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State restored on an ordinary launch for apps that ask, focus that follows its widget's id, buttons that do not take the focus when pressed, a focus ring only after the keyboard, and a browser app's surfaces copied rather than transferred, which WebKit got wrong
Restore on launch. `restore_state` follows Android's saved-instance-state contract: the saved bytes come back after a crash or a session restore, and a launch from the launcher starts fresh. Some apps keep state their users expect to find however the last run ended, as an Android browser keeps its tabs in its own storage even when closed from the app switcher. `App::restore_on_launch`, false by default, has the runtime restore on a plain launch too; `SessionRuntime::bootstrap` asks it before deciding. Saving, the file layout and the window geometry are the same either way. Its documentation explains when it is asked, that it is not when persistence is off, that `restore_state` must then merge what the launch itself asks for, such as a URL on the command line, and that what `save_state` returns now outlives every exit; it carries a compiled example. `restore_state`'s documentation, `docs/onboarding.md` and the cookbook's session state recipe mention it.
Focus on a press. `Button::focusable( false )` and `WindowButton` kept out of the Tab cycle but still took the focus when pressed, and Enter then pressed them again, which closed a browser's tab when the user pressed Enter in a page after closing another tab. `LaidOutWidget` gains `focus_on_press`, from `Element::focus_on_press`: a button's `focusable`, a `WindowButton`'s, a pressable's new `Pressable::focus_on_press`, true by default, and true for every other widget. `focus_pressed` replaces `set_focus` for pointer and touch presses and leaves the focus where it was when the widget does not take it. Enter's fallback to the widget under the pointer, which `hovered_idx` follows, skips such widgets too, and a rebuild that leaves the focus on one drops it (`drop_misplaced_focus`). The close buttons of `tab_strip`, on the desktop and on the phone's cards, are not focusable; `symbol_button` takes whether its button is.
Focus by id. The focus was held as the index of a widget in the laid-out tree, so a rebuild that inserted or removed widgets before it moved it to whatever widget took that index. `WidgetId` becomes a name and a key, `WidgetId::keyed( name, key )` telling apart widgets of the same kind, such as the tabs of a strip; `WidgetId( "name" )` still builds one, through a `const fn` of that name, so the calls in every app compile unchanged, and only code that read `.0`, the toasts, the combo and the tooltip here, moves to the derived `Hash` or `name()`. After each layout `follow_focused_id` finds the focused id and moves the focus to its new index with the field's pending text, cursor, selection and scroll; it drops the focus when the widget is gone, keeps it when a scroll only clipped it, and leaves it when the widget at the old index still has the id. `draw_surface` returns whether the focus moved, and its callers draw the surface again rather than marking it done, since the frame just drawn showed the focus in the old place. Widgets without an id keep the index. Each tab and each card of `tab_strip` carries `WidgetId::keyed` with the tab's key, so a chosen tab keeps the focus while others close.
Focus ring. A press that focused a button, a toggle or a list item left its ring drawn, which browsers have not done since `:focus-visible`. `SurfaceState::focus_visible` is set by Tab and Shift+Tab and cleared by a press that moves the focus, `show_focus_ring` redrawing the whole surface when it changes, since the partial redraw only sees indices. The draw is given the focused index only while the ring shows or the widget is a text field, which draws its cursor however it was focused; the focus itself is unchanged, so Enter and Space still press the widget.
Key repeat. A key repeated by the platform rather than by ltk's own timer reached the focused widget even while `App::claims_keyboard` was true; `key_repeated` checks it as `key_press` does.
Browser surfaces. Every surface is painted through the app's one WebGL context on one `OffscreenCanvas`, and was handed to its own canvas, a `bitmaprenderer`, with `transferToImageBitmap`. WebKit reuses the buffer of a bitmap it was handed, so in a WebKit browser each surface showed another's frame, or none, and only the last one painted was right: forge/web's background, dock and windows came and went in a WPE browser while Chromium showed them all. A test page with two canvases fed from one offscreen canvas showed their colours swapped in WPE and right with a copy. Each surface's canvas is now a `2d` one, and `present_copy` copies the offscreen canvas with `drawImage` in `copy` composition, set before every copy since resizing a canvas resets its context, so a transparent frame replaces the last rather than leaving trails behind an animation. Subsurfaces go the same way. `WebSurfaceState` loses `bitmap` and `new` its `gpu` argument, and web-sys loses the `ImageBitmap` and `ImageBitmapRenderingContext` features.
CHANGELOG records each of these.
Not done. The tests that build `LaidOutWidget` by hand set the new field, but no test covers a press on a non-focusable button, the focus following an id or the ring. For one frame after a rebuild moves the focused widget, its ring and its cursor may show in the old place.
2026-11-01 09:19:23 +01:00

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ltk onboarding

This guide is for the first hour with ltk: what environment you need, how to run the examples, how to build a minimal app, when to use layer-shell vs a regular window, and what theme/font assumptions the toolkit currently makes.

If you already know the basics and want the deeper rationale, read docs/architecture.md next.

What ltk is

ltk is a Rust UI toolkit for Wayland. It is aimed first at the Eydos shell stack, but it can also be used to build normal client applications and runtime-free UI surfaces.

At a high level:

  • Implement the App trait.
  • Return an Element<Msg> tree from view().
  • React to user input by handling messages in update().
  • Start the event loop with ltk::run(app).

The model is declarative and Elm-shaped: the widget tree is rebuilt from your state, then ltk handles layout, drawing and input dispatch.

If you are browsing the crate through cargo doc, the public API is also grouped conceptually into three entry points:

  • ltk::window — basic application windows
  • ltk::shell — layer-shell and overlays
  • ltk::runtime — advanced runtime hooks and runtime-free embedding

Most users should start with ltk::window and ignore the other two until they have a normal app window running.

Before you start

ltk is not a browser toolkit and not a cross-platform desktop toolkit. Today it assumes:

  • a running Wayland session
  • Wayland client libraries available through Rust dependencies
  • a usable system font — on Debian (the crate's own packaging target): fonts-sora, fonts-liberation or fonts-dejavu
  • an installed default theme, or a development theme directory exposed through LTK_THEMES_DIR

The rendering backend is selected automatically:

  • GLES when EGL/GLES is available
  • software fallback otherwise, or when LTK_FORCE_SOFTWARE=1

Fastest way to see it working

From the repo root:

LTK_THEMES_DIR=themes cargo run --example showcase

The LTK_THEMES_DIR=themes prefix points theme lookup at the in-repo themes/ directory (see Theme and font setup below); without it, on a machine without the default theme installed, the example runs on the embedded B/W fallback with a red banner.

The other examples, same prefix:

  • cargo run --example widgets — broad widget survey
  • cargo run --example inputs — plain and secure text fields with a show/hide-password toggle
  • cargo run --example scroll — the two main scroll use cases: a long list and an app-drawer-style grid
  • cargo run --example sliders — the Glass effect on horizontal and vertical sliders
  • cargo run --example combo — select/dropdown with editable query and multi-select chips
  • cargo run --example pickers — notebook tabs, date, time and color pickers
  • cargo run --example dialog — modal confirm, non-modal pick and the other dialog shapes
  • cargo run --example carousel — focused-tile carousel
  • cargo run --example responsive — fluid vs physical scaling side by side
  • cargo run --example clip_path — per-path canvas clipping
  • cargo run --example mini_shell — overlays, animation and theme switching

All examples require a running Wayland compositor.

Build and test

The Makefile wraps the cargo invocations the repo expects:

  • make all — release build
  • make test — cargo test --features test-support; a bare cargo test fails because the integration tests import the feature-gated ltk::test_support
  • make doctest-md — typechecks the code snippets in docs/*.md, so API drift surfaces in CI like a normal doctest failure
  • make examples — runs every example in sequence with LTK_THEMES_DIR=themes
  • make doc — cargo doc --no-deps

Theme and font setup

ltk currently expects a theme named default. Lookup order is:

  1. LTK_THEMES_DIR/<id>/
  2. $XDG_DATA_HOME/ltk/themes/<id>/
  3. /usr/share/ltk/themes/<id>/

For development inside this repository, the simplest setup is:

export LTK_THEMES_DIR="$PWD/themes"

That makes ThemeDocument::find("default") resolve to $PWD/themes/default/theme.json.

Font loading is separate from theme lookup. src/system_fonts.rs walks a chain of common system font file paths — the files installed by the Debian packages fonts-sora, fonts-liberation, fonts-freefont and fonts-dejavu, plus the equivalent locations other distros use — and loads the first one it finds. If nothing matches, it falls back to an embedded Sora Regular (~50 KB, SIL OFL 1.1) shipped inside the crate, so font resolution never panics on a system without the expected fonts. Installing one of the listed packages is still recommended for richer glyph coverage.

Your first app

The smallest useful ltk app implements App, returns a tree from view(), updates its state in update(), and calls ltk::run(...).

use ltk::{ App, Element, Keysym, button, column, spacer, text };

#[derive(Clone)]
enum Msg
{
    Increment,
}

struct CounterApp
{
    value: u32,
}

impl App for CounterApp
{
    type Message = Msg;

    // Names the window for the compositor and the a11y tree, and the
    // `$XDG_STATE_HOME/<app_id>/` directory the runtime saves state in.
    fn app_id( &self ) -> &str { "net.example.Counter" }

    // Opaque bytes ltk persists for you; handed back only on a session
    // restore or after a crash — a plain launch starts fresh.
    fn save_state( &self ) -> Option<Vec<u8>>
    {
        Some( self.value.to_string().into_bytes() )
    }

    fn restore_state( &mut self, state: Vec<u8> )
    {
        if let Some( v ) = String::from_utf8( state ).ok().and_then( |s| s.parse().ok() )
        {
            self.value = v;
        }
    }

    fn view( &self ) -> Element<Msg>
    {
        column::<Msg>()
            .padding( 32.0 )
            .spacing( 16.0 )
            .center_y( true )
            .push( text( "Hello from ltk" ).size( 28.0 ) )
            .push( text( format!( "Count: {}", self.value ) ).size( 18.0 ) )
            .push( spacer() )
            .push( button( "Increment" ).on_press( Msg::Increment ) )
            .into()
    }

    fn update( &mut self, msg: Msg )
    {
        match msg
        {
            Msg::Increment => self.value += 1,
        }
    }

    fn on_key( &mut self, keysym: Keysym ) -> Option<Msg>
    {
        if keysym == Keysym::Escape
        {
            std::process::exit( 0 );
        }
        None
    }
}

fn main()
{
    ltk::run( CounterApp { value: 0 } );
}

Minimal Cargo.toml

[package]
name = "my-ltk-app"
version = "0.1.0"
edition = "2021"

[dependencies]
ltk = { path = "../ltk" }

If you vend ltk from crates.io later, replace the path dependency with a versioned one.

Public API Layers

ltk exposes most items at the crate root, but for documentation and discovery it is useful to think of the library in three layers.

1. ltk::window

This is the default entry point for third-party applications.

Use it for:

  • normal application windows
  • tools and prototypes
  • most widget/layout work

The APIs you will usually touch first live here conceptually:

  • App
  • Element<Msg>
  • button, text, text_edit, img_widget
  • column, row, stack, grid, spacer
  • container, scroll, slider, toggle, checkbox, radio
  • Color
  • run

2. ltk::shell

This layer groups the APIs that matter when your surface is part of the shell rather than a normal app window.

Use it for:

  • bars and docks
  • homescreens
  • notifications
  • greeters and lock screens
  • transient overlays

The most important APIs in this layer are:

  • ShellMode
  • Layer
  • Anchor
  • OverlaySpec
  • OverlayId
  • overlays()

3. ltk::runtime

This layer is for advanced integration points.

Use it when you need:

  • external wakeups via set_channel_sender()
  • timer-driven or async state via poll_external() / poll_interval()
  • redraw narrowing via invalidate_after()
  • repainting an external texture's new frame without rebuilding the view via needs_repaint()
  • runtime theme state access
  • runtime-free embedding through core::UiSurface

Most applications do not need to start here.

Regular app window vs shell surface

Most consumers should start with a regular window.

Default behaviour:

  • shell_mode() defaults to ShellMode::Window
  • ltk::run(app) creates an xdg-shell toplevel

Use this for:

  • normal applications
  • internal tools
  • prototypes while learning the toolkit

Switch to layer-shell only when you are building a shell component:

  • top bar
  • dock
  • homescreen
  • notification surface
  • lock screen / greeter

The knobs you will usually override are:

  • shell_mode()
  • layer_anchor()
  • layer_size()
  • exclusive_zone()
  • keyboard_exclusive()
  • background_color()

For a non-trivial multi-surface example, use examples/mini_shell.rs as the reference entry point — note it runs as a regular window (it never overrides shell_mode()) and demonstrates screen routing, coordinated overlays, an animated OSD and live theme switching. The layer-shell knobs themselves are exercised by the downstream shell components, not by the in-repo examples.

The APIs you will touch first

In practice, most first apps only need a small subset of the surface area.

Start here:

  • App — app_id, view, update, save_state / restore_state
  • Element<Msg>
  • button, text, text_edit, img_widget
  • column, row, stack, grid, spacer
  • container, scroll, slider, toggle, checkbox, radio
  • Color
  • run

Do not start with these unless you need them:

  • ltk::shell
  • ltk::runtime
  • overlays()
  • gesture hooks such as on_swipe_*
  • set_channel_sender() / poll_external()
  • core::UiSurface
  • custom theming APIs

Message flow and state

The expected shape is:

  1. user interaction emits a Message
  2. update() mutates app state
  3. view() rebuilds the UI from that state

Example:

#[derive(Clone)]
enum Msg
{
    NameChanged( String ),
    Submit,
}

For small apps, one top-level enum Msg is enough. Once the app grows, split state by screen/panel and wrap sub-messages in the top-level enum:

# #[ derive( Clone ) ] pub enum HomeMsg {}
# #[ derive( Clone ) ] pub enum SettingsMsg {}
enum AppMsg
{
    Home( HomeMsg ),
    Settings( SettingsMsg ),
    Quit,
}

This is the pattern used by examples/mini_shell.rs.

Responsive sizing: fluid vs physical

ltk gives you two ways to make an interface adapt to the display, and you can mix them per value. Fluid sizes are a fraction of the surface (best for full-screen system surfaces); physical sizes stay a constant real-world size (best for conventional windowed apps). In practice you write a size as a Length and bound it with .clamp:

use ltk::{ text, Length };

// Fluid: 6 % of the surface's short side, never below 20 px nor above 44 px.
text("Welcome").size(Length::vmin(6.0).clamp(20.0, 44.0));

Stock widgets follow a process-wide mode (set_widget_scaling, fluid by default); an explicit Length on a widget overrides it. For the units (vmin / orient / dp / …), the clamp discipline and how it all resolves, see the Responsive sizing section of architecture.md and the Length rustdoc.

If you are new to the library, this order minimizes confusion:

  1. Run examples/showcase.rs.
  2. Read the crate-level docs in src/lib.rs, especially ltk::window.
  3. Build a plain xdg-shell window with button, text, column.
  4. Add input handling with text_edit or slider.
  5. Only then look at ltk::shell for overlays and layer-shell.
  6. Move to ltk::runtime only when you need advanced hooks or embedding.

Performance rules of thumb

ltk is designed to sleep when idle and redraw only on real changes, but the application can still make bad choices. Keep these rules in mind:

  • keep view() pure and cheap
  • do not do filesystem I/O, parsing or image decoding inside view()
  • cache expensive derived data on your app struct
  • leave poll_interval() as None unless you genuinely need periodic wakeups
  • only return true from is_animating() while something is actually moving

On mobile targets, the last two matter directly for battery life.

When to use core::UiSurface

Most apps should ignore core at first.

Use core::UiSurface when you want ltk's layout/drawing/hit-testing without ltk::run(). Typical cases:

  • compositor-side decorations
  • embedding ltk widgets in another render loop
  • offscreen rendering or previews

There is coverage for that path in tests/core_surface.rs.

Session state

ltk owns the plumbing, you own the bytes. save_state returns whatever a relaunch needs (any encoding — the runtime never looks inside) and the runtime writes it to $XDG_STATE_HOME/<app_id>/state.bin every 30 s when it changed, when the window closes and on SIGTERM / SIGINT. restore_state gets those bytes back before the first frame — but only when the shell relaunches the app as part of a session restore (LTK_SESSION_RESTORE=1) or when the previous run did not exit cleanly. Opening the app from the launcher starts fresh, unless restore_on_launch returns true, as a browser does to bring its tabs back; window size and position still come back on every launch because the compositor restores them through xdg-session-management-v1. Shell components (panels, lock screens) return None and no-op. See the cookbook recipe Surviving relaunch: session state for a worked example.

What those bytes should hold is the app's navigation state — which screen, which panel, how far into a history — because that is also what the system back button walks through App::on_back. Keeping the two the same makes back retrace the same places after a restore. An app with more than one screen should read docs/navigation.md before growing its second.

Current assumptions and rough edges

This repo is usable, but a few current behaviours are worth knowing up front:

  • examples and docs assume Wayland, not X11
  • theming is process-global
  • theme discovery currently expects a default theme on disk (a B/W fallback document kicks in when missing, with a red banner on every frame so the gap is impossible to miss)
  • the architecture docs mention downstream consumer repos that are not part of this repository

None of that blocks learning the toolkit, but it matters when you evaluate ltk as a third-party dependency.

In the README's recommended order — onboarding, then the widget catalogue, then the cookbook, then architecture: