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12 Commits
Author SHA1 Message Date
admin a63e905a7a A text field keeps the cursor where an edit left it unless it asks to be pinned to the end, which only the time picker does, and a hook for a window that loses the keyboard
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A field built with `select_on_focus( true )` kept its cursor at the end of the value after every insertion and deletion. That was meant for the time picker, whose `on_change` normalises what was typed, "2" becoming "02", so that a cursor placed at the end of the typed text would land in the middle of the normalised one. But the flag was also the only way to have a field select its whole value on focus, so every field that wanted that got the pinning too, and in an address bar it is a defect: tapping inside the address to correct a word, the cursor was placed where the finger was, and the first character typed sent it to the end, so the rest of the edit went to the wrong place.
The two behaviours are now separate. `select_on_focus` only selects the value when the field takes the focus. The new `TextEdit::pin_cursor_to_end( bool )`, `false` by default, keeps the cursor at the end of the displayed value through the `usize::MAX` sentinel, as before, for fields whose `on_change` rewrites the value. It reaches the runtime in a new `pin_cursor_to_end` field of `WidgetHandlers::TextEdit`, set where the snapshot is built in `Element` and copied in its `Clone`, and the four places in `insert_delete.rs` that anchored the cursor, for an insertion, a delete forward, the deletion of a selection and the move after a replacement, read it instead of `select_on_focus`. The time picker's value fields ask for it, so they behave as they did.
A field that uses `select_on_focus` only to select on focus now edits with an ordinary cursor. The one other user known is a dialog in `crate`, which gets the ordinary behaviour; if its `on_change` normalises the text it has to ask for `pin_cursor_to_end( true )` as the time picker does.
Documentation of the previous commit and of what building crate showed. `docs/widgets.md` says that a `pressable` loses the tap and the right click to an interactive widget inside it even when that widget has no handler, as a `list_item` without `on_press`, so its content should be built from pieces that take no input; and that the hint of `Button::tooltip` is an xdg-popup beside the button in a window, placed by the compositor and taking no grab, and an overlay spanning the output on a layer surface. `docs/theming.md` gains "Application icons": a desktop entry can point at an installed theme icon, the Figma glass effects resvg does not reproduce, a `backdrop-filter` in a `<foreignObject>` ignored and `plus-lighter` rewritten to `screen` by `decode_svg_bytes`, and the advice to flatten them; the table row of `decode_svg_bytes` mentions the rewrite and that its pixels come back premultiplied. `docs/cookbook.md` says that requesting the focus for the text field that already has it puts the cursor at the end of its value without a second `on_focus`, which is how an application moves the cursor after replacing the value, and that Tab and the vertical arrows reach `App::on_key_with_modifiers` before the field, while Escape reaches it after ltk has closed any transient UI and taken the focus off the field.
Losing the keyboard. An application that repeats keys on its own timer, as prompt does for its terminal, never heard that the window lost the keyboard, so a key held while the focus went elsewhere kept repeating until the next key, since its release went to the other window. The new `App::on_keyboard_leave()`, a no-op by default, is called from the keyboard's `leave`, right after ltk stops its own repeat, for the application to stop its repeat and forget the modifiers it kept.
Documentation of the previous commit's hooks and widgets. `docs/architecture.md` lists `on_mouse_button` with `MouseButtonEvent` and `MouseButton`, `on_modifiers` and `on_keyboard_leave` among the input hooks. `docs/widgets.md` describes `ListItem::ink( label, secondary )`, which draws a row's label, subtitle, trailing text and hover and press tints in colours of its own for a surface the theme does not know about, and says that `icon_button` keeps a bitmap's proportions, fitting one that is not square into its size and centring it rather than stretching it.
Not done. There is no test for the new flag, as `select_on_focus` has one in `text_edit/tests.rs` for its builder and its propagation to the handler, and the documentation of the widget does not mention it.
2026-10-15 11:22:01 +02:00
admin e3b76423fb A text field can take its horizontal padding from its host, the primary finger reaches the pointer hooks, and the screen probe left out of the previous commit is added
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The previous commit described the size hint fitted to the screen before the first commit and the pointer hooks being called for the primary finger, but left out the files that do it, so `run.rs` called an `output_probe` module that did not exist. They are here, together with a text field option that a host laying out its own padding needs.
Text field padding. A single-line `TextEdit` insets its text by `PAD_H` scaled with the field height, so a tall and narrow field has almost no room left for its text: rustdroid's Android fields, which already subtract the padding the Android view asked for, showed a verification code digit in a 24 px wide gap minus ltk's own inset, scrolled it as if it overflowed and clipped half of it. `TextEdit::padding_h( px )` sets that inset in physical pixels; `0` lets the text use the whole rect. Without it nothing changes. `single_line_pad_h` takes the override and every single-line consumer passes it: the draw path, `single_line_scroll_x`, `single_line_align_offset` and `byte_offset_at`, so a click still lands on the glyph that is drawn. The runtime sees it through a new `pad_h` field in `WidgetHandlers::TextEdit`, read by `text_input_pad` where a click is turned into a text position (pointer down, word selection, drag selection and the context menu's paste offset). The password toggle zone keeps the theme inset.
The screen probe. `output_probe::output_logical_size` reads the logical size of the first output on an event queue of its own, before any surface exists: `xdg_output`'s logical size when the compositor offers it, else the current mode over the scale; the objects it binds are destroyed or released before it returns. `window_fit::output_share` gives the part of an output a window may take, the same 90 % the fit after the first configure uses, which now goes through it too. When the size hint is unpinned on the first configure the minimum size is released along with the maximum, as the documentation of `window_resizable` says.
Touch as pointer. The primary finger's down, motion and up are also reported through `App::on_pointer_move` and `App::on_pointer_button`, as the left mouse button is, so an application that handles the pointer gets the touch without a separate path. The module documentation says so.
2026-10-13 20:36:29 +02:00
admin a1a4d51677 An on-screen keyboard of ltk's own, driven by layout files; TextEdit::purpose for the row a terminal needs; the wheel scrolls a multiline field; a notebook page fills its height
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Text entry on a phone comes from `zwp_text_input_v3`: a focused field enables the protocol and the compositor's input method, squeekboard today, draws a keyboard and commits text through it. Eydos wants to drop that process, so the keyboard has to come from somewhere else, and the natural place is the toolkit that already draws everything else and knows which field has the focus and what it is for. This commit puts one in ltk, as data files plus a panel any host can drive: ltk's runtime shows it under a focused text field when no input method is there, and forge will draw the same panel in its chrome and deliver the keys to the focused client, which is the second half and is not in this commit. Along the way the demo that exercises it exposed two gaps in the widgets, fixed here too.
Layouts are data. `keyboards/<language>.json`, one file per layout, searched in `LTK_KEYBOARDS_DIR` when set, then `$XDG_DATA_HOME/ltk/keyboards` or `~/.local/share/ltk/keyboards`, then `/usr/share/ltk/keyboards`; `osk::layout::search_paths()`, `available()` and `load( name )` are the API, and the English layout is compiled in as the last resort. A file has `name`, a `label` for the layout-switch key, `layers` and `variants`. A layer is a list of rows; a row a list of keys; a key is a bare string for the text it types, or an object with an `action` (`shift`, `backspace`, `enter`, `space`, `layer`, `layout`, `hide`), the target `layer`, a `label`, and a `width` in key units, `1` by default, which share the row's width so a row of nine keys comes out centred under one of ten. `base` is mandatory; a missing `shift` layer is derived from it by uppercasing. `variants` maps a key's text to what a long press offers, and the shifted form of a key uses its base's, uppercased. A key may also be a named key, `{ "key": "Escape" }`, `Tab`, the arrows, `Home`, `End`, `Page_Up`, `Page_Down`, `Delete`, `Insert`, `F1` to `F12`, or a sticky modifier, `{ "modifier": "ctrl" }` or `alt`. `en.json` and `es.json` ship, with symbol layers and the accented variants each language needs. The files go into the registry copy through `make install` and into `ltk-theme-default` under `/usr/share/ltk/keyboards`.
The terminal row. A terminal needs Escape, Tab, Ctrl, Alt, the arrows and the shell's symbols, and no other application does, so those are not a layout but a row laid above any language's layout: `keyboards/bar-terminal.json`, made of the named keys and modifiers above plus `-`, `/`, `|`, `\` and `~` with their variants. Files named `bar-*.json` are rows, not layouts, and `available()` leaves them out, so the layout-switch key does not cycle onto one; the first version listed it and a tap on that key made the keyboard vanish behind a duplicated bar. Which applications get the row is decided by what the field says it is for: `TextEdit::purpose( InputPurpose::Terminal )`, snapshotted into the handlers like `secure`, which the built-in panel reads through `set_purpose` and which also goes out as the `terminal` content purpose of `zwp_text_input_v3`, the same one VTE-based terminals declare, so a compositor hosting the panel can pick the row from the protocol; for a client that declares nothing it can decide by `app_id`.
`osk::Panel` is a state machine a host drives. It holds the loaded layouts, the current layer, shift as off, one-shot or locked, the sticky modifiers, the purpose and its extra row, the geometry of all of it inside the rectangle the host gave it with `set_rect( rect, scale )`, and the press in flight. The host feeds it `press_down`, `press_move`, `press_up` and, from its own timer, `tick`, each returning an `Event`: `Text`, `Backspace`, `Enter`, `Hide`, `Key( keysym, modifiers )` for what text cannot carry, an arrow, Escape, Tab, or a character while Ctrl or Alt is held, or `Changed` when only the panel's look changed. A key types on release; a press held 450 ms opens its variants, which the finger slides onto and the release picks; backspace fires on press and repeats every 60 ms after the same delay; shift is one-shot and locks on a double tap within 350 ms; a modifier stays down for the next key and a character typed under it goes out as a `Key`, since text cannot carry Ctrl. `next_deadline()` says when `tick` next has work, `height( scale )` what the panel needs, `press_down` answers `None` for a press outside it so the host treats that as its own. `draw( canvas )` paints it with the active palette; the action keys show theme icons rather than glyphs, `keyboard/shift`, `keyboard/backspace`, `keyboard/enter`, `general/down-simple` for hide, `accessibility/languages` for the layout key, the `general` arrows for the terminal row, rasterised once per size and tint, because the first version drew `⇧` and `🌐` and the fallback chain has no glyph for the latter, which showed as a question mark; a layout key with no label of its own shows the active layout's. Nothing in `Panel` knows about text fields or Wayland, which is what lets a compositor host it. Fifteen tests cover the layout parser, the derived shift layer, variants following case, the bar filtering, and the panel's taps, one-shot and locked shift, variants, repeat, layer and layout switches and the terminal row.
The runtime shows it. `event_loop/osk.rs` puts a `Panel` on a surface when a text field takes the focus and `builtin_osk` holds: the compositor advertised no `zwp_text_input_manager_v3`, or `LTK_BUILTIN_OSK=1` is set, which is how to try it on a desktop that has an input method, or the app returns `true` from the new `App::builtin_keyboard()`. The panel is placed at the bottom of the surface by both renderers, and the widget tree is laid out in what is left above it, so the focused field is never covered. Presses, motion and releases from the pointer and from touch are offered to the panel before the gesture machine, a press on the already focused field brings a hidden panel back, and the run loop's timeout now takes the minimum of the long-press, tooltip and panel wakeups so variants and repeat fire on time. `Text` goes through the same insertion as a physical key, `Key` through the same dispatch, with Ctrl applied for its duration, `Enter` submits or inserts a newline in a multiline field, `Hide` keeps the focus and takes the panel away; losing the focus removes it. The layout is picked from `$LANG`. `ltk::InputPurpose` is exported, and `docs/architecture.md` gains the section that says all of this, with the compositor's part sketched.
The demo. `examples/inputs` becomes a notebook with the login page it had and a Shell page: one multiline field that holds a transcript, prompt included, declared a terminal, so the row appears; Enter runs the line under the last prompt (`echo`, `ls`, `pwd`, `clear`), the arrows move through the transcript, and a Ctrl combination interrupts the line the way a terminal shows it. Escape quits only from the login page, because a key the app answers never reaches the field, which is what first made the arrows dead.
Two widget gaps the demo found. `Notebook` gave its page the page's preferred height, so a page that fills its space, a scrolled list or a flex, got none and showed nothing: the active page is now wrapped in `flex` and gets the height under the strip. And the multiline field had no way to scroll: it chose its first visible line from the cursor alone on every draw, so the transcript ran under the keyboard and the wheel did nothing. `text_edit/scroll.rs` gives it a `TextScroll` the runtime keeps per field beside the cursor and the selection, in the frame state, the draw context and the `core` runtime alike: the first line asked for by hand and the cursor at that moment. The view holds there while the cursor stays put and, once it moves, follows it by the least it has to, as an editor does; without a request the result is exactly the old rule. `Window::resolve` computes the visible lines once for drawing, hit testing and the wheel, so they cannot disagree, and replaces the copy each of the first two had. In `on_pointer_axis` the vertical motion is offered to the multiline field under the pointer first, three lines per notch from `value120` or `discrete`, touchpad pixels accumulated until they add up to a line, and only when the field cannot move that way does it go to a `scroll` around it. `TextScroll` is public but opaque, since `Element::draw` is public and needs it; `Default` is the cursor-following behaviour. Six tests cover the hold, the follow, the clamping, the notch and the accumulation. A read-only field is not interactive and does not take the wheel; touch drags inside a field do not scroll it yet.
Not done. Forge does not host the panel yet, so on the phone squeekboard is still what appears. The panel's look is a first pass, sized in logical units with the theme's palette, to be restyled from mockups. Only `en` and `es` ship.
2026-09-25 12:50:58 +02:00
admin 2af281520b External text input for fields ltk does not own; TextEdit::color and TextEdit::on_focus
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Two additions driven by apps that host another UI inside an ltk surface: trust, whose pages have their own form fields, and rustdroid, which projects Android views into ltk widgets.
External text input. ltk only ever enabled `zwp_text_input_v3` for its own `TextEdit`s, so nothing told the compositor that an editable inside an embedded web view had the focus: the on-screen keyboard never came up inside a page, which makes a browser unusable on a phone without a hardware keyboard. Three hooks on `App` close that. `external_text_input() -> Option<u64>` asks for the input method on behalf of such a field: while it returns `Some( serial )` and no ltk text widget holds the focus, the runtime keeps a text-input enabled, and the compositor raises its keyboard. `on_external_text_commit( text )` and `on_external_text_delete( before, after )` receive what the input method sends, the latter in UTF-8 bytes as the protocol counts them. Keys such as Backspace and Enter keep arriving as key events, which hosts already forward.
The request is a serial rather than a `bool` so that it can be renewed. A compositor that folds its keyboard while the field keeps the focus, which forge does on back, has nothing to observe when the user taps that same field again, because the text-input never stopped being active; a change of serial makes the runtime send `enable` again through `reenable_text_input`, the same signal ltk now sends for its own fields. The host chooses what bumps it; trust counts taps on the page, so dragging to scroll does not bring a folded keyboard back.
`AppData::sync_external_text_input`, in `text_editing/ime.rs`, is polled after every batch of `update`s next to `sync_fullscreen`. An ltk text widget always wins: while one has the focus the function only clears its record, and `set_focus` manages the text-input as before. When that widget loses the focus `set_focus` destroys the text-input, and the next poll finds the request still standing with no text-input and enables a new one, so the two owners hand it back and forth without either knowing about the other. The `zwp_text_input_v3` dispatch routes `commit_string` and `delete_surrounding_text` to the app only when the external request is held and no ltk text field is focused; that second check covers the one iteration between a widget taking the focus and the next poll. The empty-string filter on `commit_string` is folded into the `Option` it already lived in.
`TextEdit::color( c )`. The colour of a field's value always came from the theme. A field placed over a surface the theme knows nothing about, an Android `EditText` with its own text colour on its own background, could end up unreadable. `color` sets the value's colour in both draw paths, single-line and multiline; the placeholder keeps the theme's, and a field without it draws exactly as before.
`TextEdit::on_focus( msg )`. `App::on_text_input_focused( bool )` says that some text field is focused, not which. An app that mirrors focus into another model needs to know which: rustdroid keeps Android's single focused view in step, and could only learn the field from its first `on_change`, so `View.isFocused()` stayed false until the user typed. A `WidgetId` cannot carry that, being a `&'static str` while such handles are created at run time. A per-widget message can, since the app builds it and puts in it whatever it needs. It rides the `WidgetHandlers::TextEdit` snapshot, and `set_focus` pushes it when the focus actually moves to the field, from a press, Tab or `App::take_focus_request`, and not again for a press on the field that already holds it. Every other match on that handler variant uses `..`, so the new field touches its definition, its clone and the snapshot in `element.rs`.
Documented in the `App` rustdoc, the trait surface list of `docs/architecture.md`, the `text_edit` entry of `docs/widgets.md` and the changelog. Neither path has a test: both need a live Wayland connection and a compositor to exercise.
2026-09-21 12:45:09 +02:00
admin 5b8ae35830 [ltk — src/input/gesture/mod.rs, src/input/gesture/tests.rs, src/widget/handlers.rs, src/input/keyboard/dispatch.rs, src/render/image.rs, docs/architecture.md, CHANGELOG.md] Keep a tap on a button while the finger rolls inside it, treat XF86Back like Escape, and convert ARGB8888 by whole pixels
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Any travel past the slop turned a press into a vertical or horizontal drag and its release skipped the button, so a thumb that rolled on a large key lost the tap. `GestureState::on_move` now stays idle while the pressed widget fires on press (the new `WidgetHandlers::has_press`) and the finger is still inside its rect; the swipe machinery takes over from the original press point once the finger leaves. Presses inside a scroll viewport are unaffected, since a list of full-width rows is scrolled by dragging on them. Two tests cover the tap that survives motion inside the button and the swipe that arms once the finger leaves it; the architecture notes and the changelog describe the rule.
The compositor now sends XF86Back for the Android back gesture, an inward swipe from either side edge. With a text input focused that keysym fell into `handle_key_default` and was swallowed, so an app never saw it. `XF86Back` now dispatches through `handle_key_escape`, so every ltk app gets the back gesture with Escape's layering: open popups, then the context menu, then a selection, then a dialog's cancel, and finally the focus drop and `on_key_with_modifiers` with the keysym, where an app can act on it.
`SoftwareCanvas::write_to_wayland_buf` swapped red and blue with a byte-by-byte loop, unrolled by hand over sixteen bytes. It now reads each pixel as a `u32`, exchanges the two channels with masks and shifts, and leaves the vectorisation to the compiler. Compositors that offer `ABGR8888` never took this path.
2026-09-14 10:57:10 +02:00
admin 75be800390 input, render: keep fast touch typing whole, fire pattern nodes once, and make the software image path cheap
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Two ways a tap was lost on a phone. The gesture machine serves one finger: a second finger landing while the first was still down went to the auxiliary slot and never reached it, so with two thumbs every overlapping tap on a keypad vanished. A finger landing on a primary that is still a plain press (GestureState::is_plain_press: no drag, scroll, swipe or slider in flight) now commits that press as a tap at its last position and takes the primary slot; the earlier finger's release reports through on_touch_up, and a second finger during a pattern stroke or a slider drag stays out as before. The touch-up body moves to release_primary so both paths share it. The other loss needed one finger: the 8 px travel that turns a press into a scroll, swipe or drag, and the 6 px stray that cancels a touch long-press, were compared against physical coordinates, so at buffer scale 2 they were 4 and 3 logical px and an ordinary thumb tap became a vertical drag whose release skipped the button. SwipeConfig carries the surface's scale and the machine reads the thresholds through slop() and stray(), which are logical.
Pattern grids fired on_node on every motion event within a node's snap radius, and the Slider move outcome requested a repaint each time, so drawing a pattern rebuilt and re-rastered the surface at the touchscreen's motion rate. The machine remembers the node under the finger (last_pattern_node) and emits only on change; the handlers split pattern_node_at from pattern_msg, with pattern_node_msg kept on top of them; a move outcome without a message no longer requests a redraw.
SoftwareCanvas::draw_image_data premultiplied the whole source in floating point on every call, so a full-surface backdrop paid a pass over every pixel per frame before the blit. Premultiplied copies now live in a 32 MiB least-recently-drawn cache keyed by size, content fingerprint and alpha, the key the GLES texture cache already used; fingerprint_rgba moves to render::helpers and both backends share it. The entry records whether the source was fully opaque, and an opaque image drawn 1:1 with no clip and full alpha is copied row by row into the canvas instead of going through tiny-skia's bilinear pipeline.
docs/architecture.md describes the primary-slot hand-over, docs/widgets.md the once-per-node contract, and the CHANGELOG lists the five fixes.
2026-09-12 10:43:51 +02:00
admin 492553829e widgets, input: PatternGrid for pattern unlock, framed icon buttons, and text keys that bubble past a focused non-text widget; Debian 0.3.0-2
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PatternGrid is a 3×3 drag widget for the unlock pattern. It is stateless: the app owns the visited nodes and passes them back in for drawing; a press or a drag that reaches a node within the snap radius fires on_node with the index, 0 to 8 row-major, and release fires on_release, so the crossing and minimum-length rules stay in the app. Geometry lives in widget/pattern_grid/theme.rs (size, dot and node radii, stroke width, snap radius, ring alpha), and the snap radius is resolved through the widget-scaling mode at layout time like the slider thumb (set_pattern_snap_px). The gesture machine reuses the slider's drag ownership: WidgetHandlers::is_drag_target covers both, so hover painting, pointer capture and release behave the same, and hover_affects_paint no longer special-cases sliders. The a11y tree maps it to GenericContainer, since a drawn gesture has no assistive equivalent and the app must offer another method. Exported as pattern_grid / PatternGrid, documented in widgets.md, theming.md and architecture.md, with tests for node centres, a wide rect, snapping, the builders, the handler snapshot and map_msg, and a Security tab in examples/widgets.rs that shows the drawn path.
Icon buttons given a width or height are framed keys: preferred_size honours the explicit size instead of the icon size, and drawing paints the variant's background, border and focus ring, shared with text buttons through paint_frame, then centres the icon. An icon button without a size keeps the circular hover overlay it had. This is what lets the PIN keypad's backspace and OK keys sit in the same circles as the digits.
Keyboard routing now matches what App::on_key documents. handle_key_default, Backspace, Delete and Space checked focused_idx.is_some() and sent the key into text insertion whenever any widget had focus, which is a no-op on a button, so a focused button or pressable swallowed typed characters. focused_text_input replaces the five copies of that check; characters, Backspace and Delete stay in a focused text input and reach the app otherwise, Return and Space still go to the focused widget's submit or press message when it has one, and the arrow, Home and End handlers use the same helper. The lockscreen relies on this to take PIN digits with its dots row focused.
debian/changelog: 0.3.0-2.
2026-09-09 17:27:42 +02:00
admin 530a5696b9 event_loop, slider, list_item: overlay exclusive zones follow the surface, on_release for sliders, list labels elide against the trailing slot
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Exclusive zones (event_loop/overlays_reconcile.rs, event_loop/surface.rs). `OverlaySpec::size` is documented as physical pixels and converted to logical for `layer_surface.set_size` by dividing by the parent's integer scale; `exclusive_zone` sat right beside it in the same `LayerConfig` and was passed through raw, so at scale 2 the reserved band was expressed in a unit twice as coarse as the surface it is meant to match. Worse, `set_exclusive_zone` appeared exactly once in the whole crate — at materialize time — while the reconcile loop propagated later size changes through `last_requested_size`, so an overlay whose size kept being recomputed carried a reservation frozen at whatever the first frame produced. Crustace's dock is the visible case: it derives both numbers from the same `desktop_pill_height`, and with the zone stuck at the density-1 value (icon at its 40 px floor, 40 × 1.70 = 68 logical) while the surface grew to 87, a maximized window overlapped the top fifth of the dock — measured on a 1.75 output as 151 physical px of painted dock against a 120 px reserved band. The zone now goes through the same divisor as the size, with `-1` (ignore other zones) and `0` (reserve nothing) passing through untouched as the sentinels they are, and `SurfaceState` tracks `last_requested_zone` so the reconcile loop re-sends it whenever the spec moves, committing once for both.
Slider::on_release / VSlider::on_release (widget/slider, widget/vslider, widget/handlers.rs, widget/element.rs, input/gesture). Sliders only had `on_change`, which fires on every motion event, so an app whose commit is expensive — a subprocess, a D-Bus round trip, a compositor reconfigure — paid for it per pixel of travel: dragging the text-scale slider in Eydos Settings wrote `gsettings` once per motion and swept the whole desktop through a repaint each time. The new builder fires once with the final value when the drag ends, leaving `on_change` to move the thumb and nothing else; `on_change` alone behaves exactly as before, and the mapped variant propagates through `map_msg` like its sibling. The handler snapshot carries the callback next to `on_change` and exposes `slider_release_msg`; the gesture machine's slider branch of `on_release`, which previously returned an empty event list, now resolves the widget through `find_widget`, recomputes the value from the release position with the same `slider_value_from_pos` the drag path uses, and pushes `ReleaseEvent::PushMsg` — the variant whose documentation already described "button press or final slider value on release". A unit test covers the new emission; the existing one asserting an empty release still holds, because it passes an empty widget list and the lookup finds nothing.
ListItem elision (widget/list_item/mod.rs). The label and subtitle were painted with `draw_text` and no width budget, so a row title longer than its width ran under the trailing text or the disclosure icon instead of truncating. The trailing slots are now measured and positioned before the text is painted — their extent is what decides how much room the label has — and both lines are elided with an ellipsis against the space left over, accumulating per-character widths the way `Text` already did, with one icon gap kept between the text and whatever follows it. `Text` keeps its own inline copy of that algorithm for now; folding the two into a single crate-internal helper is the natural follow-up, and a precondition for teaching `Button` to elide once `Row` learns to distribute a width deficit instead of only leftover space.
2026-08-04 18:44:21 +02:00
admin 8762ab9ce0 text_edit font sizing on Length; add Button::width and Text::line_height
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Unify TextEdit's font size with the button label. The button resolved its `font_size` Length in font space (`viewport_logical`, so the `× dpi_scale` at raster lands the right physical size), while `TextEdit::font_size` took a raw `f32` that the draw / hit-test paths treated as a logical size. A caller that resolved a Length against the physical surface and passed the result as that `f32` therefore double-counted `dpi_scale` and got a font that rendered too large. `TextEdit::font_size` now takes `impl Into<Length>` and is resolved against `viewport_logical` exactly like the button, so the two paths agree. The field stores `Option<Length>` (`None` follows the widget-scaling mode at the theme default), retiring the old `f32` sentinel (`0.0` = mode, negative = fluid design px). `font_size_fluid` becomes shorthand for `Length::fluid( n )`. The `Option<Length>` flows through the `WidgetHandlers::TextEdit` snapshot and `text_input_geometry` and is resolved at draw / hit-test time, both of which carry a canvas; the inner measure helpers (`wrapping`, `hit_test`) keep `f32` because they receive the already-resolved value. Backward compatible: `f32` call sites still compile via `f32: Into<Length>` (→ `Length::px`), with the same result as before.
Add `Button::width( impl Into<Length> )`. Text buttons size to their label plus padding; some layouts need a pinned width instead — a full-width or surface-proportional button. The new builder mirrors `height`: resolved in physical layout space, clamped to the available `max_width`, propagated through `map_msg`, and a no-op for icon buttons.
Add `Text::line_height( mult )`. Wrapped multi-line text used the font's declared leading (`new_line_size`), which is tight for some labels; the multiplier scales the gap between wrapped lines (`1.0`, the default, keeps the natural leading — every other `text` is unchanged — and a `0.5` floor keeps lines from overlapping). Applied uniformly in `preferred_size` and `draw` so the reported height and the drawn baselines stay consistent.
Tests: `button` gains a pinned-width and a size-to-content case; `text` gains a line-height default / clamp test and a check that doubling the line height doubles a wrapped block's reported height. Docs: `docs/widgets.md` `text` / `button` / `separator` sections updated for the new builders, and a `CHANGELOG.md` "Unreleased" section covering this batch alongside the responsive work already landed.
2026-07-10 10:38:30 +02:00
admin ce893ac776 responsive fluid/physical scaling, widget-API stabilization, and perf guardrails
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Responsive scaling. ltk now offers two first-class ways to size a UI so it adapts across screens, chosen per process via `WidgetScaling { Fluid, Physical }` (`set_widget_scaling` / `widget_scaling`, default `Fluid`). Fluid sizing (`Length::fluid( px )`) makes a design pixel a proportion of the surface's smaller side, calibrated against a reference width (`set_fluid_reference` / `fluid_reference`, 412 px default) and bounded by `FLUID_MIN` / `FLUID_MAX`; physical sizing (`Length::dp( px )`) is a constant-physical-size pixel scaled by display density (`set_density` / `density`). `Length` gains `orient( portrait, landscape )` — resolve one value in portrait, another in landscape — plus `widget( px )`, which picks fluid or dp per the active mode. Canvas exposes `geom_px` (geometry, resolved in physical layout space) and `font_px` (font size, bridging logical / physical per mode) so widgets and apps share one resolution path. Note the rename: `set_design_reference` / `design_reference` became `set_fluid_reference` / `fluid_reference`, and `Length::dp` changed meaning — the old surface-proportional behaviour now lives on `Length::fluid`.
Widgets. Every stock widget resolves its default geometry and font through the widget-scaling mode instead of frozen pixels, so a whole UI scales coherently without per-call units. New size builders where they were missing: `button` gains `font_size` / `height`, `text_edit` gains `height` / `font_size_fluid`, `separator` gains `pad_v`, and assorted widgets accept a `Length` where they previously took only `f32`.
Overlays. `OverlaySpec::size` is now `( Length, Length )` instead of `( u32, u32 )`, resolved against the main surface when the overlay is materialized, so overlays can scale with the display; `Length::px( … )` reproduces the old fixed sizing.
API stabilization (toward 1.0). Widget struct fields are now `pub( crate )` — they are configured through builders, not field access — except the value / state types apps genuinely read or construct (`Time`, `Date`, `ComboState`), which stay public. The internal `test_support` helpers move behind a `test-support` Cargo feature (off by default, so third-party builds never see them; ltk's own `make test` enables it). `Separator` drops its `0.0`-means-mode sentinel for `Option<Length>`, so an explicit `pad_v( 0.0 )` is a real flush divider distinct from the mode-following default.
Performance guardrails. Opt-in diagnostics via `LTK_PERF_WARN=1` warn about stuck animations, sustained software-render animation, and low `poll_interval`; software-rendered animation is capped near 30 Hz to spare CPU on machines that fall back off EGL. Apps can override the cap with `App::cap_software_animation`.
Docs and build. The two scaling modes are documented in README, onboarding and architecture, with the earlier gradient / backdrop doc drift cleaned up. The Makefile now ships the `locales/` directory into the packaged crate (fixing i18n keys rendering raw for downstreams), builds the new `responsive` example, and runs tests with `--features test-support`.
2026-07-07 17:40:33 +02:00
admin 4a80165428 event_loop, a11y, text_shaping: AccessKit AT-SPI2 bridge, cross-app clipboard, xdg-activation, HarfBuzz shaping, multi-touch hooks
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Five orthogonal capabilities land together because they share the same `try_run` plumbing: an optional global is bound at startup, a piece of state is added to `AppData`, the run-loop iteration drains an inbox / pushes a frame snapshot, and the public surface gains a small set of opt-in `App` hooks. Nothing here breaks an existing app — every new path degrades to a no-op when the compositor does not advertise the relevant global or when the platform adapter cannot start.
AT-SPI2 accessibility via AccessKit. A new `src/a11y/` module owns the platform adapter and the inbound `ActionRequest` channel. `A11yState::try_new` constructs an `accesskit_unix::Adapter`; when the AT-SPI2 daemon is not on the session bus (headless CI, locked-down compositors) the constructor returns `None` and the rest of the pipeline runs unchanged. After every successful `draw_frame`, the run loop builds a fresh `accesskit::TreeUpdate` from `widget_rects` and pushes it through the adapter — main surface plus every visible overlay, each translated to global coordinates via `surface_offset_for` so screen readers report positions in the same frame the user sees. Buttons / toggles / checkboxes / radios / list items / sliders / text edits map to the matching `Role`s; `Click` and `Focus` actions are advertised on every interactive node; inbound action requests are drained at the top of each iteration and translated into a synthetic press / focus on the matching widget. The integration is documented as best-effort in `docs/architecture.md` under "Known gaps and non-goals": hierarchical nesting, per-widget accessible names, live regions and `Action::SetValue` are listed as the natural follow-ups that the foundation now supports but does not yet wire.
Cross-application clipboard via `wl_data_device_manager`. A new `src/event_loop/data_device.rs` bridges the existing process-local `clipboard: String` to the Wayland selection. Outbound (Ctrl+C / Cut): after the local clipboard is populated, `publish_clipboard_selection` creates a `CopyPasteSource` offering `text/plain;charset=utf-8` and installs it as the seat's selection; `DataSourceHandler::send` writes the cached string into the fd the peer hands us. Inbound (Ctrl+V from another app): `DataDeviceHandler::selection` asks for the offered text via `WlDataOffer::receive`, spawns a tiny worker thread to drain the read pipe with a 16 MiB cap to prevent paste-bomb DoS, and posts the result back through an `mpsc::Sender` that the run loop drains each iteration into `data.clipboard`. The `clipboard:` field's doc-comment is updated to reflect the new behaviour: process-local when the compositor does not advertise the global, synchronised with the seat selection otherwise.
External drag-and-drop reception. The same `data_device` module handles `DragOffer` enter / motion / leave / drop_performed: `on_drop_motion( x, y )` fires while the drag hovers over the surface, `on_drop_leave()` when it withdraws without dropping, and `on_drop_received( x, y, mime, text )` when an external payload (`text/uri-list`, `text/plain`, …) is released on top of an ltk window. The receive path reuses the same worker-thread / channel pattern as the clipboard so the run loop never blocks on the read fd. Three new `App` hooks expose the events with no-op defaults; apps that ignore them get the previous behaviour.
`xdg-activation-v1`. The global is bound optionally; when it is present, `try_run` reads `$XDG_ACTIVATION_TOKEN` from the environment, removes it immediately (single-use; preventing leaks into child processes) and stashes it on `AppData::activation_token_pending`. After the first successful configure of the main surface — the earliest point at which `xdg_activation_v1.activate` is meaningful — the token is consumed once and the surface raised to focus. Compositors without the global leave `activation_state` as `None` and the inbound path silently degrades. An `App::request_activation_token` outbound path is reserved on the trait but not yet exercised here.
HarfBuzz shaping. A new `src/text_shaping.rs::shape_line` drives both renderers: the logical-order string is run through `unicode-bidi`, split into per-font sub-runs, and shaped through `rustybuzz`. Each `PositionedGlyph` carries the per-font `glyph_id`, the visual advance and the ink offsets — exactly what `fontdue::Font::rasterize_indexed` needs to render Arabic connected forms, Devanagari clusters and CJK shaped glyphs correctly. The GLES atlas is re-keyed on `(glyph_id, size_bits, font_id)` so glyphs from different fonts at the same size no longer collide, and the atlas format is selected per ES profile (`GL_R8` / `GL_RED` on ES3, `GL_LUMINANCE` on ES2) — the fragment shader samples `.r` for both, since `GL_LUMINANCE` replicates the coverage byte into `.r=.g=.b`. Software path follows the same key. New `Cargo.toml` deps: `unicode-bidi = "0.3"`, `rustybuzz = "0.14"`.
Multi-touch hooks. `App::on_touch_down / on_touch_move / on_touch_up( id, x, y )` expose the raw `wl_touch.id` of every secondary finger. The first finger to land remains the *primary slot* and is fed through the regular gesture machine (`on_pointer_*`, swipe, scroll, long-press, drag-and-drop). Every additional finger fires the new callbacks instead, leaving the existing single-slot behaviour untouched for apps that do not override them. This is the substrate for app-defined pinch-zoom / two-finger pan; the toolkit itself does not yet ship a built-in pinch gesture (called out in the same "Known gaps" doc section).
`event_loop::frame` extracted from `draw/mod.rs`. The `draw_frame` orchestrator and its per-format SHM helper (`pick_shm_format`) move into `src/event_loop/frame.rs`, leaving `draw/` strictly responsible for per-surface paint primitives. The import in `event_loop/run.rs` is rewritten accordingly; `draw/mod.rs` shrinks from 192-line orchestrator to a thin module index.
Overlay teardown safety. `AppData::discard_overlay( id )` synchronously removes a destroyed overlay from the map and rewrites every per-device focus that pointed at it (pointer, keyboard, every touch slot), migrating an in-flight long-press drag to the main surface the same way `reconcile_overlays` does. Used by the compositor-driven destruction paths (`PopupHandler::done`, `LayerShellHandler::closed`) where waiting for the next reconcile would leave a window in which `surface()` / `surface_mut()` panic. The non-panicking siblings `try_surface` / `try_surface_mut` are added for callers on async dispatch paths (IME `Done`, tooltip arm) that may race a teardown.
Miscellaneous. CI: `master` → `main` to match the actual default branch. `Makefile` adds `cargo run --example dialog` to the examples target. `src/lib.rs` re-exports `widget::scroll::ScrollAxis` so apps can configure a `scroll()` axis without reaching into a `pub(crate)` module. `Cargo.toml` adds `accesskit = "0.17"` and `accesskit_unix = "0.13"`. `docs/architecture.md` gains the "Known gaps and non-goals" section that enumerates the new capabilities, what still ships flat, and what is deferred (per-widget a11y labels, primary selection, intra-process multi-touch gestures, `wp_fractional_scale_v1`).
2026-05-16 22:09:59 +02:00
admin 4aa3480b64 refactor: split every monolithic module into focused submodules
Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves.
image bumped from 0.25.2 to 0.25.9.
2026-05-15 23:46:56 +02:00