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ltk/CONTRIBUTING.md
Pedro M. de Echanove Pasquin 806dee5167
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render, types, ci: resolution-time dp with per-canvas density, bounded GLES image cache, clippy gate, backend capability matrix
Length::dp no longer collapses to absolute pixels at construction: the design value travels in a new LengthBase::Dp variant and the density multiplication happens when the length is resolved. Previously dp( n ) baked in whatever density() returned at view-build time, so correctness across output changes depended on the view being rebuilt after set_density and in that order; now a density change is picked up by the very next paint with no reconstruction. Length::resolve keeps its signature (process density), and the new Length::resolve_with_density takes an explicit factor. dp becomes const in the bargain.
Density also becomes overridable per canvas, the first step towards surface-local responsive state. SoftwareCanvas and GlesCanvas carry a density: Option<f32> analogous to the layout_viewport introduced for sub-canvas fluid resolution: None means "use the process global", Canvas::set_density pins a local factor, and sub-canvases inherit it. All canvas-routed resolution honours it — geom_px / font_px for stock-widget design pixels, and the new Canvas::resolve_geom / resolve_font for explicit Length values, which every widget now uses in place of the raw l.resolve( canvas.viewport_layout(), EM ) pattern (row, column, wrap_grid, spacer, container, separator, button, text, rich_text, text_edit, list_item, vslider, image, and the container draw path). Overlay sizing keeps resolving against the main surface with the global density, which is what it describes. New tests cover explicit-density resolution, resolution-time application, the local-over-global override and sub-canvas inheritance.
The GLES image texture cache is now bounded. It was content-keyed but unbounded and never evicted, so a stream of distinct buffers — a photo carousel, video thumbnails — grew GPU memory for the lifetime of the canvas. The cache now tracks an estimated byte total (RGBA8, w × h × 4) against a 32 MiB budget and evicts least-recently-drawn textures on insert; the most recent entry is never evicted, so a single texture larger than the whole budget still draws and simply owns the cache until replaced. Drop-time cleanup is unchanged: drain deletes whatever the map holds.
CI gains a Clippy step (workspace, all targets, test-support, -D warnings) sharing the build cache of the test job, with make clippy mirroring the invocation locally and CONTRIBUTING listing it. Run make clippy locally before pushing the first time — the gate has not seen the tree yet and pre-existing lints will fail CI until addressed.
docs/backends.md formalises the software/GLES capability matrix that was previously scattered across per-method rustdoc: parity set (fills, strokes, text, images, paths, path clips), graceful degradations on software (flat-fill gradients, no shadows, no backdrop blur, hard bottom edge), GPU-only features (external textures), the shared Oklab-fallback limitation, and the cross-backend blit panic. Linked from README, onboarding and architecture's known-gaps list, which now states the parity gaps explicitly. The dp/density prose in architecture.md, lib.rs and the Length rustdoc is updated for resolution-time semantics and the per-canvas override.
2026-08-01 10:17:00 +02:00

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# Contributing to ltk
Thanks for considering a contribution. This document covers the practical
mechanics: how to set up your environment, how to run tests, what shape a
patch should take, and where to send it.
For background on the toolkit itself, read
[`docs/onboarding.md`](docs/onboarding.md) and
[`docs/architecture.md`](docs/architecture.md) first.
## Reporting bugs and proposing features
Open an issue on the project repository before sending a non-trivial
patch. We want to align on scope before you spend time on an
implementation. For security-relevant issues see
[`SECURITY.md`](SECURITY.md) — those should *not* go through the public
issue tracker.
When reporting a bug, include:
- the `ltk` version (commit hash if you built from source),
- the Rust toolchain (`rustc --version`),
- the compositor and OS,
- a minimal reproducer (Rust source preferred over screenshots),
- whether the issue happens on both the GLES and the software backend
(set `LTK_FORCE_SOFTWARE=1` to force software).
## Building and testing
The project requires the Rust toolchain shipped with Debian stable
(currently 1.85). On Debian / Ubuntu:
```bash
sudo apt-get install \
libwayland-dev libegl-dev libxkbcommon-dev pkg-config
git clone <repo>
cd ltk
cargo build
cargo test --features test-support
```
Tests require the `test-support` feature: the `test_support` module is
feature-gated in `src/lib.rs`, and the code under `tests/` and
`benches/` imports it, so a bare `cargo test` fails to compile.
The `Makefile` wraps the common targets:
```bash
make all # cargo build --release
make test # cargo test --features test-support
make doctest-md # typecheck the Rust snippets in docs/*.md
make stylecheck # mechanical style checks (tabs, attribute spacing)
make clippy # semantic lints, warnings as errors (mirrors CI)
make audit # cargo audit (installs cargo-audit on first run)
make doc # cargo doc --no-deps
make examples # run every example under examples/ in turn
make clean # runs dh_clean, so it needs debhelper installed
```
Run `make doctest-md` after editing any file under `docs/` — it feeds
each markdown file to `rustdoc --test` to catch API drift in the
snippets.
Running the examples requires a Wayland session and the default theme
on disk:
```bash
export LTK_THEMES_DIR="$PWD/themes"
cargo run --example showcase
```
## Code style
`ltk` uses a custom **Modified Allman** style. `rustfmt`'s default
settings do not match it; do not run `cargo fmt`. The full rules live
in [`code_style_guide.md`](code_style_guide.md), but the headline points
are:
- **tabs** for indentation (never spaces),
- opening `{` on its **own new line** for `fn`, `impl`, `struct`,
`enum`, `mod`, `if`, `for`, `while`, `match`, `loop`,
- `} else {` and `} else if … {` on the same line as the closing brace
(compact else),
- spaces inside non-empty parentheses: `fn foo( x: i32 )`,
`bar( arg )`, `Some( x )`, `Ok( v )`,
- spaces inside non-empty attribute brackets: `#[ derive( Clone, Debug ) ]`,
- no spaces inside `<>` generics: `Vec<String>`, `Option<i32>`,
- comments in **English** — never another language.
Match the surrounding code when in doubt.
## Patch shape
- Keep changes focused: one logical change per pull request. A bug fix
and a refactor go in separate PRs.
- Add tests. The repository has ~680 tests covering the existing
surface, and a contribution that adds behaviour without test
coverage will get review pushback. See [`tests/`](tests/) for
examples of integration tests via `UiSurface`, and the inline
`#[cfg(test)] mod tests` blocks under `src/` for unit tests.
- Document new public API. Every `pub` item exported from the crate
root is expected to have a `///` rustdoc comment with at minimum a
one-paragraph description and an example. Module-level `//!`
comments are required for new submodules.
- Don't break the public API surface without coordinating. Until the
crate hits `1.0`, breaking changes go in minor versions
(`0.x.0 → 0.(x+1).0`); patch versions (`0.x.y → 0.x.(y+1)`) keep
source compatibility.
- Give user-visible changes a `CHANGELOG.md` entry under
`[Unreleased]`.
- Run `cargo test --features test-support` and `make audit` before
sending. CI will run them
again, but it is faster for both of us if your local run is clean.
## Architectural decisions worth knowing
A few patterns recur across the codebase:
- **Builder methods consume `self`** (`pub fn padding( mut self, p: impl Into<Length> ) -> Self`).
Chaining works because every builder returns `Self`. Don't introduce
setters that take `&mut self`.
- **Layouts and widgets share `Element<Msg>`.** Anything that converts
to `Element` can be pushed into any layout. The split between
[`src/layout/`](src/layout/) and [`src/widget/`](src/widget/) is
documentation, not architecture.
- **The runtime is single-threaded.** Use `RefCell` for caches inside
`App` state, never `Mutex`. Cross-thread communication goes through
[`ChannelSender`](src/app.rs).
- **`view()` must be pure.** No I/O, no allocation-heavy work, no
state mutation. Cache derived data on the app struct (behind
`RefCell` if needed) and look it up.
- **Theming is process-global.** There is no per-app theme; the active
document and mode live in a `RwLock<Arc<…>>`. `view()` reads the
state, never writes it. Mode flips and document swaps go through
`ltk::set_active_mode` and `ltk::set_active_document`.
- **Per-frame allocations are fine.** Building the `Element` tree on
every render is the supported model. Don't try to retain widgets
across frames.
## License
By submitting a patch you agree it is licensed under
[`LGPL-2.1-only`](LICENSE), the same as the rest of the project. Do not
add `Co-Authored-By` lines or other AI attribution to commit messages.
## Code of conduct
Be respectful. Disagreements are welcome; personal attacks are not.
Maintainers will moderate threads that go off the rails.