A field built with `select_on_focus( true )` kept its cursor at the end of the value after every insertion and deletion. That was meant for the time picker, whose `on_change` normalises what was typed, "2" becoming "02", so that a cursor placed at the end of the typed text would land in the middle of the normalised one. But the flag was also the only way to have a field select its whole value on focus, so every field that wanted that got the pinning too, and in an address bar it is a defect: tapping inside the address to correct a word, the cursor was placed where the finger was, and the first character typed sent it to the end, so the rest of the edit went to the wrong place. The two behaviours are now separate. `select_on_focus` only selects the value when the field takes the focus. The new `TextEdit::pin_cursor_to_end( bool )`, `false` by default, keeps the cursor at the end of the displayed value through the `usize::MAX` sentinel, as before, for fields whose `on_change` rewrites the value. It reaches the runtime in a new `pin_cursor_to_end` field of `WidgetHandlers::TextEdit`, set where the snapshot is built in `Element` and copied in its `Clone`, and the four places in `insert_delete.rs` that anchored the cursor, for an insertion, a delete forward, the deletion of a selection and the move after a replacement, read it instead of `select_on_focus`. The time picker's value fields ask for it, so they behave as they did. A field that uses `select_on_focus` only to select on focus now edits with an ordinary cursor. The one other user known is a dialog in `crate`, which gets the ordinary behaviour; if its `on_change` normalises the text it has to ask for `pin_cursor_to_end( true )` as the time picker does. Documentation of the previous commit and of what building crate showed. `docs/widgets.md` says that a `pressable` loses the tap and the right click to an interactive widget inside it even when that widget has no handler, as a `list_item` without `on_press`, so its content should be built from pieces that take no input; and that the hint of `Button::tooltip` is an xdg-popup beside the button in a window, placed by the compositor and taking no grab, and an overlay spanning the output on a layer surface. `docs/theming.md` gains "Application icons": a desktop entry can point at an installed theme icon, the Figma glass effects resvg does not reproduce, a `backdrop-filter` in a `<foreignObject>` ignored and `plus-lighter` rewritten to `screen` by `decode_svg_bytes`, and the advice to flatten them; the table row of `decode_svg_bytes` mentions the rewrite and that its pixels come back premultiplied. `docs/cookbook.md` says that requesting the focus for the text field that already has it puts the cursor at the end of its value without a second `on_focus`, which is how an application moves the cursor after replacing the value, and that Tab and the vertical arrows reach `App::on_key_with_modifiers` before the field, while Escape reaches it after ltk has closed any transient UI and taken the focus off the field. Losing the keyboard. An application that repeats keys on its own timer, as prompt does for its terminal, never heard that the window lost the keyboard, so a key held while the focus went elsewhere kept repeating until the next key, since its release went to the other window. The new `App::on_keyboard_leave()`, a no-op by default, is called from the keyboard's `leave`, right after ltk stops its own repeat, for the application to stop its repeat and forget the modifiers it kept. Documentation of the previous commit's hooks and widgets. `docs/architecture.md` lists `on_mouse_button` with `MouseButtonEvent` and `MouseButton`, `on_modifiers` and `on_keyboard_leave` among the input hooks. `docs/widgets.md` describes `ListItem::ink( label, secondary )`, which draws a row's label, subtitle, trailing text and hover and press tints in colours of its own for a surface the theme does not know about, and says that `icon_button` keeps a bitmap's proportions, fitting one that is not square into its size and centring it rather than stretching it. Not done. There is no test for the new flag, as `select_on_focus` has one in `text_edit/tests.rs` for its builder and its propagation to the handler, and the documentation of the widget does not mention it.
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ltk theming
ltk loads a JSON theme document lazily — on the first theme accessor
call, not at startup — and exposes a process-wide active state for
widgets and applications to query. This document
describes the on-disk format, the runtime APIs, and the slot conventions
that built-in widgets expect.
For background on why theming is process-global and how it interacts
with the runtime, see docs/architecture.md. This
file is the schema reference.
File layout
A theme is a directory under one of:
LTK_THEMES_DIR/<id>/— only when the env var is set; intended for development.$XDG_DATA_HOME/ltk/themes/<id>/(defaults to~/.local/share/ltk/themes/<id>/)./usr/share/ltk/themes/<id>/— system-wide install path (ltk-theme-defaultDebian package).
The ordered list is queryable at runtime via ltk::theme::search_paths().
The directory tree:
<id>/
├── theme.json required — the schema below
├── branding/ mode-aware branded assets
│ ├── light/
│ │ ├── launcher.svg launcher logo
│ │ ├── wallpaper.svg homescreen wallpaper
│ │ ├── lockscreen.svg greeter / lockscreen image
│ │ └── logo/ brand wordmark / icon variants
│ │ ├── logo.svg primary logo (about / splash)
│ │ ├── square.svg 1:1 variant (avatars, app icons)
│ │ └── horizontal.svg wordmark (header / sign-in bars)
│ └── dark/
│ └── (same set, dark variants)
├── icons/ symbolic + app icons
│ ├── apps/ per-application icons (firefox.svg, …)
│ │ └── default.svg generic app icon shipped with the set
│ └── catalogue/ symbolic glyph catalogue
│ ├── filled/ solid silhouettes — preferred by default
│ │ └── <category>/ general, system, window, …
│ └── line/ outlined variants (same names)
├── cursors/ X cursor files (consumed by the
└── cursor.theme compositor, not parsed by ltk itself)
Note a known mismatch: the theme_app_default_icon() fallback looks
for icons/app-default.svg, a path the shipped default theme does not
provide (its generic icon lives at icons/apps/default.svg), so that
fallback never resolves against the default theme.
Branded assets in branding/ and icons in icons/ are picked up by
convention — see Branding assets and
Icons below. Asset paths declared inside theme.json (e.g. a
custom wallpaper override) resolve relative to the theme directory; a
bare "path": "custom.png" is portable across install prefixes,
absolute paths work for system fonts but break relocatable installs.
Top-level structure
{
"theme": { "id": "default", "name": "Default" },
"fonts": { ... },
"colors": { ... },
"gradients": { ... },
"inset_stacks": { ... },
"modes": {
"light": { ... },
"dark": { ... }
}
}
theme.id should match the directory name by convention — lookup goes
by directory name and the id inside the JSON is not checked against it.
theme.name is shown in any theme-picker UI a shell builds on top of
ltk.
The other five sections are described below in order. The parser is
strict (deny_unknown_fields) at most levels — the document root,
fonts, modes, gradient stops, shadow entries — so typos there are
an error. It is not strict everywhere: unknown keys directly inside a
slot entry or inside a meta block are silently ignored, and the
surface / typography slot bodies lose the check to serde's
#[serde(flatten)].
fonts
"fonts": {
"sora": {
"name": "Sora",
"fallbacks": ["system-ui", "sans-serif"],
"sources": [
{ "weight": 300, "path": "/usr/share/fonts/opentype/sora/Sora-Light.otf" },
{ "weight": 400, "path": "/usr/share/fonts/opentype/sora/Sora-Regular.otf" },
{ "weight": 600, "path": "/usr/share/fonts/opentype/sora/Sora-SemiBold.otf" },
{ "weight": 700, "path": "/usr/share/fonts/opentype/sora/Sora-Bold.otf" }
]
}
}
Each entry defines a font family with one source per OpenType / TrueType
weight. The map key ("sora") is the family alias used inside the theme
("font_family": "sora"); name is the human-readable label.
fallbacks is consulted when a glyph is missing from the primary font
files at render time. The chain is walked in order; the first family that
can rasterise the codepoint wins.
Sources that fail to read are skipped with a stderr warning; when the
whole block yields nothing, text falls back to the embedded Sora
Regular (~50 KB, OFL 1.1). Missing fonts never trigger the red warning
banner — that banner is reserved for the case where the default
theme document itself cannot be found (see Common
errors). The registry that backs this is built by
ltk::theme::build_font_registry(), which the draw loop already calls
at canvas creation time.
colors
A flat dictionary of named hex literals, used as building blocks
elsewhere in the document via the @name reference syntax:
"colors": {
"navy": "#0A032E",
"white": "#FFFFFF",
"cyan": "#04D9FE",
"danger": "#E5484D",
"glass-hi": "#555555",
"ink": "#000000"
}
Values are 6- or 8-digit hex (#RRGGBB or #RRGGBBAA). Names use
kebab-case. There is no distinction between "palette" colours (used in
many places) and "raw" colours (single-use) — any hex can live here, and
single-use literals are equally valid inline.
Inline colour values elsewhere in the document (slot values, gradient
stops, shadow colours, window-controls tokens) additionally accept the
functional forms rgb(R, G, B) and rgba(R, G, B, A) — R/G/B as
integers or floats in 0..=255, A as a float in 0.0..=1.0. The
top-level colors map is the asymmetric exception: its entries must
be hex literals; a functional form there is rejected.
gradients
Named paints. Two variants: linear and radial. Used both as fills for
surfaces and as values referenced from a slot. Stops carry a pos
(alias: position; in [0, 1], but stop positions outside that range
are accepted and used for extrapolation) and a color (literal hex or
@reference).
"gradients": {
"fill-cyan": {
"type": "linear",
"angle_deg": 270,
"space": "linear-rgb",
"stops": [
{ "pos": 0, "color": "@cyan" },
{ "pos": 1, "color": "@cyan-soft" }
]
}
}
space is "linear-rgb" (interpolate in linear-light space — the
default, physically correct and fast), "srgb" (interpolate in
gamma-encoded sRGB; reproduces designs authored against it, but
midpoints of saturated gradients look muddy) or "oklab" (perceptual;
best for high-chroma brand gradients, slightly more expensive).
angle_deg is the conventional CSS gradient angle (0 = up, 90 =
right, 180 = down, 270 = left).
Radial gradients use center: [x, y] (relative to the painted rect, both
in [0, 1]) and radius: r (also relative).
Soft cap: a single gradient may carry 64 stops. Beyond that the parser truncates the tail with a stderr warning, so a hostile or mistakenly-large gradient cannot blow up CPU + memory at parse time. Realistic designs use 2 – 6 stops.
inset_stacks
Named lists of inset shadows reused across surfaces. Convenient for the "glass" stack used by every translucent slot in the default theme:
"inset_stacks": {
"glass-insets": [
{ "offset": [0, 1], "blur": 4, "color": "@ink/0F", "blend": "normal" }
]
}
Each entry has offset: [x, y] (logical pixels), blur (Gaussian sigma
× 2, matching the CSS convention), optional spread (default 0),
color (literal or @ref), and blend (normal, plus-lighter,
overlay, multiply, or screen).
Reference an entire stack from a slot with "inset_shadows": "@glass-insets", or inline the array if you only use it once.
Responsive sizing
Pixel values in a theme are logical design pixels: they resolve
through the Length / WidgetScaling system (Length::dp for
constant-physical sizes, Length::fluid for surface-proportional
ones, set_density, and Canvas::geom_px / Canvas::font_px at draw
time) — see
docs/architecture.md#responsive-sizing.
For text, the theme::typography module ships the H0…BODY_XS px
constants plus the fluid h0()…body_xs() Length builders that
scale with the surface's smaller dimension.
modes
Two required entries: light and dark. Each carries the look the
theme applies in that lighting mode plus its own slots table.
wallpaper / lockscreen
Both are optional. The runtime resolves them in two steps:
- Convention — looks for
branding/{mode}/wallpaper.svgandbranding/{mode}/lockscreen.svg, with the standard mode → opposite-mode → no-mode fallback (see Branding assets). - Override — if
theme.jsondeclares an explicit block, that path wins over the convention. Useful for raster wallpapers or non-conventional locations:
"wallpaper": { "path": "custom/path.png", "fit": "cover" }
path resolves against the theme directory. fit is one of "cover",
"contain", "stretch", "center", "tile" (default "cover"). The wallpaper
bundle helper ([ltk::WallpaperBundle::for_size]) returns the right
crop for landscape or portrait surfaces, so a single landscape SVG / PNG
covers both.
launcher
"launcher": { "background": "@white/E6", "border_radius": 24.0 }
background is any color reference (@name[/AA]). border_radius is
the corner radius for the launcher panel, in logical pixels.
window_controls
Per-mode tokens for the title-bar control buttons:
"window_controls": {
"bar_bg": "@off-white",
"icon": "#5F5F68",
"hover_bg": "@navy/14",
"pressed_bg": "@navy/24",
"close_hover_bg": "@danger",
"close_icon": "@white",
"focus_ring": "@teal"
}
bar_bg is the background fill of the server-side-decoration title
bar strip the buttons sit on; the six remaining keys style the buttons
themselves.
Consumed by the window_button widget
through [theme_window_controls()].
The actual SVG glyphs (close, maximize, minimize, restore) live
in icons/catalogue/filled/window/ and are tinted at runtime with the
icon colour from this block (and close_icon on close-hover). Themes
don't need to ship per-mode variants of these glyphs — the symbolic
tinting handles light vs dark colouring. They also don't need a
line/window/ variant; chrome controls should look the same regardless
of the theme's overall icon style preference, and the existing filled
fallback in icon_path already covers the case.
slots
The mode's slot table. Each entry is keyed by a stable id; widgets look
their slot up by id and the slot's meta.semantic field supplies a
human-readable hint that's useful in theme inspectors.
Six slot variants: color, linear, radial, shadows, surface
and typography.
color
"text-primary": {
"type": "color",
"value": "@navy",
"meta": { "semantic": "palette/text_primary" }
}
Plain colour values. value is a literal hex or @reference. meta is
optional but conventional: palette/<role> for the palette layer and
effect/<group>/<name> for everything else. Besides semantic, meta
also carries three optional free-form fields the runtime ignores:
fluent (equivalent token name in another design system), usage
(guidance on where to use the slot) and note.
linear / radial
"chip-active": {
"type": "linear",
"angle_deg": 90,
"stops": [
{ "pos": 0, "color": "@cyan" },
{ "pos": 1, "color": "@teal" }
]
}
Inline gradient slots — the same fields as a gradients
entry (angle_deg + stops + optional space for linear; center +
radius + stops + optional space for radial), declared directly
in the slot table instead of being named and referenced. Resolved by
widgets via [theme_paint( id )], which also promotes plain color
slots to a solid paint.
typography
"body-m": {
"type": "typography",
"family": { "ref": "sora" },
"weight": 400,
"size": 16,
"line_height": { "px": 24 }
}
A resolved text style, looked up via [theme_text_style( id )].
family.ref names an entry of the top-level fonts block;
weight and size are required. line_height is either { "px": n }
(absolute) or { "mul": n } (multiplier of the size). Optional fields
with defaults: style (normal / italic), letter_spacing
(0), transform (none / uppercase / lowercase /
capitalize), decoration (none / underline / strikethrough)
and color (a slot-id string).
shadows
"shadows-glass": {
"type": "shadows",
"shadows": [
{ "offset": [0, 0], "blur": 9, "color": "@glass-elev/1F" }
]
}
Outer drop shadows applied via [theme_shadows(id)]. Same field shape as
inset_stacks entries.
surface
"surface-card": {
"type": "surface",
"fill": "@surface-glass-dark",
"shadows": "shadows-glass",
"inset_shadows": "@glass-insets",
"meta": { "semantic": "effect/glass/card" }
}
The most expressive slot kind. Composes:
fill— a paint reference (@gradient-name) or inline gradient / solid colour. Required.shadows— id of ashadowsslot or an inline list. Optional.inset_shadows— id of aninset_stacksentry (@glass-insets) or inline list. Optional.
References
The @name syntax substitutes a palette / gradient / inset-stack value
in place of an inline literal:
@cyan— looks upgradients.cyan/inset_stacks.cyanfirst, thencolors.cyan. A name defined in bothgradientsandinset_stacksis an error; a name defined in bothcolorsand one of the token sections is not — the token silently wins, so avoid reusing names across sections. When the resolved value is a colour, the alpha channel comes from the original.@cyan/80— the/AAsuffix is a colour-only alpha override (two hex digits). Lets a single base@navyserve@navy/14,@navy/24,@navy/99,@navy/D9etc. without a separate entry per alpha.
References inside gradient stops or inset shadows are resolved at parse time, so each downstream substitution at a slot call site is a flat clone with no recursion at runtime.
Unknown references fail loud: parsing aborts with ThemeError:: UnknownColorRef("foo").
Canonical slot ids
The default widgets look up these slot ids; a custom theme that omits any of them falls back to embedded defaults.
Palette (every mode must define):
| id | role | type |
|---|---|---|
bg-page |
window background | color |
surface |
card / panel surface | color |
surface-alt |
text-input field background | color |
text-primary |
regular text colour | color |
text-secondary |
muted / placeholder text, pattern-grid idle dots | color |
accent |
toggle on, slider fill, focus ring, pattern-grid stroke and visited dots | color |
divider |
separator, toggle off, list item border | color |
icon |
icon-button glyph colour | color |
danger |
destructive / error foreground, pattern-grid path in error | color |
danger-bg |
soft fill behind error states | color |
The default theme defines danger but not danger-bg, which
therefore resolves to the built-in pink-wash default from the palette
projection.
Effects (optional):
| id | consumer | type |
|---|---|---|
surface-slider-track |
Slider / VSlider track background |
surface |
surface-slider-fill |
Slider / VSlider filled portion |
surface |
surface-card |
no built-in widget reads it automatically — apps opt in via Container::surface("surface-card") |
surface |
shadows-glass |
referenced from the theme's own surface slots; no direct widget consumer | shadows |
surface-panel, surface-toggle-active, surface-card-flat, surface-slider-track-flat, surface-slider-fill-flat |
reserved — currently unconsumed by any built-in widget | surface |
Only the slider track / fill pair is looked up by widgets on their
own. The -flat variants are not wired to the software backend
automatically; a caller can pass one explicitly (e.g.
Slider::track_surface("surface-slider-track-flat")), but nothing in
ltk selects them per backend.
Using the theme from app code
The active theme is process-global mutable state: a (ThemeDocument, ThemeMode) pair guarded by a RwLock behind the ltk::theme API.
Widgets and apps read it through cheap accessors that clone an Arc
or project a small struct out of the slot table — designed so it's
fine to call them dozens of times per frame from inside view().
The canonical pattern: read in view(), never cache
Read the theme at the top of every view() and let the next frame
re-resolve automatically. Storing a Color in your app state freezes
it at the moment you captured it: a later set_active_mode( Dark )
will repaint everyone who reads palette per-frame and skip the widgets
that read a stale field.
# use ltk::{ column, container, text, Element };
# #[ derive( Clone ) ] enum Msg {}
# struct MyApp;
# impl MyApp {
fn view( &self ) -> Element<Msg>
{
let palette = ltk::theme_palette();
column::<Msg>()
.push( text( "Hola" ).color( palette.text_primary ) )
.push( text( "subtítulo" ).color( palette.text_secondary ) )
.push(
container( text( "tarjeta" ).color( palette.text_primary ) )
.background( palette.surface )
.radius( 12.0 ),
)
.into()
}
# }
Helpers reference
| Helper | Returns | When to use |
|---|---|---|
theme_palette() |
Palette |
Common case — named colour fields (bg, surface, surface_alt, text_primary, text_secondary, accent, divider, icon, danger, danger_bg). Cheap projection, ideal at the top of view(). |
theme_color( id ) |
Option<Color> |
Pull a single colour slot by id when it's not in the palette ("surface-card-border", custom theme tokens). |
theme_color_or( id, fallback ) |
Color |
Same, with a baked-in default — ergonomic in widget defaults so missing slots don't return None. |
theme_paint( id ) |
Option<Paint> |
Slot may be a colour or a gradient — promotes a colour to Paint::Solid automatically. |
theme_surface( id ) |
Option<Surface> |
Surface slot (fill + shadows + insets). |
theme_resolve_surface( id ) |
Option<( Surface, Vec<Shadow> )> |
Same, but pre-resolves a ShadowsRef::Named reference to a flat Vec. Use this when you call canvas.fill_surface directly. |
theme_shadows( id ) |
Option<Vec<Shadow>> |
Outer shadow stack. |
theme_text_style( id ) |
Option<TextStyle> |
Typography slot (size, weight, line-height). |
theme_window_controls() |
WindowControlsSpec |
Per-mode chrome tokens for the title-bar buttons. |
theme_wallpaper() / theme_lockscreen() |
Option<WallpaperSpec> |
Full-screen branded images (SVG), with the convention fallback chain. |
theme_branding_image( name, sw, sh ) |
Option<PathBuf> |
Sized branded image: smallest covering raster (WebP / PNG / JPEG) under branding/{mode}/{name}/, or the largest available raster if none cover, falling back to the SVG only when no rasters exist. Pass (0, 0) for the smallest available (startup before surface-configure). |
theme_branding_raster( name, sw, sh ) |
Option<PathBuf> |
Raster-only variant of the above; returns None only when no rasters exist at all. |
theme_branding_asset( name, ext ) |
Option<PathBuf> |
Generic branded asset lookup (any extension). Powers theme_launcher_icon, theme_wallpaper, theme_lockscreen. |
theme_launcher_icon() |
Option<PathBuf> |
Launcher logo SVG path, with the convention fallback. |
theme_logo() |
Option<PathBuf> |
Primary brand logo SVG (branding/{mode}/logo/logo.svg) — about dialogs, splash screens. |
theme_logo_square() |
Option<PathBuf> |
Square 1:1 logo variant (logo/square.svg) — app icons, login avatars, lockscreen badges. |
theme_logo_horizontal() |
Option<PathBuf> |
Wordmark logo variant (logo/horizontal.svg) — header bars, sign-in screens. |
theme_app_icon( name ) / theme_app_default_icon() |
Option<PathBuf> |
Per-app icons under icons/apps/. |
theme_icon_path( "category/name" ) |
Option<PathBuf> |
Catalogue icon path (filled-then-line lookup). |
theme_icon_rgba( "category/name", size ) |
Option<( Arc<Vec<u8>>, u32, u32 )> |
Rasterised + cached RGBA. Pair with theme::tint_symbolic for chrome glyphs. |
theme_icon_tinted( name, size, tint ) |
Option<ImageData> |
One-call rasterise + tint (theme_icon_rgba + tint_symbolic). |
decode_svg_bytes( bytes, size ) |
Option<( Arc<Vec<u8>>, u32, u32 )> |
Rasterise arbitrary SVG bytes (uncached, no path resolution); the primitive under theme_icon_rgba. Rewrites the CSS-only plus-lighter blend to screen first (see Application icons); the pixels come back premultiplied. |
active_document() |
Arc<ThemeDocument> |
The whole loaded document, for slot-typed lookups the per-slot helpers do not cover (e.g. iterating slots). |
active_theme_id() |
String |
Id of the active theme. |
is_fallback_active() |
bool |
true when the embedded B/W fallback theme is in force (no theme on disk). Useful to disable a theme-picker UI or warn the user. |
Switching mode or document at runtime
Mutators live next to the readers. They take effect on the next render:
// Light → dark.
ltk::set_active_mode( ltk::ThemeMode::Dark );
// Replace the whole document (user picked a different theme id in a
// settings panel, etc.).
let doc = ltk::ThemeDocument::find( "midnight" )
.expect( "midnight theme not installed" );
ltk::set_active_document( doc );
ThemeDocument::find( id ) walks the standard search paths;
ThemeDocument::load_from_dir( dir ) loads a specific directory
(useful for previews or tests). Once loaded, doc.mode( ThemeMode::Dark ) projects the per-mode content without installing the document.
For the phone-style "auto" setting, ThemePreference (Light /
Dark / Auto) is the shell-side persisted preference:
pref.resolve( hour ) maps it to a concrete ThemeMode, with Auto
delegating to ThemeMode::from_hour( hour ) — dark between 19:00 and
06:59 local time, light otherwise. The toolkit itself only ever sees
the resolved ThemeMode.
The conventional wiring is to dispatch a message from the UI:
# struct MyApp;
enum Msg { ToggleTheme }
# impl MyApp {
fn update( &mut self, msg: Msg )
{
match msg
{
Msg::ToggleTheme =>
{
let next = match ltk::active_mode()
{
ltk::ThemeMode::Light => ltk::ThemeMode::Dark,
ltk::ThemeMode::Dark => ltk::ThemeMode::Light,
};
ltk::set_active_mode( next );
}
}
}
# }
Every widget that read theme_palette() / theme_surface(...) /
... in view() automatically gets the new colours on the next
frame — there is no manual invalidation step, no observer
registration, no list of subscribed widgets. The entire reactivity
story is "ltk re-runs view() every frame and you read fresh values".
Do / don't
- Do read palette / surfaces / icons inside
view(), every frame. - Do use
theme_color_or( id, fallback )for non-palette slots so a custom theme that omits a slot still paints something sane. - Do use
theme_palette().<field>for the ten common roles — the palette is precomputed and cheap; named slot lookups only beat it when you genuinely need a non-canonical token. - Don't store
Color,Surface,Paint, or iconPathBufs in your app state. They snapshot the moment of capture and stop responding to mode changes. - Don't hard-code
Color::hex( ... )for chrome that should adapt to mode — route it through a palette token or a custom slot. - Don't call
set_active_modefromview()(it's a side effect; do it inupdate()from aMsg).
Branding assets
The branding/ directory holds the theme's identity assets — launcher
logo, wallpaper, lockscreen, brand wordmark — keyed by mode. The
runtime loader looks them up by convention so themes don't need to
declare them in theme.json.
Layout
branding/
├── light/
│ ├── launcher.svg
│ ├── wallpaper.svg
│ ├── wallpaper/ optional pre-rendered raster variants
│ │ ├── 1280x720.webp
│ │ ├── 1920x1080.webp
│ │ └── 3840x2160.webp
│ ├── lockscreen.svg
│ ├── lockscreen/
│ │ └── (same WIDTHxHEIGHT.webp set)
│ └── logo/ brand wordmark / icon variants
│ ├── logo.svg primary (about, splash)
│ ├── square.svg 1:1 (app icon, avatar)
│ └── horizontal.svg wordmark (header bar, sign-in)
└── dark/
└── (same structure)
The SVG is the canonical asset. Sized raster variants in the same-named
subdirectory are an optimisation: the loader prefers a pre-rendered
WebP / PNG / JPEG that already covers the surface (no upscale, no
runtime SVG rasterisation), falling back to the SVG when no raster
fits. Filenames must be WIDTHxHEIGHT.<ext> (literal numeric form,
lower-case x); the parser is strict so a bad name is silently
ignored rather than misclassified.
Fallback chain — SVG
When a branded SVG asset is requested for the active mode, the runtime tries three locations in order:
branding/{active_mode}/{name}.svg— preferred variant.branding/{opposite_mode}/{name}.svg— graceful degradation when the theme only ships one mode of the asset.branding/{name}.svg— mode-agnostic asset, for themes that don't bother with light/dark variants.
Returns None when none of the candidates exist; consumers fall back
to whatever default they prefer (solid bg-page for wallpapers, no
launcher decoration, etc.).
Resolution — raster
When the surface size is known, [theme_branding_raster] looks for a
pre-rendered raster under branding/{mode}/{name}/. The same three-step
mode chain applies to the directory: tries the active mode first, then
the opposite mode, then the mode-less directory. Within the first
existing directory it parses every WIDTHxHEIGHT.<ext> filename
(<ext> ∈ {webp, png, jpg, jpeg}) and picks:
- the smallest entry whose two dimensions cover the surface, if any;
- otherwise the largest entry available — a fast-decoding upscaled raster beats paying the SVG rasterisation cost.
The directory does not cross over to the opposite-mode tree once an existing directory is found: a colour-wrong raster (light-mode asset served in dark mode or vice versa) would be more jarring than an upscaled same-mode raster. Cross-mode degradation only happens at the SVG layer, where the vector form re-paints crisply at any size.
theme_branding_image(name, sw, sh) composes raster-then-SVG: tries
theme_branding_raster first, falls back to theme_branding_asset(name, "svg") only when no raster files exist anywhere in the chain. Pass
(0, 0) to get the smallest available raster — every entry trivially
covers a zero-sized surface. Useful at startup before the
surface-configure event arrives, so the first frame paints from a
fast-decoded lightweight raster (typically a few ms) instead of the
SVG (typically 1-2 s for a gradient-heavy abstract wallpaper).
Runtime API
// SVG resolution — mode-aware fallback chain on the file path.
let launcher = ltk::theme_launcher_icon(); // Option<PathBuf>
let wallpaper = ltk::theme_wallpaper(); // Option<WallpaperSpec>
let lockscreen = ltk::theme_lockscreen(); // Option<WallpaperSpec>
// Sized raster (WebP / PNG / JPEG) — pick the smallest covering variant.
let raster = ltk::theme_branding_raster( "wallpaper", 1920, 1080 );
// -> Option<PathBuf>
// Combined: raster first, SVG fallback. Recommended for wallpaper /
// lockscreen consumers that have the surface size at decode time.
let path = ltk::theme_branding_image( "wallpaper", 1920, 1080 );
// Brand wordmark / icon — three named variants under branding/{mode}/logo/.
let about_logo = ltk::theme_logo(); // Option<PathBuf> — primary
let app_icon = ltk::theme_logo_square(); // Option<PathBuf> — 1:1
let header_lg = ltk::theme_logo_horizontal(); // Option<PathBuf> — wordmark
// Generic helper for arbitrary branded SVG assets (splash, watermarks, …).
let splash = ltk::theme_branding_asset( "splash", "svg" );
branding_asset(name, ext) is the underlying SVG helper; branding_raster
and branding_image add the size-aware layer on top. The three theme_logo*
helpers are thin wrappers over branding_asset( "logo/<variant>", "svg" ) —
the name argument freely accepts a subdir/file shape, so any other
sub-grouped asset family follows the same pattern.
Icons
Two parallel trees under icons/:
icons/apps/— per-application icons (firefox.svg,calculator.svg, …). Each app's brand identity, mode-agnostic. Looked up via [theme::app_icon( "firefox" )].icons/catalogue/— symbolic glyph catalogue intended for tinting at runtime. Two style variants:filled/— solid silhouettes. Preferred by default.line/— outlined variants. Used as fallback whenfilleddoesn't ship a given icon. A theme that prefers a line aesthetic puts its SVGs infilled/(where the lookup goes first); the directory name reflects the style of the asset, not the lookup precedence.
Categories under catalogue/{filled,line}/: accessibility, actions,
archives, communication, controls, customisation, energy,
features, feedback, general, hardware, keyboard, multimedia,
navigation, safety, session, system, window.
Application icons
An application's desktop entry can point at a theme icon by its installed path, Icon=/usr/share/ltk/themes/default/icons/apps/files.svg, which ltk-theme-default provides, instead of shipping an icon of its own.
The shipped app icons are exported from Figma with glass effects, and resvg, which rasterises every SVG in ltk, reproduces only part of them:
- A
<foreignObject>carryingbackdrop-filter: blur(…)is HTML, not SVG, and is ignored: the frosted panel comes out as a flat translucent one. feBlend mode="plus-lighter"is a CSS blend mode resvg does not know, and it would fall back tonormal, painting the highlights as grey edges that cover whole pixels at dock size.decode_svg_bytesrewrites it toscreen, the closest mode resvg supports, before parsing, so every path that rasterises an SVG through ltk gets it.
An icon meant to look the same everywhere is best drawn without these effects, or with them flattened into its geometry.
Adding an icon
- Drop a monochrome SVG into
catalogue/filled/<category>/<name>.svg. Convention:<svg fill="none">at the root and an explicit fill on the path (e.g.<g fill="#000000">). The rasteriser keeps only the alpha channel for symbolic tinting, so the actual RGB of the source doesn't matter — pick#000000for consistency with the rest of the catalogue. Note the catalogue SVGs' viewBoxes are cropped to the ink, not to a uniform grid: the rasteriser scales the longest edge to the requested size preserving aspect ratio, so a non-square glyph comes out smaller thansizeon its other axis. - Optionally ship the
line/variant incatalogue/line/<category>/<name>.svg. - Reference it from widget code by its slash-separated stem, no
extension:
theme::icon_path( "general/down-simple" ).
Runtime API
# fn _ex() -> Option<()> {
// Path resolution. Tries filled/<name>.svg first, then line/<name>.svg.
let path = ltk::theme::icon_path( "window/close" );
// -> Option<PathBuf>
// Rasterise to RGBA8 (cached per (path, size) for the lifetime of the
// active document — set_active_document flushes the cache).
let ( rgba, w, h ) = ltk::theme::icon_rgba( "window/close", 16 )?;
// Tint a symbolic icon: keep the alpha, replace the RGB with `tint`.
// `palette.icon` is the catalogue tint; for window-chrome glyphs use
// `ltk::theme_window_controls().icon` instead.
let palette = ltk::theme_palette();
let tinted = ltk::theme::tint_symbolic( &rgba, palette.icon );
// Or the one-call form combining both steps:
let image = ltk::theme_icon_tinted( "window/close", 16, palette.icon );
# Some( () )
# }
The icon_rgba + tint_symbolic pair is the standard pipeline for
catalogue and chrome icons: rasterise once, recolour per mode via
palette tokens. Themes ship a single SVG per glyph and the per-mode
look comes from code, not from duplicated assets. tint_symbolic
multiplies the source alpha by tint.a, so a translucent tint
attenuates the whole glyph rather than just recolouring it.
Localisation
ltk integrates rust-i18n for built-in widget strings (context-menu
labels, calendar month / day-of-week names, …). Locale files live in
ltk/locales/<lang>.yaml. English is the fallback. Currently shipped:
en, es, fr, it, de, pt, pt_BR.
Existing keys
context_menu:
copy: "Copy"
cut: "Cut"
paste: "Paste"
delete: "Delete"
date_picker:
month_1: "January"
...
month_12: "December"
dow_short_0: "S"
...
dow_short_6: "S"
dow_short_<n> is indexed from each locale's first day of week
(Sunday-first in en, Monday-first in es / fr / it / de /
pt / pt_BR). The Locale struct's first_dow field is
crate-private; apps pick a start day through the public
Locale::MONDAY_FIRST / Locale::SUNDAY_FIRST constants and the date
picker indexes dow_short_* accordingly.
Built-in widgets read these via rust_i18n::t!( "context_menu.copy" )
at render time, so switching locale at runtime via
rust_i18n::set_locale( "es" ) flips the UI on the next frame without
reconstructing widgets.
Adding a string
- Pick a key like
my_widget.label. - Add it to every file under
ltk/locales/so each language has a translation (English at minimum is required — it's the fallback). - Read it from widget code with
rust_i18n::t!( "my_widget.label" ).
Adding a language
- Create
ltk/locales/<code>.yamlwith all existing keys translated. - The
i18n!("locales", fallback = "en")macro at the crate root picks it up automatically — no registration step needed. - Apps select the locale at startup via
rust_i18n::set_locale( "<code>" ).
Common errors
| Symptom | Cause | Fix |
|---|---|---|
| Red banner on every frame | No theme found at any of the three search paths | Install ltk-theme-default Debian package or set LTK_THEMES_DIR |
unknown reference @foo at startup |
Typo in @name reference |
Check the colors / gradients / inset_stacks section spelling |
unknown field 'foo' |
Stale schema after a ltk upgrade |
Compare against this document and the default theme |
Slot is rendering with the wrong colour after set_active_mode |
App caches a Color from a previous frame |
Read palette / surface inside view() each frame; the per-frame Arc clone is cheap |
Custom themes
A custom theme directory can live anywhere under
$XDG_DATA_HOME/ltk/themes/. Three practical recipes:
- Repaint for a brand: copy
themes/default/, then change:- the
colorspalette intheme.json(everything else cascades), - the up-to-six SVGs in
branding/{light,dark}/(launcher, wallpaper, lockscreen), - leave the gradients, inset stacks, slot wiring and the entire
icons/tree untouched.
- the
- Override a single icon: drop a replacement SVG at the same
catalogue path under your theme's
icons/catalogue/filled/<category>/<name>.svg. Theicon_pathlookup resolves against whichever theme is active, so a partial catalogue overlays the default cleanly without forking the rest. - Build a flat theme: route the
surface-*slots to solidcolorsreferences and drop the shadow / inset decorations. Acolorslot promotes to a plain surface automatically, so the built-in widgets keep working with the same ids.
All three recipes keep the slot ids and reference shapes intact, so the built-in widgets continue to work without code changes.