// SPDX-License-Identifier: LGPL-2.1-only // Copyright (C) 2026 Liberux Labs, S. L. //! Clip-mask management for [`SoftwareCanvas`]. The partial-redraw //! path calls `set_clip_rects` before every repaint so only pixels //! inside the dirty rects are touched. `set_clip_path` installs an //! arbitrary anti-aliased vector path as the clip (an exact tiny-skia //! coverage [`Mask`]) for shaped clipping such as a circular avatar. //! [`interior_clip`] narrows whatever clip is active to a widget's rect, on either backend. use tiny_skia::{ FillRule, Mask, PathBuilder, Transform }; use crate::types::Rect; use super::SoftwareCanvas; /// The active clip `outer` narrowed to `inner`. An empty intersection must still clip everything: an empty rect list would lift the clip. pub( crate ) fn interior_clip( outer: &[ Rect ], inner: Rect ) -> Vec { if outer.is_empty() { return vec![ inner ]; } let clip: Vec = outer.iter() .filter_map( |o| rect_intersect( *o, inner ) ) .collect(); if clip.is_empty() { vec![ Rect { x: 0.0, y: 0.0, width: 0.0, height: 0.0 } ] } else { clip } } fn rect_intersect( a: Rect, b: Rect ) -> Option { let x0 = a.x.max( b.x ); let y0 = a.y.max( b.y ); let x1 = ( a.x + a.width ).min( b.x + b.width ); let y1 = ( a.y + a.height ).min( b.y + b.height ); if x1 > x0 && y1 > y0 { Some( Rect { x: x0, y: y0, width: x1 - x0, height: y1 - y0 } ) } else { None } } impl SoftwareCanvas { /// Set the active clip region to the union of `rects` (physical pixels). pub fn set_clip_rects( &mut self, rects: &[Rect] ) { let w = self.pixmap.width(); let h = self.pixmap.height(); let Some( mut mask ) = Mask::new( w, h ) else { self.clip_mask = None; self.clip_bounds = Vec::new(); return; }; let mut pb = PathBuilder::new(); for r in rects { let x0 = r.x.max( 0.0 ).min( w as f32 ); let y0 = r.y.max( 0.0 ).min( h as f32 ); let x1 = ( r.x + r.width ).max( 0.0 ).min( w as f32 ); let y1 = ( r.y + r.height ).max( 0.0 ).min( h as f32 ); if x1 <= x0 || y1 <= y0 { continue; } pb.push_rect( tiny_skia::Rect::from_ltrb( x0, y0, x1, y1 ) .expect( "valid rect" ) ); } if let Some( path ) = pb.finish() { mask.fill_path( &path, FillRule::Winding, false, Transform::identity() ); self.clip_mask = Some( mask ); self.clip_bounds = rects.to_vec(); } else if rects.is_empty() { self.clip_mask = None; self.clip_bounds = Vec::new(); } else { // Only zero-area rects: clip everything, like the GLES zero scissor. self.clip_mask = Some( mask ); self.clip_bounds = Vec::new(); } } /// Clip subsequent paints to an arbitrary vector path (surface /// coordinates), via an anti-aliased tiny-skia coverage mask. The GLES /// counterpart composites an offscreen layer through an equivalent /// anti-aliased mask; both give a smooth clipped edge. pub fn set_clip_path( &mut self, cmds: &[ crate::types::PathCmd ] ) { let w = self.pixmap.width(); let h = self.pixmap.height(); let Some( path ) = crate::render::helpers::build_ts_path( cmds ) else { self.clear_clip(); return; }; let Some( mut mask ) = Mask::new( w, h ) else { self.clip_mask = None; self.clip_bounds = Vec::new(); return; }; mask.fill_path( &path, FillRule::Winding, true, Transform::identity() ); let b = path.bounds(); self.clip_mask = Some( mask ); self.clip_bounds = vec![ Rect { x: b.left(), y: b.top(), width: b.right() - b.left(), height: b.bottom() - b.top(), } ]; } /// Remove the active clip so subsequent paints cover the full canvas. pub fn clear_clip( &mut self ) { self.clip_mask = None; self.clip_bounds = Vec::new(); } pub ( super ) fn has_clip( &self ) -> bool { self.clip_mask.is_some() } /// Snapshot of the active clip bounds (empty when no clip is set). pub fn clip_bounds_snapshot( &self ) -> Vec { if self.has_clip() { self.clip_bounds.clone() } else { Vec::new() } } /// True when a horizontal strip `y` in `[y0, y1]` touches any clip bound. pub ( super ) fn strip_intersects_clip( &self, y0: f32, y1: f32 ) -> bool { if self.clip_bounds.is_empty() { return !self.has_clip(); } self.clip_bounds.iter().any( |r| { y1 > r.y && y0 < r.y + r.height } ) } /// Zero the alpha+RGB bytes inside each rect, used by the /// partial-redraw path when the surface background is fully /// transparent. pub fn clear_rects_transparent( &mut self, rects: &[Rect] ) { let pw = self.pixmap.width() as i32; let ph = self.pixmap.height() as i32; let bytes = self.pixmap.data_mut(); for r in rects { let x0 = ( r.x as i32 ).max( 0 ); let y0 = ( r.y as i32 ).max( 0 ); let x1 = ( ( r.x + r.width ).ceil() as i32 ).min( pw ); let y1 = ( ( r.y + r.height ).ceil() as i32 ).min( ph ); if x1 <= x0 || y1 <= y0 { continue; } for py in y0..y1 { let row_start = ( py * pw + x0 ) as usize * 4; let row_end = ( py * pw + x1 ) as usize * 4; bytes[ row_start..row_end ].fill( 0 ); } } } }