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ltk/src/types.rs
Pedro M. de Echanove Pasquin 806dee5167
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render, types, ci: resolution-time dp with per-canvas density, bounded GLES image cache, clippy gate, backend capability matrix
Length::dp no longer collapses to absolute pixels at construction: the design value travels in a new LengthBase::Dp variant and the density multiplication happens when the length is resolved. Previously dp( n ) baked in whatever density() returned at view-build time, so correctness across output changes depended on the view being rebuilt after set_density and in that order; now a density change is picked up by the very next paint with no reconstruction. Length::resolve keeps its signature (process density), and the new Length::resolve_with_density takes an explicit factor. dp becomes const in the bargain.
Density also becomes overridable per canvas, the first step towards surface-local responsive state. SoftwareCanvas and GlesCanvas carry a density: Option<f32> analogous to the layout_viewport introduced for sub-canvas fluid resolution: None means "use the process global", Canvas::set_density pins a local factor, and sub-canvases inherit it. All canvas-routed resolution honours it — geom_px / font_px for stock-widget design pixels, and the new Canvas::resolve_geom / resolve_font for explicit Length values, which every widget now uses in place of the raw l.resolve( canvas.viewport_layout(), EM ) pattern (row, column, wrap_grid, spacer, container, separator, button, text, rich_text, text_edit, list_item, vslider, image, and the container draw path). Overlay sizing keeps resolving against the main surface with the global density, which is what it describes. New tests cover explicit-density resolution, resolution-time application, the local-over-global override and sub-canvas inheritance.
The GLES image texture cache is now bounded. It was content-keyed but unbounded and never evicted, so a stream of distinct buffers — a photo carousel, video thumbnails — grew GPU memory for the lifetime of the canvas. The cache now tracks an estimated byte total (RGBA8, w × h × 4) against a 32 MiB budget and evicts least-recently-drawn textures on insert; the most recent entry is never evicted, so a single texture larger than the whole budget still draws and simply owns the cache until replaced. Drop-time cleanup is unchanged: drain deletes whatever the map holds.
CI gains a Clippy step (workspace, all targets, test-support, -D warnings) sharing the build cache of the test job, with make clippy mirroring the invocation locally and CONTRIBUTING listing it. Run make clippy locally before pushing the first time — the gate has not seen the tree yet and pre-existing lints will fail CI until addressed.
docs/backends.md formalises the software/GLES capability matrix that was previously scattered across per-method rustdoc: parity set (fills, strokes, text, images, paths, path clips), graceful degradations on software (flat-fill gradients, no shadows, no backdrop blur, hard bottom edge), GPU-only features (external textures), the shared Oklab-fallback limitation, and the cross-backend blit panic. Linked from README, onboarding and architecture's known-gaps list, which now states the parity gaps explicitly. The dp/density prose in architecture.md, lib.rs and the Length rustdoc is updated for resolution-time semantics and the per-canvas override.
2026-08-01 10:17:00 +02:00

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// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
//! Geometry and primitive value types used across the public API.
//!
//! These are the cheap, copy-friendly types that flow through every
//! widget builder, layout method and runtime hook:
//!
//! - [`Color`] — RGBA in `[0.0, 1.0]` floats; `Color::WHITE`,
//! `Color::BLACK`, `Color::TRANSPARENT` constants and a `Color::hex(r, g, b)`
//! constructor for byte literals.
//! - [`Rect`] — axis-aligned `(x, y, width, height)`; the universal
//! layout / hit-test currency.
//! - [`Point`] — a 2D point used by hit testing and gesture progress.
//! - [`Size`] — a `(width, height)` pair without an origin.
//! - [`Corners`] — per-corner radius for the
//! [`Container`](crate::container()) widget and any other rounded
//! surface; coerces from `f32` for the uniform case.
//! - [`WidgetId`] — a stable `&'static str` identifier for focus
//! management, paired with [`crate::App::take_focus_request`].
//!
//! Every type is `Copy` (or `Clone`) so passing them by value is the
//! default. The crate root re-exports them all (`ltk::Color`,
//! `ltk::Rect`, …) so application code rarely needs the `ltk::types::`
//! prefix.
use std::sync::atomic::{ AtomicU8, AtomicU32, Ordering };
/// An RGBA color with floating-point channels in the range `[0.0, 1.0]`.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub struct Color
{
/// Red channel `[0.0, 1.0]`.
pub r: f32,
/// Green channel `[0.0, 1.0]`.
pub g: f32,
/// Blue channel `[0.0, 1.0]`.
pub b: f32,
/// Alpha channel — `0.0` is fully transparent, `1.0` is fully opaque.
pub a: f32,
}
impl Color
{
/// Fully opaque white.
pub const WHITE: Self = Self { r: 1., g: 1., b: 1., a: 1. };
/// Fully opaque black.
pub const BLACK: Self = Self { r: 0., g: 0., b: 0., a: 1. };
/// Fully transparent black.
pub const TRANSPARENT: Self = Self { r: 0., g: 0., b: 0., a: 0. };
/// Create an opaque color from 8-bit `r`, `g`, `b` components.
pub const fn hex( r: u8, g: u8, b: u8 ) -> Self
{
Self { r: r as f32 / 255.0, g: g as f32 / 255.0, b: b as f32 / 255.0, a: 1.0 }
}
/// Create an opaque color from float `r`, `g`, `b` components in `[0.0, 1.0]`.
pub fn rgb( r: f32, g: f32, b: f32 ) -> Self
{
Self { r, g, b, a: 1. }
}
/// Create a color from float `r`, `g`, `b`, `a` components in `[0.0, 1.0]`.
pub fn rgba( r: f32, g: f32, b: f32, a: f32 ) -> Self
{
Self { r, g, b, a }
}
/// Convert to a [`tiny_skia::Color`] for rendering.
pub fn to_tiny_skia( self ) -> tiny_skia::Color
{
tiny_skia::Color::from_rgba( self.r, self.g, self.b, self.a )
.unwrap_or( tiny_skia::Color::BLACK )
}
}
/// A 2-D point in screen coordinates (pixels, top-left origin).
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Point
{
/// Horizontal position in pixels.
pub x: f32,
/// Vertical position in pixels.
pub y: f32,
}
/// A width/height pair in pixels.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Size
{
/// Width in pixels.
pub width: f32,
/// Height in pixels.
pub height: f32,
}
/// An axis-aligned rectangle in screen coordinates.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Rect
{
/// Left edge in pixels.
pub x: f32,
/// Top edge in pixels.
pub y: f32,
/// Width in pixels.
pub width: f32,
/// Height in pixels.
pub height: f32,
}
impl Rect
{
/// Returns `true` if `p` lies inside or on the boundary of this rect.
pub fn contains( &self, p: Point ) -> bool
{
p.x >= self.x
&& p.x <= self.x + self.width
&& p.y >= self.y
&& p.y <= self.y + self.height
}
/// Returns a new rect grown by `amount` pixels on every side.
pub fn expand( &self, amount: f32 ) -> Self
{
Self
{
x: self.x - amount,
y: self.y - amount,
width: self.width + amount * 2.0,
height: self.height + amount * 2.0,
}
}
/// Convert to [`tiny_skia::Rect`], returning `None` if dimensions are non-positive.
pub fn to_tiny_skia( &self ) -> Option<tiny_skia::Rect>
{
tiny_skia::Rect::from_xywh( self.x, self.y, self.width, self.height )
}
}
/// Per-corner radii for a rounded rect, ordered top-left → top-right →
/// bottom-right → bottom-left (clockwise from top-left, matching CSS
/// `border-radius`'s long form). All four values are independent
/// pixel radii — set any subset to `0.0` for a square corner, or use
/// the [`top`](Self::top), [`bottom`](Self::bottom),
/// [`left`](Self::left), [`right`](Self::right) shortcuts for the
/// common asymmetric cases.
///
/// The renderer caps each corner against the inscribed-circle limit
/// `min(width, height) / 2`, mirroring tiny-skia / browser behaviour:
/// passing absurdly large values is a "make this side a pill" idiom
/// rather than an error.
///
/// `f32` and `(f32, f32, f32, f32)` both convert via [`From`] so any
/// API taking `impl Into<Corners>` accepts a uniform radius literal
/// (`.radius( 16.0 )`), an explicit set (`.radius( ( 16.0, 16.0,
/// 0.0, 0.0 ) )`), or a constructed value (`.radius( Corners::top(
/// 16.0 ) )`) interchangeably.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Corners
{
/// Top-left corner radius in pixels.
pub tl: f32,
/// Top-right corner radius in pixels.
pub tr: f32,
/// Bottom-right corner radius in pixels.
pub br: f32,
/// Bottom-left corner radius in pixels.
pub bl: f32,
}
impl Corners
{
/// All four corners square (radius `0`).
pub const ZERO: Self = Self { tl: 0.0, tr: 0.0, br: 0.0, bl: 0.0 };
/// Uniform radius on every corner — equivalent to `r.into()` and
/// the most common construction.
pub const fn all( r: f32 ) -> Self
{
Self { tl: r, tr: r, br: r, bl: r }
}
/// Rounded top corners, square bottom corners. Matches the CSS
/// shorthand `border-radius: r r 0 0` and the typical "card sits
/// flush against the bottom of the screen" pattern (docks,
/// bottom-anchored modals).
pub const fn top( r: f32 ) -> Self
{
Self { tl: r, tr: r, br: 0.0, bl: 0.0 }
}
/// Rounded bottom corners, square top corners. Mirror of
/// [`top`](Self::top) for top-anchored chrome.
pub const fn bottom( r: f32 ) -> Self
{
Self { tl: 0.0, tr: 0.0, br: r, bl: r }
}
/// Rounded left corners, square right corners.
pub const fn left( r: f32 ) -> Self
{
Self { tl: r, tr: 0.0, br: 0.0, bl: r }
}
/// Rounded right corners, square left corners.
pub const fn right( r: f32 ) -> Self
{
Self { tl: 0.0, tr: r, br: r, bl: 0.0 }
}
/// `true` when every corner is `<= 0` — the renderer can take
/// the fast straight-rect path.
pub fn is_zero( &self ) -> bool
{
self.tl <= 0.0 && self.tr <= 0.0 && self.br <= 0.0 && self.bl <= 0.0
}
/// `true` when every corner has the same radius. Used by the
/// software path to fall back to the single-radius cubic builder
/// when the asymmetric path would produce an identical curve.
pub fn is_uniform( &self ) -> bool
{
self.tl == self.tr && self.tr == self.br && self.br == self.bl
}
/// The largest of the four radii. Useful for sizing the shader
/// quad's anti-alias pad — the worst-case AA band has to cover
/// the steepest curve.
pub fn max( &self ) -> f32
{
self.tl.max( self.tr ).max( self.br ).max( self.bl )
}
/// Cap every corner to `min(width, height) / 2`, the inscribed-
/// circle limit a rounded box can't exceed without degenerating.
/// Mirrors the clamp the GLES shader applies internally; software
/// path callers use it before building the path so the cubic
/// control points stay inside the rect.
pub fn clamp_to_size( &self, width: f32, height: f32 ) -> Self
{
let cap = ( width.min( height ) * 0.5 ).max( 0.0 );
Self
{
tl: self.tl.min( cap ).max( 0.0 ),
tr: self.tr.min( cap ).max( 0.0 ),
br: self.br.min( cap ).max( 0.0 ),
bl: self.bl.min( cap ).max( 0.0 ),
}
}
/// Pack as `[ tl, tr, br, bl ]` for `glUniform4fv`. Order
/// matches the `vec4 u_radii` convention every fragment shader
/// in `gles_render::shaders` reads.
pub fn to_uniform( &self ) -> [ f32; 4 ]
{
[ self.tl, self.tr, self.br, self.bl ]
}
}
impl From<f32> for Corners
{
fn from( r: f32 ) -> Self { Self::all( r ) }
}
impl From<( f32, f32, f32, f32 )> for Corners
{
/// Tuple form, ordered `( tl, tr, br, bl )` — matches CSS shorthand.
fn from( t: ( f32, f32, f32, f32 ) ) -> Self
{
Self { tl: t.0, tr: t.1, br: t.2, bl: t.3 }
}
}
/// One command of a vector path, in canvas (surface) coordinates. Fed to
/// [`Canvas::fill_path`](crate::Canvas::fill_path) / `stroke_path` to render
/// arbitrary shapes (e.g. an Android `Path` / a Lottie frame).
#[ derive( Clone, Copy, Debug, PartialEq ) ]
pub enum PathCmd
{
MoveTo( f32, f32 ),
LineTo( f32, f32 ),
QuadTo( f32, f32, f32, f32 ),
CubicTo( f32, f32, f32, f32, f32, f32 ),
Close,
}
/// A stable widget identifier used for focus management.
///
/// Assign an id to a widget with `.id( WidgetId("my_widget") )`, then request
/// focus via [`App::take_focus_request`](crate::app::App::take_focus_request).
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
pub struct WidgetId( pub &'static str );
/// Pointer cursor shape, sent to the compositor via
/// `wp_cursor_shape_v1` when the pointer enters a widget that
/// declares one. Mirrors `cursor_icon::CursorIcon` 1:1 so the
/// runtime can convert losslessly. Compositors that do not advertise
/// `wp_cursor_shape_v1` ignore these — the user sees their default
/// system cursor.
#[ derive( Debug, Clone, Copy, PartialEq, Eq, Hash ) ]
pub enum CursorShape
{
Default,
ContextMenu,
Help,
/// "Hand" — clickable buttons, links.
Pointer,
/// "Spinning wheel" — work in progress, you can still interact.
Progress,
/// "Hourglass" — UI is busy and unresponsive.
Wait,
Cell,
Crosshair,
/// I-beam — text input fields.
Text,
VerticalText,
Alias,
Copy,
Move,
NoDrop,
NotAllowed,
/// Open hand — draggable but not yet dragging.
Grab,
/// Closed hand — currently dragging.
Grabbing,
EResize,
NResize,
NeResize,
NwResize,
SResize,
SeResize,
SwResize,
WResize,
EwResize,
NsResize,
NeswResize,
NwseResize,
ColResize,
RowResize,
AllScroll,
ZoomIn,
ZoomOut,
}
impl Default for CursorShape
{
fn default() -> Self { CursorShape::Default }
}
#[ cfg( test ) ]
mod tests
{
use super::*;
// ── Color ─────────────────────────────────────────────────────────────────
#[ test ]
fn color_hex_sets_rgb_and_full_alpha()
{
let c = Color::hex( 0xFF, 0x00, 0x80 );
assert!( ( c.r - 1.0 ).abs() < 1e-3 );
assert!( ( c.g - 0.0 ).abs() < 1e-6 );
assert!( ( c.b - 0x80 as f32 / 255.0 ).abs() < 1e-3 );
assert_eq!( c.a, 1.0 );
}
#[ test ]
fn color_rgba_stores_all_channels()
{
let c = Color::rgba( 0.1, 0.2, 0.3, 0.4 );
assert!( ( c.r - 0.1 ).abs() < 1e-6 );
assert!( ( c.g - 0.2 ).abs() < 1e-6 );
assert!( ( c.b - 0.3 ).abs() < 1e-6 );
assert!( ( c.a - 0.4 ).abs() < 1e-6 );
}
#[ test ]
fn color_white_constant_is_all_ones()
{
let c = Color::WHITE;
assert_eq!( c.r, 1. );
assert_eq!( c.g, 1. );
assert_eq!( c.b, 1. );
assert_eq!( c.a, 1. );
}
#[ test ]
fn color_transparent_has_zero_alpha()
{
assert_eq!( Color::TRANSPARENT.a, 0. );
}
#[ test ]
fn color_rgb_sets_full_alpha()
{
let c = Color::rgb( 0.5, 0.5, 0.5 );
assert_eq!( c.a, 1.0 );
}
// ── Rect ──────────────────────────────────────────────────────────────────
#[ test ]
fn rect_contains_interior_point()
{
let r = Rect { x: 10., y: 20., width: 100., height: 50. };
assert!( r.contains( Point { x: 60., y: 45. } ) );
}
#[ test ]
fn rect_contains_boundary_points()
{
let r = Rect { x: 0., y: 0., width: 100., height: 100. };
assert!( r.contains( Point { x: 0., y: 0. } ) );
assert!( r.contains( Point { x: 100., y: 100. } ) );
}
#[ test ]
fn rect_does_not_contain_exterior_points()
{
let r = Rect { x: 10., y: 20., width: 100., height: 50. };
assert!( !r.contains( Point { x: 5., y: 45. } ) );
assert!( !r.contains( Point { x: 60., y: 5. } ) );
assert!( !r.contains( Point { x: 200., y: 45. } ) );
assert!( !r.contains( Point { x: 60., y: 80. } ) );
}
#[ test ]
fn rect_expand_grows_in_all_directions()
{
let r = Rect { x: 10., y: 10., width: 80., height: 40. };
let e = r.expand( 5. );
assert_eq!( e.x, 5. );
assert_eq!( e.y, 5. );
assert_eq!( e.width, 90. );
assert_eq!( e.height, 50. );
}
#[ test ]
fn rect_expand_zero_is_identity()
{
let r = Rect { x: 1., y: 2., width: 3., height: 4. };
let e = r.expand( 0. );
assert_eq!( r, e );
}
}
// ─── Length ──────────────────────────────────────────────────────────────────
/// One of the pure relative-or-absolute modes a [`Length`] can carry.
/// Split out so [`Length`] itself can stay `Copy` while still supporting
/// optional clamp bounds — the recursive `Clamp` variant of the original
/// sketch would have forced a `Box` allocation, which on a widget tree
/// that builds these values per frame is the wrong trade.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub enum LengthBase
{
/// Absolute, in logical pixels.
Px( f32 ),
/// Percentage of the viewport's width (`Vw(10.0)` == 10 % of width).
Vw( f32 ),
/// Percentage of the viewport's height.
Vh( f32 ),
/// Percentage of the viewport's **smaller** dimension. The right
/// default for typography and gutters that must survive a
/// portrait/landscape rotation without growing absurd.
Vmin( f32 ),
/// Percentage of the viewport's **larger** dimension.
Vmax( f32 ),
/// Orientation-dependent percentage of the viewport's **short** side,
/// with a different proportion per orientation. In portrait (width ≤
/// height) it resolves to `portrait` % of the **width**; in landscape
/// (width > height) to `landscape` % of the **height**. Both axes are
/// the short side of their orientation, but the design proportion
/// differs — e.g. a logo that wants 40 % of the width when there is
/// vertical room to spare, but only 5 % of the (scarce) height when
/// laid out landscape.
Orient { portrait: f32, landscape: f32 },
/// Multiple of the root font size (typographic hierarchy: a heading
/// of `Em(2.0)` is twice the body size, regardless of viewport).
Em( f32 ),
/// Density-independent pixel: the design value times the pixel
/// density in effect **when the length is resolved** (the canvas'
/// own density, or the process [`density`]). See [`Length::dp`].
Dp( f32 ),
}
impl LengthBase
{
fn resolve( &self, viewport: ( f32, f32 ), em_base: f32, density: f32 ) -> f32
{
let ( vw, vh ) = viewport;
match self
{
LengthBase::Px( v ) => *v,
LengthBase::Vw( pct ) => vw * pct / 100.0,
LengthBase::Vh( pct ) => vh * pct / 100.0,
LengthBase::Vmin( pct ) => vw.min( vh ) * pct / 100.0,
LengthBase::Vmax( pct ) => vw.max( vh ) * pct / 100.0,
LengthBase::Orient { portrait, landscape } =>
{
if vw <= vh
{
vw * portrait / 100.0
} else {
vh * landscape / 100.0
}
}
LengthBase::Em( mul ) => em_base * mul,
LengthBase::Dp( v ) => *v * density,
}
}
}
/// A size or distance value that may be expressed in absolute pixels or
/// relative to the rendering surface. Every widget API that used to take
/// `f32` for a size, padding, spacing or font height now takes
/// `impl Into<Length>`, so existing call sites keep compiling unchanged
/// while new code can switch to viewport-relative units for layouts that
/// must scale across screen sizes (portrait phone, landscape tablet,
/// 4K desktop) without per-target tweaks.
///
/// Resolution requires a viewport — passed in as `(width, height)` in
/// **logical** pixels — and an `em_base` (the body-text font size that
/// `Em` is a multiple of). All resolution funnels through
/// [`Length::resolve`] (or [`Length::resolve_with_density`] where a
/// canvas-local density applies), so widgets can stay backend-agnostic.
///
/// Construct directly via the [`LengthBase`] variants
/// (`Length::vmin( 18.0 )`, `Length::px( 24.0 )`, …) or implicitly from
/// `f32`/`i32`/`u32` for the px case so legacy `.size( 24.0 )` style
/// keeps compiling unchanged. Optionally chain `.clamp( min_px, max_px )`
/// to bound a relative value into a safe range.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub struct Length
{
pub base: LengthBase,
/// Lower bound in absolute logical px. `None` means unbounded.
pub min_px: Option<f32>,
/// Upper bound in absolute logical px. `None` means unbounded.
pub max_px: Option<f32>,
}
impl Length
{
/// Default font-size that [`LengthBase::Em`] is a multiple of. Matches
/// the `typography::BODY` constant of the default theme.
pub const EM_BASE_DEFAULT: f32 = 16.0;
pub const fn from_base( base: LengthBase ) -> Self
{
Self { base, min_px: None, max_px: None }
}
/// Shorthand constructors. `Length::vmin( 18.0 )` reads better than
/// `Length::from_base( LengthBase::Vmin( 18.0 ) )` at every call site
/// and the brevity matters when these appear in tight view code.
pub const fn px( v: f32 ) -> Self { Self::from_base( LengthBase::Px( v ) ) }
pub const fn vw( v: f32 ) -> Self { Self::from_base( LengthBase::Vw( v ) ) }
pub const fn vh( v: f32 ) -> Self { Self::from_base( LengthBase::Vh( v ) ) }
pub const fn vmin( v: f32 ) -> Self { Self::from_base( LengthBase::Vmin( v ) ) }
pub const fn vmax( v: f32 ) -> Self { Self::from_base( LengthBase::Vmax( v ) ) }
pub const fn em( v: f32 ) -> Self { Self::from_base( LengthBase::Em( v ) ) }
/// Orientation-aware size: `portrait` % of the **width** when the
/// viewport is portrait, `landscape` % of the **height** when it is
/// landscape. See [`LengthBase::Orient`]. Chain `.clamp( lo, hi )` to
/// bound the result in px as with any relative length.
pub const fn orient( portrait: f32, landscape: f32 ) -> Self
{
Self::from_base( LengthBase::Orient { portrait, landscape } )
}
/// **Fluid** design pixel (the [`WidgetScaling::Fluid`] mode). `px` is
/// the size at the reference surface set via [`set_fluid_reference`]
/// (defaults to 412 px — the eydos mobile reference width); the value
/// then scales as a fraction of the surface's **short** side (width in
/// portrait, height in landscape) and is auto-clamped to
/// `[px * `[`FLUID_MIN`]`, px * `[`FLUID_MAX`]`]` so it neither
/// collapses on a tiny surface nor balloons on a 4K one. A single
/// design number therefore yields a surface-proportional size with no
/// per-call percentages — this is how stock widgets stay fluid by
/// default. For explicit control use [`Length::vmin`] /
/// [`Length::orient`] with your own [`Length::clamp`].
pub fn fluid( px: f32 ) -> Self
{
let r = fluid_reference();
Length::vmin( px / r * 100.0 ).clamp( px * FLUID_MIN, px * FLUID_MAX )
}
/// **Density-independent** pixel (the [`WidgetScaling::Physical`] mode).
/// `px` is multiplied by the pixel density (derived from the output's
/// DPI, or set with [`set_density`]) to yield a **constant physical
/// size** across displays — the mainstream `dp` of Android / Flutter /
/// CSS. Unlike [`Length::fluid`] it does **not** scale with the
/// surface size, only with pixel density. Density defaults to `1.0`,
/// so `dp( n )` == `n` px until a density is set.
///
/// The multiplication happens at **resolution time**, not here: the
/// value carries its design pixels, and [`Length::resolve`] applies
/// the process [`density`] — or the canvas' own density
/// ([`crate::Canvas::set_density`]) on canvas-routed resolution — so
/// a density change takes effect on the next paint without
/// reconstructing the view's lengths.
pub const fn dp( px: f32 ) -> Self
{
Self::from_base( LengthBase::Dp( px ) )
}
/// Resolve a stock-widget design pixel through the process-wide
/// [`widget_scaling`] mode: [`Length::fluid`] in [`WidgetScaling::Fluid`]
/// (the default), [`Length::dp`] in [`WidgetScaling::Physical`]. Widgets
/// route their intrinsic geometry / font constants through this (see
/// [`crate::Canvas::geom_px`] / [`crate::Canvas::font_px`]) so a single
/// process-level switch picks the adaptation strategy for every stock
/// widget at once, while explicit [`Length`] overrides still win.
pub fn widget( px: f32 ) -> Self
{
match widget_scaling()
{
WidgetScaling::Fluid => Length::fluid( px ),
WidgetScaling::Physical => Length::dp( px ),
}
}
/// Resolve to a concrete logical-pixel value given a viewport and an
/// `em_base` (the root font size that `Em` is a fraction of).
/// [`LengthBase::Dp`] values use the process [`density`]; resolution
/// paths that know a more local density (a canvas tied to a specific
/// output) go through [`Self::resolve_with_density`] instead.
pub fn resolve( &self, viewport: ( f32, f32 ), em_base: f32 ) -> f32
{
self.resolve_with_density( viewport, em_base, density() )
}
/// [`Self::resolve`] with an explicit pixel density for
/// [`LengthBase::Dp`], instead of the process [`density`]. This is
/// what [`crate::Canvas`]-routed resolution calls with the canvas'
/// own density.
pub fn resolve_with_density( &self, viewport: ( f32, f32 ), em_base: f32, density: f32 ) -> f32
{
let raw = self.base.resolve( viewport, em_base, density );
let lo = self.min_px;
let hi = self.max_px;
// If both bounds present, normalise their order so swapped args
// don't produce NaN out of f32::clamp.
let ( lo, hi ) = match ( lo, hi )
{
( Some( a ), Some( b ) ) if a > b => ( Some( b ), Some( a ) ),
other => other,
};
let v = match lo { Some( a ) => raw.max( a ), None => raw };
match hi { Some( b ) => v.min( b ), None => v }
}
/// Cap the resolved value to `[min_px, max_px]`. Bounds are
/// absolute px because the typical use is "this Vmin should never
/// shrink past readable nor balloon past comfortable"; bounding
/// a relative value with another relative value is rare enough to
/// not justify boxing the type. If you swap min/max the resolver
/// tolerates it instead of panicking.
pub fn clamp( mut self, min_px: f32, max_px: f32 ) -> Length
{
self.min_px = Some( min_px );
self.max_px = Some( max_px );
self
}
/// One-sided bound: never resolve below `min_px`. Named `at_least`
/// (rather than `min`) to avoid clashing visually with `f32::min`,
/// which has the opposite semantics ("return the smaller of two").
pub fn at_least( mut self, min_px: f32 ) -> Length
{
self.min_px = Some( min_px );
self
}
/// One-sided bound: never resolve above `max_px`. Counterpart to
/// [`Self::at_least`].
pub fn at_most( mut self, max_px: f32 ) -> Length
{
self.max_px = Some( max_px );
self
}
}
/// Lower auto-clamp factor of [`Length::fluid`]: a fluid value never
/// resolves below `px * FLUID_MIN`, so it stays usable on a tiny surface.
pub const FLUID_MIN: f32 = 0.7;
/// Upper auto-clamp factor of [`Length::fluid`]: a fluid value never
/// resolves above `px * FLUID_MAX`, so it stays tasteful on a huge surface.
pub const FLUID_MAX: f32 = 1.5;
static FLUID_REFERENCE_BITS: AtomicU32 = AtomicU32::new( 412.0_f32.to_bits() );
/// Set the reference surface (short-side px) that [`Length::fluid`]
/// interprets its design pixels against. Call once at startup (e.g. before
/// [`crate::run`]) to align the fluid scale to the surface mock-up the app
/// was designed for. Default: 412 px.
pub fn set_fluid_reference( reference_vmin: f32 )
{
FLUID_REFERENCE_BITS.store( reference_vmin.to_bits(), Ordering::Relaxed );
}
/// Current reference used by [`Length::fluid`] — the short-side px at which
/// `fluid( n )` resolves to `n` px before clamping.
pub fn fluid_reference() -> f32
{
f32::from_bits( FLUID_REFERENCE_BITS.load( Ordering::Relaxed ) )
}
static DENSITY_BITS: AtomicU32 = AtomicU32::new( 1.0_f32.to_bits() );
/// Set the process-wide pixel density used by [`Length::dp`] (the
/// [`WidgetScaling::Physical`] mode). Typically derived from the output's
/// physical DPI so `dp` sizes stay physically constant across displays.
/// Default: `1.0`.
pub fn set_density( d: f32 )
{
DENSITY_BITS.store( d.max( 0.0 ).to_bits(), Ordering::Relaxed );
}
/// Current pixel density — the factor [`Length::dp`] multiplies its design
/// pixels by. `1.0` until [`set_density`] is called.
pub fn density() -> f32
{
f32::from_bits( DENSITY_BITS.load( Ordering::Relaxed ) )
}
/// Orientation of the main surface, derived from the dimensions recorded
/// by [`set_viewport_size`].
#[ derive( Clone, Copy, Debug, PartialEq, Eq ) ]
pub enum Orientation
{
Portrait,
Landscape,
}
static VIEWPORT_W: AtomicU32 = AtomicU32::new( 0 );
static VIEWPORT_H: AtomicU32 = AtomicU32::new( 0 );
/// Record the main surface's physical dimensions. The runtime calls this
/// on every configure, before `App::on_resize`; embedders driving
/// [`core::UiSurface`](crate::core::UiSurface) directly should call it
/// themselves if they want [`viewport_size`] / [`orientation`] to reflect
/// their surface.
pub fn set_viewport_size( width: u32, height: u32 )
{
VIEWPORT_W.store( width, Ordering::Relaxed );
VIEWPORT_H.store( height, Ordering::Relaxed );
}
/// Physical dimensions of the main surface as of the last configure.
/// `( 0, 0 )` before the first one.
pub fn viewport_size() -> ( u32, u32 )
{
( VIEWPORT_W.load( Ordering::Relaxed ), VIEWPORT_H.load( Ordering::Relaxed ) )
}
/// Orientation of the main surface: [`Orientation::Landscape`] when wider
/// than tall, [`Orientation::Portrait`] otherwise (square counts as
/// portrait, matching [`Length::orient`]'s resolution rule). Usable
/// straight from `view()` to pick a row or a column arrangement without
/// tracking `on_resize` by hand — the runtime rebuilds the view on every
/// resize, so a layout branched on this follows the window live.
pub fn orientation() -> Orientation
{
let ( w, h ) = viewport_size();
if w > h { Orientation::Landscape } else { Orientation::Portrait }
}
/// How a stock widget adapts its intrinsic geometry to the display when the
/// app does not override it. The two modes ltk offers, chosen per process
/// with [`set_widget_scaling`]:
///
/// - [`WidgetScaling::Fluid`] — sizes scale as a fraction of the surface
/// (via [`Length::fluid`]): the design breathes with the screen, and a
/// size tracks the **short** side (width in portrait, height in
/// landscape). The default.
/// - [`WidgetScaling::Physical`] — sizes stay a constant physical size
/// (via [`Length::dp`] and [`density`]), the mainstream HiDPI model.
///
/// Both leave explicit [`Length`] overrides (`vmin` / `orient` / `dp` / …)
/// on individual widgets untouched — the mode only picks the meaning of the
/// theme's default design pixels.
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
pub enum WidgetScaling
{
/// Surface-proportional defaults. See [`Length::fluid`].
Fluid,
/// Constant-physical-size defaults. See [`Length::dp`].
Physical,
}
static WIDGET_SCALING_BITS: AtomicU8 = AtomicU8::new( 0 );
/// Set the process-wide [`WidgetScaling`] mode for stock-widget defaults.
/// Call once at startup. Default: [`WidgetScaling::Fluid`].
pub fn set_widget_scaling( mode: WidgetScaling )
{
let v = match mode { WidgetScaling::Fluid => 0, WidgetScaling::Physical => 1 };
WIDGET_SCALING_BITS.store( v, Ordering::Relaxed );
}
/// Current [`WidgetScaling`] mode. [`WidgetScaling::Fluid`] until
/// [`set_widget_scaling`] changes it.
pub fn widget_scaling() -> WidgetScaling
{
match WIDGET_SCALING_BITS.load( Ordering::Relaxed )
{
1 => WidgetScaling::Physical,
_ => WidgetScaling::Fluid,
}
}
impl From<f32> for Length
{
fn from( v: f32 ) -> Self { Length::px( v ) }
}
impl From<i32> for Length
{
fn from( v: i32 ) -> Self { Length::px( v as f32 ) }
}
impl From<u32> for Length
{
fn from( v: u32 ) -> Self { Length::px( v as f32 ) }
}
impl From<LengthBase> for Length
{
fn from( base: LengthBase ) -> Self { Length::from_base( base ) }
}
#[ cfg( test ) ]
mod length_tests
{
use super::Length;
use crate::TEST_GLOBALS_LOCK as GLOBALS_LOCK;
#[ test ]
fn px_is_passthrough()
{
assert_eq!( Length::px( 42.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 42.0 );
}
#[ test ]
fn vw_vh_are_percent_of_viewport()
{
assert_eq!( Length::vw( 50.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 400.0 );
assert_eq!( Length::vh( 25.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 150.0 );
}
#[ test ]
fn vmin_picks_smaller_side()
{
assert_eq!( Length::vmin( 10.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 60.0 );
assert_eq!( Length::vmin( 10.0 ).resolve( ( 600.0, 800.0 ), 16.0 ), 60.0 );
}
#[ test ]
fn vmax_picks_larger_side()
{
assert_eq!( Length::vmax( 10.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 80.0 );
}
#[ test ]
fn orient_uses_width_pct_in_portrait_and_height_pct_in_landscape()
{
// Portrait 1080×2400: 40 % of the width.
assert_eq!( Length::orient( 40.0, 5.0 ).resolve( ( 1080.0, 2400.0 ), 16.0 ), 432.0 );
// Landscape 2400×1080: 5 % of the height.
assert_eq!( Length::orient( 40.0, 5.0 ).resolve( ( 2400.0, 1080.0 ), 16.0 ), 54.0 );
// Square viewport counts as portrait (width ≤ height).
assert_eq!( Length::orient( 10.0, 20.0 ).resolve( ( 500.0, 500.0 ), 16.0 ), 50.0 );
}
#[ test ]
fn em_uses_em_base()
{
assert_eq!( Length::em( 2.0 ).resolve( ( 800.0, 600.0 ), 18.0 ), 36.0 );
}
#[ test ]
fn clamp_bounds_relative_value()
{
// 50 % of the smaller side (= 300) capped to [100, 200] → 200.
let l = Length::vmin( 50.0 ).clamp( 100.0, 200.0 );
assert_eq!( l.resolve( ( 800.0, 600.0 ), 16.0 ), 200.0 );
// 1 % of the smaller side (= 6) lifted to the min of 50.
let l2 = Length::vmin( 1.0 ).clamp( 50.0, 200.0 );
assert_eq!( l2.resolve( ( 800.0, 600.0 ), 16.0 ), 50.0 );
// Caller swapped min/max — resolver tolerates without panic.
let l3 = Length::vmin( 50.0 ).clamp( 200.0, 100.0 );
assert_eq!( l3.resolve( ( 800.0, 600.0 ), 16.0 ), 200.0 );
}
#[ test ]
fn f32_converts_to_px()
{
let l: Length = 24.0_f32.into();
assert_eq!( l.base, super::LengthBase::Px( 24.0 ) );
}
#[ test ]
fn fluid_equals_design_px_at_reference_surface()
{
// At a surface whose short side is the 412 px reference, fluid( n ) == n.
assert_eq!( Length::fluid( 48.0 ).resolve( ( 412.0, 900.0 ), 16.0 ), 48.0 );
}
#[ test ]
fn fluid_scales_with_surface_and_auto_clamps()
{
// Twice the reference short side → would double, but the +50 % cap
// (48 * FLUID_MAX = 72) holds it.
assert_eq!( Length::fluid( 48.0 ).resolve( ( 824.0, 1600.0 ), 16.0 ), 72.0 );
// A tiny surface → the -30 % floor (48 * FLUID_MIN = 33.6) holds it.
assert_eq!( Length::fluid( 48.0 ).resolve( ( 200.0, 400.0 ), 16.0 ), 33.6 );
// Fluid tracks the short side: same result portrait or landscape.
let p = Length::fluid( 48.0 ).resolve( ( 412.0, 1000.0 ), 16.0 );
let l = Length::fluid( 48.0 ).resolve( ( 1000.0, 412.0 ), 16.0 );
assert_eq!( p, l );
}
#[ test ]
fn dp_is_identity_at_default_density()
{
let _g = GLOBALS_LOCK.lock().unwrap_or_else( |e| e.into_inner() );
// Density defaults to 1.0, so dp( n ) resolves to n regardless of viewport.
assert_eq!( super::density(), 1.0 );
assert_eq!( Length::dp( 48.0 ).resolve( ( 412.0, 900.0 ), 16.0 ), 48.0 );
assert_eq!( Length::dp( 48.0 ).resolve( ( 3840.0, 2160.0 ), 16.0 ), 48.0 );
}
#[ test ]
fn dp_resolves_against_explicit_density()
{
let l = Length::dp( 48.0 );
assert_eq!( l.resolve_with_density( ( 412.0, 900.0 ), 16.0, 2.0 ), 96.0 );
assert_eq!( l.resolve_with_density( ( 412.0, 900.0 ), 16.0, 1.0 ), 48.0 );
}
#[ test ]
fn dp_is_applied_at_resolution_time_not_construction()
{
use super::set_density;
let _g = GLOBALS_LOCK.lock().unwrap_or_else( |e| e.into_inner() );
// Construct while density is 1.0, resolve after it changes: the
// length must follow the new density.
let l = Length::dp( 48.0 );
set_density( 2.0 );
assert_eq!( l.resolve( ( 412.0, 900.0 ), 16.0 ), 96.0 );
set_density( 1.0 );
assert_eq!( l.resolve( ( 412.0, 900.0 ), 16.0 ), 48.0 );
}
// Serialised: mutates the process-wide density and widget-scaling
// globals, so it owns them start-to-finish and restores the defaults,
// keeping the other (read-only-default) tests deterministic.
#[ test ]
fn density_and_widget_scaling_modes()
{
use super::{ density, set_density, widget_scaling, set_widget_scaling, WidgetScaling };
let _g = GLOBALS_LOCK.lock().unwrap_or_else( |e| e.into_inner() );
// Defaults.
assert_eq!( density(), 1.0 );
assert_eq!( widget_scaling(), WidgetScaling::Fluid );
assert_eq!( Length::widget( 48.0 ), Length::fluid( 48.0 ) );
// Density scales dp.
set_density( 3.0 );
assert_eq!( Length::dp( 48.0 ).resolve( ( 412.0, 900.0 ), 16.0 ), 144.0 );
// Physical mode routes widget() through dp.
set_widget_scaling( WidgetScaling::Physical );
assert_eq!( Length::widget( 48.0 ), Length::dp( 48.0 ) );
// Restore defaults for the rest of the suite.
set_density( 1.0 );
set_widget_scaling( WidgetScaling::Fluid );
}
}