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External textures drawn at their own size, a repaint without rebuilding the view, an icon size for list rows, and lighter tabs on the desktop strip
External textures. `ExternalSource::Texture` stretches its texture over the widget's rect, so a producer that is a few frames behind a new rect shows its old picture stretched or squeezed. A web page while its window is resized is the clearest case: the page keeps sending frames of the old size until it has laid itself out again, and the content wobbles as the window moves. The new `ExternalSource::Frame` closure returns the texture with its size in physical pixels, and the texture is drawn at that size from the rect's top left corner, cut to the rect. A late frame then leaves an empty edge or loses one for a moment, as other browsers do, instead of being distorted. The cut uses `interior_clip`, which moves from the text field's drawing code to `render/clip.rs` so both widgets can use it, and the clip that was active before is restored afterwards.
Repaint without a view. An application whose only change is a new frame in an external texture had to report `InvalidationScope::All`, which rebuilds the whole view just to draw the same widgets again. `App::needs_repaint` is asked once per iteration, after the messages are processed. When it returns `true`, the main surface and the secondary surfaces are redrawn from the cached view, without calling `view`. The default is `false`, so existing applications behave as before.
List rows. `ListItem::icon_size` overrides the size of the leading icon, which was always the theme's 24 design px, for dense lists such as a menu, where an icon of that size dominates the row.
Tab strip. On the desktop, a tab's title is drawn at the regular weight whether it is selected or not; the selected tab already stands out by its fill and edge, and the bold title made the strip heavy. The desktop tab's close icon is 10 widget pixels instead of the 16 that the cards of the tab overview keep, so `parts::close` now takes the icon size from its caller.
2026-10-27 12:46:20 +01:00

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# ltk onboarding
This guide is for the first hour with `ltk`: what environment you need, how to
run the examples, how to build a minimal app, when to use layer-shell vs a
regular window, and what theme/font assumptions the toolkit currently makes.
If you already know the basics and want the deeper rationale, read
[`docs/architecture.md`](./architecture.md) next.
## What `ltk` is
`ltk` is a Rust UI toolkit for Wayland. It is aimed first at the Eydos shell
stack, but it can also be used to build normal client applications and
runtime-free UI surfaces.
At a high level:
- Implement the `App` trait.
- Return an `Element<Msg>` tree from `view()`.
- React to user input by handling messages in `update()`.
- Start the event loop with `ltk::run(app)`.
The model is declarative and Elm-shaped: the widget tree is rebuilt from your
state, then `ltk` handles layout, drawing and input dispatch.
If you are browsing the crate through `cargo doc`, the public API is also
grouped conceptually into three entry points:
- `ltk::window` — basic application windows
- `ltk::shell` — layer-shell and overlays
- `ltk::runtime` — advanced runtime hooks and runtime-free embedding
Most users should start with `ltk::window` and ignore the other two until they
have a normal app window running.
## Before you start
`ltk` is not a browser toolkit and not a cross-platform desktop toolkit. Today
it assumes:
- a running **Wayland** session
- Wayland client libraries available through Rust dependencies
- a usable system font — on Debian (the crate's own packaging target):
`fonts-sora`, `fonts-liberation` or `fonts-dejavu`
- an installed `default` theme, or a development theme directory exposed
through `LTK_THEMES_DIR`
The rendering backend is selected automatically:
- **GLES** when EGL/GLES is available
- **software** fallback otherwise, or when `LTK_FORCE_SOFTWARE=1`
## Fastest way to see it working
From the repo root:
```bash
LTK_THEMES_DIR=themes cargo run --example showcase
```
The `LTK_THEMES_DIR=themes` prefix points theme lookup at the in-repo
`themes/` directory (see *Theme and font setup* below); without it, on a
machine without the `default` theme installed, the example runs on the
embedded B/W fallback with a red banner.
The other examples, same prefix:
- `cargo run --example widgets` — broad widget survey
- `cargo run --example inputs` — plain and secure text fields with a
show/hide-password toggle
- `cargo run --example scroll` — the two main scroll use cases: a long list
and an app-drawer-style grid
- `cargo run --example sliders` — the Glass effect on horizontal and
vertical sliders
- `cargo run --example combo` — select/dropdown with editable query and
multi-select chips
- `cargo run --example pickers` — notebook tabs, date, time and color
pickers
- `cargo run --example dialog` — modal confirm, non-modal pick and the
other dialog shapes
- `cargo run --example carousel` — focused-tile carousel
- `cargo run --example responsive` — fluid vs physical scaling side by side
- `cargo run --example clip_path` — per-path canvas clipping
- `cargo run --example mini_shell` — overlays, animation and theme switching
All examples require a running Wayland compositor.
## Build and test
The `Makefile` wraps the cargo invocations the repo expects:
- `make all` — release build
- `make test` — `cargo test --features test-support`; a bare `cargo test`
fails because the integration tests import the feature-gated
`ltk::test_support`
- `make doctest-md` — typechecks the code snippets in `docs/*.md`, so API
drift surfaces in CI like a normal doctest failure
- `make examples` — runs every example in sequence with
`LTK_THEMES_DIR=themes`
- `make doc` — `cargo doc --no-deps`
## Theme and font setup
`ltk` currently expects a theme named `default`. Lookup order is:
1. `LTK_THEMES_DIR/<id>/`
2. `$XDG_DATA_HOME/ltk/themes/<id>/`
3. `/usr/share/ltk/themes/<id>/`
For development inside this repository, the simplest setup is:
```bash
export LTK_THEMES_DIR="$PWD/themes"
```
That makes `ThemeDocument::find("default")` resolve to
`$PWD/themes/default/theme.json`.
Font loading is separate from theme lookup. `src/system_fonts.rs` walks a
chain of common system font *file paths* — the files installed by the
Debian packages `fonts-sora`, `fonts-liberation`, `fonts-freefont` and
`fonts-dejavu`, plus the equivalent locations other distros use — and
loads the first one it finds. If nothing matches, it falls back to an
embedded Sora Regular (~50 KB, SIL OFL 1.1) shipped inside the crate, so
font resolution never panics on a system without the expected fonts.
Installing one of the listed packages is still recommended for richer
glyph coverage.
## Your first app
The smallest useful `ltk` app implements `App`, returns a tree from `view()`,
updates its state in `update()`, and calls `ltk::run(...)`.
```rust,no_run
use ltk::{ App, Element, Keysym, button, column, spacer, text };
#[derive(Clone)]
enum Msg
{
Increment,
}
struct CounterApp
{
value: u32,
}
impl App for CounterApp
{
type Message = Msg;
// Names the window for the compositor and the a11y tree, and the
// `$XDG_STATE_HOME/<app_id>/` directory the runtime saves state in.
fn app_id( &self ) -> &str { "net.example.Counter" }
// Opaque bytes ltk persists for you; handed back only on a session
// restore or after a crash — a plain launch starts fresh.
fn save_state( &self ) -> Option<Vec<u8>>
{
Some( self.value.to_string().into_bytes() )
}
fn restore_state( &mut self, state: Vec<u8> )
{
if let Some( v ) = String::from_utf8( state ).ok().and_then( |s| s.parse().ok() )
{
self.value = v;
}
}
fn view( &self ) -> Element<Msg>
{
column::<Msg>()
.padding( 32.0 )
.spacing( 16.0 )
.center_y( true )
.push( text( "Hello from ltk" ).size( 28.0 ) )
.push( text( format!( "Count: {}", self.value ) ).size( 18.0 ) )
.push( spacer() )
.push( button( "Increment" ).on_press( Msg::Increment ) )
.into()
}
fn update( &mut self, msg: Msg )
{
match msg
{
Msg::Increment => self.value += 1,
}
}
fn on_key( &mut self, keysym: Keysym ) -> Option<Msg>
{
if keysym == Keysym::Escape
{
std::process::exit( 0 );
}
None
}
}
fn main()
{
ltk::run( CounterApp { value: 0 } );
}
```
### Minimal `Cargo.toml`
```toml
[package]
name = "my-ltk-app"
version = "0.1.0"
edition = "2021"
[dependencies]
ltk = { path = "../ltk" }
```
If you vend `ltk` from crates.io later, replace the `path` dependency with a
versioned one.
## Public API Layers
`ltk` exposes most items at the crate root, but for documentation and discovery
it is useful to think of the library in three layers.
### 1. `ltk::window`
This is the default entry point for third-party applications.
Use it for:
- normal application windows
- tools and prototypes
- most widget/layout work
The APIs you will usually touch first live here conceptually:
- `App`
- `Element<Msg>`
- `button`, `text`, `text_edit`, `img_widget`
- `column`, `row`, `stack`, `grid`, `spacer`
- `container`, `scroll`, `slider`, `toggle`, `checkbox`, `radio`
- `Color`
- `run`
### 2. `ltk::shell`
This layer groups the APIs that matter when your surface is part of the shell
rather than a normal app window.
Use it for:
- bars and docks
- homescreens
- notifications
- greeters and lock screens
- transient overlays
The most important APIs in this layer are:
- `ShellMode`
- `Layer`
- `Anchor`
- `OverlaySpec`
- `OverlayId`
- `overlays()`
### 3. `ltk::runtime`
This layer is for advanced integration points.
Use it when you need:
- external wakeups via `set_channel_sender()`
- timer-driven or async state via `poll_external()` / `poll_interval()`
- redraw narrowing via `invalidate_after()`
- repainting an external texture's new frame without rebuilding the view via `needs_repaint()`
- runtime theme state access
- runtime-free embedding through `core::UiSurface`
Most applications do not need to start here.
## Regular app window vs shell surface
Most consumers should start with a **regular window**.
Default behaviour:
- `shell_mode()` defaults to `ShellMode::Window`
- `ltk::run(app)` creates an xdg-shell toplevel
Use this for:
- normal applications
- internal tools
- prototypes while learning the toolkit
Switch to **layer-shell** only when you are building a shell component:
- top bar
- dock
- homescreen
- notification surface
- lock screen / greeter
The knobs you will usually override are:
- `shell_mode()`
- `layer_anchor()`
- `layer_size()`
- `exclusive_zone()`
- `keyboard_exclusive()`
- `background_color()`
For a non-trivial multi-surface example, use `examples/mini_shell.rs` as the
reference entry point — note it runs as a regular window (it never overrides
`shell_mode()`) and demonstrates screen routing, coordinated overlays, an
animated OSD and live theme switching. The layer-shell knobs themselves are
exercised by the downstream shell components, not by the in-repo examples.
## The APIs you will touch first
In practice, most first apps only need a small subset of the surface area.
Start here:
- `App` — `app_id`, `view`, `update`, `save_state` / `restore_state`
- `Element<Msg>`
- `button`, `text`, `text_edit`, `img_widget`
- `column`, `row`, `stack`, `grid`, `spacer`
- `container`, `scroll`, `slider`, `toggle`, `checkbox`, `radio`
- `Color`
- `run`
Do not start with these unless you need them:
- `ltk::shell`
- `ltk::runtime`
- `overlays()`
- gesture hooks such as `on_swipe_*`
- `set_channel_sender()` / `poll_external()`
- `core::UiSurface`
- custom theming APIs
## Message flow and state
The expected shape is:
1. user interaction emits a `Message`
2. `update()` mutates app state
3. `view()` rebuilds the UI from that state
Example:
```rust
#[derive(Clone)]
enum Msg
{
NameChanged( String ),
Submit,
}
```
For small apps, one top-level `enum Msg` is enough. Once the app grows, split
state by screen/panel and wrap sub-messages in the top-level enum:
```rust,no_run
# #[ derive( Clone ) ] pub enum HomeMsg {}
# #[ derive( Clone ) ] pub enum SettingsMsg {}
enum AppMsg
{
Home( HomeMsg ),
Settings( SettingsMsg ),
Quit,
}
```
This is the pattern used by `examples/mini_shell.rs`.
## Responsive sizing: fluid vs physical
`ltk` gives you two ways to make an interface adapt to the display, and you can
mix them per value. **Fluid** sizes are a fraction of the surface (best for
full-screen system surfaces); **physical** sizes stay a constant real-world
size (best for conventional windowed apps). In practice you write a size as a
`Length` and bound it with `.clamp`:
```rust
use ltk::{ text, Length };
// Fluid: 6 % of the surface's short side, never below 20 px nor above 44 px.
text("Welcome").size(Length::vmin(6.0).clamp(20.0, 44.0));
```
Stock widgets follow a process-wide mode (`set_widget_scaling`, fluid by
default); an explicit `Length` on a widget overrides it. For the units
(`vmin` / `orient` / `dp` / …), the clamp discipline and how it all resolves,
see the *Responsive sizing* section of
[`architecture.md`](architecture.md#responsive-sizing) and the `Length`
rustdoc.
## Recommended learning order
If you are new to the library, this order minimizes confusion:
1. Run `examples/showcase.rs`.
2. Read the crate-level docs in `src/lib.rs`, especially `ltk::window`.
3. Build a plain xdg-shell window with `button`, `text`, `column`.
4. Add input handling with `text_edit` or `slider`.
5. Only then look at `ltk::shell` for overlays and layer-shell.
6. Move to `ltk::runtime` only when you need advanced hooks or embedding.
## Performance rules of thumb
`ltk` is designed to sleep when idle and redraw only on real changes, but the
application can still make bad choices. Keep these rules in mind:
- keep `view()` pure and cheap
- do not do filesystem I/O, parsing or image decoding inside `view()`
- cache expensive derived data on your app struct
- leave `poll_interval()` as `None` unless you genuinely need periodic wakeups
- only return `true` from `is_animating()` while something is actually moving
On mobile targets, the last two matter directly for battery life.
## When to use `core::UiSurface`
Most apps should ignore `core` at first.
Use `core::UiSurface` when you want `ltk`'s layout/drawing/hit-testing without
`ltk::run()`. Typical cases:
- compositor-side decorations
- embedding `ltk` widgets in another render loop
- offscreen rendering or previews
There is coverage for that path in `tests/core_surface.rs`.
## Session state
`ltk` owns the plumbing, you own the bytes. `save_state` returns whatever a
relaunch needs (any encoding — the runtime never looks inside) and the
runtime writes it to `$XDG_STATE_HOME/<app_id>/state.bin` every 30 s when it
changed, when the window closes and on `SIGTERM` / `SIGINT`. `restore_state`
gets those bytes back before the first frame — but only when the shell
relaunches the app as part of a session restore (`LTK_SESSION_RESTORE=1`) or
when the previous run did not exit cleanly. Opening the app from the launcher
starts fresh; window size and position still come back on every launch
because the compositor restores them through `xdg-session-management-v1`.
Shell components (panels, lock screens) return `None` and no-op. See the
cookbook recipe *Surviving relaunch: session state* for a worked example.
What those bytes should hold is the app's *navigation state* — which screen,
which panel, how far into a history — because that is also what the system
back button walks through `App::on_back`. Keeping the two the same makes back
retrace the same places after a restore. An app with more than one screen
should read [`docs/navigation.md`](./navigation.md) before growing its second.
## Current assumptions and rough edges
This repo is usable, but a few current behaviours are worth knowing up front:
- examples and docs assume Wayland, not X11
- theming is process-global
- theme discovery currently expects a `default` theme on disk (a B/W
fallback document kicks in when missing, with a red banner on every
frame so the gap is impossible to miss)
- the architecture docs mention downstream consumer repos that are not part of
this repository
None of that blocks learning the toolkit, but it matters when you evaluate
`ltk` as a third-party dependency.
## What to read next
In the README's recommended order — onboarding, then the widget catalogue,
then the cookbook, then architecture:
- [`docs/widgets.md`](./widgets.md) — per-widget catalogue: what each one
is, when to use it, minimal example
- [`docs/cookbook.md`](./cookbook.md) — concrete recipes: slide-in panels,
password fields, runtime theme toggle, channel-driven state
- [`docs/architecture.md`](./architecture.md) — multi-surface patterns,
theming, animation and performance
- [`docs/theming.md`](./theming.md) — JSON theme schema, slot conventions,
runtime APIs
- [`docs/backends.md`](./backends.md) — software/GLES capability matrix
- [`examples/showcase.rs`](../examples/showcase.rs) — smallest visual tour
- [`examples/widgets.rs`](../examples/widgets.rs) — broader widget coverage
- [`examples/mini_shell.rs`](../examples/mini_shell.rs) — overlays and shell
patterns
- [`tests/core_surface.rs`](../tests/core_surface.rs) — runtime-free rendering