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ltk/examples/clip_path.rs
Pedro M. de Echanove Pasquin ccf07de593
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Session management: xdg-session-management-v1 client, mandatory App::app_id / save_state / restore_state, runtime-managed state persistence and clean exit on signals (0.3.0)
Applications built on ltk had no way to come back where the user left them: the toolkit hardcoded `app_id = "ltk"` on every toplevel, never wrote anything to disk, and died on SIGTERM without a chance to save. This release gives the runtime the whole plumbing and asks each application only for the bytes worth keeping, in the spirit of Android's saved-instance state.
The `App` trait gains three mandatory methods, deliberately without default bodies so every application states its position: `app_id()` (reverse-DNS, used for `xdg_toplevel.set_app_id`, the AccessKit application name and the state directory — the `app_id` element of the deprecated `window_config` tuple is now ignored and a one-time warning reports a mismatch), `save_state() -> Option<Vec<u8>>` and `restore_state(Vec<u8>)`. The bytes are opaque; the trait carries no serde bound. Their rustdoc is the contract: when the runtime saves, where the files live, when the bytes come back and when they do not, what must never go in them, and a worked serde_json example.
The runtime persists under `$XDG_STATE_HOME/<app_id>/` (falling back to `~/.local/state`): `session.json` holds the compositor session id, a clean-exit marker and the writer's pid; `state.bin` holds the application bytes. Writes are atomic (temp file + rename, mode 0600, directory 0700) and best-effort. State is saved every 30 s when the bytes changed, once after the event loop exits (which covers `on_close_requested`, `requested_exit` and lost connections), and on SIGTERM/SIGINT — a calloop signal source, installed before any thread exists, now turns those into a clean exit of the loop instead of process death. `restore_state` runs synchronously in `try_run` before the window is created and before the first `view()`, and only when the process is relaunched as part of a session restore (`LTK_SESSION_RESTORE=1`, removed from the environment before the app can spawn children) or when the previous run left `clean_exit: false`; a plain launch starts fresh. A second concurrent instance detects the live pid and runs with persistence disabled rather than clobbering the first.
The compositor side of geometry restore goes through `xdg-session-management-v1`. Neither wayland-protocols nor sctk ship generated code for it yet, so the XML is vendored under `protocols/` and `wayland-scanner` generates the client module in-tree (`src/protocol/`), resolving the crate names through sctk's reexports so the bindings stay on the crate instances sctk links. Before the first commit of a `ShellMode::Window` toplevel the runtime binds `xdg_session_manager_v1`, calls `get_session(reason, stored_id)` and `restore_toplevel(toplevel, "main")`; the three window-creation paths in `run.rs` are folded into one `make_window` helper so the attach always sits immediately before `commit()`. `created` persists the id, `replaced` destroys the objects and stops persisting. Compositors without the global lose only the geometry half. Layer-shell and session-lock surfaces skip the whole machinery.
Every `App` implementor in the tree is updated: the twelve examples (`showcase`, `scroll` and `mini_shell` persist real state; the rest return `None`), both integration tests (`event_loop_flow` gains `save_restore_round_trip`), the in-source and markdown doctests, README, onboarding, cookbook (new recipe "Surviving relaunch: session state") and architecture docs, and the changelog. `src/session_state.rs` carries unit tests over a temporary state directory. `Makefile install` now copies `protocols/` into the cargo registry — without it downstream builds would fail inside the proc-macro — and `debian/copyright` covers the vendored XML.
The trait change is breaking, hence 0.3.0. Also fixes the pre-existing `viewport_tests` module in `render/mod.rs`, which used `Length` without importing it and broke `cargo test`.
2026-08-15 10:16:30 +02:00

166 lines
5.1 KiB
Rust

//! `cargo run --example clip_path`
//!
//! Demonstrates [`Canvas::set_clip_path`] — real per-path clipping. Each cell
//! fills its whole rect with a background colour, then installs a path clip and
//! fills again with a foreground colour: only the pixels inside the path are
//! repainted, so the shape's silhouette appears (not its bounding box).
//!
//! Both backends clip with smooth, anti-aliased edges: the software backend
//! with a tiny-skia coverage mask, the GLES backend by compositing an offscreen
//! layer through an equivalent coverage mask. The circle and rounded corners
//! look the same on both. Esc exits.
use ltk::{ column, row, text, App, Color, Element, External, Keysym, PathCmd, Rect };
#[ derive( Clone, Debug ) ]
enum Msg {}
struct Demo;
/// Floor for the square cells — the orientation-derived size never
/// shrinks below this, so the shapes stay readable on tiny windows.
const CELL_MIN: f32 = 120.0;
const MARGIN: f32 = 24.0;
fn bg() -> Color { Color::rgba( 0.16, 0.18, 0.22, 1.0 ) }
fn fg() -> Color { Color::rgba( 0.30, 0.68, 0.90, 1.0 ) }
/// Rounded rectangle inset by `MARGIN`, corners of `radius`, built from lines
/// and quadratic corners.
fn rounded_rect_path( r: Rect, radius: f32 ) -> Vec<PathCmd>
{
let l = r.x + MARGIN;
let t = r.y + MARGIN;
let right = r.x + r.width - MARGIN;
let b = r.y + r.height - MARGIN;
vec![
PathCmd::MoveTo( l + radius, t ),
PathCmd::LineTo( right - radius, t ),
PathCmd::QuadTo( right, t, right, t + radius ),
PathCmd::LineTo( right, b - radius ),
PathCmd::QuadTo( right, b, right - radius, b ),
PathCmd::LineTo( l + radius, b ),
PathCmd::QuadTo( l, b, l, b - radius ),
PathCmd::LineTo( l, t + radius ),
PathCmd::QuadTo( l, t, l + radius, t ),
PathCmd::Close,
]
}
/// Circle centred in the cell, drawn as four cubic-Bézier quadrants.
fn circle_path( r: Rect ) -> Vec<PathCmd>
{
let cx = r.x + r.width / 2.0;
let cy = r.y + r.height / 2.0;
let rad = ( r.width.min( r.height ) ) / 2.0 - MARGIN;
let k = rad * 0.552_284_75; // 4/3 * tan(pi/8): cubic circle approximation
vec![
PathCmd::MoveTo( cx + rad, cy ),
PathCmd::CubicTo( cx + rad, cy + k, cx + k, cy + rad, cx, cy + rad ),
PathCmd::CubicTo( cx - k, cy + rad, cx - rad, cy + k, cx - rad, cy ),
PathCmd::CubicTo( cx - rad, cy - k, cx - k, cy - rad, cx, cy - rad ),
PathCmd::CubicTo( cx + k, cy - rad, cx + rad, cy - k, cx + rad, cy ),
PathCmd::Close,
]
}
/// Downward triangle inset by `MARGIN` — a polygon clip.
fn triangle_path( r: Rect ) -> Vec<PathCmd>
{
vec![
PathCmd::MoveTo( r.x + r.width / 2.0, r.y + MARGIN ),
PathCmd::LineTo( r.x + r.width - MARGIN, r.y + r.height - MARGIN ),
PathCmd::LineTo( r.x + MARGIN, r.y + r.height - MARGIN ),
PathCmd::Close,
]
}
/// A cell that paints `bg()` everywhere, then `fg()` clipped to `shape`. The
/// previous clip is snapshotted and restored so the clip does not leak to the
/// rest of the frame.
fn clipped_cell( size: f32, shape: fn( Rect ) -> Vec<PathCmd> ) -> Element<Msg>
{
External::cpu( size, size, move |canvas, rect|
{
canvas.fill_rect( rect, bg(), 0.0 );
let saved = canvas.clip_bounds();
canvas.set_clip_path( &shape( rect ) );
canvas.fill_rect( rect, fg(), 0.0 );
canvas.set_clip_rects( &saved );
} ).into()
}
impl App for Demo
{
type Message = Msg;
fn app_id( &self ) -> &str { "net.liberux.ltk.example.clip_path" }
fn save_state( &self ) -> Option<Vec<u8>> { None }
fn restore_state( &mut self, _state: Vec<u8> ) {}
fn view( &self ) -> Element<Msg>
{
// Cells side by side in landscape, stacked in portrait; the
// runtime rebuilds the view on every configure, so both the
// arrangement and the cell size follow the window live. The
// square side comes from the axis the cells do NOT flow along
// (the height in landscape, the width in portrait), capped so
// the three of them also fit along the flow axis with the
// paddings and gaps accounted for.
let ( vw, vh ) = ltk::viewport_size();
let ( vw, vh ) = ( vw as f32, vh as f32 );
let cells: Element<Msg> = match ltk::orientation()
{
ltk::Orientation::Landscape =>
{
let cell = ( vh * 0.5 ).min( ( vw - 80.0 ) / 3.0 ).max( CELL_MIN );
row()
.spacing( 16.0 )
.push( clipped_cell( cell, |r| rounded_rect_path( r, 32.0 ) ) )
.push( clipped_cell( cell, circle_path ) )
.push( clipped_cell( cell, triangle_path ) )
.into()
}
ltk::Orientation::Portrait =>
{
let cell = ( vw * 0.55 ).min( ( vh - 130.0 ) / 3.0 ).max( CELL_MIN );
column()
.padding( 0.0 )
.spacing( 16.0 )
.push( clipped_cell( cell, |r| rounded_rect_path( r, 32.0 ) ) )
.push( clipped_cell( cell, circle_path ) )
.push( clipped_cell( cell, triangle_path ) )
.into()
}
};
column()
.spacing( 16.0 )
.padding( 24.0 )
.push( text( "Canvas::set_clip_path — rounded rect, circle, triangle" ) )
.push( cells )
.into()
}
fn update( &mut self, _msg: Msg ) {}
fn on_key( &mut self, keysym: Keysym ) -> Option<Msg>
{
if keysym == Keysym::Escape
{
std::process::exit( 0 );
}
None
}
fn background_color( &self ) -> Color
{
ltk::theme_palette().bg
}
}
fn main()
{
ltk::run( Demo );
}