Documentation pass: every claim in docs/ and the meta files was audited against the source and the drift fixed — around ninety corrections. CONTRIBUTING and the CI workflow now run cargo test with --features test-support (the gated test_support module made both the documented commands and the CI build fail to compile), make example becomes make examples, make doctest-md and the debhelper requirement of make clean are documented, and patch shape asks for a CHANGELOG entry. theming.md loses the nonexistent surface.backdrop, gains the real gradient defaults (linear-rgb, oklab), the six slot variants including typography, the ten-field palette, a truthful effects-consumer table, the ThemePreference/from_hour API and a responsive-sizing note; the stale docstrings in src/theme that fed the drift are fixed too. architecture.md's "Known gaps" section is rewritten against reality (multi-touch slots, xdg-activation, a11y live regions and SetValue/Increment/Decrement are implemented), gains a module map, subsurfaces and window-lifecycle coverage, and correct crustace/loginmanager paths. widgets.md fixes the ten factual errors (stateless spinner, toast/combo via overlays(), tooltip hover contract, row has no max_width, scroll axes, multiline text_edit, dialog panic wording) and now states the column() 16 px default padding — the recurring ambush — plus row's differing 0 default and dialog's max_width. onboarding, README and cookbook get the remaining sweep: build/test instructions, complete example lists, img_widget, clipping-parity honesty, ~30 Hz software cap, read_rgba_pixels signature, tab indentation in snippets, and rustdoc-style links that rendered literally are gone everywhere. CHANGELOG is restructured per Keep a Changelog with the missing entries (window_resizable, claims_raw_touch, Row::align_top/fill_height, caret fixes, dependency pins) and the pad_v Added/Changed contradiction resolved. New adaptive-layout API: ltk::orientation() with the Orientation enum, backed by viewport_size()/set_viewport_size — the runtime records the main surface's physical dimensions on every configure, before App::on_resize, so view() can branch a layout on portrait vs landscape without hand-tracking resizes. The portrait rule matches Length::orient (square counts as portrait); embedders driving core::UiSurface call set_viewport_size themselves. Documented in the crate root's responsive-design section and architecture.md. Fluid-vs-fixed sizing fixes in widgets, all the same disease — fluid content inside a fixed-pixel box. TextEdit::fixed_width takes impl Into<Length> (f32 call sites keep compiling as px) and the time picker's digit fields move to Length::fluid( 72.0 ), matching their fluid font so digits can no longer outgrow the box. Dialog::max_width takes impl Into<Length> with a Length::fluid( 480.0 ) default so the card scales with the stock buttons inside it, and the card's interior no longer stacks the column() default 16 px padding on top of CARD_PADDING — that double inset squeezed the action row until its buttons clipped on narrow windows. App::on_pointer_axis now triggers a view rebuild and repaint; previously state mutated in the hook did not paint until the next unrelated event. Examples reworked to be honest demos: responsive's mode/density controls become stock buttons in a grid/column so they follow the modes they demonstrate instead of overflowing; dialog's openers stack vertically, and the example gains the app-level ESC handler so the ESC chain closes an open dialog first and quits second; widgets' tab strip now switches real per-tab pages; carousel gains pointer/touch drag through the horizontal-swipe hooks (crustace's pager pattern), one-tile-per-detent mouse wheel, and snap math driven by the real surface width from on_resize instead of a hardcoded 800; clip_path arranges its cells by ltk::orientation() and sizes them from the counter-axis of the flow.
162 lines
5.0 KiB
Rust
162 lines
5.0 KiB
Rust
//! `cargo run --example clip_path`
|
|
//!
|
|
//! Demonstrates [`Canvas::set_clip_path`] — real per-path clipping. Each cell
|
|
//! fills its whole rect with a background colour, then installs a path clip and
|
|
//! fills again with a foreground colour: only the pixels inside the path are
|
|
//! repainted, so the shape's silhouette appears (not its bounding box).
|
|
//!
|
|
//! Both backends clip with smooth, anti-aliased edges: the software backend
|
|
//! with a tiny-skia coverage mask, the GLES backend by compositing an offscreen
|
|
//! layer through an equivalent coverage mask. The circle and rounded corners
|
|
//! look the same on both. Esc exits.
|
|
|
|
use ltk::{ column, row, text, App, Color, Element, External, Keysym, PathCmd, Rect };
|
|
|
|
#[ derive( Clone, Debug ) ]
|
|
enum Msg {}
|
|
|
|
struct Demo;
|
|
|
|
/// Floor for the square cells — the orientation-derived size never
|
|
/// shrinks below this, so the shapes stay readable on tiny windows.
|
|
const CELL_MIN: f32 = 120.0;
|
|
const MARGIN: f32 = 24.0;
|
|
|
|
fn bg() -> Color { Color::rgba( 0.16, 0.18, 0.22, 1.0 ) }
|
|
fn fg() -> Color { Color::rgba( 0.30, 0.68, 0.90, 1.0 ) }
|
|
|
|
/// Rounded rectangle inset by `MARGIN`, corners of `radius`, built from lines
|
|
/// and quadratic corners.
|
|
fn rounded_rect_path( r: Rect, radius: f32 ) -> Vec<PathCmd>
|
|
{
|
|
let l = r.x + MARGIN;
|
|
let t = r.y + MARGIN;
|
|
let right = r.x + r.width - MARGIN;
|
|
let b = r.y + r.height - MARGIN;
|
|
vec![
|
|
PathCmd::MoveTo( l + radius, t ),
|
|
PathCmd::LineTo( right - radius, t ),
|
|
PathCmd::QuadTo( right, t, right, t + radius ),
|
|
PathCmd::LineTo( right, b - radius ),
|
|
PathCmd::QuadTo( right, b, right - radius, b ),
|
|
PathCmd::LineTo( l + radius, b ),
|
|
PathCmd::QuadTo( l, b, l, b - radius ),
|
|
PathCmd::LineTo( l, t + radius ),
|
|
PathCmd::QuadTo( l, t, l + radius, t ),
|
|
PathCmd::Close,
|
|
]
|
|
}
|
|
|
|
/// Circle centred in the cell, drawn as four cubic-Bézier quadrants.
|
|
fn circle_path( r: Rect ) -> Vec<PathCmd>
|
|
{
|
|
let cx = r.x + r.width / 2.0;
|
|
let cy = r.y + r.height / 2.0;
|
|
let rad = ( r.width.min( r.height ) ) / 2.0 - MARGIN;
|
|
let k = rad * 0.552_284_75; // 4/3 * tan(pi/8): cubic circle approximation
|
|
vec![
|
|
PathCmd::MoveTo( cx + rad, cy ),
|
|
PathCmd::CubicTo( cx + rad, cy + k, cx + k, cy + rad, cx, cy + rad ),
|
|
PathCmd::CubicTo( cx - k, cy + rad, cx - rad, cy + k, cx - rad, cy ),
|
|
PathCmd::CubicTo( cx - rad, cy - k, cx - k, cy - rad, cx, cy - rad ),
|
|
PathCmd::CubicTo( cx + k, cy - rad, cx + rad, cy - k, cx + rad, cy ),
|
|
PathCmd::Close,
|
|
]
|
|
}
|
|
|
|
/// Downward triangle inset by `MARGIN` — a polygon clip.
|
|
fn triangle_path( r: Rect ) -> Vec<PathCmd>
|
|
{
|
|
vec![
|
|
PathCmd::MoveTo( r.x + r.width / 2.0, r.y + MARGIN ),
|
|
PathCmd::LineTo( r.x + r.width - MARGIN, r.y + r.height - MARGIN ),
|
|
PathCmd::LineTo( r.x + MARGIN, r.y + r.height - MARGIN ),
|
|
PathCmd::Close,
|
|
]
|
|
}
|
|
|
|
/// A cell that paints `bg()` everywhere, then `fg()` clipped to `shape`. The
|
|
/// previous clip is snapshotted and restored so the clip does not leak to the
|
|
/// rest of the frame.
|
|
fn clipped_cell( size: f32, shape: fn( Rect ) -> Vec<PathCmd> ) -> Element<Msg>
|
|
{
|
|
External::cpu( size, size, move |canvas, rect|
|
|
{
|
|
canvas.fill_rect( rect, bg(), 0.0 );
|
|
let saved = canvas.clip_bounds();
|
|
canvas.set_clip_path( &shape( rect ) );
|
|
canvas.fill_rect( rect, fg(), 0.0 );
|
|
canvas.set_clip_rects( &saved );
|
|
} ).into()
|
|
}
|
|
|
|
impl App for Demo
|
|
{
|
|
type Message = Msg;
|
|
|
|
fn view( &self ) -> Element<Msg>
|
|
{
|
|
// Cells side by side in landscape, stacked in portrait; the
|
|
// runtime rebuilds the view on every configure, so both the
|
|
// arrangement and the cell size follow the window live. The
|
|
// square side comes from the axis the cells do NOT flow along
|
|
// (the height in landscape, the width in portrait), capped so
|
|
// the three of them also fit along the flow axis with the
|
|
// paddings and gaps accounted for.
|
|
let ( vw, vh ) = ltk::viewport_size();
|
|
let ( vw, vh ) = ( vw as f32, vh as f32 );
|
|
let cells: Element<Msg> = match ltk::orientation()
|
|
{
|
|
ltk::Orientation::Landscape =>
|
|
{
|
|
let cell = ( vh * 0.5 ).min( ( vw - 80.0 ) / 3.0 ).max( CELL_MIN );
|
|
row()
|
|
.spacing( 16.0 )
|
|
.push( clipped_cell( cell, |r| rounded_rect_path( r, 32.0 ) ) )
|
|
.push( clipped_cell( cell, circle_path ) )
|
|
.push( clipped_cell( cell, triangle_path ) )
|
|
.into()
|
|
}
|
|
ltk::Orientation::Portrait =>
|
|
{
|
|
let cell = ( vw * 0.55 ).min( ( vh - 130.0 ) / 3.0 ).max( CELL_MIN );
|
|
column()
|
|
.padding( 0.0 )
|
|
.spacing( 16.0 )
|
|
.push( clipped_cell( cell, |r| rounded_rect_path( r, 32.0 ) ) )
|
|
.push( clipped_cell( cell, circle_path ) )
|
|
.push( clipped_cell( cell, triangle_path ) )
|
|
.into()
|
|
}
|
|
};
|
|
|
|
column()
|
|
.spacing( 16.0 )
|
|
.padding( 24.0 )
|
|
.push( text( "Canvas::set_clip_path — rounded rect, circle, triangle" ) )
|
|
.push( cells )
|
|
.into()
|
|
}
|
|
|
|
fn update( &mut self, _msg: Msg ) {}
|
|
|
|
fn on_key( &mut self, keysym: Keysym ) -> Option<Msg>
|
|
{
|
|
if keysym == Keysym::Escape
|
|
{
|
|
std::process::exit( 0 );
|
|
}
|
|
None
|
|
}
|
|
|
|
fn background_color( &self ) -> Color
|
|
{
|
|
ltk::theme_palette().bg
|
|
}
|
|
}
|
|
|
|
fn main()
|
|
{
|
|
ltk::run( Demo );
|
|
}
|