admin ce98c7b82c
CI / build + test (push) Canceled after 0s
CI / cargo audit (push) Canceled after 0s
TabStrip, the open documents of an application as a browser or a terminal shows them, with tabs that grow, shrink and can be dragged, an overview of cards for a phone, a widget anchored under another one and list items in colours of their own
Trust and prompt each drew their own strip of tabs, their own phone bar with a counter and their own grid of cards, and neither animated anything nor let a tab move. `tab_strip` does all of it once, in colours the application chooses, so the same widget serves a black terminal and a browser that follows the theme. Two things the menus of those applications needed come with it: a way to place a menu under the button that opens it, and list items that are not drawn in the theme's colours.
The widget. `tab_strip( tabs )` takes `TabItem`s, made with `tab( key, label )`, where the key stays the same while the tab is open, plus `.image( ImageData )` for a page's icon, `.symbol( name )` for a theme icon drawn in the tab's ink, and `.closable( bool )`. The builder sets the `selected` tab, `on_select`, `on_close`, `on_overview`, the buttons before the tabs (`leading`), right after the last one (`after_tabs`) and at the far right (`trailing`), the phone bar's `mobile_center`, the `TabStripColors`, the `TabLayout`, `reorderable` and the `TabMotion`. `TabStripColors` sets the strip's background and ink and the fill, edge and ink of the active tab and of the others; the default follows the theme.
On a desktop. `[leading] [tabs…][after_tabs]  clear  [trailing]`. The tabs share the width between 90 widget pixels and a fifth of the screen's width and scroll sideways when even the minimum does not fit, and 7.5 % of the width between the leading and trailing buttons is always left clear, also while they scroll. A horizontal scroll measures its child with no width limit, so the tabs inside it cannot see how much room there is; two new elements solve that. `TabRow`, outside the scroll, works the tab width out of its own rect, less the clear part and the buttons after the tabs, and hands it to the `TabMotion`; `TabCells`, inside the scroll, places the tabs, the gaps of closing ones and the buttons where the motion says. Each tab is clipped by a `viewport`, so it can grow from nothing and shrink away.
On a phone. `TabLayout::Mobile` is a bar with the leading buttons, the active tab's icon and title or the application's `mobile_center`, a counter that sends `on_overview` and the trailing buttons. `tab_overview( tabs )` is the grid of cards it opens, with a `title`, a `back` message and header `action`s: `build` gives the whole page, header and scrolling cards, and `cards` the grid alone for an application that lays its page out itself. The cards are placed by a third new element, `TabCards`, every one as tall as the tallest, so a dragged card can follow the finger.
The motion. `TabMotion` is the only state, kept by the application, handed to every view and reported from `App::is_animating`; it is an `Arc<Mutex>` because `view` only gets `&self`, and clones share it. A tab that opens grows from nothing while the others narrow, and one that closes leaves a gap that shrinks away while the others keep their width for a second, so the close button of the tab that slides in lands under the pointer; another close starts the second again. Changes take 180 ms, ease-out. The first layout and a resize alone place the tabs without moving them.
Reordering. With `reorderable( true )` each tab, and each card of the overview, carries its select message as `on_drag_start`, so it is dragged after 24 px of mouse motion or a long press, and dragging a tab selects it. The drag reaches the application, which forwards `App::on_drag_move` to `TabMotion::drag_move` and answers `App::on_drop` with the `( from, to )` that `TabMotion::drag_end` reports. The motion remembers where it drew every tab: the first move takes the tab under it and returns `false` when there is none, the tab then follows the pointer within the tabs and is drawn on top, and the others slide out of its way as its centre passes theirs, or as it enters another cell of the overview. On release it slides into its place. A strip and its overview are never shown at once and may share one motion.
Anchored. `AnchoredOverlay`, which only the combo used, is public as `anchored( child, id )`: it draws its child under the widget built with that `WidgetId`, as it was laid out on the previous frame. `align` lines it up with the anchor's left edge, its right edge or its middle, `gap` sets the space under it, and the child is now kept within the rect its parent gives it, which also keeps a combo's list inside the window.
List items and icons. `ListItem::ink( label, secondary )` draws the label, the subtitle and the trailing text in colours of the application's own and tints hover and press with the label's, for rows on a surface that is not the theme's. A button's icon is now fitted into its square without being stretched: a wide icon such as `actions/remove`, a 25 by 4 minus, was drawn as a block as tall as it was wide.
Documentation, example and tests. `docs/widgets.md` describes `tab_strip` and `anchored` and the new `ink`. `cargo run --example tab_strip` opens three documents that can be added, closed and dragged, on a desktop strip or a phone bar with its overview. The tests cover the share of the width, its limits and the clear part, the buttons after the tabs, the drawing order of a dragged tab, the builder's defaults, the overview's rows, and in `motion.rs` the growth, the gap, the wait and its restart, a resize, and dragging a tab and a card; `anchored` and the icon fit have tests of their own.
Not done. A strip that scrolls does not scroll to the active tab or follow a tab dragged towards its edge, and the overview does not scroll while a card is dragged to the edge of the screen.
2026-10-15 08:22:41 +02:00
2026-05-10 09:58:23 +02:00
2026-05-10 09:58:23 +02:00
2026-05-10 09:58:23 +02:00
2026-05-10 09:58:23 +02:00

ltk

ltk is a public Rust UI toolkit for Wayland applications.

It is developed by Liberux as part of the Eydos stack, where it powers shell and application surfaces, but it is published as a reusable library for third-party developers building their own Wayland software.

Being written in Rust is also part of the project's value proposition:

  • memory safety without a garbage collector
  • predictable resource lifetimes through ownership and borrowing
  • good control over allocations and data movement in rendering-heavy code
  • a strong fit for low-level UI, graphics, and system-integration work

For a Wayland toolkit, that combination is useful in practice: it reduces an entire class of memory-management bugs common in lower-level UI stacks while still allowing tight control over performance-sensitive paths.

What It Is

ltk is a lightweight, declarative toolkit with an Elm-shaped model:

  • implement App
  • return an Element<Msg> tree from view()
  • update your state in update()
  • run the event loop with ltk::run(app)

The runtime handles layout, drawing, input dispatch, focus, overlays, and backend selection between GLES and software rendering.

What It Is Not

ltk is not:

  • a browser UI toolkit
  • a cross-platform desktop toolkit
  • a general-purpose web-style framework

Today it is specifically a Wayland toolkit. If you are building native Wayland applications, panels, launchers, lock screens, or other shell-adjacent surfaces, it is in scope. If you need Windows, macOS, or browser targets, it is not.

Project Status

ltk is a public library intended for third-party use, but it is still shaped by real production needs inside the Liberux / Eydos ecosystem.

That means:

  • the API is usable for external applications today
  • the project is optimized first for native Wayland workloads
  • some advanced APIs are still more shell-oriented than app-oriented
  • public documentation and examples are present, but the project is not trying to present itself as a cross-platform beginner toolkit

If you are evaluating ltk for a third-party application, the right mental model is "public Wayland toolkit with production consumers" rather than "experimental demo crate".

Why Third Parties Might Use It

ltk is designed around a few practical goals:

  • low idle wakeups and event-driven redraws
  • partial redraws and damage tracking
  • a simple declarative tree instead of retained widgets
  • direct support for normal windows, layer-shell, and ext-session-lock surfaces
  • a runtime-free core (ltk::core::UiSurface) for embedding layout and drawing without ltk::run()

This makes it especially relevant for:

  • Wayland applications
  • Linux shells that adapt to any screen, from phones to desktops
  • launchers and dashboards
  • greeters and lock screens
  • compositor-side or embedded UI surfaces

Quick Start

Add ltk to your Cargo.toml:

[dependencies]
ltk = { path = "../ltk" }

If you consume ltk from outside this workspace, replace the path dependency with a versioned one.

Minimal app:

use ltk::{ App, Element, button, column, spacer, text };

#[derive(Clone)]
enum Msg
{
    Increment,
}

struct CounterApp
{
    value: u32,
}

impl App for CounterApp
{
    type Message = Msg;

    fn app_id( &self ) -> &str { "net.example.Counter" }
    fn save_state( &self ) -> Option<Vec<u8>> { None }
    fn restore_state( &mut self, _state: Vec<u8> ) {}

    fn view( &self ) -> Element<Msg>
    {
        column::<Msg>()
            .padding( 32.0 )
            .spacing( 16.0 )
            .center_y( true )
            .push( text( "Hello from ltk" ).size( 28.0 ) )
            .push( text( format!( "Count: {}", self.value ) ).size( 18.0 ) )
            .push( spacer() )
            .push( button( "Increment" ).on_press( Msg::Increment ) )
            .into()
    }

    fn update( &mut self, msg: Msg )
    {
        match msg
        {
            Msg::Increment => self.value += 1,
        }
    }
}

fn main()
{
    ltk::run( CounterApp { value: 0 } );
}

app_id names the window and the $XDG_STATE_HOME/<app_id>/ session directory; save_state / restore_state are the opaque bytes ltk persists for session restore and crash recovery — return None when you have nothing to keep.

Requirements

ltk currently assumes:

  • Rust 1.85 or newer (the toolchain shipped with Debian stable; declared as rust-version in Cargo.toml).
  • A running Wayland session — there is no X11 backend.
  • System headers for libwayland, libegl and libxkbcommon at compile time. On Debian / Ubuntu:
    sudo apt-get install libwayland-dev libegl-dev libxkbcommon-dev pkg-config
    
  • A usable system font (fonts-sora, fonts-liberation, fonts-dejavu, …). If none is installed ltk falls back to an embedded Sora Regular build with a stderr warning.
  • A theme named default, installed system-wide (the ltk-theme-default Debian package drops it under /usr/share/ltk/themes/default/) or exposed through LTK_THEMES_DIR for development.

Rendering backend selection is automatic:

  • GLES when EGL is available (every modern Wayland compositor).
  • Software fallback otherwise.
  • Set LTK_FORCE_SOFTWARE=1 to force the software path even when EGL is available — useful for headless test runs and for diagnosing driver-specific bugs.

For development inside this repository:

export LTK_THEMES_DIR="$PWD/themes"
cargo run --example showcase

Examples

Useful entry points in this repository:

  • cargo run --example showcase
  • cargo run --example responsive
  • cargo run --example widgets
  • cargo run --example inputs
  • cargo run --example scroll
  • cargo run --example combo
  • cargo run --example dialog
  • cargo run --example sliders
  • cargo run --example pickers
  • cargo run --example carousel
  • cargo run --example clip_path
  • cargo run --example mini_shell

In general:

  • start with showcase for a regular app window
  • use responsive to see the fluid vs physical modes on stock widgets
  • use widgets to see the core controls
  • use mini_shell if you need overlays, theme switching, or shell-style composition

Public API Overview

Most applications should start with this subset:

  • App
  • Element<Msg>
  • widgets such as button, text, text_edit, img_widget
  • layouts such as column, row, stack, grid, spacer
  • Color
  • run

More advanced APIs are available when needed:

  • overlays()
  • shell_mode() and layer-shell controls
  • set_channel_sender() and poll_external()
  • gesture hooks such as on_swipe_*
  • core::UiSurface
  • runtime theme APIs
  • osk::Panel and its layout files, for a host that draws the on-screen keyboard itself

Responsive Design

ltk offers two first-class ways to make an interface adapt to the display, chosen per value or per process:

  • Fluid — sizes are a fraction of the surface, tracking the short side (width in portrait, height in landscape). Best for full-screen system surfaces. Written with Length::vmin / orient / fluid and bounded with .clamp.
  • Physical — sizes stay a constant real-world size across displays (the mainstream HiDPI dp model). Best for conventional windowed apps. Written with Length::dp plus set_density.

Stock widgets follow the process-wide mode (set_widget_scaling, fluid by default); an explicit Length on a widget always overrides it. The full mechanics live in docs/architecture.md, a walkthrough in docs/onboarding.md, and the per-item reference in the Length / WidgetScaling rustdoc.

Windows and Shell Surfaces

By default, ltk creates a regular xdg-shell window.

That is the right starting point for:

  • normal applications
  • internal tools
  • prototypes

Switch to layer-shell only when you are building shell surfaces such as:

  • top bars
  • docks
  • homescreens
  • notifications
  • greeters
  • lock screens

For a screen locker, use ShellMode::SessionLock instead of layer-shell: it presents an ext-session-lock-v1 surface that the compositor keeps on top of everything until the app returns true from requested_exit(), which makes the runtime call unlock and lift the lock.

Performance Notes

ltk is designed to sleep when idle and redraw only on real work.

The main rules for downstream applications are:

  • keep view() pure and cheap
  • do not perform I/O inside view()
  • use poll_interval() sparingly
  • return true from is_animating() only while something is actually moving — note that on the software backend animation redraws are capped at ~30 Hz by default (override with App::cap_software_animation)
  • cache decoded images and expensive derived state in your app

Set LTK_PERF_WARN=1 during development for opt-in diagnostics: it warns about stuck animations, sustained software-render animation, and low poll_interval values.

The library already provides:

  • event-driven redraw scheduling
  • per-surface invalidation
  • partial redraws for interaction-only changes
  • GPU and software backends behind the same widget API

Backend Differences

The public API is the same across backends, but visual parity is not perfect yet. The widget tree, layout, hit-testing, text, images, fills, strokes and single-rect / path clipping all paint identically on both paths. The gaps are in gradients, the shadow / backdrop pipeline, and multi-rect clipping: the GLES backend installs the bounding-box union of the rects as its glScissor — a coarse clip that does not cull pixels between disjoint rects — while the software backend clips each rect exactly.

Effects that currently render only on the GLES backend, and degrade on the Software backend:

  • Gradients (linear and radial, via Canvas::fill_paint_rect) — rendered with dedicated shaders on GLES; on software they collapse to a flat fill from the first stop (tiny-skia can render gradients natively, but that is not wired up yet).
  • Outer drop shadows (Canvas::fill_shadow_outer) — themed surfaces that declare a Shadow slot show the soft halo on GLES and a flat fill on software.
  • Inner / inset shadows (Canvas::fill_shadow_inset) — InsetShadow slots paint nothing on software.
  • Inset shadow blend modes — PlusLighter, Multiply, Screen and Overlay are GLES-only; the GLES Overlay path snapshots the framebuffer and computes the CSS Overlay formula in-shader, which has no software equivalent today.

Calls to these APIs are safe on both backends — they simply produce a flatter appearance under software. No widget panics, returns an error, or skips unrelated drawing.

If your application leans heavily on shadows or inset effects, validate both rendering paths before shipping. Force the software path with:

LTK_FORCE_SOFTWARE=1 cargo run --example showcase

Closing this gap (porting the shadow / inset-shadow pipeline to tiny-skia) is on the roadmap.

Documentation

File When to read it
docs/onboarding.md First hour with the library — environment, first app, what to ignore at first.
docs/architecture.md Runtime model, overlays, animation, theming, performance and where the cost of a frame lives.
docs/widgets.md Per-widget catalogue: what each one is, when to use it, minimal example, see-also.
docs/theming.md JSON theme schema, slot conventions, runtime APIs.
docs/backends.md Software/GLES capability matrix — what renders identically, what degrades, what is GPU-only.
docs/navigation.md Navigation state and the back button: what back closes and in which order, why the answer is derived from the model, how it lines up with session state, NavStack.
docs/cookbook.md Concrete recipes — slide-in panels, password fields, runtime theme toggle, channel-driven state, embedding without ltk::run.
cargo doc --open Per-item rustdoc for the public API.
CHANGELOG.md What changed in each release, and what is pending unreleased.
code_style_guide.md The Modified Allman style rules the codebase follows.
SECURITY.md How to report a vulnerability and what is in / out of scope.
CONTRIBUTING.md Build, test, code style, patch shape.

Recommended reading order for a new contributor:

  1. run examples/showcase.rs
  2. read docs/onboarding.md
  3. browse docs/widgets.md for the catalogue
  4. dip into docs/cookbook.md when you hit a specific shape
  5. open docs/architecture.md once you need overlays, animations, or runtime theming.

Relationship to Liberux and Eydos

Liberux is the promoter and primary maintainer of ltk.

The project exists because Eydos needs a native Wayland toolkit for its own shell and application stack, but ltk is intentionally published as a public library rather than kept as a private internal component. Third-party developers are part of the intended audience.

That origin matters because it explains the current priorities:

  • strong Wayland focus
  • support for layer-shell and shell-style overlays
  • attention to power usage on battery-powered devices
  • theming and runtime surfaces that fit an operating system environment

License

This project is licensed under LGPL-2.1-only.

That means third parties can use ltk in their own applications, including proprietary ones, subject to the obligations of the GNU Lesser General Public License v2.1. If you are planning a commercial or closed-source product, read the license text carefully and make sure your distribution model complies with it.

See LICENSE.

Third-party assets

ltk's default theme bundles two third-party asset sets that travel under their own licences. Anyone redistributing the toolkit (or a binary that embeds the default theme) must propagate the attributions below.

The remaining artwork in the default theme — wallpapers, lockscreens, launcher logo, brand-mark variants and per-application icons — is original to Liberux Labs and travels under the toolkit's own LGPL-2.1-only licence.

The full Debian-style declaration of every asset and its licence lives in debian/copyright; that is the file the .deb ships under /usr/share/doc/libltk*/copyright.

Contributing

Patches and bug reports are welcome. Read CONTRIBUTING.md for the practical mechanics: build prerequisites, how to run tests, the project's Modified Allman code style, and what shape a pull request should take.

For security-sensitive issues see SECURITY.md — please do not file those through the public issue tracker.

If you are evaluating ltk for a third-party product and are unsure whether your use case is in scope, open a discussion before writing code. That is especially useful when you are:

  • missing an app-facing example,
  • blocked by a shell-oriented assumption in the API,
  • trying to understand whether a given platform target is realistic.
S
Description
Liberux ToolKit
Readme LGPL-2.1
12 MiB
Languages
Rust 97.7%
RenderScript 1.3%
Shell 0.6%
Makefile 0.3%