Responsive scaling. ltk now offers two first-class ways to size a UI so it adapts across screens, chosen per process via `WidgetScaling { Fluid, Physical }` (`set_widget_scaling` / `widget_scaling`, default `Fluid`). Fluid sizing (`Length::fluid( px )`) makes a design pixel a proportion of the surface's smaller side, calibrated against a reference width (`set_fluid_reference` / `fluid_reference`, 412 px default) and bounded by `FLUID_MIN` / `FLUID_MAX`; physical sizing (`Length::dp( px )`) is a constant-physical-size pixel scaled by display density (`set_density` / `density`). `Length` gains `orient( portrait, landscape )` — resolve one value in portrait, another in landscape — plus `widget( px )`, which picks fluid or dp per the active mode. Canvas exposes `geom_px` (geometry, resolved in physical layout space) and `font_px` (font size, bridging logical / physical per mode) so widgets and apps share one resolution path. Note the rename: `set_design_reference` / `design_reference` became `set_fluid_reference` / `fluid_reference`, and `Length::dp` changed meaning — the old surface-proportional behaviour now lives on `Length::fluid`.
Widgets. Every stock widget resolves its default geometry and font through the widget-scaling mode instead of frozen pixels, so a whole UI scales coherently without per-call units. New size builders where they were missing: `button` gains `font_size` / `height`, `text_edit` gains `height` / `font_size_fluid`, `separator` gains `pad_v`, and assorted widgets accept a `Length` where they previously took only `f32`.
Overlays. `OverlaySpec::size` is now `( Length, Length )` instead of `( u32, u32 )`, resolved against the main surface when the overlay is materialized, so overlays can scale with the display; `Length::px( … )` reproduces the old fixed sizing.
API stabilization (toward 1.0). Widget struct fields are now `pub( crate )` — they are configured through builders, not field access — except the value / state types apps genuinely read or construct (`Time`, `Date`, `ComboState`), which stay public. The internal `test_support` helpers move behind a `test-support` Cargo feature (off by default, so third-party builds never see them; ltk's own `make test` enables it). `Separator` drops its `0.0`-means-mode sentinel for `Option<Length>`, so an explicit `pad_v( 0.0 )` is a real flush divider distinct from the mode-following default.
Performance guardrails. Opt-in diagnostics via `LTK_PERF_WARN=1` warn about stuck animations, sustained software-render animation, and low `poll_interval`; software-rendered animation is capped near 30 Hz to spare CPU on machines that fall back off EGL. Apps can override the cap with `App::cap_software_animation`.
Docs and build. The two scaling modes are documented in README, onboarding and architecture, with the earlier gradient / backdrop doc drift cleaned up. The Makefile now ships the `locales/` directory into the packaged crate (fixing i18n keys rendering raw for downstreams), builds the new `responsive` example, and runs tests with `--features test-support`.
Add a third Wayland surface type to the runtime so an ltk `App` can be a screen locker, alongside the existing xdg-shell window and wlr-layer-shell surfaces. A new `ShellMode::SessionLock` makes `run()` bind `ext_session_lock_manager_v1` and request the lock at startup; the lock surface itself is created in the new `SessionLockHandler::locked` callback (one surface on the first advertised output) and replaces the `SurfaceKind::PendingLock` placeholder the main surface holds until the compositor grants the lock. The `configure` event routes through the same `on_configure` path as layer and xdg surfaces, so sizing and rendering are unchanged, and `finished` (the compositor denied or ended the lock) tears the loop down. The whole thing is additive and opt-in: the `Window` and `Layer` paths are untouched and nothing enters lock mode unless an `App` returns `ShellMode::SessionLock`, so existing apps are unaffected — the only non-additive edits are the two exhaustive `match`es on `SurfaceKind` (`wl_surface` / `try_wl_surface`), which gain arms for the two new variants.
Doing the locker as a first-class surface rather than compositing a static texture into an offscreen `UiSurface` is the whole point: the compositor gives the lock surface keyboard focus, so ltk's existing text-input, editing, focus and IME machinery works inside the lock exactly as on any other surface — cursor, click-to-focus, Tab, character input. A locker built on top of this is just a normal interactive ltk app that happens to be presented on the lock layer, with no special input plumbing on the compositor or the app side.
`App::requested_exit()` is the new way an app asks the runtime to tear the surface down and leave the loop; it is polled after every batch of `update`s. It exists because of the one hard invariant of `ext-session-lock-v1`: a locker that disconnects without sending `unlock` leaves the compositor's outputs blanked forever — that is the protocol's deliberate anti-bypass guarantee. So when `requested_exit()` returns true and the surface is a session lock, the loop calls `session_lock.unlock()` and round-trips the connection before setting `exit_requested`, lifting the lock cleanly; for a `Window` or `Layer` surface there is no lock and it simply exits. The consequence for lock apps is that they must stop calling `process::exit` from the lock path and instead flip a flag they return from `requested_exit()`.
`text_edit` gains a `read_only( bool )` builder. A read-only field still renders its box and value in the normal field style but takes no keyboard focus and accepts no input: `Element::is_focusable` and `Element::is_text_input` now return false for a read-only `TextEdit`, which keeps it out of the Tab cycle, off the keyboard-edit path, and stops the cursor from ever being drawn on it. The flag is carried through `map_msg` so it survives `Element::map`. This is for presenting a known, non-editable value in the same visual idiom as the editable fields beside it — for example the already-known user shown on a session lock, where letting that field take focus or blink a cursor would be wrong.
The `shell_mode()` doc comment and the README now list the `SessionLock` surface type and point at `requested_exit()` for the unlock. Two warnings are cleared along the way: the runtime no longer stores the `SessionLockState` after requesting the lock — it has no `Drop`, so the manager object outlives the dropped handle inside the connection and the lock lifecycle runs entirely off the returned `SessionLock`, which removes a never-read field — and a pre-existing rustdoc `private_intra_doc_links` warning in `list_item` (a public doc comment linking to the private `theme::ICON_SIZE`) is downgraded to plain code formatting.