Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves. image bumped from 0.25.2 to 0.25.9.
328 lines
12 KiB
Rust
328 lines
12 KiB
Rust
// SPDX-License-Identifier: LGPL-2.1-only
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// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
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//! Per-frame drawing pipeline.
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//!
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//! The run loop hands each configured surface to [`draw_frame`] once per
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//! vblank; this module walks it through a decision tree:
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//!
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//! * **Skip** — no content changed and no interaction state moved, so the
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//! previously committed buffer is still correct.
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//! * **Partial** — only focus / hover / pressed changed. Install a clip
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//! mask covering the paint rects of the affected widgets, repaint only
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//! under the clip, damage Wayland with exactly those rects.
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//! * **Full** — something substantive changed (app message, animation
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//! tick, configure, text edit, scroll, slider drag). Clear + redraw
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//! the entire view, let damage tracking tighten the commit.
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//!
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//! Each of those paths has a software variant (CPU + SHM pool) and a
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//! GLES variant (FBO + EGL swap). The four resulting functions live in
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//! [`software`] and [`gles`]; this file is just the router plus the
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//! small shared setup ([`DrawCtx`], [`pick_shm_format`]).
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//!
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//! # Submodule layout
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//!
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//! * [`software`] — `draw_surface_full` / `draw_surface_partial`
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//! * [`gles`] — `draw_surface_full_gpu` / `draw_surface_partial_gpu`
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//! * [`damage`] — `compute_interaction_dirty_rects`, `compute_damage`,
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//! `clamp_rect_to`
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//! * [`chrome`] — `draw_titlebar`, `apply_input_region`
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//! * [`layout`] — `layout_and_draw` (the recursive element walker)
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use std::collections::HashMap;
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use std::sync::Arc;
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use smithay_client_toolkit::reexports::client::protocol::{ wl_shm, wl_surface::WlSurface };
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use smithay_client_toolkit::shm::Shm;
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use crate::app::App;
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use crate::event_loop::{ AppData, SurfaceFocus, SurfaceState };
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use crate::render::Canvas;
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use crate::types::{ Color, Rect };
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use crate::widget::{ Element, LaidOutWidget };
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pub( crate ) mod software;
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pub( crate ) mod gles;
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pub( crate ) mod damage;
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pub( crate ) mod chrome;
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pub( crate ) mod layout;
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pub( crate ) use damage::{ compute_damage, compute_interaction_dirty_rects };
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pub( crate ) use layout::layout_and_draw;
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/// Pick the best wl_shm format for our RGBA-premultiplied pixmap.
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///
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/// Abgr8888 matches tiny-skia's byteorder on little-endian systems, so we can
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/// copy with a plain memcpy. If the compositor doesn't advertise it, fall back
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/// to Argb8888 (mandatory per wl_shm) which requires a per-channel swap.
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///
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/// Returns `(format, swap_rb)`.
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pub( crate ) fn pick_shm_format( shm: &Shm ) -> ( wl_shm::Format, bool )
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{
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if shm.formats().contains( &wl_shm::Format::Abgr8888 )
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{
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( wl_shm::Format::Abgr8888, false )
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} else {
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( wl_shm::Format::Argb8888, true )
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}
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}
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/// Per-frame draw state threaded through [`layout_and_draw`]. Captures
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/// the interaction snapshot (focus / hover / pressed), scratch space
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/// for the widget-rect list the frame will produce, and the scroll
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/// offsets / sub-canvases carried across frames.
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///
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/// `scroll_canvases` arrives populated (the previous frame's
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/// sub-canvases) so `layout_and_draw` can re-use them for Scroll
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/// viewports whose size did not change. `scroll_rects` and
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/// `widget_rects` start empty and get filled as the element tree is
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/// walked.
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pub( crate ) struct DrawCtx<Msg: Clone>
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{
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pub focused_idx: Option<usize>,
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pub hovered_idx: Option<usize>,
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pub pressed_idx: Option<usize>,
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pub cursor_state: HashMap<usize, usize>,
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pub selection_anchor: HashMap<usize, usize>,
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pub widget_rects: Vec<LaidOutWidget<Msg>>,
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pub debug_layout: bool,
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pub scroll_offsets: HashMap<usize, f32>,
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pub scroll_rects: Vec<(Rect, usize)>,
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pub scroll_canvases: HashMap<usize, Canvas>,
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/// Per-scroll navigation map: list of `(flat_idx, content_y, height)`
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/// for every interactive item the scroll's child laid out, in
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/// document order, **including items currently scrolled off-screen**.
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/// Keyboard arrow handlers read this to step the runtime's
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/// `hovered_idx` item-by-item without needing to know how the popup
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/// content was composed. The Y is in pre-translation, pre-offset
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/// coordinates (i.e. relative to the start of the scroll's child
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/// content) so the keyboard auto-scroll can compute the offset
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/// needed to bring an item into view without depending on the
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/// current scroll position.
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pub scroll_navigable_items: HashMap<usize, Vec<( usize, f32, f32 )>>,
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/// Snapshot of the previous frame's `widget_rects`. Read by
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/// [`crate::widget::anchored_overlay::AnchoredOverlay`] at draw time
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/// to look up the rect of an anchor widget by [`crate::WidgetId`] and
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/// re-position itself relative to that rect. Drivers populate this
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/// before invoking the recursive layout / draw walk.
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pub previous_widget_rects: Vec<LaidOutWidget<Msg>>,
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}
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/// Paint the built-in Copy / Cut / Paste context menu on top of the
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/// finished surface content. Called from the software and GLES draw
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/// paths right before `present()` so the menu sits above everything
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/// the widget tree painted, matching the convention every other
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/// toolkit follows for runtime-internal popups.
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pub( crate ) fn draw_context_menu(
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canvas: &mut crate::render::Canvas,
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menu: &crate::event_loop::context_menu::ContextMenu,
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)
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{
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let palette = crate::theme::palette();
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let bg = palette.surface;
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let border = palette.divider;
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let text = palette.text_primary;
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let muted = palette.text_secondary;
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let hi = palette.surface_alt;
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let r = menu.rect;
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canvas.fill_rect( r, bg, 8.0 );
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canvas.stroke_rect( r, border, 1.0, 8.0 );
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let ( ys, row_h ) = menu.row_ys();
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// Row order: Copy / Cut / Paste / Delete. Labels go through
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// `rust_i18n::t!()` so the menu picks up the active locale; the
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// `enabled` flag mirrors the gating in `handle_context_menu_press`.
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let labels: [ ( String, bool ); 4 ] =
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[
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( rust_i18n::t!( "context_menu.copy" ).to_string(), menu.has_selection ),
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( rust_i18n::t!( "context_menu.cut" ).to_string(), menu.has_selection ),
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( rust_i18n::t!( "context_menu.paste" ).to_string(), menu.can_paste ),
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( rust_i18n::t!( "context_menu.delete" ).to_string(), menu.has_selection ),
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];
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// Subtle accent band on the row matching the *primary* action so
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// the menu reads as "Paste is the default" when there is no
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// selection (the common case for a paste-into-empty-field click)
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// and "Copy is the default" when a selection is active. Just a
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// hint, not a binding — every row still works on its own click.
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let primary_idx = if menu.has_selection { 0 } else { 2 };
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let primary_band = crate::types::Rect
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{
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x: r.x + 4.0, y: ys[ primary_idx ] + 2.0,
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width: r.width - 8.0, height: row_h - 4.0,
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};
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canvas.fill_rect( primary_band, hi, 6.0 );
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for ( i, ( label, enabled ) ) in labels.iter().enumerate()
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{
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let color = if *enabled { text } else { muted };
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canvas.draw_text(
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label,
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r.x + 16.0,
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ys[ i ] + row_h * 0.5 + 5.0,
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14.0,
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color,
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);
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}
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// Thin separator between every pair of rows.
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let sep_color = palette.divider;
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for y in ys.iter().skip( 1 )
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{
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canvas.draw_line( r.x + 8.0, *y, r.x + r.width - 8.0, *y, sep_color, 1.0 );
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}
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}
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pub( crate ) fn draw_frame<A: App>( data: &mut AppData<A> )
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{
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// Caches were refreshed by the run loop just before calling us; pull them
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// by reference instead of re-invoking `App::view` / `App::overlays` each
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// frame. The two `expect`s document the run loop's contract.
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let main_view = data.cached_view.as_ref().expect( "view cache populated" );
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let overlays = data.cached_overlays.as_ref().expect( "overlays cache populated" );
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let main_bg = data.app.background_color();
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let main_region = data.app.input_region();
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let debug_layout = data.debug_layout;
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let ( format, swap_rb ) = pick_shm_format( &data.shm );
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let egl_ctx = data.egl_context.as_ref();
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let qh = &data.qh;
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if data.main.configured && data.main.needs_redraw && !data.main.frame_pending
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{
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let req_frame = | wl: &WlSurface | { let _ = wl.frame( qh, SurfaceFocus::Main ); };
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draw_surface::<A::Message>(
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&mut data.main,
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&data.compositor_state,
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egl_ctx,
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main_view,
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main_bg,
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main_region.as_deref(),
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debug_layout,
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format,
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swap_rb,
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&req_frame,
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);
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data.main.needs_redraw = false;
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data.main.last_draw = std::time::Instant::now();
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}
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for spec in overlays
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{
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if let Some( ss ) = data.overlays.get_mut( &spec.id )
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{
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if !ss.configured || !ss.needs_redraw || ss.frame_pending { continue; }
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let focus = SurfaceFocus::Overlay( spec.id );
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let req_frame = | wl: &WlSurface | { let _ = wl.frame( qh, focus ); };
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let bg = Color::rgba( 0.0, 0.0, 0.0, 0.0 );
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draw_surface::<A::Message>(
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ss,
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&data.compositor_state,
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egl_ctx,
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&spec.view,
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bg,
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spec.input_region.as_deref(),
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debug_layout,
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format,
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swap_rb,
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&req_frame,
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);
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ss.needs_redraw = false;
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ss.last_draw = std::time::Instant::now();
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}
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}
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}
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/// Render one surface's current view. Picks between software and GLES,
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/// and within each picks between full and partial redraw based on what
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/// changed since the last committed frame.
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///
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/// The decision:
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/// * **Skip** — `content_dirty` is false and no interaction state
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/// changed. Previously committed buffer stays on screen.
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/// * **Partial** — `content_dirty` is false but focus / hover / pressed
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/// transitioned. Canvas is preserved across frames, so clip to the
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/// dirty widgets and repaint only under the clip.
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/// * **Full** — `content_dirty` is true. Clear + redraw + damage.
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///
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/// Partial eligibility also bails out when the total dirty area >50%
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/// of the surface: at that ratio per-region clipping is no faster than
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/// a plain full redraw, so the code prefers one big damage rect over
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/// several small ones.
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fn draw_surface<Msg: Clone>(
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ss: &mut SurfaceState<Msg>,
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compositor: &smithay_client_toolkit::compositor::CompositorState,
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egl_ctx: Option<&Arc<crate::egl_context::EglContext>>,
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view: &Element<Msg>,
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bg: Color,
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input_region: Option<&[Rect]>,
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debug_layout: bool,
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shm_format: wl_shm::Format,
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swap_rb: bool,
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request_frame: &dyn Fn( &WlSurface ),
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)
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{
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let scale = ss.scale_factor.max( 1 ) as u32;
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let w = ss.width;
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let h = ss.height;
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if w == 0 || h == 0 { return; }
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let pw = w * scale;
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let ph = h * scale;
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// Decide partial-redraw eligibility BEFORE allocating a buffer. If we end
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// up skipping the frame, we want to avoid touching the SHM pool at all.
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let canvas_ready = ss.canvas.as_ref()
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.map( |c| c.size() == ( pw, ph ) )
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.unwrap_or( false );
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let partial_eligible = !ss.content_dirty
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&& canvas_ready
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&& !ss.widget_rects.is_empty();
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if partial_eligible
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{
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let dirty_rects = compute_interaction_dirty_rects(
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&ss.widget_rects,
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ss.prev_focused, ss.prev_hovered, ss.prev_pressed,
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ss.focused_idx, ss.hovered_idx, ss.gesture.pressed_idx,
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pw, ph,
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);
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if dirty_rects.is_empty()
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{
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// Nothing visible changed — keep the previously committed buffer.
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return;
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}
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// Total dirty area > 50% of screen: a full redraw is no slower than
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// per-region clipping but emits a single damage rect.
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let total: f32 = dirty_rects.iter().map( |r| r.width * r.height ).sum();
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if total < pw as f32 * ph as f32 * 0.5
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{
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if let ( Some( ctx ), true ) = ( egl_ctx, ss.egl_surface.is_some() )
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{
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gles::draw_surface_partial_gpu(
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ss, compositor, ctx, view, bg, input_region,
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dirty_rects, pw, ph, scale, request_frame,
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);
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} else {
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software::draw_surface_partial(
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ss, compositor, view, bg, input_region,
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shm_format, swap_rb, dirty_rects, pw, ph, scale, request_frame,
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);
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}
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return;
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}
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}
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if let ( Some( ctx ), true ) = ( egl_ctx, ss.egl_surface.is_some() )
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{
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gles::draw_surface_full_gpu(
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ss, compositor, ctx, view, bg, input_region, debug_layout,
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pw, ph, scale, request_frame,
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);
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} else {
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software::draw_surface_full(
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ss, compositor, view, bg, input_region, debug_layout,
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shm_format, swap_rb, pw, ph, scale, request_frame,
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);
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}
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}
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