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ltk/src/widget/button/mod.rs
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admin 03bb7eeede
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button: elide the label against a minimal inset instead of the horizontal padding
`draw_text_button` elided the label against the granted width less twice `PAD_H`. That padding is 24 design px resolved through the widget-scaling mode, up to 36 logical px in fluid mode, so on a scale-2 laptop each side took 72 physical px off the label area. A PIN key pinned at 80 logical px kept 16 px for its digit: "1" fitted, "2" onwards did not, and `elide` returned "..." although that did not fit either. loginmanager's keys, at 56 dp, ended with a negative area and drew no digit at all. Icon buttons never went through that cut, which is why backspace and OK still showed.
The padding belongs to the preferred size of an auto-width button, whose granted rect already contains it, so it has nothing to protect at draw time. A pinned width, or a row shrunk below its preferred width, may leave less than the padding; the label now keeps only `LABEL_INSET`, 4 design px, off the frame and uses the rest of the rect before eliding.
2026-09-16 22:12:14 +02:00

583 lines
19 KiB
Rust

// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
use std::sync::Arc;
use crate::types::{ Color, Length, Rect, WidgetId };
use crate::render::Canvas;
use super::Element;
// Theme colors driven by the process-wide palette (see `ltk::theme`).
// Non-colour geometry (radius, font size, focus width, etc.) is static — only
// palette tokens respond to light/dark mode.
mod theme;
#[ cfg( test ) ]
mod tests;
/// Visual style of a text button.
#[ derive( Clone, Default ) ]
pub enum ButtonVariant
{
/// Filled with the brand color — use for the primary call-to-action.
#[ default ]
Primary,
/// White background with a dark border — use for secondary actions.
Secondary,
/// Text-only, no background — use for low-emphasis actions.
Tertiary,
}
/// Internal content of a button — either a text label or a PNG icon.
pub enum ButtonContent
{
/// A text label rendered with the theme font.
Text( String ),
/// An RGBA image used as the button face (Arc avoids per-frame cloning).
Icon { rgba: Arc<Vec<u8>>, img_w: u32, img_h: u32 },
}
/// A pressable button widget.
///
/// Create text buttons with [`button()`](crate::button()) and icon buttons with
/// [`icon_button()`](crate::icon_button()). Buttons that step a value
/// (date / time pickers, numeric spinners) can opt into press-and-
/// hold repeat via [`Self::repeating`] — the runtime then re-fires
/// `on_press` while the button is held, at the keyboard's repeat
/// cadence.
pub struct Button<Msg: Clone>
{
/// The visual content of this button.
pub( crate ) content: ButtonContent,
/// Message emitted when the button is pressed, or `None` if disabled.
pub( crate ) on_press: Option<Msg>,
/// Message emitted when the user holds the button for
/// [`App::long_press_duration`](crate::app::App::long_press_duration)
/// without moving past the tolerance, OR when the user right-clicks
/// with the mouse. `None` leaves the button without a context-menu
/// equivalent. The fire does NOT by itself put the gesture into
/// drag mode — that is governed by [`Self::on_drag_start`].
pub( crate ) on_long_press: Option<Msg>,
/// Drag-arm message. Fires when the press transitions into a drag:
/// touch on hold-timer expiry (in addition to `on_long_press`),
/// mouse on motion past the drag-promotion threshold (without
/// firing the menu). Independent of `on_long_press` so a button
/// can open a menu without becoming draggable, or be draggable
/// without showing a menu.
pub( crate ) on_drag_start: Option<Msg>,
/// Visual variant controlling colors and borders.
pub( crate ) variant: ButtonVariant,
/// Width and height in pixels for icon buttons. The `0.0` default
/// follows the process [`crate::WidgetScaling`] mode (via
/// [`crate::Canvas::geom_px`]); any positive value pins an explicit size.
pub( crate ) icon_size: Option<Length>,
/// Optional label font size for text buttons. `None` uses the theme's
/// default (`theme::FONT_SIZE`); a [`Length`] scales the label with the
/// surface (e.g. `Length::vmin( 2.2 ).clamp( 14.0, 22.0 )`).
pub( crate ) font_size: Option<Length>,
/// Optional height for text buttons. `None` uses the theme's default
/// (`theme::HEIGHT`); a [`Length`] scales the button box with the
/// surface so it does not stay frozen while the rest of a fluid layout
/// grows. Resolved in physical layout space, like all geometry.
pub( crate ) height: Option<Length>,
/// Optional fixed width for text buttons. `None` sizes the button to its
/// label plus horizontal padding; a [`Length`] pins the width (e.g. to
/// make a full-width or surface-proportional button), clamped to the
/// available width. Resolved in physical layout space.
pub( crate ) width: Option<Length>,
/// Optional stable identifier for focus management.
pub( crate ) id: Option<WidgetId>,
/// Whether this button participates in keyboard focus (Tab). Default: `true`.
pub( crate ) focusable: bool,
/// Override the pointer cursor shape on hover. `None` falls back
/// to the `Pointer` (hand) default for clickable widgets.
pub( crate ) cursor: Option<crate::types::CursorShape>,
/// When `true`, holding the button down auto-fires the
/// `on_press` message: one immediate fire on press, then an
/// initial delay (≈ 500 ms — same as the keyboard) followed by
/// repeats every ~120 ms (≈ 8 Hz, deliberately slower than the
/// keyboard's 30 Hz so a stepper does not whip past the
/// target). The runtime cancels the timer on release, on touch
/// cancel, and on long-press promotion. Default `false` — most
/// buttons fire on tap only.
pub( crate ) repeating: bool,
pub( crate ) tooltip: Option<String>,
}
impl<Msg: Clone> Button<Msg>
{
/// Create a text button with the given label.
pub fn new( label: String ) -> Self
{
Self
{
content: ButtonContent::Text( label ),
on_press: None,
on_long_press: None,
on_drag_start: None,
variant: ButtonVariant::Primary,
icon_size: None,
font_size: None,
height: None,
width: None,
id: None,
focusable: true,
cursor: None,
repeating: false,
tooltip: None,
}
}
/// Hint shown after a 600 ms pointer dwell. Pointer-only.
pub fn tooltip( mut self, text: impl Into<String> ) -> Self
{
self.tooltip = Some( text.into() );
self
}
/// Override the pointer cursor shape shown on hover.
pub fn cursor( mut self, shape: crate::types::CursorShape ) -> Self
{
self.cursor = Some( shape );
self
}
/// Create an icon button from a shared RGBA buffer.
///
/// `img_w` and `img_h` must match the dimensions of `rgba`.
pub fn new_icon( rgba: Arc<Vec<u8>>, img_w: u32, img_h: u32 ) -> Self
{
Self
{
content: ButtonContent::Icon { rgba, img_w, img_h },
on_press: None,
on_long_press: None,
on_drag_start: None,
variant: ButtonVariant::Tertiary,
icon_size: None,
font_size: None,
height: None,
width: None,
id: None,
focusable: true,
cursor: None,
repeating: false,
tooltip: None,
}
}
/// Set the message emitted when the button is pressed.
pub fn on_press( mut self, msg: Msg ) -> Self
{
self.on_press = Some( msg );
self
}
/// Optionally set the message — `None` leaves the button disabled.
pub fn on_press_maybe( mut self, msg: Option<Msg> ) -> Self
{
self.on_press = msg;
self
}
/// Auto-fire `on_press` while the button is held down. The
/// runtime fires once on press, then re-fires after the
/// keyboard's repeat *delay* (≈ 500 ms) and at a fixed ~120 ms
/// (≈ 8 Hz) interval afterwards — slow enough to release on
/// the value the user wants, fast enough to ramp. Each tick
/// re-reads `on_press` from the live widget tree, so a
/// stepper-style button whose message is `"go to value + 1"`
/// keeps stepping correctly as the value updates.
///
/// Mutually compatible with `on_long_press` only in spirit —
/// once the long-press message fires the gesture machine
/// transitions to drag mode and the repeat timer is cancelled
/// regardless of `repeating`. Default `false`.
pub fn repeating( mut self, on: bool ) -> Self
{
self.repeating = on;
self
}
/// Attach a long-press message. Fires when the press has been held
/// stationary for [`App::long_press_duration`](crate::app::App::long_press_duration),
/// or when the user right-clicks with the mouse. By itself this does
/// NOT put the gesture into drag mode — that is governed by
/// [`Self::on_drag_start`]. The regular `on_press` is suppressed
/// only when the press has been promoted to a drag (drag-arm fired).
pub fn on_long_press( mut self, msg: Msg ) -> Self
{
self.on_long_press = Some( msg );
self
}
/// Attach a drag-arm message. Fires when the press transitions into
/// drag mode — touch on hold-timer expiry (alongside `on_long_press`),
/// mouse on motion past the drag-promotion threshold (without firing
/// `on_long_press`). Independent of the menu so a button can be
/// draggable without showing a menu, or open a menu without becoming
/// draggable.
pub fn on_drag_start( mut self, msg: Msg ) -> Self
{
self.on_drag_start = Some( msg );
self
}
/// Control whether this button receives keyboard focus (Tab navigation).
/// Set to `false` for purely decorative or status-indicator buttons.
pub fn focusable( mut self, yes: bool ) -> Self
{
self.focusable = yes;
self
}
/// Set the visual variant.
pub fn variant( mut self, v: ButtonVariant ) -> Self
{
self.variant = v;
self
}
/// Set the display size (width = height) for icon buttons.
///
/// A bare `f32` is `Length::px`, which pins the icon at that many canvas
/// pixels. Pass `Length::widget( n )` to have it follow the active
/// widget-scaling mode, which is what stock icons — a `list_item`
/// disclosure arrow, for one — already do, so the two match on a surface
/// where fluid sizing has grown them.
pub fn icon_size( mut self, size: impl Into<Length> ) -> Self
{
self.icon_size = Some( size.into() );
self
}
/// Set the label font size for text buttons. Accepts logical `f32`
/// pixels or any [`Length`] (e.g. `Length::vmin( 2.2 ).clamp( 14.0,
/// 22.0 )` to scale with the surface). No-op for icon buttons.
pub fn font_size( mut self, size: impl Into<Length> ) -> Self
{
self.font_size = Some( size.into() );
self
}
/// Set the button height for text buttons. Accepts logical `f32` pixels
/// or any [`Length`] (e.g. `Length::vmin( 7.0 ).clamp( 40.0, 64.0 )` to
/// scale the box with the surface). No-op for icon buttons, which are
/// sized by [`Self::icon_size`].
pub fn height( mut self, h: impl Into<Length> ) -> Self
{
self.height = Some( h.into() );
self
}
/// Pin the button width for text buttons. Accepts logical `f32` pixels or
/// any [`Length`] (e.g. `Length::orient( 95.0, 25.0 )` for a
/// surface-proportional width). Without this the button sizes to its
/// label. Clamped to the available width. No-op for icon buttons.
pub fn width( mut self, w: impl Into<Length> ) -> Self
{
self.width = Some( w.into() );
self
}
/// Resolve the label font size against the canvas viewport, matching how
/// [`text`](crate::text) sizes its glyphs. An explicit override bypasses
/// the mode; the default follows the process [`crate::WidgetScaling`].
fn label_font_size( &self, canvas: &Canvas ) -> f32
{
self.font_size
.map( |l| canvas.resolve_font( l ) )
.unwrap_or_else( || canvas.font_px( theme::FONT_SIZE ) )
}
/// Resolve the button height against the physical layout viewport (like
/// all geometry). An explicit override bypasses the mode; the default
/// follows the process [`crate::WidgetScaling`].
fn resolved_height( &self, canvas: &Canvas ) -> f32
{
self.height
.map( |l| canvas.resolve_geom( l ) )
.unwrap_or_else( || canvas.geom_px( theme::HEIGHT ) )
}
/// Resolve the icon-button size. Unset follows the widget-scaling mode
/// through `theme::HEIGHT`; an explicit value resolves like any other
/// geometry `Length`, so `Length::px` pins a physical size while
/// `Length::widget` tracks the surface the way stock icons do.
fn resolved_icon_size( &self, canvas: &Canvas ) -> f32
{
match self.icon_size
{
Some( l ) => canvas.resolve_geom( l ),
None => canvas.geom_px( theme::HEIGHT ),
}
}
/// Assign a stable identifier for focus management.
pub fn id( mut self, id: WidgetId ) -> Self
{
self.id = Some( id );
self
}
/// Bounding box of everything the button can paint at `rect`, across every
/// interaction state. This is the sum of: icon-button hover/press circle
/// (radius `rect.min_dim / 2 + 8`), focus ring (grows `FOCUS_W + 1` beyond
/// that), stroke half-width (`FOCUS_W / 2`), plus ~1 px of antialiasing
/// bleed. Text buttons only have the focus ring.
///
/// The partial-redraw path uses this to know how much canvas area to
/// invalidate when the button transitions in/out of a state.
pub fn paint_bounds( &self, rect: crate::types::Rect ) -> crate::types::Rect
{
let stroke_bleed = theme::FOCUS_W * 0.5 + 1.0;
match &self.content
{
ButtonContent::Icon { .. } =>
{
// The circle grows 8 px beyond the icon rect, the focus ring grows
// `FOCUS_W + 1` beyond the circle.
let circle_pad = 8.0_f32;
let ring_pad = theme::FOCUS_W + 1.0;
rect.expand( circle_pad + ring_pad + stroke_bleed )
}
ButtonContent::Text( _ ) => match self.variant
{
ButtonVariant::Primary | ButtonVariant::Secondary =>
{
rect.expand( theme::FOCUS_W + 2.0 + stroke_bleed )
}
ButtonVariant::Tertiary => rect.expand( 2.0 + stroke_bleed ),
},
}
}
/// Return the preferred `(width, height)` given available `max_width`.
pub fn preferred_size( &self, max_width: f32, canvas: &Canvas ) -> (f32, f32)
{
match &self.content
{
ButtonContent::Text( label ) =>
{
let w = match self.width
{
Some( l ) => canvas.resolve_geom( l ).min( max_width ),
None =>
{
let text_w = canvas.measure_text( label, self.label_font_size( canvas ) );
( text_w + canvas.geom_px( theme::PAD_H ) * 2.0 ).min( max_width )
}
};
( w, self.resolved_height( canvas ) )
}
ButtonContent::Icon { .. } =>
{
if self.is_framed()
{
let w = self.width.map( |l| canvas.resolve_geom( l ).min( max_width ) );
let h = self.height.map( |l| canvas.resolve_geom( l ) );
( w.or( h ).unwrap_or( 0.0 ), h.or( w ).unwrap_or( 0.0 ) )
} else {
let s = self.resolved_icon_size( canvas ).min( max_width );
( s, s )
}
}
}
}
/// An icon button given an explicit size is a framed key: it paints its
/// variant like a text button and centres the icon inside.
fn is_framed( &self ) -> bool
{
self.width.is_some() || self.height.is_some()
}
/// Draw the button into `canvas` at `rect`.
///
/// `focused` draws a keyboard-focus ring; `hovered` and `pressed` apply
/// pointer/touch state overlays (icon buttons only).
pub fn draw( &self, canvas: &mut Canvas, rect: Rect, focused: bool, hovered: bool, pressed: bool )
{
match &self.content
{
ButtonContent::Text( label ) =>
{
self.draw_text_button( canvas, rect, focused, label );
}
ButtonContent::Icon { rgba, img_w, img_h } =>
{
self.draw_icon_button( canvas, rect, focused, hovered, pressed, rgba, *img_w, *img_h );
}
}
}
fn draw_text_button( &self, canvas: &mut Canvas, rect: Rect, focused: bool, label: &str )
{
let fs = self.label_font_size( canvas );
let text_y = rect.y + (rect.height + fs) / 2.0 - 2.0;
// `rect` is what the layout granted, which is not always the
// preferred width: a pinned width or a shrunk row may leave less
// than the padding, so only the inset is kept off the label.
let label = super::elide( canvas, label, fs, rect.width - canvas.geom_px( theme::LABEL_INSET ) * 2.0 );
let text_c = self.paint_frame( canvas, rect, focused );
let text_w = canvas.measure_text( &label, fs );
canvas.draw_text(
&label,
rect.x + (rect.width - text_w) / 2.0,
text_y,
fs,
text_c,
);
}
/// Background, border and focus ring of the variant; returns the foreground colour.
fn paint_frame( &self, canvas: &mut Canvas, rect: Rect, focused: bool ) -> Color
{
let is_disabled = self.on_press.is_none();
match self.variant
{
ButtonVariant::Primary =>
{
let bg = if is_disabled { theme::p_disabled_bg() } else { theme::p_default_bg() };
let text_c = if is_disabled { theme::p_disabled_text() } else { theme::p_default_text() };
let border_c = theme::p_default_border();
canvas.fill_rect( rect, bg, theme::RADIUS );
if !is_disabled
{
canvas.stroke_rect( rect, border_c, theme::P_BORDER_W, theme::RADIUS );
}
if focused
{
let ring = rect.expand( theme::FOCUS_W + 2.0 );
canvas.stroke_rect(
ring,
theme::focus_color(),
theme::FOCUS_W,
theme::RADIUS + theme::FOCUS_W + 2.0,
);
}
text_c
}
ButtonVariant::Secondary =>
{
let bg = if is_disabled { theme::s_disabled_bg() } else { theme::s_bg() };
let text_c = if is_disabled { theme::p_disabled_text() } else { theme::t_text() };
let border_c = if is_disabled { theme::s_disabled_border() } else { theme::s_border() };
canvas.fill_rect( rect, bg, theme::RADIUS );
canvas.stroke_rect( rect, border_c, theme::S_BORDER_W, theme::RADIUS );
if focused
{
let ring = rect.expand( theme::FOCUS_W + 2.0 );
canvas.stroke_rect(
ring,
theme::focus_color(),
theme::FOCUS_W,
theme::RADIUS + theme::FOCUS_W + 2.0,
);
}
text_c
}
ButtonVariant::Tertiary =>
{
let text_c = if is_disabled { theme::p_disabled_text() } else { theme::t_text() };
if focused
{
let ring = rect.expand( 2.0 );
canvas.stroke_rect( ring, theme::focus_color(), theme::FOCUS_W, theme::RADIUS );
}
text_c
}
}
}
fn draw_icon_button(
&self,
canvas: &mut Canvas,
rect: Rect,
focused: bool,
hovered: bool,
pressed: bool,
rgba: &[u8],
img_w: u32,
img_h: u32,
)
{
if self.is_framed()
{
self.paint_frame( canvas, rect, focused );
let s = self.resolved_icon_size( canvas ).min( rect.width ).min( rect.height );
let dest = Rect
{
x: rect.x + ( rect.width - s ) / 2.0,
y: rect.y + ( rect.height - s ) / 2.0,
width: s,
height: s,
};
canvas.draw_image_data( rgba, img_w, img_h, dest, 1.0 );
return;
}
// Semi-transparent circular overlay behind the icon for hover / press feedback
let circle_pad = 8.0_f32;
let r = rect.width.min( rect.height ) / 2.0 + circle_pad;
let cx = rect.x + rect.width / 2.0;
let cy = rect.y + rect.height / 2.0;
let circle = Rect
{
x: cx - r,
y: cy - r,
width: r * 2.0,
height: r * 2.0,
};
// Hover / press feedback is the theme's primary text colour
// at low alpha — works as a "lighten" in light mode (where
// text_primary tends to be dark and the underlying icon is
// dark) and as a subtle wash in dark mode without baking in
// a fixed white.
let fp = crate::theme::palette().text_primary;
if pressed
{
canvas.fill_rect( circle, Color::rgba( fp.r, fp.g, fp.b, 0.18 ), r );
} else if hovered {
canvas.fill_rect( circle, Color::rgba( fp.r, fp.g, fp.b, 0.10 ), r );
}
if focused
{
let ring = circle.expand( theme::FOCUS_W + 1.0 );
canvas.stroke_rect( ring, theme::focus_color(), theme::FOCUS_W, r + theme::FOCUS_W + 1.0 );
}
canvas.draw_image_data( rgba, img_w, img_h, rect, 1.0 );
}
/// Wrap this button in an [`Element`].
pub fn into_element( self ) -> Element<Msg>
{
Element::Button( self )
}
/// Re-tag this button's three message slots through `f`. Called by
/// [`Element::map`] while walking a sub-tree.
pub( crate ) fn map_msg<U>( self, f: &super::MapFn<Msg, U> ) -> Button<U>
where
U: Clone + 'static,
Msg: 'static,
{
Button
{
content: self.content,
on_press: self.on_press.map( |m| ( *f )( m ) ),
on_long_press: self.on_long_press.map( |m| ( *f )( m ) ),
on_drag_start: self.on_drag_start.map( |m| ( *f )( m ) ),
variant: self.variant,
icon_size: self.icon_size,
font_size: self.font_size,
height: self.height,
width: self.width,
id: self.id,
focusable: self.focusable,
cursor: self.cursor,
repeating: self.repeating,
tooltip: self.tooltip,
}
}
}