Add `Canvas::set_clip_path(&[PathCmd])`, clipping subsequent draws to an arbitrary vector path with an anti-aliased edge, on both the software and GLES backends. It complements the existing rect clip (`set_clip_rects`) and is what an embedder needs to render a shaped clip — a circular avatar, a rounded card, a `VectorDrawable` mask — rather than a bounding box. Kept general rather than tied to any one consumer. Software backend: rasterise the path into an anti-aliased tiny-skia coverage `Mask` (Winding fill) and install it as the active clip mask. Every software primitive already threads `clip_mask` through tiny-skia (fills, strokes, lines, paths, images, text, blit), so the path clip applies uniformly with smooth edges. `clip_bounds` reports the path's bounding box while it is active. GLES backend: a 1-bit stencil would clip exactly but leave a hard, aliased edge, so instead the clipped draws are captured into an offscreen layer and composited back through an anti-aliased coverage mask. `set_clip_path` rasterises the path coverage (tiny-skia, anti-aliased), uploads it as a mask texture, allocates a full-canvas layer FBO on first use, and redirects subsequent draws to it via `activate_target`. Ending the clip (`clear_clip` / `set_clip_rects` / a new `set_clip_path`) composites the layer back onto the canvas FBO with a new two-sampler program (`CLIP_COMPOSITE_FRAG_SRC`) that multiplies the layer colour by the mask coverage and blends it premultiplied-over. The layer attaches to the canvas's own shadow FBO, so it needs no stencil bits in the EGL config; it is freed and reallocated on resize and freed on drop, and shared programs/uniforms are copied to sub-canvases like the rest. Usage: a path clip is bracketed — `set_clip_path` then, after the clipped draws, `clear_clip` or `set_clip_rects` to flush it (on GLES this is when the layer is composited). Snapshot the prior clip with `clip_bounds` beforehand and restore it with `set_clip_rects` to compose with an outer clip without leaking state. Add an `examples/clip_path.rs` demo (rounded rect, circle, triangle — same smooth result on both backends) and software-backend unit tests covering the bounding box, the empty-path clear, and a pixel-level check that a triangular clip masks a fill to the path silhouette rather than its bounding box. The GLES layer-composite path needs a live GL context and is exercised by the example. Also fix three rustdoc intra-doc-link warnings surfaced along the way: a private-item link in `app.rs` (`scroll`) and the new GLES doc (`SoftwareCanvas::set_clip_path`) demoted to code spans, and a redundant explicit link target in `chassis.rs`.
134 lines
3.9 KiB
Rust
134 lines
3.9 KiB
Rust
// SPDX-License-Identifier: LGPL-2.1-only
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// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
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//! Clip-mask management for [`SoftwareCanvas`]. The partial-redraw
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//! path calls `set_clip_rects` before every repaint so only pixels
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//! inside the dirty rects are touched. `set_clip_path` installs an
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//! arbitrary anti-aliased vector path as the clip (an exact tiny-skia
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//! coverage [`Mask`]) for shaped clipping such as a circular avatar.
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use tiny_skia::{ FillRule, Mask, PathBuilder, Transform };
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use crate::types::Rect;
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use super::SoftwareCanvas;
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impl SoftwareCanvas
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{
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/// Set the active clip region to the union of `rects` (physical pixels).
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pub fn set_clip_rects( &mut self, rects: &[Rect] )
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{
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let w = self.pixmap.width();
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let h = self.pixmap.height();
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let Some( mut mask ) = Mask::new( w, h ) else
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{
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self.clip_mask = None;
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self.clip_bounds = Vec::new();
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return;
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};
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let mut pb = PathBuilder::new();
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for r in rects
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{
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let x0 = r.x.max( 0.0 ).min( w as f32 );
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let y0 = r.y.max( 0.0 ).min( h as f32 );
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let x1 = ( r.x + r.width ).max( 0.0 ).min( w as f32 );
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let y1 = ( r.y + r.height ).max( 0.0 ).min( h as f32 );
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if x1 <= x0 || y1 <= y0 { continue; }
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pb.push_rect( tiny_skia::Rect::from_ltrb( x0, y0, x1, y1 )
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.expect( "valid rect" ) );
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}
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if let Some( path ) = pb.finish()
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{
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mask.fill_path( &path, FillRule::Winding, false, Transform::identity() );
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self.clip_mask = Some( mask );
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self.clip_bounds = rects.to_vec();
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} else {
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self.clip_mask = None;
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self.clip_bounds = Vec::new();
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}
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}
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/// Clip subsequent paints to an arbitrary vector path (surface
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/// coordinates), via an anti-aliased tiny-skia coverage mask. The GLES
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/// counterpart composites an offscreen layer through an equivalent
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/// anti-aliased mask; both give a smooth clipped edge.
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pub fn set_clip_path( &mut self, cmds: &[ crate::types::PathCmd ] )
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{
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let w = self.pixmap.width();
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let h = self.pixmap.height();
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let Some( path ) = crate::render::helpers::build_ts_path( cmds ) else
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{
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self.clear_clip();
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return;
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};
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let Some( mut mask ) = Mask::new( w, h ) else
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{
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self.clip_mask = None;
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self.clip_bounds = Vec::new();
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return;
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};
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mask.fill_path( &path, FillRule::Winding, true, Transform::identity() );
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let b = path.bounds();
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self.clip_mask = Some( mask );
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self.clip_bounds = vec![ Rect
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{
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x: b.left(),
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y: b.top(),
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width: b.right() - b.left(),
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height: b.bottom() - b.top(),
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} ];
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}
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/// Remove the active clip so subsequent paints cover the full canvas.
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pub fn clear_clip( &mut self )
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{
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self.clip_mask = None;
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self.clip_bounds = Vec::new();
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}
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pub ( super ) fn has_clip( &self ) -> bool
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{
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self.clip_mask.is_some()
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}
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/// Snapshot of the active clip bounds (empty when no clip is set).
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pub fn clip_bounds_snapshot( &self ) -> Vec<Rect>
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{
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if self.has_clip() { self.clip_bounds.clone() } else { Vec::new() }
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}
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/// True when a horizontal strip `y` in `[y0, y1]` touches any clip bound.
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pub ( super ) fn strip_intersects_clip( &self, y0: f32, y1: f32 ) -> bool
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{
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if self.clip_bounds.is_empty() { return !self.has_clip(); }
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self.clip_bounds.iter().any( |r|
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{
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y1 > r.y && y0 < r.y + r.height
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} )
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}
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/// Zero the alpha+RGB bytes inside each rect, used by the
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/// partial-redraw path when the surface background is fully
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/// transparent.
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pub fn clear_rects_transparent( &mut self, rects: &[Rect] )
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{
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let pw = self.pixmap.width() as i32;
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let ph = self.pixmap.height() as i32;
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let bytes = self.pixmap.data_mut();
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for r in rects
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{
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let x0 = ( r.x as i32 ).max( 0 );
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let y0 = ( r.y as i32 ).max( 0 );
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let x1 = ( ( r.x + r.width ).ceil() as i32 ).min( pw );
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let y1 = ( ( r.y + r.height ).ceil() as i32 ).min( ph );
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if x1 <= x0 || y1 <= y0 { continue; }
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for py in y0..y1
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{
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let row_start = ( py * pw + x0 ) as usize * 4;
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let row_end = ( py * pw + x1 ) as usize * 4;
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bytes[ row_start..row_end ].fill( 0 );
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}
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}
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}
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}
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