Files
ltk/README.md
Pedro M. de Echanove Pasquin ce893ac776
Some checks are pending
CI / build + test (push) Waiting to run
CI / cargo audit (push) Waiting to run
responsive fluid/physical scaling, widget-API stabilization, and perf guardrails
Responsive scaling. ltk now offers two first-class ways to size a UI so it adapts across screens, chosen per process via `WidgetScaling { Fluid, Physical }` (`set_widget_scaling` / `widget_scaling`, default `Fluid`). Fluid sizing (`Length::fluid( px )`) makes a design pixel a proportion of the surface's smaller side, calibrated against a reference width (`set_fluid_reference` / `fluid_reference`, 412 px default) and bounded by `FLUID_MIN` / `FLUID_MAX`; physical sizing (`Length::dp( px )`) is a constant-physical-size pixel scaled by display density (`set_density` / `density`). `Length` gains `orient( portrait, landscape )` — resolve one value in portrait, another in landscape — plus `widget( px )`, which picks fluid or dp per the active mode. Canvas exposes `geom_px` (geometry, resolved in physical layout space) and `font_px` (font size, bridging logical / physical per mode) so widgets and apps share one resolution path. Note the rename: `set_design_reference` / `design_reference` became `set_fluid_reference` / `fluid_reference`, and `Length::dp` changed meaning — the old surface-proportional behaviour now lives on `Length::fluid`.
Widgets. Every stock widget resolves its default geometry and font through the widget-scaling mode instead of frozen pixels, so a whole UI scales coherently without per-call units. New size builders where they were missing: `button` gains `font_size` / `height`, `text_edit` gains `height` / `font_size_fluid`, `separator` gains `pad_v`, and assorted widgets accept a `Length` where they previously took only `f32`.
Overlays. `OverlaySpec::size` is now `( Length, Length )` instead of `( u32, u32 )`, resolved against the main surface when the overlay is materialized, so overlays can scale with the display; `Length::px( … )` reproduces the old fixed sizing.
API stabilization (toward 1.0). Widget struct fields are now `pub( crate )` — they are configured through builders, not field access — except the value / state types apps genuinely read or construct (`Time`, `Date`, `ComboState`), which stay public. The internal `test_support` helpers move behind a `test-support` Cargo feature (off by default, so third-party builds never see them; ltk's own `make test` enables it). `Separator` drops its `0.0`-means-mode sentinel for `Option<Length>`, so an explicit `pad_v( 0.0 )` is a real flush divider distinct from the mode-following default.
Performance guardrails. Opt-in diagnostics via `LTK_PERF_WARN=1` warn about stuck animations, sustained software-render animation, and low `poll_interval`; software-rendered animation is capped near 30 Hz to spare CPU on machines that fall back off EGL. Apps can override the cap with `App::cap_software_animation`.
Docs and build. The two scaling modes are documented in README, onboarding and architecture, with the earlier gradient / backdrop doc drift cleaned up. The Makefile now ships the `locales/` directory into the packaged crate (fixing i18n keys rendering raw for downstreams), builds the new `responsive` example, and runs tests with `--features test-support`.
2026-07-07 17:40:33 +02:00

411 lines
14 KiB
Markdown

# ltk
`ltk` is a public Rust UI toolkit for Wayland applications.
It is developed by Liberux as part of the Eydos stack, where it powers
shell and application surfaces, but it is published as a reusable library for
third-party developers building their own Wayland software.
Being written in Rust is also part of the project's value proposition:
- memory safety without a garbage collector
- predictable resource lifetimes through ownership and borrowing
- good control over allocations and data movement in rendering-heavy code
- a strong fit for low-level UI, graphics, and system-integration work
For a Wayland toolkit, that combination is useful in practice: it reduces an
entire class of memory-management bugs common in lower-level UI stacks while
still allowing tight control over performance-sensitive paths.
## What It Is
`ltk` is a lightweight, declarative toolkit with an Elm-shaped model:
- implement `App`
- return an `Element<Msg>` tree from `view()`
- update your state in `update()`
- run the event loop with `ltk::run(app)`
The runtime handles layout, drawing, input dispatch, focus, overlays, and
backend selection between GLES and software rendering.
## What It Is Not
`ltk` is not:
- a browser UI toolkit
- a cross-platform desktop toolkit
- a general-purpose web-style framework
Today it is specifically a Wayland toolkit. If you are building native Wayland
applications, panels, launchers, lock screens, or other shell-adjacent
surfaces, it is in scope. If you need Windows, macOS, or browser targets, it
is not.
## Project Status
`ltk` is a public library intended for third-party use, but it is still shaped
by real production needs inside the Liberux / Eydos ecosystem.
That means:
- the API is usable for external applications today
- the project is optimized first for native Wayland workloads
- some advanced APIs are still more shell-oriented than app-oriented
- public documentation and examples are present, but the project is not trying
to present itself as a cross-platform beginner toolkit
If you are evaluating `ltk` for a third-party application, the right mental
model is "public Wayland toolkit with production consumers" rather than
"experimental demo crate".
## Why Third Parties Might Use It
`ltk` is designed around a few practical goals:
- low idle wakeups and event-driven redraws
- partial redraws and damage tracking
- a simple declarative tree instead of retained widgets
- direct support for normal windows, layer-shell, and ext-session-lock surfaces
- a runtime-free core (`ltk::core::UiSurface`) for embedding layout and drawing
without `ltk::run()`
This makes it especially relevant for:
- Wayland applications
- mobile-first Linux shells
- launchers and dashboards
- greeters and lock screens
- compositor-side or embedded UI surfaces
## Quick Start
Add `ltk` to your `Cargo.toml`:
```toml
[dependencies]
ltk = { path = "../ltk" }
```
Minimal app:
```rust
use ltk::{ App, Element, button, column, spacer, text };
#[derive(Clone)]
enum Msg
{
Increment,
}
struct CounterApp
{
value: u32,
}
impl App for CounterApp
{
type Message = Msg;
fn view( &self ) -> Element<Msg>
{
column::<Msg>()
.padding( 32.0 )
.spacing( 16.0 )
.center_y( true )
.push( text( "Hello from ltk" ).size( 28.0 ) )
.push( text( format!( "Count: {}", self.value ) ).size( 18.0 ) )
.push( spacer() )
.push( button( "Increment" ).on_press( Msg::Increment ) )
.into()
}
fn update( &mut self, msg: Msg )
{
match msg
{
Msg::Increment => self.value += 1,
}
}
}
fn main()
{
ltk::run( CounterApp { value: 0 } );
}
```
## Requirements
`ltk` currently assumes:
- **Rust 1.85** or newer (the toolchain shipped with Debian stable; declared
as `rust-version` in `Cargo.toml`).
- A running **Wayland** session — there is no X11 backend.
- System headers for `libwayland`, `libegl` and `libxkbcommon` at compile
time. On Debian / Ubuntu:
```bash
sudo apt-get install libwayland-dev libegl-dev libxkbcommon-dev pkg-config
```
- A usable system font (`fonts-sora`, `fonts-liberation`, `fonts-dejavu`,
…). If none is installed `ltk` falls back to an embedded Sora Regular
build with a stderr warning.
- A theme named `default`, installed system-wide (the
`ltk-theme-default` Debian package drops it under
`/usr/share/ltk/themes/default/`) or exposed through
`LTK_THEMES_DIR` for development.
Rendering backend selection is automatic:
- **GLES** when EGL is available (every modern Wayland compositor).
- **Software** fallback otherwise.
- Set `LTK_FORCE_SOFTWARE=1` to force the software path even when EGL is
available — useful for headless test runs and for diagnosing
driver-specific bugs.
For development inside this repository:
```bash
export LTK_THEMES_DIR="$PWD/themes"
cargo run --example showcase
```
## Examples
Useful entry points in this repository:
- `cargo run --example showcase`
- `cargo run --example responsive`
- `cargo run --example widgets`
- `cargo run --example inputs`
- `cargo run --example scroll`
- `cargo run --example combo`
- `cargo run --example dialog`
- `cargo run --example sliders`
- `cargo run --example pickers`
- `cargo run --example mini_shell`
In general:
- start with `showcase` for a regular app window
- use `responsive` to see the fluid vs physical modes on stock widgets
- use `widgets` to see the core controls
- use `mini_shell` if you need overlays, theme switching, or shell-style
composition
## Public API Overview
Most applications should start with this subset:
- `App`
- `Element<Msg>`
- widgets such as `button`, `text`, `text_edit`, `image`
- layouts such as `column`, `row`, `stack`, `grid`, `spacer`
- `Color`
- `run`
More advanced APIs are available when needed:
- `overlays()`
- `shell_mode()` and layer-shell controls
- `set_channel_sender()` and `poll_external()`
- gesture hooks such as `on_swipe_*`
- `core::UiSurface`
- runtime theme APIs
## Responsive Design
`ltk` offers **two** first-class ways to make an interface adapt to the
display, chosen per value or per process:
- **Fluid** — sizes are a fraction of the surface, tracking the short side
(width in portrait, height in landscape). Best for full-screen system
surfaces. Written with `Length::vmin` / `orient` / `fluid` and bounded with
`.clamp`.
- **Physical** — sizes stay a constant real-world size across displays (the
mainstream HiDPI `dp` model). Best for conventional windowed apps. Written
with `Length::dp` plus `set_density`.
Stock widgets follow the process-wide mode (`set_widget_scaling`, fluid by
default); an explicit `Length` on a widget always overrides it. The full
mechanics live in [`docs/architecture.md`](docs/architecture.md#responsive-sizing),
a walkthrough in [`docs/onboarding.md`](docs/onboarding.md), and the per-item
reference in the `Length` / `WidgetScaling` rustdoc.
## Windows and Shell Surfaces
By default, `ltk` creates a regular `xdg-shell` window.
That is the right starting point for:
- normal applications
- internal tools
- prototypes
Switch to layer-shell only when you are building shell surfaces such as:
- top bars
- docks
- homescreens
- notifications
- greeters
- lock screens
For a screen locker, use `ShellMode::SessionLock` instead of layer-shell: it
presents an `ext-session-lock-v1` surface that the compositor keeps on top of
everything until the app returns `true` from `requested_exit()`, which makes
the runtime call `unlock` and lift the lock.
## Performance Notes
`ltk` is designed to sleep when idle and redraw only on real work.
The main rules for downstream applications are:
- keep `view()` pure and cheap
- do not perform I/O inside `view()`
- use `poll_interval()` sparingly
- return `true` from `is_animating()` only while something is actually moving
- cache decoded images and expensive derived state in your app
The library already provides:
- event-driven redraw scheduling
- per-surface invalidation
- partial redraws for interaction-only changes
- GPU and software backends behind the same widget API
## Backend Differences
The public API is the same across backends, but visual parity is not perfect
yet. The widget tree, layout, hit-testing, text, images, fills, strokes and
clipping all paint identically on both paths. The gaps are in gradients and the
shadow / backdrop pipeline.
Effects that currently render only on the **GLES** backend, and degrade on the
**Software** backend:
- **Gradients** (linear and radial, via `Canvas::fill_paint_rect`) — rendered with
dedicated shaders on GLES; on software they collapse to a flat fill from the
first stop (tiny-skia can render gradients natively, but that is not wired up
yet).
- **Outer drop shadows** (`Canvas::fill_shadow_outer`) — themed surfaces that
declare a `Shadow` slot show the soft halo on GLES and a flat fill on
software.
- **Inner / inset shadows** (`Canvas::fill_shadow_inset`) — `InsetShadow`
slots paint nothing on software.
- **Inset shadow blend modes** — `PlusLighter`, `Multiply`, `Screen` and
`Overlay` are GLES-only; the GLES `Overlay` path snapshots the framebuffer
and computes the CSS Overlay formula in-shader, which has no software
equivalent today.
Calls to these APIs are safe on both backends — they simply produce a flatter
appearance under software. No widget panics, returns an error, or skips
unrelated drawing.
If your application leans heavily on shadows or inset effects, validate both
rendering paths before shipping. Force the software path with:
```bash
LTK_FORCE_SOFTWARE=1 cargo run --example showcase
```
Closing this gap (porting the shadow / inset-shadow pipeline to tiny-skia) is
on the post-v0.1 roadmap.
## Documentation
| File | When to read it |
| --- | --- |
| [`docs/onboarding.md`](docs/onboarding.md) | First hour with the library — environment, first app, what to ignore at first. |
| [`docs/architecture.md`](docs/architecture.md) | Runtime model, overlays, animation, theming, performance and where the cost of a frame lives. |
| [`docs/widgets.md`](docs/widgets.md) | Per-widget catalogue: what each one is, when to use it, minimal example, see-also. |
| [`docs/theming.md`](docs/theming.md) | JSON theme schema, slot conventions, runtime APIs. |
| [`docs/cookbook.md`](docs/cookbook.md) | Concrete recipes — slide-in panels, password fields, runtime theme toggle, channel-driven state, embedding without `ltk::run`. |
| `cargo doc --open` | Per-item rustdoc for the public API. |
| [`SECURITY.md`](SECURITY.md) | How to report a vulnerability and what is in / out of scope. |
| [`CONTRIBUTING.md`](CONTRIBUTING.md) | Build, test, code style, patch shape. |
Recommended reading order for a new contributor:
1. run `examples/showcase.rs`
2. read `docs/onboarding.md`
3. browse `docs/widgets.md` for the catalogue
4. dip into `docs/cookbook.md` when you hit a specific shape
5. open `docs/architecture.md` once you need overlays, animations, or
runtime theming.
## Relationship to Liberux and Eydos
Liberux is the promoter and primary maintainer of `ltk`.
The project exists because Eydos needs a native Wayland toolkit for its
own shell and application stack, but `ltk` is intentionally published as a
public library rather than kept as a private internal component. Third-party
developers are part of the intended audience.
That origin matters because it explains the current priorities:
- strong Wayland focus
- support for layer-shell and shell-style overlays
- attention to mobile power usage
- theming and runtime surfaces that fit an operating system environment
## License
This project is licensed under `LGPL-2.1-only`.
That means third parties can use `ltk` in their own applications, including
proprietary ones, subject to the obligations of the GNU Lesser General Public
License v2.1. If you are planning a commercial or closed-source product, read
the license text carefully and make sure your distribution model complies with
it.
See [LICENSE](./LICENSE).
## Third-party assets
`ltk`'s default theme bundles two third-party asset sets that travel under
their own licences. Anyone redistributing the toolkit (or a binary that
embeds the default theme) must propagate the attributions below.
- **Symbolic icons** under `themes/default/icons/catalogue/` come from
Streamline's *Core Line Free* set, distributed under
[Creative Commons Attribution 4.0 International](https://creativecommons.org/licenses/by/4.0/)
(CC BY 4.0). © Streamline. Some files have been modified for the
symbolic-tinting pipeline; details in
[`themes/default/icons/catalogue/LICENSE.md`](./themes/default/icons/catalogue/LICENSE.md).
Upstream: <https://www.streamlinehq.com/icons/core-line-free>.
- **Sora Regular** (`src/theme/fallback/Sora-Regular.otf`) is the
embedded font fallback, distributed under
[SIL Open Font Licence 1.1](https://scripts.sil.org/OFL).
© 2019-2020 The Sora Project Authors, Jonathan Barnbrook, Julián Moncada.
Upstream: <https://github.com/sora-xor/sora-font>.
The remaining artwork in the default theme — wallpapers, lockscreens,
launcher logo, brand-mark variants and per-application icons — is
original to Liberux Labs and travels under the toolkit's own
`LGPL-2.1-only` licence.
The full Debian-style declaration of every asset and its licence lives
in [`debian/copyright`](./debian/copyright); that is the file the `.deb`
ships under `/usr/share/doc/libltk*/copyright`.
## Contributing
Patches and bug reports are welcome. Read
[`CONTRIBUTING.md`](CONTRIBUTING.md) for the practical mechanics: build
prerequisites, how to run tests, the project's Modified Allman code
style, and what shape a pull request should take.
For security-sensitive issues see [`SECURITY.md`](SECURITY.md) — please
do not file those through the public issue tracker.
If you are evaluating `ltk` for a third-party product and are unsure
whether your use case is in scope, open a discussion before writing
code. That is especially useful when you are:
- missing an app-facing example,
- blocked by a shell-oriented assumption in the API,
- trying to understand whether a given platform target is realistic.