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A browser app takes part in the desktop as a Wayland client does: fullscreen, the desktop's windows, activation and the shell protocol through forge/web, its own files through ltk::vfs, and images its caller names
On a page with forge/web an ltk app had a main surface, overlays and subsurfaces, but none of what a shell such as crustace needs from the compositor: fullscreen did nothing, the app heard nothing of the other windows, an activation token it asked for never came, forge/web was never told when a launched window had shown, the shell could not speak its protocol, and the app had no way to read its own files in a browser. Each now goes through the app's connection to forge/web, in the shape of the Wayland protocol it stands for.
Fullscreen. On a page with forge/web, `App::fullscreen` and `App::start_fullscreen` send a `set_fullscreen` request for the main window, as `xdg_toplevel.set_fullscreen` does, instead of doing nothing; alone on a page the canvas still takes the browser's fullscreen. `examples/web_hello.rs` gains a button that toggles it.
The desktop's windows. On connecting, the backend asks for the list of toplevels, and forge/web's `toplevel_opened` and `toplevel_closed` events become `ToplevelEvent`s for `App::on_toplevel_event`, as `ext-foreign-toplevel-list-v1` does on Wayland, so a shell's dock knows which applications have windows open.
Activation. The tokens an app asks for with `App::take_activation_requests` are issued before it draws: forge/web's, through its `activation_token` request, or empty without a desktop, as on Wayland without xdg-activation, and handed to `App::on_activation_token` with their messages processed. A browser app that launched others through tokens waited for one that never came. Each surface's first presented frame is reported with a `presented` request (`WebSurfaceState::presented`), so forge/web knows when a window it launched has shown and can report it activated, which dismisses crustace's splash.
The shell protocol. `platform/web/shell.rs` carries the JSON a shell speaks to forge over its socket over the app's connection to forge/web: `ltk::web::shell_send( json )` sends it as a `shell` request, and each `shell` event's message reaches the listener `ltk::web::set_shell_listener` gives, as JSON. What is sent before the app has connected is kept and sent once it has, so a shell can tell forge/web its theme while it starts. An overlay's role now carries its `App::overlay_namespace`, as its layer-shell namespace does on Wayland, so forge/web can tell a shell's overlays apart.
The cursor over every surface. The CSS `cursor` was set on the main surface's element only, so over an overlay the pointer kept the page's arrow. `WebSurfaceState` keeps the element that takes its input, the shape moves to that of the surface the pointer enters, and `WebPlatform::cursor` keeps the last one asked for.
An app's own files. `ltk::vfs`, through which ltk reads its themes, fonts and keyboard layouts, is public: `read`, `read_to_string`, `read_dir`, `is_file` and `is_dir` read the file system natively and, in a browser, the files the page loaded into memory. `ltk::web::load_tree( base, root ).await` loads any tree served with a `MANIFEST` under `root`, and `load_resources` is that into `/ltk` with the directory made the resource directory. `ltk::time::Instant` is public too, `std`'s natively and `web_time`'s on wasm32, where `std::time::Instant::now` panics, so an app that builds for both measures time with ltk's clock.
wasm-bindgen-cli. `scripts/wasm-bindgen-cli.sh TOOLS_DIR` builds wasm-bindgen-cli into `TOOLS_DIR/bin` at the version of the `wasm-bindgen` crate ltk pins in its `Cargo.toml`, from its sources with a lock resolved for Debian's rustc, which is what `make web-deps` did inline and now runs. Since `make install` copies `scripts/` into the registry, a project that builds for the browser against the installed ltk, such as forge/web or crustace, gets the same CLI without a checkout of ltk. The README and docs/architecture.md say so.
Images named by their caller. Every draw through `draw_image_data` fingerprints its pixels to find them in the image caches, which for a terminal means hashing every glyph of every frame. `Canvas::draw_image_keyed( key, rgba, w, h, dest, opacity )` is `draw_image_data` with `key` naming the pixels in place of their fingerprint: every draw with the same key must pass the same pixels, which are read only when the image is not cached. Both backends' caches are keyed by `ImageId`, `Content` for a fingerprint and `Keyed` for a caller's key, so a key never names an image drawn by content even when it equals its fingerprint. `GlesCanvas` and `SoftwareCanvas` gain `draw_image_keyed`, and their `draw_image_data` and it share one private `draw_image`. Tests check that a keyed image draws as its pixels do and that a key equal to a fingerprint is another image.
A held button is not also tapped. A button with `on_long_press` and no `on_drag_start` stayed a tap after its hold fired, so releasing it sent its `on_press` as well. `GestureState::long_press_msg_fired` is set when the hold fires `long_press_msg` and suppresses the press message on release; a test covers it.
`CHANGELOG.md` describes these changes.
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ltk

ltk is a public Rust UI toolkit for Wayland applications.

It is developed by Liberux as part of the Eydos stack, where it powers shell and application surfaces, but it is published as a reusable library for third-party developers building their own Wayland software.

Being written in Rust is also part of the project's value proposition:

  • memory safety without a garbage collector
  • predictable resource lifetimes through ownership and borrowing
  • good control over allocations and data movement in rendering-heavy code
  • a strong fit for low-level UI, graphics, and system-integration work

For a Wayland toolkit, that combination is useful in practice: it reduces an entire class of memory-management bugs common in lower-level UI stacks while still allowing tight control over performance-sensitive paths.

What It Is

ltk is a lightweight, declarative toolkit with an Elm-shaped model:

  • implement App
  • return an Element<Msg> tree from view()
  • update your state in update()
  • run the event loop with ltk::run(app)

The runtime handles layout, drawing, input dispatch, focus, overlays, and backend selection between GLES and software rendering.

What It Is Not

ltk is not:

  • a browser UI toolkit
  • a cross-platform desktop toolkit
  • a general-purpose web-style framework

Today it is specifically a Wayland toolkit. If you are building native Wayland applications, panels, launchers, lock screens, or other shell-adjacent surfaces, it is in scope. If you need Windows, macOS, or browser targets, it is not.

Project Status

ltk is a public library intended for third-party use, but it is still shaped by real production needs inside the Liberux / Eydos ecosystem.

That means:

  • the API is usable for external applications today
  • the project is optimized first for native Wayland workloads
  • some advanced APIs are still more shell-oriented than app-oriented
  • public documentation and examples are present, but the project is not trying to present itself as a cross-platform beginner toolkit

If you are evaluating ltk for a third-party application, the right mental model is "public Wayland toolkit with production consumers" rather than "experimental demo crate".

Why Third Parties Might Use It

ltk is designed around a few practical goals:

  • low idle wakeups and event-driven redraws
  • partial redraws and damage tracking
  • a simple declarative tree instead of retained widgets
  • direct support for normal windows, layer-shell, and ext-session-lock surfaces
  • a runtime-free core (ltk::core::UiSurface) for embedding layout and drawing without ltk::run()

This makes it especially relevant for:

  • Wayland applications
  • Linux shells that adapt to any screen, from phones to desktops
  • launchers and dashboards
  • greeters and lock screens
  • compositor-side or embedded UI surfaces

Quick Start

Add ltk to your Cargo.toml:

[dependencies]
ltk = { path = "../ltk" }

If you consume ltk from outside this workspace, replace the path dependency with a versioned one.

Minimal app:

use ltk::{ App, Element, button, column, spacer, text };

#[derive(Clone)]
enum Msg
{
    Increment,
}

struct CounterApp
{
    value: u32,
}

impl App for CounterApp
{
    type Message = Msg;

    fn app_id( &self ) -> &str { "net.example.Counter" }
    fn save_state( &self ) -> Option<Vec<u8>> { None }
    fn restore_state( &mut self, _state: Vec<u8> ) {}

    fn view( &self ) -> Element<Msg>
    {
        column::<Msg>()
            .padding( 32.0 )
            .spacing( 16.0 )
            .center_y( true )
            .push( text( "Hello from ltk" ).size( 28.0 ) )
            .push( text( format!( "Count: {}", self.value ) ).size( 18.0 ) )
            .push( spacer() )
            .push( button( "Increment" ).on_press( Msg::Increment ) )
            .into()
    }

    fn update( &mut self, msg: Msg )
    {
        match msg
        {
            Msg::Increment => self.value += 1,
        }
    }
}

fn main()
{
    ltk::run( CounterApp { value: 0 } );
}

app_id names the window and the $XDG_STATE_HOME/<app_id>/ session directory; save_state / restore_state are the opaque bytes ltk persists for session restore and crash recovery — return None when you have nothing to keep.

Requirements

ltk currently assumes:

  • Rust 1.85 or newer (the toolchain shipped with Debian stable; declared as rust-version in Cargo.toml).
  • A running Wayland session — there is no X11 backend.
  • System headers for libwayland, libegl and libxkbcommon at compile time, and rust-clippy for make clippy. On Debian, make deps installs them:
    sudo apt-get install cargo rustc rust-clippy pkg-config libwayland-dev libegl-dev libxkbcommon-dev
    
    make android-deps installs what the android-* targets need: rust-src, google-android-ndk-r27c-installer (non-free), aapt, zipalign, apksigner, android-framework-res, librsvg2-bin, default-jdk-headless, art-standalone (for dx), google-android-platform-34-installer (non-free) and android-sdk-platform-tools. make web-deps installs what the web-* targets need: libstd-rust-dev-wasm32 and curl from Debian, and wasm-bindgen-cli at the version of the wasm-bindgen crate ltk pins, which scripts/wasm-bindgen-cli.sh builds from its sources into target/tools, where the Makefile finds it. The script is installed with the package, so a project that builds against the installed ltk runs it to get the same CLI into a directory of its own.
  • A usable system font (fonts-sora, fonts-liberation, fonts-dejavu, …). If none is installed ltk falls back to an embedded Sora Regular build with a stderr warning.
  • A theme named default, installed system-wide (the ltk-theme-default Debian package drops it under /usr/share/ltk/themes/default/) or exposed through LTK_THEMES_DIR for development.

Rendering backend selection is automatic:

  • GLES when EGL is available (every modern Wayland compositor).
  • Software fallback otherwise.
  • Set LTK_FORCE_SOFTWARE=1 to force the software path even when EGL is available — useful for headless test runs and for diagnosing driver-specific bugs.

For development inside this repository:

export LTK_THEMES_DIR="$PWD/themes"
cargo run --example showcase

Examples

Useful entry points in this repository:

  • cargo run --example showcase
  • cargo run --example responsive
  • cargo run --example widgets
  • cargo run --example inputs
  • cargo run --example scroll
  • cargo run --example combo
  • cargo run --example dialog
  • cargo run --example sliders
  • cargo run --example pickers
  • cargo run --example carousel
  • cargo run --example clip_path
  • cargo run --example mini_shell
  • make web-serve, then http://localhost:8000/: web_hello in a browser, on the in-tree default theme

In general:

  • start with showcase for a regular app window
  • use responsive to see the fluid vs physical modes on stock widgets
  • use widgets to see the core controls
  • use mini_shell if you need overlays, theme switching, or shell-style composition

Public API Overview

Most applications should start with this subset:

  • App
  • Element<Msg>
  • widgets such as button, text, text_edit, img_widget
  • layouts such as column, row, stack, grid, spacer
  • Color
  • run

More advanced APIs are available when needed:

  • overlays()
  • shell_mode() and layer-shell controls
  • set_channel_sender() and poll_external()
  • gesture hooks such as on_swipe_*
  • core::UiSurface
  • runtime theme APIs
  • osk::Panel and its layout files, for a host that draws the on-screen keyboard itself

Responsive Design

ltk offers two first-class ways to make an interface adapt to the display, chosen per value or per process:

  • Fluid — sizes are a fraction of the surface, tracking the short side (width in portrait, height in landscape). Best for full-screen system surfaces. Written with Length::vmin / orient / fluid and bounded with .clamp.
  • Physical — sizes stay a constant real-world size across displays (the mainstream HiDPI dp model). Best for conventional windowed apps. Written with Length::dp plus set_density.

Stock widgets follow the process-wide mode (set_widget_scaling, fluid by default); an explicit Length on a widget always overrides it. The full mechanics live in docs/architecture.md, a walkthrough in docs/onboarding.md, and the per-item reference in the Length / WidgetScaling rustdoc.

Windows and Shell Surfaces

By default, ltk creates a regular xdg-shell window.

That is the right starting point for:

  • normal applications
  • internal tools
  • prototypes

Switch to layer-shell only when you are building shell surfaces such as:

  • top bars
  • docks
  • homescreens
  • notifications
  • greeters
  • lock screens

For a screen locker, use ShellMode::SessionLock instead of layer-shell: it presents an ext-session-lock-v1 surface that the compositor keeps on top of everything until the app returns true from requested_exit(), which makes the runtime call unlock and lift the lock.

Performance Notes

ltk is designed to sleep when idle and redraw only on real work.

The main rules for downstream applications are:

  • keep view() pure and cheap
  • do not perform I/O inside view()
  • use poll_interval() sparingly
  • return true from is_animating() only while something is actually moving — note that on the software backend animation redraws are capped at ~30 Hz by default (override with App::cap_software_animation)
  • cache decoded images and expensive derived state in your app

Set LTK_PERF_WARN=1 during development for opt-in diagnostics: it warns about stuck animations, sustained software-render animation, and low poll_interval values.

The library already provides:

  • event-driven redraw scheduling
  • per-surface invalidation
  • partial redraws for interaction-only changes
  • GPU and software backends behind the same widget API

Backend Differences

The public API is the same across backends, but visual parity is not perfect yet. The widget tree, layout, hit-testing, text, images, fills, strokes and single-rect / path clipping all paint identically on both paths. The gaps are in gradients, the shadow / backdrop pipeline, and multi-rect clipping: the GLES backend installs the bounding-box union of the rects as its glScissor — a coarse clip that does not cull pixels between disjoint rects — while the software backend clips each rect exactly.

Effects that currently render only on the GLES backend, and degrade on the Software backend:

  • Gradients (linear and radial, via Canvas::fill_paint_rect) — rendered with dedicated shaders on GLES; on software they collapse to a flat fill from the first stop (tiny-skia can render gradients natively, but that is not wired up yet).
  • Outer drop shadows (Canvas::fill_shadow_outer) — themed surfaces that declare a Shadow slot show the soft halo on GLES and a flat fill on software.
  • Inner / inset shadows (Canvas::fill_shadow_inset) — InsetShadow slots paint nothing on software.
  • Inset shadow blend modes — PlusLighter, Multiply, Screen and Overlay are GLES-only; the GLES Overlay path snapshots the framebuffer and computes the CSS Overlay formula in-shader, which has no software equivalent today.

Calls to these APIs are safe on both backends — they simply produce a flatter appearance under software. No widget panics, returns an error, or skips unrelated drawing.

If your application leans heavily on shadows or inset effects, validate both rendering paths before shipping. Force the software path with:

LTK_FORCE_SOFTWARE=1 cargo run --example showcase

Closing this gap (porting the shadow / inset-shadow pipeline to tiny-skia) is on the roadmap.

Documentation

File When to read it
docs/onboarding.md First hour with the library — environment, first app, what to ignore at first.
docs/architecture.md Runtime model, overlays, animation, theming, performance and where the cost of a frame lives.
docs/widgets.md Per-widget catalogue: what each one is, when to use it, minimal example, see-also.
docs/theming.md JSON theme schema, slot conventions, runtime APIs.
docs/backends.md Software/GLES capability matrix — what renders identically, what degrades, what is GPU-only.
docs/navigation.md Navigation state and the back button: what back closes and in which order, why the answer is derived from the model, how it lines up with session state, NavStack.
docs/cookbook.md Concrete recipes — slide-in panels, password fields, runtime theme toggle, channel-driven state, embedding without ltk::run.
cargo doc --open Per-item rustdoc for the public API.
CHANGELOG.md What changed in each release, and what is pending unreleased.
code_style_guide.md The Modified Allman style rules the codebase follows.
SECURITY.md How to report a vulnerability and what is in / out of scope.
CONTRIBUTING.md Build, test, code style, patch shape.

Recommended reading order for a new contributor:

  1. run examples/showcase.rs
  2. read docs/onboarding.md
  3. browse docs/widgets.md for the catalogue
  4. dip into docs/cookbook.md when you hit a specific shape
  5. open docs/architecture.md once you need overlays, animations, or runtime theming.

Relationship to Liberux and Eydos

Liberux is the promoter and primary maintainer of ltk.

The project exists because Eydos needs a native Wayland toolkit for its own shell and application stack, but ltk is intentionally published as a public library rather than kept as a private internal component. Third-party developers are part of the intended audience.

That origin matters because it explains the current priorities:

  • strong Wayland focus
  • support for layer-shell and shell-style overlays
  • attention to power usage on battery-powered devices
  • theming and runtime surfaces that fit an operating system environment

License

This project is licensed under LGPL-2.1-only.

That means third parties can use ltk in their own applications, including proprietary ones, subject to the obligations of the GNU Lesser General Public License v2.1. If you are planning a commercial or closed-source product, read the license text carefully and make sure your distribution model complies with it.

See LICENSE.

Third-party assets

ltk's default theme bundles two third-party asset sets that travel under their own licences. Anyone redistributing the toolkit (or a binary that embeds the default theme) must propagate the attributions below.

The remaining artwork in the default theme — wallpapers, lockscreens, launcher logo, brand-mark variants and per-application icons — is original to Liberux Labs and travels under the toolkit's own LGPL-2.1-only licence.

The full Debian-style declaration of every asset and its licence lives in debian/copyright; that is the file the .deb ships under /usr/share/doc/libltk*/copyright.

Contributing

Patches and bug reports are welcome. Read CONTRIBUTING.md for the practical mechanics: build prerequisites, how to run tests, the project's Modified Allman code style, and what shape a pull request should take.

For security-sensitive issues see SECURITY.md — please do not file those through the public issue tracker.

If you are evaluating ltk for a third-party product and are unsure whether your use case is in scope, open a discussion before writing code. That is especially useful when you are:

  • missing an app-facing example,
  • blocked by a shell-oriented assumption in the API,
  • trying to understand whether a given platform target is realistic.
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