Measured on a Librem 5 (Cortex-A53, GC7000Lite, 720×1440 at scale 2) with a frame trace on both sides of the socket: the shell's main surface repainted in 110 to 136 ms, quick settings drew at 20 fps with the GPU saturated, and every panel open uploaded its wallpaper and icons again. Most of it was the toolkit doing work the frame did not need. Backend choice. When the compositor announces the output scale before the first `configure`, `scale_factor_changed` allocated an SHM pool for the surface and `on_configure` took that pool as the sign that the software path had been chosen, locking the surface to tiny-skia for its whole life. Every ltk main surface on a scale-2 phone ran in software while its overlays, which inherit the scale from the main and never receive that event, ran on the GPU. The scale handler now only reallocates a pool that already exists; before the first configure neither path is chosen. Wallpapers. `WallpaperBundle::for_size` returned the crop at the source resolution, a 1103×2160 slice of a 4K image for a 720×1440 panel, 10 MB uploaded per texture and a hundred milliseconds each time. The crop is now downscaled to the surface (bilinear, once per size, cached), also for landscape surfaces smaller than the source. Viewport. `Element::Viewport` created a fresh sub-canvas every frame, on GLES a framebuffer, a 2048² glyph atlas and empty image and glyph caches, so a panel clipped to a height that animates re-uploaded its wallpaper and re-rasterised every glyph on every frame. Without a bottom fade the clip is now a scissor on the parent canvas (a mask on the software backend): no offscreen pass, no blit, and the child's textures stay in the parent's caches. `local_viewport` is honoured through a temporary override of the layout viewport. Viewports with a fade keep their sub-canvas, which, like the scroll sub-canvases, is now kept across frames and resized in place instead of reallocated when its size changes. Caches. The image texture cache moves from the canvas to the GL context: every canvas and sub-canvas shares one content-keyed LRU (32 MiB), so an overlay or subsurface that is destroyed and recreated finds its images resident. A GLES canvas dropped with an overlay is pooled in `AppData::canvas_pool` and handed to the next overlay, with its compiled programs and glyph atlas, which took 130 to 290 ms to build on that GPU. Subsurface slots keep their scroll and viewport sub-canvases between rasters. Surfaces. A `container.surface()` with shadows costs a Gaussian drop-shadow pass, a fill and one pass per inset shadow, all full-quad fragment shaders; a dozen glass cards were 40 ms of GPU per frame for chrome that never changes. `Canvas::fill_surface` on GLES now renders the chrome once per size, corners and style into a texture held by the context cache (`gles_render/surface_cache.rs`, 16 MiB LRU) and blits it, drawing directly only for surfaces with `PlusLighter` or `Overlay` insets, which depend on the backdrop. Opaque regions. ltk never called `wl_surface.set_opaque_region`, so the compositor blended every ltk surface and repainted everything underneath a full-screen homescreen. A surface whose `background_color` is opaque now declares itself opaque, and the new `App::overlay_opaque_region( id )` lets an overlay declare the physical rects it paints opaque, such as a panel column over an opaque wallpaper. `sync_opaque_region` sends the rects only when they change. Frame pacing. `eglSwapBuffers` blocked 13 to 37 ms per frame waiting for Mesa's own throttle callback; ltk paces itself on `wl_surface.frame`, so `make_current` sets the swap interval to 0. A subsurface move is now applied only when its parent has no frame callback outstanding, and the parent commit that applies it requests the next callback: a drag commits once per vblank with the latest finger position instead of once per input sample, without the app throttling samples itself. While the app reports `subsurface_motion_only`, the main's callback, and the callback of an overlay that hosts a subsurface, no longer force a full repaint; they mark the surface and the reconcile keeps the cadence with a bare commit when nothing moved. Swipe releases arm a settle the same way instead of dirtying every cache. Two hooks, `on_overlay_frame_committed` and `on_subsurface_committed`, let an app hand a panel over between its host and a sliding subsurface on real commits rather than loop ticks. Lines. A diagonal `draw_line` on GLES stamped one `fill_rect` per pixel of length, 190 draw calls for a spinner and over 2000 for a pattern-lock stroke; it is now a single rotated quad through the rect shader, with round caps and antialiased edges. A pixel test covers the scissor viewport, `for_size` gets a downscale test, and `docs/architecture.md`, `docs/widgets.md` and `docs/backends.md` describe the new hook, the viewport paths, the shared caches and the line rasteriser.
478 lines
18 KiB
Rust
478 lines
18 KiB
Rust
// SPDX-License-Identifier: LGPL-2.1-only
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// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
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use smithay_client_toolkit::
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{
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compositor::CompositorState,
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shell::
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{
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WaylandSurface,
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wlr_layer::{ KeyboardInteractivity, Layer, LayerShell, LayerSurface },
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xdg::{ popup::Popup, window::Window },
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},
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shm::{ Shm, slot::SlotPool },
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};
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use smithay_client_toolkit::reexports::client::
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{
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protocol::wl_surface::WlSurface,
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QueueHandle,
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};
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use smithay_client_toolkit::session_lock::SessionLockSurface;
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use std::collections::HashMap;
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use std::sync::Arc;
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use super::app_data::AppData;
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use crate::app::OverlayId;
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use crate::egl_context::{ EglContext, EglSurface };
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use crate::input::GestureState;
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use crate::render::Canvas;
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use crate::types::{ Point, Rect, WidgetId };
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use crate::widget::LaidOutWidget;
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/// Identifies which surface an event, focus, or draw call belongs to.
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///
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/// `Main` refers to the application's main surface (xdg window or layer
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/// shell). `Overlay( id )` refers to an auxiliary layer-shell surface created
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/// from an entry in [`crate::app::App::overlays`].
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#[ derive( Debug, Clone, Copy, PartialEq, Eq, Hash ) ]
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pub( crate ) enum SurfaceFocus
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{
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Main,
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#[ allow( dead_code ) ]
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Overlay( OverlayId ),
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}
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/// Configuration for a layer-shell surface, used both for the main surface
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/// (when the app uses [`crate::app::ShellMode::Layer`]) and for each overlay
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/// returned by [`crate::app::App::overlays`].
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#[ derive( Clone ) ]
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pub( crate ) struct LayerConfig
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{
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pub layer: Layer,
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pub exclusive_zone: i32,
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pub anchor: crate::app::Anchor,
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pub size: ( u32, u32 ),
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pub keyboard_exclusive: bool,
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/// Wayland surface role namespace, sent to the compositor for debugging.
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pub namespace: &'static str,
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}
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pub( crate ) enum SurfaceKind
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{
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/// Layer shell surface, fully created and committed.
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Layer( LayerSurface ),
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/// XDG window fallback (no layer shell compositor support).
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Window( Window ),
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/// Layer shell is available but we are waiting for an output to be
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/// advertised before creating the Wayland surface.
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Pending( LayerConfig ),
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/// XDG popup, child of the main window. Used for combo dropdowns,
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/// context menus, tooltips. The compositor positions it relative
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/// to an anchor rect specified at creation time and may flip it
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/// (drop-up vs drop-down) when constrained.
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Popup( Popup ),
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/// `ext-session-lock-v1` lock surface, created in `SessionLockHandler::locked`.
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Lock( SessionLockSurface ),
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/// Session lock requested; waiting for the compositor's `locked` event
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/// before the lock surface exists.
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PendingLock,
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}
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impl SurfaceKind
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{
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pub( crate ) fn wl_surface( &self ) -> &WlSurface
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{
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match self
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{
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SurfaceKind::Layer( l ) => l.wl_surface(),
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SurfaceKind::Window( w ) => w.wl_surface(),
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SurfaceKind::Popup( p ) => p.wl_surface(),
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SurfaceKind::Lock( s ) => s.wl_surface(),
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// Unreachable: draw_frame is only called when configured == true,
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// which only becomes true after on_configure, which requires a real surface.
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SurfaceKind::Pending( .. ) | SurfaceKind::PendingLock => unreachable!( "surface not yet created" ),
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}
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}
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/// Same as [`wl_surface`] but returns `None` for a [`SurfaceKind::Pending`]
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/// surface instead of panicking. Used by event dispatch to look up which
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/// [`SurfaceState`] an incoming Wayland event belongs to without risk of
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/// crashing during startup.
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pub( crate ) fn try_wl_surface( &self ) -> Option<&WlSurface>
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{
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match self
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{
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SurfaceKind::Layer( l ) => Some( l.wl_surface() ),
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SurfaceKind::Window( w ) => Some( w.wl_surface() ),
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SurfaceKind::Popup( p ) => Some( p.wl_surface() ),
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SurfaceKind::Lock( s ) => Some( s.wl_surface() ),
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SurfaceKind::Pending( .. ) | SurfaceKind::PendingLock => None,
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}
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}
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/// Create the actual layer surface on `output` using `layer_shell`. Returns
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/// true if the surface was created (i.e., was `Pending` before).
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pub( crate ) fn materialize(
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&mut self,
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compositor: &CompositorState,
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layer_shell: &LayerShell,
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qh: &QueueHandle<AppData<impl crate::app::App>>,
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output: &smithay_client_toolkit::reexports::client::protocol::wl_output::WlOutput,
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) -> bool
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{
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if let SurfaceKind::Pending( ref cfg ) = *self
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{
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let surface = compositor.create_surface( qh );
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let layer_surface = layer_shell.create_layer_surface(
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qh,
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surface,
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cfg.layer,
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Some( cfg.namespace ),
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Some( output ),
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);
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layer_surface.set_exclusive_zone( cfg.exclusive_zone );
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layer_surface.set_anchor( cfg.anchor.to_wlr_anchor() );
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let interactivity = if cfg.keyboard_exclusive
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{
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KeyboardInteractivity::Exclusive
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} else {
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KeyboardInteractivity::OnDemand
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};
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layer_surface.set_keyboard_interactivity( interactivity );
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layer_surface.set_size( cfg.size.0, cfg.size.1 );
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layer_surface.commit();
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*self = SurfaceKind::Layer( layer_surface );
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true
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} else {
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false
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}
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}
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}
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/// The subset of per-surface state the draw pass owns and threads through
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/// [`crate::draw::DrawCtx`]: the laid-out widget rects it produces, the scroll /
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/// text-edit / a11y state carried across frames, and the previous frame's
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/// interaction indices for damage tracking. Grouped into its own struct so the
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/// draw helpers can borrow it as one unit, disjoint from `canvas` / `pool`.
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pub( crate ) struct FrameState<Msg: Clone>
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{
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pub widget_rects: Vec<LaidOutWidget<Msg>>,
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pub cursor_state: HashMap<usize, usize>,
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/// Selection anchor (byte offset). When equal to the cursor, there is no
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/// active selection. Mutated jointly with `cursor_state`: plain arrow keys
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/// collapse the selection by setting anchor = cursor; Shift+arrow extends by
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/// leaving anchor put while moving cursor; pointer drags set both ends.
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pub selection_anchor: HashMap<usize, usize>,
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pub accessible_extras: Vec<crate::a11y::tree::AccessibleExtra>,
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/// Per-scroll-viewport offset, indexed by `flat_idx` of the `Scroll` widget.
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/// Tuple is `(x, y)` in physical pixels: x is applied only when the widget's
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/// axis allows horizontal scroll (and stays at `0` otherwise), y mirrors the
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/// historic single-f32 behaviour for vertical scrolls.
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pub scroll_offsets: HashMap<usize, ( f32, f32 )>,
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pub scroll_rects: Vec<( Rect, usize, crate::widget::scroll::ScrollAxis )>,
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pub scroll_canvases: HashMap<usize, Canvas>,
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pub viewport_canvases: HashMap<usize, Canvas>,
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/// Per-scroll list of `(flat_idx, content_y, height)` entries for every
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/// interactive item the scroll's child laid out, in document order. Includes
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/// items currently scrolled off-screen so keyboard arrow handlers can step
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/// `hovered_idx` item-by-item without regenerating the layout pass. Y is in
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/// pre-translation, pre-offset content coordinates.
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pub scroll_navigable_items: HashMap<usize, Vec<( usize, f32, f32 )>>,
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/// Widgets with a [`WidgetId`] clipped out of `widget_rects` by a scroll
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/// viewport this frame: `(id, scroll flat_idx, rect)` in content coordinates.
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pub scroll_clipped: Vec<( WidgetId, usize, Rect )>,
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/// Previous frame interaction state for damage tracking.
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pub prev_focused: Option<usize>,
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pub prev_hovered: Option<usize>,
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pub prev_pressed: Option<usize>,
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}
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impl<Msg: Clone> FrameState<Msg>
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{
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pub( crate ) fn new() -> Self
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{
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Self
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{
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widget_rects: Vec::new(),
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cursor_state: HashMap::new(),
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selection_anchor: HashMap::new(),
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accessible_extras: Vec::new(),
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scroll_offsets: HashMap::new(),
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scroll_rects: Vec::new(),
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scroll_canvases: HashMap::new(),
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viewport_canvases: HashMap::new(),
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scroll_navigable_items: HashMap::new(),
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scroll_clipped: Vec::new(),
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prev_focused: None,
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prev_hovered: None,
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prev_pressed: None,
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}
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}
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}
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/// Per-surface render + interaction state.
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///
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/// Each Wayland surface managed by the event loop (main surface and any
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/// active overlays) owns an instance of this struct, so multiple surfaces
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/// can coexist without interfering.
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pub( crate ) struct SurfaceState<Msg: Clone>
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{
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pub pool: Option<SlotPool>,
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/// EGL window surface for the GPU path. Populated on the first configure
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/// when an [`EglContext`] is available; mutually exclusive with `pool`
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/// (the path is locked after the first configure).
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pub egl_surface: Option<EglSurface>,
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pub surface: SurfaceKind,
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pub canvas: Option<Canvas>,
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pub width: u32,
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pub height: u32,
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pub configured: bool,
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pub needs_redraw: bool,
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/// Set to `true` when the app's view may have changed in a way that rects
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/// don't capture (text content, progress value, slider thumb position, etc).
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/// Interaction-only transitions (hover in/out, pressed in/out) leave this
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/// `false` so the draw path can take the partial-redraw fast path.
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/// Always reset to `false` at the end of a successful draw.
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pub content_dirty: bool,
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pub last_draw: std::time::Instant,
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pub focused_idx: Option<usize>,
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pub focused_id: Option<WidgetId>,
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pub hovered_idx: Option<usize>,
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pub pending_text_values: HashMap<usize, String>,
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/// Per-frame draw state: laid-out rects, carried scroll / text-edit / a11y
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/// state, and the previous frame's interaction indices. Grouped so the draw
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/// helpers can borrow it as one unit, disjoint from `canvas` / `pool`.
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pub frame: FrameState<Msg>,
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/// Built-in Copy / Cut / Paste context menu when shown on this
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/// surface. `None` means no menu is up.
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pub context_menu: Option<super::context_menu::ContextMenu>,
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/// Per-surface gesture state machine. Owns the press →
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/// (long-press? / drag? / scroll? / swipe?) → release lifecycle,
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/// driven by both pointer and touch handlers. The input layer
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/// (`src/input/`) calls the lifecycle methods; the long-press
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/// deadline poller reaches into `gesture.long_press_*` directly.
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pub gesture: GestureState<Msg>,
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/// `wl_touch.id` of the finger currently driving the single-slot
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/// gesture machine. `None` when no finger is down on this surface.
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/// Subsequent fingers landing while this is `Some` route through
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/// the auxiliary multi-touch path ([`App::on_touch_down`] etc.)
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/// instead of being absorbed into the primary slot.
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pub primary_touch_id: Option<i32>,
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/// Auxiliary touch slots: every non-primary finger's last known
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/// position, keyed by `wl_touch.id`. Used by the touch handler to
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/// generate `on_touch_up` with the correct release point (Wayland
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/// `wl_touch.up` does not carry a position) and to keep state
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/// across `motion` events between dispatchers.
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pub touch_slots: HashMap<i32, crate::types::Point>,
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/// Height of the client-side title bar (0 for layer-shell surfaces).
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pub titlebar_height: f32,
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/// Title bar height before decoration negotiation; restored when the
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/// compositor hands decorations back to the client.
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pub titlebar_base: f32,
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/// Title text shown in the client-side title bar.
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pub titlebar_title: String,
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/// Rect of the close button in the title bar (for hit testing).
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pub titlebar_close_rect: Rect,
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/// Compositor scale factor (integer, e.g. 1 or 2). Used to create
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/// high-DPI buffers and set `dpi_scale` on the canvas.
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pub scale_factor: i32,
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/// Last size requested from the compositor via `layer_surface.set_size`.
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/// Compared against the app's current [`crate::app::OverlaySpec::size`]
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/// each reconcile pass so that overlays can resize after creation (used
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/// for slide-down / grow animations). `(0, 0)` for non-layer surfaces
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/// and for layer surfaces before their first configure.
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pub last_requested_size: ( u32, u32 ),
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/// Logical exclusive zone last sent with `set_exclusive_zone`. Tracked
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/// alongside the size because a zone that stays at its creation-time
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/// value while the surface keeps resizing leaves the compositor
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/// reserving a band that no longer matches what the overlay paints.
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pub last_requested_zone: i32,
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pub layer_anchor: Option<crate::app::Anchor>,
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/// Anchor rect the xdg-popup positioner was last configured with.
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/// `None` for non-popup surfaces.
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pub last_popup_anchor: Option<Rect>,
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/// Monotonic counter for `xdg_popup.reposition` tokens.
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pub popup_reposition_token: u32,
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/// `true` after the surface has been committed and we are waiting for the
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/// matching `wl_surface.frame` callback to fire. Drawing is gated on this
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/// being `false`: even if `needs_redraw` flips back to `true` we sit on
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/// the next frame until the compositor signals it's time to commit again,
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/// so the per-surface pacing follows the compositor (and the display
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/// refresh / VRR / "screen is off") instead of a fixed-period timer.
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pub frame_pending: bool,
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/// Set by the frame callback while the app animates by moving
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/// subsurfaces only; the subsurface reconcile keeps the cadence
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/// with a bare frame request + commit when nothing moved.
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pub frame_tick_due: bool,
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/// Opaque rects (physical) last applied to the surface.
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pub opaque_full: Option<Vec<Rect>>,
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}
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impl<Msg: Clone> SurfaceState<Msg>
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{
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pub( crate ) fn new( surface: SurfaceKind, titlebar_height: f32, titlebar_title: String ) -> Self
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{
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Self {
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pool: None,
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egl_surface: None,
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surface,
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canvas: None,
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width: 0,
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height: 0,
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configured: false,
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needs_redraw: false,
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content_dirty: true,
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last_draw: std::time::Instant::now() - std::time::Duration::from_millis( 100 ),
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focused_idx: None,
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focused_id: None,
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hovered_idx: None,
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pending_text_values: HashMap::new(),
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frame: FrameState::new(),
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primary_touch_id: None,
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touch_slots: HashMap::new(),
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context_menu: None,
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gesture: GestureState::new(),
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titlebar_height,
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titlebar_base: titlebar_height,
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titlebar_title,
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titlebar_close_rect: Rect::default(),
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scale_factor: 1,
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last_requested_size: ( 0, 0 ),
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last_requested_zone: 0,
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layer_anchor: None,
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last_popup_anchor: None,
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popup_reposition_token: 0,
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frame_pending: false,
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frame_tick_due: false,
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opaque_full: None,
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}
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}
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/// Convert a logical (surface-local) position to physical pixel coordinates.
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pub( crate ) fn to_physical( &self, x: f64, y: f64 ) -> Point
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{
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let sf = self.scale_factor.max( 1 ) as f32;
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Point { x: x as f32 * sf, y: y as f32 * sf }
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}
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/// Surface width in physical pixels (logical × buffer scale). Matches the
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/// coordinate space used by pointer/touch callbacks and layout, so swipe
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/// thresholds can be compared against physical `dx` / `start.x` without
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/// unit mixing.
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pub( crate ) fn physical_width( &self ) -> u32
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{
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self.width * self.scale_factor.max( 1 ) as u32
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}
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/// Surface height in physical pixels. See [`Self::physical_width`].
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pub( crate ) fn physical_height( &self ) -> u32
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{
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self.height * self.scale_factor.max( 1 ) as u32
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}
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/// Configure the surface with a new logical size. Picks the rendering path
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/// on the very first configure (GPU when `egl_context` is `Some` and the
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/// EGL window can be created, SHM otherwise) and just resizes the existing
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/// path on subsequent configures. The two paths are mutually exclusive
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/// (`pool.is_some()` ⇔ SHM, `egl_surface.is_some()` ⇔ GPU) and locked
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/// after the first configure — switching backends mid-life would require
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/// tearing down the canvas as well.
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pub( crate ) fn on_configure(
|
||
&mut self,
|
||
shm: &Shm,
|
||
egl_context: Option<&Arc<EglContext>>,
|
||
w: u32,
|
||
h: u32,
|
||
)
|
||
{
|
||
let scale = self.scale_factor.max( 1 ) as u32;
|
||
let pw = w.saturating_mul( scale );
|
||
let ph = h.saturating_mul( scale );
|
||
let pool_bytes = (pw as u64)
|
||
.saturating_mul( ph as u64 )
|
||
.saturating_mul( 4 );
|
||
|
||
const MAX_POOL: u64 = 256 * 1024 * 1024;
|
||
if pool_bytes > MAX_POOL || pw == 0 || ph == 0
|
||
{
|
||
eprintln!( "[ltk] on_configure: size {w}×{h} (physical {pw}×{ph}) out of range — ignoring" );
|
||
return;
|
||
}
|
||
let pool_bytes = pool_bytes as usize;
|
||
|
||
if self.egl_surface.is_some()
|
||
{
|
||
// GPU path: resize the wl_egl_window so the next eglSwapBuffers
|
||
// publishes a buffer of the new size. The canvas FBO is reallocated
|
||
// by `Canvas::resize`, but only after we eglMakeCurrent — the draw
|
||
// path will do that, so we just record the pending size here.
|
||
if let Some( ref es ) = self.egl_surface
|
||
{
|
||
es.resize( pw as i32, ph as i32 );
|
||
}
|
||
} else if self.pool.is_some() {
|
||
// SHM path: reallocate the pool to fit the new buffer size.
|
||
match SlotPool::new( pool_bytes, shm )
|
||
{
|
||
Ok( pool ) => self.pool = Some( pool ),
|
||
Err( e ) =>
|
||
{
|
||
eprintln!( "[ltk] SlotPool resize failed: {e} — keeping previous allocation" );
|
||
return;
|
||
}
|
||
}
|
||
} else {
|
||
// First configure — pick the path. Try GPU when the bootstrap
|
||
// succeeded; fall back to SHM if surface creation fails.
|
||
let mut chose_gpu = false;
|
||
if let Some( ctx ) = egl_context
|
||
{
|
||
match ctx.create_surface( self.surface.wl_surface(), pw as i32, ph as i32 )
|
||
{
|
||
Ok( es ) =>
|
||
{
|
||
self.egl_surface = Some( es );
|
||
chose_gpu = true;
|
||
}
|
||
Err( e ) =>
|
||
{
|
||
eprintln!( "[ltk] eglCreateWindowSurface failed: {e} — using SHM" );
|
||
}
|
||
}
|
||
}
|
||
if !chose_gpu
|
||
{
|
||
match SlotPool::new( pool_bytes, shm )
|
||
{
|
||
Ok( pool ) => self.pool = Some( pool ),
|
||
Err( e ) =>
|
||
{
|
||
eprintln!( "[ltk] SlotPool init failed: {e}" );
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
self.width = w;
|
||
self.height = h;
|
||
self.surface.wl_surface().set_buffer_scale( self.scale_factor.max( 1 ) );
|
||
self.configured = true;
|
||
self.needs_redraw = true;
|
||
self.content_dirty = true;
|
||
}
|
||
|
||
/// Request a redraw and mark the surface's content as dirty.
|
||
///
|
||
/// Use this from every site that potentially changes what the app's view
|
||
/// returns (text edits, scroll offset, slider value, app messages, animation
|
||
/// tick, configure). Pure hover/pressed transitions should leave
|
||
/// `content_dirty` alone and only set `needs_redraw` directly so the draw
|
||
/// pass can take the cheap partial-redraw path.
|
||
pub( crate ) fn request_redraw( &mut self )
|
||
{
|
||
self.needs_redraw = true;
|
||
self.content_dirty = true;
|
||
}
|
||
}
|