635 lines
20 KiB
Rust
635 lines
20 KiB
Rust
// SPDX-License-Identifier: LGPL-2.1-only
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// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
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//! Rendering surface used by every widget.
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//!
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//! [`Canvas`] is a thin enum wrapper over the per-frame rendering
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//! backend. The CPU backend is [`SoftwareCanvas`] (tiny-skia + fontdue
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//! rasterised into a `Pixmap`). The GPU backend is
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//! [`crate::gles_render::GlesCanvas`] (EGL + GLES2/3).
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//!
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//! Widgets only ever see `&mut Canvas` — they call `fill_rect`,
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//! `draw_text`, etc. The enum dispatches by `match self` (no `dyn`,
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//! so the call sites stay monomorphic and inlinable). Field-style
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//! access to backend internals (`pixmap`, `font`, `dpi_scale`…) is
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//! replaced by accessor methods that the GPU variant can also
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//! implement.
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//!
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//! # Submodule layout
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//!
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//! * [`setup`] — `SoftwareCanvas::{new, sub_canvas, resize, blit,
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//! set_font_registry, font_for}` (construction + accessors).
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//! * [`clip`] — `SoftwareCanvas::{set_clip_rects, clear_clip,
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//! has_clip, strip_intersects_clip, clear_rects_transparent}`.
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//! * [`primitives`] — `SoftwareCanvas::{clear, fill, fill_rect,
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//! stroke_rect, draw_line}`.
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//! * [`text`] — `SoftwareCanvas::{draw_text, measure_text,
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//! rasterize_cached}`.
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//! * [`image`] — `SoftwareCanvas::{draw_image_data,
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//! write_to_wayland_buf}`.
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//! * [`helpers`] — free functions: `build_rounded_rect`,
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//! `find_font`, `find_font_opt`, `SYSTEM_FONT_CANDIDATES`.
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use std::cell::Cell;
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use std::sync::Arc;
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use fontdue::{ Font, LineMetrics, Metrics };
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use tiny_skia::{ Mask, Pixmap };
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use crate::gles_render::{ BorrowedGlesTexture, GlesCanvas, GlesVersion };
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use crate::theme::{ FontRegistry, FontStyle, InsetShadow, Paint as ThemePaint, Shadow };
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use crate::types::{ Color, Corners, Rect };
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pub( crate ) mod setup;
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pub( crate ) mod clip;
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pub( crate ) mod primitives;
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pub( crate ) mod text;
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pub( crate ) mod image;
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pub( crate ) mod helpers;
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// ─── Backend flag ────────────────────────────────────────────────────────────
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thread_local!
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{
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/// `true` when this thread's surfaces are rendered through the
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/// software (tiny-skia / SHM) path, `false` when they go through
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/// the GLES path. Set once at startup based on EGL availability
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/// and read by view code that needs to branch on backend (e.g. a
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/// layout that costs something specific to one path and isn't
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/// worth replicating on the other). Stays a thread-local so view
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/// code does not need to plumb a flag through every layout call.
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static SOFTWARE_RENDER: Cell<bool> = const { Cell::new( false ) };
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}
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/// Toggle the software-render flag for this thread. Consumers read
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/// with [`is_software_render`].
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pub fn set_software_render( on: bool )
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{
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SOFTWARE_RENDER.with( | c | c.set( on ) );
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}
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/// `true` when the active surfaces on this thread render through the
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/// software path. Used by view code that wants to avoid pipeline
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/// effects the software backend doesn't implement.
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pub fn is_software_render() -> bool
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{
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SOFTWARE_RENDER.with( | c | c.get() )
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}
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// ─── Glyph cache ─────────────────────────────────────────────────────────────
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/// Cache key for a rasterized glyph. `size_bits` is the f32 bit
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/// pattern of `size * dpi_scale`; `font_id` is the address of the
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/// `Arc<Font>` used for the rasterisation, so distinct weights /
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/// families of the same `(char, size)` do not collide on the cache.
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#[ derive( Hash, PartialEq, Eq, Clone, Copy ) ]
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pub ( super ) struct GlyphKey
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{
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pub ( super ) ch: char,
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pub ( super ) size_bits: u32,
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pub ( super ) font_id: usize,
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}
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/// Cached glyph bitmap and metrics. Fontdue's rasterize call is the
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/// dominant per-frame CPU cost for text-heavy UIs; reusing across
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/// frames avoids that work.
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pub ( super ) struct GlyphEntry
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{
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pub ( super ) metrics: Metrics,
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pub ( super ) bitmap: Vec<u8>,
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}
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// ─── SoftwareCanvas ──────────────────────────────────────────────────────────
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/// Software rendering backend backed by a tiny-skia [`Pixmap`] and a
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/// fontdue [`Font`].
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///
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/// Wrapped by [`Canvas`] so the GPU backend can be slotted in by the
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/// runtime without changing widget code. Widgets themselves never see
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/// `SoftwareCanvas` directly.
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pub struct SoftwareCanvas
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{
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/// The pixel buffer drawn into each frame.
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pub pixmap: Pixmap,
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/// The loaded system font used for all text rendering.
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///
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/// Kept as the default fallback so widgets that do not yet ask for a
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/// specific family through [`SoftwareCanvas::font_for`] keep
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/// working. Populated from
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/// [`crate::render::helpers::find_font`] at construction time.
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pub font: Arc<Font>,
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/// Optional theme font registry. When present,
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/// [`SoftwareCanvas::font_for`] consults it before falling back
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/// to `font`. Populated by the caller once the theme's `fonts`
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/// block has been loaded.
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pub font_registry: Option<Arc<FontRegistry>>,
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/// DPI scale factor applied to font sizes.
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pub dpi_scale: f32,
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/// Global alpha multiplier for all drawing operations (0.0 =
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/// transparent, 1.0 = opaque).
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pub global_alpha: f32,
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/// Persistent cache of rasterized glyphs, indexed by (char, scaled size).
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/// Grows on demand; not LRU-bounded since typical UIs use few sizes.
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glyph_cache: std::collections::HashMap<GlyphKey, GlyphEntry>,
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/// Optional clip mask applied to all paint operations. Set via
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/// [`Canvas::set_clip_rects`] during a partial redraw so only
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/// pixels inside the dirty rects are touched. `None` means "draw
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/// everywhere".
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clip_mask: Option<Mask>,
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/// Bounding boxes of the clip rects in physical pixels. Used by
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/// [`SoftwareCanvas::draw_text`] to do an early reject without
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/// poking the mask byte by byte (the Mask buffer is still
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/// authoritative inside the pixel loop).
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clip_bounds: Vec<Rect>,
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}
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// ─── Canvas enum + dispatch ─────────────────────────────────────────────────
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/// Per-frame rendering surface. Wraps a backend (software or GPU)
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/// behind an enum so widgets can stay backend-agnostic.
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///
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/// All drawing methods are dispatched by `match self` — no `dyn`
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/// indirection, so the backend branch stays predictable and
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/// inlinable in the hot path.
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pub enum Canvas
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{
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/// CPU rasterisation via tiny-skia + fontdue, written to a
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/// `wl_shm` buffer.
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Software( SoftwareCanvas ),
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/// GPU rasterisation via EGL + GLES 2/3. Presents via
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/// `eglSwapBuffers`; [`Canvas::write_to_wayland_buf`] is a no-op
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/// for this variant.
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Gles( GlesCanvas ),
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}
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impl Canvas
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{
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/// Build a software canvas. The GPU backend requires an EGL
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/// context — see [`Canvas::new_gles`].
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pub fn new( width: u32, height: u32 ) -> Self
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{
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Canvas::Software( SoftwareCanvas::new( width, height ) )
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}
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/// Build a GPU canvas on an already-current EGL context.
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pub fn new_gles(
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gl: Arc<glow::Context>, version: GlesVersion, width: u32, height: u32,
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) -> Self
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{
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Canvas::Gles( GlesCanvas::new( gl, version, width, height ) )
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}
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/// `(width, height)` of the underlying surface in physical pixels.
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pub fn size( &self ) -> ( u32, u32 )
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{
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match self
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{
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Canvas::Software( c ) => ( c.pixmap.width(), c.pixmap.height() ),
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Canvas::Gles( c ) => c.size(),
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}
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}
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/// Borrow the GLES texture backing this canvas, when the canvas
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/// is GPU-backed.
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pub fn borrowed_gles_texture( &self ) -> Option<BorrowedGlesTexture>
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{
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match self
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{
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Canvas::Software( _ ) => None,
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Canvas::Gles( c ) => Some( c.borrowed_texture() ),
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}
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}
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/// Read a GLES canvas into tightly packed RGBA8, top-left row
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/// first. Intentionally unavailable for software canvases because
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/// the software backend's canonical export path is
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/// [`Self::write_to_wayland_buf`].
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pub fn read_gles_rgba_pixels( &self, out: &mut [u8] ) -> Result<(), String>
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{
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match self
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{
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Canvas::Software( _ ) => Err( "read_gles_rgba_pixels requires Canvas::Gles".to_string() ),
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Canvas::Gles( c ) => c.read_rgba_pixels( out ),
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}
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}
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/// Composite an externally-owned GL texture into `dest`. No-op on
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/// the software backend (no GL state to sample from). Used by
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/// widgets that host content rendered by an external producer —
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/// the producer keeps ownership of the texture name; this call
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/// only samples it through the standard texture program.
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pub fn draw_external_texture( &mut self, texture: glow::Texture, dest: Rect, opacity: f32 )
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{
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match self
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{
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Canvas::Software( _ ) => {}
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Canvas::Gles( c ) => c.draw_external_texture( texture, dest, opacity ),
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}
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}
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pub fn dpi_scale( &self ) -> f32
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{
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match self
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{
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Canvas::Software( c ) => c.dpi_scale,
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Canvas::Gles( c ) => c.dpi_scale(),
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}
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}
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pub fn set_dpi_scale( &mut self, s: f32 )
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{
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match self
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{
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Canvas::Software( c ) => c.dpi_scale = s,
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Canvas::Gles( c ) => c.set_dpi_scale( s ),
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}
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}
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pub fn global_alpha( &self ) -> f32
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{
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match self
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{
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Canvas::Software( c ) => c.global_alpha,
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Canvas::Gles( c ) => c.global_alpha(),
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}
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}
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pub fn set_global_alpha( &mut self, a: f32 )
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{
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match self
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{
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Canvas::Software( c ) => c.global_alpha = a,
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Canvas::Gles( c ) => c.set_global_alpha( a ),
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}
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}
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/// Shared font handle. Exposed so widgets that need raw `fontdue`
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/// access (e.g. `Text` for ascent/descent) do not have to go
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/// through wrappers for every metric they read.
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pub fn font( &self ) -> &Font
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{
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match self
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{
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Canvas::Software( c ) => &c.font,
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Canvas::Gles( c ) => c.font(),
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}
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}
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/// Install a theme font registry on the active backend.
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pub fn set_font_registry( &mut self, registry: Arc<FontRegistry> )
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{
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match self
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{
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Canvas::Software( c ) => c.set_font_registry( registry ),
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Canvas::Gles( c ) => c.set_font_registry( registry ),
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}
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}
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/// Resolve a specific font via the theme registry, falling back
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/// to the system-default [`Self::font`] when no registry is
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/// installed or the triple cannot be satisfied.
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pub fn font_for( &self, family: &str, weight: u16, style: FontStyle ) -> Arc<Font>
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{
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match self
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{
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Canvas::Software( c ) => c.font_for( family, weight, style ),
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Canvas::Gles( c ) => c.font_for( family, weight, style ),
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}
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}
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/// Convenience wrapper around `font().metrics(...)` already
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/// pre-scaled by `dpi_scale`. Most callers want this rather than
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/// the raw font handle.
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pub fn font_metrics( &self, ch: char, size: f32 ) -> Metrics
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{
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self.font().metrics( ch, size * self.dpi_scale() )
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}
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/// Convenience wrapper around `font().horizontal_line_metrics(...)`.
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pub fn font_line_metrics( &self, size: f32 ) -> Option<LineMetrics>
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{
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self.font().horizontal_line_metrics( size )
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}
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pub fn resize( &mut self, width: u32, height: u32 )
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{
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match self
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{
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Canvas::Software( c ) => c.resize( width, height ),
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Canvas::Gles( c ) => c.resize( width, height ),
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}
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}
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pub fn sub_canvas( &self, width: u32, height: u32 ) -> Canvas
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{
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match self
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{
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Canvas::Software( c ) => Canvas::Software( c.sub_canvas( width, height ) ),
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Canvas::Gles( c ) => Canvas::Gles( c.sub_canvas( width, height ) ),
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}
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}
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pub fn blit( &mut self, src: &Canvas, dest_x: i32, dest_y: i32 )
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{
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self.blit_fade_bottom( src, dest_x, dest_y, 0.0 )
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}
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/// Like [`Self::blit`] but feathers the last `fade_bottom_px` source
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/// rows so the bottom edge fades to transparent. The software backend
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/// currently ignores `fade_bottom_px`, so the dissolve is GLES-only.
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pub fn blit_fade_bottom( &mut self, src: &Canvas, dest_x: i32, dest_y: i32, fade_bottom_px: f32 )
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{
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match ( self, src )
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{
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( Canvas::Software( dst ), Canvas::Software( s ) ) =>
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{
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let _ = fade_bottom_px;
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dst.blit( s, dest_x, dest_y );
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}
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( Canvas::Gles( dst ), Canvas::Gles( s ) ) =>
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{
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dst.blit_fade_bottom( s, dest_x, dest_y, fade_bottom_px );
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}
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// Cross-backend blits would need an SHM↔texture upload.
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// The toolkit only ever creates sub-canvases of the same
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// kind as their parent, so this is unreachable in practice.
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_ => unimplemented!( "cross-backend blit not supported" ),
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}
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}
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pub fn set_clip_rects( &mut self, rects: &[Rect] )
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{
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match self
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{
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Canvas::Software( c ) => c.set_clip_rects( rects ),
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Canvas::Gles( c ) => c.set_clip_rects( rects ),
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}
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}
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/// Snapshot the currently installed clip bounds (empty when no clip
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/// is active). Used by widgets that need to install a tighter clip
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/// for a single primitive and then restore whatever the outer
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/// partial-redraw or sub-canvas clip was — there is no stack
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/// internally, so round-tripping through
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/// [`Self::set_clip_rects`] with the snapshot is how to compose.
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pub fn clip_bounds( &self ) -> Vec<Rect>
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{
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match self
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{
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Canvas::Software( c ) => c.clip_bounds_snapshot(),
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Canvas::Gles( c ) => c.clip_bounds_snapshot(),
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}
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}
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pub fn clear_clip( &mut self )
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{
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match self
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{
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Canvas::Software( c ) => c.clear_clip(),
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Canvas::Gles( c ) => c.clear_clip(),
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}
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}
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pub fn clear( &mut self )
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{
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match self
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{
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Canvas::Software( c ) => c.clear(),
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Canvas::Gles( c ) => c.clear(),
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}
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}
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pub fn fill( &mut self, color: Color )
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{
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match self
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{
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Canvas::Software( c ) => c.fill( color ),
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Canvas::Gles( c ) => c.fill( color ),
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}
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}
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pub fn fill_rect( &mut self, rect: Rect, color: Color, corners: impl Into<Corners> )
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{
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let corners = corners.into();
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match self
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{
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Canvas::Software( c ) => c.fill_rect( rect, color, corners ),
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Canvas::Gles( c ) => c.fill_rect( rect, color, corners ),
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}
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}
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/// Paint-driven rectangle fill.
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///
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/// Dispatches on the [`crate::theme::Paint`] variant. Solid
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/// fills go straight through [`Self::fill_rect`]. Gradients
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/// (linear and radial) are routed to dedicated shaders on the
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/// GPU backend; on the Software backend they still collapse to a
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/// flat fill from the first stop — tiny-skia can render
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/// gradients natively, but wiring that up is left for a
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/// follow-up.
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pub fn fill_paint_rect( &mut self, rect: Rect, paint: &ThemePaint, corners: impl Into<Corners> )
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{
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let corners = corners.into();
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match paint
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{
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ThemePaint::Solid( c ) => self.fill_rect( rect, *c, corners ),
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ThemePaint::Linear( g ) =>
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{
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match self
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{
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Canvas::Software( sc ) =>
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{
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let c = g.stops.first().map( |s| s.color ).unwrap_or( Color::TRANSPARENT );
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sc.fill_rect( rect, c, corners );
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}
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Canvas::Gles( gc ) => gc.fill_linear_gradient_rect( rect, g, corners ),
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}
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}
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ThemePaint::Radial( g ) =>
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{
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match self
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{
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Canvas::Software( sc ) =>
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{
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let c = g.stops.first().map( |s| s.color ).unwrap_or( Color::TRANSPARENT );
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sc.fill_rect( rect, c, corners );
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}
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Canvas::Gles( gc ) => gc.fill_radial_gradient_rect( rect, g, corners ),
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}
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}
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}
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}
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pub fn stroke_rect( &mut self, rect: Rect, color: Color, width: f32, corners: impl Into<Corners> )
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{
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let corners = corners.into();
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match self
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{
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Canvas::Software( c ) => c.stroke_rect( rect, color, width, corners ),
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Canvas::Gles( c ) => c.stroke_rect( rect, color, width, corners ),
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}
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}
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/// Paint an outer drop shadow behind the rounded rect `target`.
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///
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/// On the GPU backend this runs an analytic soft-shadow shader
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/// in one draw call — no FBO, no cache, no readback. On the
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/// Software backend it is a no-op today.
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pub fn fill_shadow_outer( &mut self, target: Rect, shadow: &Shadow, corners: impl Into<Corners> )
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{
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let corners = corners.into();
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match self
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{
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Canvas::Software( _ ) => { /* TODO: tiny-skia BlurDropShadow */ }
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Canvas::Gles( c ) => c.fill_shadow_outer( target, shadow, corners ),
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}
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}
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/// Paint an inner (inset) shadow inside the rounded rect
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/// `target`.
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///
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/// On the GPU backend, uses a dedicated shader whose inner SDF
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/// encodes `shadow.offset` and `shadow.spread`. The blend state
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/// is switched per-call to honour `shadow.blend`: `Normal`,
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/// `PlusLighter`, `Multiply` and `Screen` map to fixed-function
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/// blend modes; `Overlay` routes through a dedicated shader that
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/// snapshots the FBO and computes the CSS Overlay formula
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/// in-shader.
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///
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/// On the Software backend this is a no-op today.
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|
pub fn fill_shadow_inset( &mut self, target: Rect, shadow: &InsetShadow, corners: impl Into<Corners> )
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|
{
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let corners = corners.into();
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match self
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|
{
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|
Canvas::Software( _ ) => { /* TODO: tiny-skia inner shadow */ }
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Canvas::Gles( c ) => c.fill_shadow_inset( target, shadow, corners ),
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|
}
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|
}
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|
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|
/// Unified surface painter. Composes a themed surface in the canonical
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/// paint order: outer shadows → fill → insets.
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|
pub fn fill_surface
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|
(
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&mut self,
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rect: Rect,
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fill: &ThemePaint,
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outer_shadows: &[Shadow],
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|
inset_shadows: &[InsetShadow],
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|
corners: impl Into<Corners>,
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|
)
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|
{
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|
let corners = corners.into();
|
|
|
|
for shadow in outer_shadows
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|
{
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|
self.fill_shadow_outer( rect, shadow, corners );
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|
}
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|
|
|
self.fill_paint_rect( rect, fill, corners );
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|
|
|
for inset in inset_shadows
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|
{
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|
self.fill_shadow_inset( rect, inset, corners );
|
|
}
|
|
}
|
|
|
|
pub fn draw_line( &mut self, x0: f32, y0: f32, x1: f32, y1: f32, color: Color, width: f32 )
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( c ) => c.draw_line( x0, y0, x1, y1, color, width ),
|
|
Canvas::Gles( c ) => c.draw_line( x0, y0, x1, y1, color, width ),
|
|
}
|
|
}
|
|
|
|
pub fn draw_text( &mut self, text: &str, x: f32, y: f32, size: f32, color: Color )
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( c ) => c.draw_text( text, x, y, size, color ),
|
|
Canvas::Gles( c ) => c.draw_text( text, x, y, size, color ),
|
|
}
|
|
}
|
|
|
|
/// Draw `text` with an explicitly supplied font instead of the
|
|
/// canvas default. Use [`Self::font_for`] to resolve a `(family,
|
|
/// weight, style)` triple from the active theme registry first.
|
|
pub fn draw_text_with_font( &mut self, text: &str, x: f32, y: f32, size: f32, color: Color, font: &Arc<Font> )
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( c ) => c.draw_text_with_font( text, x, y, size, color, font ),
|
|
Canvas::Gles( c ) => c.draw_text_with_font( text, x, y, size, color, font ),
|
|
}
|
|
}
|
|
|
|
pub fn measure_text( &self, text: &str, size: f32 ) -> f32
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( c ) => c.measure_text( text, size ),
|
|
Canvas::Gles( c ) => c.measure_text( text, size ),
|
|
}
|
|
}
|
|
|
|
/// Width of `text` rendered with `font`. Mirrors
|
|
/// [`Self::measure_text`] but bypasses the canvas default font so
|
|
/// text laid out at one weight and drawn at another stays aligned.
|
|
pub fn measure_text_with_font( &self, text: &str, size: f32, font: &Arc<Font> ) -> f32
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( c ) => c.measure_text_with_font( text, size, font ),
|
|
Canvas::Gles( c ) => c.measure_text_with_font( text, size, font ),
|
|
}
|
|
}
|
|
|
|
pub fn draw_image_data( &mut self, rgba_data: &[u8], img_w: u32, img_h: u32, dest: Rect, opacity: f32 )
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( c ) => c.draw_image_data( rgba_data, img_w, img_h, dest, opacity ),
|
|
Canvas::Gles( c ) => c.draw_image_data( rgba_data, img_w, img_h, dest, opacity ),
|
|
}
|
|
}
|
|
|
|
/// Zero pixels inside each rect — used by the partial-redraw
|
|
/// path when the surface background is fully transparent.
|
|
pub fn clear_rects_transparent( &mut self, rects: &[Rect] )
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( c ) => c.clear_rects_transparent( rects ),
|
|
Canvas::Gles( c ) => c.clear_rects_transparent( rects ),
|
|
}
|
|
}
|
|
|
|
/// Copy / present the rendered frame. For software this fills a
|
|
/// `wl_shm` buffer (with optional R/B swap for Argb8888). For
|
|
/// GPU the commit happens via `eglSwapBuffers` elsewhere — this
|
|
/// call is a no-op.
|
|
pub fn write_to_wayland_buf( &self, buf: &mut [u8], swap_rb: bool )
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( c ) => c.write_to_wayland_buf( buf, swap_rb ),
|
|
Canvas::Gles( _ ) => {}
|
|
}
|
|
}
|
|
|
|
/// Publish the in-progress GPU frame: blit the FBO onto the EGL
|
|
/// window's default framebuffer. The follow-up `eglSwapBuffers`
|
|
/// (done outside the canvas) is what actually commits to the
|
|
/// compositor. No-op on software, where presentation is the SHM
|
|
/// `attach_to`/`commit` pair.
|
|
pub fn present( &mut self )
|
|
{
|
|
match self
|
|
{
|
|
Canvas::Software( _ ) => {}
|
|
Canvas::Gles( c ) => c.present(),
|
|
}
|
|
}
|
|
}
|