-width behaviour in a Row: flex children join the weight pool alongside weight-only spacers and y-scrolls, draw their child inside the allocated share at full inner width, and contribute zero to the column's natural height exactly like a row counts flex width. This closes the documented "vertical flex is not yet implemented" gap; the Flex rustdoc and the widgets.md entry now describe both axes.
Add scripts/style-check.sh and a make stylecheck target, wired into CI: mechanical verification of the grep-checkable subset of code_style_guide.md — tab indentation and spaces inside attribute brackets — with comment lines skipped so prose may cite raw attribute syntax. To turn the check on green, the 82 unspaced attribute sites across 24 files (#[test], #[derive(...)], #[cfg(...)], #[allow(...)]) were normalized to the spaced form. CONTRIBUTING and the style guide reference the new target; brace placement and paren spacing remain review concerns.
2026-07-30 22:20:21 +02:00
admin 1fd697aa6d docs overhaul, orientation API, fluid-sizing fixes, examples made honest
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Documentation pass: every claim in docs/ and the meta files was audited against the source and the drift fixed — around ninety corrections. CONTRIBUTING and the CI workflow now run cargo test with --features test-support (the gated test_support module made both the documented commands and the CI build fail to compile), make example becomes make examples, make doctest-md and the debhelper requirement of make clean are documented, and patch shape asks for a CHANGELOG entry. theming.md loses the nonexistent surface.backdrop, gains the real gradient defaults (linear-rgb, oklab), the six slot variants including typography, the ten-field palette, a truthful effects-consumer table, the ThemePreference/from_hour API and a responsive-sizing note; the stale docstrings in src/theme that fed the drift are fixed too. architecture.md's "Known gaps" section is rewritten against reality (multi-touch slots, xdg-activation, a11y live regions and SetValue/Increment/Decrement are implemented), gains a module map, subsurfaces and window-lifecycle coverage, and correct crustace/loginmanager paths. widgets.md fixes the ten factual errors (stateless spinner, toast/combo via overlays(), tooltip hover contract, row has no max_width, scroll axes, multiline text_edit, dialog panic wording) and now states the column() 16 px default padding — the recurring ambush — plus row's differing 0 default and dialog's max_width. onboarding, README and cookbook get the remaining sweep: build/test instructions, complete example lists, img_widget, clipping-parity honesty, ~30 Hz software cap, read_rgba_pixels signature, tab indentation in snippets, and rustdoc-style links that rendered literally are gone everywhere. CHANGELOG is restructured per Keep a Changelog with the missing entries (window_resizable, claims_raw_touch, Row::align_top/fill_height, caret fixes, dependency pins) and the pad_v Added/Changed contradiction resolved.
New adaptive-layout API: ltk::orientation() with the Orientation enum, backed by viewport_size()/set_viewport_size — the runtime records the main surface's physical dimensions on every configure, before App::on_resize, so view() can branch a layout on portrait vs landscape without hand-tracking resizes. The portrait rule matches Length::orient (square counts as portrait); embedders driving core::UiSurface call set_viewport_size themselves. Documented in the crate root's responsive-design section and architecture.md.
Fluid-vs-fixed sizing fixes in widgets, all the same disease — fluid content inside a fixed-pixel box. TextEdit::fixed_width takes impl Into<Length> (f32 call sites keep compiling as px) and the time picker's digit fields move to Length::fluid( 72.0 ), matching their fluid font so digits can no longer outgrow the box. Dialog::max_width takes impl Into<Length> with a Length::fluid( 480.0 ) default so the card scales with the stock buttons inside it, and the card's interior no longer stacks the column() default 16 px padding on top of CARD_PADDING — that double inset squeezed the action row until its buttons clipped on narrow windows. App::on_pointer_axis now triggers a view rebuild and repaint; previously state mutated in the hook did not paint until the next unrelated event.
Examples reworked to be honest demos: responsive's mode/density controls become stock buttons in a grid/column so they follow the modes they demonstrate instead of overflowing; dialog's openers stack vertically, and the example gains the app-level ESC handler so the ESC chain closes an open dialog first and quits second; widgets' tab strip now switches real per-tab pages; carousel gains pointer/touch drag through the horizontal-swipe hooks (crustace's pager pattern), one-tile-per-detent mouse wheel, and snap math driven by the real surface width from on_resize instead of a hardcoded 800; clip_path arranges its cells by ltk::orientation() and sizes them from the counter-axis of the flow.
2026-07-30 19:28:26 +02:00
admin ce893ac776 responsive fluid/physical scaling, widget-API stabilization, and perf guardrails
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Responsive scaling. ltk now offers two first-class ways to size a UI so it adapts across screens, chosen per process via `WidgetScaling { Fluid, Physical }` (`set_widget_scaling` / `widget_scaling`, default `Fluid`). Fluid sizing (`Length::fluid( px )`) makes a design pixel a proportion of the surface's smaller side, calibrated against a reference width (`set_fluid_reference` / `fluid_reference`, 412 px default) and bounded by `FLUID_MIN` / `FLUID_MAX`; physical sizing (`Length::dp( px )`) is a constant-physical-size pixel scaled by display density (`set_density` / `density`). `Length` gains `orient( portrait, landscape )` — resolve one value in portrait, another in landscape — plus `widget( px )`, which picks fluid or dp per the active mode. Canvas exposes `geom_px` (geometry, resolved in physical layout space) and `font_px` (font size, bridging logical / physical per mode) so widgets and apps share one resolution path. Note the rename: `set_design_reference` / `design_reference` became `set_fluid_reference` / `fluid_reference`, and `Length::dp` changed meaning — the old surface-proportional behaviour now lives on `Length::fluid`.
Widgets. Every stock widget resolves its default geometry and font through the widget-scaling mode instead of frozen pixels, so a whole UI scales coherently without per-call units. New size builders where they were missing: `button` gains `font_size` / `height`, `text_edit` gains `height` / `font_size_fluid`, `separator` gains `pad_v`, and assorted widgets accept a `Length` where they previously took only `f32`.
Overlays. `OverlaySpec::size` is now `( Length, Length )` instead of `( u32, u32 )`, resolved against the main surface when the overlay is materialized, so overlays can scale with the display; `Length::px( … )` reproduces the old fixed sizing.
API stabilization (toward 1.0). Widget struct fields are now `pub( crate )` — they are configured through builders, not field access — except the value / state types apps genuinely read or construct (`Time`, `Date`, `ComboState`), which stay public. The internal `test_support` helpers move behind a `test-support` Cargo feature (off by default, so third-party builds never see them; ltk's own `make test` enables it). `Separator` drops its `0.0`-means-mode sentinel for `Option<Length>`, so an explicit `pad_v( 0.0 )` is a real flush divider distinct from the mode-following default.
Performance guardrails. Opt-in diagnostics via `LTK_PERF_WARN=1` warn about stuck animations, sustained software-render animation, and low `poll_interval`; software-rendered animation is capped near 30 Hz to spare CPU on machines that fall back off EGL. Apps can override the cap with `App::cap_software_animation`.
Docs and build. The two scaling modes are documented in README, onboarding and architecture, with the earlier gradient / backdrop doc drift cleaned up. The Makefile now ships the `locales/` directory into the packaged crate (fixing i18n keys rendering raw for downstreams), builds the new `responsive` example, and runs tests with `--features test-support`.
2026-07-07 17:40:33 +02:00
admin cfa0faff26 ltk: subsurface slides over overlays, axis-locked swipes, physical-space layout, touch reset on resume
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Subsurfaces can now be parented to an overlay surface, not just the main surface. `SubsurfaceSpec` gains `parent: SubsurfaceParent { Main, Overlay(id) }` so a sliding panel can ride above app windows the way an overlay panel does, and an optional `gpu: bool` so content that uses the `surface-panel` backdrop-filter glass (a GLES-only pass) keeps it while sliding instead of dropping to the software rasteriser. `reconcile_subsurfaces` resolves each spec's parent independently — skipping an `Overlay` parent that is absent, unconfigured, or zero-sized — tracks the rastered size on the slot, and commits each touched parent once per frame. The ~14 GLES shader programs are compiled once into a shared `AppData::subsurface_gles_canvas` reused across every subsurface, so a lazily re-created sliding panel never recompiles them (hundreds of ms on a mobile GPU).
Vertical and horizontal swipes are now mutually exclusive: a gesture locks onto its dominant axis within the first 8 px of travel (new `SwipeAxis`) and ignores the perpendicular axis for the rest of the gesture, so a vertical swipe that drifts sideways no longer also drives the pager (and vice-versa). The upward swipe progress is no longer clamped at 1.0 — follow-the-finger panels can keep tracking the finger past the commit threshold — and a release below threshold delivers a final `progress = 0.0` cancellation pulse. A vertical swipe also no longer re-rasters the full-screen main surface on every motion event: only the overlays it drives are refreshed, while the horizontal pager (which does move the main surface) still redraws it. Re-rastering the main on every frame of a vertical drag was wasted work that stalled the loop and made the gesture feel laggy to start on a slow GPU.
Layout-affecting `Length` values (widths, paddings, gaps, widget sizes, including `Vw` / `Vh`) now resolve against the physical viewport via the new `Canvas::viewport_layout()` — the space the layout tree is actually computed in — so a `Vw(100)` fills the surface on a HiDPI (scale 2) output instead of covering half of it. Font sizes are unchanged: they still resolve against the logical viewport and are scaled at raster time. Switched column, row, spacer, wrap_grid, container, image, and vslider over to it; `img_widget` and `vslider` now document `Length::vw` / `vh` sizing and the showcase example demonstrates a viewport-relative image.
Touch gesture state is reset when the touch capability is added or removed — suspend / resume on devices that power the touchscreen down. A yanked capability never delivers the pending `up` / `cancel`, so the shared `reset_touch_state()` (also used by the `wl_touch.cancel` handler) drops the stranded `primary_touch_id` / slot state across the main surface and every overlay, keeping the first post-resume gesture clean. Also drops an accidental duplicate `on_scale_changed` call from the scale-change handler.
2026-06-07 16:45:59 +02:00
yamabush1 68c6a87bf6 Support viewport-relative widget sizing
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2026-06-04 12:38:59 +02:00
admin ae8380b1ac event_loop: retry focus requests that land before the view is rebuilt
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`take_focus_request()` looks up the target widget by `WidgetId` in `widget_rects`. Read-only `TextEdit` widgets are not tracked as interactive and therefore absent from `widget_rects`. A swipe-reveal flips the fields from read-only to interactive on `SlideRevealed`, but an intervening input event (e.g. the touch-up at the end of the swipe) can cause `dispatch()` to return before the vblank frame callback clears `frame_pending`, skipping the draw that would have rebuilt the widget tree. When the focus request fires in that same iteration it finds nothing and is consumed without effect.
`AppData` gains a `focus_retry` field. When `take_focus_request()` (or a previous retry) returns an id but the widget is not in `widget_rects`, the id is stored in `focus_retry`, `view_dirty` is set and a redraw is requested. The next time around the view has been rebuilt with interactive fields and the widget is present.
2026-06-02 14:10:37 +02:00
admin 042652ec73 windows: centralise input focus on a single FocusTarget, raise+focus on every window interaction
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Focus was scattered across three stores — `Layouts::focus`, `Layers::focus` and `Windows::activated` — plus a hack that smuggled X11 surfaces through `Layers::focus`, with the keyboard target derived each frame from a `layers.focus.or(layout)` precedence. As a result "focused", "activated" and "has the keyboard" could drift apart: a window could be raised without taking the keyboard, the recurring "click a console window, then click it again before you can actually type" symptom.
New `windows/focus.rs` with `FocusTarget { Layout(Weak<Window>), Layer(WlSurface, app_id), X11(WlSurface) }`. `Windows` now holds one `focus_target: Option<FocusTarget>` as the single source of truth; `activated` survives only as a reconciliation cache for the xdg `Activated` state and is never set by hand. `set_focus` takes one `Option<FocusTarget>` and is the only entry point for changing focus: it brings the target to the front (`z_promote` + desktop stacking), refreshes the MRU and stores the target, and keyboard focus plus activation are applied from it on the next `focus()`. `focus()` resolves a baseline (the active layout's window, which carries `Activated`) and an overlay (a focused layer/X11 surface that takes the keyboard over the baseline without de-activating it), mirroring the old precedence but from one field, so keyboard focus follows focus by construction. `Layers::focus` is removed and X11 no longer rides inside it; the exclusive-keyboard layer path and `reap_layer` drive `focus_target` directly, and every click/touch/activation site collapses to `set_focus(Some(FocusTarget::…))`.
surface_at popup tie-break. When a layout hit is a popup or subsurface, its `wl_surface` is not tracked in `toplevel_z_order`, so the layout-vs-X11 z compare resolved to `None` and the X window underneath wrongly won — clicking a GTK menu (e.g. Firefox's) over an X11 window pressed the X window instead of the menu item. The tie-break now compares the owning toplevel's root z, taken from the hit's `FocusTarget::Layout` weak, so the popup's parent stacking decides.
Raise and focus on every window interaction, matching standard desktop behaviour. Client-driven (un)maximize, the SSD maximize/minimize/close buttons and the maximize keybind now bring the window to the front in both the render z-order and the hit-test stacking through a new `raise_toplevel` helper; previously only the stacking was updated, so an unmaximised window could stay visually behind another. Starting a move or resize — including a press on the resize edge — now routes through `set_focus`, so the window comes to the front and takes the keyboard before the drag instead of being resized or moved while it stays behind.
Input robustness around grabs and drags. A press under an active pointer grab (Wayland popup, drag-and-drop or explicit client grab) is routed to the grab instead of forge's own surface_at handling, so a click cannot leak to a window underneath a grabbing popup and a click outside the popup dismisses it cleanly. Only the press is blocked, never the release, so an in-flight move/resize drag or topbar swipe always reaches its end handler and can never stay glued to the cursor if a grab appears mid-gesture. `on_touch_up` now ends any active move/resize drag before its other early-return paths (armed SSD button, topbar swipe, app switcher) and drops a stale armed button, fixing a race where pressing a second, overlapping window left the drag running forever after release.
fix(input): keep the primary touch slot when migrating a drag across surfaces
A touch drag started on an overlay that hides mid-gesture (e.g. the app launcher when dropping an icon onto the dock or the homescreen) froze: it neither moved nor dropped. Destroying the origin surface migrated the drag state (long_press_fired / long_press_origin) and touch_focus to the main surface, but not its primary_touch_id; subsequent touch motion/up events then fell through the auxiliary path and never reached the gesture machine, leaving on_drag_move and on_drop uncalled.
reconcile_overlays and discard_overlay now adopt the destroyed overlay's primary_touch_id when a drag is in flight, so the rest of the touch sequence keeps driving the main surface. Touch-only; the mouse already migrated correctly via pointer_focus.
ltk: add a chassis module for full-screen ambient surfaces
New `src/chassis.rs`, re-exported from the crate root, gathers the scaffolding that every full-screen ambient surface — greeter, lock screen, kiosk — otherwise repeats by hand over the existing theme and `WallpaperBundle` primitives. `set_default_theme(mode)` finds, installs and activates the `default` theme document, returning the failure message instead of exiting so the caller decides how to abort. `theme_logo_rgba(size)` decodes the active theme's horizontal logo to RGBA, and `theme_icon_tinted(name, size, tint)` loads a symbolic theme icon and tints it. `branding_bundle_or_solid(name)` resolves a theme branding image (`"wallpaper"`, `"lockscreen"`, …) to a `WallpaperBundle`, falling back to a solid fill of the palette background when the theme ships none; `wallpaper_bundle_or_solid()` is the `"wallpaper"` convenience. `backdrop(content, &wallpaper, w, h)` stacks content over the wallpaper resolved for the surface size. No new capability — thin convenience over what the theme module and `WallpaperBundle` already expose — but it removes the per-application `load_theme_logo` / `build_wallpaper_bundle` / theme-bootstrap duplication.
ltk: animatable, input-transparent child surfaces via App::subsurfaces()
New `App::subsurfaces() -> Vec<SubsurfaceSpec<Msg>>` (default empty) describes input-transparent child surfaces composited over the main surface, with `SubsurfaceSpec { id, view, x, y, content_version }` and the stable `SubsurfaceId`. The motivating use is a slide/reveal that tracks a finger without the per-frame full-screen CPU re-raster a single-surface opacity or translate would cost: the content buffer is rasterised once and the compositor moves it.
`SubcompositorState` is bound in `event_loop/run.rs` from the compositor's `wl_compositor` (absent → `App::subsurfaces` silently degrades to none); `delegate_subcompositor!` is added on `AppData`, which gains a `subcompositor` binding and a `subsurfaces` map. New `event_loop/subsurface.rs` reconciles the live subsurfaces against the specs: each spec becomes a `wl_subsurface` sized to the main surface with an empty input region, so all pointer/touch falls through to the parent and the host keeps a single gesture/input model. The content — its own SHM pool and `Canvas`, drawn through the existing `DrawCtx` / `layout_and_draw` path — is rasterised only when the surface size or the spec's `content_version` changes; a position-only change emits `wl_subsurface.set_position` and commits the child surface, then a bare parent commit for placement. Committing the child is deliberate: desync subsurface state (the position) is applied on the child surface's own commit, not the parent's, so without it the move is queued but never lands. Positions are given in layout (physical) pixels and divided by the surface scale for the logical `set_position`.
The reconcile pass runs on every run-loop iteration rather than being gated behind a main-surface redraw, so a finger-driven move repositions at input-event rate, decoupled from the frame-callback cadence that paces full redraws — without this the subsurface only moved when the main surface happened to redraw, so a drag over a static background froze the panel in place.
2026-05-29 23:28:48 +02:00
admin 3d8523533c text-input: re-sync on enter and flag secure fields as Password
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LTK drives the on-screen keyboard through zwp_text_input_v3: focusing a text widget enables text-input so the compositor's input-method (squeekboard) brings the keyboard up. Two gaps are fixed here.
Handle the `enter` event by re-emitting enable + content type + commit. The compositor sends `enter` when it (re)focuses the text input — notably when an input-method connects after the field has already enabled text-input (a startup race). LTK previously ignored `enter`, so that activation was lost and the keyboard never appeared; it now re-declares its state and the OSK comes up.
Declare the content type from the field's `secure` flag: secure fields are flagged `ContentPurpose::Password` with `ContentHint::SensitiveData | HiddenText` (so the IME/OSK skips prediction, autocorrect and storing the value), everything else stays `Normal`/`None`. The content type is also refreshed when focus moves between two text fields (e.g. username → password) without re-creating the text-input object, and a new `AppData::text_input_secure` lets the `enter` re-emit path preserve the current field's type.
Correct the docs: `TextEdit::secure()` and SECURITY.md claimed secure "skips text-input-v3 registration". It does not — the field still activates text-input so the OSK works on it; the protection is the Password / sensitive flagging, and the value still reaches a trusted compositor/IME.
2026-05-27 22:31:36 +02:00
admin fc045a9c22 ltk: ext-session-lock-v1 client surface mode, plus a read-only mode for text fields
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Add a third Wayland surface type to the runtime so an ltk `App` can be a screen locker, alongside the existing xdg-shell window and wlr-layer-shell surfaces. A new `ShellMode::SessionLock` makes `run()` bind `ext_session_lock_manager_v1` and request the lock at startup; the lock surface itself is created in the new `SessionLockHandler::locked` callback (one surface on the first advertised output) and replaces the `SurfaceKind::PendingLock` placeholder the main surface holds until the compositor grants the lock. The `configure` event routes through the same `on_configure` path as layer and xdg surfaces, so sizing and rendering are unchanged, and `finished` (the compositor denied or ended the lock) tears the loop down. The whole thing is additive and opt-in: the `Window` and `Layer` paths are untouched and nothing enters lock mode unless an `App` returns `ShellMode::SessionLock`, so existing apps are unaffected — the only non-additive edits are the two exhaustive `match`es on `SurfaceKind` (`wl_surface` / `try_wl_surface`), which gain arms for the two new variants.
Doing the locker as a first-class surface rather than compositing a static texture into an offscreen `UiSurface` is the whole point: the compositor gives the lock surface keyboard focus, so ltk's existing text-input, editing, focus and IME machinery works inside the lock exactly as on any other surface — cursor, click-to-focus, Tab, character input. A locker built on top of this is just a normal interactive ltk app that happens to be presented on the lock layer, with no special input plumbing on the compositor or the app side.
`App::requested_exit()` is the new way an app asks the runtime to tear the surface down and leave the loop; it is polled after every batch of `update`s. It exists because of the one hard invariant of `ext-session-lock-v1`: a locker that disconnects without sending `unlock` leaves the compositor's outputs blanked forever — that is the protocol's deliberate anti-bypass guarantee. So when `requested_exit()` returns true and the surface is a session lock, the loop calls `session_lock.unlock()` and round-trips the connection before setting `exit_requested`, lifting the lock cleanly; for a `Window` or `Layer` surface there is no lock and it simply exits. The consequence for lock apps is that they must stop calling `process::exit` from the lock path and instead flip a flag they return from `requested_exit()`.
`text_edit` gains a `read_only( bool )` builder. A read-only field still renders its box and value in the normal field style but takes no keyboard focus and accepts no input: `Element::is_focusable` and `Element::is_text_input` now return false for a read-only `TextEdit`, which keeps it out of the Tab cycle, off the keyboard-edit path, and stops the cursor from ever being drawn on it. The flag is carried through `map_msg` so it survives `Element::map`. This is for presenting a known, non-editable value in the same visual idiom as the editable fields beside it — for example the already-known user shown on a session lock, where letting that field take focus or blink a cursor would be wrong.
The `shell_mode()` doc comment and the README now list the `SessionLock` surface type and point at `requested_exit()` for the unlock. Two warnings are cleared along the way: the runtime no longer stores the `SessionLockState` after requesting the lock — it has no `Drop`, so the manager object outlives the dropped handle inside the connection and the lock lifecycle runs entirely off the returned `SessionLock`, which removes a never-read field — and a pre-existing rustdoc `private_intra_doc_links` warning in `list_item` (a public doc comment linking to the private `theme::ICON_SIZE`) is downgraded to plain code formatting.
2026-05-26 00:11:33 +02:00
admin 0e52274053 app, event_loop: first-frame-committed hook and foreign_toplevel app_id only
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Two independent changes, both blockers for a working desktop session through the loginmanager-daemon handoff and the dock's running-app icons.
`App::on_first_frame_committed` is a new trait hook fired exactly once, immediately after the very first `wl_surface.commit` of a rendered buffer on the main surface. `AppData` grows a `first_frame_committed: bool`, `draw_frame` now returns whether this call performed that first commit, and `try_run` invokes the hook after the borrows held during the draw are released. Used by the loginmanager-daemon-aware crustace path to signal "ready to be presented" back to the daemon as soon as the GPU has the first frame — the actual present can still be deferred under VT switching (no DRM master yet), but the client-side commit is the right edge for handoff.
`toplevel_display_id` in the foreign-toplevel-list handler no longer falls back to `info.title` or `info.identifier` when `info.app_id` is empty. Smithay creates each `ext-foreign-toplevel-list-v1` handle with `app_id = ""` and `init_new_instance` flushes a `done` immediately, so subscribers used to see the protocol-level identifier (a 32-char `Alphanumeric` random token) as the "app id" of every new toplevel — and remained stuck on it whenever the client's real `set_app_id` arrived between done events but the subscribing app's matcher couldn't resolve it to a `.desktop` entry. Returning the raw `app_id` (empty or not) makes that first transient `done` ignorable by the consumer's own empty-string guard; the second `done`, carrying the real app id, is processed normally.
2026-05-21 01:51:19 +02:00
admin 4a80165428 event_loop, a11y, text_shaping: AccessKit AT-SPI2 bridge, cross-app clipboard, xdg-activation, HarfBuzz shaping, multi-touch hooks
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Five orthogonal capabilities land together because they share the same `try_run` plumbing: an optional global is bound at startup, a piece of state is added to `AppData`, the run-loop iteration drains an inbox / pushes a frame snapshot, and the public surface gains a small set of opt-in `App` hooks. Nothing here breaks an existing app — every new path degrades to a no-op when the compositor does not advertise the relevant global or when the platform adapter cannot start.
AT-SPI2 accessibility via AccessKit. A new `src/a11y/` module owns the platform adapter and the inbound `ActionRequest` channel. `A11yState::try_new` constructs an `accesskit_unix::Adapter`; when the AT-SPI2 daemon is not on the session bus (headless CI, locked-down compositors) the constructor returns `None` and the rest of the pipeline runs unchanged. After every successful `draw_frame`, the run loop builds a fresh `accesskit::TreeUpdate` from `widget_rects` and pushes it through the adapter — main surface plus every visible overlay, each translated to global coordinates via `surface_offset_for` so screen readers report positions in the same frame the user sees. Buttons / toggles / checkboxes / radios / list items / sliders / text edits map to the matching `Role`s; `Click` and `Focus` actions are advertised on every interactive node; inbound action requests are drained at the top of each iteration and translated into a synthetic press / focus on the matching widget. The integration is documented as best-effort in `docs/architecture.md` under "Known gaps and non-goals": hierarchical nesting, per-widget accessible names, live regions and `Action::SetValue` are listed as the natural follow-ups that the foundation now supports but does not yet wire.
Cross-application clipboard via `wl_data_device_manager`. A new `src/event_loop/data_device.rs` bridges the existing process-local `clipboard: String` to the Wayland selection. Outbound (Ctrl+C / Cut): after the local clipboard is populated, `publish_clipboard_selection` creates a `CopyPasteSource` offering `text/plain;charset=utf-8` and installs it as the seat's selection; `DataSourceHandler::send` writes the cached string into the fd the peer hands us. Inbound (Ctrl+V from another app): `DataDeviceHandler::selection` asks for the offered text via `WlDataOffer::receive`, spawns a tiny worker thread to drain the read pipe with a 16 MiB cap to prevent paste-bomb DoS, and posts the result back through an `mpsc::Sender` that the run loop drains each iteration into `data.clipboard`. The `clipboard:` field's doc-comment is updated to reflect the new behaviour: process-local when the compositor does not advertise the global, synchronised with the seat selection otherwise.
External drag-and-drop reception. The same `data_device` module handles `DragOffer` enter / motion / leave / drop_performed: `on_drop_motion( x, y )` fires while the drag hovers over the surface, `on_drop_leave()` when it withdraws without dropping, and `on_drop_received( x, y, mime, text )` when an external payload (`text/uri-list`, `text/plain`, …) is released on top of an ltk window. The receive path reuses the same worker-thread / channel pattern as the clipboard so the run loop never blocks on the read fd. Three new `App` hooks expose the events with no-op defaults; apps that ignore them get the previous behaviour.
`xdg-activation-v1`. The global is bound optionally; when it is present, `try_run` reads `$XDG_ACTIVATION_TOKEN` from the environment, removes it immediately (single-use; preventing leaks into child processes) and stashes it on `AppData::activation_token_pending`. After the first successful configure of the main surface — the earliest point at which `xdg_activation_v1.activate` is meaningful — the token is consumed once and the surface raised to focus. Compositors without the global leave `activation_state` as `None` and the inbound path silently degrades. An `App::request_activation_token` outbound path is reserved on the trait but not yet exercised here.
HarfBuzz shaping. A new `src/text_shaping.rs::shape_line` drives both renderers: the logical-order string is run through `unicode-bidi`, split into per-font sub-runs, and shaped through `rustybuzz`. Each `PositionedGlyph` carries the per-font `glyph_id`, the visual advance and the ink offsets — exactly what `fontdue::Font::rasterize_indexed` needs to render Arabic connected forms, Devanagari clusters and CJK shaped glyphs correctly. The GLES atlas is re-keyed on `(glyph_id, size_bits, font_id)` so glyphs from different fonts at the same size no longer collide, and the atlas format is selected per ES profile (`GL_R8` / `GL_RED` on ES3, `GL_LUMINANCE` on ES2) — the fragment shader samples `.r` for both, since `GL_LUMINANCE` replicates the coverage byte into `.r=.g=.b`. Software path follows the same key. New `Cargo.toml` deps: `unicode-bidi = "0.3"`, `rustybuzz = "0.14"`.
Multi-touch hooks. `App::on_touch_down / on_touch_move / on_touch_up( id, x, y )` expose the raw `wl_touch.id` of every secondary finger. The first finger to land remains the *primary slot* and is fed through the regular gesture machine (`on_pointer_*`, swipe, scroll, long-press, drag-and-drop). Every additional finger fires the new callbacks instead, leaving the existing single-slot behaviour untouched for apps that do not override them. This is the substrate for app-defined pinch-zoom / two-finger pan; the toolkit itself does not yet ship a built-in pinch gesture (called out in the same "Known gaps" doc section).
`event_loop::frame` extracted from `draw/mod.rs`. The `draw_frame` orchestrator and its per-format SHM helper (`pick_shm_format`) move into `src/event_loop/frame.rs`, leaving `draw/` strictly responsible for per-surface paint primitives. The import in `event_loop/run.rs` is rewritten accordingly; `draw/mod.rs` shrinks from 192-line orchestrator to a thin module index.
Overlay teardown safety. `AppData::discard_overlay( id )` synchronously removes a destroyed overlay from the map and rewrites every per-device focus that pointed at it (pointer, keyboard, every touch slot), migrating an in-flight long-press drag to the main surface the same way `reconcile_overlays` does. Used by the compositor-driven destruction paths (`PopupHandler::done`, `LayerShellHandler::closed`) where waiting for the next reconcile would leave a window in which `surface()` / `surface_mut()` panic. The non-panicking siblings `try_surface` / `try_surface_mut` are added for callers on async dispatch paths (IME `Done`, tooltip arm) that may race a teardown.
Miscellaneous. CI: `master` → `main` to match the actual default branch. `Makefile` adds `cargo run --example dialog` to the examples target. `src/lib.rs` re-exports `widget::scroll::ScrollAxis` so apps can configure a `scroll()` axis without reaching into a `pub(crate)` module. `Cargo.toml` adds `accesskit = "0.17"` and `accesskit_unix = "0.13"`. `docs/architecture.md` gains the "Known gaps and non-goals" section that enumerates the new capabilities, what still ships flat, and what is deferred (per-widget a11y labels, primary selection, intra-process multi-touch gestures, `wp_fractional_scale_v1`).
2026-05-16 22:09:59 +02:00
admin 4aa3480b64 refactor: split every monolithic module into focused submodules
Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves.
image bumped from 0.25.2 to 0.25.9.
2026-05-15 23:46:56 +02:00
admin bfe27b6fef event_loop, widget, input: pointer-dwell tooltips, global drag coords, foreign-toplevel name cascade
`Button::tooltip( text )` registers a hint string that fires after a 600 ms pointer dwell. `LaidOutWidget` gains a `tooltip: Option<String>` field, `Element::tooltip()` exposes it to the input layer, and the existing pointer-hover path now calls `arm_tooltip` on hover-enter and `cancel_tooltip` on hover-leave / touch. The deadline is polled alongside `next_long_press_wakeup` in `try_run` so an idle pointer still gets a wake-up at the firing instant; on fire, `tooltip_overlay()` synthesises an `OverlaySpec` — a rounded `text_primary @ 95%` pill drawn with `bg` text — anchored above the hovered widget, flipping below or clamping inside the screen if it would clip, and pushed alongside the app's own overlays both in the redraw path and in `reconcile_overlays` so the layer surface is created the same frame the tooltip becomes visible. Pointer-only by design: touch events explicitly cancel because a tap-and-release should never linger into a hint. The `showcase` example wires `.tooltip(..)` on the three button variants as a smoke test.
The drag pipeline now reports positions in main-surface (global) coordinates instead of per-surface. `surface_offset_for( focus )` derives the top-left of an overlay surface from `SurfaceState::layer_anchor` — newly stored at `reconcile_overlays` time from `OverlaySpec::anchor` — combined with the main surface's dimensions; `on_drag_move`, `on_drop`, the synthetic move emitted on drag-promotion in `pointer.rs`, and the `pending_drag_inits` push site in `gesture::start_drag` all translate before handing coordinates to the app. The motion and release paths additionally `request_redraw()` every overlay so a dock-style drop target painted on an `Anchor::Bottom` layer surface gets repainted as the drag moves — without that, the visible drop indicator only updates when the cursor re-enters the main surface. Drops still target whichever surface fired the release; only the coordinates are unified.
`ForeignToplevelListHandler` previously read `app_id` directly via `ForeignToplevelList::info()`. Clients that never set `app_id` (some winit-windowed compositors, simple test clients) were silently invisible to crustace-style docks because the empty string fell through `unwrap_or_default()` and the dock then keyed entries off `""`. `toplevel_display_id()` cascades: prefer `app_id` for desktop-entry matching, fall back to `title` for human-readable identification, and finally to the protocol-issued `identifier` which is always present and unique per handle. Applied to both `new_toplevel` and `update_toplevel`.
`theme::system_fontdb()` lazily loads the system font database once via `OnceLock` and reuses the `Arc` for every `decode_svg_bytes` call. resvg's default `Options::fontdb` is empty, so any SVG containing `<text>` rendered with the built-in fallback font or no font at all; with the system DB attached, icons and decorative SVGs with embedded labels now resolve glyphs correctly. Cached because `load_system_fonts()` walks every font path on the system and is comfortably tens of milliseconds on a cold cache — not something to repeat per icon decode.
`themes/default/theme.json` tweaks one variant's slot palette: `surface-alt` from `@indigo/D9` to `@white/D9` and `text-primary` from `@white` to `@navy`, plus a cosmetic re-alignment of the `"value"` columns in the same slots block.
2026-05-14 22:36:17 +02:00
admin dc781fb78d event_loop: client binding for ext-foreign-toplevel-list-v1
Adds an `App` callback that delivers the live list of open toplevels from the compositor — the data source a shell needs for dock running-app indicators, taskbar tiles, alt-tab and any other "what is currently running" UI. Hand-wiring the protocol binding from every shell that wants it is the kind of boilerplate ltk should absorb once: this is that move.
`Cargo.toml` adds `"staging"` to `wayland-protocols`' feature list. SCTK 0.20 already pulls staging in transitively (it carries `foreign_toplevel_list.rs` and its own dispatch helper), so this is belt-and-braces against a future ltk tree that swaps SCTK for a different client toolkit — it keeps the protocol available crate-wide even then. `src/app.rs` introduces `ToplevelEvent { Opened { id: u32, app_id: String }, Closed { id: u32 } }` and `App::on_toplevel_event( &self, ToplevelEvent ) -> Option<Self::Message>` with the default returning `None` so apps that do not care pay nothing (no allocation, no dispatch). `id` is the Wayland protocol id of the handle proxy — unique per session, stable for the handle's lifetime, the same value paired across `Opened` and `Closed`. `src/lib.rs` re-exports `ToplevelEvent` from the public prelude.
`src/event_loop/app_data.rs` grows a `pub foreign_toplevel_list: ForeignToplevelList` field. `src/event_loop/mod.rs` constructs it via `ForeignToplevelList::new( &globals, &qh )` and stores it on `AppData`. If the compositor does not advertise the global the inner `GlobalProxy` just resolves to "absent" and the list yields no toplevels — no error path needed at construction. `src/event_loop/handlers.rs` adds the `Proxy` import, `delegate_foreign_toplevel_list!( @<A: App> AppData<A> )` next to the rest, and implements `ForeignToplevelListHandler` for `AppData<A>`. The three SCTK callbacks (`new_toplevel`, `update_toplevel`, `toplevel_closed`) each pull the handle's protocol id and its currently-cached `app_id` from the list's info cache, call `self.app.on_toplevel_event( … )`, and push the returned message onto `pending_msgs` so it flows through the normal `update` cycle with the regular `invalidate_after` scoping path. `update_toplevel` re-emits `Opened` with the latest info — compositors fire this on title changes too, not just `app_id` changes, but apps whose state is keyed on `(id, app_id)` can absorb the repeat idempotently and apps that need title-change granularity can scope via `invalidate_after`.
The wire-up is generic: a shell that wants finer behaviour (focus follow, per-title indicators, multi-window grouping) can layer on top by translating the event into more specific app messages. The default app pays zero, the shell that opts in gets a real event stream without touching `smithay-client-toolkit` directly.
2026-05-11 22:30:29 +02:00
admin 703a1ed228 event_loop: honour App::window_size_hint() on the first configure
Previously only `set_min_size()` was called with the requested size, on the assumption that the compositor would adopt it as the initial dimension. In practice that doesn't hold: xdg-shell has no "preferred initial size" primitive and compositors are free to pick any size within `[min, max]` on the first configure. The window ended up opening at the 800x600 fallback instead of the size the application had asked for.
The fix pins `min == max` before the first commit, which forces the compositor to honour the requested size in its first configure, and then releases `max_size` from the configure handler via the `pending_size_hint_unpin` latch so the surface remains user-resizable afterwards. The 800x600 fallback now only applies when the application does not provide a hint.
2026-05-10 23:16:17 +02:00
admin bbab5e238d First commit. Version 0.1.0 2026-05-10 09:58:23 +02:00