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A print dialog with a preview, CUPS and the print portal, a Windows backend, and ltk::dirs for the user's folders
Printing. An app that wanted to print had nothing in ltk to ask the user where and how, nor to reach a printer. `ltk::print` (`src/print/`) is a dialog built as `FileChooser` is: the app holds a `PrintDialog`, puts its `view()` in its own and hands its `PrintDialogMsg`s to `update()`, which returns a `PrintEvent`; `wrap` makes the app's message of the dialog's, so the printer list reaches it through the app's `ChannelSender`. It offers the destination, the printers CUPS knows with their state and "Save as PDF", the number of copies, all pages or a range such as `1-3, 5, 8-`, the paper (A4, Letter, Legal, A3, A5), the orientation, the margins, the scale, two-sided printing, colour and background graphics, the copies, sides and colour only for a printer. `PrintOptions` holds what was chosen and survives between dialogs, `parse_pages` and `format_pages` read and write the ranges. On a desktop the dialog is a card with ltk's `dialog()`, the preview on the left and the settings on the right; `compact()` makes it a whole page for a phone. `.printer( name )` and `.save_as_pdf()` choose where it starts.
The preview. With `.preview( true )` the dialog asks the app for one with `PrintEvent::Preview( options )` whenever a setting that moves the pages changes, and shows what the app hands back to `PrintDialogMsg::previewed`, a `Preview` of some pages as RGBA with the document's total, one page at a time with buttons to move between them, greyed when colour is off. While one is being rendered a new request waits and is sent only if the layout changed meanwhile, so turning the scale quickly does not stack renders; until the first arrives the sheet's box shows "Preparing the preview…", kept to the sheet's width so it does not push the settings aside.
CUPS. `print/cups.rs` loads `libcups.so.2` with `dlopen` at first use, so ltk neither links against it nor needs its headers, and a system without CUPS only loses its printers. It uses the destinations API, which also lists the network's driverless printers that have no queue: `printers()` with the default first, `print( printer, title, options, pdf )` sending the PDF as one job with `copies`, `media` as a PWG name, `sides` and `print-color-mode`, `jobs()`, `cancel()` and `set_default()`, which writes the user's `lpoptions`. `ltk::print::send`, `list_printers`, `jobs`, `cancel_job` and `set_default` run them on a thread and answer through the app's sender; `ltk::print::blocking` exposes them as they are, for code that has its own thread, such as a portal backend. `print/none.rs` stands in on Windows, Android and the browser, where only saving as PDF is offered.
The portal. An app in a Flatpak cannot reach the CUPS socket. When `/.flatpak-info` exists, the dialog shows nothing of its own: it calls `org.freedesktop.portal.Print.PreparePrint` with the options as GTK's print settings and page setup, and the portal's own dialog answers; `Destination::Portal` then carries its token, and `send` passes the PDF to `Print` through a memfd. The Response signal is subscribed to on the request's path before the call, so a quick answer is not missed. `print/gtk.rs` translates `PrintOptions` to and from GTK's keys (`n-copies`, `page-ranges` counted from zero, `duplex`, `use-color`, `scale` in percent, the paper by its PWG name and size in millimetres), which a portal backend uses for the other direction. zbus 4, the one accesskit_unix already brings, joins the `wayland` feature for it.
The dialog's strings are in ltk's seven locales. `file_chooser::view::icon` is shared with the dialog.
Windows. The `windows` feature runs `ltk::run` in a Win32 window on Windows 10 1703 or later, with Windows's own frame, drawn through ANGLE's EGL and OpenGL ES when `libEGL.dll` and `libGLESv2.dll` sit beside the executable and in software through GDI otherwise (`src/platform/windows/`). It sizes the window by `App::window_size_hint` at the display's DPI and follows per-monitor DPI changes at fractional scales and the accessibility text size; it takes the mouse, the wheel, touch through `WM_POINTER`, and keys with Windows's repeat, dead keys and AltGr; it has the system clipboard, the cursor's shape, full screen, and moves and resizes begun from the app's own chrome, and keeps drawing while the window is moved or resized. Themes, fonts, keyboard layouts and MIME globs come from `ltk\` beside the executable, which `ltk::resource_dir` returns there by default; the font fallback chain and the monospace face are Windows's own, the system face stays the embedded Sora, and the file chooser offers each drive's root. A Win32 message loop cannot wait on calloop, so the runtime's timers and channels go through the queue the web backend already used: `build.rs` sets `cfg( queued_sources )` for both, and `AppData::dispatch_sources` moves from the web backend to `event_loop/sources.rs`. `Canvas::present_to` presents a GPU frame stretched over a window that a fractional scale left a pixel off it, and `EglContext::new_windows` and `create_native_surface` give ANGLE's display and an `HWND`'s surface. `App::save_state` is saved into `%LOCALAPPDATA%\<app_id>\` every 30 seconds, on exit and when the user's session ends, and restored as on Wayland: the part of the Wayland session runtime that does not speak the protocol, deciding why the app starts and handing it its bytes, is now `session_state::bootstrap`, which both backends call, with the file modes and the check for a running instance done each platform's way. `RunError::Window` reports a window Windows refused. `make windows-deps` and `make windows-check` typecheck the backend from Debian, compiling std from `rust-src`. `docs/windows.md` describes building, what ships beside the executable and what the backend does.
ltk::dirs. `home`, `data_home`, `config_home`, `cache_home` and `state_home`: XDG's on Linux, with their usual fallbacks under the home folder, and on Windows `USERPROFILE`, `APPDATA` for data and settings and `LOCALAPPDATA` for the cache and state, an `XDG_*` variable that is set winning everywhere. An app finds its files there instead of reading `HOME` and the XDG variables itself, which on Windows are unset; ltk's own lookups of themes, keyboard layouts, MIME globs, the file chooser's folders and the session state now go through it, and `state_dir` takes the base it is given, its tests with it.
Docs. The links to `WidgetId` in the crate's, `types`' and `App`'s documentation name the struct, since the `const fn` of the same name made them ambiguous to rustdoc. `README.md` names the other backends and `CHANGELOG.md` records the Windows backend and `ltk::dirs`.
Not done. The print dialog has no CHANGELOG entry nor a page in `docs/widgets.md`. Under the portal there is no preview, since the portal's dialog gets the document only at the end. The desktop card's settings column does not scroll, so with a list open in a low window it may not fit. Tests cover the page ranges and the translation to GTK's keys, not the dialog, CUPS or the portal. On Windows there are no overlays, secondary surfaces or subsurfaces, no preedit for the input method and no accessibility.
2026-11-01 22:49:18 +01:00
2026-05-10 09:58:23 +02:00
2026-05-10 09:58:23 +02:00
2026-05-10 09:58:23 +02:00

ltk

ltk is a public Rust UI toolkit for Wayland applications.

It is developed by Liberux as part of the Eydos stack, where it powers shell and application surfaces, but it is published as a reusable library for third-party developers building their own Wayland software.

Being written in Rust is also part of the project's value proposition:

  • memory safety without a garbage collector
  • predictable resource lifetimes through ownership and borrowing
  • good control over allocations and data movement in rendering-heavy code
  • a strong fit for low-level UI, graphics, and system-integration work

For a Wayland toolkit, that combination is useful in practice: it reduces an entire class of memory-management bugs common in lower-level UI stacks while still allowing tight control over performance-sensitive paths.

What It Is

ltk is a lightweight, declarative toolkit with an Elm-shaped model:

  • implement App
  • return an Element<Msg> tree from view()
  • update your state in update()
  • run the event loop with ltk::run(app)

The runtime handles layout, drawing, input dispatch, focus, overlays, and backend selection between GLES and software rendering.

What It Is Not

ltk is not:

  • a browser UI toolkit
  • a cross-platform desktop toolkit
  • a general-purpose web-style framework

Today it is specifically a Wayland toolkit. If you are building native Wayland applications, panels, launchers, lock screens, or other shell-adjacent surfaces, it is in scope. If you need Windows, macOS, or browser targets, it is not.

Project Status

ltk is a public library intended for third-party use, but it is still shaped by real production needs inside the Liberux / Eydos ecosystem.

That means:

  • the API is usable for external applications today
  • the project is optimized first for native Wayland workloads
  • some advanced APIs are still more shell-oriented than app-oriented
  • public documentation and examples are present, but the project is not trying to present itself as a cross-platform beginner toolkit

If you are evaluating ltk for a third-party application, the right mental model is "public Wayland toolkit with production consumers" rather than "experimental demo crate".

Why Third Parties Might Use It

ltk is designed around a few practical goals:

  • low idle wakeups and event-driven redraws
  • partial redraws and damage tracking
  • a simple declarative tree instead of retained widgets
  • direct support for normal windows, layer-shell, and ext-session-lock surfaces
  • a runtime-free core (ltk::core::UiSurface) for embedding layout and drawing without ltk::run()

This makes it especially relevant for:

  • Wayland applications
  • Linux shells that adapt to any screen, from phones to desktops
  • launchers and dashboards
  • greeters and lock screens
  • compositor-side or embedded UI surfaces

Quick Start

Add ltk to your Cargo.toml:

[dependencies]
ltk = { path = "../ltk" }

If you consume ltk from outside this workspace, replace the path dependency with a versioned one.

Minimal app:

use ltk::{ App, Element, button, column, spacer, text };

#[derive(Clone)]
enum Msg
{
    Increment,
}

struct CounterApp
{
    value: u32,
}

impl App for CounterApp
{
    type Message = Msg;

    fn app_id( &self ) -> &str { "net.example.Counter" }
    fn save_state( &self ) -> Option<Vec<u8>> { None }
    fn restore_state( &mut self, _state: Vec<u8> ) {}

    fn view( &self ) -> Element<Msg>
    {
        column::<Msg>()
            .padding( 32.0 )
            .spacing( 16.0 )
            .center_y( true )
            .push( text( "Hello from ltk" ).size( 28.0 ) )
            .push( text( format!( "Count: {}", self.value ) ).size( 18.0 ) )
            .push( spacer() )
            .push( button( "Increment" ).on_press( Msg::Increment ) )
            .into()
    }

    fn update( &mut self, msg: Msg )
    {
        match msg
        {
            Msg::Increment => self.value += 1,
        }
    }
}

fn main()
{
    ltk::run( CounterApp { value: 0 } );
}

app_id names the window and the $XDG_STATE_HOME/<app_id>/ session directory; save_state / restore_state are the opaque bytes ltk persists for session restore and crash recovery — return None when you have nothing to keep.

Requirements

ltk currently assumes:

  • Rust 1.85 or newer (the toolchain shipped with Debian stable; declared as rust-version in Cargo.toml).
  • A running Wayland session — there is no X11 backend. Android, the browser and Windows have backends of their own behind the android, web and windows features; docs/windows.md describes building for Windows.
  • System headers for libwayland, libegl and libxkbcommon at compile time, and rust-clippy for make clippy. On Debian, make deps installs them:
    sudo apt-get install cargo rustc rust-clippy pkg-config libwayland-dev libegl-dev libxkbcommon-dev
    
    make android-deps installs what the android-* targets need: rust-src, google-android-ndk-r27c-installer (non-free), aapt, zipalign, apksigner, android-framework-res, librsvg2-bin, default-jdk-headless, art-standalone (for dx), google-android-platform-34-installer (non-free) and android-sdk-platform-tools. make web-deps installs what the web-* targets need: libstd-rust-dev-wasm32 and curl from Debian, and wasm-bindgen-cli at the version of the wasm-bindgen crate ltk pins, which scripts/wasm-bindgen-cli.sh builds from its sources into target/tools, where the Makefile finds it. The script is installed with the package, so a project that builds against the installed ltk runs it to get the same CLI into a directory of its own.
  • A usable system font (fonts-sora, fonts-liberation, fonts-dejavu, …). If none is installed ltk falls back to an embedded Sora Regular build with a stderr warning.
  • A theme named default, installed system-wide (the ltk-theme-default Debian package drops it under /usr/share/ltk/themes/default/) or exposed through LTK_THEMES_DIR for development.

Rendering backend selection is automatic:

  • GLES when EGL is available (every modern Wayland compositor).
  • Software fallback otherwise.
  • Set LTK_FORCE_SOFTWARE=1 to force the software path even when EGL is available — useful for headless test runs and for diagnosing driver-specific bugs.

For development inside this repository:

export LTK_THEMES_DIR="$PWD/themes"
cargo run --example showcase

Examples

Useful entry points in this repository:

  • cargo run --example showcase
  • cargo run --example responsive
  • cargo run --example widgets
  • cargo run --example inputs
  • cargo run --example scroll
  • cargo run --example combo
  • cargo run --example dialog
  • cargo run --example sliders
  • cargo run --example pickers
  • cargo run --example carousel
  • cargo run --example clip_path
  • cargo run --example mini_shell
  • make web-serve, then http://localhost:8000/: web_hello in a browser, on the in-tree default theme

In general:

  • start with showcase for a regular app window
  • use responsive to see the fluid vs physical modes on stock widgets
  • use widgets to see the core controls
  • use mini_shell if you need overlays, theme switching, or shell-style composition

Public API Overview

Most applications should start with this subset:

  • App
  • Element<Msg>
  • widgets such as button, text, text_edit, img_widget
  • layouts such as column, row, stack, grid, spacer
  • Color
  • run

More advanced APIs are available when needed:

  • overlays()
  • shell_mode() and layer-shell controls
  • set_channel_sender() and poll_external()
  • gesture hooks such as on_swipe_*
  • core::UiSurface
  • runtime theme APIs
  • osk::Panel and its layout files, for a host that draws the on-screen keyboard itself

Responsive Design

ltk offers two first-class ways to make an interface adapt to the display, chosen per value or per process:

  • Fluid — sizes are a fraction of the surface, tracking the short side (width in portrait, height in landscape). Best for full-screen system surfaces. Written with Length::vmin / orient / fluid and bounded with .clamp.
  • Physical — sizes stay a constant real-world size across displays (the mainstream HiDPI dp model). Best for conventional windowed apps. Written with Length::dp plus set_density.

Stock widgets follow the process-wide mode (set_widget_scaling, fluid by default); an explicit Length on a widget always overrides it. The full mechanics live in docs/architecture.md, a walkthrough in docs/onboarding.md, and the per-item reference in the Length / WidgetScaling rustdoc.

Windows and Shell Surfaces

By default, ltk creates a regular xdg-shell window.

That is the right starting point for:

  • normal applications
  • internal tools
  • prototypes

Switch to layer-shell only when you are building shell surfaces such as:

  • top bars
  • docks
  • homescreens
  • notifications
  • greeters
  • lock screens

For a screen locker, use ShellMode::SessionLock instead of layer-shell: it presents an ext-session-lock-v1 surface that the compositor keeps on top of everything until the app returns true from requested_exit(), which makes the runtime call unlock and lift the lock.

Performance Notes

ltk is designed to sleep when idle and redraw only on real work.

The main rules for downstream applications are:

  • keep view() pure and cheap
  • do not perform I/O inside view()
  • use poll_interval() sparingly
  • return true from is_animating() only while something is actually moving — note that on the software backend animation redraws are capped at ~30 Hz by default (override with App::cap_software_animation)
  • cache decoded images and expensive derived state in your app

Set LTK_PERF_WARN=1 during development for opt-in diagnostics: it warns about stuck animations, sustained software-render animation, and low poll_interval values.

The library already provides:

  • event-driven redraw scheduling
  • per-surface invalidation
  • partial redraws for interaction-only changes
  • GPU and software backends behind the same widget API

Backend Differences

The public API is the same across backends, but visual parity is not perfect yet. The widget tree, layout, hit-testing, text, images, fills, strokes and single-rect / path clipping all paint identically on both paths. The gaps are in gradients, the shadow / backdrop pipeline, and multi-rect clipping: the GLES backend installs the bounding-box union of the rects as its glScissor — a coarse clip that does not cull pixels between disjoint rects — while the software backend clips each rect exactly.

Effects that currently render only on the GLES backend, and degrade on the Software backend:

  • Gradients (linear and radial, via Canvas::fill_paint_rect) — rendered with dedicated shaders on GLES; on software they collapse to a flat fill from the first stop (tiny-skia can render gradients natively, but that is not wired up yet).
  • Outer drop shadows (Canvas::fill_shadow_outer) — themed surfaces that declare a Shadow slot show the soft halo on GLES and a flat fill on software.
  • Inner / inset shadows (Canvas::fill_shadow_inset) — InsetShadow slots paint nothing on software.
  • Inset shadow blend modes — PlusLighter, Multiply, Screen and Overlay are GLES-only; the GLES Overlay path snapshots the framebuffer and computes the CSS Overlay formula in-shader, which has no software equivalent today.

Calls to these APIs are safe on both backends — they simply produce a flatter appearance under software. No widget panics, returns an error, or skips unrelated drawing.

If your application leans heavily on shadows or inset effects, validate both rendering paths before shipping. Force the software path with:

LTK_FORCE_SOFTWARE=1 cargo run --example showcase

Closing this gap (porting the shadow / inset-shadow pipeline to tiny-skia) is on the roadmap.

Documentation

File When to read it
docs/onboarding.md First hour with the library — environment, first app, what to ignore at first.
docs/architecture.md Runtime model, overlays, animation, theming, performance and where the cost of a frame lives.
docs/widgets.md Per-widget catalogue: what each one is, when to use it, minimal example, see-also.
docs/theming.md JSON theme schema, slot conventions, runtime APIs.
docs/backends.md Software/GLES capability matrix — what renders identically, what degrades, what is GPU-only.
docs/navigation.md Navigation state and the back button: what back closes and in which order, why the answer is derived from the model, how it lines up with session state, NavStack.
docs/cookbook.md Concrete recipes — slide-in panels, password fields, runtime theme toggle, channel-driven state, embedding without ltk::run.
cargo doc --open Per-item rustdoc for the public API.
CHANGELOG.md What changed in each release, and what is pending unreleased.
code_style_guide.md The Modified Allman style rules the codebase follows.
SECURITY.md How to report a vulnerability and what is in / out of scope.
CONTRIBUTING.md Build, test, code style, patch shape.

Recommended reading order for a new contributor:

  1. run examples/showcase.rs
  2. read docs/onboarding.md
  3. browse docs/widgets.md for the catalogue
  4. dip into docs/cookbook.md when you hit a specific shape
  5. open docs/architecture.md once you need overlays, animations, or runtime theming.

Relationship to Liberux and Eydos

Liberux is the promoter and primary maintainer of ltk.

The project exists because Eydos needs a native Wayland toolkit for its own shell and application stack, but ltk is intentionally published as a public library rather than kept as a private internal component. Third-party developers are part of the intended audience.

That origin matters because it explains the current priorities:

  • strong Wayland focus
  • support for layer-shell and shell-style overlays
  • attention to power usage on battery-powered devices
  • theming and runtime surfaces that fit an operating system environment

License

This project is licensed under LGPL-2.1-only.

That means third parties can use ltk in their own applications, including proprietary ones, subject to the obligations of the GNU Lesser General Public License v2.1. If you are planning a commercial or closed-source product, read the license text carefully and make sure your distribution model complies with it.

See LICENSE.

Third-party assets

ltk's default theme bundles two third-party asset sets that travel under their own licences. Anyone redistributing the toolkit (or a binary that embeds the default theme) must propagate the attributions below.

The remaining artwork in the default theme — wallpapers, lockscreens, launcher logo, brand-mark variants and per-application icons — is original to Liberux Labs and travels under the toolkit's own LGPL-2.1-only licence.

The full Debian-style declaration of every asset and its licence lives in debian/copyright; that is the file the .deb ships under /usr/share/doc/libltk*/copyright.

Contributing

Patches and bug reports are welcome. Read CONTRIBUTING.md for the practical mechanics: build prerequisites, how to run tests, the project's Modified Allman code style, and what shape a pull request should take.

For security-sensitive issues see SECURITY.md — please do not file those through the public issue tracker.

If you are evaluating ltk for a third-party product and are unsure whether your use case is in scope, open a discussion before writing code. That is especially useful when you are:

  • missing an app-facing example,
  • blocked by a shell-oriented assumption in the API,
  • trying to understand whether a given platform target is realistic.
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