Responsive scaling. ltk now offers two first-class ways to size a UI so it adapts across screens, chosen per process via `WidgetScaling { Fluid, Physical }` (`set_widget_scaling` / `widget_scaling`, default `Fluid`). Fluid sizing (`Length::fluid( px )`) makes a design pixel a proportion of the surface's smaller side, calibrated against a reference width (`set_fluid_reference` / `fluid_reference`, 412 px default) and bounded by `FLUID_MIN` / `FLUID_MAX`; physical sizing (`Length::dp( px )`) is a constant-physical-size pixel scaled by display density (`set_density` / `density`). `Length` gains `orient( portrait, landscape )` — resolve one value in portrait, another in landscape — plus `widget( px )`, which picks fluid or dp per the active mode. Canvas exposes `geom_px` (geometry, resolved in physical layout space) and `font_px` (font size, bridging logical / physical per mode) so widgets and apps share one resolution path. Note the rename: `set_design_reference` / `design_reference` became `set_fluid_reference` / `fluid_reference`, and `Length::dp` changed meaning — the old surface-proportional behaviour now lives on `Length::fluid`.
Widgets. Every stock widget resolves its default geometry and font through the widget-scaling mode instead of frozen pixels, so a whole UI scales coherently without per-call units. New size builders where they were missing: `button` gains `font_size` / `height`, `text_edit` gains `height` / `font_size_fluid`, `separator` gains `pad_v`, and assorted widgets accept a `Length` where they previously took only `f32`.
Overlays. `OverlaySpec::size` is now `( Length, Length )` instead of `( u32, u32 )`, resolved against the main surface when the overlay is materialized, so overlays can scale with the display; `Length::px( … )` reproduces the old fixed sizing.
API stabilization (toward 1.0). Widget struct fields are now `pub( crate )` — they are configured through builders, not field access — except the value / state types apps genuinely read or construct (`Time`, `Date`, `ComboState`), which stay public. The internal `test_support` helpers move behind a `test-support` Cargo feature (off by default, so third-party builds never see them; ltk's own `make test` enables it). `Separator` drops its `0.0`-means-mode sentinel for `Option<Length>`, so an explicit `pad_v( 0.0 )` is a real flush divider distinct from the mode-following default.
Performance guardrails. Opt-in diagnostics via `LTK_PERF_WARN=1` warn about stuck animations, sustained software-render animation, and low `poll_interval`; software-rendered animation is capped near 30 Hz to spare CPU on machines that fall back off EGL. Apps can override the cap with `App::cap_software_animation`.
Docs and build. The two scaling modes are documented in README, onboarding and architecture, with the earlier gradient / backdrop doc drift cleaned up. The Makefile now ships the `locales/` directory into the packaged crate (fixing i18n keys rendering raw for downstreams), builds the new `responsive` example, and runs tests with `--features test-support`.
408 lines
11 KiB
Markdown
408 lines
11 KiB
Markdown
# ltk onboarding
|
|
|
|
This guide is for the first hour with `ltk`: what environment you need, how to
|
|
run the examples, how to build a minimal app, when to use layer-shell vs a
|
|
regular window, and what theme/font assumptions the toolkit currently makes.
|
|
|
|
If you already know the basics and want the deeper rationale, read
|
|
[`docs/architecture.md`](./architecture.md) next.
|
|
|
|
## What `ltk` is
|
|
|
|
`ltk` is a Rust UI toolkit for Wayland. It is aimed first at the Eydos shell
|
|
stack, but it can also be used to build normal client applications and
|
|
runtime-free UI surfaces.
|
|
|
|
At a high level:
|
|
|
|
- Implement the [`App`] trait.
|
|
- Return an [`Element<Msg>`] tree from `view()`.
|
|
- React to user input by handling messages in `update()`.
|
|
- Start the event loop with `ltk::run(app)`.
|
|
|
|
The model is declarative and Elm-shaped: the widget tree is rebuilt from your
|
|
state, then `ltk` handles layout, drawing and input dispatch.
|
|
|
|
If you are browsing the crate through `cargo doc`, the public API is also
|
|
grouped conceptually into three entry points:
|
|
|
|
- `ltk::window` — basic application windows
|
|
- `ltk::shell` — layer-shell and overlays
|
|
- `ltk::runtime` — advanced runtime hooks and runtime-free embedding
|
|
|
|
Most users should start with `ltk::window` and ignore the other two until they
|
|
have a normal app window running.
|
|
|
|
## Before you start
|
|
|
|
`ltk` is not a browser toolkit and not a cross-platform desktop toolkit. Today
|
|
it assumes:
|
|
|
|
- a running **Wayland** session
|
|
- Wayland client libraries available through Rust dependencies
|
|
- a usable system font such as `google-sora-fonts`, `liberation-fonts` or
|
|
`dejavu-fonts`
|
|
- an installed `default` theme, or a development theme directory exposed
|
|
through `LTK_THEMES_DIR`
|
|
|
|
The rendering backend is selected automatically:
|
|
|
|
- **GLES** when EGL/GLES is available
|
|
- **software** fallback otherwise, or when `LTK_FORCE_SOFTWARE=1`
|
|
|
|
## Fastest way to see it working
|
|
|
|
From the repo root:
|
|
|
|
```bash
|
|
cargo run --example showcase
|
|
```
|
|
|
|
Other useful examples:
|
|
|
|
- `cargo run --example widgets` — broad widget survey
|
|
- `cargo run --example inputs` — text entry
|
|
- `cargo run --example scroll` — scroll viewport patterns
|
|
- `cargo run --example mini_shell` — overlays, animation and theme switching
|
|
|
|
All examples require a running Wayland compositor.
|
|
|
|
## Theme and font setup
|
|
|
|
`ltk` currently expects a theme named `default`. Lookup order is:
|
|
|
|
1. `LTK_THEMES_DIR/<id>/`
|
|
2. `$XDG_DATA_HOME/ltk/themes/<id>/`
|
|
3. `/usr/share/ltk/themes/<id>/`
|
|
|
|
For development inside this repository, the simplest setup is:
|
|
|
|
```bash
|
|
export LTK_THEMES_DIR="$PWD/themes"
|
|
```
|
|
|
|
That makes `ThemeDocument::find("default")` resolve to
|
|
`$PWD/themes/default/theme.json`.
|
|
|
|
Font loading is separate from theme lookup. `Canvas` walks a chain of
|
|
common system font paths (`fonts-sora`, `fonts-liberation`, `fonts-dejavu`,
|
|
`fonts-freefont`, …) and uses the first one it finds. If nothing matches,
|
|
it falls back to an embedded Sora Regular (~50 KB, SIL OFL 1.1) shipped
|
|
inside the crate, so canvas construction never panics on a system without
|
|
the expected fonts. Installing one of the listed packages is still
|
|
recommended for richer glyph coverage.
|
|
|
|
## Your first app
|
|
|
|
The smallest useful `ltk` app implements `App`, returns a tree from `view()`,
|
|
updates its state in `update()`, and calls `ltk::run(...)`.
|
|
|
|
```rust,no_run
|
|
use ltk::{ App, Element, Keysym, button, column, spacer, text };
|
|
|
|
#[derive(Clone)]
|
|
enum Msg
|
|
{
|
|
Increment,
|
|
}
|
|
|
|
struct CounterApp
|
|
{
|
|
value: u32,
|
|
}
|
|
|
|
impl App for CounterApp
|
|
{
|
|
type Message = Msg;
|
|
|
|
fn view( &self ) -> Element<Msg>
|
|
{
|
|
column::<Msg>()
|
|
.padding( 32.0 )
|
|
.spacing( 16.0 )
|
|
.center_y( true )
|
|
.push( text( "Hello from ltk" ).size( 28.0 ) )
|
|
.push( text( format!( "Count: {}", self.value ) ).size( 18.0 ) )
|
|
.push( spacer() )
|
|
.push( button( "Increment" ).on_press( Msg::Increment ) )
|
|
.into()
|
|
}
|
|
|
|
fn update( &mut self, msg: Msg )
|
|
{
|
|
match msg
|
|
{
|
|
Msg::Increment => self.value += 1,
|
|
}
|
|
}
|
|
|
|
fn on_key( &mut self, keysym: Keysym ) -> Option<Msg>
|
|
{
|
|
if keysym == Keysym::Escape
|
|
{
|
|
std::process::exit( 0 );
|
|
}
|
|
None
|
|
}
|
|
}
|
|
|
|
fn main()
|
|
{
|
|
ltk::run( CounterApp { value: 0 } );
|
|
}
|
|
```
|
|
|
|
### Minimal `Cargo.toml`
|
|
|
|
```toml
|
|
[package]
|
|
name = "my-ltk-app"
|
|
version = "0.1.0"
|
|
edition = "2021"
|
|
|
|
[dependencies]
|
|
ltk = { path = "../ltk" }
|
|
```
|
|
|
|
If you vend `ltk` from crates.io later, replace the `path` dependency with a
|
|
versioned one.
|
|
|
|
## Public API Layers
|
|
|
|
`ltk` exposes most items at the crate root, but for documentation and discovery
|
|
it is useful to think of the library in three layers.
|
|
|
|
### 1. `ltk::window`
|
|
|
|
This is the default entry point for third-party applications.
|
|
|
|
Use it for:
|
|
|
|
- normal application windows
|
|
- tools and prototypes
|
|
- most widget/layout work
|
|
|
|
The APIs you will usually touch first live here conceptually:
|
|
|
|
- `App`
|
|
- `Element<Msg>`
|
|
- `button`, `text`, `text_edit`, `image`
|
|
- `column`, `row`, `stack`, `grid`, `spacer`
|
|
- `container`, `scroll`, `slider`, `toggle`, `checkbox`, `radio`
|
|
- `Color`
|
|
- `run`
|
|
|
|
### 2. `ltk::shell`
|
|
|
|
This layer groups the APIs that matter when your surface is part of the shell
|
|
rather than a normal app window.
|
|
|
|
Use it for:
|
|
|
|
- bars and docks
|
|
- homescreens
|
|
- notifications
|
|
- greeters and lock screens
|
|
- transient overlays
|
|
|
|
The most important APIs in this layer are:
|
|
|
|
- `ShellMode`
|
|
- `Layer`
|
|
- `Anchor`
|
|
- `OverlaySpec`
|
|
- `OverlayId`
|
|
- `overlays()`
|
|
|
|
### 3. `ltk::runtime`
|
|
|
|
This layer is for advanced integration points.
|
|
|
|
Use it when you need:
|
|
|
|
- external wakeups via `set_channel_sender()`
|
|
- timer-driven or async state via `poll_external()` / `poll_interval()`
|
|
- redraw narrowing via `invalidate_after()`
|
|
- runtime theme state access
|
|
- runtime-free embedding through `core::UiSurface`
|
|
|
|
Most applications do not need to start here.
|
|
|
|
## Regular app window vs shell surface
|
|
|
|
Most consumers should start with a **regular window**.
|
|
|
|
Default behaviour:
|
|
|
|
- `shell_mode()` defaults to `ShellMode::Window`
|
|
- `ltk::run(app)` creates an xdg-shell toplevel
|
|
|
|
Use this for:
|
|
|
|
- normal applications
|
|
- internal tools
|
|
- prototypes while learning the toolkit
|
|
|
|
Switch to **layer-shell** only when you are building a shell component:
|
|
|
|
- top bar
|
|
- dock
|
|
- homescreen
|
|
- notification surface
|
|
- lock screen / greeter
|
|
|
|
The knobs you will usually override are:
|
|
|
|
- `shell_mode()`
|
|
- `layer_anchor()`
|
|
- `layer_size()`
|
|
- `exclusive_zone()`
|
|
- `keyboard_exclusive()`
|
|
- `background_color()`
|
|
|
|
For a non-trivial layer-shell example, use `examples/mini_shell.rs` as the
|
|
reference entry point.
|
|
|
|
## The APIs you will touch first
|
|
|
|
In practice, most first apps only need a small subset of the surface area.
|
|
|
|
Start here:
|
|
|
|
- `App`
|
|
- `Element<Msg>`
|
|
- `button`, `text`, `text_edit`, `image`
|
|
- `column`, `row`, `stack`, `grid`, `spacer`
|
|
- `container`, `scroll`, `slider`, `toggle`, `checkbox`, `radio`
|
|
- `Color`
|
|
- `run`
|
|
|
|
Do not start with these unless you need them:
|
|
|
|
- `ltk::shell`
|
|
- `ltk::runtime`
|
|
- `overlays()`
|
|
- gesture hooks such as `on_swipe_*`
|
|
- `set_channel_sender()` / `poll_external()`
|
|
- `core::UiSurface`
|
|
- custom theming APIs
|
|
|
|
## Message flow and state
|
|
|
|
The expected shape is:
|
|
|
|
1. user interaction emits a `Message`
|
|
2. `update()` mutates app state
|
|
3. `view()` rebuilds the UI from that state
|
|
|
|
Example:
|
|
|
|
```rust
|
|
#[derive(Clone)]
|
|
enum Msg
|
|
{
|
|
NameChanged( String ),
|
|
Submit,
|
|
}
|
|
```
|
|
|
|
For small apps, one top-level `enum Msg` is enough. Once the app grows, split
|
|
state by screen/panel and wrap sub-messages in the top-level enum:
|
|
|
|
```rust,no_run
|
|
# #[ derive( Clone ) ] pub enum HomeMsg {}
|
|
# #[ derive( Clone ) ] pub enum SettingsMsg {}
|
|
enum AppMsg
|
|
{
|
|
Home( HomeMsg ),
|
|
Settings( SettingsMsg ),
|
|
Quit,
|
|
}
|
|
```
|
|
|
|
This is the pattern used by `examples/mini_shell.rs`.
|
|
|
|
## Responsive sizing: fluid vs physical
|
|
|
|
`ltk` gives you two ways to make an interface adapt to the display, and you can
|
|
mix them per value. **Fluid** sizes are a fraction of the surface (best for
|
|
full-screen system surfaces); **physical** sizes stay a constant real-world
|
|
size (best for conventional windowed apps). In practice you write a size as a
|
|
`Length` and bound it with `.clamp`:
|
|
|
|
```rust
|
|
use ltk::{ text, Length };
|
|
|
|
// Fluid: 6 % of the surface's short side, never below 20 px nor above 44 px.
|
|
text("Welcome").size(Length::vmin(6.0).clamp(20.0, 44.0));
|
|
```
|
|
|
|
Stock widgets follow a process-wide mode (`set_widget_scaling`, fluid by
|
|
default); an explicit `Length` on a widget overrides it. For the units
|
|
(`vmin` / `orient` / `dp` / …), the clamp discipline and how it all resolves,
|
|
see the *Responsive sizing* section of
|
|
[`architecture.md`](architecture.md#responsive-sizing) and the `Length`
|
|
rustdoc.
|
|
|
|
## Recommended learning order
|
|
|
|
If you are new to the library, this order minimizes confusion:
|
|
|
|
1. Run `examples/showcase.rs`.
|
|
2. Read the crate-level docs in `src/lib.rs`, especially `ltk::window`.
|
|
3. Build a plain xdg-shell window with `button`, `text`, `column`.
|
|
4. Add input handling with `text_edit` or `slider`.
|
|
5. Only then look at `ltk::shell` for overlays and layer-shell.
|
|
6. Move to `ltk::runtime` only when you need advanced hooks or embedding.
|
|
|
|
## Performance rules of thumb
|
|
|
|
`ltk` is designed to sleep when idle and redraw only on real changes, but the
|
|
application can still make bad choices. Keep these rules in mind:
|
|
|
|
- keep `view()` pure and cheap
|
|
- do not do filesystem I/O, parsing or image decoding inside `view()`
|
|
- cache expensive derived data on your app struct
|
|
- leave `poll_interval()` as `None` unless you genuinely need periodic wakeups
|
|
- only return `true` from `is_animating()` while something is actually moving
|
|
|
|
On mobile targets, the last two matter directly for battery life.
|
|
|
|
## When to use `core::UiSurface`
|
|
|
|
Most apps should ignore `core` at first.
|
|
|
|
Use `core::UiSurface` when you want `ltk`'s layout/drawing/hit-testing without
|
|
`ltk::run()`. Typical cases:
|
|
|
|
- compositor-side decorations
|
|
- embedding `ltk` widgets in another render loop
|
|
- offscreen rendering or previews
|
|
|
|
There is coverage for that path in `tests/core_surface.rs`.
|
|
|
|
## Current assumptions and rough edges
|
|
|
|
This repo is usable, but a few current behaviours are worth knowing up front:
|
|
|
|
- examples and docs assume Wayland, not X11
|
|
- theming is process-global
|
|
- theme discovery currently expects a `default` theme on disk (a B/W
|
|
fallback document kicks in when missing, with a red banner on every
|
|
frame so the gap is impossible to miss)
|
|
- the architecture docs mention downstream consumer repos that are not part of
|
|
this repository
|
|
|
|
None of that blocks learning the toolkit, but it matters when you evaluate
|
|
`ltk` as a third-party dependency.
|
|
|
|
## What to read next
|
|
|
|
- [`docs/architecture.md`](./architecture.md) — multi-surface patterns,
|
|
theming, animation and performance
|
|
- [`examples/showcase.rs`](../examples/showcase.rs) — smallest visual tour
|
|
- [`examples/widgets.rs`](../examples/widgets.rs) — broader widget coverage
|
|
- [`examples/mini_shell.rs`](../examples/mini_shell.rs) — overlays and shell
|
|
patterns
|
|
- [`tests/core_surface.rs`](../tests/core_surface.rs) — runtime-free rendering
|