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ltk/src/types.rs
Pedro M. de Echanove Pasquin d9652dce98
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accessibility text scale: global font multiplier synced to the desktop's text-scaling-factor
New set_text_scale / text_scale process global (clamped [0.5, 3.0]) multiplied into every resolved font size — Canvas::resolve_font for explicit Lengths and the Physical branch of font_px (the Fluid branch routes through resolve_font) — so the whole tree's text follows the accessibility "large text" factor while geometry stays untouched, mirroring GNOME's text-scaling-factor semantics. Unit test covers fonts-scale-geometry-doesn't.
The run loop keeps the factor synced on its own: a watcher thread (event_loop/text_scale.rs) reads org.gnome.desktop.interface text-scaling-factor via gsettings get at startup and streams external changes from gsettings monitor into a calloop channel; on a change the loop stores the factor, invalidates the view caches and repaints main and overlays. Since fonts resolve at paint time nothing else needs rebuilding. Every ltk app tracks the settings slider live with zero app-side wiring, the same way GTK apps follow the key; missing gsettings degrades silently to a fixed 1.0. Embedders driving core::UiSurface (forge) call set_text_scale themselves — the multiplication only runs at widget font resolution, so raw Canvas::draw_text callers keep hand-computed sizes.
architecture.md documents the multiplier in the font-space paragraph and CHANGELOG gains the entry.
2026-08-02 22:50:19 +02:00

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// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
//! Geometry and primitive value types used across the public API.
//!
//! These are the cheap, copy-friendly types that flow through every
//! widget builder, layout method and runtime hook:
//!
//! - [`Color`] — RGBA in `[0.0, 1.0]` floats; `Color::WHITE`,
//! `Color::BLACK`, `Color::TRANSPARENT` constants and a `Color::hex(r, g, b)`
//! constructor for byte literals.
//! - [`Rect`] — axis-aligned `(x, y, width, height)`; the universal
//! layout / hit-test currency.
//! - [`Point`] — a 2D point used by hit testing and gesture progress.
//! - [`Size`] — a `(width, height)` pair without an origin.
//! - [`Corners`] — per-corner radius for the
//! [`Container`](crate::container()) widget and any other rounded
//! surface; coerces from `f32` for the uniform case.
//! - [`WidgetId`] — a stable `&'static str` identifier for focus
//! management, paired with [`crate::App::take_focus_request`].
//!
//! Every type is `Copy` (or `Clone`) so passing them by value is the
//! default. The crate root re-exports them all (`ltk::Color`,
//! `ltk::Rect`, …) so application code rarely needs the `ltk::types::`
//! prefix.
use std::sync::atomic::{ AtomicU8, AtomicU32, Ordering };
/// An RGBA color with floating-point channels in the range `[0.0, 1.0]`.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub struct Color
{
/// Red channel `[0.0, 1.0]`.
pub r: f32,
/// Green channel `[0.0, 1.0]`.
pub g: f32,
/// Blue channel `[0.0, 1.0]`.
pub b: f32,
/// Alpha channel — `0.0` is fully transparent, `1.0` is fully opaque.
pub a: f32,
}
impl Color
{
/// Fully opaque white.
pub const WHITE: Self = Self { r: 1., g: 1., b: 1., a: 1. };
/// Fully opaque black.
pub const BLACK: Self = Self { r: 0., g: 0., b: 0., a: 1. };
/// Fully transparent black.
pub const TRANSPARENT: Self = Self { r: 0., g: 0., b: 0., a: 0. };
/// Create an opaque color from 8-bit `r`, `g`, `b` components.
pub const fn hex( r: u8, g: u8, b: u8 ) -> Self
{
Self { r: r as f32 / 255.0, g: g as f32 / 255.0, b: b as f32 / 255.0, a: 1.0 }
}
/// Create an opaque color from float `r`, `g`, `b` components in `[0.0, 1.0]`.
pub fn rgb( r: f32, g: f32, b: f32 ) -> Self
{
Self { r, g, b, a: 1. }
}
/// Create a color from float `r`, `g`, `b`, `a` components in `[0.0, 1.0]`.
pub fn rgba( r: f32, g: f32, b: f32, a: f32 ) -> Self
{
Self { r, g, b, a }
}
/// Convert to a [`tiny_skia::Color`] for rendering.
pub fn to_tiny_skia( self ) -> tiny_skia::Color
{
tiny_skia::Color::from_rgba( self.r, self.g, self.b, self.a )
.unwrap_or( tiny_skia::Color::BLACK )
}
}
/// A 2-D point in screen coordinates (pixels, top-left origin).
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Point
{
/// Horizontal position in pixels.
pub x: f32,
/// Vertical position in pixels.
pub y: f32,
}
/// A width/height pair in pixels.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Size
{
/// Width in pixels.
pub width: f32,
/// Height in pixels.
pub height: f32,
}
/// An axis-aligned rectangle in screen coordinates.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Rect
{
/// Left edge in pixels.
pub x: f32,
/// Top edge in pixels.
pub y: f32,
/// Width in pixels.
pub width: f32,
/// Height in pixels.
pub height: f32,
}
impl Rect
{
/// Returns `true` if `p` lies inside or on the boundary of this rect.
pub fn contains( &self, p: Point ) -> bool
{
p.x >= self.x
&& p.x <= self.x + self.width
&& p.y >= self.y
&& p.y <= self.y + self.height
}
/// Returns a new rect grown by `amount` pixels on every side.
pub fn expand( &self, amount: f32 ) -> Self
{
Self
{
x: self.x - amount,
y: self.y - amount,
width: self.width + amount * 2.0,
height: self.height + amount * 2.0,
}
}
/// Convert to [`tiny_skia::Rect`], returning `None` if dimensions are non-positive.
pub fn to_tiny_skia( &self ) -> Option<tiny_skia::Rect>
{
tiny_skia::Rect::from_xywh( self.x, self.y, self.width, self.height )
}
}
/// Per-corner radii for a rounded rect, ordered top-left → top-right →
/// bottom-right → bottom-left (clockwise from top-left, matching CSS
/// `border-radius`'s long form). All four values are independent
/// pixel radii — set any subset to `0.0` for a square corner, or use
/// the [`top`](Self::top), [`bottom`](Self::bottom),
/// [`left`](Self::left), [`right`](Self::right) shortcuts for the
/// common asymmetric cases.
///
/// The renderer caps each corner against the inscribed-circle limit
/// `min(width, height) / 2`, mirroring tiny-skia / browser behaviour:
/// passing absurdly large values is a "make this side a pill" idiom
/// rather than an error.
///
/// `f32` and `(f32, f32, f32, f32)` both convert via [`From`] so any
/// API taking `impl Into<Corners>` accepts a uniform radius literal
/// (`.radius( 16.0 )`), an explicit set (`.radius( ( 16.0, 16.0,
/// 0.0, 0.0 ) )`), or a constructed value (`.radius( Corners::top(
/// 16.0 ) )`) interchangeably.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Corners
{
/// Top-left corner radius in pixels.
pub tl: f32,
/// Top-right corner radius in pixels.
pub tr: f32,
/// Bottom-right corner radius in pixels.
pub br: f32,
/// Bottom-left corner radius in pixels.
pub bl: f32,
}
impl Corners
{
/// All four corners square (radius `0`).
pub const ZERO: Self = Self { tl: 0.0, tr: 0.0, br: 0.0, bl: 0.0 };
/// Uniform radius on every corner — equivalent to `r.into()` and
/// the most common construction.
pub const fn all( r: f32 ) -> Self
{
Self { tl: r, tr: r, br: r, bl: r }
}
/// Rounded top corners, square bottom corners. Matches the CSS
/// shorthand `border-radius: r r 0 0` and the typical "card sits
/// flush against the bottom of the screen" pattern (docks,
/// bottom-anchored modals).
pub const fn top( r: f32 ) -> Self
{
Self { tl: r, tr: r, br: 0.0, bl: 0.0 }
}
/// Rounded bottom corners, square top corners. Mirror of
/// [`top`](Self::top) for top-anchored chrome.
pub const fn bottom( r: f32 ) -> Self
{
Self { tl: 0.0, tr: 0.0, br: r, bl: r }
}
/// Rounded left corners, square right corners.
pub const fn left( r: f32 ) -> Self
{
Self { tl: r, tr: 0.0, br: 0.0, bl: r }
}
/// Rounded right corners, square left corners.
pub const fn right( r: f32 ) -> Self
{
Self { tl: 0.0, tr: r, br: r, bl: 0.0 }
}
/// `true` when every corner is `<= 0` — the renderer can take
/// the fast straight-rect path.
pub fn is_zero( &self ) -> bool
{
self.tl <= 0.0 && self.tr <= 0.0 && self.br <= 0.0 && self.bl <= 0.0
}
/// `true` when every corner has the same radius. Used by the
/// software path to fall back to the single-radius cubic builder
/// when the asymmetric path would produce an identical curve.
pub fn is_uniform( &self ) -> bool
{
self.tl == self.tr && self.tr == self.br && self.br == self.bl
}
/// The largest of the four radii. Useful for sizing the shader
/// quad's anti-alias pad — the worst-case AA band has to cover
/// the steepest curve.
pub fn max( &self ) -> f32
{
self.tl.max( self.tr ).max( self.br ).max( self.bl )
}
/// Cap every corner to `min(width, height) / 2`, the inscribed-
/// circle limit a rounded box can't exceed without degenerating.
/// Mirrors the clamp the GLES shader applies internally; software
/// path callers use it before building the path so the cubic
/// control points stay inside the rect.
pub fn clamp_to_size( &self, width: f32, height: f32 ) -> Self
{
let cap = ( width.min( height ) * 0.5 ).max( 0.0 );
Self
{
tl: self.tl.min( cap ).max( 0.0 ),
tr: self.tr.min( cap ).max( 0.0 ),
br: self.br.min( cap ).max( 0.0 ),
bl: self.bl.min( cap ).max( 0.0 ),
}
}
/// Pack as `[ tl, tr, br, bl ]` for `glUniform4fv`. Order
/// matches the `vec4 u_radii` convention every fragment shader
/// in `gles_render::shaders` reads.
pub fn to_uniform( &self ) -> [ f32; 4 ]
{
[ self.tl, self.tr, self.br, self.bl ]
}
}
impl From<f32> for Corners
{
fn from( r: f32 ) -> Self { Self::all( r ) }
}
impl From<( f32, f32, f32, f32 )> for Corners
{
/// Tuple form, ordered `( tl, tr, br, bl )` — matches CSS shorthand.
fn from( t: ( f32, f32, f32, f32 ) ) -> Self
{
Self { tl: t.0, tr: t.1, br: t.2, bl: t.3 }
}
}
/// One command of a vector path, in canvas (surface) coordinates. Fed to
/// [`Canvas::fill_path`](crate::Canvas::fill_path) / `stroke_path` to render
/// arbitrary shapes (e.g. an Android `Path` / a Lottie frame).
#[ derive( Clone, Copy, Debug, PartialEq ) ]
pub enum PathCmd
{
MoveTo( f32, f32 ),
LineTo( f32, f32 ),
QuadTo( f32, f32, f32, f32 ),
CubicTo( f32, f32, f32, f32, f32, f32 ),
Close,
}
/// A stable widget identifier used for focus management.
///
/// Assign an id to a widget with `.id( WidgetId("my_widget") )`, then request
/// focus via [`App::take_focus_request`](crate::app::App::take_focus_request).
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
pub struct WidgetId( pub &'static str );
/// Pointer cursor shape, sent to the compositor via
/// `wp_cursor_shape_v1` when the pointer enters a widget that
/// declares one. Mirrors `cursor_icon::CursorIcon` 1:1 so the
/// runtime can convert losslessly. Compositors that do not advertise
/// `wp_cursor_shape_v1` ignore these — the user sees their default
/// system cursor.
#[ derive( Debug, Clone, Copy, PartialEq, Eq, Hash ) ]
pub enum CursorShape
{
Default,
ContextMenu,
Help,
/// "Hand" — clickable buttons, links.
Pointer,
/// "Spinning wheel" — work in progress, you can still interact.
Progress,
/// "Hourglass" — UI is busy and unresponsive.
Wait,
Cell,
Crosshair,
/// I-beam — text input fields.
Text,
VerticalText,
Alias,
Copy,
Move,
NoDrop,
NotAllowed,
/// Open hand — draggable but not yet dragging.
Grab,
/// Closed hand — currently dragging.
Grabbing,
EResize,
NResize,
NeResize,
NwResize,
SResize,
SeResize,
SwResize,
WResize,
EwResize,
NsResize,
NeswResize,
NwseResize,
ColResize,
RowResize,
AllScroll,
ZoomIn,
ZoomOut,
}
impl Default for CursorShape
{
fn default() -> Self { CursorShape::Default }
}
#[ cfg( test ) ]
mod tests
{
use super::*;
// ── Color ─────────────────────────────────────────────────────────────────
#[ test ]
fn color_hex_sets_rgb_and_full_alpha()
{
let c = Color::hex( 0xFF, 0x00, 0x80 );
assert!( ( c.r - 1.0 ).abs() < 1e-3 );
assert!( ( c.g - 0.0 ).abs() < 1e-6 );
assert!( ( c.b - 0x80 as f32 / 255.0 ).abs() < 1e-3 );
assert_eq!( c.a, 1.0 );
}
#[ test ]
fn color_rgba_stores_all_channels()
{
let c = Color::rgba( 0.1, 0.2, 0.3, 0.4 );
assert!( ( c.r - 0.1 ).abs() < 1e-6 );
assert!( ( c.g - 0.2 ).abs() < 1e-6 );
assert!( ( c.b - 0.3 ).abs() < 1e-6 );
assert!( ( c.a - 0.4 ).abs() < 1e-6 );
}
#[ test ]
fn color_white_constant_is_all_ones()
{
let c = Color::WHITE;
assert_eq!( c.r, 1. );
assert_eq!( c.g, 1. );
assert_eq!( c.b, 1. );
assert_eq!( c.a, 1. );
}
#[ test ]
fn color_transparent_has_zero_alpha()
{
assert_eq!( Color::TRANSPARENT.a, 0. );
}
#[ test ]
fn color_rgb_sets_full_alpha()
{
let c = Color::rgb( 0.5, 0.5, 0.5 );
assert_eq!( c.a, 1.0 );
}
// ── Rect ──────────────────────────────────────────────────────────────────
#[ test ]
fn rect_contains_interior_point()
{
let r = Rect { x: 10., y: 20., width: 100., height: 50. };
assert!( r.contains( Point { x: 60., y: 45. } ) );
}
#[ test ]
fn rect_contains_boundary_points()
{
let r = Rect { x: 0., y: 0., width: 100., height: 100. };
assert!( r.contains( Point { x: 0., y: 0. } ) );
assert!( r.contains( Point { x: 100., y: 100. } ) );
}
#[ test ]
fn rect_does_not_contain_exterior_points()
{
let r = Rect { x: 10., y: 20., width: 100., height: 50. };
assert!( !r.contains( Point { x: 5., y: 45. } ) );
assert!( !r.contains( Point { x: 60., y: 5. } ) );
assert!( !r.contains( Point { x: 200., y: 45. } ) );
assert!( !r.contains( Point { x: 60., y: 80. } ) );
}
#[ test ]
fn rect_expand_grows_in_all_directions()
{
let r = Rect { x: 10., y: 10., width: 80., height: 40. };
let e = r.expand( 5. );
assert_eq!( e.x, 5. );
assert_eq!( e.y, 5. );
assert_eq!( e.width, 90. );
assert_eq!( e.height, 50. );
}
#[ test ]
fn rect_expand_zero_is_identity()
{
let r = Rect { x: 1., y: 2., width: 3., height: 4. };
let e = r.expand( 0. );
assert_eq!( r, e );
}
}
// ─── Length ──────────────────────────────────────────────────────────────────
/// One of the pure relative-or-absolute modes a [`Length`] can carry.
/// Split out so [`Length`] itself can stay `Copy` while still supporting
/// optional clamp bounds — the recursive `Clamp` variant of the original
/// sketch would have forced a `Box` allocation, which on a widget tree
/// that builds these values per frame is the wrong trade.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub enum LengthBase
{
/// Absolute, in logical pixels.
Px( f32 ),
/// Percentage of the viewport's width (`Vw(10.0)` == 10 % of width).
Vw( f32 ),
/// Percentage of the viewport's height.
Vh( f32 ),
/// Percentage of the viewport's **smaller** dimension. The right
/// default for typography and gutters that must survive a
/// portrait/landscape rotation without growing absurd.
Vmin( f32 ),
/// Percentage of the viewport's **larger** dimension.
Vmax( f32 ),
/// Orientation-dependent percentage of the viewport's **short** side,
/// with a different proportion per orientation. In portrait (width ≤
/// height) it resolves to `portrait` % of the **width**; in landscape
/// (width > height) to `landscape` % of the **height**. Both axes are
/// the short side of their orientation, but the design proportion
/// differs — e.g. a logo that wants 40 % of the width when there is
/// vertical room to spare, but only 5 % of the (scarce) height when
/// laid out landscape.
Orient { portrait: f32, landscape: f32 },
/// Multiple of the root font size (typographic hierarchy: a heading
/// of `Em(2.0)` is twice the body size, regardless of viewport).
Em( f32 ),
/// Density-independent pixel: the design value times the pixel
/// density in effect **when the length is resolved** (the canvas'
/// own density, or the process [`density`]). See [`Length::dp`].
Dp( f32 ),
}
impl LengthBase
{
fn resolve( &self, viewport: ( f32, f32 ), em_base: f32, density: f32 ) -> f32
{
let ( vw, vh ) = viewport;
match self
{
LengthBase::Px( v ) => *v,
LengthBase::Vw( pct ) => vw * pct / 100.0,
LengthBase::Vh( pct ) => vh * pct / 100.0,
LengthBase::Vmin( pct ) => vw.min( vh ) * pct / 100.0,
LengthBase::Vmax( pct ) => vw.max( vh ) * pct / 100.0,
LengthBase::Orient { portrait, landscape } =>
{
if vw <= vh
{
vw * portrait / 100.0
} else {
vh * landscape / 100.0
}
}
LengthBase::Em( mul ) => em_base * mul,
LengthBase::Dp( v ) => *v * density,
}
}
}
/// A size or distance value that may be expressed in absolute pixels or
/// relative to the rendering surface. Every widget API that used to take
/// `f32` for a size, padding, spacing or font height now takes
/// `impl Into<Length>`, so existing call sites keep compiling unchanged
/// while new code can switch to viewport-relative units for layouts that
/// must scale across screen sizes (portrait phone, landscape tablet,
/// 4K desktop) without per-target tweaks.
///
/// Resolution requires a viewport — passed in as `(width, height)` in
/// **logical** pixels — and an `em_base` (the body-text font size that
/// `Em` is a multiple of). All resolution funnels through
/// [`Length::resolve`] (or [`Length::resolve_with_density`] where a
/// canvas-local density applies), so widgets can stay backend-agnostic.
///
/// Construct directly via the [`LengthBase`] variants
/// (`Length::vmin( 18.0 )`, `Length::px( 24.0 )`, …) or implicitly from
/// `f32`/`i32`/`u32` for the px case so legacy `.size( 24.0 )` style
/// keeps compiling unchanged. Optionally chain `.clamp( min_px, max_px )`
/// to bound a relative value into a safe range.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub struct Length
{
pub base: LengthBase,
/// Lower bound in absolute logical px. `None` means unbounded.
pub min_px: Option<f32>,
/// Upper bound in absolute logical px. `None` means unbounded.
pub max_px: Option<f32>,
}
impl Length
{
/// Default font-size that [`LengthBase::Em`] is a multiple of. Matches
/// the `typography::BODY` constant of the default theme.
pub const EM_BASE_DEFAULT: f32 = 16.0;
pub const fn from_base( base: LengthBase ) -> Self
{
Self { base, min_px: None, max_px: None }
}
/// Shorthand constructors. `Length::vmin( 18.0 )` reads better than
/// `Length::from_base( LengthBase::Vmin( 18.0 ) )` at every call site
/// and the brevity matters when these appear in tight view code.
pub const fn px( v: f32 ) -> Self { Self::from_base( LengthBase::Px( v ) ) }
pub const fn vw( v: f32 ) -> Self { Self::from_base( LengthBase::Vw( v ) ) }
pub const fn vh( v: f32 ) -> Self { Self::from_base( LengthBase::Vh( v ) ) }
pub const fn vmin( v: f32 ) -> Self { Self::from_base( LengthBase::Vmin( v ) ) }
pub const fn vmax( v: f32 ) -> Self { Self::from_base( LengthBase::Vmax( v ) ) }
pub const fn em( v: f32 ) -> Self { Self::from_base( LengthBase::Em( v ) ) }
/// Orientation-aware size: `portrait` % of the **width** when the
/// viewport is portrait, `landscape` % of the **height** when it is
/// landscape. See [`LengthBase::Orient`]. Chain `.clamp( lo, hi )` to
/// bound the result in px as with any relative length.
pub const fn orient( portrait: f32, landscape: f32 ) -> Self
{
Self::from_base( LengthBase::Orient { portrait, landscape } )
}
/// **Fluid** design pixel (the [`WidgetScaling::Fluid`] mode). `px` is
/// the size at the reference surface set via [`set_fluid_reference`]
/// (defaults to 412 px — the eydos mobile reference width); the value
/// then scales as a fraction of the surface's **short** side (width in
/// portrait, height in landscape) and is auto-clamped to
/// `[px * `[`FLUID_MIN`]`, px * `[`FLUID_MAX`]`]` so it neither
/// collapses on a tiny surface nor balloons on a 4K one. A single
/// design number therefore yields a surface-proportional size with no
/// per-call percentages — this is how stock widgets stay fluid by
/// default. For explicit control use [`Length::vmin`] /
/// [`Length::orient`] with your own [`Length::clamp`].
pub fn fluid( px: f32 ) -> Self
{
let r = fluid_reference();
Length::vmin( px / r * 100.0 ).clamp( px * FLUID_MIN, px * FLUID_MAX )
}
/// **Density-independent** pixel (the [`WidgetScaling::Physical`] mode).
/// `px` is multiplied by the pixel density (derived from the output's
/// DPI, or set with [`set_density`]) to yield a **constant physical
/// size** across displays — the mainstream `dp` of Android / Flutter /
/// CSS. Unlike [`Length::fluid`] it does **not** scale with the
/// surface size, only with pixel density. Density defaults to `1.0`,
/// so `dp( n )` == `n` px until a density is set.
///
/// The multiplication happens at **resolution time**, not here: the
/// value carries its design pixels, and [`Length::resolve`] applies
/// the process [`density`] — or the canvas' own density
/// ([`crate::Canvas::set_density`]) on canvas-routed resolution — so
/// a density change takes effect on the next paint without
/// reconstructing the view's lengths.
pub const fn dp( px: f32 ) -> Self
{
Self::from_base( LengthBase::Dp( px ) )
}
/// Resolve a stock-widget design pixel through the process-wide
/// [`widget_scaling`] mode: [`Length::fluid`] in [`WidgetScaling::Fluid`]
/// (the default), [`Length::dp`] in [`WidgetScaling::Physical`]. Widgets
/// route their intrinsic geometry / font constants through this (see
/// [`crate::Canvas::geom_px`] / [`crate::Canvas::font_px`]) so a single
/// process-level switch picks the adaptation strategy for every stock
/// widget at once, while explicit [`Length`] overrides still win.
pub fn widget( px: f32 ) -> Self
{
match widget_scaling()
{
WidgetScaling::Fluid => Length::fluid( px ),
WidgetScaling::Physical => Length::dp( px ),
}
}
/// Resolve to a concrete logical-pixel value given a viewport and an
/// `em_base` (the root font size that `Em` is a fraction of).
/// [`LengthBase::Dp`] values use the process [`density`]; resolution
/// paths that know a more local density (a canvas tied to a specific
/// output) go through [`Self::resolve_with_density`] instead.
pub fn resolve( &self, viewport: ( f32, f32 ), em_base: f32 ) -> f32
{
self.resolve_with_density( viewport, em_base, density() )
}
/// [`Self::resolve`] with an explicit pixel density for
/// [`LengthBase::Dp`], instead of the process [`density`]. This is
/// what [`crate::Canvas`]-routed resolution calls with the canvas'
/// own density.
pub fn resolve_with_density( &self, viewport: ( f32, f32 ), em_base: f32, density: f32 ) -> f32
{
let raw = self.base.resolve( viewport, em_base, density );
let lo = self.min_px;
let hi = self.max_px;
// If both bounds present, normalise their order so swapped args
// don't produce NaN out of f32::clamp.
let ( lo, hi ) = match ( lo, hi )
{
( Some( a ), Some( b ) ) if a > b => ( Some( b ), Some( a ) ),
other => other,
};
let v = match lo { Some( a ) => raw.max( a ), None => raw };
match hi { Some( b ) => v.min( b ), None => v }
}
/// Cap the resolved value to `[min_px, max_px]`. Bounds are
/// absolute px because the typical use is "this Vmin should never
/// shrink past readable nor balloon past comfortable"; bounding
/// a relative value with another relative value is rare enough to
/// not justify boxing the type. If you swap min/max the resolver
/// tolerates it instead of panicking.
pub fn clamp( mut self, min_px: f32, max_px: f32 ) -> Length
{
self.min_px = Some( min_px );
self.max_px = Some( max_px );
self
}
/// One-sided bound: never resolve below `min_px`. Named `at_least`
/// (rather than `min`) to avoid clashing visually with `f32::min`,
/// which has the opposite semantics ("return the smaller of two").
pub fn at_least( mut self, min_px: f32 ) -> Length
{
self.min_px = Some( min_px );
self
}
/// One-sided bound: never resolve above `max_px`. Counterpart to
/// [`Self::at_least`].
pub fn at_most( mut self, max_px: f32 ) -> Length
{
self.max_px = Some( max_px );
self
}
}
/// Lower auto-clamp factor of [`Length::fluid`]: a fluid value never
/// resolves below `px * FLUID_MIN`, so it stays usable on a tiny surface.
pub const FLUID_MIN: f32 = 0.7;
/// Upper auto-clamp factor of [`Length::fluid`]: a fluid value never
/// resolves above `px * FLUID_MAX`, so it stays tasteful on a huge surface.
pub const FLUID_MAX: f32 = 1.5;
static FLUID_REFERENCE_BITS: AtomicU32 = AtomicU32::new( 412.0_f32.to_bits() );
/// Set the reference surface (short-side px) that [`Length::fluid`]
/// interprets its design pixels against. Call once at startup (e.g. before
/// [`crate::run`]) to align the fluid scale to the surface mock-up the app
/// was designed for. Default: 412 px.
pub fn set_fluid_reference( reference_vmin: f32 )
{
FLUID_REFERENCE_BITS.store( reference_vmin.to_bits(), Ordering::Relaxed );
}
/// Current reference used by [`Length::fluid`] — the short-side px at which
/// `fluid( n )` resolves to `n` px before clamping.
pub fn fluid_reference() -> f32
{
f32::from_bits( FLUID_REFERENCE_BITS.load( Ordering::Relaxed ) )
}
static TEXT_SCALE_BITS: AtomicU32 = AtomicU32::new( 1.0_f32.to_bits() );
/// Set the global text scale multiplier applied to every resolved font
/// size (the accessibility "large text" factor). Clamped to `[0.5, 3.0]`.
/// The run loop keeps it synced to the desktop's
/// `org.gnome.desktop.interface text-scaling-factor` GSettings key and
/// repaints on change, so apps normally never call this themselves;
/// embedders driving [`crate::core::UiSurface`] directly do.
pub fn set_text_scale( s: f32 )
{
TEXT_SCALE_BITS.store( s.clamp( 0.5, 3.0 ).to_bits(), Ordering::Relaxed );
}
/// Current text scale multiplier. Default `1.0`.
pub fn text_scale() -> f32
{
f32::from_bits( TEXT_SCALE_BITS.load( Ordering::Relaxed ) )
}
static DENSITY_BITS: AtomicU32 = AtomicU32::new( 1.0_f32.to_bits() );
/// Set the process-wide pixel density used by [`Length::dp`] (the
/// [`WidgetScaling::Physical`] mode). Typically derived from the output's
/// physical DPI so `dp` sizes stay physically constant across displays.
/// Default: `1.0`.
pub fn set_density( d: f32 )
{
DENSITY_BITS.store( d.max( 0.0 ).to_bits(), Ordering::Relaxed );
}
/// Current pixel density — the factor [`Length::dp`] multiplies its design
/// pixels by. `1.0` until [`set_density`] is called.
pub fn density() -> f32
{
f32::from_bits( DENSITY_BITS.load( Ordering::Relaxed ) )
}
/// Orientation of the main surface, derived from the dimensions recorded
/// by [`set_viewport_size`].
#[ derive( Clone, Copy, Debug, PartialEq, Eq ) ]
pub enum Orientation
{
Portrait,
Landscape,
}
static VIEWPORT_W: AtomicU32 = AtomicU32::new( 0 );
static VIEWPORT_H: AtomicU32 = AtomicU32::new( 0 );
/// Record the main surface's physical dimensions. The runtime calls this
/// on every configure, before `App::on_resize`; embedders driving
/// [`core::UiSurface`](crate::core::UiSurface) directly should call it
/// themselves if they want [`viewport_size`] / [`orientation`] to reflect
/// their surface.
pub fn set_viewport_size( width: u32, height: u32 )
{
VIEWPORT_W.store( width, Ordering::Relaxed );
VIEWPORT_H.store( height, Ordering::Relaxed );
}
/// Physical dimensions of the main surface as of the last configure.
/// `( 0, 0 )` before the first one.
pub fn viewport_size() -> ( u32, u32 )
{
( VIEWPORT_W.load( Ordering::Relaxed ), VIEWPORT_H.load( Ordering::Relaxed ) )
}
/// Orientation of the main surface: [`Orientation::Landscape`] when wider
/// than tall, [`Orientation::Portrait`] otherwise (square counts as
/// portrait, matching [`Length::orient`]'s resolution rule). Usable
/// straight from `view()` to pick a row or a column arrangement without
/// tracking `on_resize` by hand — the runtime rebuilds the view on every
/// resize, so a layout branched on this follows the window live.
pub fn orientation() -> Orientation
{
let ( w, h ) = viewport_size();
if w > h { Orientation::Landscape } else { Orientation::Portrait }
}
/// How a stock widget adapts its intrinsic geometry to the display when the
/// app does not override it. The two modes ltk offers, chosen per process
/// with [`set_widget_scaling`]:
///
/// - [`WidgetScaling::Fluid`] — sizes scale as a fraction of the surface
/// (via [`Length::fluid`]): the design breathes with the screen, and a
/// size tracks the **short** side (width in portrait, height in
/// landscape). The default.
/// - [`WidgetScaling::Physical`] — sizes stay a constant physical size
/// (via [`Length::dp`] and [`density`]), the mainstream HiDPI model.
///
/// Both leave explicit [`Length`] overrides (`vmin` / `orient` / `dp` / …)
/// on individual widgets untouched — the mode only picks the meaning of the
/// theme's default design pixels.
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
pub enum WidgetScaling
{
/// Surface-proportional defaults. See [`Length::fluid`].
Fluid,
/// Constant-physical-size defaults. See [`Length::dp`].
Physical,
}
static WIDGET_SCALING_BITS: AtomicU8 = AtomicU8::new( 0 );
/// Set the process-wide [`WidgetScaling`] mode for stock-widget defaults.
/// Call once at startup. Default: [`WidgetScaling::Fluid`].
pub fn set_widget_scaling( mode: WidgetScaling )
{
let v = match mode { WidgetScaling::Fluid => 0, WidgetScaling::Physical => 1 };
WIDGET_SCALING_BITS.store( v, Ordering::Relaxed );
}
/// Current [`WidgetScaling`] mode. [`WidgetScaling::Fluid`] until
/// [`set_widget_scaling`] changes it.
pub fn widget_scaling() -> WidgetScaling
{
match WIDGET_SCALING_BITS.load( Ordering::Relaxed )
{
1 => WidgetScaling::Physical,
_ => WidgetScaling::Fluid,
}
}
impl From<f32> for Length
{
fn from( v: f32 ) -> Self { Length::px( v ) }
}
impl From<i32> for Length
{
fn from( v: i32 ) -> Self { Length::px( v as f32 ) }
}
impl From<u32> for Length
{
fn from( v: u32 ) -> Self { Length::px( v as f32 ) }
}
impl From<LengthBase> for Length
{
fn from( base: LengthBase ) -> Self { Length::from_base( base ) }
}
#[ cfg( test ) ]
mod length_tests
{
use super::Length;
use crate::TEST_GLOBALS_LOCK as GLOBALS_LOCK;
#[ test ]
fn px_is_passthrough()
{
assert_eq!( Length::px( 42.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 42.0 );
}
#[ test ]
fn vw_vh_are_percent_of_viewport()
{
assert_eq!( Length::vw( 50.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 400.0 );
assert_eq!( Length::vh( 25.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 150.0 );
}
#[ test ]
fn vmin_picks_smaller_side()
{
assert_eq!( Length::vmin( 10.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 60.0 );
assert_eq!( Length::vmin( 10.0 ).resolve( ( 600.0, 800.0 ), 16.0 ), 60.0 );
}
#[ test ]
fn vmax_picks_larger_side()
{
assert_eq!( Length::vmax( 10.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 80.0 );
}
#[ test ]
fn orient_uses_width_pct_in_portrait_and_height_pct_in_landscape()
{
// Portrait 1080×2400: 40 % of the width.
assert_eq!( Length::orient( 40.0, 5.0 ).resolve( ( 1080.0, 2400.0 ), 16.0 ), 432.0 );
// Landscape 2400×1080: 5 % of the height.
assert_eq!( Length::orient( 40.0, 5.0 ).resolve( ( 2400.0, 1080.0 ), 16.0 ), 54.0 );
// Square viewport counts as portrait (width ≤ height).
assert_eq!( Length::orient( 10.0, 20.0 ).resolve( ( 500.0, 500.0 ), 16.0 ), 50.0 );
}
#[ test ]
fn em_uses_em_base()
{
assert_eq!( Length::em( 2.0 ).resolve( ( 800.0, 600.0 ), 18.0 ), 36.0 );
}
#[ test ]
fn clamp_bounds_relative_value()
{
// 50 % of the smaller side (= 300) capped to [100, 200] → 200.
let l = Length::vmin( 50.0 ).clamp( 100.0, 200.0 );
assert_eq!( l.resolve( ( 800.0, 600.0 ), 16.0 ), 200.0 );
// 1 % of the smaller side (= 6) lifted to the min of 50.
let l2 = Length::vmin( 1.0 ).clamp( 50.0, 200.0 );
assert_eq!( l2.resolve( ( 800.0, 600.0 ), 16.0 ), 50.0 );
// Caller swapped min/max — resolver tolerates without panic.
let l3 = Length::vmin( 50.0 ).clamp( 200.0, 100.0 );
assert_eq!( l3.resolve( ( 800.0, 600.0 ), 16.0 ), 200.0 );
}
#[ test ]
fn f32_converts_to_px()
{
let l: Length = 24.0_f32.into();
assert_eq!( l.base, super::LengthBase::Px( 24.0 ) );
}
#[ test ]
fn fluid_equals_design_px_at_reference_surface()
{
// At a surface whose short side is the 412 px reference, fluid( n ) == n.
assert_eq!( Length::fluid( 48.0 ).resolve( ( 412.0, 900.0 ), 16.0 ), 48.0 );
}
#[ test ]
fn fluid_scales_with_surface_and_auto_clamps()
{
// Twice the reference short side → would double, but the +50 % cap
// (48 * FLUID_MAX = 72) holds it.
assert_eq!( Length::fluid( 48.0 ).resolve( ( 824.0, 1600.0 ), 16.0 ), 72.0 );
// A tiny surface → the -30 % floor (48 * FLUID_MIN = 33.6) holds it.
assert_eq!( Length::fluid( 48.0 ).resolve( ( 200.0, 400.0 ), 16.0 ), 33.6 );
// Fluid tracks the short side: same result portrait or landscape.
let p = Length::fluid( 48.0 ).resolve( ( 412.0, 1000.0 ), 16.0 );
let l = Length::fluid( 48.0 ).resolve( ( 1000.0, 412.0 ), 16.0 );
assert_eq!( p, l );
}
#[ test ]
fn dp_is_identity_at_default_density()
{
let _g = GLOBALS_LOCK.lock().unwrap_or_else( |e| e.into_inner() );
// Density defaults to 1.0, so dp( n ) resolves to n regardless of viewport.
assert_eq!( super::density(), 1.0 );
assert_eq!( Length::dp( 48.0 ).resolve( ( 412.0, 900.0 ), 16.0 ), 48.0 );
assert_eq!( Length::dp( 48.0 ).resolve( ( 3840.0, 2160.0 ), 16.0 ), 48.0 );
}
#[ test ]
fn dp_resolves_against_explicit_density()
{
let l = Length::dp( 48.0 );
assert_eq!( l.resolve_with_density( ( 412.0, 900.0 ), 16.0, 2.0 ), 96.0 );
assert_eq!( l.resolve_with_density( ( 412.0, 900.0 ), 16.0, 1.0 ), 48.0 );
}
#[ test ]
fn dp_is_applied_at_resolution_time_not_construction()
{
use super::set_density;
let _g = GLOBALS_LOCK.lock().unwrap_or_else( |e| e.into_inner() );
// Construct while density is 1.0, resolve after it changes: the
// length must follow the new density.
let l = Length::dp( 48.0 );
set_density( 2.0 );
assert_eq!( l.resolve( ( 412.0, 900.0 ), 16.0 ), 96.0 );
set_density( 1.0 );
assert_eq!( l.resolve( ( 412.0, 900.0 ), 16.0 ), 48.0 );
}
// Serialised: mutates the process-wide density and widget-scaling
// globals, so it owns them start-to-finish and restores the defaults,
// keeping the other (read-only-default) tests deterministic.
#[ test ]
fn density_and_widget_scaling_modes()
{
use super::{ density, set_density, widget_scaling, set_widget_scaling, WidgetScaling };
let _g = GLOBALS_LOCK.lock().unwrap_or_else( |e| e.into_inner() );
// Defaults.
assert_eq!( density(), 1.0 );
assert_eq!( widget_scaling(), WidgetScaling::Fluid );
assert_eq!( Length::widget( 48.0 ), Length::fluid( 48.0 ) );
// Density scales dp.
set_density( 3.0 );
assert_eq!( Length::dp( 48.0 ).resolve( ( 412.0, 900.0 ), 16.0 ), 144.0 );
// Physical mode routes widget() through dp.
set_widget_scaling( WidgetScaling::Physical );
assert_eq!( Length::widget( 48.0 ), Length::dp( 48.0 ) );
// Restore defaults for the rest of the suite.
set_density( 1.0 );
set_widget_scaling( WidgetScaling::Fluid );
}
}