Files
ltk/src/input/touch.rs

224 lines
6.4 KiB
Rust

// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
//! Wayland touch → ltk dispatch.
//!
//! `wl_touch` down / up / motion map directly onto the three
//! lifecycle methods of [`GestureState`](super::gesture::GestureState),
//! same as pointer press / release / motion. Touch has no hover and
//! no scroll-axis event, so this file is shorter than `pointer.rs`;
//! the two handlers share `apply_move_outcome` /
//! `apply_release_events` in `dispatch.rs`.
//!
//! The only touch-specific state is `AppData::touch_focus`, a
//! `HashMap<touch_id, SurfaceFocus>` so a finger that landed on an
//! overlay continues to route to that overlay even if it drifts over
//! the main surface. Multi-finger tracking is not yet modelled — the
//! gesture machine is single-gesture; a second finger arriving while
//! the first is pressed overwrites the same slot. Good enough for
//! sliders, swipes and taps; a proper multi-touch rewrite is a
//! separate refactor.
use smithay_client_toolkit::seat::touch::TouchHandler;
use smithay_client_toolkit::reexports::client::
{
protocol::{ wl_surface::WlSurface, wl_touch::WlTouch },
Connection, QueueHandle,
};
use crate::app::App;
use crate::event_loop::{ AppData, SurfaceFocus, SurfaceState };
use crate::tree::find_handlers;
impl<A: App> TouchHandler for AppData<A>
{
fn down(
&mut self,
_conn: &Connection,
qh: &QueueHandle<Self>,
_touch: &WlTouch,
serial: u32,
_time: u32,
surface: WlSurface,
id: i32,
position: ( f64, f64 ),
)
{
self.last_input_serial = serial;
let focus = self.focus_for_surface( &surface ).unwrap_or( SurfaceFocus::Main );
self.touch_focus.insert( id, focus );
let pos = self.surface( focus ).to_physical( position.0, position.1 );
self.pointer_pos = pos;
if matches!( focus, SurfaceFocus::Main ) && !self.overlays.is_empty()
{
self.dismiss_main_outside_popups( pos );
}
// Built-in context menu intercepts the touch before the
// regular gesture machine — same logic as the pointer path.
if self.surface( focus ).context_menu.is_some()
{
if self.handle_context_menu_press( focus, pos )
{
return;
}
}
let outcome =
{
let ss = self.surface_mut( focus );
let result = ss.gesture.on_press( pos, &ss.widget_rects, &ss.scroll_rects );
ss.needs_redraw = true;
result
};
self.set_focus( focus, outcome.hit_idx, qh );
if let Some( msg ) = outcome.initial_slider_msg
{
self.pending_msgs.push( msg );
}
// Press-and-hold repeat — same wiring as the pointer path.
if let Some( idx ) = outcome.hit_idx
{
let immediate = {
let handlers = find_handlers( &self.surface( focus ).widget_rects, idx );
if matches!( handlers, Some( crate::widget::WidgetHandlers::Button { repeating: true, .. } ) )
{
handlers.and_then( |h| h.press_msg() )
} else { None }
};
if let Some( msg ) = immediate
{
self.pending_msgs.push( msg );
self.start_button_repeat( focus, idx );
}
}
// Click-to-position the text cursor for touch presses too,
// and double-tap selects the word under the press.
if let Some( idx ) = outcome.hit_idx
{
let is_text = find_handlers( &self.surface( focus ).widget_rects, idx )
.map( |h| h.is_text_input() ).unwrap_or( false );
if is_text
{
// Eye icon hit on a password field short-circuits
// the text-edit dispatch — fire the toggle msg and
// skip cursor placement.
if self.handle_password_toggle_press( focus, idx, pos )
{
let _ = self.note_press_for_double_click( pos );
}
else
{
let is_double = self.note_press_for_double_click( pos );
if is_double
{
self.handle_text_select_word( focus, idx, pos );
} else {
self.handle_text_pointer_down( focus, idx, pos );
}
}
} else {
let _ = self.note_press_for_double_click( pos );
}
} else {
let _ = self.note_press_for_double_click( pos );
}
}
fn up(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_touch: &WlTouch,
_serial: u32,
_time: u32,
id: i32,
)
{
let focus = self.touch_focus.remove( &id ).unwrap_or( SurfaceFocus::Main );
// Touch-up does not carry a position in wl_touch — the last
// motion's position is the release point.
let pos = self.pointer_pos;
let global_drag = self.has_active_long_press_drag();
let swipe = self.swipe_config( focus );
let events_out =
{
let ss = self.surface_mut( focus );
ss.needs_redraw = true;
ss.gesture.on_release( pos, &ss.widget_rects, &swipe, global_drag )
};
self.apply_release_events( focus, events_out );
self.stop_button_repeat();
}
fn motion(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_touch: &WlTouch,
_time: u32,
id: i32,
position: ( f64, f64 ),
)
{
let focus = *self.touch_focus.get( &id ).unwrap_or( &SurfaceFocus::Main );
let pp = self.surface( focus ).to_physical( position.0, position.1 );
self.pointer_pos = pp;
let global_drag = self.has_active_long_press_drag();
let swipe = self.swipe_config( focus );
let outcome =
{
let ss = self.surface_mut( focus );
ss.gesture.on_move( pp, &ss.widget_rects, &mut ss.scroll_offsets, &swipe, global_drag )
};
self.apply_move_outcome( focus, outcome );
// Drag-to-select inside a TextEdit (touch path).
let pressed_text = self.surface( focus ).gesture.pressed_idx
.and_then( |idx|
{
let is_text = find_handlers( &self.surface( focus ).widget_rects, idx )
.map( |h| h.is_text_input() ).unwrap_or( false );
if is_text { Some( idx ) } else { None }
} );
if let Some( idx ) = pressed_text
{
self.handle_text_pointer_drag( focus, idx, pp );
}
}
fn shape(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_touch: &WlTouch,
_id: i32,
_major: f64,
_minor: f64,
) {}
fn orientation(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_touch: &WlTouch,
_id: i32,
_orientation: f64,
) {}
fn cancel( &mut self, _conn: &Connection, _qh: &QueueHandle<Self>, _touch: &WlTouch )
{
self.touch_focus.clear();
// The compositor is stealing every active touch — drop all
// in-flight gesture state across every surface.
let clear = |ss: &mut SurfaceState<A::Message>| { ss.gesture.on_cancel(); };
clear( &mut self.main );
for ss in self.overlays.values_mut()
{
clear( ss );
}
self.stop_button_repeat();
}
}