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ltk/src/types.rs
Pedro M. de Echanove Pasquin b00cf460bb
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Mature ltk to host an externally-laid-out Android view tree
Add the primitives rustdroid needs to project an Android view hierarchy onto an ltk surface, all kept general rather than Android-specific.
Canvas gains arbitrary vector path fill and stroke: `Canvas::fill_path` / `stroke_path` over a new `PathCmd` command list (MoveTo/LineTo/QuadTo/CubicTo/Close in surface coordinates). The software backend rasterises directly with tiny-skia; the GLES backend rasterises into a tiny-skia pixmap and blits it (CPU fallback, no GPU path shader). This is what renders an Android `Path`, a `VectorDrawable`, or a Lottie frame.
`ExternalSource::Cpu` (and the `External::cpu` constructor) adds an immediate-mode CPU drawing closure, invoked once per frame with the canvas and the widget's laid-out rect, working on both the GLES and software backends. It hosts a custom `View.onDraw` straight onto the ltk canvas without a GL texture round-trip, unlike the existing `Texture` source which only renders on GLES.
`Stack::push_placed` appends a child at an exact rect, bypassing alignment and intrinsic sizing. This lets a view tree whose geometry is computed elsewhere — Android's measure/layout pass, which yields an absolute rect per view — be projected onto a Stack in paint order.
New `RichText` widget: wrapped paragraph text carrying a message per clickable link range, with the layout pass emitting one hit rect per link line so taps land on the link rather than the whole paragraph. It is the ltk side of an Android `Spanned` carrying `URLSpan` / `ClickableSpan`.
gesture: only drive the horizontal pager once the axis locks horizontal
`on_move` emitted horizontal swipe progress whenever `swipe_axis != Vertical`, which includes the pre-lock window where `swipe_axis` is still `None` (the first ~8 px of travel). But `horizontal_drag_started` only flips once `dx.abs() > 8`. A vertical gesture that opened with a few pixels of lateral drift — a swipe-up to the launcher, a scroll — therefore emitted a tiny horizontal progress sample, which armed the consumer's pager, then locked vertical without `dx` ever passing 8, so `horizontal_drag_started` stayed false. On release the horizontal branch was skipped, no `on_swipe_horizontal_progress(0.0)` fired, and the pager stayed stuck active — on the crustace homescreen that froze the surface (the main stays motion-only behind stale page subsurfaces) until an unrelated gesture reset it.
Emit horizontal progress only once `swipe_axis == Some(Horizontal)`. Locking onto the horizontal axis already implies `dx.abs() > 8`, so `horizontal_drag_started` is set in the same step, restoring the invariant that a frame which drives the pager always has a matching release event to settle it. The cost is that the first ~8 px of a horizontal drag no longer move the page, which is the same deadband the axis lock already imposes on the vertical panels. Adds `pre_lock_lateral_drift_does_not_drive_horizontal_pager`.
2026-06-12 22:14:02 +02:00

699 lines
21 KiB
Rust

// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2026 Liberux Labs, S. L. <info@liberux.net>
//! Geometry and primitive value types used across the public API.
//!
//! These are the cheap, copy-friendly types that flow through every
//! widget builder, layout method and runtime hook:
//!
//! - [`Color`] — RGBA in `[0.0, 1.0]` floats; `Color::WHITE`,
//! `Color::BLACK`, `Color::TRANSPARENT` constants and a `Color::hex(r, g, b)`
//! constructor for byte literals.
//! - [`Rect`] — axis-aligned `(x, y, width, height)`; the universal
//! layout / hit-test currency.
//! - [`Point`] — a 2D point used by hit testing and gesture progress.
//! - [`Size`] — a `(width, height)` pair without an origin.
//! - [`Corners`] — per-corner radius for the
//! [`Container`](crate::container()) widget and any other rounded
//! surface; coerces from `f32` for the uniform case.
//! - [`WidgetId`] — a stable `&'static str` identifier for focus
//! management, paired with [`crate::App::take_focus_request`].
//!
//! Every type is `Copy` (or `Clone`) so passing them by value is the
//! default. The crate root re-exports them all (`ltk::Color`,
//! `ltk::Rect`, …) so application code rarely needs the `ltk::types::`
//! prefix.
use std::sync::atomic::{ AtomicU32, Ordering };
/// An RGBA color with floating-point channels in the range `[0.0, 1.0]`.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub struct Color
{
/// Red channel `[0.0, 1.0]`.
pub r: f32,
/// Green channel `[0.0, 1.0]`.
pub g: f32,
/// Blue channel `[0.0, 1.0]`.
pub b: f32,
/// Alpha channel — `0.0` is fully transparent, `1.0` is fully opaque.
pub a: f32,
}
impl Color
{
/// Fully opaque white.
pub const WHITE: Self = Self { r: 1., g: 1., b: 1., a: 1. };
/// Fully opaque black.
pub const BLACK: Self = Self { r: 0., g: 0., b: 0., a: 1. };
/// Fully transparent black.
pub const TRANSPARENT: Self = Self { r: 0., g: 0., b: 0., a: 0. };
/// Create an opaque color from 8-bit `r`, `g`, `b` components.
pub const fn hex( r: u8, g: u8, b: u8 ) -> Self
{
Self { r: r as f32 / 255.0, g: g as f32 / 255.0, b: b as f32 / 255.0, a: 1.0 }
}
/// Create an opaque color from float `r`, `g`, `b` components in `[0.0, 1.0]`.
pub fn rgb( r: f32, g: f32, b: f32 ) -> Self
{
Self { r, g, b, a: 1. }
}
/// Create a color from float `r`, `g`, `b`, `a` components in `[0.0, 1.0]`.
pub fn rgba( r: f32, g: f32, b: f32, a: f32 ) -> Self
{
Self { r, g, b, a }
}
/// Convert to a [`tiny_skia::Color`] for rendering.
pub fn to_tiny_skia( self ) -> tiny_skia::Color
{
tiny_skia::Color::from_rgba( self.r, self.g, self.b, self.a )
.unwrap_or( tiny_skia::Color::BLACK )
}
}
/// A 2-D point in screen coordinates (pixels, top-left origin).
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Point
{
/// Horizontal position in pixels.
pub x: f32,
/// Vertical position in pixels.
pub y: f32,
}
/// A width/height pair in pixels.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Size
{
/// Width in pixels.
pub width: f32,
/// Height in pixels.
pub height: f32,
}
/// An axis-aligned rectangle in screen coordinates.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Rect
{
/// Left edge in pixels.
pub x: f32,
/// Top edge in pixels.
pub y: f32,
/// Width in pixels.
pub width: f32,
/// Height in pixels.
pub height: f32,
}
impl Rect
{
/// Returns `true` if `p` lies inside or on the boundary of this rect.
pub fn contains( &self, p: Point ) -> bool
{
p.x >= self.x
&& p.x <= self.x + self.width
&& p.y >= self.y
&& p.y <= self.y + self.height
}
/// Returns a new rect grown by `amount` pixels on every side.
pub fn expand( &self, amount: f32 ) -> Self
{
Self
{
x: self.x - amount,
y: self.y - amount,
width: self.width + amount * 2.0,
height: self.height + amount * 2.0,
}
}
/// Convert to [`tiny_skia::Rect`], returning `None` if dimensions are non-positive.
pub fn to_tiny_skia( &self ) -> Option<tiny_skia::Rect>
{
tiny_skia::Rect::from_xywh( self.x, self.y, self.width, self.height )
}
}
/// Per-corner radii for a rounded rect, ordered top-left → top-right →
/// bottom-right → bottom-left (clockwise from top-left, matching CSS
/// `border-radius`'s long form). All four values are independent
/// pixel radii — set any subset to `0.0` for a square corner, or use
/// the [`top`](Self::top), [`bottom`](Self::bottom),
/// [`left`](Self::left), [`right`](Self::right) shortcuts for the
/// common asymmetric cases.
///
/// The renderer caps each corner against the inscribed-circle limit
/// `min(width, height) / 2`, mirroring tiny-skia / browser behaviour:
/// passing absurdly large values is a "make this side a pill" idiom
/// rather than an error.
///
/// `f32` and `(f32, f32, f32, f32)` both convert via [`From`] so any
/// API taking `impl Into<Corners>` accepts a uniform radius literal
/// (`.radius( 16.0 )`), an explicit set (`.radius( ( 16.0, 16.0,
/// 0.0, 0.0 ) )`), or a constructed value (`.radius( Corners::top(
/// 16.0 ) )`) interchangeably.
#[ derive( Debug, Clone, Copy, PartialEq, Default ) ]
pub struct Corners
{
/// Top-left corner radius in pixels.
pub tl: f32,
/// Top-right corner radius in pixels.
pub tr: f32,
/// Bottom-right corner radius in pixels.
pub br: f32,
/// Bottom-left corner radius in pixels.
pub bl: f32,
}
impl Corners
{
/// All four corners square (radius `0`).
pub const ZERO: Self = Self { tl: 0.0, tr: 0.0, br: 0.0, bl: 0.0 };
/// Uniform radius on every corner — equivalent to `r.into()` and
/// the most common construction.
pub const fn all( r: f32 ) -> Self
{
Self { tl: r, tr: r, br: r, bl: r }
}
/// Rounded top corners, square bottom corners. Matches the CSS
/// shorthand `border-radius: r r 0 0` and the typical "card sits
/// flush against the bottom of the screen" pattern (docks,
/// bottom-anchored modals).
pub const fn top( r: f32 ) -> Self
{
Self { tl: r, tr: r, br: 0.0, bl: 0.0 }
}
/// Rounded bottom corners, square top corners. Mirror of
/// [`top`](Self::top) for top-anchored chrome.
pub const fn bottom( r: f32 ) -> Self
{
Self { tl: 0.0, tr: 0.0, br: r, bl: r }
}
/// Rounded left corners, square right corners.
pub const fn left( r: f32 ) -> Self
{
Self { tl: r, tr: 0.0, br: 0.0, bl: r }
}
/// Rounded right corners, square left corners.
pub const fn right( r: f32 ) -> Self
{
Self { tl: 0.0, tr: r, br: r, bl: 0.0 }
}
/// `true` when every corner is `<= 0` — the renderer can take
/// the fast straight-rect path.
pub fn is_zero( &self ) -> bool
{
self.tl <= 0.0 && self.tr <= 0.0 && self.br <= 0.0 && self.bl <= 0.0
}
/// `true` when every corner has the same radius. Used by the
/// software path to fall back to the single-radius cubic builder
/// when the asymmetric path would produce an identical curve.
pub fn is_uniform( &self ) -> bool
{
self.tl == self.tr && self.tr == self.br && self.br == self.bl
}
/// The largest of the four radii. Useful for sizing the shader
/// quad's anti-alias pad — the worst-case AA band has to cover
/// the steepest curve.
pub fn max( &self ) -> f32
{
self.tl.max( self.tr ).max( self.br ).max( self.bl )
}
/// Cap every corner to `min(width, height) / 2`, the inscribed-
/// circle limit a rounded box can't exceed without degenerating.
/// Mirrors the clamp the GLES shader applies internally; software
/// path callers use it before building the path so the cubic
/// control points stay inside the rect.
pub fn clamp_to_size( &self, width: f32, height: f32 ) -> Self
{
let cap = ( width.min( height ) * 0.5 ).max( 0.0 );
Self
{
tl: self.tl.min( cap ).max( 0.0 ),
tr: self.tr.min( cap ).max( 0.0 ),
br: self.br.min( cap ).max( 0.0 ),
bl: self.bl.min( cap ).max( 0.0 ),
}
}
/// Pack as `[ tl, tr, br, bl ]` for `glUniform4fv`. Order
/// matches the `vec4 u_radii` convention every fragment shader
/// in `gles_render::shaders` reads.
pub fn to_uniform( &self ) -> [ f32; 4 ]
{
[ self.tl, self.tr, self.br, self.bl ]
}
}
impl From<f32> for Corners
{
fn from( r: f32 ) -> Self { Self::all( r ) }
}
impl From<( f32, f32, f32, f32 )> for Corners
{
/// Tuple form, ordered `( tl, tr, br, bl )` — matches CSS shorthand.
fn from( t: ( f32, f32, f32, f32 ) ) -> Self
{
Self { tl: t.0, tr: t.1, br: t.2, bl: t.3 }
}
}
/// One command of a vector path, in canvas (surface) coordinates. Fed to
/// [`Canvas::fill_path`](crate::Canvas::fill_path) / `stroke_path` to render
/// arbitrary shapes (e.g. an Android `Path` / a Lottie frame).
#[ derive( Clone, Copy, Debug, PartialEq ) ]
pub enum PathCmd
{
MoveTo( f32, f32 ),
LineTo( f32, f32 ),
QuadTo( f32, f32, f32, f32 ),
CubicTo( f32, f32, f32, f32, f32, f32 ),
Close,
}
/// A stable widget identifier used for focus management.
///
/// Assign an id to a widget with `.id( WidgetId("my_widget") )`, then request
/// focus via [`App::take_focus_request`](crate::app::App::take_focus_request).
#[ derive( Debug, Clone, Copy, PartialEq, Eq ) ]
pub struct WidgetId( pub &'static str );
/// Pointer cursor shape, sent to the compositor via
/// `wp_cursor_shape_v1` when the pointer enters a widget that
/// declares one. Mirrors `cursor_icon::CursorIcon` 1:1 so the
/// runtime can convert losslessly. Compositors that do not advertise
/// `wp_cursor_shape_v1` ignore these — the user sees their default
/// system cursor.
#[ derive( Debug, Clone, Copy, PartialEq, Eq, Hash ) ]
pub enum CursorShape
{
Default,
ContextMenu,
Help,
/// "Hand" — clickable buttons, links.
Pointer,
/// "Spinning wheel" — work in progress, you can still interact.
Progress,
/// "Hourglass" — UI is busy and unresponsive.
Wait,
Cell,
Crosshair,
/// I-beam — text input fields.
Text,
VerticalText,
Alias,
Copy,
Move,
NoDrop,
NotAllowed,
/// Open hand — draggable but not yet dragging.
Grab,
/// Closed hand — currently dragging.
Grabbing,
EResize,
NResize,
NeResize,
NwResize,
SResize,
SeResize,
SwResize,
WResize,
EwResize,
NsResize,
NeswResize,
NwseResize,
ColResize,
RowResize,
AllScroll,
ZoomIn,
ZoomOut,
}
impl Default for CursorShape
{
fn default() -> Self { CursorShape::Default }
}
#[ cfg( test ) ]
mod tests
{
use super::*;
// ── Color ─────────────────────────────────────────────────────────────────
#[ test ]
fn color_hex_sets_rgb_and_full_alpha()
{
let c = Color::hex( 0xFF, 0x00, 0x80 );
assert!( ( c.r - 1.0 ).abs() < 1e-3 );
assert!( ( c.g - 0.0 ).abs() < 1e-6 );
assert!( ( c.b - 0x80 as f32 / 255.0 ).abs() < 1e-3 );
assert_eq!( c.a, 1.0 );
}
#[ test ]
fn color_rgba_stores_all_channels()
{
let c = Color::rgba( 0.1, 0.2, 0.3, 0.4 );
assert!( ( c.r - 0.1 ).abs() < 1e-6 );
assert!( ( c.g - 0.2 ).abs() < 1e-6 );
assert!( ( c.b - 0.3 ).abs() < 1e-6 );
assert!( ( c.a - 0.4 ).abs() < 1e-6 );
}
#[ test ]
fn color_white_constant_is_all_ones()
{
let c = Color::WHITE;
assert_eq!( c.r, 1. );
assert_eq!( c.g, 1. );
assert_eq!( c.b, 1. );
assert_eq!( c.a, 1. );
}
#[ test ]
fn color_transparent_has_zero_alpha()
{
assert_eq!( Color::TRANSPARENT.a, 0. );
}
#[ test ]
fn color_rgb_sets_full_alpha()
{
let c = Color::rgb( 0.5, 0.5, 0.5 );
assert_eq!( c.a, 1.0 );
}
// ── Rect ──────────────────────────────────────────────────────────────────
#[ test ]
fn rect_contains_interior_point()
{
let r = Rect { x: 10., y: 20., width: 100., height: 50. };
assert!( r.contains( Point { x: 60., y: 45. } ) );
}
#[ test ]
fn rect_contains_boundary_points()
{
let r = Rect { x: 0., y: 0., width: 100., height: 100. };
assert!( r.contains( Point { x: 0., y: 0. } ) );
assert!( r.contains( Point { x: 100., y: 100. } ) );
}
#[ test ]
fn rect_does_not_contain_exterior_points()
{
let r = Rect { x: 10., y: 20., width: 100., height: 50. };
assert!( !r.contains( Point { x: 5., y: 45. } ) );
assert!( !r.contains( Point { x: 60., y: 5. } ) );
assert!( !r.contains( Point { x: 200., y: 45. } ) );
assert!( !r.contains( Point { x: 60., y: 80. } ) );
}
#[ test ]
fn rect_expand_grows_in_all_directions()
{
let r = Rect { x: 10., y: 10., width: 80., height: 40. };
let e = r.expand( 5. );
assert_eq!( e.x, 5. );
assert_eq!( e.y, 5. );
assert_eq!( e.width, 90. );
assert_eq!( e.height, 50. );
}
#[ test ]
fn rect_expand_zero_is_identity()
{
let r = Rect { x: 1., y: 2., width: 3., height: 4. };
let e = r.expand( 0. );
assert_eq!( r, e );
}
}
// ─── Length ──────────────────────────────────────────────────────────────────
/// One of the pure relative-or-absolute modes a [`Length`] can carry.
/// Split out so [`Length`] itself can stay `Copy` while still supporting
/// optional clamp bounds — the recursive `Clamp` variant of the original
/// sketch would have forced a `Box` allocation, which on a widget tree
/// that builds these values per frame is the wrong trade.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub enum LengthBase
{
/// Absolute, in logical pixels.
Px( f32 ),
/// Percentage of the viewport's width (`Vw(10.0)` == 10 % of width).
Vw( f32 ),
/// Percentage of the viewport's height.
Vh( f32 ),
/// Percentage of the viewport's **smaller** dimension. The right
/// default for typography and gutters that must survive a
/// portrait/landscape rotation without growing absurd.
Vmin( f32 ),
/// Percentage of the viewport's **larger** dimension.
Vmax( f32 ),
/// Multiple of the root font size (typographic hierarchy: a heading
/// of `Em(2.0)` is twice the body size, regardless of viewport).
Em( f32 ),
}
impl LengthBase
{
fn resolve( &self, viewport: ( f32, f32 ), em_base: f32 ) -> f32
{
let ( vw, vh ) = viewport;
match self
{
LengthBase::Px( v ) => *v,
LengthBase::Vw( pct ) => vw * pct / 100.0,
LengthBase::Vh( pct ) => vh * pct / 100.0,
LengthBase::Vmin( pct ) => vw.min( vh ) * pct / 100.0,
LengthBase::Vmax( pct ) => vw.max( vh ) * pct / 100.0,
LengthBase::Em( mul ) => em_base * mul,
}
}
}
/// A size or distance value that may be expressed in absolute pixels or
/// relative to the rendering surface. Every widget API that used to take
/// `f32` for a size, padding, spacing or font height now takes
/// `impl Into<Length>`, so existing call sites keep compiling unchanged
/// while new code can switch to viewport-relative units for layouts that
/// must scale across screen sizes (portrait phone, landscape tablet,
/// 4K desktop) without per-target tweaks.
///
/// Resolution requires a viewport — passed in as `(width, height)` in
/// **logical** pixels — and an `em_base` (the body-text font size that
/// `Em` is a multiple of). All resolution funnels through
/// [`Length::resolve`], so widgets can stay backend-agnostic.
///
/// Construct directly via the [`LengthBase`] variants
/// (`Length::vmin( 18.0 )`, `Length::px( 24.0 )`, …) or implicitly from
/// `f32`/`i32`/`u32` for the px case so legacy `.size( 24.0 )` style
/// keeps compiling unchanged. Optionally chain `.clamp( min_px, max_px )`
/// to bound a relative value into a safe range.
#[ derive( Debug, Clone, Copy, PartialEq ) ]
pub struct Length
{
pub base: LengthBase,
/// Lower bound in absolute logical px. `None` means unbounded.
pub min_px: Option<f32>,
/// Upper bound in absolute logical px. `None` means unbounded.
pub max_px: Option<f32>,
}
impl Length
{
/// Default font-size that [`LengthBase::Em`] is a multiple of. Matches
/// the `typography::BODY` constant of the default theme.
pub const EM_BASE_DEFAULT: f32 = 16.0;
pub const fn from_base( base: LengthBase ) -> Self
{
Self { base, min_px: None, max_px: None }
}
/// Shorthand constructors. `Length::vmin( 18.0 )` reads better than
/// `Length::from_base( LengthBase::Vmin( 18.0 ) )` at every call site
/// and the brevity matters when these appear in tight view code.
pub const fn px( v: f32 ) -> Self { Self::from_base( LengthBase::Px( v ) ) }
pub const fn vw( v: f32 ) -> Self { Self::from_base( LengthBase::Vw( v ) ) }
pub const fn vh( v: f32 ) -> Self { Self::from_base( LengthBase::Vh( v ) ) }
pub const fn vmin( v: f32 ) -> Self { Self::from_base( LengthBase::Vmin( v ) ) }
pub const fn vmax( v: f32 ) -> Self { Self::from_base( LengthBase::Vmax( v ) ) }
pub const fn em( v: f32 ) -> Self { Self::from_base( LengthBase::Em( v ) ) }
/// "Design pixel": `px` interpreted at the reference vmin set via
/// [`set_design_reference`] (defaults to 412 px — the eydos mobile
/// reference width). The result is a `Vmin` value clamped to
/// `[px * 0.7, px * 1.5]`, so the layout scales with the screen
/// without collapsing on tiny surfaces or ballooning on 4K.
pub fn dp( px: f32 ) -> Self
{
let r = design_reference();
Length::vmin( px / r * 100.0 ).clamp( px * 0.7, px * 1.5 )
}
/// Resolve to a concrete logical-pixel value given a viewport and an
/// `em_base` (the root font size that `Em` is a fraction of).
pub fn resolve( &self, viewport: ( f32, f32 ), em_base: f32 ) -> f32
{
let raw = self.base.resolve( viewport, em_base );
let lo = self.min_px;
let hi = self.max_px;
// If both bounds present, normalise their order so swapped args
// don't produce NaN out of f32::clamp.
let ( lo, hi ) = match ( lo, hi )
{
( Some( a ), Some( b ) ) if a > b => ( Some( b ), Some( a ) ),
other => other,
};
let v = match lo { Some( a ) => raw.max( a ), None => raw };
match hi { Some( b ) => v.min( b ), None => v }
}
/// Cap the resolved value to `[min_px, max_px]`. Bounds are
/// absolute px because the typical use is "this Vmin should never
/// shrink past readable nor balloon past comfortable"; bounding
/// a relative value with another relative value is rare enough to
/// not justify boxing the type. If you swap min/max the resolver
/// tolerates it instead of panicking.
pub fn clamp( mut self, min_px: f32, max_px: f32 ) -> Length
{
self.min_px = Some( min_px );
self.max_px = Some( max_px );
self
}
/// One-sided bound: never resolve below `min_px`. Named `at_least`
/// (rather than `min`) to avoid clashing visually with `f32::min`,
/// which has the opposite semantics ("return the smaller of two").
pub fn at_least( mut self, min_px: f32 ) -> Length
{
self.min_px = Some( min_px );
self
}
/// One-sided bound: never resolve above `max_px`. Counterpart to
/// [`Self::at_least`].
pub fn at_most( mut self, max_px: f32 ) -> Length
{
self.max_px = Some( max_px );
self
}
}
static DESIGN_REFERENCE_BITS: AtomicU32 = AtomicU32::new( 412.0_f32.to_bits() );
/// Set the reference vmin width that [`Length::dp`] interprets `px` against.
/// Call once at startup (e.g. before [`crate::run`]) to align the design
/// scale to the surface mock-up the app was designed for.
pub fn set_design_reference( reference_vmin: f32 )
{
DESIGN_REFERENCE_BITS.store( reference_vmin.to_bits(), Ordering::Relaxed );
}
/// Current value used by [`Length::dp`] — the px width at which `dp(n)`
/// resolves to `n` logical pixels.
pub fn design_reference() -> f32
{
f32::from_bits( DESIGN_REFERENCE_BITS.load( Ordering::Relaxed ) )
}
impl From<f32> for Length
{
fn from( v: f32 ) -> Self { Length::px( v ) }
}
impl From<i32> for Length
{
fn from( v: i32 ) -> Self { Length::px( v as f32 ) }
}
impl From<u32> for Length
{
fn from( v: u32 ) -> Self { Length::px( v as f32 ) }
}
impl From<LengthBase> for Length
{
fn from( base: LengthBase ) -> Self { Length::from_base( base ) }
}
#[ cfg( test ) ]
mod length_tests
{
use super::Length;
#[ test ]
fn px_is_passthrough()
{
assert_eq!( Length::px( 42.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 42.0 );
}
#[ test ]
fn vw_vh_are_percent_of_viewport()
{
assert_eq!( Length::vw( 50.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 400.0 );
assert_eq!( Length::vh( 25.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 150.0 );
}
#[ test ]
fn vmin_picks_smaller_side()
{
assert_eq!( Length::vmin( 10.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 60.0 );
assert_eq!( Length::vmin( 10.0 ).resolve( ( 600.0, 800.0 ), 16.0 ), 60.0 );
}
#[ test ]
fn vmax_picks_larger_side()
{
assert_eq!( Length::vmax( 10.0 ).resolve( ( 800.0, 600.0 ), 16.0 ), 80.0 );
}
#[ test ]
fn em_uses_em_base()
{
assert_eq!( Length::em( 2.0 ).resolve( ( 800.0, 600.0 ), 18.0 ), 36.0 );
}
#[ test ]
fn clamp_bounds_relative_value()
{
// 50 % of the smaller side (= 300) capped to [100, 200] → 200.
let l = Length::vmin( 50.0 ).clamp( 100.0, 200.0 );
assert_eq!( l.resolve( ( 800.0, 600.0 ), 16.0 ), 200.0 );
// 1 % of the smaller side (= 6) lifted to the min of 50.
let l2 = Length::vmin( 1.0 ).clamp( 50.0, 200.0 );
assert_eq!( l2.resolve( ( 800.0, 600.0 ), 16.0 ), 50.0 );
// Caller swapped min/max — resolver tolerates without panic.
let l3 = Length::vmin( 50.0 ).clamp( 200.0, 100.0 );
assert_eq!( l3.resolve( ( 800.0, 600.0 ), 16.0 ), 200.0 );
}
#[ test ]
fn f32_converts_to_px()
{
let l: Length = 24.0_f32.into();
assert_eq!( l.base, super::LengthBase::Px( 24.0 ) );
}
}