Files
ltk/src/draw/mod.rs
Pedro M. de Echanove Pasquin 4aa3480b64 refactor: split every monolithic module into focused submodules
Each source file that had grown beyond a single concern is replaced by an identically-named directory containing focused submodules. `src/event_loop/mod.rs` (878 lines) becomes a directory with clipboard, context_menu, cursor_shape, drag, focus, handlers, invalidation, overlays_reconcile, repeat, run, surface, text_editing, and tooltip. Every widget, input handler, and theme component follows the same split. Public interfaces are unchanged — only the internal file layout moves.
image bumped from 0.25.2 to 0.25.9.
2026-05-15 23:46:56 +02:00

328 lines
12 KiB
Rust

// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
//! Per-frame drawing pipeline.
//!
//! The run loop hands each configured surface to [`draw_frame`] once per
//! vblank; this module walks it through a decision tree:
//!
//! * **Skip** — no content changed and no interaction state moved, so the
//! previously committed buffer is still correct.
//! * **Partial** — only focus / hover / pressed changed. Install a clip
//! mask covering the paint rects of the affected widgets, repaint only
//! under the clip, damage Wayland with exactly those rects.
//! * **Full** — something substantive changed (app message, animation
//! tick, configure, text edit, scroll, slider drag). Clear + redraw
//! the entire view, let damage tracking tighten the commit.
//!
//! Each of those paths has a software variant (CPU + SHM pool) and a
//! GLES variant (FBO + EGL swap). The four resulting functions live in
//! [`software`] and [`gles`]; this file is just the router plus the
//! small shared setup ([`DrawCtx`], [`pick_shm_format`]).
//!
//! # Submodule layout
//!
//! * [`software`] — `draw_surface_full` / `draw_surface_partial`
//! * [`gles`] — `draw_surface_full_gpu` / `draw_surface_partial_gpu`
//! * [`damage`] — `compute_interaction_dirty_rects`, `compute_damage`,
//! `clamp_rect_to`
//! * [`chrome`] — `draw_titlebar`, `apply_input_region`
//! * [`layout`] — `layout_and_draw` (the recursive element walker)
use std::collections::HashMap;
use std::sync::Arc;
use smithay_client_toolkit::reexports::client::protocol::{ wl_shm, wl_surface::WlSurface };
use smithay_client_toolkit::shm::Shm;
use crate::app::App;
use crate::event_loop::{ AppData, SurfaceFocus, SurfaceState };
use crate::render::Canvas;
use crate::types::{ Color, Rect };
use crate::widget::{ Element, LaidOutWidget };
pub( crate ) mod software;
pub( crate ) mod gles;
pub( crate ) mod damage;
pub( crate ) mod chrome;
pub( crate ) mod layout;
pub( crate ) use damage::{ compute_damage, compute_interaction_dirty_rects };
pub( crate ) use layout::layout_and_draw;
/// Pick the best wl_shm format for our RGBA-premultiplied pixmap.
///
/// Abgr8888 matches tiny-skia's byteorder on little-endian systems, so we can
/// copy with a plain memcpy. If the compositor doesn't advertise it, fall back
/// to Argb8888 (mandatory per wl_shm) which requires a per-channel swap.
///
/// Returns `(format, swap_rb)`.
pub( crate ) fn pick_shm_format( shm: &Shm ) -> ( wl_shm::Format, bool )
{
if shm.formats().contains( &wl_shm::Format::Abgr8888 )
{
( wl_shm::Format::Abgr8888, false )
} else {
( wl_shm::Format::Argb8888, true )
}
}
/// Per-frame draw state threaded through [`layout_and_draw`]. Captures
/// the interaction snapshot (focus / hover / pressed), scratch space
/// for the widget-rect list the frame will produce, and the scroll
/// offsets / sub-canvases carried across frames.
///
/// `scroll_canvases` arrives populated (the previous frame's
/// sub-canvases) so `layout_and_draw` can re-use them for Scroll
/// viewports whose size did not change. `scroll_rects` and
/// `widget_rects` start empty and get filled as the element tree is
/// walked.
pub( crate ) struct DrawCtx<Msg: Clone>
{
pub focused_idx: Option<usize>,
pub hovered_idx: Option<usize>,
pub pressed_idx: Option<usize>,
pub cursor_state: HashMap<usize, usize>,
pub selection_anchor: HashMap<usize, usize>,
pub widget_rects: Vec<LaidOutWidget<Msg>>,
pub debug_layout: bool,
pub scroll_offsets: HashMap<usize, f32>,
pub scroll_rects: Vec<(Rect, usize)>,
pub scroll_canvases: HashMap<usize, Canvas>,
/// Per-scroll navigation map: list of `(flat_idx, content_y, height)`
/// for every interactive item the scroll's child laid out, in
/// document order, **including items currently scrolled off-screen**.
/// Keyboard arrow handlers read this to step the runtime's
/// `hovered_idx` item-by-item without needing to know how the popup
/// content was composed. The Y is in pre-translation, pre-offset
/// coordinates (i.e. relative to the start of the scroll's child
/// content) so the keyboard auto-scroll can compute the offset
/// needed to bring an item into view without depending on the
/// current scroll position.
pub scroll_navigable_items: HashMap<usize, Vec<( usize, f32, f32 )>>,
/// Snapshot of the previous frame's `widget_rects`. Read by
/// [`crate::widget::anchored_overlay::AnchoredOverlay`] at draw time
/// to look up the rect of an anchor widget by [`crate::WidgetId`] and
/// re-position itself relative to that rect. Drivers populate this
/// before invoking the recursive layout / draw walk.
pub previous_widget_rects: Vec<LaidOutWidget<Msg>>,
}
/// Paint the built-in Copy / Cut / Paste context menu on top of the
/// finished surface content. Called from the software and GLES draw
/// paths right before `present()` so the menu sits above everything
/// the widget tree painted, matching the convention every other
/// toolkit follows for runtime-internal popups.
pub( crate ) fn draw_context_menu(
canvas: &mut crate::render::Canvas,
menu: &crate::event_loop::context_menu::ContextMenu,
)
{
let palette = crate::theme::palette();
let bg = palette.surface;
let border = palette.divider;
let text = palette.text_primary;
let muted = palette.text_secondary;
let hi = palette.surface_alt;
let r = menu.rect;
canvas.fill_rect( r, bg, 8.0 );
canvas.stroke_rect( r, border, 1.0, 8.0 );
let ( ys, row_h ) = menu.row_ys();
// Row order: Copy / Cut / Paste / Delete. Labels go through
// `rust_i18n::t!()` so the menu picks up the active locale; the
// `enabled` flag mirrors the gating in `handle_context_menu_press`.
let labels: [ ( String, bool ); 4 ] =
[
( rust_i18n::t!( "context_menu.copy" ).to_string(), menu.has_selection ),
( rust_i18n::t!( "context_menu.cut" ).to_string(), menu.has_selection ),
( rust_i18n::t!( "context_menu.paste" ).to_string(), menu.can_paste ),
( rust_i18n::t!( "context_menu.delete" ).to_string(), menu.has_selection ),
];
// Subtle accent band on the row matching the *primary* action so
// the menu reads as "Paste is the default" when there is no
// selection (the common case for a paste-into-empty-field click)
// and "Copy is the default" when a selection is active. Just a
// hint, not a binding — every row still works on its own click.
let primary_idx = if menu.has_selection { 0 } else { 2 };
let primary_band = crate::types::Rect
{
x: r.x + 4.0, y: ys[ primary_idx ] + 2.0,
width: r.width - 8.0, height: row_h - 4.0,
};
canvas.fill_rect( primary_band, hi, 6.0 );
for ( i, ( label, enabled ) ) in labels.iter().enumerate()
{
let color = if *enabled { text } else { muted };
canvas.draw_text(
label,
r.x + 16.0,
ys[ i ] + row_h * 0.5 + 5.0,
14.0,
color,
);
}
// Thin separator between every pair of rows.
let sep_color = palette.divider;
for y in ys.iter().skip( 1 )
{
canvas.draw_line( r.x + 8.0, *y, r.x + r.width - 8.0, *y, sep_color, 1.0 );
}
}
pub( crate ) fn draw_frame<A: App>( data: &mut AppData<A> )
{
// Caches were refreshed by the run loop just before calling us; pull them
// by reference instead of re-invoking `App::view` / `App::overlays` each
// frame. The two `expect`s document the run loop's contract.
let main_view = data.cached_view.as_ref().expect( "view cache populated" );
let overlays = data.cached_overlays.as_ref().expect( "overlays cache populated" );
let main_bg = data.app.background_color();
let main_region = data.app.input_region();
let debug_layout = data.debug_layout;
let ( format, swap_rb ) = pick_shm_format( &data.shm );
let egl_ctx = data.egl_context.as_ref();
let qh = &data.qh;
if data.main.configured && data.main.needs_redraw && !data.main.frame_pending
{
let req_frame = | wl: &WlSurface | { let _ = wl.frame( qh, SurfaceFocus::Main ); };
draw_surface::<A::Message>(
&mut data.main,
&data.compositor_state,
egl_ctx,
main_view,
main_bg,
main_region.as_deref(),
debug_layout,
format,
swap_rb,
&req_frame,
);
data.main.needs_redraw = false;
data.main.last_draw = std::time::Instant::now();
}
for spec in overlays
{
if let Some( ss ) = data.overlays.get_mut( &spec.id )
{
if !ss.configured || !ss.needs_redraw || ss.frame_pending { continue; }
let focus = SurfaceFocus::Overlay( spec.id );
let req_frame = | wl: &WlSurface | { let _ = wl.frame( qh, focus ); };
let bg = Color::rgba( 0.0, 0.0, 0.0, 0.0 );
draw_surface::<A::Message>(
ss,
&data.compositor_state,
egl_ctx,
&spec.view,
bg,
spec.input_region.as_deref(),
debug_layout,
format,
swap_rb,
&req_frame,
);
ss.needs_redraw = false;
ss.last_draw = std::time::Instant::now();
}
}
}
/// Render one surface's current view. Picks between software and GLES,
/// and within each picks between full and partial redraw based on what
/// changed since the last committed frame.
///
/// The decision:
/// * **Skip** — `content_dirty` is false and no interaction state
/// changed. Previously committed buffer stays on screen.
/// * **Partial** — `content_dirty` is false but focus / hover / pressed
/// transitioned. Canvas is preserved across frames, so clip to the
/// dirty widgets and repaint only under the clip.
/// * **Full** — `content_dirty` is true. Clear + redraw + damage.
///
/// Partial eligibility also bails out when the total dirty area >50%
/// of the surface: at that ratio per-region clipping is no faster than
/// a plain full redraw, so the code prefers one big damage rect over
/// several small ones.
fn draw_surface<Msg: Clone>(
ss: &mut SurfaceState<Msg>,
compositor: &smithay_client_toolkit::compositor::CompositorState,
egl_ctx: Option<&Arc<crate::egl_context::EglContext>>,
view: &Element<Msg>,
bg: Color,
input_region: Option<&[Rect]>,
debug_layout: bool,
shm_format: wl_shm::Format,
swap_rb: bool,
request_frame: &dyn Fn( &WlSurface ),
)
{
let scale = ss.scale_factor.max( 1 ) as u32;
let w = ss.width;
let h = ss.height;
if w == 0 || h == 0 { return; }
let pw = w * scale;
let ph = h * scale;
// Decide partial-redraw eligibility BEFORE allocating a buffer. If we end
// up skipping the frame, we want to avoid touching the SHM pool at all.
let canvas_ready = ss.canvas.as_ref()
.map( |c| c.size() == ( pw, ph ) )
.unwrap_or( false );
let partial_eligible = !ss.content_dirty
&& canvas_ready
&& !ss.widget_rects.is_empty();
if partial_eligible
{
let dirty_rects = compute_interaction_dirty_rects(
&ss.widget_rects,
ss.prev_focused, ss.prev_hovered, ss.prev_pressed,
ss.focused_idx, ss.hovered_idx, ss.gesture.pressed_idx,
pw, ph,
);
if dirty_rects.is_empty()
{
// Nothing visible changed — keep the previously committed buffer.
return;
}
// Total dirty area > 50% of screen: a full redraw is no slower than
// per-region clipping but emits a single damage rect.
let total: f32 = dirty_rects.iter().map( |r| r.width * r.height ).sum();
if total < pw as f32 * ph as f32 * 0.5
{
if let ( Some( ctx ), true ) = ( egl_ctx, ss.egl_surface.is_some() )
{
gles::draw_surface_partial_gpu(
ss, compositor, ctx, view, bg, input_region,
dirty_rects, pw, ph, scale, request_frame,
);
} else {
software::draw_surface_partial(
ss, compositor, view, bg, input_region,
shm_format, swap_rb, dirty_rects, pw, ph, scale, request_frame,
);
}
return;
}
}
if let ( Some( ctx ), true ) = ( egl_ctx, ss.egl_surface.is_some() )
{
gles::draw_surface_full_gpu(
ss, compositor, ctx, view, bg, input_region, debug_layout,
pw, ph, scale, request_frame,
);
} else {
software::draw_surface_full(
ss, compositor, view, bg, input_region, debug_layout,
shm_format, swap_rb, pw, ph, scale, request_frame,
);
}
}