The comment promised that a subsurface mounted or retired from the hook lands in the same flush as the main frame. It does not: the main buffer goes out with its swap, which flushes the connection at once, and the subsurfaces are reconciled afterwards. What the hook guarantees is ordering, the main frame is already sent when it fires, which is enough to retire a subsurface safely but not to mount one without a gap.
1171 lines
52 KiB
Rust
1171 lines
52 KiB
Rust
// SPDX-License-Identifier: LGPL-2.1-only
|
||
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
|
||
|
||
pub use smithay_client_toolkit::seat::keyboard::Keysym;
|
||
pub use calloop::channel::Sender as ChannelSender;
|
||
|
||
use crate::widget::Element;
|
||
|
||
/// Wayland `ext-foreign-toplevel-list-v1` event delivered to apps via
|
||
/// [`App::on_toplevel_event`]. `Opened` fires after the compositor
|
||
/// commits the first `done` for a new handle (so `app_id` is the value
|
||
/// in effect at that point — the protocol allows the compositor to
|
||
/// re-commit later, but most don't). `Closed` fires when the
|
||
/// compositor sends `closed` and the runtime is about to destroy the
|
||
/// handle proxy. Both carry the same `id`, the Wayland protocol id of
|
||
/// the handle, unique within the session and stable for the handle's
|
||
/// lifetime.
|
||
#[ derive( Debug, Clone ) ]
|
||
pub enum ToplevelEvent
|
||
{
|
||
Opened { id: u32, app_id: String },
|
||
Closed { id: u32 },
|
||
}
|
||
|
||
/// Wayland shell mode for the application surface.
|
||
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
|
||
pub enum ShellMode
|
||
{
|
||
/// Normal application window using xdg-shell protocol.
|
||
/// This is the default for regular applications.
|
||
Window,
|
||
|
||
/// Layer-shell surface at the specified layer.
|
||
/// Used for shell components like panels, backgrounds, overlays.
|
||
Layer( Layer ),
|
||
|
||
/// `ext-session-lock-v1` lock surface. The compositor blanks the outputs
|
||
/// and shows only this surface until the app requests exit (see
|
||
/// [`App::requested_exit`]). Used by the screen locker.
|
||
SessionLock,
|
||
}
|
||
|
||
/// Layer-shell layer position.
|
||
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
|
||
pub enum Layer
|
||
{
|
||
/// Below normal windows (wallpapers, desktop backgrounds).
|
||
Background,
|
||
/// Below normal windows but above background.
|
||
Bottom,
|
||
/// Not a layer-shell surface at all: an ordinary `xdg_toplevel`
|
||
/// window stacked among the applications, decorated and listed by
|
||
/// the compositor like any other. [`OverlaySpec::size`] is its fixed
|
||
/// size (`0` falls back to a default, it cannot "fill"); anchor,
|
||
/// exclusive zone and keyboard exclusivity are ignored. The
|
||
/// compositor's close button delivers [`OverlaySpec::on_dismiss`].
|
||
Window,
|
||
/// Above normal windows (panels, docks).
|
||
Top,
|
||
/// Above everything (notifications, on-screen displays).
|
||
Overlay,
|
||
}
|
||
|
||
impl Layer
|
||
{
|
||
/// Convert to smithay's wlr-layer Layer type.
|
||
pub( crate ) fn to_wlr_layer( self ) -> smithay_client_toolkit::shell::wlr_layer::Layer
|
||
{
|
||
use smithay_client_toolkit::shell::wlr_layer::Layer as WlrLayer;
|
||
match self
|
||
{
|
||
Layer::Background => WlrLayer::Background,
|
||
Layer::Bottom => WlrLayer::Bottom,
|
||
Layer::Top => WlrLayer::Top,
|
||
Layer::Overlay => WlrLayer::Overlay,
|
||
// Never reaches layer-shell; the reconciler creates a window first.
|
||
Layer::Window => WlrLayer::Top,
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Layer-shell anchor edges.
|
||
/// Determines which screen edges the surface is attached to.
|
||
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
|
||
pub struct Anchor
|
||
{
|
||
pub top: bool,
|
||
pub bottom: bool,
|
||
pub left: bool,
|
||
pub right: bool,
|
||
}
|
||
|
||
impl Anchor
|
||
{
|
||
/// Anchor to all edges (fill screen).
|
||
pub const ALL: Self = Self { top: true, bottom: true, left: true, right: true };
|
||
|
||
/// Anchor to top edge only (horizontal bar at top).
|
||
pub const TOP: Self = Self { top: true, bottom: false, left: true, right: true };
|
||
|
||
/// Anchor to bottom edge only (horizontal bar at bottom).
|
||
pub const BOTTOM: Self = Self { top: false, bottom: true, left: true, right: true };
|
||
|
||
/// Anchor to left edge only (vertical bar at left).
|
||
pub const LEFT: Self = Self { top: true, bottom: true, left: true, right: false };
|
||
|
||
/// Anchor to right edge only (vertical bar at right).
|
||
pub const RIGHT: Self = Self { top: true, bottom: true, left: false, right: true };
|
||
|
||
/// Convert to smithay's Anchor bitflags.
|
||
pub( crate ) fn to_wlr_anchor( self ) -> smithay_client_toolkit::shell::wlr_layer::Anchor
|
||
{
|
||
use smithay_client_toolkit::shell::wlr_layer::Anchor as WlrAnchor;
|
||
let mut anchor = WlrAnchor::empty();
|
||
if self.top { anchor |= WlrAnchor::TOP; }
|
||
if self.bottom { anchor |= WlrAnchor::BOTTOM; }
|
||
if self.left { anchor |= WlrAnchor::LEFT; }
|
||
if self.right { anchor |= WlrAnchor::RIGHT; }
|
||
anchor
|
||
}
|
||
}
|
||
|
||
/// Stable identifier for an overlay surface. The runtime uses it to diff the
|
||
/// overlay list between frames: if the same `OverlayId` is returned from
|
||
/// [`App::overlays`] on consecutive frames the underlying Wayland surface
|
||
/// and its internal state are kept; if it disappears the surface is destroyed.
|
||
#[ derive( Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord ) ]
|
||
pub struct OverlayId( pub u32 );
|
||
|
||
/// Stable identifier for a subsurface, used to diff the list returned by
|
||
/// [`App::subsurfaces`] between frames the same way [`OverlayId`] diffs
|
||
/// overlays.
|
||
#[ derive( Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord ) ]
|
||
pub struct SubsurfaceId( pub u32 );
|
||
|
||
/// Which surface a [`SubsurfaceSpec`] is composited as a child of. `Main`
|
||
/// (the default position) parents to the app's main surface; `Overlay(id)`
|
||
/// parents to one of the [`App::overlays`] surfaces, so a slide can ride
|
||
/// above app windows the way an overlay panel does. An `Overlay` parent that
|
||
/// is absent or not yet configured is skipped for that frame.
|
||
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
|
||
pub enum SubsurfaceParent
|
||
{
|
||
Main,
|
||
Overlay( OverlayId ),
|
||
}
|
||
|
||
/// One of the surfaces an [`App`] can target with an invalidation. Used inside
|
||
/// [`InvalidationScope::Only`] to name the affected surfaces.
|
||
#[ derive( Debug, Clone, Copy, PartialEq, Eq, Hash ) ]
|
||
pub enum SurfaceTarget
|
||
{
|
||
/// The application's main surface (the one returned by [`App::view`]).
|
||
Main,
|
||
/// The overlay with the given stable [`OverlayId`].
|
||
Overlay( OverlayId ),
|
||
}
|
||
|
||
/// Which surfaces a given [`App::update`] mutation can affect.
|
||
///
|
||
/// Returned by [`App::invalidate_after`] (default [`InvalidationScope::All`])
|
||
/// to let the runtime skip redraws on surfaces whose contents could not
|
||
/// possibly have changed by the message in question. On a shell with many
|
||
/// overlays most messages only touch one of them, so the savings are large.
|
||
#[ derive( Debug, Clone ) ]
|
||
pub enum InvalidationScope
|
||
{
|
||
/// Treat every surface as potentially affected (safe default).
|
||
All,
|
||
/// Only the listed surfaces may have changed; others can be skipped this
|
||
/// iteration. An empty list means "nothing visible to redraw" — useful
|
||
/// for messages that only touch internal bookkeeping.
|
||
Only( Vec<SurfaceTarget> ),
|
||
}
|
||
|
||
impl InvalidationScope
|
||
{
|
||
/// Combine two scopes. `All` absorbs any other scope; two `Only` scopes
|
||
/// merge into a deduped list of targets. Used by the run loop to fold the
|
||
/// per-message scopes from a batch of pending messages into a single
|
||
/// decision before applying it.
|
||
pub fn union( self, other: Self ) -> Self
|
||
{
|
||
match ( self, other )
|
||
{
|
||
( Self::All, _ ) | ( _, Self::All ) => Self::All,
|
||
( Self::Only( mut a ), Self::Only( b ) ) =>
|
||
{
|
||
for t in b
|
||
{
|
||
if !a.contains( &t ) { a.push( t ); }
|
||
}
|
||
Self::Only( a )
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Description of an additional layer-shell surface rendered on top of the
|
||
/// main application surface.
|
||
///
|
||
/// Apps return a list of these from [`App::overlays`] each frame. The runtime
|
||
/// creates one Wayland layer-shell surface per active overlay, renders its
|
||
/// [`view`](Self::view) to its own canvas, and dispatches input to it
|
||
/// independently of the main surface. Overlays share the same message type as
|
||
/// the main app — messages emitted by widgets inside an overlay are delivered
|
||
/// to [`App::update`] exactly like messages from the main view.
|
||
///
|
||
/// Overlays are useful for building shells whose main surface sits behind
|
||
/// regular app windows (e.g. a homescreen on [`Layer::Background`]) while
|
||
/// still exposing on-demand panels above everything (launcher, quick
|
||
/// settings, power menu…).
|
||
pub struct OverlaySpec<Message: Clone>
|
||
{
|
||
/// Stable identifier, used to diff overlays between frames.
|
||
pub id: OverlayId,
|
||
|
||
/// Wayland layer for this overlay. Typically [`Layer::Overlay`] or
|
||
/// [`Layer::Top`].
|
||
pub layer: Layer,
|
||
|
||
/// Screen edges to anchor to.
|
||
pub anchor: Anchor,
|
||
|
||
/// Desired size `( width, height )`, resolved to logical pixels against
|
||
/// the main surface (output) when the overlay is materialized. A
|
||
/// [`Length::px`](crate::Length::px) keeps a fixed size; a
|
||
/// [`Length::widget`](crate::Length::widget) / `vmin` / `dp` makes the
|
||
/// overlay surface scale with the display like any other sized element.
|
||
/// A component that resolves to `0` (e.g. `Length::px( 0.0 )`) means
|
||
/// "fill available space in that dimension".
|
||
pub size: ( crate::types::Length, crate::types::Length ),
|
||
|
||
/// Exclusive zone in pixels reserved from the anchored edge.
|
||
/// `-1` requests focus without reserving space, `0` is the default for
|
||
/// transient overlays that should not push other surfaces around.
|
||
pub exclusive_zone: i32,
|
||
|
||
/// When `true`, the compositor sends keyboard events to this overlay
|
||
/// without requiring a click first.
|
||
pub keyboard_exclusive: bool,
|
||
|
||
/// Interactive input region as a list of rects (logical pixels). Only
|
||
/// these areas receive pointer/touch input; the rest passes through.
|
||
/// `None` means the full surface receives input.
|
||
pub input_region: Option<Vec<crate::types::Rect>>,
|
||
|
||
/// Widget tree for this overlay.
|
||
pub view: Element<Message>,
|
||
|
||
/// Message sent when the overlay should be dismissed. The runtime
|
||
/// fires it in three situations:
|
||
///
|
||
/// 1. The compositor sends `xdg_popup.popup_done` (xdg-popup mode)
|
||
/// — typically when the user clicks outside the popup with the
|
||
/// grab fully active.
|
||
/// 2. The user presses pointer / touch on the main surface while
|
||
/// the overlay is still mapped, and the press does not fall on
|
||
/// the trigger rect identified by [`Self::anchor_widget_id`].
|
||
/// This covers compositors (notably Mutter) that route the
|
||
/// button to the parent surface instead of breaking the popup
|
||
/// grab when the cursor was already over the parent.
|
||
/// 3. The user presses Escape while at least one xdg-popup overlay
|
||
/// is open.
|
||
///
|
||
/// The application is expected to flip its `is_open` flag (or
|
||
/// equivalent) to `false` in `update()` so the next frame stops
|
||
/// returning the spec from [`App::overlays`]. The runtime is
|
||
/// idempotent if the message arrives more than once for the same
|
||
/// open / close cycle.
|
||
pub on_dismiss: Option<Message>,
|
||
|
||
/// When set, the overlay is rendered as a Wayland **xdg-popup**
|
||
/// anchored to the rect of the widget tagged with this
|
||
/// [`crate::types::WidgetId`] in the previous frame's layout — the
|
||
/// standard mechanism for combo / context-menu / tooltip popups in
|
||
/// `xdg-shell` applications. The compositor positions the popup
|
||
/// adjacent to the anchor and is allowed to flip it (drop-up
|
||
/// instead of drop-down) when there is not enough room.
|
||
///
|
||
/// When this field is `None`, the overlay is rendered as a
|
||
/// [`wlr-layer-shell`](Layer) surface — the path used by shells,
|
||
/// panels, lock screens and overlays that need full-surface
|
||
/// coverage. In that mode `layer` / `anchor` / `exclusive_zone` /
|
||
/// `keyboard_exclusive` carry the placement; for the popup mode
|
||
/// they are ignored.
|
||
pub anchor_widget_id: Option<crate::types::WidgetId>,
|
||
}
|
||
|
||
/// An input-transparent child surface composited over the main surface and
|
||
/// moved by the compositor.
|
||
///
|
||
/// Returned from [`App::subsurfaces`]. The runtime creates one `wl_subsurface`
|
||
/// per active spec, full-size over the main surface, with an **empty input
|
||
/// region** — all pointer/touch falls through to the main surface, so the host
|
||
/// keeps a single input/gesture model. The win is in the move: the content
|
||
/// buffer is rasterised only when [`content_version`](Self::content_version)
|
||
/// (or the surface size) changes, while [`x`](Self::x) / [`y`](Self::y)
|
||
/// changes only emit `wl_subsurface.set_position` + a parent commit — no
|
||
/// re-raster, no buffer re-upload. This makes an animated reveal/slide track
|
||
/// the finger at the compositor's compositing cost rather than the client's
|
||
/// raster cost.
|
||
pub struct SubsurfaceSpec<Message: Clone>
|
||
{
|
||
/// Stable identifier, used to diff subsurfaces between frames.
|
||
pub id: SubsurfaceId,
|
||
|
||
/// Surface this subsurface is composited as a child of. Sized to that
|
||
/// parent; [`x`](Self::x) / [`y`](Self::y) are relative to its top-left.
|
||
pub parent: SubsurfaceParent,
|
||
|
||
/// Widget tree for this subsurface. Should paint its own opaque
|
||
/// background if it must cover the main surface beneath it.
|
||
pub view: Element<Message>,
|
||
|
||
/// Position of the subsurface relative to the parent's top-left, in
|
||
/// layout (physical) pixels — the same space as [`App::on_resize`] and
|
||
/// widget rects. The runtime divides by the surface scale to obtain the
|
||
/// logical position it hands to the compositor. Animate this for a cheap
|
||
/// compositor-side move.
|
||
pub x: i32,
|
||
pub y: i32,
|
||
|
||
/// Content revision. Bump it whenever [`view`](Self::view) would paint
|
||
/// differently; leave it unchanged for position-only updates so the
|
||
/// runtime skips the re-raster and only repositions.
|
||
pub content_version: u64,
|
||
|
||
/// Render through GLES (so `backdrop-filter` glass works) rather than the
|
||
/// software rasteriser. GLES is only worth it for content that actually
|
||
/// uses the blur: it pays a per-surface EGL-surface creation (and a
|
||
/// one-time shader compile) the cheap software path avoids, so a panel
|
||
/// without glass should leave this `false`.
|
||
pub gpu: bool,
|
||
}
|
||
|
||
/// Trait that application types must implement to integrate with ltk.
|
||
pub trait App: 'static
|
||
{
|
||
/// The message type produced by this application.
|
||
type Message: Clone + 'static;
|
||
|
||
/// Build the widget tree for the current frame.
|
||
fn view( &self ) -> Element<Self::Message>;
|
||
|
||
/// Apply a message to the application state.
|
||
fn update( &mut self, msg: Self::Message );
|
||
|
||
/// Stable application identifier, reverse-DNS style
|
||
/// (`"net.liberux.settings"`, `"io.eydos.Calls"`), constant for the
|
||
/// life of the process.
|
||
///
|
||
/// The runtime uses it in three places:
|
||
///
|
||
/// * `xdg_toplevel.set_app_id` on the main window, so the compositor,
|
||
/// the dock and the task switcher can match the window to its
|
||
/// `.desktop` entry (use the desktop file's name minus `.desktop`,
|
||
/// or its `StartupWMClass`);
|
||
/// * the accessibility tree — AccessKit / AT-SPI2 report it as the
|
||
/// application name;
|
||
/// * the on-disk session directory `$XDG_STATE_HOME/<app_id>/`
|
||
/// where [`save_state`](Self::save_state) is persisted.
|
||
///
|
||
/// It must not be empty and must not contain `/`; the runtime then
|
||
/// disables session persistence and logs once. Layer-shell and
|
||
/// session-lock components still return one (it names them in the
|
||
/// a11y tree), even though they never get a toplevel. The `app_id`
|
||
/// element of the deprecated [`window_config`](Self::window_config)
|
||
/// tuple is ignored in favour of this method — keep both pointing at
|
||
/// the same `const`.
|
||
///
|
||
/// ```rust
|
||
/// # use ltk::{ App, Element, text };
|
||
/// # #[ derive( Clone ) ] enum Msg {}
|
||
/// # struct Notes;
|
||
/// const APP_ID: &str = "net.example.Notes";
|
||
///
|
||
/// impl App for Notes
|
||
/// {
|
||
/// # type Message = Msg;
|
||
/// # fn view( &self ) -> Element<Msg> { text( "" ).into() }
|
||
/// # fn update( &mut self, _: Msg ) {}
|
||
/// # fn save_state( &self ) -> Option<Vec<u8>> { None }
|
||
/// # fn restore_state( &mut self, _: Vec<u8> ) {}
|
||
/// fn app_id( &self ) -> &str { APP_ID }
|
||
/// }
|
||
/// ```
|
||
fn app_id( &self ) -> &str;
|
||
|
||
/// Serialize the part of the state worth surviving a restart.
|
||
///
|
||
/// Return the bytes the runtime should persist, or `None` when there
|
||
/// is nothing to bring back (a shell panel, a lock screen, a
|
||
/// stateless tool). The encoding is the app's own — JSON, CBOR, a
|
||
/// hand-rolled line format — ltk never inspects it and puts no serde
|
||
/// bound on the trait. Keep it small and cheap: the runtime calls
|
||
/// this
|
||
///
|
||
/// * every ~30 s while the app runs, touching the disk only when
|
||
/// the bytes differ from the last save (a UI-only change that
|
||
/// round-trips to identical bytes costs one comparison);
|
||
/// * when the window closes — after
|
||
/// [`on_close_requested`](Self::on_close_requested) allowed it or
|
||
/// [`requested_exit`](Self::requested_exit) returned `true`;
|
||
/// * on `SIGTERM` / `SIGINT`, which the runtime turns into a clean
|
||
/// exit of the event loop instead of letting the process die.
|
||
///
|
||
/// The bytes are written atomically (temp file + rename, mode
|
||
/// `0600`) to `$XDG_STATE_HOME/<app_id>/state.bin`
|
||
/// (`~/.local/state/<app_id>/state.bin` when the variable is unset)
|
||
/// next to a `session.json` holding the compositor's
|
||
/// `xdg-session-management-v1` session id and a clean-exit marker.
|
||
/// Returning `None` removes a stale `state.bin`. Only
|
||
/// [`ShellMode::Window`] apps (and the deprecated
|
||
/// [`window_config`](Self::window_config) path) are persisted;
|
||
/// layer and session-lock surfaces are skipped silently, so shell
|
||
/// components simply return `None`.
|
||
///
|
||
/// The file is plain on disk: never put secrets in it (passwords
|
||
/// belong to the secure-mode `text_edit` and its wiped buffers),
|
||
/// and keep large blobs (images, caches) elsewhere. The signal
|
||
/// handler is installed process-wide when [`run`](crate::run) is
|
||
/// entered, so the clean exit holds no matter which thread receives
|
||
/// the signal or when it was started.
|
||
///
|
||
/// [`restore_state`](Self::restore_state) explains when — and when
|
||
/// not — the bytes come back.
|
||
///
|
||
/// ```rust
|
||
/// use ltk::{ App, Element, text };
|
||
/// use serde::{ Deserialize, Serialize };
|
||
///
|
||
/// #[ derive( Clone ) ]
|
||
/// enum Msg { Tab( usize ) }
|
||
///
|
||
/// #[ derive( Serialize, Deserialize ) ]
|
||
/// struct Persisted { version: u32, tab: usize, draft: String }
|
||
///
|
||
/// struct Editor { tab: usize, draft: String, cursor_blink: bool }
|
||
///
|
||
/// impl App for Editor
|
||
/// {
|
||
/// type Message = Msg;
|
||
///
|
||
/// fn app_id( &self ) -> &str { "net.example.Editor" }
|
||
///
|
||
/// fn save_state( &self ) -> Option<Vec<u8>>
|
||
/// {
|
||
/// // Only what a relaunch needs — the blink phase stays out.
|
||
/// let p = Persisted { version: 1, tab: self.tab, draft: self.draft.clone() };
|
||
/// serde_json::to_vec( &p ).ok()
|
||
/// }
|
||
///
|
||
/// fn restore_state( &mut self, state: Vec<u8> )
|
||
/// {
|
||
/// // Tolerate an older or corrupt file: keep the defaults.
|
||
/// if let Ok( p ) = serde_json::from_slice::<Persisted>( &state )
|
||
/// {
|
||
/// self.tab = p.tab;
|
||
/// self.draft = p.draft;
|
||
/// }
|
||
/// }
|
||
/// # fn view( &self ) -> Element<Msg> { text( self.draft.clone() ).into() }
|
||
/// # fn update( &mut self, msg: Msg ) { let Msg::Tab( t ) = msg; self.tab = t; }
|
||
/// }
|
||
/// ```
|
||
fn save_state( &self ) -> Option<Vec<u8>>;
|
||
|
||
/// Re-apply bytes previously returned by [`save_state`](Self::save_state).
|
||
///
|
||
/// Called at most once per process, synchronously inside
|
||
/// [`run`](crate::run) / [`try_run`](crate::try_run), before the
|
||
/// window is created and before the first [`view`](Self::view) — the
|
||
/// first frame already shows the restored state. It is **not**
|
||
/// called on an ordinary launch. The runtime restores app state only
|
||
/// when
|
||
///
|
||
/// * the process is relaunched as part of a session restore: the
|
||
/// shell sets `LTK_SESSION_RESTORE=1` in the environment (the
|
||
/// runtime removes the variable before the app can spawn
|
||
/// children); or
|
||
/// * the previous run of this `app_id` did not exit cleanly (crash,
|
||
/// `SIGKILL`, power loss): its `session.json` still says
|
||
/// `clean_exit: false`.
|
||
///
|
||
/// This mirrors Android's saved-instance-state contract: opening the
|
||
/// app from the launcher gives a fresh instance, coming back after
|
||
/// the system killed it lands where the user left off. Window
|
||
/// geometry (size, position, workspace) is separate — the compositor
|
||
/// restores it through `xdg-session-management-v1` on *every*
|
||
/// launch, plain ones included, using the session id ltk stores.
|
||
///
|
||
/// `state` is exactly what `save_state` produced, possibly by an
|
||
/// older build: validate, version, and fall back to defaults instead
|
||
/// of panicking. Nothing is called when no state file exists or the
|
||
/// app returned `None` last time. Shell components never receive
|
||
/// this call and implement it as a no-op.
|
||
///
|
||
/// See [`save_state`](Self::save_state) for the file layout and a
|
||
/// worked example.
|
||
fn restore_state( &mut self, state: Vec<u8> );
|
||
|
||
/// Tell the runtime which surfaces *could* have changed visibly as a
|
||
/// result of [`update`](Self::update) being called with this message.
|
||
///
|
||
/// Default is [`InvalidationScope::All`] — every surface is redrawn.
|
||
/// A shell that knows, for example, that a `SetVolume` message only
|
||
/// affects its quick-settings overlay can return
|
||
/// `InvalidationScope::Only( vec![ SurfaceTarget::Overlay( quick_id ) ] )`
|
||
/// to skip pointless work on other surfaces.
|
||
///
|
||
/// Called *before* [`update`](Self::update) (so it sees the message but
|
||
/// not the post-update state). Side-effect free: must not mutate `self`.
|
||
fn invalidate_after( &self, _msg: &Self::Message ) -> InvalidationScope
|
||
{
|
||
InvalidationScope::All
|
||
}
|
||
|
||
/// Describe the auxiliary overlay surfaces that should be active this
|
||
/// frame. Each entry becomes its own Wayland layer-shell surface
|
||
/// independent from the main surface returned by [`view`](Self::view).
|
||
///
|
||
/// Return an empty `Vec` (the default) to disable multi-surface support —
|
||
/// the app then renders only onto its main surface.
|
||
///
|
||
/// The runtime diffs the list across frames using [`OverlaySpec::id`]:
|
||
/// stable IDs are kept alive, new IDs cause a surface to be created, and
|
||
/// IDs that disappear cause the surface to be destroyed.
|
||
fn overlays( &self ) -> Vec<OverlaySpec<Self::Message>> { Vec::new() }
|
||
|
||
/// Title of a [`Layer::Window`] overlay, shown in its decoration and
|
||
/// in the compositor's window lists. Default: the [`app_id`](Self::app_id).
|
||
fn overlay_title( &self, _id: OverlayId ) -> Option<String> { None }
|
||
|
||
/// Describe the input-transparent child surfaces composited over the main
|
||
/// surface this frame. Each becomes a `wl_subsurface` the compositor moves
|
||
/// by position; see [`SubsurfaceSpec`]. Diffed across frames by
|
||
/// [`SubsurfaceSpec::id`]. Default empty.
|
||
fn subsurfaces( &self ) -> Vec<SubsurfaceSpec<Self::Message>> { Vec::new() }
|
||
|
||
/// Return any pending messages from external sources (timers, async, etc.).
|
||
fn poll_external( &mut self ) -> Vec<Self::Message> { vec![] }
|
||
|
||
/// Tags for which the app wants a fresh `xdg-activation-v1` token this
|
||
/// iteration. Drained once per loop; each tag is echoed back verbatim
|
||
/// through [`App::on_activation_token`] once the compositor issues the
|
||
/// token, so the app can hand it to a child it is about to spawn via the
|
||
/// `$XDG_ACTIVATION_TOKEN` launch convention. Default none.
|
||
fn take_activation_requests( &mut self ) -> Vec<String> { Vec::new() }
|
||
|
||
/// Deliver a token issued for an earlier [`App::take_activation_requests`]
|
||
/// tag. `tag` is the string the app handed out; `token` is the opaque
|
||
/// activation token to place in the launched child's environment.
|
||
fn on_activation_token( &mut self, _tag: String, _token: String ) -> Option<Self::Message> { None }
|
||
|
||
/// Called once, immediately after the first buffer for the main surface
|
||
/// has been rendered and committed to the compositor. Note: this is the
|
||
/// client-side commit, not the compositor's present — under VT switching
|
||
/// the actual present can be deferred (no DRM master yet), so a handoff
|
||
/// signal that fires here is enough to tell a parent "ready to be
|
||
/// presented as soon as my VT becomes active".
|
||
fn on_first_frame_committed( &mut self ) {}
|
||
|
||
/// Called every time a buffer for the main surface has been rendered and
|
||
/// committed, before the subsurfaces are reconciled for the same
|
||
/// iteration. Lets a host sequence a subsurface change after the main
|
||
/// frame it depends on: a subsurface retired here goes away only once
|
||
/// the main frame that replaces it has been sent.
|
||
fn on_main_frame_committed( &mut self ) {}
|
||
|
||
/// Called when the surface is asked to close (compositor request, titlebar button,
|
||
/// layer-shell closed event). Return `true` to allow the application to exit,
|
||
/// or `false` to cancel.
|
||
///
|
||
/// Default: `true` (always close).
|
||
fn on_close_requested( &mut self ) -> bool { true }
|
||
|
||
/// Called when tapping/clicking outside any widget.
|
||
fn on_tap( &mut self ) -> Option<Self::Message> { None }
|
||
|
||
/// Called on key press when no text input is focused.
|
||
fn on_key( &mut self, _keysym: Keysym ) -> Option<Self::Message> { None }
|
||
|
||
/// Called on key press with modifier state. Override this instead of
|
||
/// `on_key` when you need Ctrl/Shift/Alt awareness.
|
||
fn on_key_with_modifiers( &mut self, keysym: Keysym, _ctrl: bool, _shift: bool ) -> Option<Self::Message>
|
||
{
|
||
self.on_key( keysym )
|
||
}
|
||
|
||
/// Called when a sufficient upward swipe gesture is detected.
|
||
///
|
||
/// Return a message to handle the swipe (e.g., opening an overview).
|
||
/// The gesture is recognized when the user drags upward by at least
|
||
/// `swipe_threshold()` × screen height and then releases.
|
||
fn on_swipe_up( &mut self ) -> Option<Self::Message> { None }
|
||
|
||
/// Called during an upward swipe gesture with progress ≥ 0.0.
|
||
///
|
||
/// Use this to create follow-the-finger animations. `progress` starts at 0.0
|
||
/// when the drag begins and increases as the finger moves upward, reaching 1.0
|
||
/// when the drag distance equals `swipe_threshold()` × screen height. It is
|
||
/// **not** clamped at 1.0 — the value keeps growing if the finger drags further
|
||
/// so that follow-the-finger panels can continue tracking the finger all the way
|
||
/// up the screen. Clamp inside the handler if you need a bounded `[0, 1]` range
|
||
/// for a visual indicator.
|
||
///
|
||
/// When the user releases without completing the gesture, this method is called
|
||
/// once more with `progress = 0.0` to signal cancellation.
|
||
fn on_swipe_progress( &mut self, _progress: f32 ) {}
|
||
|
||
/// Called when a sufficient downward swipe gesture is detected.
|
||
///
|
||
/// Return a message to handle the swipe (e.g., toggling quick settings).
|
||
/// The gesture is recognized when the user drags downward by at least
|
||
/// `swipe_down_threshold()` × screen height and then releases.
|
||
fn on_swipe_down( &mut self ) -> Option<Self::Message> { None }
|
||
|
||
/// Called during a downward swipe gesture with progress ≥ 0.0.
|
||
///
|
||
/// Use this to create follow-the-finger animations. `progress` starts at 0.0
|
||
/// when the drag begins and increases as the finger moves downward, reaching
|
||
/// 1.0 when the drag distance equals `swipe_down_threshold()` × screen height.
|
||
/// It is **not** clamped at 1.0 — the value keeps growing if the finger drags
|
||
/// further so that follow-the-finger panels can continue tracking the finger
|
||
/// all the way down the screen. Clamp inside the handler if you need a
|
||
/// bounded `[0, 1]` range for a visual indicator.
|
||
///
|
||
/// When the user releases without completing the gesture, this method is called
|
||
/// once more with `progress = 0.0` to signal cancellation.
|
||
fn on_swipe_down_progress( &mut self, _progress: f32 ) {}
|
||
|
||
/// Fraction of screen height required to trigger [`on_swipe_up`](Self::on_swipe_up).
|
||
///
|
||
/// Default: `0.6` (60% of screen height). Lower values make the gesture easier
|
||
/// to trigger; higher values require more vertical travel.
|
||
fn swipe_threshold( &self ) -> f32 { 0.6 }
|
||
|
||
/// Fraction of screen height required to trigger [`on_swipe_down`](Self::on_swipe_down).
|
||
///
|
||
/// Default: `0.15` (15% of screen height). Typically lower than `swipe_threshold()`
|
||
/// because downward swipes are often initiated from a small UI element like a top bar.
|
||
fn swipe_down_threshold( &self ) -> f32 { 0.15 }
|
||
|
||
/// Top-edge band where a downward swipe may originate, as a fraction of
|
||
/// screen height. Presses below this band never fire
|
||
/// [`on_swipe_down`](Self::on_swipe_down) nor
|
||
/// [`on_swipe_down_progress`](Self::on_swipe_down_progress).
|
||
///
|
||
/// Default: `1.0` (entire screen — any starting point is accepted).
|
||
/// Set to a small value like `0.05` to restrict the gesture to the top
|
||
/// edge, matching the usual system-panel pull-down UX.
|
||
fn swipe_down_edge( &self ) -> f32 { 1.0 }
|
||
|
||
/// Called while a vertical `scroll` is pinned at
|
||
/// its top and the finger keeps pulling down. `progress` is the
|
||
/// accumulated overscroll as a fraction of the surface height (≥ 0.0,
|
||
/// unbounded). Use it to drive a pull-from-top-to-dismiss panel that
|
||
/// tracks the finger.
|
||
fn on_overscroll_down_progress( &mut self, _progress: f32 ) {}
|
||
|
||
/// Called when the finger releases after a top overscroll pull-down.
|
||
/// `committed` is `true` when the pull passed
|
||
/// [`overscroll_dismiss_threshold`](Self::overscroll_dismiss_threshold).
|
||
fn on_overscroll_down( &mut self, _committed: bool ) -> Option<Self::Message> { None }
|
||
|
||
/// Fraction of surface height a top overscroll pull-down must exceed to
|
||
/// commit a dismiss on release. Default: `0.25`.
|
||
fn overscroll_dismiss_threshold( &self ) -> f32 { 0.25 }
|
||
|
||
/// Called when a sufficient leftward swipe gesture is detected.
|
||
///
|
||
/// Return a message to handle the swipe (e.g., paging to the next
|
||
/// homescreen). Fires on release when the user dragged left by at least
|
||
/// `swipe_horizontal_threshold()` × screen width. Unlike vertical swipes,
|
||
/// horizontal swipes survive starting the press on an interactive widget:
|
||
/// once the drag distance crosses an 8 px threshold the press is promoted
|
||
/// to a horizontal drag and no tap will fire at release.
|
||
fn on_swipe_left( &mut self ) -> Option<Self::Message> { None }
|
||
|
||
/// Called when a sufficient rightward swipe gesture is detected.
|
||
/// Mirror of [`on_swipe_left`](Self::on_swipe_left) for the other direction.
|
||
fn on_swipe_right( &mut self ) -> Option<Self::Message> { None }
|
||
|
||
/// Called during a horizontal swipe with signed progress. Negative values
|
||
/// mean the finger has moved left, positive values mean right. The value
|
||
/// is `dx / (threshold * width)`, so ±1.0 marks the commit threshold;
|
||
/// it is **not** clamped so follow-the-finger panels can keep tracking
|
||
/// past the threshold. When the user releases without completing the
|
||
/// gesture this method is called once more with `0.0` to signal
|
||
/// cancellation.
|
||
fn on_swipe_horizontal_progress( &mut self, _progress: f32 ) {}
|
||
|
||
/// Fraction of screen width required to commit [`App::on_swipe_left`] /
|
||
/// [`App::on_swipe_right`]. Default: `0.5` (half the screen). A shell that
|
||
/// wants easier paging can lower this; one that wants to avoid
|
||
/// accidental pages can raise it.
|
||
fn swipe_horizontal_threshold( &self ) -> f32 { 0.5 }
|
||
|
||
/// Duration a press must remain stationary (within tolerance) before the
|
||
/// widget's long-press message fires and the gesture transitions into
|
||
/// drag mode. Default: `500 ms`.
|
||
fn long_press_duration( &self ) -> std::time::Duration
|
||
{
|
||
std::time::Duration::from_millis( 500 )
|
||
}
|
||
|
||
/// Called on every pointer motion once a long-press has fired and the
|
||
/// gesture has entered drag mode. `x`, `y` are in physical pixels of the
|
||
/// surface that owned the original press.
|
||
fn on_drag_move( &mut self, _x: f32, _y: f32 ) {}
|
||
|
||
/// Called on release once a long-press has fired. Return a message to
|
||
/// handle the drop (e.g., commit the drop target). `x`, `y` are in
|
||
/// physical pixels of the surface that owned the original press. The
|
||
/// regular tap / swipe handling is suppressed for this gesture.
|
||
fn on_drop( &mut self, _x: f32, _y: f32 ) -> Option<Self::Message> { None }
|
||
|
||
/// Called when a text-input widget gains or loses focus.
|
||
fn on_text_input_focused( &mut self, _active: bool ) {}
|
||
|
||
/// Translate a Wayland `ext-foreign-toplevel-list-v1` event into an
|
||
/// app message. The runtime binds the protocol globally and forwards
|
||
/// every open / close it sees here; apps that ignore window state
|
||
/// leave the default (return `None`) and pay nothing.
|
||
///
|
||
/// The `id` field is the Wayland object id of the toplevel handle —
|
||
/// unique within the session, stable for the handle's lifetime, the
|
||
/// same value coming in on `Closed` as the matching `Opened`.
|
||
/// `app_id` on `Opened` is the toplevel's `app_id` event (may be
|
||
/// empty if the compositor never sent one before the first `done`).
|
||
fn on_toplevel_event( &self, _event: ToplevelEvent ) -> Option<Self::Message>
|
||
{
|
||
None
|
||
}
|
||
|
||
/// Return `Some(id)` once to focus the widget with that [`WidgetId`](crate::types::WidgetId).
|
||
/// The app must return `None` after the first call.
|
||
fn take_focus_request( &mut self ) -> Option<crate::types::WidgetId> { None }
|
||
|
||
/// Called on every pointer motion (mouse move, button press, button
|
||
/// release). `x`, `y` are in physical pixels of the main surface,
|
||
/// the same coordinate space as widget rects. Default: no-op.
|
||
///
|
||
/// Useful for embedding components that need to know the live
|
||
/// pointer position without going through a full
|
||
/// [`crate::widget::external::ExternalSource`] / `WidgetHandlers`
|
||
/// dispatch path — for example forwarding clicks into an embedded
|
||
/// WPE WebView.
|
||
fn on_pointer_move( &mut self, _x: f32, _y: f32 ) {}
|
||
|
||
/// Called on a wheel / touchpad scroll event whose position does
|
||
/// not fall inside any LTK [`scroll`](crate::scroll) viewport. `x`,
|
||
/// `y` are in physical pixels (same coordinate space as
|
||
/// [`Self::on_pointer_move`]); `dx`, `dy` are scroll deltas in the
|
||
/// raw axis units the compositor delivered (`AxisSource::Wheel`
|
||
/// gives ~10 px ticks, touchpads give continuous values). Default:
|
||
/// no-op.
|
||
///
|
||
/// Useful for embeddings that take over scrolling for their own
|
||
/// content — for example forwarding the event to a WPE view that
|
||
/// owns a scrollable web page — or for wheel-driven view state such
|
||
/// as a stepped carousel. The runtime rebuilds and repaints after
|
||
/// the hook returns, so state mutated here shows immediately.
|
||
fn on_pointer_axis( &mut self, _x: f32, _y: f32, _dx: f32, _dy: f32 ) {}
|
||
|
||
/// Raw multi-touch callbacks. Default: no-op.
|
||
///
|
||
/// The first finger to land becomes the *primary slot* and is fed
|
||
/// through the regular gesture machine — `on_pointer_*`, swipe,
|
||
/// scroll, long-press, drag-and-drop all run from that slot. Every
|
||
/// additional finger fires `on_touch_down` / `on_touch_move` /
|
||
/// `on_touch_up` instead, with `id` matching the `wl_touch.id`
|
||
/// the compositor delivered.
|
||
///
|
||
/// Use this for app-defined multi-finger gestures (pinch-zoom,
|
||
/// two-finger pan in a canvas, parallel keyboard keys) that the
|
||
/// built-in single-slot machine cannot model. `(x, y)` are in
|
||
/// physical pixels, matching the coordinate space of
|
||
/// [`Self::on_pointer_move`].
|
||
///
|
||
/// When [`Self::claims_raw_touch`] returns `true` the primary
|
||
/// finger arrives here as well, instead of driving the gesture
|
||
/// machine.
|
||
fn on_touch_down( &mut self, _id: i64, _x: f32, _y: f32 ) {}
|
||
/// See [`Self::on_touch_down`].
|
||
fn on_touch_move( &mut self, _id: i64, _x: f32, _y: f32 ) {}
|
||
/// See [`Self::on_touch_down`]. `x`, `y` are the last known
|
||
/// position of the finger (`wl_touch.up` does not carry one).
|
||
fn on_touch_up( &mut self, _id: i64, _x: f32, _y: f32 ) {}
|
||
|
||
/// Return `true` to receive the *primary* finger through the raw
|
||
/// [`Self::on_touch_down`] / move / up stream as well, bypassing
|
||
/// the built-in single-slot gesture machine entirely — widget
|
||
/// presses, taps and swipes stop working on touch. For apps whose
|
||
/// surface is one self-contained input consumer (an embedded
|
||
/// WebView, a game canvas) that needs every finger verbatim.
|
||
fn claims_raw_touch( &self ) -> bool { false }
|
||
|
||
/// Pointer of a cross-application drag-and-drop entered or moved
|
||
/// inside the main surface. `(x, y)` is in logical pixels.
|
||
fn on_drop_motion( &mut self, _x: f32, _y: f32 ) {}
|
||
/// The drag left without dropping.
|
||
fn on_drop_leave( &mut self ) {}
|
||
/// External drop payload landed on the surface. `mime` is the
|
||
/// best mime the source offered (text/uri-list, text/plain, …)
|
||
/// and `text` is the decoded payload (UTF-8). `(x, y)` is the
|
||
/// release position in logical pixels.
|
||
fn on_drop_received( &mut self, _x: f32, _y: f32, _mime: &str, _text: &str ) {}
|
||
|
||
/// Called on every left-button mouse press / release before the
|
||
/// regular gesture machine fires. `pressed = true` for press,
|
||
/// `false` for release. `(x, y)` are in physical pixels (same
|
||
/// coordinate space as [`Self::on_pointer_move`]). Default: no-op.
|
||
///
|
||
/// Lets embeddings see the raw button transitions without going
|
||
/// through LTK's tap/long-press/drag classification — needed for
|
||
/// forwarding clicks AND drags to an embedded view, since the tap
|
||
/// classifier collapses press+release into a single event.
|
||
fn on_pointer_button( &mut self, _x: f32, _y: f32, _pressed: bool ) {}
|
||
|
||
/// Called on every keyboard event (press *and* release) before the
|
||
/// regular focus-aware dispatch ([`Self::on_key`] /
|
||
/// [`Self::on_key_with_modifiers`]) runs. Default: no-op.
|
||
///
|
||
/// `keycode` is the raw hardware scancode straight from the
|
||
/// compositor (`wl_keyboard.key`'s `key` argument); `keysym` is
|
||
/// the xkb-translated keysym the user effectively pressed. Most
|
||
/// consumers only care about `keysym`, but embeddings that
|
||
/// forward into an inner window system (a WPE web view, an X11
|
||
/// emulator, …) typically need both — the inner system does its
|
||
/// own keycode → keysym translation for layout-aware shortcuts.
|
||
///
|
||
/// This bypass exists for those embeddings: it fires *in addition*
|
||
/// to the normal callbacks; consume or ignore at will.
|
||
fn on_raw_key( &mut self, _keysym: Keysym, _keycode: u32, _pressed: bool, _ctrl: bool, _shift: bool ) {}
|
||
|
||
/// Called when the surface is (re-)configured with a new size.
|
||
///
|
||
/// `width` and `height` are in **physical pixels** (the Wayland surface
|
||
/// size multiplied by the current buffer scale). They therefore match the
|
||
/// coordinate space used for layout and the pointer/touch callbacks
|
||
/// (`on_drag_move`, `on_drop`, widget hit-testing). Also fired when the
|
||
/// buffer scale changes, so apps can refresh any state keyed off the old
|
||
/// physical dimensions.
|
||
fn on_resize( &mut self, _width: u32, _height: u32 ) {}
|
||
|
||
/// Called when the compositor reports a new integer buffer scale for the
|
||
/// main surface. `scale` is the integer buffer scale (1 = standard DPI,
|
||
/// 2 = HiDPI ×2); physical pixels equal logical pixels × scale. The default
|
||
/// is inert so apps that only care about physical pixels can keep using
|
||
/// [`on_resize`](Self::on_resize).
|
||
fn on_scale_changed( &mut self, _scale: u32 ) {}
|
||
|
||
/// Called once at startup with a channel sender that can be used from any
|
||
/// thread to deliver messages into the event loop. Sending a message
|
||
/// immediately wakes the event loop — no polling delay.
|
||
fn set_channel_sender( &mut self, _sender: ChannelSender<Self::Message> ) {}
|
||
|
||
/// How often the event loop should call [`poll_external`](Self::poll_external) for
|
||
/// periodic work such as clock ticks. Return `None` (the default) to disable the
|
||
/// timer — `poll_external` will still be called after every Wayland event.
|
||
fn poll_interval( &self ) -> Option<std::time::Duration> { None }
|
||
|
||
/// Delay before the runtime starts repeating a held-down key.
|
||
///
|
||
/// `Some(d)` overrides whatever the compositor advertises through
|
||
/// `wl_keyboard.repeat_info`; `None` (the default) means "use the
|
||
/// compositor's setting, or fall back to 500 ms when the compositor
|
||
/// did not provide one".
|
||
///
|
||
/// Returning `Some(Duration::ZERO)` effectively disables the wait
|
||
/// before the first repeat — useful only for diagnostic builds.
|
||
fn key_repeat_delay( &self ) -> Option<std::time::Duration> { None }
|
||
|
||
/// Interval between successive synthetic key events while a key is
|
||
/// held down past the initial [`Self::key_repeat_delay`].
|
||
///
|
||
/// `Some(d)` overrides the compositor's `wl_keyboard.repeat_info`
|
||
/// rate; `None` (the default) means "use the compositor's setting,
|
||
/// or fall back to 33 ms (~30 Hz) when the compositor did not
|
||
/// provide one". Pass `Some(Duration::ZERO)` to disable repeats
|
||
/// entirely (or override the per-key gate via
|
||
/// [`Self::key_repeats`]).
|
||
fn key_repeat_interval( &self ) -> Option<std::time::Duration> { None }
|
||
|
||
/// Override the pointer cursor shape globally. When `Some(shape)`,
|
||
/// the runtime sends that shape to the compositor regardless of
|
||
/// which widget the pointer is over — useful for "the app is busy"
|
||
/// states (return [`crate::CursorShape::Wait`]) or while the app
|
||
/// is doing a long synchronous operation. Returning `None` (the
|
||
/// default) lets per-widget defaults take effect.
|
||
///
|
||
/// The runtime calls this every frame, so flipping a `loading`
|
||
/// boolean in [`Self::update`] propagates to the cursor on the
|
||
/// next iteration without any extra wiring.
|
||
fn cursor_override( &self ) -> Option<crate::types::CursorShape> { None }
|
||
|
||
/// Decide whether a given key participates in held-key repeat.
|
||
///
|
||
/// Default: every non-modifier key repeats *except* `Escape`, `Tab`
|
||
/// and `ISO_Left_Tab` — those drive one-shot UI semantics
|
||
/// (dismiss / focus cycle) where a held key would multiply the
|
||
/// effect in surprising ways. Override to widen or narrow the gate
|
||
/// (a chess clock app, for example, might want even Tab to
|
||
/// repeat).
|
||
fn key_repeats( &self, keysym: Keysym ) -> bool
|
||
{
|
||
!matches!( keysym,
|
||
Keysym::Escape | Keysym::Tab | Keysym::ISO_Left_Tab,
|
||
)
|
||
}
|
||
|
||
/// Return `true` while a frame-by-frame animation is running.
|
||
/// The event loop will keep requesting redraws at ~60 fps until this returns `false`.
|
||
fn is_animating( &self ) -> bool { false }
|
||
|
||
/// Cap [`Self::is_animating`] redraws to ~30 Hz when the **software**
|
||
/// renderer is active. Default `true`: 60 fps software rasterization is a
|
||
/// common battery sink on mobile (no GPU offload), and halving it is
|
||
/// usually imperceptible for the animations software fallback can afford.
|
||
/// The GLES backend is never capped. Return `false` to keep the full
|
||
/// display rate on software.
|
||
fn cap_software_animation( &self ) -> bool { true }
|
||
|
||
/// Return `true` when a finger-tracked swipe or an [`Self::is_animating`]
|
||
/// slide only repositions the app's input-transparent subsurfaces
|
||
/// ([`Self::subsurfaces`]) while the main surface buffer stays unchanged.
|
||
/// The runtime then skips the per-frame main re-raster that
|
||
/// [`Self::on_swipe_progress`] and `is_animating` would otherwise force,
|
||
/// keeping the animation pumped (motion events during the drag, a bare
|
||
/// frame callback while `is_animating`) and letting the per-frame
|
||
/// subsurface reconcile carry the motion. Use it for a slide-to-reveal
|
||
/// panel over a static main surface.
|
||
fn subsurface_motion_only( &self ) -> bool { false }
|
||
|
||
/// Background color for the canvas. Override to make the surface
|
||
/// transparent or to deviate from the theme. Default: the active
|
||
/// theme's `bg` token, so the window matches the rest of the
|
||
/// shell out of the box.
|
||
fn background_color( &self ) -> crate::types::Color
|
||
{
|
||
crate::theme::palette().bg
|
||
}
|
||
|
||
/// Return the interactive input region as a list of rects (logical pixels).
|
||
/// Only these areas receive pointer/touch input; the rest passes through.
|
||
/// Return `None` (default) to receive input everywhere.
|
||
fn input_region( &self ) -> Option<Vec<crate::types::Rect>> { None }
|
||
|
||
/// Return `Some(( title, app_id ))` to force an XDG toplevel window instead of
|
||
/// layer-shell overlay. The compositor will display the title in the title bar
|
||
/// and use the app_id for taskbar/icon matching. Return `None` (default) to
|
||
/// use layer-shell when available. The `app_id` element is ignored:
|
||
/// [`app_id`](Self::app_id) names the window.
|
||
///
|
||
/// **Deprecated**: Use [`shell_mode`](Self::shell_mode) instead.
|
||
fn window_config( &self ) -> Option<( &str, &str )> { None }
|
||
|
||
/// Specify the Wayland shell mode for this application.
|
||
///
|
||
/// - [`ShellMode::Window`]: Normal application window (xdg-shell). **Default.**
|
||
/// - [`ShellMode::Layer`]: System component at a specific layer (layer-shell).
|
||
/// - [`ShellMode::SessionLock`]: `ext-session-lock-v1` lock surface (screen locker).
|
||
///
|
||
/// For regular applications, use the default `Window` mode.
|
||
/// For shell components (panels, backgrounds, overlays), use `Layer`.
|
||
/// For a screen locker, use `SessionLock` and request the unlock by
|
||
/// returning `true` from [`requested_exit`](Self::requested_exit).
|
||
fn shell_mode( &self ) -> ShellMode { ShellMode::Window }
|
||
|
||
/// Content for the surfaces the runtime creates on every output beyond
|
||
/// the first. In [`ShellMode::SessionLock`] these are lock surfaces —
|
||
/// the compositor blanks any output without one, so each is covered. In
|
||
/// [`ShellMode::Layer`] on [`Layer::Background`] they are background
|
||
/// layer surfaces, so a shell's wallpaper reaches extended outputs
|
||
/// (typically without the grid or any chrome). They take no input.
|
||
/// `width` / `height` are that output's surface size in physical pixels.
|
||
/// Default `None`: the surface is filled with
|
||
/// [`background_color`](Self::background_color).
|
||
fn secondary_view( &self, _width: u32, _height: u32 ) -> Option<Element<Self::Message>>
|
||
{
|
||
None
|
||
}
|
||
|
||
/// Return `true` to tear the surface down and exit the event loop. For a
|
||
/// [`ShellMode::SessionLock`] surface the runtime calls `unlock` first, so
|
||
/// the compositor lifts the lock instead of leaving the outputs blanked.
|
||
/// Polled after every batch of `update`s.
|
||
fn requested_exit( &self ) -> bool { false }
|
||
|
||
/// Suggest an initial size for an xdg-shell window in logical pixels.
|
||
///
|
||
/// Returning `Some(( w, h ))` makes ltk call both
|
||
/// `xdg_toplevel.set_min_size( w, h )` and
|
||
/// `xdg_toplevel.set_max_size( w, h )` before the first commit, which
|
||
/// most compositors honour as an exact size for the configure they
|
||
/// send back. The window is still resizable from the application's
|
||
/// point of view — if the compositor sends a different configure, the
|
||
/// runtime adopts that size on the next frame.
|
||
///
|
||
/// Only applies to [`ShellMode::Window`] surfaces and to the
|
||
/// xdg-shell fallback path used when `wlr-layer-shell` is missing.
|
||
/// Ignored for layer-shell surfaces, which use [`Self::layer_size`]
|
||
/// instead.
|
||
///
|
||
/// **Default**: `None` (let the compositor pick).
|
||
fn window_size_hint( &self ) -> Option<( u32, u32 )> { None }
|
||
|
||
/// Whether the user may resize an xdg-shell window.
|
||
///
|
||
/// When [`Self::window_size_hint`] is set, ltk pins
|
||
/// `min_size == max_size` before the first commit so the compositor's
|
||
/// first configure honours the requested size, and then releases
|
||
/// `max_size` from the first configure so the surface becomes
|
||
/// user-resizable. Returning `false` skips that release: the pin stays
|
||
/// in place for the lifetime of the toplevel, declaring a fixed-size
|
||
/// window that compositors must not resize or restore a remembered
|
||
/// geometry over.
|
||
///
|
||
/// Ignored when [`Self::window_size_hint`] returns `None`.
|
||
///
|
||
/// **Default**: `true`.
|
||
fn window_resizable( &self ) -> bool { true }
|
||
|
||
/// Request fullscreen on the toplevel before its first commit.
|
||
///
|
||
/// When `true`, ltk calls `xdg_toplevel.set_fullscreen( None )` so
|
||
/// the compositor picks an output and maps the surface fullscreen
|
||
/// from the start (no flicker through a windowed configure first).
|
||
/// The compositor's own decorations are suppressed for fullscreen
|
||
/// surfaces; the built-in titlebar from [`Self::window_config`] is
|
||
/// still painted by ltk on top of the surface unless the app opts
|
||
/// out.
|
||
///
|
||
/// Only applies to [`ShellMode::Window`] surfaces and to the
|
||
/// xdg-shell fallback path used when `wlr-layer-shell` is missing.
|
||
///
|
||
/// **Default**: `false`.
|
||
fn start_fullscreen( &self ) -> bool { false }
|
||
|
||
/// Specify the exclusive zone for layer-shell surfaces.
|
||
///
|
||
/// The exclusive zone reserves screen space for this surface.
|
||
/// For example, a top panel with height 50 should return `50` to prevent
|
||
/// other windows from overlapping it.
|
||
///
|
||
/// - `> 0`: Reserve this many pixels from the anchored edge
|
||
/// - `0`: No exclusive zone (default for overlays)
|
||
/// - `-1`: Don't reserve space but request focus
|
||
///
|
||
/// Only applies to [`ShellMode::Layer`] surfaces. Ignored for windows.
|
||
fn exclusive_zone( &self ) -> i32 { -1 }
|
||
|
||
/// Specify which screen edges the layer-shell surface is anchored to.
|
||
///
|
||
/// Anchoring determines the position and size of the surface:
|
||
/// - [`Anchor::TOP`]: Top bar (anchored to top, left, right)
|
||
/// - [`Anchor::BOTTOM`]: Bottom bar (anchored to bottom, left, right)
|
||
/// - [`Anchor::LEFT`]: Left sidebar (anchored to left, top, bottom)
|
||
/// - [`Anchor::RIGHT`]: Right sidebar (anchored to right, top, bottom)
|
||
/// - [`Anchor::ALL`]: Full screen (anchored to all edges)
|
||
///
|
||
/// **Default**: `Anchor::ALL` (full screen)
|
||
///
|
||
/// Only applies to [`ShellMode::Layer`] surfaces. Ignored for windows.
|
||
fn layer_anchor( &self ) -> Anchor { Anchor::ALL }
|
||
|
||
/// Specify the desired size for layer-shell surfaces.
|
||
///
|
||
/// Returns `(width, height)` where:
|
||
/// - `0` means "fill available space in that dimension"
|
||
/// - `> 0` means "use this exact size in pixels"
|
||
///
|
||
/// **Examples:**
|
||
/// - Top bar: `(0, 50)` - full width, 50px height
|
||
/// - Bottom bar: `(0, 40)` - full width, 40px height
|
||
/// - Side panel: `(300, 0)` - 300px width, full height
|
||
/// - Full screen: `(0, 0)` - fill everything (default)
|
||
///
|
||
/// **Default**: `(0, 0)` (fill all available space)
|
||
///
|
||
/// Only applies to [`ShellMode::Layer`] surfaces. Ignored for windows.
|
||
fn layer_size( &self ) -> ( u32, u32 ) { ( 0, 0 ) }
|
||
|
||
/// Request exclusive keyboard focus for this layer-shell surface.
|
||
///
|
||
/// When `true`, the compositor sends keyboard events to this surface
|
||
/// without requiring a pointer click first. Useful for greeters,
|
||
/// lock screens, and other surfaces that must capture input immediately.
|
||
///
|
||
/// **Default**: `false` (on-demand keyboard interactivity)
|
||
///
|
||
/// Only applies to [`ShellMode::Layer`] surfaces. Ignored for windows.
|
||
fn keyboard_exclusive( &self ) -> bool { false }
|
||
}
|
||
|
||
/// Run the application. Blocks until the window is closed.
|
||
///
|
||
/// Panics on init failure (no Wayland compositor, missing protocol, etc.).
|
||
/// Embedders that need to recover gracefully — e.g. fall back to a
|
||
/// software TTY UI when no compositor is reachable — should call
|
||
/// [`try_run`] instead and match on the returned [`RunError`].
|
||
pub fn run<A: App>( app: A )
|
||
{
|
||
crate::event_loop::run( app );
|
||
}
|
||
|
||
/// Run the application, returning a typed error on init failure.
|
||
///
|
||
/// Same as [`run`] but recoverable: every fatal init step (Wayland
|
||
/// connection, registry, calloop event loop, `wl_compositor` / `wl_shm`
|
||
/// / `xdg_wm_base` bindings) is converted into a [`RunError`] variant
|
||
/// the caller can match on. Once init succeeds the function blocks
|
||
/// until the surface is closed and returns `Ok(())`. Errors from the
|
||
/// dispatch loop itself (already on screen) still panic — they are
|
||
/// non-recoverable since the surface state machine cannot be unwound
|
||
/// cleanly from this entry point.
|
||
///
|
||
/// Use this when:
|
||
///
|
||
/// * the application needs a graceful fallback path on systems without
|
||
/// a Wayland session (CI runners, minimal containers, X11-only
|
||
/// environments where ltk has no backend),
|
||
/// * an embedder wants to log the specific protocol that's missing
|
||
/// instead of panicking with a generic stack trace,
|
||
/// * the caller wants to retry / wait for a compositor to come up
|
||
/// instead of aborting.
|
||
///
|
||
/// The standard `run( app )` remains the simpler entry point for
|
||
/// applications that always run on a known-good Wayland session.
|
||
///
|
||
/// ```rust,no_run
|
||
/// # use ltk::{ button, App, Element, RunError };
|
||
/// # #[ derive( Clone ) ] enum Msg {}
|
||
/// # struct MyApp;
|
||
/// # impl App for MyApp {
|
||
/// # type Message = Msg;
|
||
/// # fn app_id( &self ) -> &str { "net.example.MyApp" }
|
||
/// # fn save_state( &self ) -> Option<Vec<u8>> { None }
|
||
/// # fn restore_state( &mut self, _: Vec<u8> ) {}
|
||
/// # fn view( &self ) -> Element<Msg> { button( "x" ).into() }
|
||
/// # fn update( &mut self, _: Msg ) {}
|
||
/// # }
|
||
/// match ltk::try_run( MyApp )
|
||
/// {
|
||
/// Ok( () ) => {}
|
||
/// Err( RunError::NoWaylandConnection( _ ) ) =>
|
||
/// {
|
||
/// eprintln!( "no compositor — falling back to stdio" );
|
||
/// // run a CLI fallback…
|
||
/// }
|
||
/// Err( RunError::MissingProtocol { name, .. } ) =>
|
||
/// {
|
||
/// eprintln!( "compositor lacks `{name}` — refusing to start" );
|
||
/// std::process::exit( 1 );
|
||
/// }
|
||
/// Err( e ) =>
|
||
/// {
|
||
/// eprintln!( "ltk init failed: {e}" );
|
||
/// std::process::exit( 1 );
|
||
/// }
|
||
/// }
|
||
/// ```
|
||
pub fn try_run<A: App>( app: A ) -> Result<(), RunError>
|
||
{
|
||
crate::event_loop::try_run( app )
|
||
}
|
||
|
||
pub use crate::event_loop::RunError;
|