A field built with `select_on_focus( true )` kept its cursor at the end of the value after every insertion and deletion. That was meant for the time picker, whose `on_change` normalises what was typed, "2" becoming "02", so that a cursor placed at the end of the typed text would land in the middle of the normalised one. But the flag was also the only way to have a field select its whole value on focus, so every field that wanted that got the pinning too, and in an address bar it is a defect: tapping inside the address to correct a word, the cursor was placed where the finger was, and the first character typed sent it to the end, so the rest of the edit went to the wrong place. The two behaviours are now separate. `select_on_focus` only selects the value when the field takes the focus. The new `TextEdit::pin_cursor_to_end( bool )`, `false` by default, keeps the cursor at the end of the displayed value through the `usize::MAX` sentinel, as before, for fields whose `on_change` rewrites the value. It reaches the runtime in a new `pin_cursor_to_end` field of `WidgetHandlers::TextEdit`, set where the snapshot is built in `Element` and copied in its `Clone`, and the four places in `insert_delete.rs` that anchored the cursor, for an insertion, a delete forward, the deletion of a selection and the move after a replacement, read it instead of `select_on_focus`. The time picker's value fields ask for it, so they behave as they did. A field that uses `select_on_focus` only to select on focus now edits with an ordinary cursor. The one other user known is a dialog in `crate`, which gets the ordinary behaviour; if its `on_change` normalises the text it has to ask for `pin_cursor_to_end( true )` as the time picker does. Documentation of the previous commit and of what building crate showed. `docs/widgets.md` says that a `pressable` loses the tap and the right click to an interactive widget inside it even when that widget has no handler, as a `list_item` without `on_press`, so its content should be built from pieces that take no input; and that the hint of `Button::tooltip` is an xdg-popup beside the button in a window, placed by the compositor and taking no grab, and an overlay spanning the output on a layer surface. `docs/theming.md` gains "Application icons": a desktop entry can point at an installed theme icon, the Figma glass effects resvg does not reproduce, a `backdrop-filter` in a `<foreignObject>` ignored and `plus-lighter` rewritten to `screen` by `decode_svg_bytes`, and the advice to flatten them; the table row of `decode_svg_bytes` mentions the rewrite and that its pixels come back premultiplied. `docs/cookbook.md` says that requesting the focus for the text field that already has it puts the cursor at the end of its value without a second `on_focus`, which is how an application moves the cursor after replacing the value, and that Tab and the vertical arrows reach `App::on_key_with_modifiers` before the field, while Escape reaches it after ltk has closed any transient UI and taken the focus off the field. Losing the keyboard. An application that repeats keys on its own timer, as prompt does for its terminal, never heard that the window lost the keyboard, so a key held while the focus went elsewhere kept repeating until the next key, since its release went to the other window. The new `App::on_keyboard_leave()`, a no-op by default, is called from the keyboard's `leave`, right after ltk stops its own repeat, for the application to stop its repeat and forget the modifiers it kept. Documentation of the previous commit's hooks and widgets. `docs/architecture.md` lists `on_mouse_button` with `MouseButtonEvent` and `MouseButton`, `on_modifiers` and `on_keyboard_leave` among the input hooks. `docs/widgets.md` describes `ListItem::ink( label, secondary )`, which draws a row's label, subtitle, trailing text and hover and press tints in colours of its own for a surface the theme does not know about, and says that `icon_button` keeps a bitmap's proportions, fitting one that is not square into its size and centring it rather than stretching it. Not done. There is no test for the new flag, as `select_on_focus` has one in `text_edit/tests.rs` for its builder and its propagation to the handler, and the documentation of the widget does not mention it.
44 KiB
ltk architecture
If you are new to the library, start with docs/onboarding.md
first. This document assumes you already know how to run an example and what
kind of application surface you are trying to build.
This document covers the patterns that the small examples/ files cannot show: how a real application is structured on top of the App trait, how multiple surfaces coordinate, how theming is consumed, how to build animations, and where the cost of a frame actually lives.
For copy-pasteable patterns the canonical references are the two downstream consumers in the Eydos workspace:
- crustace (
crustace/src/) — the Eydos shell. Layer-shell background surface + 8 overlays, system polling, MPRIS, notifications, animated OSD. - loginmanager (
loginmanager/crates/lockscreen/src/) — greeter / lock screen.keyboard_exclusive, focus management, a subsurface-driven reveal animation, async PAM on a worker thread drained inpoll_external.
The rest of this document explains why those repos look the way they do.
If you are coming from cargo doc, keep the public API split in mind:
ltk::window— normal application windowsltk::shell— layer-shell and overlaysltk::runtime— advanced runtime hooks and runtime-free embedding
This document mostly lives in the overlap between ltk::shell and
ltk::runtime. If you only want to build a plain app window, stay with
docs/onboarding.md and the ltk::window surface first.
Module map
Where things live under src/, one line each:
a11y/— AccessKit tree building and the AT-SPI2 bridge.app.rs— theApptrait,OverlaySpec,SubsurfaceSpec,run/try_run.chassis.rs— scaffolding for full-screen ambient surfaces (greeter, lock screen, kiosk): theme bring-up, branding/wallpaper loading, the wallpaper-backed view stack.core.rs—UiSurface, runtime-free embedding.draw/— the per-frame drawing pipeline shared by both backends.egl_context.rs— EGL bootstrap for the GPU path.event_loop/— the Wayland run loop: frame scheduling, invalidation, clipboard / data device, text editing and IME, tooltips, focus, subsurfaces, session management, perf guardrails.gles_render/— GPU backend (EGL + GLES2 / GLES3).input/— pointer, keyboard and touch handling, the gesture machine, dispatch.layout/— composable arrangers forElementtrees.osk/— the on-screen keyboard: layouts from JSON files, a host-drivenPanel, and its drawing. See On-screen keyboard.protocol/— in-treewayland-scannerbindings for protocolswayland-protocolsdoes not generate yet (xdg-session-management-v1).render/— software rendering surface used by every widget.secure_mem.rs— volatile wipe of secret buffers behindTextEdit's secure mode.session_state.rs—$XDG_STATE_HOME/<app_id>/session id + app-state files (atomic writes, clean-exit marker).system_fonts.rs— primary-font resolution and the per-glyph fallback chain.text_shaping.rs— BiDi reordering and rustybuzz (HarfBuzz) shaping.theme/— theme documents, slot stores, the embedded fallback.tree.rs— element-tree traversal helpers.types.rs— geometry and primitive value types (Length,Color,Rect, …).wallpaper.rs— orientation-aware wallpaper helper.widget/— the widget set.
Mental model
ltk is Elm-shaped. The application is a value implementing App; ltk drives the loop and the application reacts.
Every frame: ltk calls view() and overlays(), lays out the returned tree(s), draws them, and dispatches input events back as Message values which are fed to update(). There are no retained widgets. Element<Msg> is rebuilt from scratch every frame from the application's own state.
This sounds expensive and is actually fine. The widget tree is plain enums, the layout pass is a single recursive walk that already has to happen anyway, and as of the WidgetHandlers snapshot work the input dispatch path no longer rebuilds the tree per event. The only thing the app must avoid in view() is I/O (reading files, scanning directories, walking icon caches) — keep those in poll_external or behind a RefCell cache.
In practice, that model is easiest to adopt in three steps:
- Start with the
ltk::windowmental model: one app state, oneview(), oneupdate(), one normal window. - Add
ltk::shellconcepts only if you need layer-shell or overlays. - Reach for
ltk::runtimehooks only when you need async wakeups, invalidation narrowing, or embedding outsideltk::run().
The trait surface, by purpose
App looks intimidating — most of it is opt-in. Group the methods by what you actually need:
Always implement
type Message— your message enum.app_id(&self) -> &str— reverse-DNS id shared by the toplevelapp_id, the a11y tree and the$XDG_STATE_HOME/<app_id>/session directory.view(&self) -> Element<Msg>— main surface contents.update(&mut self, msg: Msg)— state transitions.save_state(&self) -> Option<Vec<u8>>/restore_state(&mut self, Vec<u8>)— opaque bytes the runtime persists (every 30 s when changed, on close, onSIGTERM/SIGINT) and hands back before the first frame on a session restore or after an unclean exit — never on a plain launch.None/ no-op for shell components and stateless tools.
Implement when your app is multi-surface
overlays(&self) -> Vec<OverlaySpec<Msg>>— see Surface composition below.
Implement when your app is a shell component, not a window
shell_mode()→ShellMode::Layer( Layer::Background | Bottom | Top | Overlay ).layer_anchor(),layer_size(),exclusive_zone(),keyboard_exclusive()— the layer-shell knobs.background_color()→Color::rgba( 0, 0, 0, 0 )for transparent surfaces (panels, OSDs). An opaque colour also declares the whole surface opaque to the compositor, which then neither blends it nor repaints what lies underneath — return one whenever the view covers the surface (a wallpaper-backed homescreen).overlay_opaque_region( id )→ the physical rects of an overlay that are fully opaque this frame (a panel column painted over an opaque wallpaper), for the same compositor savings on a surface whose background is transparent.None(default) declares nothing.
Implement when external state matters
set_channel_sender(sender)— saved once at startup; clone into background threads to push messages into the loop without polling.poll_external() -> Vec<Msg>— called after every Wayland event and everypoll_interval()tick. Drain receivers here.poll_interval()—None(event-driven only) orSome( Duration )(timer wakeups for clocks, expiry, etc.).
Implement when input gestures matter
on_swipe_up,on_swipe_down,on_swipe_progress,on_swipe_down_progress(follow-the-finger).on_tap— taps that miss every widget.on_key/on_key_with_modifiers— global hotkeys. Characters, Backspace and Delete stay in a focused text input and reach the app otherwise, a focused button or pressable included; Return and Space go to the focused widget's submit or press message when it has one; arrows are offered to the app first and fall back to the text cursor or list navigation.swipe_threshold,swipe_down_threshold— gesture sensitivity.on_mouse_button( &MouseButtonEvent )— every press and release of the left, middle and right buttons (MouseButton), with the position in physical pixels and Ctrl, Shift and Alt, before ltk handles it: for an app that hands the mouse on, as a terminal does to a program that asks for it.on_modifiers( ctrl, shift, alt )— the modifiers held changed, for an app that needs them with the wheel or a pointer motion, which do not carry them.on_keyboard_leave()— the window lost the keyboard, so no release will come for the keys still held: an app that repeats keys on its own timer stops there, and forgets the modifiers it kept.
Implement when the app has more than one place to be
on_back()→BackResponse— the system back button or gesture (XF86Back) and the mouse's back button. Return the message that undoes the top-most piece of navigation state, derived from the model;Unhandledat the root. The runtime closes its own transient UI and drops text focus before asking.Escapeis a separate request that never navigates.back_at_root()→BackAtRoot::Minimize(default) /Close/Ignore— what back does once nothing is left.NavStack<R>— the ready-made navigation state for an app made of screens; the same value answerson_backand is whatsave_statepersists. Seedocs/navigation.md.
Implement for animations and focus
is_animating()— returntruewhile a tween is running; the loop redraws on every compositor frame callback (~60 Hz on a typical display, capped at ~30 Hz on the software backend — see Performance).take_focus_request()→Option<WidgetId>— pull-once focus retargeting.on_text_input_focused(active)— surface IME state.external_text_input()→Option<u64>withon_external_text_commit/on_external_text_delete— hold the input method for a text field ltk does not own (an editable in an embedded web view); a new serial renews the request.builtin_keyboard()→bool— draw ltk's own on-screen keyboard under a focused text field even when the compositor offers an input method. See On-screen keyboard.
Implement for window / toplevel lifecycle
app_id()— also the key of the compositor-sidexdg-session-management-v1session; ltk issuesrestore_toplevelbefore the first commit so size/position come back on every launch.window_config()— deprecated forced-window escape hatch; prefershell_mode().on_close_requested()— returnfalseto veto a close (compositor request, titlebar button, layer-shell closed event).on_toplevel_event(event)— open / close notifications fromext-foreign-toplevel-list-v1, keyed by a stable handle id.requested_exit()— polled after every batch ofupdates; returntrueto tear the surface down and exit the loop (aSessionLocksurface is unlocked first).
Relatedly, ltk::try_run( app ) is the fallible variant of ltk::run — it returns a RunError (no Wayland connection, missing protocol) instead of aborting, for apps that want a CLI fallback or a clean diagnostic.
The defaults for everything else are sensible enough that a minimal app overrides only the items in the first group.
Another way to read the trait is by API layer:
ltk::window:view,update, plus the widgets/layouts you use to build the tree.ltk::shell:shell_mode,layer_anchor,layer_size,exclusive_zone,keyboard_exclusive,overlays.ltk::runtime: the module's actual re-exports —ChannelSender,InvalidationScope,SurfaceTarget, the runtime theme state (active_document,set_active_modeand thetheme_*accessors) and the embedding surfacecore::UiSurface. The trait hooks that pair with them (set_channel_sender,poll_external,poll_interval,invalidate_after,take_focus_request,is_animating) live onAppitself.
That is the intended order of adoption for third-party users.
Surface composition
The main surface is what view() paints. overlays() returns a Vec<OverlaySpec<Msg>> describing additional layer-shell surfaces that should exist this frame. The runtime diffs that list against the previous frame using OverlayId:
- Same id present last frame and this frame → keep the surface alive, only re-render its
view. - New id → create a new layer-shell surface.
- Id missing → destroy the surface.
This is why crustace declares stable const OVERLAY_LAUNCHER: OverlayId = OverlayId(1) etc. at the top of app.rs. Don't allocate ids dynamically — diffing relies on stability.
Each overlay carries its own view, anchor, anchor_widget_id, size, layer, exclusive_zone, keyboard_exclusive, input_region, and on_dismiss. The Message type is shared with the main app: a button inside an overlay produces the same Msg that a button on the main surface would, and update() handles both. There is no per-overlay state machine — overlays are pure projections of App state.
on_dismiss is fired by three independent paths: a popup_done event from the compositor (xdg-popup mode); a pointer / touch press on the main surface that does not land on the trigger pointed at by anchor_widget_id while the overlay is mapped (covers compositors that route the button to the parent surface instead of breaking the popup grab); and Escape pressed while at least one xdg-popup overlay is open. The application only has to flip its is_open flag to false in update(); the runtime tolerates the message arriving more than once for the same open / close cycle.
Common patterns:
- Modal panel:
layer: Overlay,anchor: ALL,keyboard_exclusive: false,on_dismiss: Some( CloseMsg ). Tap-outside dismisses; the panel itself centers viacolumn().push(spacer()).push(panel).push(spacer()). - Pass-through OSD: same as above but
input_region: Some(Vec::new())so pointer events fall through to whatever is below. - Top bar / dock:
layer: ToporBottom,anchor: TOP/BOTTOM, fixedsize, non-zeroexclusive_zoneso app windows reflow around it. Usually returned fromview()(single-purpose shell), not fromoverlays(). - Greeter / lock screen:
shell_mode: Layer(Overlay),keyboard_exclusive: true. Loginmanager is the reference.
Overlays do not nest. A "submenu inside the quick settings panel" is just a second overlay with a different id whose view() builds the submenu. Crustace uses this for the WiFi and Bluetooth pickers.
Separate from overlays, subsurfaces() returns SubsurfaceSpec entries: input-transparent wl_subsurface children composited over the main surface and diffed by id, like overlays. They are the cheap way to move a pre-rendered element around every frame — the compositor repositions the subsurface instead of the app repainting the whole tree. Loginmanager's slide-to-unlock reveal is the reference.
If your application does not need overlays or layer-shell, you can ignore this
entire section and stay in the ltk::window subset.
On-screen keyboard
Text entry on a phone comes from zwp_text_input_v3: a focused TextEdit enables the protocol and the compositor's input method, a separate process such as squeekboard, draws a keyboard and commits text through it. ltk carries a keyboard of its own for the cases where that chain is not there, and for compositors that would rather draw it themselves. Everything lives in ltk::osk.
Layouts are data. A layout is one JSON file per language, keyboards/es.json, searched in LTK_KEYBOARDS_DIR (when set), $XDG_DATA_HOME/ltk/keyboards (or ~/.local/share/ltk/keyboards) and /usr/share/ltk/keyboards, highest priority first; ltk::osk::layout::search_paths() returns the list, available() the names found, load( name ) one layout. The English layout is compiled in as the last resort. A file has name, an optional label for the layout-switch key, layers and variants. A layer is a list of rows; a row is a list of keys; a key is a bare string for the text it types, or an object with action (shift, backspace, enter, space, layer, layout, hide), layer for the target of layer, label, and width in key units, 1 by default, which share the row's width. The base layer is mandatory; a missing shift layer is derived from base by uppercasing. variants maps a key's text to what a long press offers; the shifted form of a key uses its base's variants uppercased.
A key may also be a named key, { "key": "Escape" }, Tab, the arrows, Home, End, Page_Up, Page_Down, Delete, Insert and F1 to F12, or a sticky modifier, { "modifier": "ctrl" } or alt. Those are what keyboards/bar-terminal.json is made of: the row a terminal needs, independent of the language, which the panel lays above the language's layout when its Purpose is Terminal. A bar-*.json file is a row, not a layout, and available() leaves it out of the layouts the layout-switch key cycles through.
Panel is a state machine a host drives. It holds the loaded layouts, the current layer, one-shot or locked shift, the sticky modifiers, the purpose and its extra row, the geometry of all of it inside the rectangle the host gave it with set_rect( rect, scale ), and the press in flight. The host feeds it press_down, press_move, press_up and, from its own timer, tick, each returning an Event the host acts on: Text, Backspace, Enter, Hide, Key( keysym, modifiers ) for what text cannot carry, an arrow, Escape, Tab, or a character while Ctrl or Alt is held, or Changed when only the panel's own look changed. set_purpose switches the extra row; the runtime derives the purpose from the focused field, and a compositor takes it from the content_type a client sets on zwp_text_input_v3, which has a terminal purpose that terminal emulators built on VTE declare; for one that does not, the compositor can decide by app_id. next_deadline() says when tick next has work: the variants popup opens 450 ms into a press, backspace repeats after the same delay. height( width, scale ) is what the panel needs at that width for its current layer, since keys are as tall as one key unit is wide; draw( canvas ) paints it with the active palette. Nothing in Panel knows about text fields or Wayland, which is what lets a compositor host it.
The runtime shows it under a focused text field when the compositor advertises no zwp_text_input_manager_v3, when LTK_BUILTIN_OSK=1 is set (useful to try it on a desktop that has an input method), or when the app returns true from builtin_keyboard(). The panel sits at the bottom of the surface; the widget tree is laid out in the space above it, so the focused field is never covered, and presses inside it never reach the gesture machine. Text goes through the same insertion path as a physical key, Key through the same dispatch as one, with Ctrl applied for its duration, Enter submits the field or inserts a newline in a multiline one, Hide keeps the focus and takes the panel away until the field is tapped again; losing the focus removes it.
A compositor builds a Panel for its own chrome, draws it with a UiSurface canvas, and turns the events into zwp_text_input_v3 commits and deletes for Text, and into key events on its seat for Key, which is the only way an arrow or a Ctrl combination reaches a client, while it shrinks the focused toplevel by the panel's height. Forge is meant to be that host.
Theming
ltk::theme exposes a process-wide active theme. Three layers:
- Document — a
ThemeDocumentloaded from disk (/usr/share/ltk/themes/<id>/theme.json). Each document carries alightanddarkModewith a typedSlotStore(colors, paints, shadows, surfaces, text styles), wallpaper/lockscreen/launcher specs and a sharedfontsblock. When thedefaultdocument cannot be located ltk falls back to an embedded B/W theme + embedded Sora Regular font, logs a stderr warning, and stamps every frame with a red banner pointing at theltk-theme-defaultDebian package so the missing-theme signal is visible without the process aborting.ltk::is_fallback_active()exposes the state for apps that want to react programmatically. - Mode —
ThemeMode::LightorDark; flips which mode of the document is active. - Active state —
ltk::active_document()/ltk::active_mode()return the current pair. Per-slot shorthands (ltk::theme_color,theme_paint,theme_shadows,theme_surface,theme_text_style,theme_palette,theme_window_controls,theme_wallpaper,theme_lockscreen) cover the common patterns.
Inside a widget tree, read the palette through the per-slot helper:
# fn _ex() {
let _label = ltk::text( "Hello" )
.color( ltk::theme_palette().text_primary );
# }
To switch theme at runtime, dispatch a message that calls ltk::set_active_mode( ThemeMode::Dark ) from update() and let the next frame re-resolve. There is no manual invalidation step.
Loading a different document:
let doc = ltk::ThemeDocument::find( "default" )
.expect( "default theme not installed (ltk-theme-default)" );
ltk::set_active_document( doc );
For dev iteration set LTK_THEMES_DIR=/path/to/ltk/themes so the lookup picks files in the working tree before the system path. The full search order is:
LTK_THEMES_DIR/<id>/when the env var is set$XDG_DATA_HOME/ltk/themes/<id>/(defaults to~/.local/share/ltk/themes/<id>/)/usr/share/ltk/themes/<id>/
Wallpapers ship as a single landscape PNG per variant. ltk::WallpaperBundle::from_path_or_bytes( path, bundled_fallback ) handles the disk-or-builtin fallback, and bundle.for_size( sw, sh ) returns the right crop for landscape or portrait surfaces — no need to ship two PNGs. A panel that wants a frosted version of the same wallpaper takes bundle.blurred( divisor, sigma ), a bundle divisor times smaller on each side and blurred, which the renderer scales back up: a fraction of the memory of a second image, and no second decode.
For many third-party apps, theming is optional at first. It is reasonable to
start with the default theme and come back to the runtime theme APIs later as
part of the ltk::runtime layer.
Responsive sizing
Every size in a widget tree is a Length, resolved to concrete pixels at layout time against the surface. Two coordinate spaces matter. Geometry (widths, heights, paddings, gaps, box sizes) is computed in physical pixels — the layout root rect is pw × ph — so geometry Length values resolve against Canvas::viewport_layout() (physical). Font sizes are the exception: they resolve against Canvas::viewport_logical() (physical ÷ dpi_scale) and are multiplied by dpi_scale again at raster time, so a vmin font ends up as a fraction of the physical short side regardless of dpi_scale. Keep this split in mind when adding a widget: resolve a geometry constant with Canvas::geom_px(n) and a font constant with Canvas::font_px(n) — the two helpers hide the difference. Font resolution additionally multiplies by the global accessibility text_scale() — the run loop keeps it synced to the desktop's org.gnome.desktop.interface text-scaling-factor GSettings key (initial gsettings get plus a gsettings monitor watcher thread) and repaints on change, so every ltk app follows the "large text" setting live; geometry never scales with it.
ltk offers two adaptation strategies, and both live in the same Length type so an app can mix them per value:
- Fluid (
Length::fluid(n), and the rawvmin/vmax/vw/vh/orientunits): surface-proportional.fluid(n)reads a single design pixelnasvmin(n / fluid_reference() * 100).clamp(n * FLUID_MIN, n * FLUID_MAX)— at a surface whose short side equals the reference (412 px by default) it is exactlyn, and it scales with the short side elsewhere, auto-clamped to[0.7n, 1.5n]. This tracks the width in portrait and the height in landscape, because the short side is the width in portrait and the height in landscape.orient(portrait, landscape)is the escape hatch for a different percentage per orientation. - Physical (
Length::dp(n)): constant physical size.dp(n)resolves ton ×the pixel density (default1.0, typically set from the output DPI viaset_density). It does not scale with the surface, only with pixel density — the mainstream HiDPIdp. The multiplication happens at resolution time, not when theLengthis constructed: adpvalue carries its design pixels, so a density change takes effect on the next paint without rebuilding the view's lengths.
Stock widgets do not hard-code either strategy. Each carries a design pixel per dimension (e.g. button height 48, font 16) and resolves it through the process-wide WidgetScaling mode: Length::widget(n) returns fluid(n) under WidgetScaling::Fluid (the default) or dp(n) under WidgetScaling::Physical. set_widget_scaling(mode) flips it once for the whole app. An explicit Length on an individual widget (button.height(...), text_edit.height(...), font_size(...)) bypasses the mode entirely — the mode only decides the meaning of the default design pixels, never an override the app wrote on purpose.
Both density() and widget_scaling() are process globals read during layout; set them at startup (or, for density, whenever the surface moves to an output with a different DPI). Because they are global, ltk's own test suite serialises the tests that touch them. Density is also overridable per canvas: Canvas::set_density pins a canvas (and every sub-canvas derived from it) to its own factor, and all canvas-routed resolution — geom_px / font_px for stock-widget design pixels, Canvas::resolve_geom / resolve_font for explicit Length values — uses the local density when one is pinned and the process global otherwise. This is the hook for a surface sitting on an output whose DPI differs from the one the global was derived from (an overlay on a second monitor, an embedder with several UiSurfaces). The layout viewport follows the same inheritance model: sub-canvases (scroll and viewport clips, GLES clip layers) inherit the root surface's layout viewport so fluid and viewport-relative values resolve identically inside and outside a clip, and Viewport::local_viewport() opts a clip out of it — its child then resolves against the clip's own rect, for fixed-size floating mini-UIs whose content must not scale with the host surface.
Length adapts sizes to the orientation; to adapt the structure of a layout (a row of panels in landscape, the same panels stacked in portrait), branch the view on ltk::orientation(). The runtime records the main surface's physical dimensions on every configure (also readable as ltk::viewport_size()) and rebuilds the view after each resize, so a match ltk::orientation() { Landscape => row()…, Portrait => column()… } follows the window live. The portrait/landscape rule matches Length::orient (a square surface counts as portrait). examples/clip_path.rs shows the pattern.
Animations
The render loop is event-driven by default: it sleeps until input arrives, a poll_interval ticks, or set_channel_sender is woken from a thread. To run a tween, override is_animating():
# struct App { toast: Option<()>, nav_progress: f32 }
# impl App {
fn is_animating( &self ) -> bool
{
self.toast.is_some() // an OSD is fading
|| self.nav_progress < 1.0 // a screen is sliding
}
# }
While is_animating() returns true, ltk redraws on every compositor frame callback — ~60 Hz on a typical display with the GLES backend, capped at ~30 Hz on the software backend by default (see Performance). Do not mutate state in view(); instead read Instant::now() against a stored start time and compute the tween value:
# use std::time::Instant;
# use ltk::Element;
# const TOAST_DURATION: f32 = 3.0;
# #[ derive( Clone ) ] enum Msg {}
# struct App { toast_started: Option<Instant> }
# impl App {
fn view( &self ) -> Element<Msg>
{
let progress = match self.toast_started
{
Some( t ) => ( t.elapsed().as_secs_f32() / TOAST_DURATION ).min( 1.0 ),
None => 0.0,
};
// … fade alpha = 1.0 - progress
# ltk::text( "" ).into()
}
# }
The end-of-animation cleanup belongs in poll_external(): when progress >= 1.0 clear self.toast_started so is_animating() returns false and the loop sleeps again.
For follow-the-finger gestures use on_swipe_progress(progress) / on_swipe_down_progress(progress). Those fire continuously during the drag with a 0.0..=1.0 value and don't require is_animating — the gesture itself drives the redraw.
For a basic application window, defer this whole area until the rest of the UI is already working. Animation is part of the advanced runtime surface, not the core onboarding path.
Larger state patterns
A four-button demo can keep all state in one struct and one flat Msg enum. Anything bigger needs structure. Conventions used by crustace and loginmanager:
One module per screen / panel. Each module owns its sub-state struct and its sub-message enum, and exposes fn view(...) -> Element<AppMsg> and fn update(&mut self, msg: SubMsg) (or the parent inlines those calls). See crustace/src/homescreen/, launcher/, quicksettings/, powermenu.rs.
Wrap sub-messages in the top-level enum. enum AppMsg { Home(HomeMsg), Settings(SettingsMsg), Nav(Route), Tick }. update() matches the outer variant, then forwards to the right sub-module. This avoids one-giant-message-enum bloat once the app passes ~30 variants.
Ephemeral caches behind RefCell (single-threaded). view(&self) is &self; if you need a mutable icon cache, scaled-image cache, layout cache, etc., wrap it in RefCell<...> on the app struct and borrow_mut() inside view(). Crustace's IconCache does exactly this. Don't reach for Mutex — the event loop is single-threaded.
External state via channel + poll. Anything that blocks (D-Bus, files, network, IPC) lives on a background thread. At startup save the ChannelSender<Msg> from set_channel_sender, hand a clone to the worker, and have the worker push messages back. poll_external() is the place for non-blocking try_recv() against in-process receivers (e.g. mpsc/crossbeam channels) or for expiry checks like "is this notification past its TTL".
Navigation state is one value. The part of the model that says where the user is — current screen, open panel, position in a history — is what the back button walks (App::on_back) and what a relaunch restores (App::save_state). Keep it as one value (a NavStack<Route>, an enum, a small struct) rather than booleans scattered across screens, derive the back answer from it instead of recording things to undo, and persist that same value. Transient UI — menus, popups, dialogs, text focus — stays out of both: the runtime closes it on back and on Escape, and nobody expects it after a relaunch. docs/navigation.md is the full treatment.
Stable widget ids only when you need to programmatically focus them. WidgetId is an opt-in tag on a widget that pairs with App::take_focus_request(). Don't decorate every widget; tag the one input you want to autofocus on screen entry.
Again, the simplest progression is:
- one flat app state in
ltk::window - sub-state and overlays once the app becomes shell-like
- caches, channels, focus retargeting, and cross-surface invalidation only when scale requires them
Performance
The cheap things and the expensive things, in rough order:
- Cheap: building the
Element<Msg>tree. It's plain enums andVecs. crustace rebuilds the entire shell every frame and stays idle when nothing changes. - Cheap: input dispatch. Per-leaf handler snapshots are captured during the layout pass; pointer/key events are O(N_focusable_leaves) lookups, not tree walks.
- Cheap:
active_document()/theme_palette(). The first returns a clone of anArc<ThemeDocument>from aRwLock-protected cell; the second projects the active mode's slot table onto the ten canonical palette fields. - Avoid in
view(): filesystem walks, image decoding,serdeparsing, regex compilation. Cache the result on the app struct (behindRefCellif needed) and look it up. - Avoid in
view(): cloning largeVec<u8>image buffers.img_widgettakes anArc<Vec<u8>>; build theArconce at load time and clone the Arc, not the bytes. - Avoid
is_animating() = truewhen nothing is moving. It pegs the loop at the full animation rate and burns battery on the mobile target. - Lower
poll_interval()is not free. Crustace polls every 30 s because the clock only shows HH:MM. If your UI shows seconds,Some(Duration::from_secs(1))is fine; if it shows nothing time-sensitive, leave itNone. - Scroll viewports own a sub-canvas. They're slightly more expensive to draw than a plain column. Use them when you need clipping or actual scrolling, not as a wrapper. A plain
viewportwithoutfade_bottomis cheaper: it clips with a scissor on the parent canvas and adds no offscreen pass, so it is the right wrapper for a panel whose visible height animates. - Themed surfaces with shadows are pre-rendered on GLES. A
container.surface(...)whose slot carries outer or inset shadows (all withNormalblend) is drawn once per (size, corners, style) into a texture held by the context's cache and blitted afterwards, so a panel of a dozen glass cards costs a dozen textured quads per frame instead of six shader passes per card. Sliders and surfaces withPlusLighter/Overlayinsets keep the direct path. - Image textures are cached per GL context, not per canvas. On the GLES backend every canvas and sub-canvas of a process shares one content-keyed texture cache (32 MiB, LRU), so an overlay or subsurface that is destroyed and recreated finds its icons and wallpaper resident; destroyed overlay canvases are pooled and reused too, shaders and glyph atlas included. Keep image buffers stable (
Arcclones) so the fingerprint hits. - GPU vs software: the GLES path is selected automatically when EGL is available, with no API-level difference for the application. The two backends are not yet pixel-identical — gradients and the shadow / backdrop pipeline degrade under software; the authoritative list of gaps is the README's Backend Differences section.
When a redraw feels sluggish: add a one-line print at the top of view() and confirm it's not being called more often than expected. The single most common mistake is leaving is_animating() returning true after the animation finished.
Runtime guardrails. The rules above are the app's responsibility, but the runtime also helps catch and blunt the common footguns. Set LTK_PERF_WARN=1 to get one-shot stderr diagnostics during development when is_animating() stays true for 10 s (a settled animation that forgot to return false), when poll_interval() is under 100 ms (defeats the idle model), or when the software backend animates continuously for seconds (mobile CPU sink). Independently, animation on the software renderer is capped to ~30 Hz by default — GLES is never capped — since 60 fps software rasterization is a battery drain with no GPU offload; override App::cap_software_animation to keep the full rate. These live in event_loop/perf.rs. For layout problems rather than performance ones, LTK_DEBUG_LAYOUT=1 outlines every laid-out widget rect in red so misplaced or zero-sized boxes are visible at a glance.
Where to look in the consumer repos
| Pattern | File |
|---|---|
| Multi-overlay coordination, overlay id constants | crustace/src/app.rs (overlays(), line ~126) |
| Background poller + channel sender | crustace/src/app.rs (set_channel_sender, poll_external) |
| Sub-module per screen | crustace/src/{homescreen/, launcher/, quicksettings/, powermenu.rs} |
Cached icon loading via RefCell |
crustace/src/launcher/icon_cache.rs and use sites in app.rs |
| OSD overlay with auto-expiry | crustace/src/osd.rs (Osd::show / tick / view) |
keyboard_exclusive + take_focus_request |
loginmanager/crates/lockscreen/src/app.rs |
| Theme on disk (slot-typed JSON) | ltk/themes/default/theme.json, ltk::ThemeDocument::find |
For a self-contained example that exercises overlays, theme switching, and animation in one ~630-line file, see examples/mini_shell.rs.
Known gaps and non-goals
A short, honest list of what ltk does not currently provide. None of these are accidental — each is either deferred work or a deliberate non-goal. The list is here so that downstream consumers and audit reviewers know what to plan around without reading the source.
AT-SPI2 / assistive technology bridge — wired through AccessKit, with composite widgets still flat. Combo, Notebook tabs, DatePicker and TimePicker render as collections of inner widgets and currently expose those leaves individually (a combo trigger reads as "Button" + its caption, the popup items as ListItems inside an overlay). Promoting them to their semantic roles (ComboBoxMenuButton with Expanded state, TabList/Tab/TabPanel, Date) needs each compound widget to declare an "outer role hint" the layout pass can attach to the LaidOutWidget it pushes. Tracked separately.
ltk delegates the AT-SPI2 D-Bus protocol to accesskit_unix. After every layout pass, the runtime hands the platform adapter a fresh accesskit::TreeUpdate built from widget_rects: a Window root whose children are the main surface's widgets, with each overlay grouped under its own Dialog node and rich-text runs nested as TextRun children. Buttons / toggles / checkboxes / radios / list items map to Role::Button / Role::Switch / Role::CheckBox / Role::RadioButton / Role::ListItem; sliders to Role::Slider; pattern grids to Role::GenericContainer (a drawn gesture has no assistive equivalent, so the app must offer another unlock method); single- and multi-line text edits to Role::TextInput / Role::MultilineTextInput; non-interactive labels, images, separators and progress bars surface as Label / Image / Splitter / ProgressIndicator nodes. Inbound action requests are translated into the matching widget message on the next iteration of the run loop: Click and Focus on every interactive node, SetValue on sliders and text edits, Increment / Decrement on sliders, and the scroll actions on scroll viewports. Live regions are wired too — Container::live_region( true ) marks a subtree Live::Polite so status messages and OSDs announce themselves on appearance.
The adapter is constructed unconditionally — accesskit_unix::Adapter::new is infallible and simply stays inactive when no AT client is attached — and the tree is only built when AT-SPI2 is actually observing the application, so the pipeline costs nothing on headless runners. The current cut covers the common cases — buttons, lists, form fields, dialogs — and intentionally leaves room for follow-up:
- Generic container nesting: dialogs, text runs and the root do nest, but
Column/Row/Containerparents inside a surface are not represented — a surface's widgets are siblings. Adding that requires either recording the nesting onLaidOutWidgetor walkingElementagain from the a11y side. - Per-widget accessible label / description /
LabelledByrelations: the internalaccessible_labelplumbing exists (labels are derived from the widget's own content, with the tooltip as last fallback), but the public builders to override them (Button::accessible_name(...), etc.) are not exposed yet. Adding them is mechanical but touches every widget module.
Downstream consumers shipping into regulated environments (EN 301 549, WCAG 2.1 AA, EAA) should still treat the integration as a starting point that needs a real audit with assistive technology users — the foundation is in place but the per-widget metadata work is what determines whether Orca actually reads a useful announcement.
Cross-application drag-and-drop — deferred. The clipboard now bridges to the Wayland selection via wl_data_device_manager (see event_loop/data_device.rs), so Ctrl+C / Ctrl+V crosses application boundaries when the compositor advertises the global. Middle-click primary selection (zwp_primary_selection_v1) and inter-app drag-and-drop targets (drop-zone widgets that accept text / URI lists from outside the process) are still pending — they share most of the offer / source plumbing but need widget-level drop-target wiring on top.
Multi-touch — primary slot plus raw auxiliary fingers. The first finger to land on a surface becomes its primary slot and drives the built-in gesture machine (swipe, scroll, long-press, drag). Additional fingers bypass the gesture machine and surface directly through App::on_touch_down / on_touch_move / on_touch_up, so apps can implement pinch-zoom or two-finger pan without losing the built-in gestures. One exception keeps fast two-thumb typing whole: a finger landing while the primary is still a plain press (no drag, scroll, swipe or slider in flight) commits that press as a tap at its last position and takes the primary slot itself, so alternating taps whose touches overlap all register; the earlier finger's release then reports through on_touch_up. A press on a widget that fires on tap also stays a tap for as long as the finger is inside that widget, however far it rolls; the swipe machinery only engages, from the original press point, once the finger leaves it. Presses inside a scroll viewport keep the 8 logical px slop, since a list of full-width rows is scrolled by dragging on them. Apps that want the whole stream raw — an embedded web view, a drawing canvas — return true from App::claims_raw_touch: every finger, primary included, then reports through on_touch_* and widget presses, taps and swipes never fire. What ltk itself does not provide is recognition of multi-finger gestures — pinch and rotate detection is the app's job on top of the raw stream.
HarfBuzz shaping — wired in. src/text_shaping.rs::shape_line now drives both renderers: the line is BiDi-reordered, split into per-font sub-runs and shaped through rustybuzz. The glyph cache is keyed on (glyph_id, size_bits, font_id) and each glyph is rasterised by index via fontdue::Font::rasterize_indexed, so Arabic connected forms, Devanagari clusters and CJK shaped glyphs render correctly.
xdg-activation-v1 — wired in. Both directions work: a token found in $XDG_ACTIVATION_TOKEN at startup is used to activate the app's own window once it maps (so an external launcher can raise an ltk window with focus), and an app that spawns children requests fresh tokens through App::take_activation_requests and receives them via App::on_activation_token to place in the child's environment.
xdg-session-management-v1 — wired in (client side). Before the first commit of a ShellMode::Window toplevel the runtime binds xdg_session_manager_v1, calls get_session( reason, stored_id ) and restore_toplevel( toplevel, "main" ), so the compositor restores geometry on every launch. The session id from created is persisted to $XDG_STATE_HOME/<app_id>/session.json next to state.bin, the app's own App::save_state bytes (saved every 30 s when changed, on close and on SIGTERM/SIGINT, which the runtime now turns into a clean exit). App state is handed back through App::restore_state only for reason session_restore (LTK_SESSION_RESTORE=1 in the environment, set by the shell) or recover (previous run left clean_exit: false) — a plain launch starts fresh, Android-style. Layer-shell and session-lock surfaces have no toplevel and skip all of it. Compositors without the global lose only the geometry half; the file-based state and reason detection still work. Multi-toplevel sessions and the compositor implementation in forge are tracked separately.
Fractional scale — deferred. wp_fractional_scale_v1 (so 125 % / 150 % outputs render natively instead of via compositor downscale) remains tracked as upcoming protocol work.
Software/GLES parity gaps — see docs/backends.md. The software backend renders gradients as a flat fill from the first stop, skips outer and inset shadows and backdrop blur, and hard-cuts the bottom-edge fade; oklab gradient interpolation falls back to linear-light on both backends. The capability matrix is the canonical per-feature table and must be updated in the same patch that closes any of these gaps.