af4009374d12a50e8c6d2241e562ecfe72df13eb
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af4009374d |
A browser app takes part in the desktop as a Wayland client does: fullscreen, the desktop's windows, activation and the shell protocol through forge/web, its own files through ltk::vfs, and images its caller names
On a page with forge/web an ltk app had a main surface, overlays and subsurfaces, but none of what a shell such as crustace needs from the compositor: fullscreen did nothing, the app heard nothing of the other windows, an activation token it asked for never came, forge/web was never told when a launched window had shown, the shell could not speak its protocol, and the app had no way to read its own files in a browser. Each now goes through the app's connection to forge/web, in the shape of the Wayland protocol it stands for. Fullscreen. On a page with forge/web, `App::fullscreen` and `App::start_fullscreen` send a `set_fullscreen` request for the main window, as `xdg_toplevel.set_fullscreen` does, instead of doing nothing; alone on a page the canvas still takes the browser's fullscreen. `examples/web_hello.rs` gains a button that toggles it. The desktop's windows. On connecting, the backend asks for the list of toplevels, and forge/web's `toplevel_opened` and `toplevel_closed` events become `ToplevelEvent`s for `App::on_toplevel_event`, as `ext-foreign-toplevel-list-v1` does on Wayland, so a shell's dock knows which applications have windows open. Activation. The tokens an app asks for with `App::take_activation_requests` are issued before it draws: forge/web's, through its `activation_token` request, or empty without a desktop, as on Wayland without xdg-activation, and handed to `App::on_activation_token` with their messages processed. A browser app that launched others through tokens waited for one that never came. Each surface's first presented frame is reported with a `presented` request (`WebSurfaceState::presented`), so forge/web knows when a window it launched has shown and can report it activated, which dismisses crustace's splash. The shell protocol. `platform/web/shell.rs` carries the JSON a shell speaks to forge over its socket over the app's connection to forge/web: `ltk::web::shell_send( json )` sends it as a `shell` request, and each `shell` event's message reaches the listener `ltk::web::set_shell_listener` gives, as JSON. What is sent before the app has connected is kept and sent once it has, so a shell can tell forge/web its theme while it starts. An overlay's role now carries its `App::overlay_namespace`, as its layer-shell namespace does on Wayland, so forge/web can tell a shell's overlays apart. The cursor over every surface. The CSS `cursor` was set on the main surface's element only, so over an overlay the pointer kept the page's arrow. `WebSurfaceState` keeps the element that takes its input, the shape moves to that of the surface the pointer enters, and `WebPlatform::cursor` keeps the last one asked for. An app's own files. `ltk::vfs`, through which ltk reads its themes, fonts and keyboard layouts, is public: `read`, `read_to_string`, `read_dir`, `is_file` and `is_dir` read the file system natively and, in a browser, the files the page loaded into memory. `ltk::web::load_tree( base, root ).await` loads any tree served with a `MANIFEST` under `root`, and `load_resources` is that into `/ltk` with the directory made the resource directory. `ltk::time::Instant` is public too, `std`'s natively and `web_time`'s on wasm32, where `std::time::Instant::now` panics, so an app that builds for both measures time with ltk's clock. wasm-bindgen-cli. `scripts/wasm-bindgen-cli.sh TOOLS_DIR` builds wasm-bindgen-cli into `TOOLS_DIR/bin` at the version of the `wasm-bindgen` crate ltk pins in its `Cargo.toml`, from its sources with a lock resolved for Debian's rustc, which is what `make web-deps` did inline and now runs. Since `make install` copies `scripts/` into the registry, a project that builds for the browser against the installed ltk, such as forge/web or crustace, gets the same CLI without a checkout of ltk. The README and docs/architecture.md say so. Images named by their caller. Every draw through `draw_image_data` fingerprints its pixels to find them in the image caches, which for a terminal means hashing every glyph of every frame. `Canvas::draw_image_keyed( key, rgba, w, h, dest, opacity )` is `draw_image_data` with `key` naming the pixels in place of their fingerprint: every draw with the same key must pass the same pixels, which are read only when the image is not cached. Both backends' caches are keyed by `ImageId`, `Content` for a fingerprint and `Keyed` for a caller's key, so a key never names an image drawn by content even when it equals its fingerprint. `GlesCanvas` and `SoftwareCanvas` gain `draw_image_keyed`, and their `draw_image_data` and it share one private `draw_image`. Tests check that a keyed image draws as its pixels do and that a key equal to a fingerprint is another image. A held button is not also tapped. A button with `on_long_press` and no `on_drag_start` stayed a tap after its hold fired, so releasing it sent its `on_press` as well. `GestureState::long_press_msg_fired` is set when the hold fires `long_press_msg` and suppresses the press message on release; a test covers it. `CHANGELOG.md` describes these changes. |
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20dc21448e |
A browser backend: ltk runs on a page's canvas through WebGL2, on a core that builds for wasm32, and a surface's scale may be fractional
ltk ran on Wayland and Android only. Running crustace and its apps in a browser needs, first, ltk apps running there; a window manager for the page is the next step. The runtime was already split from Wayland by the platform layer, so what kept it out of a browser was what the core and the runtime took from the operating system: calloop's epoll loop, EGL, a monotonic clock, a file system, threads and environment variables. The core builds for wasm32-unknown-unknown. `ltk::ChannelSender` is ltk's own type instead of a re-export of calloop's `Sender`, with the same `send` and `Clone`, so apps that only send and clone it build unchanged. The runtime arms its timers and channels through `event_loop/sources.rs` instead of a calloop `LoopHandle`: calloop's natively, and in a browser a queue the backend runs, which takes the due timers out, runs them on `AppData` and hands them back, and does not arm again one removed meanwhile. calloop, khronos-egl and raw-window-handle are dependencies off wasm32 only, where `egl_context.rs`, `UiSurface::try_new_gles` and `from_current_gles_loader` and the native GL names of `BorrowedGlesTexture` are left out; `sub_canvas` clones the uniform locations, which are `Copy` natively and only `Clone` on wasm. The monotonic clock is `crate::time::Instant`, `web_time`'s on wasm32, where `chrono` takes its `wasmbind` feature; the one subtraction that could go below the clock's origin, a surface's first `last_draw`, saturates. Themes, fonts, keyboard layouts and images are read through `vfs.rs`, the file system natively and on wasm32 files held in memory, so a wallpaper or an `Image::from_path` is now decoded from the file's bytes and its format told from its contents rather than its extension. The text-scale watcher, which runs gsettings on a thread, is left out on wasm32, and the built-in keyboard takes its language from `platform::language()`, `LANG` or the page's. criterion is a dev-dependency off wasm32 only, since rayon does not build there. The browser backend is the `web` feature, `platform/web/`, with wasm-bindgen, wasm-bindgen-futures, js-sys and web-sys. `build.rs` refuses it with another backend or for another target. A page's main thread must not block, so `ltk::run` sets the app up and returns, and the browser drives the loop: `AppData` lives in a closure a thread-local loop holds, which a `setTimeout` runs for messages, timers and page events and a `requestAnimationFrame` runs to draw. Event listeners and `ChannelSender::send` only queue and schedule, never touching `AppData`, so nothing they set off runs inside an iteration. The app draws on a canvas laid over the whole page, or the one `ltk::web::set_canvas` gives, through WebGL2 with the GLES canvas unchanged, its frame kept in its FBO, or without WebGL2 through `putImageData`. A lost context drops the GPU canvases and draws nothing until it is restored on a new `glow::Context`, so the glyph atlas and the caches of the old one are not reused. The main surface's logical size is the canvas's CSS size; the window's `resize` refits it, and on ltk's own canvas a hidden element padded by `env( safe-area-inset-* )` gives the insets. Input comes from Pointer Events, a mouse as the pointer and fingers and pens as touches, the wheel, in detents when it scrolls lines, and keys, whose keysym comes from `KeyboardEvent.key` and code from `.code` as the Linux input code Wayland reports; keys repeat on the browser's clock, AltGr types its character, and on macOS Command is Ctrl. ltk takes every key the browser lets a page have, and while fullscreen those `navigator.keyboard.lock()` adds in Chromium. Copies go to `navigator.clipboard.writeText`; a page reads the clipboard only from a `paste` event, so Ctrl+V is let through to the browser and held until its `paste` has put the text in `AppData::clipboard`, and a paste from the browser's menu comes with a Ctrl+V of its own. The cursor's shape is the canvas's CSS `cursor`. The built-in keyboard serves text where the page is used by touch. Panics go to the browser's console. When the app exits, the listeners are removed, the canvas receives an `ltk-exit` event and the app is dropped. The new `RunError::NoDocument` is returned where there is no page, as in a worker. Resources are the tree an Android package carries. `scripts/web-assets.sh` builds it through `android-assets.sh`, and `ltk::web::load_resources( base ).await` fetches its `MANIFEST` and every file it lists, with the manifest's hash in their URLs so a changed tree is not served from the browser's cache, into memory under `/ltk`, which becomes the resource directory. The per-script fallback fonts are read through `resources::read_font`, so a path that does not exist is found by file name in the resource directory's `fonts/`, where a page bundles them. A surface's scale may be fractional. `SurfaceState::scale_factor` is an `f32`, which `Platform::prepare_canvas`, `Presentation::scale` and the paint path take as it is; a surface's physical size is its logical size times the scale, rounded once, and `buffer_scale()` gives the whole number Wayland's buffer scale and regions need. Wayland and Android still set whole scales, so nothing changes there; the browser backend sets the page's `devicePixelRatio`, so the canvas holds the display's own pixels at any zoom. `App::on_scale_changed` keeps its `u32`, the scale rounded, and `App::on_resize` gives the exact physical size. The fallback-theme banner placed its text as if `draw_text` took the top of the line rather than its baseline, so most of the text fell above the banner, out of the surface; it is now centred as the title bar's is. Building. `make web-check` typechecks the backend. `make web-deps` installs Debian's std for wasm32 and wasm-bindgen-cli, whose version must be the one of the wasm-bindgen crate in `Cargo.lock`: the crate is pinned to 0.2.117, the last whose CLI builds with Debian's rustc 1.85, and since the lock the CLI was published with needs a newer rustc and `cargo install` ignores rust-version when it resolves, the CLI is built from its sources with a lock resolved for the rust-version it declares, into `target/tools`, where the Makefile finds it. `make web-assets` builds the resources with the in-tree default theme and the fallback fonts `WEB_FONTS` names. `examples/web_hello.rs`, a counter and a text field, and `web/index.html` are the smoke test: `make web-example` builds them into `target/web/` and `make web-serve` serves them. `make install` now copies `web/` into the registry. `README.md`, `docs/architecture.md` and `CHANGELOG.md` describe the backend, and `docs/cookbook.md` points to `ChannelSender`'s new home. Not done. In a browser there are no overlays, secondary surfaces or subsurfaces, no dead keys or input methods, no accessibility tree and no primary selection, and a canvas that changes size while the window does not is not refitted. Pasting relies on the browser sending `paste` to a focused canvas, which Chrome and Firefox do. The page fetches its whole resource tree, about 7 MB, before the app starts. There are no tests for the browser backend, `Sources`' queue or `vfs.rs`'s in-memory files, and fractional scales may leave one-pixel artefacts where edges fall between pixels. |
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cacf871ddd |
An Android backend, a platform layer that keeps Wayland out of the runtime, the built-in keyboard for an app's own text input, and APKs packaged with Debian's own tools
ltk only ran on a Wayland compositor: the runtime, the input handlers and the draw paths named smithay-client-toolkit's types throughout, so no other windowing system could be added without touching all of them. Prompt, the Eydos terminal, has to run on an Android phone, with its sessions and its sharing, and needs a toolkit that runs there. The platform layer. Input reaches the runtime as platform-neutral events: `input/event.rs` defines `KeyInput`, `PointerInput` and `TouchInput`, and the pointer, touch and keyboard handlers take them through a few entry points (`pointer_input`, `touch_input`, `key_press`, `key_release`, `key_repeated`, `modifiers_changed`, `keyboard_enter`, `keyboard_leave`, `set_repeat_info`). The sctk handler implementations moved to `platform/wayland/input.rs`, which records the serials later requests need, resolves surfaces and translates. What the runtime asks of the windowing system (moving, resizing, minimising and fullscreening the window, a bare frame request, the cursor's shape, the input method, publishing the clipboard and the primary selection, preparing a canvas, presenting it and its damage) forms the `platform::Platform` trait, with its surface type as `Platform::Surface`. The protocol state moved from `AppData` into `platform::wayland::WaylandPlatform`, held as `AppData::platform`, and each surface's Wayland half (its kind, SHM pool, EGL window surface and what the compositor was last told) from `SurfaceState` into `WaylandSurfaceState`, held as `SurfaceState::platform`. The compositor, shell, seat and output handlers, the data device, the primary selection, the run loop, overlay and subsurface reconciliation, session management, output probing and window fitting moved from `event_loop/` to `platform/wayland/`. Drawing is split from presenting: `draw/paint.rs` paints a surface in full or under its dirty rects, the same for the software and GPU canvases, in place of the four near-identical paths of `draw/software.rs` and `draw/gles.rs`, and the backend presents it (`platform/wayland/present.rs`, which also took the opaque and input regions and `pick_shm_format`). The runtime is generic over the platform, `AppData<A, P: Platform = NativePlatform<A>>` and `SurfaceState<Msg, S = NativeSurface>`, resolved at compile time. The backend-neutral half of a loop iteration is `event_loop/step.rs` (`process_messages`, `draw_due`, `next_wakeup`, `before_draw`, `after_draw`), and `event_loop/setup.rs` builds the state and the event sources every backend has; the accessibility tree and its actions moved to `event_loop/a11y.rs`. `platform/mock.rs` is a platform that logs what is asked of it, and `event_loop/tests.rs` drives the runtime on it through input, update, painting and presentation. The behaviour on Wayland is unchanged, except that a frame whose presentation fails leaves the next one to repaint in full. `ltk::Keysym` now comes from `xkeysym`, the crate sctk re-exported it from, so it is the same type. Features. `wayland`, on by default, brings the Wayland backend and its dependencies, now optional, AT-SPI2 accessibility among them. `android` brings android-activity 0.6, ndk 0.9 and jni 0.21. A new `build.rs` refuses both at once and sets `cfg( backend )` when one is on, which builds the runtime behind `run` and `try_run`. Without a backend only the runtime-free core builds: `UiSurface`, widgets, layout, theming and rendering. The Android backend. `ltk::run` runs inside a NativeActivity once `android_main` has handed its `AndroidApp`, re-exported as `ltk::AndroidApp`, to the new `ltk::set_android_app`; without it `run` fails with `RunError::NoAndroidApp`. The first call in the process sends standard output and error, panics included, to logcat, sets `HOME` to the app's internal storage and, unless set, `SSL_CERT_DIR` to Android's CA certificates and `LANG` to the device's language, and unpacks the bundled resources; every call keeps the latest activity, since Android starts the next one in the same process. The backend draws through EGL on the activity's window, or in software into a locked window buffer, and sizes the main surface at the display's density in whole multiples of 160 dpi. Fingers and styluses become touches, a mouse the pointer, and key events keysyms and text through the device's character map. calloop's descriptor rides on the activity's `ALooper`, so the app's channel and timers keep working. Text is typed on ltk's own keyboard, since a NativeActivity gets only key events from the system's. Through JNI on the activity (`platform/android/java.rs`): copies go to `ClipboardManager` and its text is read back whenever the app gains the focus; back with nothing left to go back to minimises the app with `moveTaskToBack` or closes it, as `App::back_at_root` says, which the new `Platform::back_leaves` decides per backend; and the window's insets come from `getRootWindowInsets()` on Android 11 and later, the status bar and any cutout on top and only bars that take taps on the other edges, so there is no gap above the view nor below it in gesture navigation, and a bar of buttons still keeps its room; earlier releases fall back to the content rect. When the app's last surface closes, ltk calls `finishAndRemoveTask` and waits for the activity to be destroyed, since a second activity started in a process whose `android_main` has returned never came up; an app should end the process after `run` returns. `ltk::keep_running( Some( text ) )` starts a foreground service with `text` on an ongoing notification, so Android does not freeze the app once it leaves the screen, and `None` stops it. Surface insets. `SurfaceState::insets` holds the logical pixels the system covers along each edge; the view is laid out inside them while the background fills the whole surface, and positions stay absolute, so hit testing is unchanged. The built-in keyboard is placed inside them too, above a bar of navigation buttons. On Wayland they stay zero. Resources in a package. `ltk::set_resource_dir( dir )` names an app's own copy of ltk's resources and `ltk::resource_dir()` returns it, so an app also finds its own bundled files there. Its `themes/` is searched after the user's themes and before `/usr/share/ltk/themes`, its `keyboards/` before `/usr/share`, and a font a theme names by an absolute path that does not exist is read from its `fonts/` by file name, so a theme written against Debian's paths works unchanged. On Android `set_android_app` unpacks `assets/ltk/` into the internal storage and uses it as the resource directory; `assets/ltk/MANIFEST` lists the tree, since the asset manager cannot list subdirectories, and its first line, a hash of the contents, decides whether to unpack again. On Android the per-script fallback fonts come from `/system/fonts` and the primary face is the embedded Sora. APKs. `scripts/android-assets.sh` builds that tree from installed themes, without their cursors, with the fonts each `theme.json` names and ltk's keyboard layouts. `scripts/android-apk.sh OUT.apk LIB.so PACKAGE LABEL [ASSETS_DIR]` packages an app built as a `cdylib` with Debian's aapt, zipalign and apksigner, with no Gradle and no SDK download: it writes the manifest, with the library loaded as `libmain.so`, optional permissions and a theme without an action bar, which the content rect would otherwise leave room for; links it against `android-framework-res`; adds the assets and the library; aligns and signs, creating a debug keystore when there is none. `ICON` takes an SVG, rasterised with `rsvg-convert` for every density, or a PNG. `KEEP_ALIVE=1` compiles `java/net/liberux/ltk/KeepAlive.java` with javac and `dx` from art-standalone against the platform 34 `android.jar`, against which aapt then links too, since Debian's framework-res predates the `specialUse` service type, and declares the service with `KEEP_ALIVE_USE` as its reason and the permissions it needs. `examples/android_hello.rs` is the smoke test: `make android-check` typechecks the backend with Debian's rustc, `rust-src` and NDK through `-Zbuild-std`, `make android-apk` and `make android-install` package and install the example, `make deps` and `make android-deps` install what the targets need, and `make install` now copies `examples`, `scripts`, `java` and `build.rs` into the registry. The built-in keyboard for an app's own text input. While `App::external_text_input` asks for text and no ltk text field has the focus, the built-in keyboard shows with `App::external_text_purpose`, so a terminal gets its row of Escape, Tab, Ctrl, Alt and arrows, comes back when the serial changes and hides when the request ends. Its keys reach the app as physical ones, pressed and released through `App::on_raw_key_event` with the panel's Ctrl and Alt held for them. Before, it only served ltk's text fields, so such an app had no keyboard where the compositor offers no input method. Clippy. `make clippy` is clean again: derived `Default`s replace the hand-written ones, `div_ceil`, `then_some`, struct update syntax for strokes, the map entry API in the text renderer, function paths in place of closures in the examples and tests, and fewer casts and explicit lifetimes. `README.md`, `docs/architecture.md` and `CHANGELOG.md` describe the features, the backend, the events and their units, and what stays with a backend. Not done. On Android there are no overlays, secondary surfaces or subsurfaces, no dead keys from a physical keyboard and no saved state for the activity. Why a second activity in the same process never comes up was not found. The keep-alive service does not ask for the notification permission, so on Android 13 and later its notification may not show until it is granted in the app's settings. |
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dcb1c7dff3 |
A tab strip that scrolls to the selected tab and while a tab is dragged against its edge, and hooks for every mouse button and for the modifiers, for an application that hands the mouse on
A strip with more tabs than fit left the selected one wherever it was, so a tab opened at the end or chosen with the keyboard could stay out of sight, and a tab could only be dragged as far as the visible part reached. A terminal that passes the mouse to the program in it, as xterm does, also needs every click with its modifiers, which ltk kept to itself apart from the middle button, and the modifiers held while the wheel turns, which the wheel does not carry. Scrolling to the selected tab. `TabRow` now knows the key of the selected tab, and in the layout it asks the `TabMotion` where the scroll of the tabs should go before drawing it; the answer is written into the scroll's own offset, which is keyed by the same index. When the selection changes the strip scrolls just enough to show that tab, through the scroll's `offset_into_view`, and keeps following it while it grows from nothing, so a new tab at the end is shown whole once it has opened. After that the strip is left where the user scrolls it. Dragging against the edge. While a tab is dragged and its lifted copy touches either edge of the visible part, the strip scrolls 8 widget pixels further that way on each frame (`EDGE_SCROLL`), and every layout places the dragged tab under the pointer again, so it travels with the strip although the pointer holds still and drops among the tabs that come into view. Pointer coordinates. A scroll and a viewport draw their child on a canvas of their own, so the tabs were laid out in coordinates that no longer matched the pointer once the strip scrolled. `DrawCtx.origin` now holds where the canvas being drawn on sits on the surface, set around the child of every `Scroll` and `Viewport`, and `TabCells` and `TabCards` hand it to the `TabMotion`, which takes it off the pointer in `drag_move`. The mouse. `App::on_mouse_button( &MouseButtonEvent )` reports every press and release of the left, middle and right buttons, with the position in physical pixels and Ctrl, Shift and Alt, before ltk handles it; `MouseButton` and `MouseButtonEvent` are exported. `App::on_modifiers( ctrl, shift, alt )` is called whenever the modifiers held change. Both do nothing by default. Tests cover a selected tab scrolled into view once and back, and a tab dragged against the edge scrolling the strip. The documentation of `tab_strip` describes the scrolling. |
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ce98c7b82c |
TabStrip, the open documents of an application as a browser or a terminal shows them, with tabs that grow, shrink and can be dragged, an overview of cards for a phone, a widget anchored under another one and list items in colours of their own
Trust and prompt each drew their own strip of tabs, their own phone bar with a counter and their own grid of cards, and neither animated anything nor let a tab move. `tab_strip` does all of it once, in colours the application chooses, so the same widget serves a black terminal and a browser that follows the theme. Two things the menus of those applications needed come with it: a way to place a menu under the button that opens it, and list items that are not drawn in the theme's colours. The widget. `tab_strip( tabs )` takes `TabItem`s, made with `tab( key, label )`, where the key stays the same while the tab is open, plus `.image( ImageData )` for a page's icon, `.symbol( name )` for a theme icon drawn in the tab's ink, and `.closable( bool )`. The builder sets the `selected` tab, `on_select`, `on_close`, `on_overview`, the buttons before the tabs (`leading`), right after the last one (`after_tabs`) and at the far right (`trailing`), the phone bar's `mobile_center`, the `TabStripColors`, the `TabLayout`, `reorderable` and the `TabMotion`. `TabStripColors` sets the strip's background and ink and the fill, edge and ink of the active tab and of the others; the default follows the theme. On a desktop. `[leading] [tabs…][after_tabs] clear [trailing]`. The tabs share the width between 90 widget pixels and a fifth of the screen's width and scroll sideways when even the minimum does not fit, and 7.5 % of the width between the leading and trailing buttons is always left clear, also while they scroll. A horizontal scroll measures its child with no width limit, so the tabs inside it cannot see how much room there is; two new elements solve that. `TabRow`, outside the scroll, works the tab width out of its own rect, less the clear part and the buttons after the tabs, and hands it to the `TabMotion`; `TabCells`, inside the scroll, places the tabs, the gaps of closing ones and the buttons where the motion says. Each tab is clipped by a `viewport`, so it can grow from nothing and shrink away. On a phone. `TabLayout::Mobile` is a bar with the leading buttons, the active tab's icon and title or the application's `mobile_center`, a counter that sends `on_overview` and the trailing buttons. `tab_overview( tabs )` is the grid of cards it opens, with a `title`, a `back` message and header `action`s: `build` gives the whole page, header and scrolling cards, and `cards` the grid alone for an application that lays its page out itself. The cards are placed by a third new element, `TabCards`, every one as tall as the tallest, so a dragged card can follow the finger. The motion. `TabMotion` is the only state, kept by the application, handed to every view and reported from `App::is_animating`; it is an `Arc<Mutex>` because `view` only gets `&self`, and clones share it. A tab that opens grows from nothing while the others narrow, and one that closes leaves a gap that shrinks away while the others keep their width for a second, so the close button of the tab that slides in lands under the pointer; another close starts the second again. Changes take 180 ms, ease-out. The first layout and a resize alone place the tabs without moving them. Reordering. With `reorderable( true )` each tab, and each card of the overview, carries its select message as `on_drag_start`, so it is dragged after 24 px of mouse motion or a long press, and dragging a tab selects it. The drag reaches the application, which forwards `App::on_drag_move` to `TabMotion::drag_move` and answers `App::on_drop` with the `( from, to )` that `TabMotion::drag_end` reports. The motion remembers where it drew every tab: the first move takes the tab under it and returns `false` when there is none, the tab then follows the pointer within the tabs and is drawn on top, and the others slide out of its way as its centre passes theirs, or as it enters another cell of the overview. On release it slides into its place. A strip and its overview are never shown at once and may share one motion. Anchored. `AnchoredOverlay`, which only the combo used, is public as `anchored( child, id )`: it draws its child under the widget built with that `WidgetId`, as it was laid out on the previous frame. `align` lines it up with the anchor's left edge, its right edge or its middle, `gap` sets the space under it, and the child is now kept within the rect its parent gives it, which also keeps a combo's list inside the window. List items and icons. `ListItem::ink( label, secondary )` draws the label, the subtitle and the trailing text in colours of the application's own and tints hover and press with the label's, for rows on a surface that is not the theme's. A button's icon is now fitted into its square without being stretched: a wide icon such as `actions/remove`, a 25 by 4 minus, was drawn as a block as tall as it was wide. Documentation, example and tests. `docs/widgets.md` describes `tab_strip` and `anchored` and the new `ink`. `cargo run --example tab_strip` opens three documents that can be added, closed and dragged, on a desktop strip or a phone bar with its overview. The tests cover the share of the width, its limits and the clear part, the buttons after the tabs, the drawing order of a dragged tab, the builder's defaults, the overview's rows, and in `motion.rs` the growth, the gap, the wait and its restart, a resize, and dragging a tab and a card; `anchored` and the icon fit have tests of their own. Not done. A strip that scrolls does not scroll to the active tab or follow a tab dragged towards its edge, and the overview does not scroll while a card is dragged to the edge of the screen. |
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99b195ea13 |
The primary selection is kept in step with other applications, an application can paste either selection and hear the middle button, raw keys carry the text dead keys compose, and an application can ask for a cursor where the pointer is
A terminal drawn by the application itself needed four things ltk did not give it: the selection the middle button pastes, a way to read the clipboard, the text a key types once dead keys are applied, and a text cursor over its text area that does not hide the window's resize cursors. Text fields gain the primary selection along the way, and the symbol fallback and a missed field in the previous commit are fixed. The primary selection. `event_loop/primary_selection.rs` binds `zwp_primary_selection_device_manager_v1` when the compositor offers it, creates the device with the data device in `new_seat`, and holds the manager, the device, our source while we own the selection, its text and the inbox the reader threads post to. A selection offered by another client is read on a thread of its own as the clipboard is; a peer asking for ours is served from the cached text, and a cancelled source is dropped. `data_device.rs` gives both the pieces they share: `pick_text_mime`, `read_selection` and `write_selection`, so the clipboard behaves as before. Text fields. Once a press ends, `sync_text_field` publishes a new selection in the focused text field as the primary selection; password fields never publish theirs. It remembers what it last published rather than comparing with the current primary selection, so a selection made in another application is not taken back. A middle-button press on a text field focuses it, puts the cursor where it landed and inserts the primary selection there. The application's side. `App::take_primary_request` makes a text the primary selection, as `take_clipboard_request` does for the clipboard. `App::take_paste_request` names a `SelectionKind`, `Clipboard` or `Primary`, and the runtime answers with `App::on_paste` and that selection's text, never with an empty one. `App::on_pointer_middle` reports a middle-button press anywhere but on a text field. All default to doing nothing. Raw keys. `App::on_raw_key_with_alt` gives way to `App::on_raw_key_event`, which takes a `RawKey` with the keysym, the keycode, the press, Ctrl, Shift and Alt, and `text`: what sctk reports the key types once dead keys and compose sequences are applied, `None` on release, halfway through a sequence and for keys that type nothing. A terminal that took the character from the keysym typed `a` for an acute accent followed by `a`. The default still forwards to `on_raw_key`, and prompt was the only application overriding the old hook. Every key press now also records its serial in `last_input_serial`, so a selection set from a keyboard shortcut carries a serial a strict compositor accepts rather than the last click's. The cursor. `App::cursor_at( x, y )` is the cursor the application wants at a point of the main surface. It comes after the resize edges and `cursor_override`, and before the cursor of the widget under the pointer, so a terminal shows the text cursor over its cells and the resize cursors still show at the window's edges, which a `cursor_override` would hide. Fonts. Noto Sans Symbols 2 and Noto Sans Symbols follow DejaVu Sans in the fallback chain, for the media controls, arrows and shapes DejaVu lacks, which drew as the missing glyph. `TextEdit::map_msg` now carries `pad_h` over: the previous commit added the field but left it out there, and ltk did not build. |
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0d492f7c1d |
Text measuring for hosts, colour emoji, caller-supplied faces, aligned rich text and a wheel hook in detents
A host that lays text out with its own measurement (rustdroid sizes Android views from it before ltk draws them) needs ltk to measure exactly as it renders. Several gaps made the two disagree; this closes them and adds what such a host needs from the pointer and the paragraph widgets. Shaping. `shape_line` shaped the first bidi paragraph only, so any text after a line break measured zero width; it now shapes every paragraph. Shaped glyphs keep the cluster rustybuzz reports (`ShapedGlyph::cluster`, and `PositionedGlyph::cluster` as a byte offset into the line), which `caret_offsets` uses to give one x per char boundary, splitting a cluster's advance evenly across its chars. `caret_offsets`, `caret_offsets_with_font` (the same with a given face leading the resolver) and `line_metrics` are exported. The per-codepoint resolver shared by `measure_text` and the new functions is `default_resolver`: primary font, then the system fallback chain, then the primary again for `.notdef`, the same choice the renderers make. Caller-supplied faces. `draw_text_with_font` and `measure_text_with_font` built a `FontHandle` with empty bytes for a face that was not the canvas default, so HarfBuzz could not shape it and the text silently fell back to the system chain. `FontFace` now exposes the file it was parsed from (`data`, `face_index`) and `FontHandle::of` builds a complete handle from a face; both renderers use it. The GLES renderer also registers the preferred face in its glyph font list so its glyphs are rasterised. Colour emoji. `FontFace::color_glyph` decodes, once per glyph, the PNG strike a CBDT or sbix font draws a glyph with, as a `ColorGlyph` (straight RGBA plus its box in ems). Both renderers draw such glyphs as images at the pen position, scaled by the text size and faded by the text colour's alpha, instead of rasterising an empty outline. NotoColorEmoji joins the fallback chain after DejaVu Sans. `ColorGlyph` is exported. Rich text alignment. `RichText` gains `align( TextAlign )`, applied per wrapped line; link hit rects follow the aligned line, so a centred paragraph with links stays tappable where it is drawn. Wrap pad. A wrapping `Text` wraps its lines to the rect less 4 px and insets a left-aligned line by it. The constant is now public as `ltk::TEXT_WRAP_PAD`, documented as the extra width a host must add when it sizes a label's rect from its own measurement; without it a label sized to its text wrapped its last word. Wheel. `App::on_pointer_wheel( x, y, notches_x, notches_y ) -> bool` is called before `on_pointer_axis` for a scroll outside any ltk viewport that carries discrete detents (`value120`, or `discrete` on older compositors), with the number of detents per axis, fractional on high-resolution wheels. Returning `true` consumes the event; the default `false` keeps the previous behaviour, where `on_pointer_axis` receives the raw axis value scaled by 10 for wheels. A host that maps detents to its own unit (Android's AXIS_VSCROLL is one unit per detent) no longer has to guess the compositor's axis scale. debian/changelog gains the 0.3.0-4 entry describing the shaping, caret and caller-supplied face changes. |
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17e649dd32 |
The on-screen keyboard is capped at 40 % of the screen height, and the runtime publishes the logical size of the output the main surface is on
The keyboard. The keys of the on-screen panel are as tall as one unit of the widest row is wide, so the panel's height follows its width. On a portrait phone that is about a quarter of the screen; turned to landscape the width becomes the long side, the keys grow with it and the six rows of a terminal keyboard take more than the screen. `Panel::height_within( width, scale, screen_height )` keeps `height` within 40 % of the screen height, the new `MAX_HEIGHT_FRACTION`, and `place_osk` uses it for the keyboard of a surface of ltk's own. `set_rect` no longer assumes it was given the natural height: the key height is the smaller of the unit and what the rectangle left after the padding and the gaps shares among the rows, so a capped panel gets wide and low keys, as the keyboards of other platforms have in landscape, while the key widths and the centring of the narrower rows are as before. A portrait screen is not affected, the natural height being below the cap there. A host that lays the panel out itself, as a compositor does, calls `height_within` for the height it reserves and `set_rect` with the rectangle it gets, so both agree. The output's size. `ltk::output_logical_size()` returns the logical size of the screen the main surface is on, or `None` before the compositor has described one, and `set_output_logical_size` records it. `viewport_size` follows the window, which is the wrong reference for a thing that has to be sized relative to the display, such as a window that must not be wider than the screen. The runtime now publishes the size when an output appears, changes or goes away, and when the main surface enters one, preferring the output of the main surface to the first one listed, and taking the current mode over the scale when the compositor sent no logical size. `window_fit` shares that lookup, `output_logical_size`, with what it did before, so the bounds it keeps a window size hint inside are unchanged. Not done. The 40 % is a constant and not a setting, the key labels are not scaled to the lower keys, and nothing offers the keyboard at the side of the screen in landscape, which would give the application more room on a wide display. |
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a1a4d51677 |
An on-screen keyboard of ltk's own, driven by layout files; TextEdit::purpose for the row a terminal needs; the wheel scrolls a multiline field; a notebook page fills its height
Text entry on a phone comes from `zwp_text_input_v3`: a focused field enables the protocol and the compositor's input method, squeekboard today, draws a keyboard and commits text through it. Eydos wants to drop that process, so the keyboard has to come from somewhere else, and the natural place is the toolkit that already draws everything else and knows which field has the focus and what it is for. This commit puts one in ltk, as data files plus a panel any host can drive: ltk's runtime shows it under a focused text field when no input method is there, and forge will draw the same panel in its chrome and deliver the keys to the focused client, which is the second half and is not in this commit. Along the way the demo that exercises it exposed two gaps in the widgets, fixed here too.
Layouts are data. `keyboards/<language>.json`, one file per layout, searched in `LTK_KEYBOARDS_DIR` when set, then `$XDG_DATA_HOME/ltk/keyboards` or `~/.local/share/ltk/keyboards`, then `/usr/share/ltk/keyboards`; `osk::layout::search_paths()`, `available()` and `load( name )` are the API, and the English layout is compiled in as the last resort. A file has `name`, a `label` for the layout-switch key, `layers` and `variants`. A layer is a list of rows; a row a list of keys; a key is a bare string for the text it types, or an object with an `action` (`shift`, `backspace`, `enter`, `space`, `layer`, `layout`, `hide`), the target `layer`, a `label`, and a `width` in key units, `1` by default, which share the row's width so a row of nine keys comes out centred under one of ten. `base` is mandatory; a missing `shift` layer is derived from it by uppercasing. `variants` maps a key's text to what a long press offers, and the shifted form of a key uses its base's, uppercased. A key may also be a named key, `{ "key": "Escape" }`, `Tab`, the arrows, `Home`, `End`, `Page_Up`, `Page_Down`, `Delete`, `Insert`, `F1` to `F12`, or a sticky modifier, `{ "modifier": "ctrl" }` or `alt`. `en.json` and `es.json` ship, with symbol layers and the accented variants each language needs. The files go into the registry copy through `make install` and into `ltk-theme-default` under `/usr/share/ltk/keyboards`.
The terminal row. A terminal needs Escape, Tab, Ctrl, Alt, the arrows and the shell's symbols, and no other application does, so those are not a layout but a row laid above any language's layout: `keyboards/bar-terminal.json`, made of the named keys and modifiers above plus `-`, `/`, `|`, `\` and `~` with their variants. Files named `bar-*.json` are rows, not layouts, and `available()` leaves them out, so the layout-switch key does not cycle onto one; the first version listed it and a tap on that key made the keyboard vanish behind a duplicated bar. Which applications get the row is decided by what the field says it is for: `TextEdit::purpose( InputPurpose::Terminal )`, snapshotted into the handlers like `secure`, which the built-in panel reads through `set_purpose` and which also goes out as the `terminal` content purpose of `zwp_text_input_v3`, the same one VTE-based terminals declare, so a compositor hosting the panel can pick the row from the protocol; for a client that declares nothing it can decide by `app_id`.
`osk::Panel` is a state machine a host drives. It holds the loaded layouts, the current layer, shift as off, one-shot or locked, the sticky modifiers, the purpose and its extra row, the geometry of all of it inside the rectangle the host gave it with `set_rect( rect, scale )`, and the press in flight. The host feeds it `press_down`, `press_move`, `press_up` and, from its own timer, `tick`, each returning an `Event`: `Text`, `Backspace`, `Enter`, `Hide`, `Key( keysym, modifiers )` for what text cannot carry, an arrow, Escape, Tab, or a character while Ctrl or Alt is held, or `Changed` when only the panel's look changed. A key types on release; a press held 450 ms opens its variants, which the finger slides onto and the release picks; backspace fires on press and repeats every 60 ms after the same delay; shift is one-shot and locks on a double tap within 350 ms; a modifier stays down for the next key and a character typed under it goes out as a `Key`, since text cannot carry Ctrl. `next_deadline()` says when `tick` next has work, `height( scale )` what the panel needs, `press_down` answers `None` for a press outside it so the host treats that as its own. `draw( canvas )` paints it with the active palette; the action keys show theme icons rather than glyphs, `keyboard/shift`, `keyboard/backspace`, `keyboard/enter`, `general/down-simple` for hide, `accessibility/languages` for the layout key, the `general` arrows for the terminal row, rasterised once per size and tint, because the first version drew `⇧` and `🌐` and the fallback chain has no glyph for the latter, which showed as a question mark; a layout key with no label of its own shows the active layout's. Nothing in `Panel` knows about text fields or Wayland, which is what lets a compositor host it. Fifteen tests cover the layout parser, the derived shift layer, variants following case, the bar filtering, and the panel's taps, one-shot and locked shift, variants, repeat, layer and layout switches and the terminal row.
The runtime shows it. `event_loop/osk.rs` puts a `Panel` on a surface when a text field takes the focus and `builtin_osk` holds: the compositor advertised no `zwp_text_input_manager_v3`, or `LTK_BUILTIN_OSK=1` is set, which is how to try it on a desktop that has an input method, or the app returns `true` from the new `App::builtin_keyboard()`. The panel is placed at the bottom of the surface by both renderers, and the widget tree is laid out in what is left above it, so the focused field is never covered. Presses, motion and releases from the pointer and from touch are offered to the panel before the gesture machine, a press on the already focused field brings a hidden panel back, and the run loop's timeout now takes the minimum of the long-press, tooltip and panel wakeups so variants and repeat fire on time. `Text` goes through the same insertion as a physical key, `Key` through the same dispatch, with Ctrl applied for its duration, `Enter` submits or inserts a newline in a multiline field, `Hide` keeps the focus and takes the panel away; losing the focus removes it. The layout is picked from `$LANG`. `ltk::InputPurpose` is exported, and `docs/architecture.md` gains the section that says all of this, with the compositor's part sketched.
The demo. `examples/inputs` becomes a notebook with the login page it had and a Shell page: one multiline field that holds a transcript, prompt included, declared a terminal, so the row appears; Enter runs the line under the last prompt (`echo`, `ls`, `pwd`, `clear`), the arrows move through the transcript, and a Ctrl combination interrupts the line the way a terminal shows it. Escape quits only from the login page, because a key the app answers never reaches the field, which is what first made the arrows dead.
Two widget gaps the demo found. `Notebook` gave its page the page's preferred height, so a page that fills its space, a scrolled list or a flex, got none and showed nothing: the active page is now wrapped in `flex` and gets the height under the strip. And the multiline field had no way to scroll: it chose its first visible line from the cursor alone on every draw, so the transcript ran under the keyboard and the wheel did nothing. `text_edit/scroll.rs` gives it a `TextScroll` the runtime keeps per field beside the cursor and the selection, in the frame state, the draw context and the `core` runtime alike: the first line asked for by hand and the cursor at that moment. The view holds there while the cursor stays put and, once it moves, follows it by the least it has to, as an editor does; without a request the result is exactly the old rule. `Window::resolve` computes the visible lines once for drawing, hit testing and the wheel, so they cannot disagree, and replaces the copy each of the first two had. In `on_pointer_axis` the vertical motion is offered to the multiline field under the pointer first, three lines per notch from `value120` or `discrete`, touchpad pixels accumulated until they add up to a line, and only when the field cannot move that way does it go to a `scroll` around it. `TextScroll` is public but opaque, since `Element::draw` is public and needs it; `Default` is the cursor-following behaviour. Six tests cover the hold, the follow, the clamping, the notch and the accumulation. A read-only field is not interactive and does not take the wheel; touch drags inside a field do not scroll it yet.
Not done. Forge does not host the panel yet, so on the phone squeekboard is still what appears. The panel's look is a first pass, sized in logical units with the theme's palette, to be restyled from mockups. Only `en` and `es` ship.
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b591950f67 |
Glyphs on demand: FontFace replaces fontdue, DejaVu ahead of the CJK collection in the fallback chain; App::take_clipboard_request and App::on_pointer_secondary
Every face fontdue opened was parsed whole: `Font::from_bytes` walks the `cmap` and builds the outline of every glyph before returning. For the theme's Sora that is a few hundred glyphs and nobody notices. For a fallback it is the whole file: the first string with one arrow or one bullet resolved through the chain to `NotoSansCJK-Regular.ttc`, and a compositor or a notification daemon that had drawn a dozen labels was suddenly holding 330 MB of outlines for 44 810 glyphs, after 1.7 s of CPU, to paint the hundred or so glyphs a screen ever shows. Measured on forge: 240 MB before the first app-switcher label, 542 MB after it, and never given back, because the table is live, not garbage. `FontFace`. The new `src/font_face.rs` is the face type the whole crate now rasterises with, built on the `ttf-parser` that rustybuzz already brings in and on tiny-skia, which already fills paths. `from_bytes( data, index )` keeps the bytes and reads only what a face needs up front: units per em and the vertical line metrics. A `ttf_parser::Face` is rebuilt on every use rather than kept, since parsing one is table-offset arithmetic, in the noise next to the outline work it guards. Each glyph's outline is extracted the first time it is asked for, through `Outliner`, into a `tiny_skia::Path`, and cached for the process lifetime in a `HashMap<u16, Arc<Outline>>`; codepoint lookups are cached the same way. Rasterising fills that path into a `Mask` and hands back the 8-bit coverage, top row first, which is what both canvases stored before. The metrics keep fontdue's conventions, so no widget changed: sizes scale by `px / units_per_em`, `Metrics::xmin` / `ymin` are whole-pixel placements with the fractional remainder folded into the raster offset, `bounds` is the outline box in subpixels, `LineMetrics` carries ascent, descent, line gap and their sum. One thing is deliberately not what `glyf` declares: the box comes from the points the outline actually reaches, quadratic and cubic extrema included, because declared boxes may be loose and a box wider than the ink shifts the glyph on the pixel grid. Tests cover the turning-point arithmetic and the line-metric scaling. `FontFace`, `Metrics`, `LineMetrics` and `OutlineBounds` are exported, since `Canvas::font` and `font_for` hand them out. What changed around it. `fontdue` leaves `Cargo.toml`. The two canvases, their text and setup modules, the registry, the rich text and text widgets swap `Arc<Font>` for `Arc<FontFace>` and nothing else; the glyph caches still key on `(glyph_id, size_bits, font_id)`. `FontRegistry` now reads a source into an `Arc<Vec<u8>>` and gives the face the bytes it will pull outlines from, so the registry no longer owns a second copy; its parse error names the file rather than a library message. `FontHandle` keeps `font` and `bytes` side by side, now naming the same buffer, so shaping needs no second read and the comment that explained the duplication is gone. `system_fonts` builds fallback faces from the bytes each slot already holds, and the slot stays two-staged: the bytes are read once to probe coverage with `ttf-parser`, the face is built only when a glyph in that slot is needed, and a face that is built no longer costs anything until it draws. The chain. DejaVu Sans moves from last resort to just before the CJK collection. It owns the geometric shapes, arrows and box-drawing blocks, which are what a user interface most often needs outside its own family; behind the collection, every one of those pulled the 19 MB file in, since probing a slot for coverage reads it whole. The CJK entries stay last for the same reason. The two hooks are for a host that embeds another UI, trust in this case, and complete the ones `App` already had. `take_clipboard_request` is the counterpart of nothing: an app could paste from the system clipboard through its text fields but had no way to put text into it. Return `Some( text )` once and the run loop stores it and publishes it as the seat's selection through the data device, the same path `handle_copy` takes for Ctrl+C in a text field, so other applications see it. `on_pointer_secondary` reports a right-button press that no widget of ltk's own answered, in physical pixels like `on_pointer_button`: `on_pointer_right_click` already dispatched a widget's `on_long_press` and the built-in text menu, and in the remaining case only dismissed an open menu; it now also tells the app, which can forward the press to an embedded view that has a context menu of its own. Not changed. Variable fonts are read at their default instance, as before. Colour glyphs, `COLR` or bitmap, are not rendered by either rasteriser; the outline path draws what it can. The glyph caches are still unbounded per face, but they now hold what was drawn, not what the file contains. |
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96a9e88051 |
Back as a navigation request: App::on_back, BackAtRoot, NavStack and docs/navigation.md; renew the text-input enable on a press; fit an oversized window_size_hint to the screen
Three changes that came out of making the shell's back button work across Eydos the way it does on Android. The first is the feature; the other two are gaps it exposed. Back is no longer Escape. forge turns its back gesture and button into the `XF86Back` key for the focused client, and ltk treated that key as an alias of `Escape`: close transient UI, else drop the focus and reach `on_key_with_modifiers`. That is "cancel", and it is all an app could get: nothing navigated, and nothing ever left the app. `XF86Back` is now a back request with its own order, one layer per request, top-most first: transient UI the runtime owns (open xdg-popup overlays, the built-in context menu, a text selection, the top-most pressable carrying an `on_escape`, i.e. a dialog's cancel), then text-input focus, then the new `App::on_back`, then `on_key_with_modifiers( XF86_Back )` so an app that bound the key itself keeps receiving it (crustace does, for its launcher), then `App::back_at_root`. The first step is what Escape already did; it moves out of `handle_key_escape` into `AppData::dismiss_transient` in the new `input/keyboard/back.rs`, which both paths call, so Escape behaves exactly as before. Text focus comes before the app on purpose: with a keyboard covering half the screen, back means "put the keyboard away", and navigating instead would discard what the user was typing. A compositor that folds its keyboard itself, as forge now does, only lets the next request through, which makes this step the fallback for the ones that do not. `App::on_back` returns a `BackResponse`: `Message( msg )` with the message that undoes the top-most piece of navigation state, `Unhandled` at the root, or `Consumed` for a host whose back stack lives elsewhere and cannot be inspected ahead of time. `Consumed` exists for rustdroid: an Android app keeps its activities, fragments and back callbacks in its own code, so the host can only hand the request over. `App::back_at_root` then picks `Minimize` (the default), `Close` (through `on_close_requested`, which can still veto) or `Ignore`. Minimising is what a root activity does on Android since version 12 and what suits an app the user comes back to: a browser keeps its tabs, a call goes on. It is also the single point where the two stacks meet: the navigation stack belongs to the app's model, the task stack to the compositor, and `xdg_toplevel.set_minimized` is the one standard request between them, so no custom protocol carries navigation state out of the process and clients that are not ltk apps keep working. Only `ShellMode::Window` surfaces react at the root; a panel or a lock screen that minimised itself would be a bug. Three consequences of back being a navigation request rather than input: the key leaves the default `App::key_repeats` set, since a held button would empty the whole stack; it is no longer reported through `App::on_raw_key`, so a host forwarding raw keys into an embedded web view or guest toolkit stops leaking it as a keystroke; and the mouse's back button (`BTN_SIDE` / `BTN_BACK`) enters through the same `handle_back`. `focused_text_input` becomes `pub( crate )` for the new module. The answer is derived, not recorded, and that is the design decision worth writing down. The runtime keeps no navigation stack of its own. Its entries would have to be messages, which are not serialisable (the trait puts no serde bound on `Message`, by design), so it could not survive a relaunch; and a list of "things to undo" drifts the first time the user leaves a screen some other way, through its own close button or a link, leaving a back press that does nothing visible. An answer computed from the model cannot disagree with it. This is also what ties back to the session persistence added earlier: navigation state is both what `on_back` reads and what `save_state` should persist, and keeping the two the same is what makes back retrace the same places after a session restore or a crash, with nothing extra to serialise. Persist less and a restored app opens on the right screen with nothing behind it; persist more and it restores a menu the user had closed. `NavStack<R>` packages that rule for the common case, an app made of screens. It is a plain value the app keeps in its model, never seen by the runtime: `push`, `pop`, `replace` (the sideways move back should not retrace), `pop_to_root`, `reset`, `current`, `current_mut`, `iter`, `depth`, `can_pop`, and `back( msg )`, which answers `on_back` directly. It is stored as a root plus the routes above it rather than as a `Vec`, so "never empty" holds by construction, including after deserialising an old or damaged state file, and it derives serde whenever `R` does. Six unit tests cover it, a serde round trip among them, and its rustdoc example is a complete `App` where one object answers `on_back`, `save_state` and `restore_state`. Documentation, since the point is for app authors to take navigation state into account. The new `docs/navigation.md` is the reference: transient UI versus navigation state and the test that separates them, the back order and the reason for each step, why the answer is derived, how it lines up with session state, `NavStack`, apps that embed a web view (whose page history is navigation state too, to be persisted with ltk-webkit's `session_state`), hosts with a foreign back stack, the root, who owns which stack, and an author's checklist. `architecture.md` gains a group in the trait surface and a paragraph in the state patterns, `onboarding.md` and the README index link to it, and in the cookbook the multi-screen recipe now uses `NavStack` with `on_back` and persists the stack without serde, which keeps it compiled by the Markdown doctest harness (that harness links `ltk` alone, so the serde example in `navigation.md` is marked `ignore` and compiled as `NavStack`'s own doctest instead). `BackResponse`, `BackAtRoot` and `NavStack` are exported at the crate root and in the `ltk::window` facade. Behaviour change for existing apps, also recorded under Changed: a window app that implements neither `on_back` nor the key is now minimised on back at its root, where nothing happened before; `BackAtRoot::Ignore` restores that. With a text input focused, back only drops the focus and the app sees the next request, where it used to get the key in the same press. Renew the text-input enable on a press. Moving the focus between two text fields, or pressing the one already focused, only committed the refreshed content type on the existing `zwp_text_input_v3`. `activate_text_input` now sends `enable` first, as GTK does when a focused entry is clicked. A compositor that folded its on-screen keyboard while the field kept the focus, which is what back now does, has no other way to learn that the user wants it again: the text-input never stopped being active, so there was nothing for it to observe. ltk sends neither surrounding text nor a cursor rectangle, so the only state `enable` resets is the content type set right after it. Fit an oversized `window_size_hint` to the screen. The hint is pinned as `min_size == max_size` before the first commit, when no output is known yet, so an app asking for a phone-shaped 720x1440 window on a 1080p desktop got a toplevel taller than the screen; rustdroid carried a dead branch that tried to avoid this from a screen size nothing could give it. The first configure is the earliest point the hint can be checked, and the protocol has the right input for it: `xdg_toplevel.configure_bounds`, exposed by sctk as `WindowConfigure::suggested_bounds` and ignored until now. The new `event_loop/window_fit.rs` holds `fit_within`, which scales a size down keeping its aspect ratio until it fits and leaves one that fits untouched (four unit tests), and `AppData::fit_size_hint`, run once behind the new `pending_size_hint_fit` latch: it uses the compositor's bounds when sent and otherwise 90 % of the first output's logical size, since panels and decorations are unknown from the client side. When the hint has to shrink, `min_size` (and `max_size` for a non-resizable window) is re-pinned to the fitted size, which is kept in `fitted_size_hint` and replaces the app's hint as the fallback for later configures that carry no size; without that the window would grow back on the next one. On that one configure the fitted size wins over the compositor's `new_size`, which was derived from the oversized pin. `App::window_size_hint` documents the rule with the worked example (720x1440 opens as 486x972 on a 1080p output). The back order needs a live Wayland connection to exercise and has no test; the unit tests cover `NavStack` and `fit_within`. |
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492553829e |
widgets, input: PatternGrid for pattern unlock, framed icon buttons, and text keys that bubble past a focused non-text widget; Debian 0.3.0-2
PatternGrid is a 3×3 drag widget for the unlock pattern. It is stateless: the app owns the visited nodes and passes them back in for drawing; a press or a drag that reaches a node within the snap radius fires on_node with the index, 0 to 8 row-major, and release fires on_release, so the crossing and minimum-length rules stay in the app. Geometry lives in widget/pattern_grid/theme.rs (size, dot and node radii, stroke width, snap radius, ring alpha), and the snap radius is resolved through the widget-scaling mode at layout time like the slider thumb (set_pattern_snap_px). The gesture machine reuses the slider's drag ownership: WidgetHandlers::is_drag_target covers both, so hover painting, pointer capture and release behave the same, and hover_affects_paint no longer special-cases sliders. The a11y tree maps it to GenericContainer, since a drawn gesture has no assistive equivalent and the app must offer another method. Exported as pattern_grid / PatternGrid, documented in widgets.md, theming.md and architecture.md, with tests for node centres, a wide rect, snapping, the builders, the handler snapshot and map_msg, and a Security tab in examples/widgets.rs that shows the drawn path. Icon buttons given a width or height are framed keys: preferred_size honours the explicit size instead of the icon size, and drawing paints the variant's background, border and focus ring, shared with text buttons through paint_frame, then centres the icon. An icon button without a size keeps the circular hover overlay it had. This is what lets the PIN keypad's backspace and OK keys sit in the same circles as the digits. Keyboard routing now matches what App::on_key documents. handle_key_default, Backspace, Delete and Space checked focused_idx.is_some() and sent the key into text insertion whenever any widget had focus, which is a no-op on a button, so a focused button or pressable swallowed typed characters. focused_text_input replaces the five copies of that check; characters, Backspace and Delete stay in a focused text input and reach the app otherwise, Return and Space still go to the focused widget's submit or press message when it has one, and the arrow, Home and End handlers use the same helper. The lockscreen relies on this to take PIN digits with its dots row focused. debian/changelog: 0.3.0-2. |
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ccf07de593 |
Session management: xdg-session-management-v1 client, mandatory App::app_id / save_state / restore_state, runtime-managed state persistence and clean exit on signals (0.3.0)
Applications built on ltk had no way to come back where the user left them: the toolkit hardcoded `app_id = "ltk"` on every toplevel, never wrote anything to disk, and died on SIGTERM without a chance to save. This release gives the runtime the whole plumbing and asks each application only for the bytes worth keeping, in the spirit of Android's saved-instance state. The `App` trait gains three mandatory methods, deliberately without default bodies so every application states its position: `app_id()` (reverse-DNS, used for `xdg_toplevel.set_app_id`, the AccessKit application name and the state directory — the `app_id` element of the deprecated `window_config` tuple is now ignored and a one-time warning reports a mismatch), `save_state() -> Option<Vec<u8>>` and `restore_state(Vec<u8>)`. The bytes are opaque; the trait carries no serde bound. Their rustdoc is the contract: when the runtime saves, where the files live, when the bytes come back and when they do not, what must never go in them, and a worked serde_json example. The runtime persists under `$XDG_STATE_HOME/<app_id>/` (falling back to `~/.local/state`): `session.json` holds the compositor session id, a clean-exit marker and the writer's pid; `state.bin` holds the application bytes. Writes are atomic (temp file + rename, mode 0600, directory 0700) and best-effort. State is saved every 30 s when the bytes changed, once after the event loop exits (which covers `on_close_requested`, `requested_exit` and lost connections), and on SIGTERM/SIGINT — a calloop signal source, installed before any thread exists, now turns those into a clean exit of the loop instead of process death. `restore_state` runs synchronously in `try_run` before the window is created and before the first `view()`, and only when the process is relaunched as part of a session restore (`LTK_SESSION_RESTORE=1`, removed from the environment before the app can spawn children) or when the previous run left `clean_exit: false`; a plain launch starts fresh. A second concurrent instance detects the live pid and runs with persistence disabled rather than clobbering the first. The compositor side of geometry restore goes through `xdg-session-management-v1`. Neither wayland-protocols nor sctk ship generated code for it yet, so the XML is vendored under `protocols/` and `wayland-scanner` generates the client module in-tree (`src/protocol/`), resolving the crate names through sctk's reexports so the bindings stay on the crate instances sctk links. Before the first commit of a `ShellMode::Window` toplevel the runtime binds `xdg_session_manager_v1`, calls `get_session(reason, stored_id)` and `restore_toplevel(toplevel, "main")`; the three window-creation paths in `run.rs` are folded into one `make_window` helper so the attach always sits immediately before `commit()`. `created` persists the id, `replaced` destroys the objects and stops persisting. Compositors without the global lose only the geometry half. Layer-shell and session-lock surfaces skip the whole machinery. Every `App` implementor in the tree is updated: the twelve examples (`showcase`, `scroll` and `mini_shell` persist real state; the rest return `None`), both integration tests (`event_loop_flow` gains `save_restore_round_trip`), the in-source and markdown doctests, README, onboarding, cookbook (new recipe "Surviving relaunch: session state") and architecture docs, and the changelog. `src/session_state.rs` carries unit tests over a temporary state directory. `Makefile install` now copies `protocols/` into the cargo registry — without it downstream builds would fail inside the proc-macro — and `debian/copyright` covers the vendored XML. The trait change is breaking, hence 0.3.0. Also fixes the pre-existing `viewport_tests` module in `render/mod.rs`, which used `Length` without importing it and broke `cargo test`. |
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d9652dce98 |
accessibility text scale: global font multiplier synced to the desktop's text-scaling-factor
New set_text_scale / text_scale process global (clamped [0.5, 3.0]) multiplied into every resolved font size — Canvas::resolve_font for explicit Lengths and the Physical branch of font_px (the Fluid branch routes through resolve_font) — so the whole tree's text follows the accessibility "large text" factor while geometry stays untouched, mirroring GNOME's text-scaling-factor semantics. Unit test covers fonts-scale-geometry-doesn't. The run loop keeps the factor synced on its own: a watcher thread (event_loop/text_scale.rs) reads org.gnome.desktop.interface text-scaling-factor via gsettings get at startup and streams external changes from gsettings monitor into a calloop channel; on a change the loop stores the factor, invalidates the view caches and repaints main and overlays. Since fonts resolve at paint time nothing else needs rebuilding. Every ltk app tracks the settings slider live with zero app-side wiring, the same way GTK apps follow the key; missing gsettings degrades silently to a fixed 1.0. Embedders driving core::UiSurface (forge) call set_text_scale themselves — the multiplication only runs at widget font resolution, so raw Canvas::draw_text callers keep hand-computed sizes. architecture.md documents the multiplier in the font-space paragraph and CHANGELOG gains the entry. |
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806dee5167 |
render, types, ci: resolution-time dp with per-canvas density, bounded GLES image cache, clippy gate, backend capability matrix
Length::dp no longer collapses to absolute pixels at construction: the design value travels in a new LengthBase::Dp variant and the density multiplication happens when the length is resolved. Previously dp( n ) baked in whatever density() returned at view-build time, so correctness across output changes depended on the view being rebuilt after set_density and in that order; now a density change is picked up by the very next paint with no reconstruction. Length::resolve keeps its signature (process density), and the new Length::resolve_with_density takes an explicit factor. dp becomes const in the bargain. Density also becomes overridable per canvas, the first step towards surface-local responsive state. SoftwareCanvas and GlesCanvas carry a density: Option<f32> analogous to the layout_viewport introduced for sub-canvas fluid resolution: None means "use the process global", Canvas::set_density pins a local factor, and sub-canvases inherit it. All canvas-routed resolution honours it — geom_px / font_px for stock-widget design pixels, and the new Canvas::resolve_geom / resolve_font for explicit Length values, which every widget now uses in place of the raw l.resolve( canvas.viewport_layout(), EM ) pattern (row, column, wrap_grid, spacer, container, separator, button, text, rich_text, text_edit, list_item, vslider, image, and the container draw path). Overlay sizing keeps resolving against the main surface with the global density, which is what it describes. New tests cover explicit-density resolution, resolution-time application, the local-over-global override and sub-canvas inheritance. The GLES image texture cache is now bounded. It was content-keyed but unbounded and never evicted, so a stream of distinct buffers — a photo carousel, video thumbnails — grew GPU memory for the lifetime of the canvas. The cache now tracks an estimated byte total (RGBA8, w × h × 4) against a 32 MiB budget and evicts least-recently-drawn textures on insert; the most recent entry is never evicted, so a single texture larger than the whole budget still draws and simply owns the cache until replaced. Drop-time cleanup is unchanged: drain deletes whatever the map holds. CI gains a Clippy step (workspace, all targets, test-support, -D warnings) sharing the build cache of the test job, with make clippy mirroring the invocation locally and CONTRIBUTING listing it. Run make clippy locally before pushing the first time — the gate has not seen the tree yet and pre-existing lints will fail CI until addressed. docs/backends.md formalises the software/GLES capability matrix that was previously scattered across per-method rustdoc: parity set (fills, strokes, text, images, paths, path clips), graceful degradations on software (flat-fill gradients, no shadows, no backdrop blur, hard bottom edge), GPU-only features (external textures), the shared Oklab-fallback limitation, and the cross-backend blit panic. Linked from README, onboarding and architecture's known-gaps list, which now states the parity gaps explicitly. The dp/density prose in architecture.md, lib.rs and the Length rustdoc is updated for resolution-time semantics and the per-canvas override. |
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a7f953ca42 |
layout: adaptive grid and vertical flex; enforce the mechanical style rules
grid_min_cell( width ) adds the adaptive mode WrapGrid was missing: instead of a fixed column count, the count is derived at layout time from the available width so every cell is at least `width` wide (any Length, so a fluid threshold works; never fewer than one column), re-derived on every resize. Cells then share the width equally, and WrapGrid::max_columns( n ) caps the derived count so cells grow instead of multiplying on very wide surfaces — the cap only applies to the adaptive mode, grid( n ) keeps the fixed behaviour untouched. Four new layout tests cover width derivation, spacing accounting, the one-column floor and the cap; the row-wrap assertions check X positions rather than Y because zero-height spacer children produce zero-height rows. flex( child ) now distributes leftover height inside a Column, mirroring its leftover-width behaviour in a Row: flex children join the weight pool alongside weight-only spacers and y-scrolls, draw their child inside the allocated share at full inner width, and contribute zero to the column's natural height exactly like a row counts flex width. This closes the documented "vertical flex is not yet implemented" gap; the Flex rustdoc and the widgets.md entry now describe both axes. Add scripts/style-check.sh and a make stylecheck target, wired into CI: mechanical verification of the grep-checkable subset of code_style_guide.md — tab indentation and spaces inside attribute brackets — with comment lines skipped so prose may cite raw attribute syntax. To turn the check on green, the 82 unspaced attribute sites across 24 files (#[test], #[derive(...)], #[cfg(...)], #[allow(...)]) were normalized to the spaced form. CONTRIBUTING and the style guide reference the new target; brace placement and paren spacing remain review concerns. |
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1fd697aa6d |
docs overhaul, orientation API, fluid-sizing fixes, examples made honest
Documentation pass: every claim in docs/ and the meta files was audited against the source and the drift fixed — around ninety corrections. CONTRIBUTING and the CI workflow now run cargo test with --features test-support (the gated test_support module made both the documented commands and the CI build fail to compile), make example becomes make examples, make doctest-md and the debhelper requirement of make clean are documented, and patch shape asks for a CHANGELOG entry. theming.md loses the nonexistent surface.backdrop, gains the real gradient defaults (linear-rgb, oklab), the six slot variants including typography, the ten-field palette, a truthful effects-consumer table, the ThemePreference/from_hour API and a responsive-sizing note; the stale docstrings in src/theme that fed the drift are fixed too. architecture.md's "Known gaps" section is rewritten against reality (multi-touch slots, xdg-activation, a11y live regions and SetValue/Increment/Decrement are implemented), gains a module map, subsurfaces and window-lifecycle coverage, and correct crustace/loginmanager paths. widgets.md fixes the ten factual errors (stateless spinner, toast/combo via overlays(), tooltip hover contract, row has no max_width, scroll axes, multiline text_edit, dialog panic wording) and now states the column() 16 px default padding — the recurring ambush — plus row's differing 0 default and dialog's max_width. onboarding, README and cookbook get the remaining sweep: build/test instructions, complete example lists, img_widget, clipping-parity honesty, ~30 Hz software cap, read_rgba_pixels signature, tab indentation in snippets, and rustdoc-style links that rendered literally are gone everywhere. CHANGELOG is restructured per Keep a Changelog with the missing entries (window_resizable, claims_raw_touch, Row::align_top/fill_height, caret fixes, dependency pins) and the pad_v Added/Changed contradiction resolved. New adaptive-layout API: ltk::orientation() with the Orientation enum, backed by viewport_size()/set_viewport_size — the runtime records the main surface's physical dimensions on every configure, before App::on_resize, so view() can branch a layout on portrait vs landscape without hand-tracking resizes. The portrait rule matches Length::orient (square counts as portrait); embedders driving core::UiSurface call set_viewport_size themselves. Documented in the crate root's responsive-design section and architecture.md. Fluid-vs-fixed sizing fixes in widgets, all the same disease — fluid content inside a fixed-pixel box. TextEdit::fixed_width takes impl Into<Length> (f32 call sites keep compiling as px) and the time picker's digit fields move to Length::fluid( 72.0 ), matching their fluid font so digits can no longer outgrow the box. Dialog::max_width takes impl Into<Length> with a Length::fluid( 480.0 ) default so the card scales with the stock buttons inside it, and the card's interior no longer stacks the column() default 16 px padding on top of CARD_PADDING — that double inset squeezed the action row until its buttons clipped on narrow windows. App::on_pointer_axis now triggers a view rebuild and repaint; previously state mutated in the hook did not paint until the next unrelated event. Examples reworked to be honest demos: responsive's mode/density controls become stock buttons in a grid/column so they follow the modes they demonstrate instead of overflowing; dialog's openers stack vertically, and the example gains the app-level ESC handler so the ESC chain closes an open dialog first and quits second; widgets' tab strip now switches real per-tab pages; carousel gains pointer/touch drag through the horizontal-swipe hooks (crustace's pager pattern), one-tile-per-detent mouse wheel, and snap math driven by the real surface width from on_resize instead of a hardcoded 800; clip_path arranges its cells by ltk::orientation() and sizes them from the counter-axis of the flow. |
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ce893ac776 |
responsive fluid/physical scaling, widget-API stabilization, and perf guardrails
Responsive scaling. ltk now offers two first-class ways to size a UI so it adapts across screens, chosen per process via `WidgetScaling { Fluid, Physical }` (`set_widget_scaling` / `widget_scaling`, default `Fluid`). Fluid sizing (`Length::fluid( px )`) makes a design pixel a proportion of the surface's smaller side, calibrated against a reference width (`set_fluid_reference` / `fluid_reference`, 412 px default) and bounded by `FLUID_MIN` / `FLUID_MAX`; physical sizing (`Length::dp( px )`) is a constant-physical-size pixel scaled by display density (`set_density` / `density`). `Length` gains `orient( portrait, landscape )` — resolve one value in portrait, another in landscape — plus `widget( px )`, which picks fluid or dp per the active mode. Canvas exposes `geom_px` (geometry, resolved in physical layout space) and `font_px` (font size, bridging logical / physical per mode) so widgets and apps share one resolution path. Note the rename: `set_design_reference` / `design_reference` became `set_fluid_reference` / `fluid_reference`, and `Length::dp` changed meaning — the old surface-proportional behaviour now lives on `Length::fluid`.
Widgets. Every stock widget resolves its default geometry and font through the widget-scaling mode instead of frozen pixels, so a whole UI scales coherently without per-call units. New size builders where they were missing: `button` gains `font_size` / `height`, `text_edit` gains `height` / `font_size_fluid`, `separator` gains `pad_v`, and assorted widgets accept a `Length` where they previously took only `f32`.
Overlays. `OverlaySpec::size` is now `( Length, Length )` instead of `( u32, u32 )`, resolved against the main surface when the overlay is materialized, so overlays can scale with the display; `Length::px( … )` reproduces the old fixed sizing.
API stabilization (toward 1.0). Widget struct fields are now `pub( crate )` — they are configured through builders, not field access — except the value / state types apps genuinely read or construct (`Time`, `Date`, `ComboState`), which stay public. The internal `test_support` helpers move behind a `test-support` Cargo feature (off by default, so third-party builds never see them; ltk's own `make test` enables it). `Separator` drops its `0.0`-means-mode sentinel for `Option<Length>`, so an explicit `pad_v( 0.0 )` is a real flush divider distinct from the mode-following default.
Performance guardrails. Opt-in diagnostics via `LTK_PERF_WARN=1` warn about stuck animations, sustained software-render animation, and low `poll_interval`; software-rendered animation is capped near 30 Hz to spare CPU on machines that fall back off EGL. Apps can override the cap with `App::cap_software_animation`.
Docs and build. The two scaling modes are documented in README, onboarding and architecture, with the earlier gradient / backdrop doc drift cleaned up. The Makefile now ships the `locales/` directory into the packaged crate (fixing i18n keys rendering raw for downstreams), builds the new `responsive` example, and runs tests with `--features test-support`.
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d4d7ee742e |
Bump to 0.2.0: SW/GLES paint parity, shared font resolution, FrameState refactor, docs and packaging fixes
Rendering parity (software ↔ GLES). The software backend now rounds glyph pen positions and image destinations to the nearest integer pixel, matching what the GLES backend already did; previously it truncated, so text and 1:1 images could land up to half a pixel off between the two backends and the bilinear sample read ~1 px softer than the source. Gradients and shadows are deliberately left unimplemented on the software backend, and the GLES multi-rect `glScissor` clip is left coarse on purpose: making it exact would need stencil bits the EGL config does not carry, or routing the partial-redraw path through the offscreen clip layer, which would break its `fill` / `clear_rects_transparent` scissor semantics. Adds software-backend pixel tests covering the snapping. Font resolution unification. The system-font candidate chain, `find_font_opt` and `load_default_font_bytes` lived in two copies (`render/helpers` and `gles_render/helpers`) that had already diverged — one resolved through `find_font_opt`, the other inlined the candidate loop — and now live once in `system_fonts`. The two per-backend `OnceLock` default-font caches and `primary_handle` collapse into a single `system_fonts::default_handle`. Module docs and the `font_registry` caller are updated accordingly. Shared image validation and rect inflation. `draw_image_data`'s dimension check and its one-line warning were byte-duplicated across both backends and are now `render::helpers::validate_rgba_dims`. The six manual symmetric `Rect`-inflate literals in the GLES primitives reuse the existing `Rect::expand`. FrameState and DrawCtx de-duplication. The eleven `SurfaceState` fields the draw pass owns and threads through `DrawCtx` — `widget_rects`, the cursor / selection maps, the scroll state, `accessible_extras`, `prev_focused` / `prev_hovered` / `prev_pressed` — move into a `FrameState` sub-struct. The per-frame `build_draw_ctx` / `commit_draw_ctx` helpers can then borrow `&mut ss.frame`, disjoint from `ss.canvas` and `ss.pool`, so the four frame paths (software / GLES × full / partial) replace their duplicated `DrawCtx` construction and write-back with a single helper call each. A whole-`SurfaceState` borrow could not express this (partial borrows do not cross function boundaries), which is why the helpers take the sub-struct. `content_dirty` stays on `SurfaceState` — it is an invalidation flag, not frame state — and is reset at the call site. rich_text tests. Adds the previously-missing `tests.rs` for the `RichText` widget: one hit rect per visual line a link spans (the widget's core invariant), the single-line and no-link cases, preferred-size growth with hard line breaks, and `map_msg` range preservation — all headless against a software `Canvas`, with line counts forced by `\n` so they do not depend on any system font's measured width. Documentation. Fills the rustdoc gaps on the embedder-facing surface: `core::UiSurface` accessors, the `egl_context` public API, the `GlesCanvas` methods, `theme::typography` and `theme::error`, and the `RichText` / `Text` builders; adds a crate-level "Rendering backends" overview. `CHANGELOG.md` is added (0.2.0 / 0.1.0), and `docs/widgets.md` / `docs/cookbook.md` gain `rich_text`, `external`, and the CPU-draw / path-clip / externally-laid-out-tree recipes. `debian/changelog` gets the 0.2.0-1 entry. Private intra-doc links to `system_fonts` are demoted to code spans so `cargo doc` is warning-free. Packaging. The `libltk-dev` registry crate shipped a `Cargo.toml` declaring the `lookup` bench while the `Makefile` install copied only `src/`, so Cargo refused to parse the manifest over a missing `benches/lookup.rs`; the install now ships `benches/` as well (the file alone satisfies the parse — criterion is a dev-dependency and is not resolved when the crate is consumed as a library). `Cargo.toml` is bumped to 0.2.0 to match the package version and the `ltk-0.2.0` registry directory. |
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fb3552e9f7 |
Embedder primitives: placed-child clipping, offscreen RGBA readback, standalone text measurement
Three additions an embedder needs to drive ltk as the render backend for a retained, externally-owned widget tree, each kept general rather than tied to one consumer. Stack placed-child clipping. `Stack::push_placed_clipped(e, rect, clip)` places a child at an exact rect like `push_placed` but clips its subtree's drawing to `clip` (in the Stack's coordinate space) — Android's clipChildren: content that overflows, such as a scrolled list row reaching above the list or an inner card past a rounded bubble, is not painted. The Stack child tuple grows an 8th `Option<Rect>` for the clip, and `layout_and_draw` brackets a clipped child with `set_clip_rects`/restore around the recursion. The clip is shifted by the Stack's own origin to match the placed rect (which `Stack::layout` already offsets), so a Stack laid out at a non-zero origin clips in the right place rather than off by that origin. Offscreen RGBA readback. `Canvas::read_rgba_pixels(out)` reads any canvas into tightly packed straight-alpha RGBA8, top-left row first. Unlike `read_gles_rgba_pixels` it also serves the software backend, un-premultiplying its pixmap, so an offscreen software canvas (an embedder's scratch bitmap) can be read back into a straight-alpha buffer. `Canvas::is_software()` lets a caller branch on the backend — e.g. to honour a real path clip on software but only a bounding rect on GLES. Standalone text measurement. `measure_text(text, size)`, re-exported at the crate root, measures one line with the default UI font and the system fallback chain, returning `(width, line_height)` in pixels without a live `Canvas` — for an embedder's measure pass that must produce the same metrics the renderer will later use. It is backed by `system_fonts::primary_handle()`, a process-wide cached handle for the primary UI font (the same default a canvas loads, with the bundled-font fallback), which widens `render::helpers::load_default_font_bytes` to `pub(crate)`. |
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b00cf460bb |
Mature ltk to host an externally-laid-out Android view tree
Add the primitives rustdroid needs to project an Android view hierarchy onto an ltk surface, all kept general rather than Android-specific. Canvas gains arbitrary vector path fill and stroke: `Canvas::fill_path` / `stroke_path` over a new `PathCmd` command list (MoveTo/LineTo/QuadTo/CubicTo/Close in surface coordinates). The software backend rasterises directly with tiny-skia; the GLES backend rasterises into a tiny-skia pixmap and blits it (CPU fallback, no GPU path shader). This is what renders an Android `Path`, a `VectorDrawable`, or a Lottie frame. `ExternalSource::Cpu` (and the `External::cpu` constructor) adds an immediate-mode CPU drawing closure, invoked once per frame with the canvas and the widget's laid-out rect, working on both the GLES and software backends. It hosts a custom `View.onDraw` straight onto the ltk canvas without a GL texture round-trip, unlike the existing `Texture` source which only renders on GLES. `Stack::push_placed` appends a child at an exact rect, bypassing alignment and intrinsic sizing. This lets a view tree whose geometry is computed elsewhere — Android's measure/layout pass, which yields an absolute rect per view — be projected onto a Stack in paint order. New `RichText` widget: wrapped paragraph text carrying a message per clickable link range, with the layout pass emitting one hit rect per link line so taps land on the link rather than the whole paragraph. It is the ltk side of an Android `Spanned` carrying `URLSpan` / `ClickableSpan`. gesture: only drive the horizontal pager once the axis locks horizontal `on_move` emitted horizontal swipe progress whenever `swipe_axis != Vertical`, which includes the pre-lock window where `swipe_axis` is still `None` (the first ~8 px of travel). But `horizontal_drag_started` only flips once `dx.abs() > 8`. A vertical gesture that opened with a few pixels of lateral drift — a swipe-up to the launcher, a scroll — therefore emitted a tiny horizontal progress sample, which armed the consumer's pager, then locked vertical without `dx` ever passing 8, so `horizontal_drag_started` stayed false. On release the horizontal branch was skipped, no `on_swipe_horizontal_progress(0.0)` fired, and the pager stayed stuck active — on the crustace homescreen that froze the surface (the main stays motion-only behind stale page subsurfaces) until an unrelated gesture reset it. Emit horizontal progress only once `swipe_axis == Some(Horizontal)`. Locking onto the horizontal axis already implies `dx.abs() > 8`, so `horizontal_drag_started` is set in the same step, restoring the invariant that a frame which drives the pager always has a matching release event to settle it. The cost is that the first ~8 px of a horizontal drag no longer move the page, which is the same deadband the axis lock already imposes on the vertical panels. Adds `pre_lock_lateral_drift_does_not_drive_horizontal_pager`. |
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cfa0faff26 |
ltk: subsurface slides over overlays, axis-locked swipes, physical-space layout, touch reset on resume
Subsurfaces can now be parented to an overlay surface, not just the main surface. `SubsurfaceSpec` gains `parent: SubsurfaceParent { Main, Overlay(id) }` so a sliding panel can ride above app windows the way an overlay panel does, and an optional `gpu: bool` so content that uses the `surface-panel` backdrop-filter glass (a GLES-only pass) keeps it while sliding instead of dropping to the software rasteriser. `reconcile_subsurfaces` resolves each spec's parent independently — skipping an `Overlay` parent that is absent, unconfigured, or zero-sized — tracks the rastered size on the slot, and commits each touched parent once per frame. The ~14 GLES shader programs are compiled once into a shared `AppData::subsurface_gles_canvas` reused across every subsurface, so a lazily re-created sliding panel never recompiles them (hundreds of ms on a mobile GPU).
Vertical and horizontal swipes are now mutually exclusive: a gesture locks onto its dominant axis within the first 8 px of travel (new `SwipeAxis`) and ignores the perpendicular axis for the rest of the gesture, so a vertical swipe that drifts sideways no longer also drives the pager (and vice-versa). The upward swipe progress is no longer clamped at 1.0 — follow-the-finger panels can keep tracking the finger past the commit threshold — and a release below threshold delivers a final `progress = 0.0` cancellation pulse. A vertical swipe also no longer re-rasters the full-screen main surface on every motion event: only the overlays it drives are refreshed, while the horizontal pager (which does move the main surface) still redraws it. Re-rastering the main on every frame of a vertical drag was wasted work that stalled the loop and made the gesture feel laggy to start on a slow GPU.
Layout-affecting `Length` values (widths, paddings, gaps, widget sizes, including `Vw` / `Vh`) now resolve against the physical viewport via the new `Canvas::viewport_layout()` — the space the layout tree is actually computed in — so a `Vw(100)` fills the surface on a HiDPI (scale 2) output instead of covering half of it. Font sizes are unchanged: they still resolve against the logical viewport and are scaled at raster time. Switched column, row, spacer, wrap_grid, container, image, and vslider over to it; `img_widget` and `vslider` now document `Length::vw` / `vh` sizing and the showcase example demonstrates a viewport-relative image.
Touch gesture state is reset when the touch capability is added or removed — suspend / resume on devices that power the touchscreen down. A yanked capability never delivers the pending `up` / `cancel`, so the shared `reset_touch_state()` (also used by the `wl_touch.cancel` handler) drops the stranded `primary_touch_id` / slot state across the main surface and every overlay, keeping the first post-resume gesture clean. Also drops an accidental duplicate `on_scale_changed` call from the scale-change handler.
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042652ec73 |
windows: centralise input focus on a single FocusTarget, raise+focus on every window interaction
Focus was scattered across three stores — `Layouts::focus`, `Layers::focus` and `Windows::activated` — plus a hack that smuggled X11 surfaces through `Layers::focus`, with the keyboard target derived each frame from a `layers.focus.or(layout)` precedence. As a result "focused", "activated" and "has the keyboard" could drift apart: a window could be raised without taking the keyboard, the recurring "click a console window, then click it again before you can actually type" symptom.
New `windows/focus.rs` with `FocusTarget { Layout(Weak<Window>), Layer(WlSurface, app_id), X11(WlSurface) }`. `Windows` now holds one `focus_target: Option<FocusTarget>` as the single source of truth; `activated` survives only as a reconciliation cache for the xdg `Activated` state and is never set by hand. `set_focus` takes one `Option<FocusTarget>` and is the only entry point for changing focus: it brings the target to the front (`z_promote` + desktop stacking), refreshes the MRU and stores the target, and keyboard focus plus activation are applied from it on the next `focus()`. `focus()` resolves a baseline (the active layout's window, which carries `Activated`) and an overlay (a focused layer/X11 surface that takes the keyboard over the baseline without de-activating it), mirroring the old precedence but from one field, so keyboard focus follows focus by construction. `Layers::focus` is removed and X11 no longer rides inside it; the exclusive-keyboard layer path and `reap_layer` drive `focus_target` directly, and every click/touch/activation site collapses to `set_focus(Some(FocusTarget::…))`.
surface_at popup tie-break. When a layout hit is a popup or subsurface, its `wl_surface` is not tracked in `toplevel_z_order`, so the layout-vs-X11 z compare resolved to `None` and the X window underneath wrongly won — clicking a GTK menu (e.g. Firefox's) over an X11 window pressed the X window instead of the menu item. The tie-break now compares the owning toplevel's root z, taken from the hit's `FocusTarget::Layout` weak, so the popup's parent stacking decides.
Raise and focus on every window interaction, matching standard desktop behaviour. Client-driven (un)maximize, the SSD maximize/minimize/close buttons and the maximize keybind now bring the window to the front in both the render z-order and the hit-test stacking through a new `raise_toplevel` helper; previously only the stacking was updated, so an unmaximised window could stay visually behind another. Starting a move or resize — including a press on the resize edge — now routes through `set_focus`, so the window comes to the front and takes the keyboard before the drag instead of being resized or moved while it stays behind.
Input robustness around grabs and drags. A press under an active pointer grab (Wayland popup, drag-and-drop or explicit client grab) is routed to the grab instead of forge's own surface_at handling, so a click cannot leak to a window underneath a grabbing popup and a click outside the popup dismisses it cleanly. Only the press is blocked, never the release, so an in-flight move/resize drag or topbar swipe always reaches its end handler and can never stay glued to the cursor if a grab appears mid-gesture. `on_touch_up` now ends any active move/resize drag before its other early-return paths (armed SSD button, topbar swipe, app switcher) and drops a stale armed button, fixing a race where pressing a second, overlapping window left the drag running forever after release.
fix(input): keep the primary touch slot when migrating a drag across surfaces
A touch drag started on an overlay that hides mid-gesture (e.g. the app launcher when dropping an icon onto the dock or the homescreen) froze: it neither moved nor dropped. Destroying the origin surface migrated the drag state (long_press_fired / long_press_origin) and touch_focus to the main surface, but not its primary_touch_id; subsequent touch motion/up events then fell through the auxiliary path and never reached the gesture machine, leaving on_drag_move and on_drop uncalled.
reconcile_overlays and discard_overlay now adopt the destroyed overlay's primary_touch_id when a drag is in flight, so the rest of the touch sequence keeps driving the main surface. Touch-only; the mouse already migrated correctly via pointer_focus.
ltk: add a chassis module for full-screen ambient surfaces
New `src/chassis.rs`, re-exported from the crate root, gathers the scaffolding that every full-screen ambient surface — greeter, lock screen, kiosk — otherwise repeats by hand over the existing theme and `WallpaperBundle` primitives. `set_default_theme(mode)` finds, installs and activates the `default` theme document, returning the failure message instead of exiting so the caller decides how to abort. `theme_logo_rgba(size)` decodes the active theme's horizontal logo to RGBA, and `theme_icon_tinted(name, size, tint)` loads a symbolic theme icon and tints it. `branding_bundle_or_solid(name)` resolves a theme branding image (`"wallpaper"`, `"lockscreen"`, …) to a `WallpaperBundle`, falling back to a solid fill of the palette background when the theme ships none; `wallpaper_bundle_or_solid()` is the `"wallpaper"` convenience. `backdrop(content, &wallpaper, w, h)` stacks content over the wallpaper resolved for the surface size. No new capability — thin convenience over what the theme module and `WallpaperBundle` already expose — but it removes the per-application `load_theme_logo` / `build_wallpaper_bundle` / theme-bootstrap duplication.
ltk: animatable, input-transparent child surfaces via App::subsurfaces()
New `App::subsurfaces() -> Vec<SubsurfaceSpec<Msg>>` (default empty) describes input-transparent child surfaces composited over the main surface, with `SubsurfaceSpec { id, view, x, y, content_version }` and the stable `SubsurfaceId`. The motivating use is a slide/reveal that tracks a finger without the per-frame full-screen CPU re-raster a single-surface opacity or translate would cost: the content buffer is rasterised once and the compositor moves it.
`SubcompositorState` is bound in `event_loop/run.rs` from the compositor's `wl_compositor` (absent → `App::subsurfaces` silently degrades to none); `delegate_subcompositor!` is added on `AppData`, which gains a `subcompositor` binding and a `subsurfaces` map. New `event_loop/subsurface.rs` reconciles the live subsurfaces against the specs: each spec becomes a `wl_subsurface` sized to the main surface with an empty input region, so all pointer/touch falls through to the parent and the host keeps a single gesture/input model. The content — its own SHM pool and `Canvas`, drawn through the existing `DrawCtx` / `layout_and_draw` path — is rasterised only when the surface size or the spec's `content_version` changes; a position-only change emits `wl_subsurface.set_position` and commits the child surface, then a bare parent commit for placement. Committing the child is deliberate: desync subsurface state (the position) is applied on the child surface's own commit, not the parent's, so without it the move is queued but never lands. Positions are given in layout (physical) pixels and divided by the surface scale for the logical `set_position`.
The reconcile pass runs on every run-loop iteration rather than being gated behind a main-surface redraw, so a finger-driven move repositions at input-event rate, decoupled from the frame-callback cadence that paces full redraws — without this the subsurface only moved when the main surface happened to redraw, so a drag over a static background froze the panel in place.
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9ca3b60f3a |
ltk: responsive padding/spacing and scrolling, expanded theme palette, and bundled Adwaita cursors
A mixed pass over the default theme and the layout/input core, plus the toolkit's own cursor set. Grouped by area below. == Responsive sizing == Add `Length::dp( px )` — a "design pixel". It interprets `px` against a configurable reference vmin (default 412 px, the eydos mobile reference width) and returns `Vmin( px / reference * 100 ).clamp( px * 0.7, px * 1.5 )`, so a value authored against a mock-up scales with the surface without collapsing on tiny screens or ballooning on a 4K desktop. The reference is process-global, set via `set_design_reference()` and read via `design_reference()` (stored as f32 bits in an AtomicU32); both are re-exported from `lib.rs`. Make container and grid insets relative. `Container`'s four padding fields become `Length` instead of `f32`; every setter (`padding`, `padding_h`, `padding_v`, `padding_top`/`right`/`bottom`/`left`) now takes `impl Into<Length>`, so existing `f32` call sites keep compiling via the `From<f32>` shim. The values are resolved against the viewport in `Container::preferred_size` and in the container draw path (`draw/layout.rs`). `WrapGrid`'s `spacing_x`, `spacing_y` and `padding` get the same treatment, with a `resolved( canvas )` helper funnelling the per-frame resolution and `grid()` seeding `Length::px` defaults. Container tests now compare against `Length::px( … )`. == Scrolling == `Scroll::preferred_size` is now axis-aware. A horizontal-only scroll reports its child's natural height rather than claiming all remaining vertical space, so it no longer steals Y from its siblings when it sits inside a `Column`; vertical and both-axis scrolls keep the spacer-like `( max_width, 0.0 )`. `Column`'s space-distribution correspondingly treats a `Scroll` as a vertical space-claimer only when its axis allows Y. Disambiguate nested scroll viewports by direction. On press the gesture state now collects every scroll viewport under the point (`scroll_candidates`, innermost first) instead of committing to one; on the first 8 px of motion it locks onto the candidate whose axis matches the dominant direction (`scroll_locked`), so a horizontal scroller nested inside a vertical list no longer grabs the wrong axis. The pointer scroll hit test is aligned to the same innermost-first ordering. == Theme palette == `themes/default/theme.json` gains named colours (green / green-deep, yellow, orange / orange-deep, pink / pink-soft, sky-deep, error / error-soft, neutral-tertiary) and new semantic slots in both light and dark modes: `danger`, `text-tertiary`, `accept`, `chip` / `chip-active` / `chip-active-fg`, and `avatar-1` … `avatar-9`. == Cursors == Bundle GNOME's Adwaita cursor theme — the cursors GNOME Shell uses — into `themes/default/cursors/` so a Wayland compositor can draw consistent, complete pointers for ltk applications without the toolkit rasterising cursors itself and without depending on adwaita-icon-theme being installed on the target. The cursors are copied verbatim in XCursor binary format: 35 image files, one per CSS/freedesktop cursor name (default, text, pointer, *-resize, …), plus 27 customary X11 alias symlinks (arrow → default, hand2 → pointer, …); a sibling `cursor.theme` makes the tree a valid XCursor theme. The existing `ltk-theme-default.install` copies `themes/default` recursively, so the directory ships with no packaging change. Applications keep declaring a `CursorShape` per widget over `wp_cursor_shape_v1`; the compositor resolves it against the active theme's `cursors/` directory by name, and the set covers all 34 `CursorShape` variants. Document the set in `themes/default/cursors/README.md` (what it is, the XCursor layout, the full shape list, how the compositor consumes it, guidance for forks) and `themes/default/cursors/LICENSE.md` (attribution and licence options, modelled on the icons catalogue LICENSE). `lib.rs` lists the cursors in its third-party-assets section. Close out licensing in `debian/copyright`: a `Files: themes/default/cursors/*` paragraph records the upstream dual offer (CC-BY-SA-3.0 or LGPL-3, and CC-BY-SA-4.0 for the newer assets) attributed to the GNOME Project, with standalone CC-BY-SA-3.0, CC-BY-SA-4.0 and LGPL-3 paragraphs (summary-plus-canonical-URL for the CC licences, matching the existing CC-BY-4.0 entry; LGPL-3 referencing /usr/share/common-licenses/LGPL-3). The files are unmodified from upstream, so there is nothing to declare under the ShareAlike "indicate if changes were made" clause. Add `tests/cursor_assets.rs`: every `CursorShape` name resolves to a valid XCursor file (Xcur magic, following symlinks), `cursor.theme` is present, no entry is a dangling symlink, and the expected-name list stays in sync with the enum's 34 variants. |
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24f4d2703a |
ltk: introduce viewport-relative Length so any size, padding, spacing or font height can scale with the surface instead of being frozen at a px constant, fix text::preferred_size to honour the font-declared line gap, and add a responsive typographic scale
The motivating bug was a lockscreen in a downstream app (eydos-loginmanager) where the clock at 87 px overlapped the date at 24 px on a Pinephone but not on a winit dev screen. The root cause split in two: the layout was wired with a single `f32` spacing constant that worked at the dev resolution and broke at the smaller one, and `text::Text::preferred_size` was returning `ascent - descent` for the line height — fontdue's terminology for "the minimum bounding box of an unaccented line", which deliberately drops the `line_gap` that every typographic renderer (Pango, CoreText, DirectWrite) reserves between adjacent rows. At Sora's 200/em line gap, an 87 px row was visually 17 px taller than the rect the column allocated for it; stacked tight against the row above, the descenders bled into the row below. This commit fixes both halves at the toolkit level so every consumer benefits without bolting on a per-screen `Sizing` helper in their own view code. `types::Length` (with the `LengthBase` enum behind it) is the new currency for any "how big" or "how far apart" parameter. Six variants — `Px`, `Vw`, `Vh`, `Vmin`, `Vmax`, `Em` — cover the cases a real UI hits: absolute pixels for fixed-chrome decisions, viewport-relative percentages for sizes that have to survive a portrait/landscape rotation, and root-font-size multiples for typographic hierarchy. Optional `min_px` / `max_px` bounds attach to the same `Length` value via `.clamp( lo, hi )` (both ends), `.at_least( lo )` and `.at_most( hi )` (one-sided); the names are intentionally divergent from `f32::min`/`f32::max` to avoid being read with the opposite semantics (`x.min(24)` in std means "the smaller of x and 24", which is the inverse of what a min bound expresses). The bounds are stored as raw `f32` rather than nested `Length` values, which keeps `Length` `Copy` and avoids a `Box` allocation per widget per frame — the bounded-by-relative case (`Vmin(20).clamp(Vmin(10), Vmin(40))`) is rare enough that the trade is the right one. `From<f32>`, `From<i32>` and `From<u32>` are implemented so every legacy `.size( 24.0 )` / `.padding( 8.0 )` / `.spacing( 4.0 )` call keeps compiling unchanged; the migration is opt-in per call site. The `EM_BASE_DEFAULT = 16.0` constant matches `theme::typography::BODY` so `Length::em( 2.0 )` resolves consistently with the body-text default; a future change can thread a theme-supplied em base through without breaking the resolver shape. The resolver — `Length::resolve( viewport: ( f32, f32 ), em_base: f32 ) -> f32` — runs at layout time against a viewport supplied by the renderer. `Canvas::viewport_logical()` is the new helper that exposes that viewport: it divides the canvas's physical size by `dpi_scale` and falls back to physical size when `dpi_scale <= 0.0`, guarding the misconfigured-canvas path so a Vmin call doesn't poison every downstream measurement with `NaN` or `inf`. The viewport is in **logical** pixels — matching what every wayland `xdg_toplevel.configure` event already hands the client — so `Length::vmin( 18.0 )` on a 360×720-logical Librem 5 portrait surface resolves to 64.8 px and the same expression on a 1600×900 dev screen resolves to 162 px, automatically. Every widget setter that took an `f32` size, padding, spacing, max-width, or fixed dimension now takes `impl Into<Length>` and stores the value as `Length`: - `widget::text::Text::size( impl Into<Length> )`; the `size` field is now `Length`. `Text::resolved_size( &Canvas )` is the internal accessor that every measurement / drawing path routes through, so the field can stay `Length` without churning the call sites. `preferred_size` and `draw` now read `new_line_size = ascent - descent + line_gap` from fontdue's `LineMetrics` (the fix for the original bug) — the baseline placement is unchanged, only the row height grows by the font's declared leading, which is what every stacked layout was implicitly relying on. - `layout::Spacer::height( impl Into<Length> )` / `.width( impl Into<Length> )`; `fixed_height` / `fixed_width` are now `Option<Length>`. New `resolved_height( &Canvas )` / `resolved_width( &Canvas )` helpers replace the direct `s.fixed_height.unwrap_or( 0.0 )` reads in `layout::column`, `layout::row` and `layout::stack`. `Spacer::preferred_size` grows a `&Canvas` parameter for the same reason; `Element::preferred_size` passes the canvas through. - `layout::Column::spacing` / `.padding` / `.max_width`, `layout::Row::spacing` / `.padding` — all take `impl Into<Length>` and store `Length`. Internal `resolved_spacing( &Canvas )`, `resolved_padding( &Canvas )`, `resolved_max_width( &Canvas )` helpers funnel every read, so the layout code paths stay readable. The column's `inner_w` private helper picks up a `&Canvas` argument; the test that used it directly is updated. `theme::typography` keeps its historic `f32` constants (`H0`…`BODY_XS`, plus `LINE_HEIGHT`) so the migration is gradual, and adds a parallel responsive scale exposed as functions returning `Length`: `h0()`, `h1()`, `h2()`, `h3()`, `body()`, `body_s()`, `body_xs()`. Each is a `Length::vmin( pct ).clamp( min_px, max_px )` whose percentage is calibrated against a 1000-px smaller side reproducing the legacy px constant exactly, and whose px clamps protect both ends of the spectrum — a 360-px Pinephone hits the lower clamp on the larger headings, a 4K desktop hits the upper one. The tests in `theme::typography` exercise all three regimes (narrow phone, calibration point, large display) so future drift in the percentages or clamps is caught immediately. `Canvas::viewport_logical` is the only render-surface API touched. None of the existing per-frame paths (`draw_text`, `measure_text`, `font_line_metrics`) change shape, so backends and external embedders aren't disturbed. The `dpi_scale` accessor already existed; this commit only adds the convenience that ratios it against the surface size to return the unit layout actually wants. Test coverage rounds out the addition rather than just smoke-testing the happy path: 22 new tests, broken down as `types::length_tests` (7 — every variant, clamp with relative value, clamp with swapped bounds, `From<f32>`), `render::viewport_tests` (3 — scale 1, scale 2, scale 0 fallback), `theme::typography::tests` (3 — phone-clamped, calibrated, 4K-clamped), `layout::spacer::tests` (4 — px height, vmin height, vw width, flex spacer reports `None`), `layout::column::tests` (3 new — vmin spacing accumulates, vmin padding, vmin max-width caps inner-w), `layout::row::tests` (2 new — vmin padding, vmin spacing produces correct visible gap between non-flex children regardless of the row's centering anchor), and `widget::text::tests` (3 updated/new — defaults compare against `Length::px(16.0)`, `.size( f32 )` and `.size( Length )` both verified). The existing integration test in `tests/layout_stack_spacer.rs` is updated to call `Spacer::preferred_size( &canvas )` and compare `fixed_height` / `fixed_width` against `Some( Length::px( n ) )`. Documentation is updated end-to-end so the new API is discoverable from `cargo doc` without grepping the source: `lib.rs` gets a new entry for `Length` under the **Types** section and a new **Designing for multiple resolutions** section that lists the three patterns (relative `Length` for sizing, responsive typography for hierarchy, `view()`-level branching on surface dimensions only when the structure itself must change). `Canvas::viewport_logical` ships with a runnable `assert_eq!` example covering the scale-2 case. The module-level docstrings for `Spacer`, `Column` and `Row` now show both an `f32` example (legacy, still valid) and a `Length::vmin( ... ).clamp( ... )` example for the responsive variant — `cargo doc` renders both side by side so the upgrade path is obvious. Out of scope for this commit, deliberate: `WrapGrid::spacing_x` / `spacing_y` / `padding`, `widget::text_edit::TextEdit::font_size`, and `widget::image::Image::size` still take `f32`. None of them are on a critical responsive path right now, the `From<f32>` shim means migrating later is a one-line setter signature change per widget, and keeping this commit focused on the widgets the lockscreen actually uses keeps the diff reviewable. The line-gap fix in `text::preferred_size` already benefits `TextEdit` indirectly because its caret/row math reads from the same metrics helpers. |
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88385e14b2 |
add Carousel widget and WrapGrid::centre_last_row
Forge's app switcher needs two layouts the existing widget set didn't cover. The desktop grid wants a partial last row centred under the rows above (3 tiles → row 1: two, row 2: one centred) so a 7-of-9 leftover band reads balanced rather than left-aligned. The mobile variant wants a horizontal carousel where the focused tile sits centred in the viewport at a configurable fraction of its width and its neighbours peek out on the sides at a fixed gap.
Extend `WrapGrid` with `centre_last_row( bool )`. When set, layout offsets a row that has fewer than `columns` children by `(missing * (cell_w + spacing)) / 2` so it stays centred inside the content rect. Defaults to false; every existing call site continues to land tiles flush-left. Covered by three layout tests (centred partial row, full row no-op, off-by-default).
Add the `Carousel` widget at `src/widget/carousel/`. It is a pure layout primitive: `focused_width_frac` (0.05–1.0, clamped), `gap` and `offset` are owned by the caller, leaving drag / inertia / snap policy to the host so the compositor can plug in its existing touch pipeline. Each child gets a rect at `base_x + idx * (child_w + gap)` and the full viewport height; `snap_offset( viewport_w, idx )` translates index to centring offset and `focused_index( viewport_w )` rounds the current offset back to the nearest tile. Plumbed into `Element::Carousel` with the matching arms in `widget/element.rs` and walker in `draw/layout.rs`; re-exported as `ltk::{ Carousel, carousel }`. Covered by nine unit tests (layout, offset shift, snap / focus round-trip, frac clamp, child height) plus a `cargo run --example carousel` demo with Prev / Next / arrow-key navigation against an external offset state. The example is wired into the `examples` Makefile target.
Updates the widget catalogue and the `widget/mod.rs` landing comment to list the carousel under "Clipping wrappers" and to mention `centre_last_row` in the grid section.
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4a80165428 |
event_loop, a11y, text_shaping: AccessKit AT-SPI2 bridge, cross-app clipboard, xdg-activation, HarfBuzz shaping, multi-touch hooks
Five orthogonal capabilities land together because they share the same `try_run` plumbing: an optional global is bound at startup, a piece of state is added to `AppData`, the run-loop iteration drains an inbox / pushes a frame snapshot, and the public surface gains a small set of opt-in `App` hooks. Nothing here breaks an existing app — every new path degrades to a no-op when the compositor does not advertise the relevant global or when the platform adapter cannot start. AT-SPI2 accessibility via AccessKit. A new `src/a11y/` module owns the platform adapter and the inbound `ActionRequest` channel. `A11yState::try_new` constructs an `accesskit_unix::Adapter`; when the AT-SPI2 daemon is not on the session bus (headless CI, locked-down compositors) the constructor returns `None` and the rest of the pipeline runs unchanged. After every successful `draw_frame`, the run loop builds a fresh `accesskit::TreeUpdate` from `widget_rects` and pushes it through the adapter — main surface plus every visible overlay, each translated to global coordinates via `surface_offset_for` so screen readers report positions in the same frame the user sees. Buttons / toggles / checkboxes / radios / list items / sliders / text edits map to the matching `Role`s; `Click` and `Focus` actions are advertised on every interactive node; inbound action requests are drained at the top of each iteration and translated into a synthetic press / focus on the matching widget. The integration is documented as best-effort in `docs/architecture.md` under "Known gaps and non-goals": hierarchical nesting, per-widget accessible names, live regions and `Action::SetValue` are listed as the natural follow-ups that the foundation now supports but does not yet wire. Cross-application clipboard via `wl_data_device_manager`. A new `src/event_loop/data_device.rs` bridges the existing process-local `clipboard: String` to the Wayland selection. Outbound (Ctrl+C / Cut): after the local clipboard is populated, `publish_clipboard_selection` creates a `CopyPasteSource` offering `text/plain;charset=utf-8` and installs it as the seat's selection; `DataSourceHandler::send` writes the cached string into the fd the peer hands us. Inbound (Ctrl+V from another app): `DataDeviceHandler::selection` asks for the offered text via `WlDataOffer::receive`, spawns a tiny worker thread to drain the read pipe with a 16 MiB cap to prevent paste-bomb DoS, and posts the result back through an `mpsc::Sender` that the run loop drains each iteration into `data.clipboard`. The `clipboard:` field's doc-comment is updated to reflect the new behaviour: process-local when the compositor does not advertise the global, synchronised with the seat selection otherwise. External drag-and-drop reception. The same `data_device` module handles `DragOffer` enter / motion / leave / drop_performed: `on_drop_motion( x, y )` fires while the drag hovers over the surface, `on_drop_leave()` when it withdraws without dropping, and `on_drop_received( x, y, mime, text )` when an external payload (`text/uri-list`, `text/plain`, …) is released on top of an ltk window. The receive path reuses the same worker-thread / channel pattern as the clipboard so the run loop never blocks on the read fd. Three new `App` hooks expose the events with no-op defaults; apps that ignore them get the previous behaviour. `xdg-activation-v1`. The global is bound optionally; when it is present, `try_run` reads `$XDG_ACTIVATION_TOKEN` from the environment, removes it immediately (single-use; preventing leaks into child processes) and stashes it on `AppData::activation_token_pending`. After the first successful configure of the main surface — the earliest point at which `xdg_activation_v1.activate` is meaningful — the token is consumed once and the surface raised to focus. Compositors without the global leave `activation_state` as `None` and the inbound path silently degrades. An `App::request_activation_token` outbound path is reserved on the trait but not yet exercised here. HarfBuzz shaping. A new `src/text_shaping.rs::shape_line` drives both renderers: the logical-order string is run through `unicode-bidi`, split into per-font sub-runs, and shaped through `rustybuzz`. Each `PositionedGlyph` carries the per-font `glyph_id`, the visual advance and the ink offsets — exactly what `fontdue::Font::rasterize_indexed` needs to render Arabic connected forms, Devanagari clusters and CJK shaped glyphs correctly. The GLES atlas is re-keyed on `(glyph_id, size_bits, font_id)` so glyphs from different fonts at the same size no longer collide, and the atlas format is selected per ES profile (`GL_R8` / `GL_RED` on ES3, `GL_LUMINANCE` on ES2) — the fragment shader samples `.r` for both, since `GL_LUMINANCE` replicates the coverage byte into `.r=.g=.b`. Software path follows the same key. New `Cargo.toml` deps: `unicode-bidi = "0.3"`, `rustybuzz = "0.14"`. Multi-touch hooks. `App::on_touch_down / on_touch_move / on_touch_up( id, x, y )` expose the raw `wl_touch.id` of every secondary finger. The first finger to land remains the *primary slot* and is fed through the regular gesture machine (`on_pointer_*`, swipe, scroll, long-press, drag-and-drop). Every additional finger fires the new callbacks instead, leaving the existing single-slot behaviour untouched for apps that do not override them. This is the substrate for app-defined pinch-zoom / two-finger pan; the toolkit itself does not yet ship a built-in pinch gesture (called out in the same "Known gaps" doc section). `event_loop::frame` extracted from `draw/mod.rs`. The `draw_frame` orchestrator and its per-format SHM helper (`pick_shm_format`) move into `src/event_loop/frame.rs`, leaving `draw/` strictly responsible for per-surface paint primitives. The import in `event_loop/run.rs` is rewritten accordingly; `draw/mod.rs` shrinks from 192-line orchestrator to a thin module index. Overlay teardown safety. `AppData::discard_overlay( id )` synchronously removes a destroyed overlay from the map and rewrites every per-device focus that pointed at it (pointer, keyboard, every touch slot), migrating an in-flight long-press drag to the main surface the same way `reconcile_overlays` does. Used by the compositor-driven destruction paths (`PopupHandler::done`, `LayerShellHandler::closed`) where waiting for the next reconcile would leave a window in which `surface()` / `surface_mut()` panic. The non-panicking siblings `try_surface` / `try_surface_mut` are added for callers on async dispatch paths (IME `Done`, tooltip arm) that may race a teardown. Miscellaneous. CI: `master` → `main` to match the actual default branch. `Makefile` adds `cargo run --example dialog` to the examples target. `src/lib.rs` re-exports `widget::scroll::ScrollAxis` so apps can configure a `scroll()` axis without reaching into a `pub(crate)` module. `Cargo.toml` adds `accesskit = "0.17"` and `accesskit_unix = "0.13"`. `docs/architecture.md` gains the "Known gaps and non-goals" section that enumerates the new capabilities, what still ships flat, and what is deferred (per-widget a11y labels, primary selection, intra-process multi-touch gestures, `wp_fractional_scale_v1`). |
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dc781fb78d |
event_loop: client binding for ext-foreign-toplevel-list-v1
Adds an `App` callback that delivers the live list of open toplevels from the compositor — the data source a shell needs for dock running-app indicators, taskbar tiles, alt-tab and any other "what is currently running" UI. Hand-wiring the protocol binding from every shell that wants it is the kind of boilerplate ltk should absorb once: this is that move.
`Cargo.toml` adds `"staging"` to `wayland-protocols`' feature list. SCTK 0.20 already pulls staging in transitively (it carries `foreign_toplevel_list.rs` and its own dispatch helper), so this is belt-and-braces against a future ltk tree that swaps SCTK for a different client toolkit — it keeps the protocol available crate-wide even then. `src/app.rs` introduces `ToplevelEvent { Opened { id: u32, app_id: String }, Closed { id: u32 } }` and `App::on_toplevel_event( &self, ToplevelEvent ) -> Option<Self::Message>` with the default returning `None` so apps that do not care pay nothing (no allocation, no dispatch). `id` is the Wayland protocol id of the handle proxy — unique per session, stable for the handle's lifetime, the same value paired across `Opened` and `Closed`. `src/lib.rs` re-exports `ToplevelEvent` from the public prelude.
`src/event_loop/app_data.rs` grows a `pub foreign_toplevel_list: ForeignToplevelList` field. `src/event_loop/mod.rs` constructs it via `ForeignToplevelList::new( &globals, &qh )` and stores it on `AppData`. If the compositor does not advertise the global the inner `GlobalProxy` just resolves to "absent" and the list yields no toplevels — no error path needed at construction. `src/event_loop/handlers.rs` adds the `Proxy` import, `delegate_foreign_toplevel_list!( @<A: App> AppData<A> )` next to the rest, and implements `ForeignToplevelListHandler` for `AppData<A>`. The three SCTK callbacks (`new_toplevel`, `update_toplevel`, `toplevel_closed`) each pull the handle's protocol id and its currently-cached `app_id` from the list's info cache, call `self.app.on_toplevel_event( … )`, and push the returned message onto `pending_msgs` so it flows through the normal `update` cycle with the regular `invalidate_after` scoping path. `update_toplevel` re-emits `Opened` with the latest info — compositors fire this on title changes too, not just `app_id` changes, but apps whose state is keyed on `(id, app_id)` can absorb the repeat idempotently and apps that need title-change granularity can scope via `invalidate_after`.
The wire-up is generic: a shell that wants finer behaviour (focus follow, per-title indicators, multi-window grouping) can layer on top by translating the event into more specific app messages. The default app pays zero, the shell that opts in gets a real event stream without touching `smithay-client-toolkit` directly.
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bbab5e238d | First commit. Version 0.1.0 |