Applications built on ltk had no way to come back where the user left them: the toolkit hardcoded `app_id = "ltk"` on every toplevel, never wrote anything to disk, and died on SIGTERM without a chance to save. This release gives the runtime the whole plumbing and asks each application only for the bytes worth keeping, in the spirit of Android's saved-instance state. The `App` trait gains three mandatory methods, deliberately without default bodies so every application states its position: `app_id()` (reverse-DNS, used for `xdg_toplevel.set_app_id`, the AccessKit application name and the state directory — the `app_id` element of the deprecated `window_config` tuple is now ignored and a one-time warning reports a mismatch), `save_state() -> Option<Vec<u8>>` and `restore_state(Vec<u8>)`. The bytes are opaque; the trait carries no serde bound. Their rustdoc is the contract: when the runtime saves, where the files live, when the bytes come back and when they do not, what must never go in them, and a worked serde_json example. The runtime persists under `$XDG_STATE_HOME/<app_id>/` (falling back to `~/.local/state`): `session.json` holds the compositor session id, a clean-exit marker and the writer's pid; `state.bin` holds the application bytes. Writes are atomic (temp file + rename, mode 0600, directory 0700) and best-effort. State is saved every 30 s when the bytes changed, once after the event loop exits (which covers `on_close_requested`, `requested_exit` and lost connections), and on SIGTERM/SIGINT — a calloop signal source, installed before any thread exists, now turns those into a clean exit of the loop instead of process death. `restore_state` runs synchronously in `try_run` before the window is created and before the first `view()`, and only when the process is relaunched as part of a session restore (`LTK_SESSION_RESTORE=1`, removed from the environment before the app can spawn children) or when the previous run left `clean_exit: false`; a plain launch starts fresh. A second concurrent instance detects the live pid and runs with persistence disabled rather than clobbering the first. The compositor side of geometry restore goes through `xdg-session-management-v1`. Neither wayland-protocols nor sctk ship generated code for it yet, so the XML is vendored under `protocols/` and `wayland-scanner` generates the client module in-tree (`src/protocol/`), resolving the crate names through sctk's reexports so the bindings stay on the crate instances sctk links. Before the first commit of a `ShellMode::Window` toplevel the runtime binds `xdg_session_manager_v1`, calls `get_session(reason, stored_id)` and `restore_toplevel(toplevel, "main")`; the three window-creation paths in `run.rs` are folded into one `make_window` helper so the attach always sits immediately before `commit()`. `created` persists the id, `replaced` destroys the objects and stops persisting. Compositors without the global lose only the geometry half. Layer-shell and session-lock surfaces skip the whole machinery. Every `App` implementor in the tree is updated: the twelve examples (`showcase`, `scroll` and `mini_shell` persist real state; the rest return `None`), both integration tests (`event_loop_flow` gains `save_restore_round_trip`), the in-source and markdown doctests, README, onboarding, cookbook (new recipe "Surviving relaunch: session state") and architecture docs, and the changelog. `src/session_state.rs` carries unit tests over a temporary state directory. `Makefile install` now copies `protocols/` into the cargo registry — without it downstream builds would fail inside the proc-macro — and `debian/copyright` covers the vendored XML. The trait change is breaking, hence 0.3.0. Also fixes the pre-existing `viewport_tests` module in `render/mod.rs`, which used `Length` without importing it and broke `cargo test`.
160 lines
3.9 KiB
Rust
160 lines
3.9 KiB
Rust
//! `cargo run --example sliders`
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//!
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//! Showcases the **Glass** effect on both axes of the slider widget. The
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//! horizontal `slider` at the top and the two vertical `vslider` pills
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//! below share the same composite surface — outer glow + four inset
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//! shadows (two `PlusLighter` light-catchers, one `Overlay` rim, one
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//! soft dark contact shadow) — over a translucent white-to-grey track
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//! and a flat cyan accent fill.
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//!
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//! Drag or tap anywhere inside the controls to change their values; Esc
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//! exits.
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//!
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//! NOTE: ltk is a Wayland layer-shell toolkit. This example requires a
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//! running Wayland compositor (e.g. sway, labwc, or a full desktop
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//! session). The Glass effect is rendered by the GPU (GLES2) backend —
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//! the software backend falls back to a flat fill.
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use ltk::
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{
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App, Element, Color, Keysym,
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column, row, text, spacer, slider, vslider,
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};
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#[ derive( Clone ) ]
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enum Msg
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{
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SetHue( f32 ),
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SetVolume( f32 ),
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SetBrightness( f32 ),
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}
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struct SlidersApp
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{
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hue: f32,
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volume: f32,
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brightness: f32,
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}
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impl SlidersApp
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{
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fn new() -> Self
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{
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Self { hue: 0.30, volume: 0.48, brightness: 0.92 }
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}
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}
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impl App for SlidersApp
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{
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type Message = Msg;
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fn app_id( &self ) -> &str { "net.liberux.ltk.example.sliders" }
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fn save_state( &self ) -> Option<Vec<u8>> { None }
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fn restore_state( &mut self, _state: Vec<u8> ) {}
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fn view( &self ) -> Element<Msg>
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{
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// Pill dimensions chosen so the Glass insets read at their
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// intended proportions. The insets (0.45–3.6 px offsets,
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// 0.9–13.5 px blur radii) are absolute, so smaller pills
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// produce relatively tighter highlights.
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const PILL_W: f32 = 80.0;
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const PILL_H: f32 = 176.0;
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// Track text against the active theme so switching to dark mode
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// (via `ltk::set_active_mode`) flips the labels automatically.
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let palette = ltk::theme_palette();
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let primary = palette.text_primary;
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let secondary = palette.text_secondary;
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// Horizontal slider — claims its row's full width.
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let hue_slider = slider( self.hue ).on_change( Msg::SetHue );
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// Two vertical pills.
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let brgt = vslider( self.brightness ).size( PILL_W, PILL_H ).on_change( Msg::SetBrightness );
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let vol = vslider( self.volume ).size( PILL_W, PILL_H ).on_change( Msg::SetVolume );
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let pills = row::<Msg>()
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.spacing( 40.0 )
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.padding( 0.0 )
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.push( brgt )
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.push( vol );
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let pill_labels = row::<Msg>()
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.spacing( 40.0 )
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.padding( 0.0 )
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.push(
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text( format!( "Brightness {:>3.0}%", self.brightness * 100.0 ) )
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.size( 14.0 )
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.color( primary ),
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)
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.push(
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text( format!( "Volume {:>3.0}%", self.volume * 100.0 ) )
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.size( 14.0 )
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.color( primary ),
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);
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column::<Msg>()
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.padding( 32.0 )
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.spacing( 16.0 )
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.center_y( true )
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.push(
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text( "ltk — Glass sliders, both axes" )
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.size( 24.0 )
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.color( primary )
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.align_center(),
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)
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.push( spacer() )
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.push(
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text( format!( "Hue {:>3.0}%", self.hue * 100.0 ) )
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.size( 14.0 )
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.color( primary ),
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)
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.push( hue_slider )
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.push( spacer() )
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.push( pills )
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.push( pill_labels )
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.push( spacer() )
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.push(
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text( "Drag or tap inside a control · Esc = quit" )
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.size( 12.0 )
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.color( secondary )
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.align_center(),
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)
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.into()
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}
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fn update( &mut self, msg: Msg )
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{
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match msg
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{
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Msg::SetHue( v ) => self.hue = v,
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Msg::SetVolume( v ) => self.volume = v,
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Msg::SetBrightness( v ) => self.brightness = v,
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}
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}
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fn on_key( &mut self, keysym: Keysym ) -> Option<Msg>
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{
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if keysym == Keysym::Escape
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{
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std::process::exit( 0 );
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}
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None
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}
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// Track the active theme's background so the Glass highlights and
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// the translucent track read correctly against it, and dark-mode
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// runs (via `ltk::set_active_mode(ThemeMode::Dark)`) flip
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// automatically.
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fn background_color( &self ) -> Color
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{
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ltk::theme_palette().bg
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}
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}
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fn main()
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{
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ltk::run( SlidersApp::new() );
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}
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